#Vintage Story - Community Game Server
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oh and use bowls as they transfer 0.1 liters of liquid
buckets of honey are cumbersome in use as they tranfser by the liter
yea, I always have a bowl in my kitchen tool shelf for that reason
in general 1/10 of the container of liquid is transfered
how do we transfer honey from bowl to pot, doesnt want to put it in
We need to make a cellar full of jam xD
ah i misremebered it will be 0.4 liters of honey per portion
click the slot in the pot with your bowl
oh and for some reason blueberry jam keeps the best
left click to deposit 1/10th of the max volume of the container
and right click to pick it up
oh i see
Welp, now we deffinetly need a Mod... We got Jam we got Peanuts, why cant we make Peanutbutter-jelly Sandwiches?
needs to be spread out
ah, yea, that
two slots of 0.2 each and one berry each per serving
so fill all four slots evenly
yeah, honey needs to be in two slots
remember fresh fruit makes longer keeping jam
i feel bad i have crushed most of my berries then
yes in it's entirety
as honey is considered fruit too
this is supprising, so I think the logic behind it "Sweet = Fruit"
oh, it's a ready meal
you just take a bowl of jelly and eat it
like an animal
here wwe go :3 into the crockpot with you
alas, you can't decorate crocks by the look of it?
the icons on the crocks change depending on meal type
ok I need to type this otherwise my Brain doesnt let me get off to be productiv. So dont mind me and my Kobold-Mischief.
Wait you can deco the storage vessels?
you can buy or find storage vessels with artwork
there are decorative storage vessels u can buy, i think we can also make colored ones eventually?
yea, right, we can't decorate them outselves yet, but they can be deco'd
the colours of all pottery is planned to be affected by beehive kilns in the future
at least from what I understood
for now only bricks and jugs
mhm. For now it's just bricks, shingles and jugs
I think the dapperlings may need a dedicated beekeeper ๐
our backyard operations are not going to cut it >:D
that would be epic tho XD I got us started but having a dedicated one would be great
Maybe I can do some more, when the Inn is done - if I am not too busy with making food...
But we'll see
Is the crop yield bonus from bees vanilla? I know in my server with Golden Combs it was like a 25% productivity bonus for having bees nearby
thats golden combs
Despair
I know man XD
I think we should still put bee stuff in with our farmland for vibes
Plus we're maybe going vanilla+ with this so it's possible it gets added?
Bees need a lot of very dedicated space
soo, I'm not sure if that will be viable ๐
Can't wait untill we get sulphur for the good poultice
but it is vibes
but I still stick with stuff that is whitelisted on the server I play
its not too bad, still fun
this wwill probaly be my first food source in winter as it goes badd pretty quick
us dapperlings of Origin Cave are making a little community town to help the community as a whole
Not if you make it into wine :P
Unless that's also modded
rememer you can seal it at any moment and it resets the spoil time
doesnt allot of the nutriton get lost when making into wine
a good bit, but the spoilage gets reset
Yeah but funny screen blur!
so if its close to spoilage i can easily seal then, good to know
Assuming I actually do get in i would love to help with this project
Remember, Fermentation is just Spoilage in style 
shame we cant build those giant barrels i seen around the gameworld
there's a mod for that
heck yea, you'd be welcomed
also winter will give you more time as the freshness multiplier can get as low as 0.01
Citrea and I are building a pair of inns. mine is having a tailor's drop off so folks can drop off clothes for repair and take new ones in the meantime as well
so justs testedd, sat for 1L of wine is 80, 200 for the fruit juice, but ya better then letting it spoil
there is a mill up, a farm with high fert soil
It would be really funny if that barrel of juice changed the name to "Red Currant Ice" in the winter 
Before my last server exploded because some people can't play nice and others die on stupid hills,
We had a tannery with 500 units of lime water and tanin in a huge barrel, it was amazing
i need to make myself some jugs, can we drink directly out of jugs?
yes
yes we can
aand last I knew we were going to try and hunt down other trees for more building supplies XD
buckets too
that is what they are for, actually xD
Knowing VS it would make you heat it over a fire before you could drink it lmao
.. great, my future in the mines is going to be buckets of wine
Do we have limestone or chalkstone for leather yet?
we got borax
that'd be hilarious tho XD
imm sso gladd for my single player world being right on chalk
I assume we have oak, too?
coudl you imagine making Ice cubes out of your juice XD
If we don't already have one i may make the tannery my priority, get us leather backpacks
it iss a shame having ice cubes doesnt actually cool the cellars, maybe in future we will be able to make ice boxes
there's actually a method of increasing ABV by freezing wine and pouring off only the high ethanol liquid that remains
we do have a tannery up, the player of Taco has that built up
You need to have a chisel in your offhand to get a jug of it 
we're just super short of lime or borax to make mroe leather XD
It sounds like I'd be best served making a voyage to find Lime, then
worse case, we can turn water into lime, but its SUPER tedious
We can?
it really is
I found a vein of borax on my resin trip so I will probably get a bronze pick and mine it
heck ye
when was that added?
nice
not sure lol
We should for sure be saving some lime for the smiths, too, for eventual Iron anvils
that needs borax not lime
we already have an iron anvil
Oooo man we don't even have Cartographer or Prospect together finding and sharing data is going to be hard
Oh what
ye, lime outright is better used for tanning
because borax is gated behind bronze
and plaster
can't forget plaster
I said borax in my head but typed lime ๐คฆโโ๏ธ
i mined a ton of iron last session and taco made the anvil with it
I mean imma use wattle adn daub for the tavern XD
waaaaait, really?
we have like 6000 nuggets worth of iron right now
let me check
Damn ok we are on the iron age already?
i mined allot
dipped our toes into it sheep XD
Did aavak stream for 17 hours or is that a myth?
I could also help out with the smithing, that's what I was last time I played
yea he did XD
once wattle and daub got added I made this beauty
Thats gorgeous
love the ssuppor beamm work
my modded server I am using it to make something mroe oriental in theme
was a pain to make them parallel but it was worth it
Im always on that pit-house grind lmao
was also pround of this study area inside
excited to finally get my smithy built in game
tho il have to head out west again to collect a bunch of granite blocks Q.Q
the server was up past when i got off, but we were about to enter winter
I love freezing to death!!1!
just hope we dont live too far north on this server where the cold is too bad
This is not a real recipe ๐
Are you running primitive survival?
we are getting into winter but we did make a lot of fur outfits
end of last stream
and we've stocked up on food XD
we do appear to be in a pretty cold area
that's fur and not hide right?
well, Germany cold, abouts
that's pelt jem
No no you misunderstand, I love freezing to death!
we had tons of pelt XD
getting 0 temps in november
not sure what other mod would add that, amybe expanded fuels?
great
*October
Dave's light warms me more than any fur coat ever could
Primitive Survival adds salt from seawater, I believe?
But it is a common one
but I will need a good bit of fat for the mechanical contraptions
And resin
we'll save some as we can
that I took care of
not running primitive survival, the only gameplay mods i have installed are expanded fuels, and re-smeltable light
once we get beeswax going we can swap to using that
got 2,5 stacks of resin and the resin is sure to have replenished
Whats our first mechanical power? Helve setup, mill, pulverizer?
we were working to replace most of the torches with oil lamps tho
we got a mill, I want to build a gearbox for a helve/pulverizer setup
mill with helv
wwe do have a helve hammer up, but its a temp one i think
i plan to build a proper helve hammer setup below my smithy soon
could we use brass torch holders instead?
If Zinc isn't a problem, yes
I hate Zinc
we got a good bit of zinc right? And I know of at least one zinc vein
we can do lanterns pretty easily if we got the candles, and more people willin to help mine to restock
I have no idea, i missed all 17 hours of last stream ๐ญ
one thing I love about my modded server is all the pretty different lanterns and lamps I can build.. proper paper lanterns, gothic lamps.. chandeliers.. so goood
The last time I seen we had 100 nuggets of zinc
Paper lanterns would go hard
chandeliers are a base gamme thing
like different types Kali
wanna say its one that focuses.. I'll have to see when I get to my desktop
bed is so cozy XD
theres also basic wooden lanterns i think that get added with primitive survival right?
yea thats primitive XD
They kinda suck tho, but they do have a vibe
yeah having done the calculations we should be able to make at least 16 brass torch holders using our zinc stock
nice
expensive though
And without my glorious CO Guns that's pretty much all Zinc is used for right?
Well
XD
Bis bronze
im tempted to put in medieval expansion into my single player game mostly for those larger gates and fire braizers
actual 3 wide gates!
heck ye
there's so many great mods to play with that give a vanilla+ feel
and dont even impact the game's resource useage on your computer so much
also the water wheels just open allot more options rather then needding a windmill everywhere
oh defs
Tyron has waterwheels on the vanilla road map, sounds like he wants to add flowing rivers that you must build around to use them
but I know Aavak wants to do a vanilla one first so folks can learn base game and that is just fine with me
maybe someday in vanilla game
that's the plan
oh its coming to base game? that will be amazing
yea right now the mod needs some work cause it can bork out your world a bit
but river flow needs to be figured out first
but there is a mod right now
ya it seems the base river mod even had flows break recently
the fork had it removed
yea so once that gets sorted bet itll be added in after
Thats the one thing that Terrafirma Craft has that VS doesnt, rivers
with boats added I would think it's coming sooner rather than later
yea but rivers in MC were sorted out ages ago
and after playing aroundd wwith better ruins abit, came to the decision to keep it out till i get the main objectivtes done that were addedd in 1.20, then will readd ruins to have more places to explore
it's more about flowing rivers
yea defs reccomend that Kali
Its going to be so odd relearning vanilla lmao
Better ruins if amazing, but uh ooh boy XD I cant tell whats a vanilla ruins XD
I'm adapting quite well so far Sheep XD
ya the better ruins are amazing but some are alittle too built up when spawning near the starting spot, i want those bigger more intact ones to be farther out, but i guess wwe can also set that up in settings
They can also have some busted loot
at least it can be readded later with no issue from sounds of it, just will generate the new ruins in unexploredd chunks
We got a quern before we had copper in my most recent game
i foundd a bronze falx in my vanilla single player run
prob the best vanilla loot i found so far, not sure how goodd the ruins can be, but if they far enough out that should help mitigate the rewards abit
i love that they actually have mini ddungeons tho and stuff to fight
well the bigger ones
We never ended up raiding it before the server exploded sadly but we did find a ruined manor that had so many locusts in the basement it would have been harder than Forlorn Hope
Oh i did find bamboo seeds in one of the ruins addedd by mod tho, which was fun
i love the idea of being able to bring traderss into the towns you build, has a very starbound feel
gives just more reason to flesh out your little towns
oh yea I did find one of those too in my SP, I'm building it up in creative tho XD
the biggest dowided i hear from better ruins, on allot of servers that run it, people tend to move into them rather then build their own stuff XD
but again i think if u addd themm after main story on sserver is done, or set spawn for them to be much further out, at least helps solve that issue initially
Happens to me every time
i did move into a vanilla ruin on my first run initially, tho didnt have much room inside
and those saddly are not done very well, but i must say the new POI added in recent updates are very well done, so much detail
gets me really excited for when more poi and ruins are addedd to base gamme
but ya i think this must be the mod that added that water to lime, i added this since i wantedd to be able to melt iron in crucible after i made it into ingots, and remelt other parts back down in crucible, tho thiss fuel is faaar from being made by mme right now
Tyron has said only 40% of the content he wants is in game, so imagine that we have now plus 60% more
*story content specifically he was referring to
hoping that means another 3 capters at least
yas pls
also... dreading the travel distance on our world without oceans
i been watching other lets plays, and chapter 2 distances in base settings are extream
everyone usses boats to get there but we dont have them, dreading crossing those disstances
We needs carts man
i hope they can generate closer, on one, a guy had to crosss 50k blocks for 1 of the spots
thats a several week trip in game at least, and if we die, no way getting our body back in time
we will need to probably use allot of temporal gears and basecamps as we go or ssommething if its that of further
How do translocators work in vanilla?
randomm other translocator somewhere in world
About the Temporal Gears, how does this work? You just use it to change the respawn point where you stand or is it a Block like a Waystone everyone can tab to "save"?
im not ssure the distance they can connect to, i think its a closeissh translocator
temmporal gears are consumed on use, and let the player that used them respawn at that spot a certain amount of times
the times are set in world gen, i think 3 regens are the default for the survival setting, 20 for normal
and i dont even want to think about what happens if you have a key item and die and cant get to ur body in time, probably have to cheat it back in..
it makes it really weirdd that we have body despawwn times when there are items in game that if lost, compleatly brick progression in story
Personaly, I would have it so you leave behind a body, and the timer is when the body "comes back to life" and starts attacking you xD
one of the mods i been eyeing adds a player skeleton to the world when u die, that persists that holds the loot of the player
and u can set it so after a certain time its lootable by other players, or always be, never tried it yet tho, but feels that makes alittle more sense with how they structuring story content
Big fan of player corpse
just killed 2 moose with a knife, well that was scary..
That, prospecting together, and cartographer for my MP plays are my "won't play without mods" (though I'll happily play here because the dapperlings are so awesome)
i looove prospecting together, glad it at least partly works even if server is not running it
tho i dont think we can share our data unless server has it right
we really need an ability to share waypoints though, I wish there was vanilla support for it, since clearly items in vanilla can transfer waypointss
let me put in a book or something /waypoint X Y Z, and if a person uses said book, that point gets markedd
or is that a thing, is there a way to easily share waypoints in vanilla i dont know about? >.<
Yeah, imo cartographer is a must for that reason
It literally is just a button push to share waypoints to the server
itll be neat cause I've marked several waypoints for meteoric iron
allot of the mods im running are client side, but so far the mods im running for my single player are: Accessibility tweaks, extra info, extra overlays, prospect together, status hud, (those are all the client side) then xskills, re-smeltable light, more fuel, and workbench expansion, and will reactivate ruins later
of the stuff that adds gameplay, think workbench expansion is my only must have so far
xskills is really nice, as you do stuff you get experence in that area to unlock extra perks, tho i removed or nerfed some of them, most are great tho
so if you really love mining, your character actually slowly gets alittle better at it
I love that kind of Character Perks. But what I always miss in that kind gameplay, is the loss of skill. Like say: You mined a lot at the beginning so you don't need to mine anymore for a long time. If you then start again, you may feel "rusty" and need to get back to the skill you once had.
Meteoric iron would be huge, last time I played someone mined and hoarded all of the met iron within 10k blocks
kinda like rimworld, with the passive skill exp loss
I am so excited to play with people who aren't assholes
Always nice
i do feel mmeteoric iron should probably be reserved for special gear for when doing important things, but honestly if ur the one that found some and want a peice forged from it i also see no problem doing that
also we probably not that far off steel anyway
Agreed, my motto was if you bring it to me you have first right to have me dmith it into something for you.
The issue was no one else was allowed to have anything because it was made into two fukk sets of plate and chain and tools and weapons for just themselves and no one else got a say in it, when we were supposed to be playing cooperatively with defined jobs. :(
It wouldn't matter as much here since it's just more like a normal SMP and not a dedicated township thing like that server was
also seems like such a waste turning such a low quantity resource into full plate o.o if ur at meteoric iron ur at the point where u can probably do steel before long anywawy
unless ur going for the full cosmetic look or something special ya know
We were also running CO so a full set of plate was like dozens of ingots because it also included full chain.
Not fun, can't recommend. But yeah I'm excited to play here with not selfish rude people lmao
Let me do the actual math for CO one sec
il be honest, i just want the basic leather armor for mmost stuff, and then don a plate set only really when doing group stuff, i may have a backup gameson armor for deep mining
those long termm goals tho
also hate how much leather the basic leather set takes, thats also a long termm project lol
These are from memory so I may have it wrong:
4 for the helmet, 5 for the pauldrons, 7 for the chest plate, 5 for the plate skirt, 4 for the greaves.
3 chain for the coif, 2 for the mittens, 2 for the sleeves, 4 for the pants. Idek for the chest peice
Personaly I just need light gear, so I dont die on the sight of a Mob. What I would be after would be Backpack and the glider. xD
Me too found a few absolutely massive meteors on my resin run. Managed to bring back 4 quarried meteoric iron blocks too.
why does everyone fine this stuff
Leather backpacks will be huge for the dapperlings, yea, if we already have a helve setup I will go on an expedition for lime or chalk
on my single player at least i been searching for ages and yet to find 1 metor spot
We already have some leather backpacks distributed
and AFAIR we know where marble is (aka lime) ๐
Ill be happy to mine and bring it back in large quantities then
Better as it can be used for marble tabletops
Leather!
hopefully we can get all those coordinates written down and posted in starter cave quickly so people can know where that stuff is at a glance, unless we do gget the mods that allow sharing of coordinates
A map room would be huge for the information economy
also i was told we had granite closer to base? if theres a close spot to mine would love to knoww
Aavak helped me locate a spot to the far west last time but wwould love something closer
Yeah I think I saw granite when we went out exploring
What use case for granite if i could ask?
-# but that's far lol
I know we're trying to keep it vanilla but Cartographer would be so nice
its just the mmain material i usually build wwith
I hope you know, if anything, we'd likely have less map data not more ๐
the stone we have at town is so ugly as polished, at least for the vibe imm going with my build ๐ฆ
I mean I would be up to chissel a "map"
Yea, Claystone is very orange
Suevite is a good replacement
but it would be very rudementary
but, it's nice to build with locally available stone, gives every place a new feeling :D
if our stone was not so ugly..
Still, if people want to ferry in quarried stone, that gives it variety! :D
We also have olivine deeper down IIRC?
I am an artist with certain standards, i must source the stone from out of country!
@hard meteor the pine forest i went to north-east had granite iirc too
oooo il have to check that out
i think it was like 2k blocks to the west or longer for the granite?
so anything closer will be nice
The pine forest was about 1,5k east
Carefull what you wish for. You have a Kobold with a sewear case of Megalomania reading this chat.
I would be up to make an Aqueduct or Canal for Boats to be used to get to a Quarry.
-# As much as I want to build with local stone, I would not say no to a bit of granite
๐
Wanting marble and granite has very rimworld vibes
that would be amazing :3
we make our own water ways, wwho needs oceans and rivers! :p
rip mmetal stock for shovels..
how deep does a water way need to be for the boat
boats can also carry 3 chests right?
6 chests
ooo
Can't wait to see the final death toll
but it needs to be wide enough for boats to cross side by side, this would be a massive undertaking, i feel we really need steel tools for such a project to help speed it up
"Break the Dam, Release the Flow!"
NO! Urist McDigger was there!
Could always have passing spots every so often instead of a dedicated two way canal
says boats are 1.5 wide? never had one in gamme yet
or just have dedicated wide intersections instead
Are they 6 or 3 deep, I cannot remember
would say 5 but 7 to be safe?
true, we could do a passing zone every so many blocks
at least initially to get distance, we could always widden it later if enough demand
I love infrastructure I love infrastructure
We would need a lot of flax before widening it is needed imo
5 is so much space for rafts, and enough for a sail boat
I mean, I would say that small distances could be done with 3-5 but longer should be 7 just in case.
or at least passing spots in rendering distance
It'll be really funny when half of us drive on the wrong side of the canal so there are crashing boats all the time
so you at least can see if someone comes up xD
are trains planned for game eventually, i thought i read somewwhere they were, but dont see them on roadmap
"Powered Minecarts and Railtracks"
There is a mod for trains, Rust and Railroads. I don't think Tyron even has steam mechanical power on the roadmap
ooo
just give me those gas lights already >.>
If I think about Canal building: I would rather have the quarry first befor one plans the Canal.
Gas lights aren't real and you're crazy if you think they are
they are coming i tell you!!!!
honestly tho, i cant wait to see the tech get fleshedd out that we get glimpses of
What I wish tho, would be a bit more "Magic" to be used by players.
im not sure we will ever get much magic, but there are abilities that maybe our character fleshs out as things progresss
Yeah, we played with Rust Bound Magic at the end and I wasn't a huge fan. Hopeing we get some lore friendly stuff in the future, too
i love how tall we are tho comparedd to the other humans
I aint talking about clicking and summoning a passiv meteor or something, but smaller stuff.
im trying to think what kind of gameplay abilities they couldd give us that would fit into the lore, im still hoping for some sort of vanilla skill systemm we can ddevelop but not holding my breath for that
Our ability is to go through the technological ages in approximately two seconds flat
well thats impressive, but its not like we reinventing the wwheel lol
for Magic personaly would aim to work in Gears as a main Source. Like Golemancy or something like that.
We literally can't invent the wheel carts are fake ๐
our characters clearly are aware of a certain tech level and know to to reach it, but it does take time to build on the systems to get there lol
stop crushing my dreamms sheep!
there is a mod for that
Funny that the Traders have wheels but they dont "work" xD
I wonder if there is a mod to put them on cinderblocks that would be really funny
hoping in time we will be able to build carts like that, maybe just reserved for the train stuff tho
I would love hand and horse drawn carts
I would already be happy to have a Cart on a Donkey or something.
going more steam punk vibe, give me a small airship, like sailboat size
Handcart that can hold 2 chests would be so cool
there is a mod for that, two actually
O.O
maybe be slower the fuller it is, but thats about the only thing I would want.
Both are WIPs rn, but i think the one not being developed by QP is playable rn
Eh, I would assume it will be hard to make, maybe an increased food cost if pulling it by hand and no sprinting allowed?
Dont want to make it too painful to use
Would be enough for me to be sadisfied
i feel it wwouldd be very slow to pull by hand if its loaded, similar to that mod that lets you put containers on your back, wwith the bigger ones slowing you down to a crawl
ECO carts best cart ๐
the elk can carry allot as well
i wish i played eco, sounds like it has allot of fun features
Omg i forgot carry on wasn't vanilla
Will the dapperlings do another ECO community server or are yall burned out on it?
Must say, I enjoy ECO but only as a Observer.
how close was the server to winter?
AFAIK we're gonna wait on a major release for the next ECO server ๐
okay why are so mmany moose coming to my house as it gets closer to winter, 3 moose in like 2 days in game i had to kill
because they want to monch your bones
they certainly are vicious lol
Uber eats, food delivery.
question, which version of Vintage Story are yall using?
latest
1.20.8? the beta/testing branch?
1.20.7 is the recommended download
oh, new update?
The server was running .6 i think
No idea if .7 and .6 are compatible like .6 and .5 explicitly were
v1.20.7
Game updates
Tweak: Added Audit logging when breaking containers and their contents is getting dropped
Tweak: Further slightly reduce spawn rate of the new mobs during temporal storms
Tweak: Update community translations
Fixed: Small oddities with falling coal (was invisible, it hurt the player unintuitively and particles spawned too far up)
Fixed: Properly fix blue tint during temporal storms
Fixed: Wearables in ruined chests at 100% condition and getting set to a lower value only when taken out
Fixed: In other dimensions, player motion smooth stepping and walking on walls
Fixed: Placed torches not emitting particles in other dimensions
Fixed: Texture flipper item: Invisible textures in toolmode ui
Fixed: Armor damage overlay was not affected by fog
Fixed: Text overflow from lots of mods on the public server view screen. Mod list now truncated after 20 mods
Fixed: Might fix rare occasions where screen goes completely black after respawning
Fixed: Potential duplication bug on lagging server, when causing blocks to fall
Fixed: All water visible (even underground one) when inside the cloud layer
Fixed: Incorrect position for the hot held crucible and incorrect pouring animation. Added flute use animation
Fixed: Seraph knapping animation jittery
Fixed: Rare exception on crash during shutdown
Fixed: Might fix invisible entity issues following a teleport
1.20.8
Game updates
Tweak: New Summer Stroll music track now also plays in summer. No longer exclusive to the Resonator
Tweak: Improve localized messages sent to players, global messages are sent in the server language where player specific ones are sent in their language
Fixed: Several issues in other dimensions
Blocklight from light sources should now spread correctly
For trunks, the right-hand element had wrong Block HUD info and wrong pickblock result
Fixed rare block breaking issues and excessive EntityItem spawned in some cases
Fixed: Server-side error when player attempts to place faded crumpled letter on the ground
Fixed: Invalid blocks created from falling blocks
Fixed: Properly fix temporal storms sometimes spawning huge amounts of the new mobs
Fixed: Mobs not spawning in summer nights. Rift tweaks.
Fixed: Should fix butterflies turning in place for a minute at a time
Fixed: Rare server-side exception if the disconnected player was not yet loaded
API Tweak: Added IHeldHandAnimOverrider collectible interface to prevent a held idle animation being played based on an item held in the other hand
well time to try out vintage story for the first time and learn the controls
There's a nice interactive tutorial
huh, good to know you can change the max size of the world
The default world is obnoxiously huge, time to traverse is my main complaint about the game tbh
I think my only complaint so far, is how long the pit kilns take
Peat speeds it up if used as fuel iirc, tho that may be modded behavior idk what's vanilla anymore ๐ญ
type of fuel affects the time, firewood is the slowest, then peat, then coal
Is coal faster? That's a hilarious use of coal
Good to know, sadly haven't found any Peat yet
the wiki provides this table
Look for spotty, patchy grass. If you are using the colored map you can spot dark patches of earth from it
Coke pit kilns is insane ๐ญ
Is coloured map a mod?
it's an option
Its an option on world start, but there is also a command to use the map (requires you to leave and rejoin the world)
/worldconfigcreate bool colorAccurateWorldmap true
welp, my kilns are now guarded by wolves
Ah yes, the Kiln wolves
oh well, im still basically at the start gonna restart the world
You can throw spears to get them if you have no bow
meh, restarting the world was just as easy, since i was maybe 20 minutes into the game
and the new world got me Peat right beside spawn
time to test and see of a fire brick kiln door works for a charcoal pit
looks like it is at least, i see the typical ddark smoke acrosss the entire thing
Welp, just checked the Boat. It is infact 3.8 blocks wide... so 4 wide Canal it is
So 9 wide is the end goal
basicly.... this will be one way to make a Quarry...
Did you happen to check depth, Alex?
looks like its 1 deep no matter how full it is.
Hey, Look over Function!
if 1x4 is technicaly is enough, the Canal should at least be 2x9 to be safe or at least 2x5
But it will be pain to fill it up with Water.
water is pretty easy, since a source block can be used to create more source blocks, its not like minecraft where picking up a source block removes it either, but they also dont propigate the same way as mminecraft either
tedious but easy
Yea, but how does one fill a 2 high canal with water, if you cant place the water on top of water?
start at depth 1, we ddont go deeper initially, fill it withwater, then dig the next layer
so have it flow? Could work
Am still burned from Early MC where flowing water had a massiv TPS impact. Not sure if that is a case here.
Nothing can beat eco water demons ๐คฃ
Oh man if we eventually expand it i wonder if we could actually have either side segregated and flowing in the direction of travel
only 6 blocks... so you "could" make a ramp go down?
The elevation would be a problem, yea
but boats are decendly fast, straight waterways would be more then enough.
My Engineers challenge is just, how to increase the hight?
We could build something up from ground level? Possibly even quarrying below it to get the stone to do that (don't question the lack of foundations)
Woah could we actually build canal locks? We couldn't do the door thing but if we drive a boat into a shear face of water and it floats.... ๐ค
I mean, we could literly have an waterfall go down and the Boat floats up. Maybe some Stairwell, cause its quiet slow and I think one runs out of air befor the Boat is up top.
for down, one needs a bit of a Pool, that can be "switched off" with trapdoors, so it then falls down to the lower level.
Im loving this
like a water lock
Something like that, tho more brute force then that.
Being pulled in a couple different directions on the project I should assist with now lol
Do we actually have boats?
Nah just a few rafts I think I saw
4 wide will be more than adequate for a raftway I'd think
Question tho, where are we building it to?
Canal all the way to the new world!
Huge
Its just a Waterfront. Boats will float up, and if you want to go down, just drive off the edge.
Just needs a Stair to go up top. Otherwise people will drown befor poping back up.
Also, Flowing water does not increase boat speed.
It at least doesnt move it, in any meaningfull way.
Interesting
not a badd little hunting trip, timme for some cookin ^^
Many meat
mmuch regret i dont have many crockpots made up for all this
Rafts appear to be 2 wide and 4 long, but work very much the same as Boats
I see you've been reducing the moose menace
much so :3
didnt see a single moose in area all game, mid september, they really rollin in
that should fit in 4 crocks right?
it's dependent on temperatire
well also splitting to use other ingredients as well, needd to still use up allot of berries
So should we start the canal as 3 wide or 5 do you think? 5 would let two rafts pass each other easily (and make room for a possible footpath between the two)
more wine for the wine cellar! ๐
how wide needed for boat, 4?
yes
guess passsing areas are going to be requiredd then ๐ฆ
I am thinking 5 with a center block for rafts and later upgrade it to 5 full for boat?
Well, boats are a while out i think, flax is probably going towards windmills and armor first
how much flax is required for a boat?
Next harvest we will probably have a ton, but each boat is 320 flax fibers
Plus wood and some rope
its not too hard to get alittle espically with bone soil
oh yikes 320 fibers??
alright bone soil is not really good for that lol
whoah that's like two windmills
Yea, same cost as a full windmill rotors worth of sails iirc
We don't even really have water, why do you want boats?
we can build the canal ways, boats can carry allot and are realtivlty fast
We planning the construction of canals
think of it like highways for heavy cargo moving
Dapperling Venice is going to look so cool
Plus, canals could be used to 'irrigate' farming areas, at least visually
Could actually be used for that as well, soil moisture does matter in game
Clothes prio one, at least imo
And sails too, imo*. A good helve setup is a necessity for the amount of iron we will need to crush to feed all of the dapperlings iron tools
and 1 boat will go a long way once we are readyd for it, if connecting mining or other areas where we needd to haul allot of stuff back
ya i really wanna get a decent helve setup so i can really process allot of this iron
I could farm flax instead of rye. Use the seeds to feed the chickens, and throw the fiber to you peeps
yeah being able to operate a helve hammer with at least one gear up would be great
we're about to go into winter so rye is not a bad idea as it's the most cold resistant crop
ya we need an enormous about of flax leafein
Actually, would i need to rotate crops in my small to-be greenhouse?
Do we have saltpeter for K Fertility?
Good and Bad news: bridges only needs to have 2 blocks space for Rafts and Boats. But Boats will need 7 blocks high to not clip through the floor.
Crop rotation is very good, yea
Gonna need to research on that then
The infrastructure is going to be crazy
its sfine if they clip when passing, as long as they can still pass
I should Compile Alex's findings
if we had something like medevil expandedd then we couldd buildd a proper lift bridge, but cant ddo anything like that in vanilla right now
well technicaly it doesnt need any block that is over water, but it will hurt the head xD
the way it works is as long as temps are above 0 the nutrients not in use replenish up to a point determined by the quality of the soil
so glad i learned about jam lol
Lol
and that's not even the limit, I had blueberry jam fresh for 18 years
looks like 3 high shouldd be enough for people to pass under
Jeez, Dont think that Jam will survive that long, with all the sweettoothed Dapperlings xD
almost 2 years without a cellar
thats some jam
We could also do underpass instead of bridges to cross the canal
But that would look less good
The real crap part?
Red shingles would complete the look.
sealing I mean
Excuse me, my head will and can only be found in a barrel of wine ๐
I rather have a Bridge where the sails clip, then an boring underpass
with how little the ship will cross it shouldd be okay with a bridge, if we really want to not have the mast phase through, then we really needd to do underpasses
ditto
But as for the Canal, we realy need only one block deep and 5-9 block wide. More then enough for Boats. Rafts even fit in 1 deep 5 wide easy.
we just need bigger more complex bridges ๐
We should put an underpass in though and we can put the bad and naughty people down there
Throw them flax bread crumbs for satiety
I mean, why not the other way around? Like have the Waterfall to get up, and then have no underpass but a Aqueduct?
then its "technicaly" not an underpass xD
well i mean if we eventually install mods and get medieval expanded, that has jarbridges we could use
about that, I actually ate 15 year old jam a few years ago. It was good
but in vanilla, it wouldd look really weird to have a 6 high bridge over a 2 deep 5 wide canal lol
fermenting jam 
Aqueduct it is then.
Aqueducts also work for our boats ๐
true, but its also allot more work, and we want distance for theses initially
Wait I'm pretty sure it technically wasn't jam but something else as the preperation involves baking at low temperatures for a long time
Aqueduct was my first idea but it would take so much stone
it would look so good though and as a dapperling that is the only thing i care about ๐
And we couldn't build our houses on the waterfront
well Canals would work imidietly, but Aqueduct will not need us to tunnel through a mountain
aquaduct makes ssense when we further along
Both? Both is good
BTW do we have a disposal plan for the thousands of dirt blocks we will accumulate doing this?
also problably need to do part of the route with aquaducts anyway since terrain not really flat, and depending what elevation town is, rather then making a lock to go up andd dowwn for every drop, we probably need to aquaduct across
we need to make lots and lots of chets
chests*
If we're doing 5 deep thats 4-5 layers od dirt and 1-0 layers of stone
*most of the time
wait we doing 5 deep? thought it was 2 deep lol
then we hit hills ๐
we only need 1 but deeper for STYLE!
initial 1 deep i guesss to make sure water works, andd have our first route, then expand depth and width in time
if it looks good we are golden ๐ else make it look good
dont forget this will eat up a ton of metal for tools
i imagin once we firmly in steel age tho the megaprojects wwill go crazy
exacly, So the plan is to have a quarry somewhere as a first destination.
ideally with a stone that looks good, like granite or marble, we need to find the closest route for that
No one has actually answered yet, where are the canals actually going? I assume one to a stone quarry but where else?
if we do an aquaduct we can hide all the extra dirt inside ๐
first stop is a quary, i imgin eventually we will route these to rich mining areas
and other settlements if people build them
First we start with the Quarry, since the stones we get from there will take a lot of Inventory space to haul back.
Iron Mine would be nice, maybe also some farmland so we can get the moisture right
thinking Quarry > Lake
That too, but for that we need to know where the big farms are.
theres also points of interest that are story based that if not too far would be ideal to route to, but often times they would be far too great a distance to do sommething like this
like 20k+ blocks..
To be Fair, to get there we need a LOT of infrastructure to make it "fast" travel.
its allot of work so it will go as far as people have the desire to work on it i guess ๐
i kinda want glider towers as well at some point ๐ topped with windmills ofc ๐
"found" the word, it apparently doesn't exist in english and a straight borrowing is used it was cherry powidl, which wikipedia tells me should be described as cherry butter. Though I did find apple jam from 2005 in the pantry recently which was absolutely fermented.
for travel that is fair, but Cargo will be better with 1 trip and a boat with 8 chests, instead of 32 trips via Glider. xD
This is where we discover the world settings disabled placing source blocks :P
nah they on, but i hope Aavak doesnt turn them off before next sesssion
we placed water before
That would be cruel
good point, then I will take up the Torch and hunt Aavak xD
Im not even sure you can change at in post
Think the closets thing i know of that might be like it is a preserve
i mean a glider at the main places to explore near it
hmmm alittle sad when u chisel polised rock like this, it loses its polished texture ๐ฆ
Still looks good in my Eyes?
That looks like a solid slab now
chisel is so cool i gotta get it in my own world
Chisel tools my beloved
Yeah I'm planning on not sleeping since he wants AM in eurotime and I have dnd tonight lmao
Need to walk 8 km early in the morning, befor I can have time for myself...
Im sorry to hear that Alex
I did that the first on my mistake was only getting 6 hours over the 3days ๐
loving that these fire brick kiln doors work for charcoal pits tho
they do? Cool!
i tried it wwith a solid door earlier and that didnt seem to work
oooh the heavy stuff
Woods burns
would want to make big Charcoal Pit on my Logging area.
not 14x14x14 but around 7x7x7
going to probably do 2 pits like this for my smithy for charcoal, dont mind smaller roomms
3x4x3 is probably what il do
ssetting it up at an actual logging camp makess more sense tho
7x7x7 may not be large enough for how many of us there are, but also, we will never fill a larger pit lmao
yea, I just plan on making it big, since I will produce a crapload of wood, once I can harvest the Trees.
I hate cutting firewood
i was thinking of doing a massive one for when we need to get massive projects going ๐
can we have glass walls for charcoal pits for easily sseeing when its done
Isnt the technical max 32x32x32?
dont think so. Has to be solid stone I think.
11x11x11
the hand book said 11x11x11 right?
time for science!!
11 cubed is a lot of fire wood ๐
there even used to be problems with the firepit lighting on the maximum size
7x7x7 was like 3 full inventories of logs
I will need to pay the Smithy somehow, since I will need a crap load of Axes and Shears xD
if you peeps need a forester, count me in, i'm pretty much the persona that plants entire forest on any Minecraft/VS game i play XD
11x would be distilled pain
TOPS had someone in the discord do updates on THE CUBE
isnt a bit better to have multiple small pits and maybe one larger one
only 1331 blocks of fire wood ๐
cause the bigger the pit the longer it takes to burn trought it all?
I will mine for the smith and help with the megaprojects, as well as help the smiths as they need
it's only half that stacks of wood
that why i was thinking one big one for now and again usage when we need to get lots done at once ๐ other wise a trickle of small bits will be solid ๐
Are there any dedicated loggers in the server?
For me its an Endgoal, not an "Will do that imidiatly". But if I make the big Tree Farm. I will have a crap load of logs for building and such.
wow 11^3 would take more than an entire steel axe
no but i have a small stash of wood ๐
I will not turn that in to a joke, I will not!
If i get the supplies (and time for it) i would be happy to do any large scale Logging runs for things
oh yeah, glass does work for charcoal pits
Will probably need a load of Saplings for my Forestry and Greenhouses.
can we plant redwoods?
Could work, but we probably need to check the Climate.
does climate even matter for the trees, could be worth checking
yes it does. Acacia for example needs hot Climate. Too cold and the Sapling dies.
But most of all, Fruit Trees are Divas.
what is the server climate?
Exacly the right Temperatur, to the exacly right time, otherwise no fruits.
my gues is probably teh default cold
i never managed to get sapplings from them, taht being sayd, i mostly never bother trying to reach their leaves, my bet is yes, but it might have a lower drop rate
testing on mmy single player world now, dont like to cheat stuff in, but planted a bunch of differnt saplings, will see if they grow here
Yea, Saplings will be annoying to get from those. You need to Shear the leafs, so have fun climbing xD
fromm what imm reading online, it sounds like as long as its not a fruit tree, it should grow in any climate, just may pause if the tempature is not ideal?
you can plant redwoods but the problem is that the chance of getting seeds from trees is such that you get less than one seed from a tree
oh they dont produce much leaves?
More or Less, I think Saplings have a "Die at" Temperatur.
the chance to drop seeds from leaves is really low
just high up.
can't you just chop the leafs off and let them regrow?
sadly doesn't work like that
as long the tree is a type that produces allot of foliage, should be easy to get allot mmore
i know for oak, i often get like 3-4 seeds per tree
but thats cutting all the foliage before cutting the tree
I'm sure I have seen them regrow on my solo game
the chances for the rare trees are really really low
ebony, purpleheart
and can planted redwood become 2x2 trees? or all plantedd only can grow at size 1
redwood always grows to 2x2
Redwood makes a 2x2 with bushy top... You should have at least 7 blocks between saplings.
But that one takes 25 - 45 ingame Days
redwood takes more than 80
hmmmm wonder if its slower due to temmpature outside
could be that the Wiki is outdated.
So maybe the Climate increases the growtime?
also really curious if we can grow the saplings indoors then, just putting lamps near them and making sure the roof is high enough
getting a sapling yes, growing the entire tree no
Could be, Wiki doesnt give infos. Only that the Fruit Trees is hard to deal with in harsh climate.
the more info mod also give the seeds tooltips to growth lengths
how do u fast grow them? o.O
ooh itss a worldd time commmand then
gives ratio between in game minutes and IRL seconds
yes, but it won't replace blocks of stone
well thats still good, i can make a nice underground tree farmm then
Depends on if you have underground farming enabled afaik?
underground farmming only effects things for at or below sea level, and its the light levels that plants need
even with underground farming turned off, u can grow plants in a mmountain fine i think, as long as ur not well below sea level
probably to prevent people fromm going super deep to get the tempature
yep will definitely grow
some of the challange runs i seen with artic, people built their farms deep underground in winter worlds
oh nice, so justt need a large enough room for themm
I did* not know that
in one of my old minecraft bases undderground, i had massive tree fields for the underground city i made, glad to know i can do something kinda siilar
but this is the stuff i love, learning the mechanicss for all the systems
So in summary if we grow the rarer tree types we really want to shear off the leaves to maximize the chance of contiuing the forestry
oh Jemtamird if ur doing those tests with growing trees quick, can u test a redwood, see if u shear its entire top how mmany sasplings u get?
I got none once it was sad
I am Pondering, what Tree should I focus on first?
oak
oak for utility
I saw lots of Oak being used, and should be easy enough to have enough Saplings.
Accicia also look very cool
gives us a reason to go further south to try and find these
Larch may look good if we are actually going for a Venice vibe
I mean, I would make a big Field, with 3 Section for each Tree-type. But I think Oak would be the best to start early. Giving good and enough Sticks and Wood.
sadly my current server doesnt lend itself well for testing sapling drop rate since i installed the skill mod and got a level in sstsuff that increasess my sapling chances
from the first two trees the seed yield is 0
๐ฆ
for redwood
so very rare then, ang
the ebony tree i tested actually gave a single seed
This is why I love Extra Seed, it literally just quadrouples the spawn rate of saplings it's insane how rare they are imo
I wouldnt realy mind, If the Trees have a higher Seed Yield when in Seeding-Phase.
that would be a great feature
I would love if the game had phases for crops, harvest early and get a ton of seeds like in Going Medieval, harvest later for extra fruit (may have that backwards)
yea first Fruit, then Seed.
true, its usually a tradeoff, do u want the yield or the seeds
third one still got no seeds
wonder if redwood even naturally drop seeds then, mmaybe they need to be bought from a trader
they I'm sure of it
0,4% chance says the Wiki
yikes..
with 0,2 for non Branchy
Could be, but the Chance is there.
surely it's lower I cut well above 200 leaves
itss there for people to collect afew seeds, but that number is far to low to be sustainable
We can farm big trees of other varieties by placing them in a 2x2 pattern, I've only tested this once with Maple tho
with a shear tho, right?
You think me mad to not do it with shears?
Dont tell me drop chance is lower with shears
Well, I saw many people have many problem. You can not BELIVE how many just were that as a Reason. xD
Shears should Increase it...
could be a bug with certain trees perhaps
should but this game farms agony sometimes
Another tree no seeds yet
Agony
Probably will need a Trader for Sapling supply for specific Trees.
also dont forget we do have auction houses in game for player trading
not sure how well they work, never tried them yet
Hey, I come from a MC-Server where the Map was picked clean in 2 week. Of Cause I will build in Traders to get the Items I can no longer get my grabby little Hands on!
agriculture traders can sell redwood seeds for 6-10 gears
for the player auctionhouse, do the items need to be listed and pickedd up at a specific trader, or is it a universal access system
like i can post things at trader a andd someone can pick it up at trader b
5th tree finally dropped a single seed
...
Huge
welp there goes my dreams of bringing a redwood foresst home
but I got 4 sturdy leather backpacks of redwood logs
Gears aren't that hard to get, on an MP server it'll be weird because the easiest way is to sell traders bronze tools
trader near me loves to buy peat
Huge
Fun would be if a Trader would need Charcoal or Firewood. Since apparently one gets a lot of Logs from Trees that dont give that many Saplings.
if in creative mode, how do u access your backpacks o.o
I switch between creative and survival for that
gamemode 1 and 2
and up arrow to access recent commands
On default settings for it, how common is surface copper?
Somewhat common
then im just not finding it, not surprising
Depending on the host stone it can be harder to notice
Ive found groupings of Lead, and 2 groupings of Tin, but only 2 pieces of copper on the surface
only to give me oceans
That is odd then
how many nuggets to get a pickaxe?
The Handbook should say?
welp, don't know how many units of metal a pickaxe mold needs (Since it only says most molds need 100 units not all molds, and the handbook isn't telling me for the pickaxe head mold)
20 per 100 units
100 units is for most tools
So you'll need 40 nuggets to start mining since you'll need a hammer and pick
why would i need a hammer to start mining?
Otherwise Fingies gonne get hot.
ah, tongs not hammer gotcha
No, its because you don't mine nuggets, you nine chunks that you have to crush to get nuggets
ah, well to even start that i need to find copper on the surface
Yep
well did some tinkering with my smithy on singleplayer that i hope to use as a blueprint for the upgrades on the server, finally seperated the room so its small enough now to get a room bonus
Are you considering a helve setup with this or is it for hand smithing only? Looks really good
helve will be in basement
oddly i think the front storeroom is considered a cellar
i plan for a pretty extensive underground, but that will take allot of time to get set up
at least with the main surface section i should be able to do pretty easily
I've Given up, and am panning for the nuggets instead
its how i always start my game usually, ussually really unlucky finding copper on surface, at least not enough to get into the age
I've gained 2 nuggets, in the first 16 pans compared to the past hourish of serching of finding nothing
so i like to stockpile a bunch of sand, get mmyself alittle water spot and pan at night when starting out
ya it doesnt take too long, i have gotten the 40 nuggets in 1-2 nights if i get reasonably lucky with the panss
i dont understand how the front storage room has almost as good food storage as my cellar, but i guess it iss getting cold outsside
Ive gained almost 20 nuggets of copper already
Can I ask where to find or what the server ip is?
The server is only online when Aavak streams the game (on Saturdays)
Ah! K!
Soonโข๏ธ
Ah dang - that's a shame since I work saturdays.
Welp, I just woke up to be early. Running errands at 8 am just to hope that I am home and done at 11 am.
See what you did to me?
I took a nap and am staying up past 2 am for this lol,
We make sacrifices for our infrastructure
Do we know the approx time of the stream then?
if its anything like last week, like 9 hours
previously the approximate time was evening GMT
He* did say he wanted it to be in the AM for Europeans on stream earlier
Last week it was a bit late, but the week before I think it was afternoon
last week was not the norm ๐
I see
He said something about โmaybe amโ EU time
I anticipate somewhere around 11 am gmt but that's pure speculation
But is it possible he meant like 1 am on Sunday? Lol
I would be so mad lmao
Wish we knew so I could get another nap in lmao
2 am hits different
Aavak is a Wizard. He is never late or early, he is always on time.
Yeah the "once a week, but no exact time" thing is pretty inconvenient
Hopefully he will be able to set a more precise time in the future
About 30 mins or so.
Basically once Shelab wakes up.
Don't want to get the ferrets out for a run while she's asleep as she'd feel sad to have missed out on their morning play time. But once I've gotten them their breakfast and meds, and let them burn off some of their (near infinit) energy, we'll start things up.
Was about to say, knowing my luck and minute now while i am out.
Pre-Stream Ferret-cam?
Still researching good cameras.
Don't just want to get yet another 'good enough' web cam, going to put some money on the table and get something that'll hopefully last me years and be good quality enough to be used for more than just perching on my monitor and offeirng a grainy glimpse into my office. Something I can move around, use for other things (proper ferret cam, etc)
Also, as far as precise time goes; try to understand that on community days I stream for at least 10 hours, and it's not uncommon for the total time streamed to be in the realm of 17 hours. You /are not/ expected to be there for all of it, because frankly, the vast, VAST majority of you simply don't have the endurance to keep up with me and it would be ruinous on your health, both body and mind, if you even tried, so no, no schedule more precise than the day it'll happen. For your own good. Because some of you will try. And 10 years of experience has proven that doesn't end well.
So instead, just know that at some point on Saturday you'll be able to jump on, drop in for a visit for a couple of hours, safe in the knowledge that it'll be nigh impossible for you to completely miss out on all the hours I'll be live for. The last thing we need is for people to start feeling anxious about 'missing out' because of time zones, or DST, or just because they have to work on the weekends or something and then burning all the fun out of the experience. Or worse, skipping sleep or time with their family in order to be online at the right time!
Those are all good points. Although, as someone from a European time zone, I hope it will be at least closer to morning/afternoon in the future, because the last few times I in fact had to stay up pretty late to get anything done on the server, won't be able to do that as much with lectures starting again soon
Yeah, the 'normal' format will be a EU friendly stream in our morning, then a US friendly stream in our evening, I'll take a few hour break in between to do life stuff, touch grass (forest walks are good for the soul
) but across the whole day, pretty much everyone should be able to get on and clock in a solid gaming session. That's the rough plan :)
Ill be here for as long as the caffeine holds :P favorite streamer on my new favorite game with his wonderful community? Wouldn't miss it for the world
I only do the entire thing now and then but it does leave me in A near catatonic state the next day, if i don't sleep well the night before. ๐
Yeeeah xD Please don't hurt yourselves lol
Am getting stuff set up now, stream will start once I'm done doing write up etc.
I do it knowing what it will reduce my sunday, i do make the choice actively knowing the results ๐
Thats what Sunday is for anyways, it's fine. There will be no ramifications or unforseen consequences to messing with my sleep schedule to be here
(Its dnd night so I was up until at least 1 anyways)
planing is 9/10ths of not facing planting a wall ๐
This tool should not be gatekept btw, this is a tool to calculate bits per ingots for alloys
pin?
Would be neat if an Archon feels it appropriate :)
that tool is much better than the wikki
much easier to use (i'm lazy and dont wanna do maths XD)
Just got home, Jeez
3:30 hours for 25 km walk with a 8kg backpack, new Record.
I am guessing its Royalty time?
wow thats a long way
And a very good pace
All just to be a VS-Kobold
yeah definitely thats like 8km/h
aavak should be streaming for 6ish hours in the first stream so you should still be able to get in
and of course therell be a second stream
though last time i remember that going wayyy into early morning sunday
Welp, will fill my Tank realy quick, lets see if I can still walk.
Ill be on i a bit just need some of that fine fine coffee ๐
I am waiting for password and i will be on. I just drink my coffee
Ok, for Tree farming and mining and such: Malefactor or Commoner?
neither recieve bonuses
for that
commoner is honestly pretty good, even if it doesnt have any bonuses. not having any debuffs is a great thing
So Commoner to not have negativ perks.
blackguard is better for mining and i think with the iron age coming around it might be a useful one
im not sure if the mining speed is a catch all for breaking any block so it may well help with woodcutting
alas, may not be able to join today then :I
Toooo many chores need doing.
but, the food at the inn is of course freely available! Use the pots as needed ^_^
A Six-Serving pot needs three pieces of firewood to cook :D
If leafs dont give more with shears and a Malefactor, Hoonter maybe also viabil for me. Like range more the melee.
Not sure how usefull Tailors are.
hoonter could be good, and hoonters are always valued for their hoonting abilities
very, but they run into diminishing returns quickly
im playing a hoonter and its pretty sweet. theyre not bad at melee either despite the debuff
ive just been using spears and stuff since i dont have a bow :p but theyre great and it feels awesome to get better at using them
honestly, unless it's a resource rate debuff, you can safely ignore them ๐
even the ranged debuff?
kinda, yea. Just means one or two extra arrows 
oh its damg, not range in general. Got it.
the resource rate debuffs are the only ones where you are a strictly worse option if you do that job
malefactor gets a range debug as in they throw and shoot nearer