#Vintage Story - Community Game Server

1 messages · Page 2 of 1

hard meteor
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btw for cave ins, they very easy to avoid if you start from the top and mine down, rather then mine underneath then mine up, also for cellars, doors can be open with no issue, its just crude doors that dont work

south coral
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Doors absolutely cannot be open without issues

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they count for three times as much heat loss when open

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it's just that there is a limit on cooling efficiency, so larger cellars can be large enough to where it no longer matters

hard meteor
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not true at least fromm my teting, with the basic doors its fine, but the spoil time doesnt go up at all with door open

south coral
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It is literally how the calculation works 😅

hard meteor
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where?, my fruit im my cellar right noww is 14 days till spoil, if i open the door, no effect

south coral
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cooling efficiency is number of non-cooling blocks / number of cooling blocks

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and doors count for 2 when closed, and 6 when open

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so your cellar can be large enough, to where it can take that hit and still cap

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but for smaller cellars, it will matter a lot more

hard meteor
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where is the informmation about cooling on the food

south coral
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Looks like bricks are craftable

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the large ones are processed into all the other types

hard meteor
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this iss with door open

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door closed, even for prolonged time, no effect

south coral
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Then your cellar is probably large enough to where it can take the hit

hard meteor
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my cellar is a 3x3

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3x4*

south coral
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No idea then. The information here is straight from the code IIRC

hard meteor
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all i can find bessides that sspecific post is open doorss allow light, and its light that hurts it

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otherwisse the only door that is bad iss the crude door

south coral
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the sunlight thing is only direct sunlight tmk

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oh, also, apparently it takes a moment for spoilage rates to update

hard meteor
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how much worse is it supposes to get, i tessted this on my world pretty early, first 2 months of game i had it closed, now left it open for the last 4 months, same spoil time

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maybe itss more noticable in really hot climates?

south coral
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pfff

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maybe

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so, I did a quick test setup

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and with the door closed, the food now spoils slightly faster

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which is very weird

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but

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confirms that the door state does have an effect

hard meteor
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how long did it take to update

south coral
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instantly

hard meteor
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ya im not sseeing any effect on my game here

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12.8 yearss on grain open or closed, 14 days on berriess open or closed, but it iss only 8c right now outside

south coral
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Test setup - it definitely has an effect

hard meteor
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so maaaybe in ssummer wwhen its really hot that effect is alittle

south coral
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but, it is very possible that an efficient enough cellar can just take the loss

hard meteor
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maybe a 3x4 cellar is big enough to see no loss?

south coral
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and I have no clue why it's spoiling faster with the door closed xD

hard meteor
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ur numberss are better then mine tho

south coral
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let's see, all your walls are cooling blocks, I assume?

hard meteor
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all cobblesstone

south coral
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actually, what does your cellar look like, exactly?

hard meteor
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and that cobblesstone is all around it

south coral
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alright, yea, so a 3*3*3 interior space, single door?

hard meteor
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3x4x3*

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ssingle door

south coral
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ah, 4 long?

hard meteor
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yup

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im thinkin ssince itss not very hot right now the effect maybe is less then

long comet
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The way bricks are set up as Citrea said is that other patterns are made from the largest one. And we're expected to make more complex brick patterns using chiselling as brick polychromy (using many different colours of brick for a bulding) is explicitly mentioned in the handbook. As to the colours blue clay makes cream, grey, blue and black bricks, fireclay only makes a beige brick and red clay makes orange, red and tan bricks as far i remember.

south coral
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then your math should be: 64(65? Depending on door rotation) cooling blocks, 2 non-cooling blocks when the door is closed. 0 light factor. 2/64 = 0.03~

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with the door open, it's 6/64 = 0.09~

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so you should be seeing a significant effect

hard meteor
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and then the factor of how cold the ambiet temmpature i think is a thing

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is there a command to warm up tempature temporarly

south coral
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but also, the light factor applies first, at -40% spoilage rate

hard meteor
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light as in sun i assume, ssince i ssee no effect adding torch or lantern light

long comet
south coral
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it could just be cold outside then, yea

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and yea, light level only cares about direct sunlight

hexed bane
hard meteor
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oooh okay, so with it 8c right now, with door open im only seeing the effect of a 3c swing, which for me is minimal or for some reasosn not even updating the valuess

long comet
hexed bane
hard meteor
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so doors make a difference but it does seem to be pretty minimal, unless ur in middle of summer or hot climate, and once the ambiet tempature drops to around 5c or lower then theress no effect at all on cellars anywawy since the tempature is now cold enough to preserve the food regardless?

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world has warmed up to 10c, im now seeing a sslight difference, my grain now goess fromm 12.8 years to 12.6 yearss with door open

south coral
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Oh!

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that could explain why it is making the temps higher in my testing setup!

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outdoors temp is 4° in this world

long comet
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it gets slightly warmer when you dig deeper

hard meteor
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does it being underground effect anything, i thought it was soley the materialss its made of, and making ssure sun doessnt get in from door

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ooo

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sso would having a cellar hiiigh up help then? lol

south coral
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but the ambient temps would

long comet
south coral
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except that it seems to be taking the 5° spoil rate when the door is closed

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yea, that is definitely a factor

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waited to daytime

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7° ambient

long comet
south coral
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now spoil rates are lower inside than outside

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*Open and closed

long comet
south coral
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no, not tmk

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it only cares about direct sunlight

long comet
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because I know that windows do for sure

south coral
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yea, sunlight can only get in through transparent blocks, and doors block it

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it doesn't actually care about light level at all

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it cares about the "Skylight Score"

hard meteor
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did a test at a high altitute, where it was 1c, seeing the same .2 years loss on grain with door open and closed as im getting at sealevel where itss 10c

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but when it was 5c at sealevel i wass sseeing no effect with door open

long comet
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so making a snaking tunnel before the door

south coral
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well, having a test cellar right now, it makes absolutely no difference 😅

long comet
south coral
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note as well, that it is the Skylight score

long comet
south coral
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This glass in the wall here has no effect beyond being a non-cooling block

hard meteor
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and ya smaller does mmake a big difference, on my test cellar, i reduced internal volume from 32 blocks down to 12, now with door open, grain is going from 12.8 to 12.2 years

long comet
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which allows you to have a wooden flooring in a smaller cellar

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without penalites

hard meteor
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and with a 4x4x3 cellar, seeing 0 effect with door open and closed at thees temps

south coral
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that is a good question, but the wiki at least does advise you don't use those blocks unless chiseled to be non-solid

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because it will not take them into account 😅

long comet
south coral
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can confirm, it does not care what block is beyond

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if you use planks, they will reduce efficiency

long comet
hard meteor
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tessting with chisseling, replacing 2x2 worth of voxelss with wood on a sstone block to see if theress any loss, so far with 1 block surface theres no effect yet, will try entire floor

long comet
south coral
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not that I can see?

long comet
south coral
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It's the skylight score, in the ceiling it does matter

long comet
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Guess I'll do some testing myself later to double check

south coral
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ah

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that is the old page

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no longer accurate, it seems

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it's only transparent ceiling blocks

hard meteor
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this is what im currently testing, so far see no effect yet, so adding a secondary material is fine? or maybe as long as its below a certain % threshold of the cellar

south coral
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oh, those are chiseled blocks?

hard meteor
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yup, chiseling the top layer off the sstone then adding wood

long comet
south coral
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This amount of planks has a noticeable effect on cellar efficiency

south coral
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these here are full blocks

hard meteor
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ya i just replicated a stone/wood mix all over the room, seemss to have no effect, where ass if i put a single wood block its noticable

south coral
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multimaterial blocks then probably either don't count at all or count for what they are majorily comprised of

hard meteor
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ya i imagin it either counts as the initial block, or takess into account the %

long comet
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so Material:Stone

south coral
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mhm

long comet
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or Material:soil

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from what i see on the wiki is seems to take on the material of the base block

hard meteor
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so in the end, having a door open does effect it, but unless its very hot outside or the cellar is very small, the effects seem very neglicible, still worth encouraging people to keep door closed, but for the cellars we typicalyl have, the effect is tiny

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ya even wwith keeping only a single voxel of the base block, it still sseemss to count it as such

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and now i reallly wanna test going to a super hot desert and seeing the extreams

long comet
south coral
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So, cellar design I am thinking

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very cramped, but that is the point

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maximum storage

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if we want it to feel less cramped, we can remove the shelves

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maybe have separate cellar for prepared meals

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and, obviously, better chiseling will do a lot to make this feel less cramped

hard meteor
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looks good, and ya plenty of storage for the main ingredients

south coral
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Mhm. And then we have a long tunnel between the kitchen and the inn, with cellars like this branching off of it

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hmm... Need to test a thing rq

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we could potentially split the modules

quartz crypt
south coral
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no poisons

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if you want to be an evil herbalist, you can have your own little cellar in your house xD

hard meteor
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how are crates for food storage compared to the clay storage?

south coral
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same as 'other'

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so worse for food, but just as good for everything else

hard meteor
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shame, like the asthetics of cratess of food, but thats a huge difference then

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also size makess a difference even in a closed cellar, a 3x3x2 (hot climate) grain has 12.2 years spoil time, going to a 3x4x2 bringss it to 12.4 years, also in a climate thats 35c, so that doesnt seemm to have as big as impact as i thought it would

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if i open doors when its 35c tho, spoil time drops sto 11.2 years, hot clearly makes a pretty big impact but still lesss then i thought

south coral
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so, technically, size does not matter

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but

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when you have any non-cooling blocks, it does

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because the ratio of cooling to non-cooling blocks will be better, the more cooling blocks you have

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so when you have a door on your cellar, larger is generally better

hard meteor
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so the storage vessle reduces effeciency?

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oh its the door that reduces it

south coral
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the door, yea

hard meteor
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kiln door does not tho 😄

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kiln doors for all the cellarss!

south coral
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let me wait for daytime to see if it actually insulates, though xD

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not only does it work like a regular door

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it is ceramic, so it insulates better!

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but that does not matter with the large cellar designs xD

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so, alternative design

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same concept, but only has one row

hard meteor
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true, so for smaller, it is potentially doing a kiln door, but thoses not cheap lol

south coral
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but, with that one row, it is now small enough that we can make it 9 long instead of 7

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more storage in the same space, though not the same room

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so I think it will be this design throughout

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and yea, without shelves it feels much less cramped

hard meteor
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kinda wanna make my own little cellar now with double wide kiln doors, i know its not needed but kinda like the look of em

south coral
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hehe

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yea, it's... inefficient. And squeaky. But could be nice

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I am quite happy with this, I think? Will mean that we do actually need mortar for the cellar though.

hard meteor
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kinda makess for a hidden door on other side as wwell

south coral
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not really? IIRC, they have bars on the other side too, right?

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or am I already misremembering? xD

hard meteor
south coral
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I see, yea I am

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I literally just saw them and already forgot what they looked like leaCheese

hard meteor
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not sure if theres any brick that match that but i assume there is? very unfamilear of all the brick choices, seems like theres allot

south coral
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yea, that's refractory brick

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oh, sorry, no

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no, no, it is

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thought it was fire clay for a moment

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but yea, no, those are kiln doors for blast furnaces

hard meteor
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still quite visible due to the indent, but i ssure chiseling would help it stand less out if ssomeone wanted to do a hidden door

south coral
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specifically, blast furnaces need an iron door for some reason, but the beehive kiln uses these things

hard meteor
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oh i see, used for quick clay firing

south coral
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mhm

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takes four iron rods per door

long comet
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Makes colourful jugs and bricks

south coral
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mhm. We want one 😅

hard meteor
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we can probably do one pretty quick then

south coral
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but for now, we can make do

hard meteor
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i brought back enormous amounts of iron, limiting factor is jusst the charcoal at this point

long comet
south coral
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Once we want to build with bricks, we will kinda need one

long comet
south coral
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because pit kilns work, but bricks need bulk firing

hard meteor
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i brought back about 6k iron nuggets iirc? think 3-4k was still left unprocessed

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and still more in the vein i was mining

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limiting factor is the charcoal, and not sure how our stock is for bricks to make more blooms

long comet
hard meteor
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are all these things about 3x3 in size?

long comet
hard meteor
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since il be really developing my smithy structure when the server comes back up, i can carve open space for these

long comet
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The other are 5x5x7 i think

long comet
hard meteor
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well i can play around with that on my single player world hopefully before the weekend

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tho heading into my first winter, hope im prepaired enough >.<

long comet
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Oh and they can share walls

hard meteor
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oh thats handy

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so il try and plan for an underground tunnel that has space connecting these to my basesment, or even just have it as a sseperate enterance all together since i imagin people will want to be using them allot

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lovin the berry juicing aspect as well, cant wait to make some alochol

ashen musk
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Just an fyi I saw bulk storage with automatic sorting - completely vanilla - and it seems really easy to build c:

long comet
hard meteor
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im just alittle sad we dont have nice bottles we can put it in and have an amazing wine rack storage

long comet
hard meteor
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also careful with chute stuff, i hear allot of automated stuff can be iffy if the chunk unloads, be fine in the center of the city tho

long comet
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There is also an artistic bottle we found in ruins. Looks like a carafe.

hard meteor
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seems theres allot of fun stuff we can find

hard meteor
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'soon as i get my smithy set up proper i really wanna get some decent armor and explore

ashen musk
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I’m sure 12 chutes isn’t too much of an ask haha

long comet
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Ah then that's only like 24-36 copper ingots

hard meteor
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they can be done with basic metalss so it shouldnt be an issue

ashen musk
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Exactly

hard meteor
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i have a feeling the moment i get my smity done im going to want it bigger X.X but really wanna get comfortable getting the more advanced materials and bricks in larger quantites before doing a big build

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are we able to break down riveted metal blocks?

long comet
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We'll probably want some parchment done too then for labeling crates

south coral
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I kinda feel like we may want a dedicated pottery building, to run three or four kilns at once 😅

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but that is a 'not now' project leaCheese

hard meteor
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so i guesss no harm in having afew of these in my smithy basement initially that we can expand upon when people are up for such builds

south coral
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indeed

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and we can always move it later

hard meteor
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so thankful that we dont really lose anything breaking down this kind of stuff

long comet
wispy star
south coral
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yea.... 😅

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honestly, would appreciate that now already, too

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I have a lot of shingles to make 😅

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soooo, if anyone feels like pottery, you are more than welcome to my clay and pit kilns 😅

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And I will happily feed you, too :P

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(though, tbf, I happily feed anyone leaCheese )

inner badger
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weee

wispy star
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if its possible some kind of "quest board" if you like in the village would help bring people into community projects

south coral
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Oh! Yea, that's actually a good idea! :D

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Signs are easy to make, too

wispy star
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as long as there's a clear format to follow that effectively communicates what each project is, what's required and who to talk to

ashen musk
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-# make a format

wispy star
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good point ill have a think

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it doesnt have to be complicated at all actually. just an informative title, some short description and a "posted by x" at the end

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an example,
title at the top of the sign: quarry - blackguards needed!
short description: to help the mining effort, please any blackguards come help mine at the quarry
posted by a humble quarry worker

ashen musk
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clear format that is not

wispy star
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oh

hard meteor
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also even a job suggestion board for those coming in and curious what to do, people should do what they enjoy but can at least offer some direction of what things we could use, or even just a board where people list their current goal/jobs so people can see at a glance what may be lacking

ashen musk
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-# see now the board is bloated 😋

hard meteor
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XD

rotund hull
wispy star
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clear format for quest board postings:

title: short and informative, should state the gist of the problem and be understandable without reading the description
short description: an expansion on what exactly the quest requires from the individual, details about what is provided, details about what needs to be done
posted by: a simple line at the end stating who posted the quest, so that interested people can contact the quest-giver

example:

title: prospecting expedition
description: an expedition to prospect for ores and ruins, bring survival supplies like weaponry and harvesting tools. [group leader] will bring crockery. meet at the gates.
posted by: posted by [group leader]

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is that better?

hard meteor
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a general adventure board style, where people can post looking for help, with also just general stuff that the town always needs doing

wispy star
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i was thinking it would be strictly for projects and expeditions

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expeditions might be better organised from asking for volunteers in chat but the board might still be an aid

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and for long term projects where hands will always be welcome i think the board would be a good gathering of postings

lunar lion
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Are we limited by the small signs?

hard meteor
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Also we need a place, a library or somewhere where we can post up information for other people to see and record, so we have coordinates in game, i feel we need a place that lists outposts and their coordinates, or other points of interest

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I would say if we had a mining guild, that would be a place to post coordinates for mining spots foundd, current mines ect

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but could just be a general libary of sorts

wispy star
# lunar lion Are we limited by the small signs?

i think it might be good to keep small signs in an effort to keep the postings brief and easily digestable. anything that complicated that it would need a bigger sign might be better explained directly once the group working on that project has gathered

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but it could be worth exploring using bigger signs

hard meteor
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I would love to add an information room to the starting cave though, at least for coordinates for poi

rotund hull
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The game doesnt have something like maps to be put up a wall, right?

lunar lion
wispy star
wispy star
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and of course be a pretty addition to the village

hard meteor
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it is a shame we cant easily share map markers

wispy star
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maybe thats something worth looking at modding for

hard meteor
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theres definitly some good mods for it, but not sure Aavak is ready to open the can of worms yet

wispy star
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i would prefer to use landmarks rather than coordinates but whatever way we do it i agree it would be useful to have that information consolidated

hard meteor
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we can also attach a bunch of signs to a sign post, good for roads, not very useful for other things tho lol

wispy star
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ooo we could work with whoever's doing the main road planning for that

rotund hull
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Got a "small" idea tho: maybe making a Map with Chisel, marking with different types of blocks?

hard meteor
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i just wish we had oceans on our map, maybe if we ever do another run with mods we can do some of the nicer terrain mods that add rivers and such

rotund hull
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just so you can check the build map, and your map to more or less disearn where stuff would be. Not more

hard meteor
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that would be allot of work, but if someone wanted to carve a map and have points carvedd into that, could be interesting

rotund hull
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I was thinking to a scale of 1:50 or something, one pixel being 50 blocks on the map. And then use Landmarks.

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would make "seeing" found stuff easyer on a bigger scale, if one has the coords of a Vendor far away, you make a red dot in that area and you can see quick that its far, in that general direction.

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(at least till Aavak gives in about mods)

wispy star
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that sounds super challenging but im sure someone would be able to do it

hard meteor
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well if someone wants to take up that kind of job, could be a useful project, to at least see at a glance certain things for new people, but it would be allot of work for sure

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playing around with mmap generation with the rivers mod among afew other settings, some wild terrain XD

wispy star
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woah that looks super cool

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i wonder if the developers are planning on adding rivers in a future update

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i wonder what the developers are doing

hard meteor
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i hope so, the mods that have it are crazy, makes the world justs feel allot better with the boats

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have not explored too much on this seed, but shows the kind of river that was nearby

rotund hull
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Yea, its kinda sad to have a super cute boat just floating about on a pond.

hard meteor
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running rivers with the terra prety mod, about to do a new world for myself so trying out a bunch of different settings

rotund hull
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As far as I see it tho, yes I would absolutly have an Ocean/River mod counting to Vanilla+

hard meteor
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I hope if we ever do a new run with mods with community tho, we can do it with these and stuff like better ruins, the better ruins adds so many fun places to explore

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its fun getting back into all this stuff and learning the new tools tho, reminds me of the days i helped run a large minecraft server, noticing allot of the worldedit stuff is similar which is nice

wispy star
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would these world gen altering mods be safe to remove after the world is generated?

hard meteor
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depends on the mod and how its written

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like the better ruins for example can be added mid save, or even removed, but it will only generate its structures in chunks that have not been generated yet

rotund hull
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that reminds me, how does the game generate terrain?

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or rather at what range will new terrain be generated, when exploring

hard meteor
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that im not sure yet, does seem to generate quite abit out, my bet its something over 3k but not sure how far, i could probably dive into the code and see or test with mods like ruins

rotund hull
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What I thought would happen, is that the entire map would be generated on a low scale, and then rendered on high setting when in range. But thats just a theory

hard meteor
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also like how the world gen will give the player an island if the seed u started on starts in ocean, tho starting on an island would be quite challanging im sure

wispy star
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i can only imagine the focus would be to get off that island asap lol

hard meteor
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i know theres allot of mods that add their own biomes to the game, and some of those can be used post game start, so at the very least somme of that detail is not solid in world gen

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some of the islands i have started on trying different world seedss are tiny.. and its like 3-4k blockss to next nearest landmass, which was also a tiny island

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i should have saved that sseed for a challange run lol

rotund hull
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Personaly I feel comfortable to play challenge Skyblock without access to resource generating mods, but Vintage Story I know nothing about those kinds of exploits.
I am guessing its eather swim to the next island and hope for a better start there, or get all the the resources from mobspawns?

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Which would probably not amount to much. Sooo... Swimming it is? xD

hard meteor
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maybe get lucky with ruins/underground loot

wispy star
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id think just foraging would be difficult with a small island start. i routinely find myself wandering for extended periods looking for forage. and if the starter island doesnt have clay thats gonna be exacerbated more

hard meteor
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its like the extream ice challange, at that point mmuch of the luck comes down to what ruin loot u can get

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one thing the river mod does do tho is it can sometimes general tunnels through mountains, but that can kinda be controlledd by the json file, they quite rare as well with the forked river mod

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example XD

wispy star
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thats neat

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im not sure they would naturally be so smooth

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and i bet they would be prone to collapsing

hard meteor
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oh yes, the roof is very unstabe so pretty easy to collapse

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collapses are pretty small so it wouldnt collapse the entire tunnel at least

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would also be a scare doing mining above, not realising there was a river underneath and hitting it

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i would be one to carve out a home on the inside of one of these tunnels tho :3

long comet
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I just designed a 5 speed gearbox with significantly lower input resistance than my previous design

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though it needs 2 clutches to switch the speed

wispy star
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wow thats a contraption

long comet
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yes

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it designed this way so higher speed gears don't spin unless in use and add resistance to the system

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so the actual gear increases are simple, but the merger is quite complex

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the gear increase is actually fully visible in the first screenshot

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The previous design 5 speed would stall on the gearbox itself with 2 full windmills, this one can operate a helve hammer at medium winds with the 2 full windmills

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But the cost is the transmission hell

rotund hull
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As much as I apprechiate the complexity, I do not posess the knowlage on to why this would be usefull? Please expand for a newbe.

long comet
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so if the windspeed is high enough you go up a gear and go faster

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and if it's too low you can gear down and get things moving at all even at low windspeeds

rotund hull
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As in, not to overstress the connections and stop the Windmill, but to slow it down enough to have everything technicaly still function? Interesting, didnt know Vintage Story has that kind of Mechanic.

long comet
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though sadly only two gears are available so the only ratios are 44:8 and 8:44

rotund hull
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that is quiet odd... 5.5x size increase?

long comet
rotund hull
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So function wise, the lever just connects two shafts?

long comet
rotund hull
#

but it has only the function of 0:1 and not 1:2, right?

long comet
rotund hull
#

still remarkable to see this make a working transmission. Cudos.

south coral
lunar lion
#

Giant font, one sign per letter!

long comet
#

plaques also have a different font and text on them is centered, not at the top

south coral
#

Signs are written with charcoal though, not sure how plaques work (and wood is cheaper 😅 )

#

May be a neat option for later though leaCheese

south coral
#

Dwarven Quest Board leaCheese

rotund hull
#

There is always the possibility of making Chiseled Neon signs....

south coral
#

True metal only

#

I mean, yes...

#

but we want a quest board

#

not a quest mountain 😅

rotund hull
#

xD

#

by the way, can we write in books?

south coral
#

Oh, good question!

#

That would handily solve the space issue!

#

The Quest Shelf

long comet
#

the colours of text on signs and plaques are charcoal or black coal for black, coke for a very dark grey, lapis for blue, malachite for green, cinnabar for red, limestone for off-white and finally chalk for pure white.

wispy star
#

i think signs might still be better for visibility of quests

hard meteor
#

I think wwe can if we have an ink and quill

#

we can transcribe books, never tried it tho

rotund hull
#

Was more thinking of an General overview of the Quest, and the book for the Details?

#

mostly for Community quests tho.

long comet
rotund hull
#

Like for exploratory quests, have a book with something like a checklist to "at least get this"

hard meteor
wispy star
#

id prefer a keep it simple stupid approach

#

i want it to be as easy for people to get involved with these as possible

#

logbooks tracking the progress of a project sound pretty cool but those would have to be maintained by the project leader and id still say the information on the quest posting has to be enough

rotund hull
#

I mean, a sign would certainly do the Trick at first glance. Giving key information like "What" and maybe "Where". And for small Quests this would be easy enough.

#

"Need berrys" and you just collect crap loads of berrys and deliver it into the "Quest hall"

ashen musk
#

we will have seven, and not one less, got it

rotund hull
#

easy enough, but for quests that need specific information, a book can be put into an coresponding shelf to count as "Please keep this in mind"

long comet
rotund hull
#

example: "Needs Saplins" Book on the shelf says which exacly.

#

coughs in DIN-Norms

#

But a Bulleten-Board would be easy enough to setup?

blissful cipher
#

The "Need common sense" book should be placed besides the "Wishful thinking" and "Hopeless Optimism" books on the book shelf.

wispy star
wispy star
rotund hull
#

Like the pantry is full to the brim but the quest says "Get more" and noone knew that its done. xD

wispy star
#

thats true. maybe a section at the end for "quest claimed by x" would be necessary to prevent that

#

though that would hinder projects that want as many people as they can get, as if quests were "claimed" it would be assumed not to do them

#

not sure what else to do with that issue

rotund hull
#

Well, again: If the quest is "in progress" just ask in Chat "Need more hands?" and done deal

#

if someone is not online, it aint progressing and would therefor not answere

#

should be easy enough.

long comet
rotund hull
#

I belive there is also a Mod to put notes on a Board. So Mods could solve everything. xD

long comet
#

The problem with asking in chat would be that not everyone is always paying attention to it

rotund hull
#

I mean, even then. You only see if someone is online, and if they ignore chat anyway. I doubt having an online list would change that.
So for a questboard it would realy run down to "Group Quests" and "Normal Quests". Where one is an ongoing project like an exploratory mission or something. While the other is crossed out, once someone is doing it.

#

Just thinking, if its a Group of 3-5 one would read chat of those people xD

south coral
#

So: Format suggestion, because it fits on signs:

Quest Name!
Item xCount/Block Mined
Location
Talk to Username

Small and sweet. If you need more advanced help, you can talk to people in chat when they come to you for more info

wispy star
#

yeah that works too

#

stripping away all the unnecessary stuff

#

though i feel it might lose some spirit from something as streamlined as that

#

id imagine with a good description you could get all that information and have it be a little more to look at

#

maybe its a silly point though

rotund hull
#

To be fair, sometimes the Quest is less about an item or Blocks mined, but about something else with a goal in mind.

south coral
#

Yea, true, but that is kinda just how notice boards work 😅

#

If you can't be short, give a very small description and tell them to come talk to you

rotund hull
#

One can use that example as a standart but can change it up to see fit.

south coral
#

The notice board isn't a ledger, it's a place to let people know you could use a hand

rotund hull
#

Fair point. Having a zippy information like "Yo, need that." would be enough for people to know "I got that and don't need that." or "huh, maybe I can find that quick cause I plan to go in an area?" and that's that.
More information over chat is always possible. xD

#

And if that is self served, they should also clean the sign when its done. Cause they will always be annoyed how many people constandly bring stuff or ask about it. xD

hard meteor
#

il just be happy to be able to post what the smithy needs so people can see at a glance if they lookin to help

#

il definitly be using signss allot more in general going forward as well, like in the smithy i plan to have coordinate lists of all current active mines, tho i can probably post that where ever we having the notice board as well, a seperate section of a wall somewhere

rotund hull
#

That's a good idea.

#

Say, is there something like a Wheelberow, or just the Boat?

hard meteor
#

think raft and boat are the only vanilla vehicles right now

#

well besides mounts

rotund hull
#

was more thinking of a movable inventory that is bigger then a basket xD

#

Almost finished with 2nd VOD of Vintage Story, and they just came back from the mine. Though that there might be something like a Cart or something to have a Chest big storage to be moved around or something.

#

If not, I vote to add that as a mod when mods get added xD

inner badger
#

I'd add as well: they apparently added writing in the vanilla game?

#

I have a clientside mod that adds the Tab key = online player list, very handy XD

long comet
inner badger
#

yea love it

long comet
#

the vanilla way is plain bad

long comet
ashen musk
#

“I want realism”
But faced with a realistic issue
dprRIP

long comet
#

I mean i'm pretty sure in lore chat is actually a telepathic connection between seraphs. So this game goes for realism up to a point

ashen musk
#

Oh I’m sure we already discussed proximity chat

#

And don’t worry, I have no issues with it. I’m amused.
-# especially regarding the slag of blacksmithery

inner badger
#

lol

blissful cipher
#

I'm so very amused by the urge towards modding, knowing what you know about me.

#

The first mods I add are more likely to be Event Horizon portals to unspeakable torment, than to be things like bigger backpacks XD

#

In much the same way the first mods I ever added to Skyrim made dragons nigh-unkillable death machines and took away all passive health regen from the player XD

ashen musk
#

More slag and less product from blacksmiths the mod 😄

vocal holly
#

cohhSuffer suffering is learning 😄 (some times)

ashen musk
#

More dehydration and need for outhouses the mod 😋

blissful cipher
#

I'm surprised slag isn't a thing though, tbh.

hard meteor
#

im all for more survival mods and more ruins with fun engagements, theres so many pathways we could take with modding tho

ashen musk
#

Yeah the blacksmithery needs to be reduced by 50% or more 😄

long comet
#

isn't processing blooms removing slag from iron lumps?

hard meteor
#

bring on the chaos, bring on the pain

blissful cipher
#

All joking aside, this is absolutely the game where I'd have expected them to be more realistic with how much effort was involved in getting any /usable/ metal out of smithing, versus the enormous amount of waste early smithing produced.

vocal holly
#

30% yields hear we COME!!!

ashen musk
#

💯

blissful cipher
hard meteor
#

one of the mods im currently running has skills, where as you get better with blacksmithing, you start getting the ability to collect a portion of the chunks u split off, but im sure theres better mods for it

blissful cipher
#

You'd get like 500g of usable metal out of 20 ~ 50kg of ore.

#

The waste products from smithing were so vast that as much inovation went in to figuring out what to do with it, as went in to trying to improve the efficiency of the process lol.

#

Not saying the game would be better with that, just saying I'm surprised that VS didn't represent that a bit more.

#

Seems like the sort of thing they'd have gone for.

ashen musk
#

Where are my mountains of tailings :3

long comet
#

I would guess it's because there exist no alternative proceses for now like crucible iron.

vocal holly
#

kinda shocked they never had pig iron in the game tbh

hard meteor
#

allot of that stuff im sure will be picked up by modders in time, tiny development team so much of it is where best to put the effort

long comet
hard meteor
#

the pit traps though, i feel many dapperlings would ddie to those

long comet
hard meteor
#

also keep in mind this games setting, we not really medieval, its a mix of a bunch of things due to being post apoc

long comet
vocal holly
blissful cipher
#

Midn you, i guess all bets are off when you add in the prima materia and steam-punk / clock-punk horrors are wandering the world.

vocal holly
#

Can we just get some smoked meat? 🙂

long comet
#

we're probably getting more da Vinci inspired items in the future with the glider being added not too long ago

hard meteor
#

victorian/steampunk era for sure with a sprinkle of eldrich horror

#

started doing the first dungeon andd its wild the stuff u find there, dont want to spoil anything for people though, im sure we will get there on server before too long

hard meteor
vocal holly
#

dig deep and plunder!

hard meteor
#

even worms, precious worms

long comet
#

maybe let's add the need to rebarrel meat first

vocal holly
#

i just find it odd that its not a thing as like it just wood chips and heat to smoke meat

long comet
#

becaues the moisture is what would make it spoil

#

unless you jerk instead of smoking

vocal holly
long comet
#

smoking is the solution for keeping a good amount of meat for medium lengths of time

#

it does have it's upsides (mainly that the meat is paltetable even without lengthy unsalting procedures)

vocal holly
#

My point stands it would still be a nice thing to have in the game as finding salt can be a pain in the rear

long comet
vocal holly
#

it be a great way to help get though the first winter or two.

hard meteor
#

some of the stuff from primitive survival

knotty helm
hexed bane
# rotund hull that reminds me, how does the game generate terrain?

Everything generates during the game, so if you add or remove terrain gen mods, you'll have ugly seams between old and new chunks. Also if you go on a server that hasn't been wiped for a long time, such as TOPS, you'll see some differences between explored areas and newer ones, for example no red clay in old chunks but lots of fire clay on the surface, terra preta instead of high fertility soil, etc
The oceans are going to be enabled by default in one of the next major updates, and rivers are on the roadmap, along with a lot of other interesting stuff: https://www.vintagestory.at/roadmap.html/

rotund hull
#

Interesting, but how "fast" are they releasing the updates?

wispy star
#

oh sweet i was wondering if there was a roadmap or anything of the like thank you

hexed bane
rotund hull
#

Ah, reason I asked was cause I played Starbound realy early on and then it hat 5 years no update xD

hexed bane
rotund hull
#

No that was No Sky Man

hard meteor
#

i loved starbound when it was early access, allot of content did get removed 1.0 release

#

tho they did add new stuff later

rotund hull
#

not much removed but reworked

hexed bane
#

No, I'm pretty sure it was Starbound, or specifically the company behind it, there was some kind of scandal

#

Something about them hiring new people as interns, then firing them without paying and using their work for the game

hard meteor
#

2 bosses, hunddreds of lore books, dozens of legendary weapons, racial weapons, outpost sidde quests, bunch of foodds, techs and mico dungeons were removed

#

some were readded later, but not all

#

also some systems never got re-added

#

some of my favourite tech/weapons were removed and never readded 😦

rotund hull
#

Yea, Chuckelfish realy grabed into the bucket

hard meteor
#

and they had backstories unique to each race with unique tech they each could get, not sure if they readded that much later but it was all removed on 1.0

hexed bane
#

I personally only played it after release, so I didn't get to see all the removed stuff, but maybe it's for the better, it's always so sad when a game gets shittier because of poor decisions by the devs

hard meteor
#

like if u played a glich, your story was more about becoming self aware and breaking free of your medieval simulation code

rotund hull
#

To be Fair, I wasnt behind the Drama and such. I just checked for years if it got an update.

#

I like the Flower people... Even tho they are one of the WORST people out there xD

hard meteor
rotund hull
#

Floran, sorry

hexed bane
#

Sounds really interesting, and then they made everyone have a generic "baby's first saving the world adventure" type of story

rotund hull
#

was about to say, story is now so generic that it can be put in a script for a typical Michal Bay movie.

hexed bane
#

But, maybe we should gp back to discussing VS, which is both ontopic and less depressing

hard meteor
#

ya the story was imo allot better back then, but they went with the much more generic type story and removed allot of side content and stuff that made the races unique

rotund hull
#

One little aspect I liked tho about Starbound and I wouldnt mind if VS makes it a take for the lore: The "Magic" staff you make as a High Tier weapon which is functional Magic, with technological reasoning.

#

Tho, in most games I am a Technomancer/Gremlin/Kobolt.

#

would love to be a Gremlin again <.< xD

hard meteor
#

best way to see the differences i guess would be to go watch beta lets plays of starbound

#

i have not played in years tho so not sure how much has gotten added in the last 5 years or so

rotund hull
#

not realy much... mostly bug fixes and exploit patching

hard meteor
#

each race even had their own mech, tho not all races were finished yet, did they ever add those back?

#

human mech

rotund hull
#

somewhat...

#

the new human tech now looks more like a Egg-Mech

#

all got streamlined and you now need to find parts for the Mechs

hard meteor
#

taken in april 2014, was a bad base but one of the few screenshots i got from starbound back then >.<

#

and il take this to chitchat after, dont wanan be posting this in vintage story

rotund hull
#

Anyway, Watching Aavaks Stream VOD... and ask myself... Is there something like a Pressure Plate in VS?

hard meteor
#

not without mods right now

rotund hull
#

no Door automation to stop the Dapperlings leaving doors open xD

#

So I guess it will be the "Bonk" mod xD

hard meteor
#

if we do mods and get medievl expanded, that adds pressure plates, along with jarbridges and portcullus

#

and water wheels :3

#

buut i know we are going to get more forms of autmoation in future, I just hope we get the ||gas lights that are in the dungeons soon, even if it has to be unlocked tech||

rotund hull
#

Again, I must say. I LOVE how Devs still work on games, even tho they already produces one far greater the any AAA nowerdays.

#

Would kinda want to know, If Aavak would make a new Map for modded, or modify the existing one in 4 months or so?

hard meteor
#

Well i know he was rather bummed that we missed out on oceans in generation, but im not sure if he wants to start a new world atm, personally i would love a new map but people have spent already so much time and effort in the current one

#

perhaps it will just be like this for now, and if we do another community server run of this in the future then that one would be the modded one

#

https://mods.vintagestory.at/show/mod/9137 another mod im starting to fall in love with, just adds alittle more complexity to the blacksmithing, and we can no longer turn burning hot heads into tools, gotta cool them down first 😛

New Item – Bellows are used to heat up the materials faster, they can be used both on the Firepit or the Forge.New Item – Blacksmith gloves let you pick-up hot items without dropping them all the god damn time. No need for tongs, throw them away!New Mechanic – Quenching hot materials within a Bucket or a Barrel to cool them down fast so yo...

#

but does seem to have some bugs still

hexed bane
#

I would personally prefer if the server only got restarted in like a year or something, oceans don't have anything interesting in them, they are just big lakes

#

Maybe by that time there will be actual content in the oceans

hard meteor
#

true, oceans really only make sense with the rivers, then the game changes allot since the rivers become more like major pathways people travel along, since we can take more stuff on boat

#

tho if we do add mods to the existing world, i do hope we can do something like better ruins, since that can be added and they just will be generated into new chunks as we explore further, but not sure what route Aavak wants to take with that or remain modless for awhile longer

#

Better ruins, and a chisel mod that lets us more easily copy chisel work are probably my 2 biggest wishlist mods right now, the chisel one being far at the top

ashen musk
#

Harder more challenging mods let's go 😄

hard meteor
#

the big thing i love about the better ruins, it actually makes like mini dungeons we can explore, allot very well done, just adds more fun exploration content

#

sorry for light levels but this is one of those ruins

#

got mobs i can fight and everything

ashen musk
#

imo a 100% no from me

hard meteor
#

not a fan of more ruins? or how come?

#

all very lore friendly from my understanding

ashen musk
#

that is not vanilla plus, which tmk is what we're aiming for
again, imo 😄

hard meteor
#

well they are built within the design language of allot of the more advanced ruins in the game, but not sure how much u have seen of the more complex stuff

ashen musk
#

None.
Which is partly why this doesn't feel even remotely vanilla.

hard meteor
#

its very vanilla plus, it is definitly within the realm of the story and era, unless ur doing a homo sapian run

ashen musk
#

If you put an End city in the Overworld - even though both of those are vanilla, doing so is not vanilla-friendly.

hard meteor
#

most are just slightly less degraded of the other stone ruins

ashen musk
#

In the same manner, this doesn't look vanilla. Again, it's merely my opinion on the matter 😄

hard meteor
#

well without spoiling much, almost all the structures in this mod are from elements of the story and are tied to lore, and some fill it out even more, it is vanilla friendly, but i understand if you dont like seeing alittle more larger ruins, u can also turn the big ones off in settings, its all highly configurable

ashen musk
#

"a little more larger" 🤨
that ruin looks more than 5x larger than any other "large" ruin I've seen 🤷‍♀️

hard meteor
#

i suspect we will see allot more of these types of PoIs in future, but right now the vanilla games smaller poi are rather lacking, the ones they added in latest patch tho are ALLOT better

#

they are just programmed to appear typically further away from spawn and need flat ground to spawn, but there are vanilla ruins that are much larger then that little keep there

ashen musk
#

which doesn't feel vanilla friendly, but I don't think I'm convincing you of my opinion, just as you're not convincing me of yours.

hard meteor
#

noo what im saying is, there are vanilla ruins 3-4x larger then that, they just dont spawn close to start usually, but ya i cant really debate whats vanilla friendly with you yet since u have yet to see most of the game

#

that keep there is a 18x18

#

18x36**

#

i do hope Aavak gets to some of the really fun ||dungeon || content in next session or 2 tho, but need to coorddinate with the people exploring

#

thats my biggest sadness with the game right now for multiplayer, all the main contest stuff can only really be done once, so i hope no one else has done it on the server yet

rotund hull
#

would be great to have that as an not so vanilla++ mod, that makes books read player side

hard meteor
#

I really hope that they make the stuff repeatable in future

rotund hull
#

I think I heard him say, that he didnt read the book but had it in his log.

hard meteor
#

i dread what would happen also if u died and lost your body with some of the important items insidde before finishing..

#

yup, books read i think go across entire server

rotund hull
#

Player is Hivemind, comfirmed

hard meteor
#

have u gotten to mid/late game in the gamme yet?

#

i kinda have been spoiled due to friends and other lets plays now, but i dont mind, just cant wait to experence it on my own for the real big stuff

#

also planning to bring lots of glue so i can collect all the random junk along the way here and there lol

rotund hull
#

Well, I got in SP kinda stuck befor Copper. Cant find that stuff for the life of me. But I do not care for Spoilers.

#

My game fun is Problem-Solving and Engineering. Lore is a nice thing but I would rather make my own Story.

hard meteor
#

it does feel the basic surface ruins that are in vanilla right now are placeholders tho or very basicly done, which again makes sense as dev time needs to be spent other places, but i hope the devs bring in some of these builders to really flesh out some of the other points of interest, it does seemm like they may be doing that now though since the newer content does seem to be allot more detailed

#

for copper i usually just use the wooden pan

#

at least to get most of my 40 initial peices

#

and ya i dont care tooo much about the lore either, at least for being spoiled, i still got to see it happen with others so it was a fun experence, and i love the lore of this world so far

#

when i get resin i really should save it for mmore windmills but... theres precious junk out there i can rebuild that looks cool

hard meteor
#

mind if i use some for glue? :3

long comet
hard meteor
#

or better yet, the coordinates for the resin run so i can do it as well to help collect

long comet
#

should have more than 50 trees I think

hard meteor
#

again, cant wait till we get the notice board and coordinate boards setup

rotund hull
#

Which reminds me, If I would plant those, would they produce Sap?

hard meteor
#

nope, sap is only from trees that are natgurally spawned sadly

long comet
#

that's why you have to look pines over before cutting

rotund hull
#

ok then I can scratch the Pine forest, for farming.

hard meteor
#

how about you Jemtamird, how far have you made it into the game

hard meteor
#

yup, and the main mid/enddgame content current in game, have u ddone it?

long comet
#

I just mess around with making monstrous mechanical contraptions once i make steel

#

never went to lore locations

#

the 10% foraging bonus from malefactor is great for sourcing resin

hard meteor
#

hope we can get a large group for doin the stuff then

#

But i hear that, at least for the big enemies, their stats scale with the amount of people?

hard meteor
#

guess we will find out together in game, if true, going to be a crazy ride

long comet
#

oh, one thing regarding lore is that you could compare the height of an average build seraph and a regular human the next time you go to a trader

#

puts things in perspective

hard meteor
#

all il say for what i have seen about the mid/late gamme thats currently in game, well keeping it pretty spoiler friendly ||omg it gets wild, really upends i think what allot of people think the game is unless paying attention to lore books||

rotund hull
#

On the topic of "problem Solving" you cant move those sap spots, I presume? What about leafes? Do they need the leafs around to produce more Sap?

long comet
wispy star
#

can player grown trees have resin?

hard meteor
#

i dont think theres any way to move them, in mmy single player game i kinda cheat, where I pretend i moved it, like delete the pine spot, then implant it in another tree

long comet
#

so what i've seen others do on other servers is shear off the leaves and then cut the top of the tree and reinforce it for good measure

#

because you can reinforce blocks with a plumb and square to prevent accidents

#

as a reinforced block needs to be broken 50 to 1200 times to actually break it

hard meteor
#

ooh thats a good idea, didnt even think of using the plumb and square for things like that

#

how does that work if u do that to a part of the tree and the base gets chopped

long comet
#

Actually would need to test that

#

worst case scenario it would eat through all your axes and break

hard meteor
#

ugh in my newer single player run i chose blackguard, much regret for when trying to harvest wild plants, so little seeds >.<

long comet
hard meteor
#

loot vases have been my saviour on this run'

#

they are crazy good late game

#

hunters are also extreamly good if planning to do allot of fighting

long comet
#

all classes have their benefits late game

hard meteor
#

i think my fav class is still thje malefactor though, even tho its not quite as good endgame

long comet
#

hunters are best at animal husbandry

#

malefactor is great as harvesting berry bushes

rotund hull
#

thinking of maybe going there and build up an "easy Access" area for sap. But not sure if that would work out.

#

Thinking of going Malefactor, Lootgoblin reasons...

hard meteor
#

3 tool loot containers, all with flint axes, oh well

#

im a blackguard on the community server, its actually what made me really love em, the amount of damage i do is just crazy

rotund hull
#

Mostly planning to make Tree and Crop farm my whole personality

hard meteor
#

and so tanky

long comet
hard meteor
#

oh nice! so u can clear the trees out and just leave the floating peice then

#

i imagin that would do the same for bee hives as well then

ashen musk
#

ew gross why would you want to :V

rotund hull
#

Its just "creativ use of game design." xD

long comet
hard meteor
#

how much times does it prevent the item from being broken?

hard meteor
#

we need to do that to make sure our people dont accidently break the trees then

long comet
#

needs to be a knappable stone though

rotund hull
#

thats why I thought making it a Permanent Structure just to be safe

hard meteor
#

thankfully the town is built on a nappable stone material so we overflowing with it

rotund hull
#

btw... Looking at the Map on the VOD. Would the area over the Cave where the Trader is be good for me to use as a Tree farm area?

#

Dont want to plant that thing over someones house. . .

#

otherwise I would need to go further out.

hard meteor
#

not sure in the current village, if no one is planting or building there now i feel it should be okay

ashen musk
#

It depends on how big you want it, too.

rotund hull
#

I come from Modded minecraft, infused with YouTube megalomania, what do you think?

hard meteor
#

does anyone know if trees or berry bushes can grow underground?

ashen musk
#

I think you belong in the mines, but that's only because you're asking specifically 😋

long comet
rotund hull
#

As far as I know Aavak switched underground farming off

#

so Greenhouse would be the only option?

rotund hull
hard meteor
#

from my understanding, if underground growing is turned off, it just applies a debuff to growth for every level below sea level, at least that seems to be what wiki says, but thats all seeming to apply to crops

wispy star
rotund hull
#

I understood it for each block over it...

hard meteor
#

so if we have an underground farm under a mountain but above sea level, we should even be able to grow plants fine

ashen musk
#

...I'm just imagining the supports needed haha

hard meteor
#

im alittle sad the support system is so basic in the game

hard meteor
#

right now, any non terrain block does not collapse, same with any chiseld blocks

long comet
hard meteor
#

true

long comet
#

the last stability calculation update was not too long ago

ashen musk
#

all blocks collapsing seems like a fast way to murder a server 🤣

hard meteor
#

also if u wantedd to carve out a huge undergroundd cavern, just start from the top andd go down, as long as the top is not disturbed after, it will not collapse

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also collapses are small, u wont have an entire like 500x500 area collapse all at once

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most i hav eseen was like a 10x10 area? in a circle? maybe alittle smaller tthen that

rotund hull
#

Oh that reminds me, You "could" make a cavern and have Skylights?

hard meteor
#

yup

rotund hull
#

maybe thats a cheese around the setting...

hard meteor
#

well "Version 1.14 introduced significant limitations on underground farming. There is a soft limit for plant growth concerning depth below sea level. Each level below sea level requires one extra light level for the crop to grow, and below light level 19, each farther level incurs a 10% growth penalty, which means growth will stop entirely at or below light level 9.

Given that the sun's light level is 22, this means that with direct sunlight shafts alone, farms can be placed at a maximum of 3 levels below sea level without incurring growth penalties, and a maximum of 12 levels below sea level before growth stops completely.

With a fully set chandelier (providing light level 24), a slightly lower depth might be reached. However, light levels do not accumulate, meaning combining a light shaft with light level 22 and a lantern with light level 18 will still result in a maximum light level of 22."

long comet
hard meteor
#

also undderground just applys to sea level, so if thats really still the case, this wiki post could be outddated, as long as farm is at elevation 110, even if under mountain, u should be fine

long comet
hard meteor
#

also keep in mind, even though non terrain blocks and chisled blocks dont collapse, they dont stop the stuff around them from collapsing, i have seen many times stuff collapse right through them

hexed bane
hard meteor
#

i always recommend with better ruins to set their spawn point about 5k out or more from spawn, their loot is similar to some of the more advanced ruins, but they can be strong if u do themm just starting out

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though the ones with better loot are legit dungeons

rotund hull
#

yea I tested the Caveins... Apparently 3 thick ceilings will secure everything permanently.

hard meteor
#

the nice thing about turning better ruins on, in an exsting server, the ruins spawn further out anyway, i would say if we were to use the mod, maybe turn it on after the first dungeon

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in my current single player world i had them spawn closer to me but thankfully didnt ruin progression since the loot they had were junk, biggest thing i got was some shoes

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they are fancy shoes tho :3 had to clear a bunch of enemies for it tho

rotund hull
#

Personaly, I wouldnt mind stuff like that spawning in, but at a very very low rarity... making it a once in a Lifetime feel

hard meteor
#

the thing i most excited for about the ruins, its more stuff i can collect with glue in time

rotund hull
#

oh great... You triggered my megalomania... Now I want my "base" or "project" be Catacombs under the entire town....

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Maybe a Tomb would be great for Origen Cave?

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since otherwise one would need to excavate 25% of the mountain xD

long comet
hard meteor
#

do love their voxel work for some of these larger ones though

#

locust nests are here , trying to find the bloody things

long comet
hard meteor
#

its why i say its more fitting to be further out, there are much more intact ones

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but they are much further out

long comet
#

with well preserved ruins having straw beds and very new tapestries instead of aged beds and rotten or old tapestries

rotund hull
hard meteor
#

jem i can dm you some lore stuff if u care i dont wanna post in here for spoilers tho

rotund hull
#

But I dont want to undermine the entire town and make Sinkholes everywhere.

hard meteor
#

i would say if ur determinedd to go under ground, then either go into the mountain, or away from town

#

i plan to do a pretty large underground section for my smithy but its more behindd my house into the mountain

south coral
#

Also, being underground is generally bad in this game

#

Do not try to base (deeply) underground, you will be constantly loosing stability.

hard meteor
#

pay very close attention to your elevation level, have not tested it but think ur safe till u go a certain level below sea level unless ur in a unstable zone in general

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im not even sure how high our village is

rotund hull
#

oh no no no, I would not plan to live underground. Played too much Terrafirma to know that that is a VERY bad idea.

#

It was more of an idea on something to do, while Trees are growing.

#

But I love to build Lore buildings and make things look like it belongs.

#

Making the lake edges look stable, without the flowing water, from blocks that are missing. Making Bridges where it makes sense instead of 1 block wide paths that float in the air. Stuff like that.

wispy star
#

i think the idea of catacombs is very cool and if it was possible without being very destructive you should go for it

hard meteor
#

alex2go if ur also in a creative mode and wanna help, i could probably use your advice when i work the underground area of the smithy

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would love to make it more catacomb like, but ii probably normally wont spend much effort on it initially since just want functional rooms first

rotund hull
hard meteor
#

thats fair, still learning allot of them myself as well

#

most of what i have built so far has been very easy to get resources so far, most complex prob being polished stone XD

rotund hull
#

hmm thinking of making it MP or hijack a VC with stream? But yea I can work out a few Blueprints I would use.

rotund hull
#

this is basicly how I see one section.

#

the thick ceiling should prevent Caveins and sinkholes

#

but its not that good to build close to the walkway.

wispy star
#

oooh that looks really cool

hard meteor
#

likin the look of that

wispy star
#

well supported but has that small cramped sorta vibe

hard meteor
#

also may be worth playing around with the support beams, allot u can do creativly with them

rotund hull
#

yea but still 2 wide so you dont get stuck when someone comes from the other side.

wispy star
#

and the detailing in the walls makes it look as if it was roughly hewn out of the rock

#

great work

#

i feel like with great care this would be doable

hard meteor
#

btw has anyone found a treasure hunter trader on the server yet? if so would love to get coordinates when we back on the server

rotund hull
#

the most expensiv on that I feel, is the Light. As to not make it a Mob farm

hard meteor
#

thankfully lights not too bad, and as we get more bees we should be able to start making allot more lanterns going forward

rotund hull
#

All in all I have 5 Blueprints, 2 for straight walkway (one with side door for entrance), one corner and 2 crossings, one T and one X

#

easy to copy but the chiseled blocks will be a pain to provide xD

#

Also since its 2 wide, it fits perfectly under main streets

hard meteor
#

ya doing extensive chisled work in vanilla is tedious, i wonder why they dont include more tools for copying chiseled works between peices, since u can do that in creative already

rotund hull
#

I wouldnt mind it, if its locked behind automation...

#

basicly having a press to make copys of a set block.

hard meteor
#

like some sort of auto chisler that we input the schematic for

rotund hull
#

Basicly

hard meteor
#

the mod i use on mmy singleplayer is kinda similar but not automated, its a workbench mod that adds a workbench that you can copy a chisled peice at, it needs a hammer, chisel, the chieled peice ur copying, and the materials u used in said chisel block

#

then as u make copies, it takes durability from hammer and chisel, well consuming the materials

rotund hull
#

Makes also sense.

hard meteor
#

i knows theres also an advanced chisel mod out there that lets you copy, but never tried that yet

#

downside of the workbench mod is its a set amount of durability hit no matter how chiseld block is, so you can burn through allot of chisels doing copy work, but i feel its a fair trade to save on the tedious work

rotund hull
#

Yea sounds fair.

#

Better then just have one weird blueprint item, that is super cheap and then you just press it on the block you placed.

hard meteor
#

its why its on my must have mods so far, its really the only mod i really hope we get if we start doing mods, all the others are nice but the workshop chisel is just such a time saver, and reasonably balanced

#

and it allows you to be a furniture maker if u want, i can make a nice peice, then slowly make copies to give to others

#

you can do that normally, without the mod, but again, sames allot of the super tedious work once u make ur first peice

rotund hull
#

and the Smithy has always something to do xD

hard meteor
#

yup XD

#

i imagin the chisel demand would be huge as more people get into building

rotund hull
#

3 smithys constandly pumping out Copper or Bronze chisels just to one day "Nah am good." and the Chisels explode out of the window of the smithy xD

hard meteor
#

at least with copper and bronze we can cast them so thats not as bad, if people demand iron or steel chisels, welll thats another story..

rotund hull
#

But yea, my Blueprints are made to fit the material availabil on the server, but also are safe from caveins

hard meteor
#

and the cost looks very easy to do, may not be well lit initially but we can fill it out in time

rotund hull
#

could also use some different blocks, but I have no idea what I could use without making it too expensiv.

hard meteor
#

best to probably stick with cobbles, polished on a large scale is not really feasable right now

rotund hull
#

The plan is, if you want to go to the Origin Cave (maybe Tomb later) but everything is full of mobs outside, just go through the catacombs

#

and the side door can lead to a Ladder or directly into a basement of a building.

hard meteor
#

you can also use basic stuff as well like rammed earth if it looks okay in some areas

#

rammed earth with supports can look okay with some chiseled works, imo doesnt really beat cobble but its a cheap option

rotund hull
#

I used chiseled Claystone Bricks right now, which needs mortar. So Rammed Earth would be a great option for that, exspecialy since you can craft them to large bricks too.

hard meteor
#

sadly in current world i dont have much that creative to show off to offer other inspiraton

#

nicest thing is prob my little smithy room lol

#

and that there is just cobble and polished

rotund hull
#

well, in my creativ world I just made a Watch tower, with a two wide path going through it. Trys of a Farmhouse and those catacombs. xD

rotund hull
hard meteor
#

yours looks great

#

ugh trying to work with supports is such a pain

#

so hardd to get the spot to destroy them if u mis click

rotund hull
#

yea... tryed to use them as Decoration, lets say, my build did not survive it.

hard meteor
#

definitly the most annoying block to use

#

i seen people do amazing thing with the support beams but not sure i have that patience

rotund hull
#

here something small I plan to use as a bridge over a Fire Break (2 wide stream of water).

hard meteor
#

cute

#

do we want it to be wood though if its over a firebreak

rotund hull
#

just using oak as placeholder, since I dont know what kind of wood I can Kobold from everyone xD

ashen musk
#

Why wood at all, yeah

hard meteor
#

could do something very similar but with fire proof materials

rotund hull
#

Oh, the Trees will be a bit away from it, but I can tinker with stone.

ashen musk
#

A fire break's purpose is to stop a fire from spreading further

south coral
#

roads serve just fine as fire breaks, usually ^_^

ashen musk
#

so any bridging material ideally shouldn't be flammable

south coral
#

but yea, stone bridges 😅

rotund hull
#

the stream would basicly be the fire break. But I dont want to Jump or get my feet wet xD

hard meteor
#

how far does fire spread, i assume its only adjacant right, cant jump?

south coral
#

fire spreads over water, if you give it a bridge 😅

rotund hull
#

let me try something. . .

hard meteor
#

....

#

i finally captured a ram to breed

#

and it got lightning struck

#

alright i guess im buildding a lightning rod next..

rotund hull
#

That was Thors Ram then...

south coral
#

Static RAM

hard meteor
#

im just not meant to have these animals, every time the game punishes me

#

the first time i only hadd a 2 block high wall around a put in wild where i originally got some, came back 2 days later and a bear was in there feasting on them

#

learnedd to use fances after that

rotund hull
#

:3 happy Kobold noises

rotund hull
hard meteor
#

very much so, and turned his hide into a very nice peice of clothing

rotund hull
#

could also go "all out"

#

hehe Nice.

hard meteor
#

dont forget u can also do little stone pillars chiseled, but thats allot of extra chisel work

rotund hull
#

yea I just have it at a "minimum" now.

hard meteor
#

do like the stone look tho

rotund hull
#

but I love the flare of the small river with the rocks to jump over. Need to try around how to pull it off better

#

Must. Supress. Urge. To. Build. Aqueduct.

#

I think, I will use the Stone bridge for sections and the skipping Stones in between, to close of sections of 3.

hexed bane
#

Also, and this is for all the builders, be careful with the amount of chiselling you do: too many chiselled blocks around spawn will make the server and/or clients struggle. Try to limit yourself to furniture and decorations, don't chisel entire buildings.

south coral
#

(Although VS is a lot better about it than Minecraft ever was 😅 )

rotund hull
#

I tested a few things, and Caveins still happen with player placed blocks, and blocks fell through the ceiling. At 3 blocks thickness, the Natural Blocks see it as "stabel" and fall on and not through.

#

just an extra safty messure.

south coral
#

cobblestone shouldn't have stability, only raw stone iirc

#

or did that get changed now?

#

oh, you mean they just fall through non-gravity blocks?

rotund hull
#

No cobbelstone is fine, but if the rawstone would be on a ceiling that is 1 block thick, it would fall through and into the room.

south coral
#

weird

rotund hull
#

At 2 blocks thickness they still fall and convert to gravel but not through the blocks anymore. And at 3 blocks thick, they calculate it as "Stable ground"

#

Just thought, that it would maybe be better to do it like that, instead of producing sinkhole after sinkhole, cause the Kobold is working.

south coral
#

mhm

#

will be important for the cellars, too, I suspect

rotund hull
#

only that you need to keep in mind that a 1 block ceiling lets natural claystone fall throu.

hard meteor
#

yup chiseled/non terrain blocks ddont collapse, but they dont offer support to the rock above either, if a collapse happends, the terrain blcoks will fall right through the placed blocks below them, phasing through them

#

supports are really good to prevent this but they also take up space so u cant place a block ontop of them, what i seen some people do was lay supports across the exposed roof rock, then put half blocks under them covering them up, just in case someone mined down and hit the weak rock

#

but then that means u need to make the tunnel alittle taller to accomodate that kind of stuff

rotund hull
#

would be in our case the same thing, eather supports and slabs, or 2-3 full blocks

hard meteor
#

i think the fear of sinkholes is overblowwn tho, collapses into a tunnel would be pretty small, and pretty quick to fix, and as that happens, the newly built stuff can be made stronger

#

as long as the terrain above the tunnel is not too think, which if we below the town it wont be

#

the mechanics are pretty simple right now, i tunnel allot and u learn pretty quick how to easily mitgate risk

rotund hull
#

Maybe you are right, Its just I played a lot Terafirma based modpacks. And it was an horror show. Even with supports I constandly had to reinforce everything 2 to 3 times over. So I can see that this is in VS not the case, at least not to this extend.
Personaly I dont want to have the risk to make someones Garden suddenly be a vertical hole into another dimention if I can stop this from happening.

hard meteor
#

something all should get into the habit if, if having a nice gardden would be to place packed dirt underneath the grass block, but thats fair, thats the only terrain thats risk collapsing is natural grass stuff

#

another thing they can do, is chisel click all the grass block once to make them stable

#

just to visually show anyone that was not sure, even wwith the cobblestone placedd there, breaking disturing the disturbedd rock on the top there that had 50% stability, if collapse, goes through all the placed blocks

rotund hull
#

Thinking about it, It would be a heck of a Party, If a sinkhole would cause a Chainreaction to have the entire area inplode the cave system underneath.

hard meteor
#

collapsses are small

#

well small is subjective i guess, but its in a small radius

#

u can check in creative moded wwith this if u want, to see how far a collapse goes

rotund hull
#

from my tests is 4 radius with 9 diameter

south coral
#

we did have quite large sinkhole events at the start

#

Pretty sure they can chain?

hard meteor
#

dirt can expand it alittle, but rock is limited, and ddirt will just settle to a certain point

rotund hull
#

only horizontal will chain into caveins, but caveins on their own will not produce another cavein

#

In MC Modpacks I had caveins as far as 5 chunks. Very much to the chagrin of my CPU. So I am scared to have the angry Comuninty standing on top of the Sinkhole with this little Kobold sitting in the center, dirty and scared.

south coral
#

it's fiiine

hard meteor
#

the biggest collapse i have seen for rock in game is like 7x7? in a circle

south coral
#

If that happens, it will be a server event 😅

hard meteor
#

and its ya just like 1-2 blocks deep above, unless dirt is further up, dity collapse is different

rotund hull
#

My thought was just, if the tunnel didnt trigger the cavein, at least make it save enough, so if someone mines out something, they dont run the risk and fill in the catacombs.

hard meteor
#

andd yup the only true way to do that then is support beams sadly

#

really wish we had kind of stone or metal support beams, there is metal support beams in ruins and in creative but we cant make those i ddont think

rotund hull
#

To be fair, the Blueprint I posted is just an "Idea" I would use, if we dont mine out the Mountain to make an overground Graveyard xD

#

But yea, years and years of Modded MC with weird non intended game mechanics, made me think differently. Yes the Supports work, but its looks realy ugly if its not a Mine. xD

hard meteor
#

and ya imm glad they dont have true chain reactions right now, allot of the nutral caves are 100% unstable, so any disturbence triggers the max sized collapse, thankfully that not being to big, but if chains were in, the entire cave would collapse to nothing by placing or digging a single block

#

the systemm is pretty basic right now in what is considdered support lol

#

its why on mmy single player i like to at least keep the side collapse of dirt off, i love the stone collapse, causes mme to think about stuff when tunneling

#

but making dirt function like mminecraft gravel with how much i like landscaping andd how bad the world gen in vanilla is, eh i can live without it lol

#

but heres hoping in time the whole system will get more fleshed out

rotund hull
#

I love that if you ain't "Carefull" enough it causes an landslide. And Gravel/Sand falling from the side of a hill makes sense, its lose rocks, naturaly it would roll down the hill. The Dirt I would make maybe a bit differently, but I love the detail.

hard meteor
#

if people really want me to get into structrual supports i could, bringing my architecture education into things but its a game and gotta draw the line somewhere between fun and realistic

#

my fav stuff to do in these games is typically landscaping though, but wont be doing that here since i typically did it with world edit back in the day, i loved making custom terrain and massive structures for the servers i worked on

rotund hull
#

Weird comperason, but people apparently find it "fun" to play War, with realistic weapons. So I would think that sometimes more realism would be "fun" but not too much.

hard meteor
#

its a super minority that like things too realistic in gaming sadly, and to accomidate too far you lose the masses, i love that we have more complex systems in this game though, but theres always limitations with game engines as well, espically if game is multiplayer

#

allot of the time its the customers thinking they want that, not realising they really dont, at least so i been told many times by my friends that work in game dev, well trying to balance commmunity suggestions

#

i cant see them adding support requiremments to placed blocks for example, maybe a mod or a hardcore game option for it, but then so much coding needs to be done to consider mmany other things in the support calculations

rotund hull
#

What I found, while lerning how to build, is: You dont nesseserly need realistic physics, but you should put realistic physics where it doesnt make sense. Like, If someone builds something that looks supported, it should better not collaps into itself cause of a weird calculation.
Example:
If Gravel falls down the slope, do not have Sand be a Solid.

#

It then feel uncanny

hard meteor
#

like if you wanted to get more realistic, then you gotta programm elastcity, yield strength, hardness ductility, fracture resistance, creep resistance, fatique, as examles, with also calculating shape and how that effects load bearing, even super computers would struggle with a world of thousands of structures all taking that into account, espically large scale stuff with having updates done on it often

#

true

#

i do think that dirt should have alittle more collapse resistance though then gravel and sand, even if its just able to support itself better vertically

rotund hull
#

For me, the fact that you cant easy produce water source blocks, makes sense, but having a infinit waterfall rush down an one block area to swim up, is uncanny.

hard meteor
#

well the water block stuff i think is not intended either, at least moving them, hence why its a setting, but i feel we need more tools managing water before any of that stuff gets changed

#

also world gen on where water sources can be

#

we do have the archimedes screw, but that seems to only be usesd to move items upwards, dont think it works on wwater right now?

rotund hull
#

Water is one of the weirdest things that can be implimented. I love the fact that block games have produced a solution to a problem, Voxel games still have.

#

But again, having the game Engine calculate persipitation, humidity, evaporation, high and low tide and displacement would kill any Computer.

hard meteor
#

if we eventually get a proper water system with like highland lakes that slowly with rivers drain downwards, with rain replenishing, flooding and such, then we couldd also go the route of water wheels and planning for that, but again that is probably too realistic and too much work for such a small teamm right now

south coral
#

it is slightly better at not collapsing, I think?

hard meteor
#

i have not seen a difference in testing but have not been directly comparing that, could test that

south coral
#

may just be imagining it 😅
For grass to form, dirt kinda does need to be somewhat stable

#

Would be neat if trees has a way to anchor the soil, too...

rotund hull
#

same here, Grass and such count as "Soil" so no different.

south coral
#

buuuut that all takes processing power xD

hard meteor
#

and with the way the vanilla world gen is, it doesnst lend itself well to the collapse systemm

#

getting weird dirt pillars and such that an animal walks by, causing a collapse and killing them

rotund hull
#

less then you think. That you could simply run on a tag, making it into "Rooted Soil"

south coral
#

Yea, but still, extra power required, and calculations for the new stability attached...

#

The entire collapse system should probably get an overhaul - but it is nice to have :D

hard meteor
#

its why i have it turned off right noww for my main single player world, i would love dirt to be on (everything else is) but it just leaves allot to be desired right now

rotund hull
#

It makes the World way more interactiv, that is true.

hard meteor
#

espically when we can already make packed dirt as a 1:1 that is stable

#

but thatss another thing thats hiighly unrealistic right now is volumes of containers and allot of crafting recipies tho 😛

rotund hull
#

In Construction you usualy Ram the earth and sand too, to make it more stable. So it does make sense in a way.

hard meteor
#

true but not at a 1:1 ratio, it wwould mmake sense if wew ramed it goether, so 8 blocks turned into 6 or something, at least some loss, but mmost prob dont care

#

also having a crate that is 1x1, but it can carry like 12 stacks of those blocks, i like the stack system, chests are still magic containers though to such extream levels tho, its a shame that after we get chests, its not really worth it at all stacking material

south coral
#

Tbf, the stack system is extremely limited as is

#

you can't stack most things at all, just place individual items on the floor

hard meteor
#

may not be effecient stacking things like this for space but i love being able to do it

#

and true, tempted to actually install mods that addd allot more itemms to stack

#

also WHY CANT WE STACK STICK PILES

rotund hull
#

I wouldnt realy mind, if VS would impliment a command that would change the Inventory to a more Eco style.

south coral
#

What the open stacks do very well is give you a very easy and quick overview of your stockpile ^_^

hard meteor
#

true, its why i love the crates as well, having them open and being able to see at a glance wwhats inside

#

but allot of items are not modeled yet

#

it makes me sad that crates are not very good for storing food,having a crate full of carrots in my cellar reminds me so much of my family homesteads actual cellar

#

lots and lots of open boxes in the cellar for veggies

rotund hull
#

Again, the more the detail, the smaller the target group.

#

but I agree, a few things just make sense.

hard meteor
#

well i think they could at least rebalance some things like the crates to be more food storage friendly

south coral
#

mhm

#

crates do store food, just not as efficiently

long comet
#

and fruit

hard meteor
#

crates have the same effect as any normal storage container

south coral
#

they are, yea

hard meteor
#

so chests

south coral
#

because those both count as 'other'

hard meteor
#

i feel they could use an in between value between chests and storage vessles

long comet
south coral
#

tbh, maybe storage vessels should be for grains

#

and crates for veggies

hard meteor
#

that would be great

long comet
hard meteor
#

can we add partchments to double chests? or just crates

south coral
#

veggies generally don't actually like to be sealed airtight, do they?

long comet
hard meteor
#

they do not, at least all the real cellars i have seen never did that, they had themm in open boxes in their cellars

#

if they wanted themm to last longer, they would process them like canning for further

#

you wanted stuff like grains tho to be sealed

south coral
#

so, yea, exactly

#

crates for veggies, vessels for grains

rotund hull
#

yea Grains want to be dry and safe, Veggys breath still so they condensate and then rot. So they need it a bit cool but not freezing, and open.

long comet
hard meteor
#

i do think it does matter on veggie for which one is best tho, since some offgass, but lets be honest, even in a cellar allot of fruit wont be lasting weeks

long comet
hard meteor
#

yup, canning, and processsing further

south coral
#

I would love if jams got added :D

#

well, for now, thar is what mods are for

hard meteor
#

ditto, turning all my fruit into alcohol doesnt seem quite right

#

i love to ddrink but not that much >.>

south coral
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but the base game is ever expanding >:D

long comet
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for one portion

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keeps for 18years in a sealed crock

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and cellar

south coral
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What

hard meteor
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wait what?

south coral
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How did I miss this?

hard meteor
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how do we make it

long comet
south coral
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We require more bees

hard meteor
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for some reason sommeone told me putting honey in a cooking pot can crash the game

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so never attemmpted

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mmust try now