#Vintage Story - Community Game Server
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The Server name is Dapper Delldritch, and the password will be updated each weekend.
Password for the Saturday 23rd of March is: t4liar3s
Somewhat curious what some of the mods that people were suggesting as Vanilla+ were
pass: c1r14th3n4
Origin CAve Community Tavern Screenshot Color Guide for building plan:
Blue: (Above Blue Zone) Serving Area for Food. (Inside Blue Zone) Indoor Eating Area
Red: Outdoor Seating Area.
Green: Clothing Storage (Will have new clothing for people to take, and place where people can leave damaged or broken clothing or armor to be repaired!)
Yellow: Kitchen. (Below the Red and Blue Zones will be a full on Cellar)
Yes the Yellow zone is right above the Smithy XD
Would love any ideas on making this space better and decorating it!
I plan to make it out of Oak, Birch, Larch, and Maple. Would also love to get some good brick to look good with the Claystone around us
If we have enough clear quartz we can make windows out of that.
Or we could start making bloomeries for proper glass windows
well ended up picking up the game, going to play singleplayer for abit to learn and hopefully can join next time the server is up
heck yea we'd love to have ya!
do we have a post somewhere with what the world rules are? do we know if cave in's are enabled for server?
they are
And dirt gravity, too, not just normal cave-ins. Very fun, but we appear to have been unlucky and gotten a very unstable surface with a lot of caves below, so careful near the hills ๐
I wonder... Need to check if the inns happen to be aligned in block-space; if so, I'll check with my team if we want to extend the wine cellars far enough to link up under the hill :D
If that is something you'd be up for with your project
been doing allot of reading and watching some videos, does look like we can ddeal with instability quite easily once we get support beams going, looks like a pretty basic support system right now, as long as the beam is within 1 block radius seems to apply 100% stability, going to be playing around allot with this kind of stuff as i learn the game so once servers back up i can start working on some nice caves :3
yea, support beams are great (really need to start using those tbh)
Well, whatever you end up doing, we can always use more of just about anything being done (especially if that is a steady supply of metals :D)
really eager to see how the tunneling life is in game, at the very least il be able to supply enormous amounts of stone and such :3
mhm. Would be especially interesting to get raw stone for bricks, even. Tunneling is somewhat dangerous though, do plan for extended stays on the surface to regain stability, rest and restock. ^_^
Do note that branch mining is not a thing here, you will need to prospect for ore (and that is great :D). Also means big veins though, so once you find one, it's a big windfall
its why im eager to learn all these systems, im glad branch mining is no longer a thing, but i still hope theres at least some use to building long underground tunnels, much science and experementation must be done
not sure how long it will be before we get those poweredd minecarts andd rail tracks in game
A while yet, I expect. But. Moose mounts. We have those, and they're great :D
i want to learn about all the systems but at the same time i kinda wanna discover allot of the stuff on my own, theres so many systems in the game, loving the complexity so far
It's so good. Well, you're welcome to try things out and find what you enjoy doing ^_^
So, here's personal wishlist: Longbows and better arrows.
Next time, I will start on making my own little house, and a coop. Hopefully I can find some chickens nearby to lure, so I can start domesticating them. Personally I need them for feathers, but eggs and meat for our cooks will also be great. That said, I will need quite a bit of grain for them [though Tnoin said something about a byproduct of the berry processing that can also be used to feed them], and with winter looming over the horizon, the domestication will most likely have to wait for spring... which gives me enough time to find chickens anyway XD
Location-wise, I am thinking just south of the berry farm. The road is going that way anyway, so if I build there we can also fork the road to south and west
perhaps we could build a community barn then, enough space for all the main animals we want to raise for livestock, even if we dont fill it all at once
We have a moose we will want to domesticate, too ๐
Domestication will have to be a community-wide long-term project, really, though
chickens seem to be fairly common in the plains, at least, so it seems feasible
and yea, dried berry mush can be used as animal feed. Not sure if chickens will take it, but other animals definitely do
Was thinking next time we play we need to organize large scale hunting parties to go on hunts to the north and south where deer spawn.
To the south I found deer somewhere between 1000 and 1700
And I think there is a planes area where at least a few deer spawn to the northish
I'll be on only a few hours in the evening this Saturday unfortunately I work this weekend. ๐ญ
Sorry things won't line up too well for you this coming Saturday Alice, but at least you won't miss more than a few hours :)
Did you get the bees back last (timzone)
I plan on having my own chickens to supply myself with feathers, but once domesticated, we breed and spread ๐
alternatively we do the opposite if there's people that want to help. We build a barn, and once domesticated, then I grab a few ๐
Yup, 4 sekps, Rye did an amazing job gathering them, and Leafein and I found some cool things when escorting them back after the wolf attack..
moar tin!
oooh, nice
Found /amazing/ copper, and other bronze making ores, and so, so, soooooo much salt.
you also spotted emeralds, which I assume are mostly used for the traders?
We will /never/ run out.
So, all that bush meat, can now comfortably be salted for winter rations.
great
gonna hunt more of everything next saturday ๐
I am getting comfortable with the crude bow
Cause I imagine the hoonter in you was a lil sad at the idea of all that meat basically going to waste before it could be used cause bushmeat :/
it sucks for hunting small game though
It needs 2+ hits to kill a bunny
good luck finding the darned thing after the first hit
Kinda true though.
also nah, rot has many uses after all ๐
IRL, bow hunting small game is a PAIN, because in many cases you don't want to use the same arrow heads for small game, it'll destroy the meat, and much smaller, and the arrow will simply go straight through, and the animal will take off running because it doesn't realise it's dead yet XD
A hare can leap over a metre in one bound. Bleeding out or no, it's GONE by the time its body realises it's out of blood.
And tracking that through underbrush is a chore -_-
in game, they eat my arrow and vanish into the aether
It's not that you can't do it, it's that it /sucks/ having to.
Yeah, totally makes sense.
but not a priority at all
Got a motherload of copper, and there's so much more to find at that site still (ultra high)
I can hunt most things with just crude bow/arrows, easy to make
so we should be good for plenty.
longbow needs leather
Need to be much more careful about caveins now though.
I know someone is making leather
I have also found some Borax bits that I marked
but we need way more barrels and prep if we want to clothe everyone
ast least if I have to hunt during the winter, I absolutely need warm clothing
since I will be far from any fire
Yeah, hoonters and miners will need priority on warm clothes over those who stick close to the town, farmers and cooks etc.
Though even miners have methods to keep warm in the caves over hoonters, who need to be actively outside most of the time.
mhmm
but thankfully we are doing great with food in general
and with the salt it's gonna be even better
so much fun
Leather isn't needed for winter clothing, realistically the best clothing that being fur is made from pelts. Beside that there is reindeer herder clothing but that needs dyed cloth.
seeing how many bears there are getting multiple coats for people shouldn't be out of reach
Just a quick check, I was gathering wood for Rye's build but was also wondering if we've got charcoal set up? Cuz there's a lot of oak i passed up that could frankly put to use for fuel
There were some people making charcoal previously
No idea how much would be left of it by now
Looks like i have an idea to work with next session then
It would be good to make more charcoal as that will always be useful
having an abundance of firewood in general is amazingly helpful
otherwise we are trying to stockpile food for the comming winter
Does anyone know if the basic rawhide clothes bonuses stack? IIRC each piece adds +1C which doesn't seem like enough even if it does.
Otherwise for what's available, AFAIR I think the best clothier output for winer is indeed reindeer herder outfit ๐
anyone know how mushrooms grow and if i can farm them?
huh, my doormat hide rotted :/
AFAIK mushrooms do regrow and to farm them you (currently) have to mark where they spawned as they will respawn in that location (except perhaps in winter)
The default temperature resistance is increased(decreased? as it is the lowest temperature at which you keep your body temperature high)by the sum of warmth bonuses from clothing. Rawhide clothing is made with hides, a better option for warmth is fur, made with pelts(hide that has been oiled) which adds +3 for the coat, +2 for the boots and +1.5 for the gloves. So in total if the rawhide shirt and pants would be used too the total additional cold resistance would be 11.5 degrees
So, yes, they stack, but you need quite a lot of the bonus to stay warm in winter (which is the point) ^_^
The main thing they provide is longer exposure times
mhm. I don't remember if you can overheat, but I think you could..? So you do want to match your clothing to the temps
I don't think overheating is a thing. The main reason you wouldn't want to wear your fur coats in the height to summer would be wear and tear.
Ah. Still a good reason to match clothing to temp
At least they aren't in your walls/basement/ceiling. We have that issue on the community server.
that sounds unpleasant lol
The Adventure Hole Provides
(copious amounts of wolf and bear meat)
We have a bit of forest floor near spawn, so wolves and bears spawn somewhat regularly ๐
We should proooobably dig that up at some point
or not, it is quite a boon tbh
lots of fat and furs
oh, nvm, the forest floor is just an indicator of the biome, it does not determine wolf spawns.
A bit sad that wolves cannot be domesticated ๐
Ah, well, maybe doggos are a future thing ^_^
Seeing that buying wolf pups is possible wolf domestication is probably a planned feature
possibly. Kinda funny that right now, you just.... buy a feral wolf xD
it makes sense that wolves will be domesticable in future with how generations work
I think the main reason why they're not yet is beause they'd need a whole new set of mechanics
Pigs are useful just because they're pigs, no need to really change much about them - they're a source of red meat, fat and hides.
how is the locust pet system, i would imagin they would do something similar for wolves if the locust can alreaddy protect the owner
Wolves... are not. They would be using a scarce resource (meat) to raise, and the resources they drop are worse than what you put it - so you'd have to do the whole pet system. Probably differently than locusts, given you'd want dogs at home to protect your livestock and base from predators.
Or they could be just like locusts, but much harder to get 
In any case, they're not domesticateable yet, but that is prooobably just a matter of time.
ooon a side note, neither are moose atm, so we will, alas, have to butcher the one at the inn when it grows up ๐
i thought we could tame moose to ride, is that not a thing yet?
You can buy elk
taming elk is coming in the next major update most likely
so we can feed moose from trough but they wont breed at this stage? ya that sounds like its nearly ready, hopefully not too long before that update :3
Exactly, sounds like a 'maybe next update' thing ^_^
Mmm, may even be worth keeping the moose then, actually
just in case
not like it will hurt ๐
could be a mascot
mhm
There is someone breeding sheep and pigs southwest of the inn, maybe you should join forces
oh, absolutely. The initial domestication is a community-wide project, just because of how long it takes. If whoever is doing that needs animal feed, btw, we are producing berry mush ^_^
lol
they could do stuff like animal herding like we see with sheep dogs maybe, i dont imagine you would have too much control over what search area but i could definitely see you being able to gather animals reliably using them
im sure itll be cool
and im really interested in how they're gonna model the domestication process
i might have more of a clue if i had tamed animals at all in vs
im not so far yet
basically for domestication there is, I believe, a "hidden" value for an animal that represents its fear/agression level toward a person. Im not sure how the system flags it, but basically every generation that is born/hatched within a fence and eats from a trough that number is reduced and i believe it takes roughly 3 generations to fully breed out the fear/aggression.
It's not a hidden value, it just runs off the generation tmk
switching certain behaviours on and off with generation; at gen 10 they are fully domesticated and will be entirely passive towards players
no wonder the people i have talked to about trying to tame animals hate it. 10 generations would take forever with pigs and sheep
You don't need 10 generations to benefit from farming animals, although milking early on can be really annoying
Next time I am on I'll make a whole bunch of recurve bowstaves for drying
I think the best thing to feed chickens with would be flax grain as its the least filling for us humans but the chickens don't care
Probably want the chicken coop a decent distance away from where people will walk past too, they're very easily scared off of their henboxes when wild
My plans for the next community game night are to go north in search of resin and larch and construct an at least 3 speed gearbox for our power train
true, the minimum you want is three, but gen 10 is where the final behaviour changes are tmk
I mean with pigs it doesn't matter really because you just kill them, with chickens it's just the distance of them getting spooked that reduces with higher generations, and even with milking it's still possible from gen 0 (unless they changed it, I tried in 1.19), you will just likely stand there all day because the chance to succeed is low.
You just need to be careful, stand above the pen, don't go in
It does, because them getting spooked also means they don't eat, so it'll take longer to breed more
Roosters also stop fighting each other
Has quite the impact on where you can put your animal pens - anywhere, or on the outskirts of town with low traffic
So I guess it just makes your life easier
True, but that's why you build it really out of the way and tell people to not get close
As a start, yes. Later, it will be more beneficial to have it in or near town, to protect the animals better and have an eye on their state
The spot to the sothwest of the inn with the little hut doesn't get much traffic I think

Gen 3 is the start, Gen 10 will come in time. Especially for chickens, the rooster thing is the really big change though.
And I didn't know the thing about the roosters, I thought they always will fight, interesting
Also goats are easier to milk than sheep, they don't aggro on you when you fail and you can try again after a couple of seconds. Unless, again, they changed it since I last tried.
Mhm, but sheep have wool. Ideally, we want all of them, of course - may actually be worth making a proper effort to catch all the animals we can find for a while. IIRC, sheep, boar and chickens spawn on the plains we live on, not sure about goats
There is no wool in the game currently, you might be thinking of a mod. Sheep are kind of annoying to deal with, the rams hit really hard without provoking them, and they even reach through fences. Pig are a medium difficulty, they are only aggressive if they have piglets or get attacked. Goats are the easiest imo, as they just run away from you, so you can walk inside the pen safely. Only issue is finding them and herding into the pen.
Never got that far, kind of just assumed, given that there is wool clothing and that we have shears - but it seems that is currently trader-only. Still, sheep are what we have, so until we find goats, it's going to be sheep ^_^
Chickens I would put slightly above of goats in terms of difficulty, because of the whole distance thing, but at least they won't try to murder you
Yeah collect them all ๐
Also last time I played I think we only had a ewe, do we have a ram now?
Also did you know there are like 10 different breeds of goats in the game, but only 1 sheep?
And they drop horns when killed (if they have them), unlike sheep
Some of the goats aren't goats, like the musk oxen
Yes, but the game treats them all the same
you think we have enough wind speed for a 3 speed? the quern is barely turning as it is
Basically what I'm trying to say, goats are cool and we should capture some next time ๐
The horns are only useful for decoration and bone meal - still neat. ^_^
The starting speeds would be direct, high torque-low speed, low torque-high speed. So a direct and one high and low gear
Though shifting the entire gearbox a gear higher or lower is an easy thing too. You just need to change to which large gear the windmill connects to
So with the low gear we could use the helve hammer at low wind speeds
tbh, whatever wind power we have should probably prioritise a quern anyway ๐
We can smith metal by hand, but grinding flour kinda needs bulk processing with so many people
We probably need more windmills to match even the manual quern speed. Though automatic beats manual if noone is able or willing to just stand and mill.
My main thought for the helve hammer is being able to salvage botched iron blooms
As the helve hammer can add voxels to iron blooms
oh, can it? Curious
and yea, definitely multiple mills. Buuut we don't really have the resources for one, let alone multiple
it's on the plans ๐
That will come in time, and being able to however slowly make plates, or maybe oparate multiple querns grinding different things would be nice
I like the design aspect of mechanical systems. It helps I study analogous systems with electrical systems IRL.
It's one of the main reasons why I like the Create mod so much ๐
Spinny things that go rotate and make things go clank is really nice 
Mechanical power is nice ^_^
On the offical vintage story public server i made a windmill capale of running a helve hammer at second high gear (about 36 times the speed). It goes fast enough for the clang sounds to clip
Alas, we don't yet have conveyor belts >:D
Not that VS is the kind of game for that tbh ๐
It would prooobably significantly detract from the experience
The archimedes screw and chutes serve a similar purpose
Shouldn't we build a pulverizer first, since it's the only task that can't be done manually at all?
Survival first, then progression ๐
We're not even in winter yet, going to need to stockpile plenty for that - we have a lot of mouths to feed
But querns can be manually operated, and it's faster than automatic
It also costs food to do so, which wind doesn't, and attention which we want to spend on other things 
Does it actually drain food faster?
Well, that is on the windmill peeps to decide, in the end; Just making my thoughts known
tmk, yes, but that may be outdated. Let me check in a bit
I mean I'll probably make a manual quern for myself and help making bread/pies when I can
Also we have salt now, so all that bushmeat can be preserved
Wiki at least doesn't say anything about it, so yea, that may be outdated information. Still, that is incredibly dull work requiring one's full attention - people will want to do just about anything else, and we are really not at the stage yet where we need refractory bricks ๐
It's not duller than panning, or quarrying, especially if you take breaks to bake it. And I think the bricks are also used for the hive kiln for making colored ceramics, which people might want for their builds
And yea, right, we have salt now... Not sure if bush meat is really worth preserving, but it's still better than starving, so a barrel or two is probably not wrong
Anyway, no need to rush things ^_^
The mill peeps will know what they want to focus on, I'll just make sure I have warm rooms for people to sleep in :D
I think I saw one of them chatting on this discord, but forgot their name
iirc from stream, Leafein has a ton of bushmeat from hunting, so having salt will go a long way for that, or anyone else that goes crazy hunting and killing everything, food may be tight so having that secured is also nice
Yea, not just leafy, the rest of the Inn crew does too
Reason why I think Bushmeat is not that valuable is that it takes a lot of firewood to cook and you can't use it for meals
but still, better than nothing, yea
salted bushmeat makes a good travel ration, it keeps long and salting makes cooking it not necessary
wait, salting it removes the need to cook?
yes you salt raw and result is edible
in my single player im just starting to stock up allot on crockpots sealed with fat, not sure how much food a person needsd for winter since never experenced it in game yet, also how bad is heating?
I stand corrected, then, did not know that. Definitely then, I'll make sure to keep some barrels ready
Is it better to make bread or pies? Specifically for feeding this server I mean
ooh, good question
I will be making pies eventually, but bread means no other ingredient needed
This is good to know, last time I played long-term, we just could not find salt and had to make do with vinegar ๐
The Adventure Hole will make lots of wolf jerky then, I suspect
Heating is... a bit tricky. Mostly, what you need is just an enclosed space and warm clothing, IIRC
I think bread also is more efficient in nutrition from grains, and it might last longer?
yea, I remember pies being rather quick to spoil
not sure about nutrition; but, well, pies will give not just grains
Pies also have multiple portions, rather than one
im surprisedd how well crock pot stuff lasts, looking at like 2+ years for meals in my cellar in crockpots
Yes but I mean in terms of survival, not optimal nutrition
so
from the looks of it, they last the same amount of time
but pies have more saturation in a single piece
they also cost four dough though, so bread is better on the grain saturation
(with the downside of not putting anything into it, so you get only grains
Long story short; make both. Prioritise pies for varied diets and bread when you need to be efficient about your grains
is cave farming turned on for the community server or no?
Also, could I bother someone to grind me up a bit of flint next game night? ๐
Going to need to make fire clay for making ovens, and I don't have a quern in the inn ๐
If I'm online next stream, I can help
The main benefits of pies is that you have a mix of nutrition types and that when you eat a pie quarter you only eat as much as you need and the rest of the serving stays in your inventory
Exactly, that. Raw nutrition-wise, it is worse than bread, though. I think you may get more of whatever other material you put in there instead? And they just look really nice :D
I think the fillings get the same bonus as they do in meals
would have to for science it though
indeed. So should bread, I think? The numbers are not that different either way ^_^
Bread is 150 nutrition per bread, which is one dough each. Pies are 480 grain and 480 other, presumably split over four portions, for four dough - so you loose about 120 grain nutrition for also having fruit/meat
Ah, I know bread doesn't benefit from the satiety drop stopping the pies and meals benefit from. Which makes pies probably better if you have full nutrition bars already
oooh? Then yea, definitely pies are superior
not sure why bread would not stop that..? It is processed
It makes bread better for raising grain nutrition
I guess the idea is to have bread with stew?
a loaf of bread with a bowl of meat and berry stew could raise everything but dairy all at once
what are the advantages of making sure we get full nutrition, is it just health or does it also have other effects?
looks like it's just the health bonus - but that bonus is quite significant
0,1 HP for each mark on a nutrition bar
so just hp then? useful but i guess i was hoping for more uses as well, so if we not doing combat or anything that really is hitting our hp, nutrtion doesnt really matter?
Never know when you'll run into drifters
but I assume it will get more uses eventually?
hope so, i had figured it would make our food bar last longer or somethin
Yea. Still, no reason not to diversify
since a lot of those nutrition sources need to be used together anyway
true, if its no extra effort to make sure your diversifying, woulddnt go out of my way for it tho, does it help perhaps in cooking, getting more nutrtion if a food covers several values?
also loving oil lamps so far, shame they dont look great on walls, but lovin makin little light posts out of em :3
a lot of foods need multiple nutrition sources to be made in the first place, and crop rotation for farming kind of demands you do both veggies and grains
fruits mostly grow automatically, so no reason not to include them, and you will be farming meat for fat and hides anyway
it leads to diversifying quite naturally
right now im surviving mostly on meat stew with adding berries to it, guess if it works for me no reason not to stock up then, i was going to try and rush into other foods to make sure i was covering my other nutritional needs but can now be something to work to on the side
Mhm. No need to rush things, it does just kinda happen in the course of things ^_^
well this room seems to be working great for temporal storms so far, we have these turned on in community server as well right? just wonddering what other things people do for them
I just hide in my pantry ๐
tryin to lure them in so i can snag some stragglers after the storm >.<
not technically safe, but I've only ever had an incident with that strategy once, and even then that was with many players and a very heavy storm
my first storm, i thought it was basedd on light, andd hadd one spawn right ontop of me as i was workin my clay, that was a horrifying experence
but getting those temporal cogs seems really worth it, hope other mobs drop them as well
it does say surface dwellers can drdop em but the loot rate must be horribly low, killedd like 50 and never got anything good, 2nd temporal guy i killed i got one
Bread can also be charred in a campfire instead of baking, which is faster and doesn't require fire clay. Chared bread has lower nutrition but lasts longer than perfectly baked one.
I know where several goats are - at the Hill Project (tm)
Where is that, and what kind of goat is it?
I neglected to get close enough for them to kill me and thus I did not identify the goats.
Also the Hill Project (tm) is near spawn, up by the pretty arch (assuming it still exists xD)
Goats won't kill you, unless you mean moose. Also does the "Hill project" consist of a wooden chest and a sign that says "work in progress"?
No, goats attack. Or one that looked like a goat attacked anyway.
Also, it's mostly a framework - no chests or signs.
You probably saw another animal then, because goats only run away from you, even if you attack them first.
I see, so it's a different hill and a different arch then. Unless someone raided my chest.
these are goats in the files right? hunted a bunch of these earlier and they certainly did attack, hurt like hell 2, without armor lost like 7 hp
Oh maybe I'm just wrong then, or different goats have different behavior
they ran till i got close then they turn around and go for me, very fast too, scary as hell lol
That's definitely a goat in the pic
il double check my invintory just to be sure, did loot horns
I had a different type that only spawns in hot climate and they didn't attack
Valais goat
at least thats what horns say
so perhaps its only that type that attacks? diddnt know there were ddifferent types
The male goats can attack you if you get close
Females attack when hit. At least from my experience
my house is looking a tad flat :/ though its very much incomplete so maybe itll be better when im done with the roof. any tips?
wish there was a less time consuming way to get hay
im so paranoid in this game lol
rustling bushes swaying in the wind keep catching my eye and making me wonder if it be a wolf
in fairness they are baying nearby so im on edge
ah, i have learned
cooking with mushrooms that hurt you makes meals that hurt you
cozy little attic space
ppotentially.. Scythes. Just unsure if that was Vanilla or not XD I wanna say it is
yea ive seen scythes in tooltips somewhere. but im sure that must be when you get metals and im not quite there
now that my house is done enough i can start working on that though :D
i did discover strewn straw which is a cheaper filler block in place of expensive hay bales which helped al ot
theres so many blocks and the "building blocks" wiki page ive been looking at has such a limited selection
ahhh Copper thankfully is the first metal you get to, So you can do it pretty easy. But also Rammed Earth and Packed dirt are fantastic starting supplies ^^
yeah those have been pretty useful. i just have to scrounge copper rocks from the ground right?
yuppers, Or pan from gravel adn sand
it does in the game progression guide
very nice
When you find surface copper bits. Make sure you make a mark on your map of it cause that means there is copper ore beneath it for when you get a pick
im super impressed with how good the guides have been
of which you need 20 nuggets to make one pick ehad
oo ill make sure to do that
Also grab any clay you find
yea the progression quest said a pick and hammer are the most important ones first
Especially Fire clay
ive only found regular clay so far
Fire clay is needed later in the game, so if nothing else mark it
the best part is the devs have said they still need to improve
yea I love the guides, its so helpful
Oh, and fireclay is rare to find now. It's now only found near black coal deposits or above bauxite
yea
but you can make it now
mhm
god the creatures are so horrifyiung
i just get hit out of nowhere and reposition to find it, and see this thing crawling towards me
lol
Heh. Don't personally find them scary, buuut I can see how people get there, especially with the new variants
they are quite a surprise when you first see them
Here's a little gearbox design
if any windmill folk are around this is what I would try to gather resources when the server is up next
woah what
does this functionally work like the create mod from minecraft?
i didnt know this sorta gear stuff existed
these portals are looooud
can i smelt these copper tool parts i get from panning? like, arrow heads, spear heads
when the server is up someone else can take the mantle of millwright, i just built enough to get the grinder spinning. im gonna be focusing on tanning and getting the tailors built
ahahaha im getting so good at spear throws
im a real hoonter now
just forget that i somehow lost my lovely nice bronze spear by missing horrifically
pretty miffed about the bronze spear
do we have a list of what jobs people are focusing on, or whats really needed?
i assume we have a good blacksmith and lots of metal already, what age are we firmly in and what metals do we need the most right noww?
that would be super amazing for headless chickens like myself
i believe we're in mid bronze age so finding iron
so were we really well stocked on bronze then? also who was building the blacksmith, just wondering since if im going to be doing allot of mining, wouldnt mind also setting up or working on the smithy building as well, but dont wanna step on anyones toes, so if theres already someone really focusing on the smith i wont
guess i should also make my character a blackguard if doing allot of mining, as long as we have the food to supply that, or il just go malefactor
yup, 20 make 1 ingot or tool head
Can't smelt arrow heads or spearheads in vanilla
ohhh I thought they said nuggets XD
Can break down chains and scale form panning using a chisel
you can get a little bronze this way once you get an anvil
gets you 20 bronze nuggets
ugh really hating this 14x14 room size cap, been messing around with some designs, and if its 1 block longer then 14 the entire room goes invalid, how important is the room bonus?
For regular rooms it increases the ambient temperatures for body temperature calculations and increases the range at which campfires warm you up
for a workshop its not as important then?
i guess i can try and design doors into the larger rooms and leave them open
quite important...
Got reminded of that as well, yesterday, and now need to re-evaluate my floor plan >_>
Will be on for a few hours in 10ish hours
ya was a big shocker for me with my current build, was about to start decorating and noticed the room bonus was not active, then spent a good hour trying different things realising the original build will have to be redone, or major reworks inside ๐ฆ
Unfortunately working
not sure if theres any plans to add mods to the server, but if theres anything I would recommend for server side, it would be the Workbench Expansion mod (theres a standalone patch for it) that lets us copy chiseled works if we have the materials at workbench it adds, wwhich saves so much time
I don't think it's important for workshops, except for stuff like tanning, dye-making and anything food-related, because stuff might spoil faster if it's outside
For smithy it only matters to have a roof over things so they don't get rained on
We have a smithy, but it's just a basic dirt box, could definitely use some redesigning, unless someone already started last stream when I wasn't there
alright, if no one is doing a rework when server comes up, once i get my footing il start doing a redesign, probably wont be too crazy, still learning allot of the systems, but il do somthing similar to what i had on my singleplayer ^-^
i thought the dirtbox smithy was the intended asthetic
but if we want to change it by all means
i probably will leave the current one and do another build, but will have to see the layout of things once i get on, do we have any idea when server will be up?
this weekend? ๐คทโโ๏ธ no idea
just hope we can get that workbench expansion mod, if not this week maybe next week, being able to copy chisel designs would be a massive time saver
absolutely, we should make a nice building for the smithy ๐
If noone does it by the time the Walkwright Inn is done, I will get on that :D
Speaking of smithy, do we have a place to make orders? Given resources are no longer so scarce we struggle to survive, there's a medium to long list of things I could really use, but don't have the time or personal metal reserves on hand to make ๐
I can help with the smithy once I'm finished with my own build
Or if I get bored with working on it
still not sure what class i should play on the server, im probably going to be mining allot so blackguard would be great for that. but when not building or mining il probably be exploring and the malefactor has allot of uses for that >.<
play whatever you want, but in town we arent food scarce to my knowledge
i went for tailor even though its questionable for the class' utility
so the extra food consumption wont be a problem then? dont wanna be too much drain with winter gettin close
only if you go out exploring a bunch
cause that 30% malice to hunger is painful
but it is great for the mines
i would say maybe just avoid clockmaker or whatever its called. i dont think that class is worth it
i think the clockmaker is a much more endgame focused class, very niche
o.o didnt realise fireclay can spawn with coal
well tailor can repair gear right? arnt they the only one that can?
everyone can but tailor gets massive efficiency bonus' to it
oh wait im reading here, i can make winter clothing and other custom clothes
that might be worth it
sounds like it can be a really good midgame class, allot of ur stuff will probably be important as we get more cloth
trying to find resin in my single player game right now, ugh, i must be doing sommething wrong, been lookin for ages
they only spawn on pine trees, and usually in clusters
You need to find a large pine forest
if you can find a pine forest with the gravel ground thats where to hunt for it
provided you can fight all the bears and wolves there
hmm guess this biome not good then, giant open fieldd with tall pine trees but they few andd far between
It can also be covered by leaves
can the resin be anywhere on the tree, or is there an easy way to tell a tree has resin
yea, we seem to be good with food. For the time being, don't carry anything in your off-hand ๐
You can tell on any side by looking at the tooltip it will say leaky pine wood
if you have data viewer on, i think crtl + b, it will say its a pine log with resin or leaking or something like that
oooh okay so looking for a tree with the leaky pine, well definitly just been unlucky then, time to hutn new biomes
You can make like a 1000 different ornamented shields
I've seen leaky pines but they were pretty far out - I was hunting for lime/marble.
can pine trees i plant become leaky to collect resin?
theres a room size bonuis>???
not quite, no
but there is an insulation bonus for being indoors
buuut the game only recognises rooms up to 14x14x14
is the insulation bonus that impoortant?
yes
well, i guess it would be in winter
it keeps you warm in winter, yea
and it makes heat sources within rooms radiate further
thus also decreasing food consumption
heat sources decrease food consumption?
no, but being cold increases it tmk
While looking at the food consumption from heat I discovered there's a hefty malus if you're using the offhand slot too
Either way, this mechanic discourages making large warehouses where you'd be doing everything and encourages making seperate rooms or buildings
yea, hence this ^_^
unfortunately, the limit is quite restrictive still
I am probably going to have to subdivide my common room >_>
an open door also still keeps room bonus, that can be a way to make a room look larger but actually seperated by doors
the biggest doors we can make i think are 2x3? or 2x4?
When is it starting?
not sure, im probably going to lay ddown for a nap, hope il be up around time it comes online >.<
oh yeah it is community game day today
if someone wants to risk catching a ban they could just spam @
fastest way to get an answer
(dont do this)
dont spam or recommend spam please
2x3 with double tall doors
theyll usually see it if its just one @
Everytime you @ him, the stream gets delayed by one british minute
Hi! If you're new to Aavak, just know this one thing: his streams are unpredictable ๐
you mean like 15 average minutes ๐
I was about to ask what the difference is between a british minute or a german minute
around 1-18000 seconds i think, give me a minute ill go check....
:p
Can you not rush me, I'm checking how long they are, now I need to start all over again... 
Are we there yet?
British minutes are similar to nautical minutes
isn't that length of distance?
Depends on the angle of the moon
back, that was about the length of a single minute ๐
So, what grand designs does everyone here have for the community night?
enough booze to drown the dapperlings in it
Get armor
Inn go brr
distilled or brewed?
we got silver, lead-free brandy isn't out of reach
Im only gonna be there for fa few hours.
yes
if i can get a distillery going, that i would love
but for now i'll be working on the bees and making more berry wine ๐
maybe even plant an orchard if we find some trees ๐
Spring court fรฆ hours that is
peaches die in the winter
Demi planted a bunch of fruit trees near my place
We need to organize large scale hunts
nice
I think apple pear and cherry at least
cherry brandy hype ๐
Find deer to the south and north.
I've seen somebody mention a glacier or a permafrost mountain, an orangery for the peaches could be built at a very low cost
mhm
since im new to the game server, may need help finding sources of materials for the build, il need allot of clay and sand, hopefully we have allot of that near by, same with oak trees
we can also make glass, and I am not using ice for windows xD
we got a quite high amount of oak trees as far as my experience goes
glad to hear, do we also have any granite nearby?
i like to build with oak, granite, and mudbricks XD
I have been actively building with oak and planting more, yea
Olivine too, so we got colours to pick from
granite, I have not seen yet. We have claystone
will have to dig ddeep and see what other layers of stone we have then
I think we have peridot as the metamorphic rock, granite could be underneath
does anyone have allot of stone blocks that could be polished i could use? if not its fine il make plenty when i start mmining
and do we have the 2nd option for prospecter pick enabled or is that disabled?
we enabled it
sweet
you mean the close range node search, right?
yup
We got cave ins enabled so I have no idea about the quarring methods with that
ya with that, once i get at least a basic new smithy structure built, il probably work on filling out our bronze and iron stock
eh its fine, my single player i have all the cave in features enabled as well, got a pretty good methodd for quarring
Bismuth would be great to get, When I was on the expedition during the second stream There was a zinc vein still to mine out in one of the dead ends
my plan is to build
Bismuth bronze is the plan, hoping i can hunt dowwn goodd values of that
Bismuth bronze is sturdy but slow though
i also have the clien side mod installedd that can share prospecting data if others have it as well, not sure how well that works multiplayer
to share between clients you'd need it server side
it's nice to see heat maps at a glance though
hope i can find spots like this that i have on my single player world
was a godsend before automatic prospecting marks were a thing
this had enabledd me to skyrocket in bronze lol
Wait, that place is cheating
might as well mine bismuth bronze straight out of the ground
bronzeville usa
also had this next to spawn on my single player world as well, well about 500 blocks out, was tracking down the magnetite for the iron, been super lucky this world gen
but sucks for plants in the area ๐ญ
hope we find something like that, tin bronze is nice to have as faux gold for building
or, well, brass
wish brass had more of a use
I don't remember there bing a riveted brass block, was there one and I just missed it?
if they eventually do steam age tech in this game.. omg
brass is great for lighting
but brass lanterns
is brass lanterns better then copper?
nah
I know where a building merchant is - in exchange for gears they (can) sell lots of pretty things to build out of. And also fire clay c:
but it is gold
any lantern is equal, brass can make torch holders
noone minds if i build a house out in the water/lake when its up do they?
faux gold? my brother the towns made out of compacted dirt
It's brutalism, totally a style 
you gotta have some goal
i just need to start my berry bush hunt for my lil winery ๐ ๐ท
With Iron age we could make a beehive kiln and gain access to many kinds of pretty bricks and colourful jugs
AFAIK we're not going into iron age just yet, but noted ๐
do we need iron age for beehive kiln? i thought you could do it in bronze age
Finding just one hematite vein would propel us well into iron age
we probably not far off iron age tho, do we have a known place for fire clay, or at least coal
we've just been making fire clay
And I know where we can buy some c:
alas you need iron for the doors and 3 iron hatches some odd 20-30 ingots iirc
and iron veins are apparantly huge, never hit iron yet
oh yeah, i forgot the doors
ginormous even, can span 50 blocks in diamter
for single player you only ever need one iron deposit
but if we are gonna roll into the story locations in iron or steel plate, we'll need like 7
eh, deleting or adding a mountain takes its toll
ok outside of terraforming then
guess it really depends what ur doing on your single player world, back in my mincraft days i would have vaults decorated with lava gold and diamond, needed sooo much diamond >.<
alittle sad we cant move lava in vanilla vintage story
In wooden buckets?
well, we need metal buckets clearly
you just gotta move the lava really quickly before the bucket burns
sadly that would end with a bucket of hot stone
hell we have wooden tongs that can hold 1400 degree peices of metal with no issues at all
for unlimited duration lol
tongs have not nearly the same contact area as a bucket would
they would still ignight quickly at 1300c ๐
and we wouldd suffer allot more damage acciddently touching it ๐
but would love something like dwarf fortress lava furnaces tho :3
lava is not that hot in the grand scheme of things
true, hot enough for allot of the stuff we melt though, and this game is hardly realistic
your lack of opposition is noted >:) stilt house is a go!
Got you, your house will now be a firewatch you have been employed
please do not resist
if i do build the blacksmith, how many "stations" should i have in mind for it, like how many anvils andd such shouldd be considdered
not sure how many metal workers we have, think 2 is enough?
as Aavak said on the first stream "build for average not peak" 2 should be plenty I would think
maybe have like a "flexible" section that can be storage space but can also be refitted to be a third forge if the need arises
that was for server capacity no?
and its not like this will be the final blacksmith build, im sure we will want something bigger when we get to steel and also when we start doing allot more mechanical power
ya il have extra space as part of the build just in case ^^
yes, but it's a good mindset in most things except electrical power
is not like the ppl there will only do smithing ๐ they will want brakes and such
Not sure I agree in full with that ๐
I guess it depends on whether you need something to have 100% uptime
I would say 1 of every level of Anvil and 2 of the highest
so that would be 4 anvils
depends on if its goods or services ๐ a service can be over subscribed but if its good its a fine balancing act. ๐
one has a much more dependent relationship with supply and demand than the other
Anvils are useful for helve hamemrs anyway, so make more than you need
Smithy can get crowded sometimes, maybe 4 anvils is optimal
ya what il prob do then is have 2-3 anvils and room for more on main floor, but build a basement level for overflow in case
Make sure to leave plenty of space for smelting, and a spot for bloomeries
how complicated is it to move mmechanical power, can we do that underground?
wwas thinking of building a room with enough space for a helve hammer, have not touched mechanical stuff yet tho
there's transmission losses
do we want the helve hammers at the windmmill then
Windmill sails have to be high in the air, so it's better to not build the machines too deep underground
The loss is not huge, but remember that you will have to build lots of axles
Also it won't count as a room I think
we could build the smithy into the mountain and have the windmills at the top
less building for the windmills but still plenty high up
cause i figure the mill in town will become a quern house at some point
Heyo.
Just drying my hair after a shower then I'll spool up the stream and server :)
ew, a nerd
Hi hi!
Will probs just do a standard (long) stream today instead of splitting it in two, had a bit of a rough morning hence the late start.
Any plans to add mods to server eventually Aavak? or at least taking possible requests for them? just would love to see the workbench expansion mod (the patch of it) so we can easily copy chiseled work
a chisel copy mod would hit really hard
Enough time to finish food and walk the dog. ๐ also Make sure to look after your self Aavak.
if we could have one mod id want it to be that
To clarify, nothing serious, rough as in I woke up with a headache, not rough as in something bad happened XD
https://mods.vintagestory.at/wepatch is the link if at all interested, its the patch of it to work with current version
This acts as a standalone release, if you use this disable/remove the original.
I patched this for VS v1.20.*
This patch will be deprecated and removed as soon a new release of an official update has been made or
upon request by the original author.
Use it at your own risk!If you're the original author and need to get in contact with me please ...
Just got a few dm's lol, sorry didn't mean to make anyone worry lol
As for mods, still running a vanilla experience right now, but it's not set in stone going to stay that way. But modding is a whole can of worms, my initial request for vanilla+ QoL mods has resulted in a list of several dozen "necessary" mods. And almost everyone has a different 'if only one mod, it should be this one' opinion XD
So for now, just thinking about modding is little more than cognitive debt to me, and I want at least another stream or two where the server's easy to manage haha.
understandable, well even if its just kept in mind if you eventually want to go down that road, just wwithout it it makes doing large scale chisel work not really viable, but no harm in holding off for now
Fairly sure that one's in the list somewhere actually.
tho i imagin we want our tool and metal production in a good place before then as well anyway, since such a tool does eat up chisel durability like no tomarrow lol
i'd argue that "survival" mod is necesarry. so neccesarry it comes with the game in fact ๐
^ i concur!
okies, all set, just rescuing the cat from the rain outside then we'll be ready to go :)
lets goooo
yippieee!
Darn, right as I'm set to head off to bed
mind if i join the fun or shall I wait till winter has passed?
join when ever ๐
winter is the most fun time of year in the game
where the server itself trys to kill you
well that does sound like allot of fun i'd miss if i'd join later
Server passowrd: n053cr3t5
Hello, sorry to interrupt! I was wondering if I would be able to join the server? I'm a perpetual lurker so I'm not really sure what the protocol is.
Is it more something for active and known members of the community?
I believe it's welcome to all community members ๐
Great, thanks! I guess I'll try joining! Any specific roles need to be filled? I'm best at hunting/exploring, but I've played a lot of singleplayer so I know how to do most anything.
AFAIK we just want more resource gatherers in general!
@rigid leaf
ahhh nooo
i thought i was taking screenshots but the screenshot button is f12 and i was pressing print screen
my great chronicles of the expedition were not lost, but never wrote...
such sadness
So many wolves in the basement xD
It's like a level 1 D&D quest, but for barbarians 
tailor progress
someone need to clean up there room ๐
Im moving this to here
Did the expedition bring back larch wood and seeds? I would like to use some in my build next time, if there will be any spare
had a lot of fun going on an expidition with you guys!
it did and they are planted
just seeds tho, we only had the inv space for seeds so soon we will have more
It was great
think next week i may strike out on my own to try and set up a new outpost, but was allot of fun yesterday
really sad our map doesnt have oceans or rivers tho
server done for the weekend?
Yeah the first time was special 24hr uptime, thatโs not going to be the case everytime haha
noted, wasnt sure if the server would still be up when i woke up. was certainly fun while i was around at least.
in my single player map, just got my first portal working, teleported me to a spot at bottom of ocean, slowly managed to build a little platform on surface and startedd exploring, truely is an ocean out here o.o
right now im just usin a raft, but hoping to set up a boat out here eventually
think my world gen is 80% land, so hope these oceanss are not tooo big where its not really possible to find larger peices of land out here tho
I'm excited to (hopefully) join this weekend! Fingers crossed my little solo world adventures help me stay alive longer than 5 minutes
been messing around in my single player world working on my new blacksmith building there, but trying to see how i may want to do the my own smithy for the server, thinking an interior somethin like this, at least for the most part all the materials are easy enough to come by, then turning my original forge area into more of a pickup/dropoff area
then probably plan for helve hammers in the basement powered by an eventual 2nd windmill on the nearby mountaintop, but thats mmore long term plans, then can take orders for players as long as i can keep supply of minerals up
*marked images as spoilers in case people wanna just see build once done on server, tho design may change allot then as i iterate allot, also design is still very simple as i learn the systems >.>
looks great, to start :D
If you keep that entire room within the 14x14 size limit, those forges are also going to keep the entire smithy nice and warm when they're running, I'd bet :D
dont think it would take much work to get the proper room bonus, probably just need to make sure theres a ddoor in the basement and careful chisel work for windowss
If my count is right, it should still be within that, given there is only the one row of bricks on the close side
and as long as the ceiling there is not chiseled, it should be good?
oh, the basement stairs... You can just put a door at the bottom of the stairs, pretty sure
ooor you do what I did and have a row of open trap doors
trap doors and doors count as full blocks for the room calculation, regardless of orientation or open status
Which is how my rooms still work even when the windows are open :D
(And also why I built that one wall panel of trap doors - room was exactly one tile too big xD)
ugh its 15 long counting the spot i made for the campfires, tho that can be adjusted
honestly, with no view behind you from that picture, I can't really say much to advise - but you can probably get away with a bunch of artistically arrayed trap doors - or a separation wall.
even something like "This is totally not a wall and just a notice board to place orders on" would work
ya some mminor tweaks may be able to get it, really wish the room system was alittle better
Yea... It's actually really good, the size limitations are just very restrictive.
14x14x14 sounds like a lot, but it's actually really not that much.
and of course, if u have 1 block indent in a wall that pushes it to 15 then also ruins the bonus ๐ฆ
those 3 campfiress at the back are what push it to 15 for thiss roomm
honestly wouldd have better luck making the room even longer, then building a seperater to split the room in half with open doors rather then trying to shrink it
Mhm... That would certainly work. Especially since you can have two sets of open trap doors facing each other to make two-block openings which still count as fully sealed. The grated trapdoors are great for making dividers with space to see through, too...
Or chiseled blocks can be used - as long as they are still mostly solid. Can't be missing more than 32 voxels in the sealing face
Though, a block is 16 voxels to an edge, so 32 really is not much
ya i been learning that the hard way trying to do custom windows
if we swap the voxels for say clear glass to make it look open, would that also work for preserving the solid block, or does it need to be the original materal
Tbh, custom windows may be better to just be full blocks, with chiselled frames...
Good question!
I am pretty sure that would work though, multi-material chiseled blocks are a thing after all
that would be something worth testing
il have to play around with that next time i can hop on the game, so much systems i really wanna learn
That may be worth experimenting with during the session as well, I think ^_^
If it works at all, of course. Seems like the kind of thing other people could watch and chat during :D
Huh, so crude doors did break in older versions... But just around the time I played last, there was a long stretch where that was removed, and they only recently re-added it.
I wonder why, it's really just annoying .-.
its why i used crude fence gates for my door in early days now >.<
Tbh the entire smithy does not need to have the room bonus - just have dedicated places for that - not every indoor area needs to be under the restriction
What could be done is have an insulated forging area and a casting/bulk storage area that could be larger but not necessarily insulated. Because of the latter process not being active we might just not need the extra warmth there.
Yeah, it's almost like people had large mostly-unheated castles with hearth rooms that actually warmed people :3
The people in villages would use the body heat of animals to warm their abodes too.
But the smithy does look good even early in the iterative process
What could be taken into account too is whether integration of helve hammers would be desired in the smithy or would a seperate building be used.
As routing axles through walls necessarily makes the room exposed to the outside
Pretty sure that means you can't have it insulated yeah..
-# not that every room has to be, darnit!
Again hammering out plates or blooms is either done very passively, with checking progress occasionally, or in close proximity to the forge, so that insulation might not be needed
I'm agreeing with you fyi..
Oh I know, just it seems i'm used to a particular conversational style where some information is repeated or elaborated on often unnecessarily.
i would love to have the helve hammers right in the main smith room but sadly they are so big, where im building this sstructure tho theres a really high peak right next to me, so i figure eventually i will build a windmill at the top then push that down to the smithy, even a basic 4 sail has enough torque to run a helve hammer but it is slow
figure i would have the helve hammer setup in the basement
i will just need to map out the resin spots so i can farm enough to build the mechanical parts, and put in a request for some sails with the people farming flax
I believe the first flax is earmarked for clothes, but I could be mistaken.
I got about 70 resin on my expedition last stream in preperation for making a gearbox
oh that would be really helpful if u can spare some of that, did u mark the trees u got it from? would love to do that route to collect more, will take allot to do a proper smithy windmill
and as for cloth armor, ya the helve hammer for smithy is a longer term project, we currently using the windmill already built for temporary helve hammer smithy andd thats plenty for now
I have a macro set up in game to mark resin so it's all marked. I dropped off the resin in Orign Cave when I logged off for the night
i mined about 5-6k iron nuggets last session, so once all this is set up i should be able to really start pumping out allot more iron gear, but that will also really take a dedicated large helve hammer setup to process it all
I sent some screenshots of my gearbox design a while ago together with the resin and fat needed for it too.
that a full triple gearbox setup? how many sails to power?
It's the manual gearbox alone
So 3 gears for the ratio one output merging gear
So it's just needed to connect the windmills shaft to one of the gears
if i can get you to build the gearbox setup for the smithy once its for it, that would be a huge help, sstill have very limited experence with the mechanical side
one set of sails is enough to power at about 30% wind speeds and no height bonus
ideally i would like a 3 helve hammmer ssetup for smithy eventually, hoping to design with that in mind
That's the smallest windmill possible
I couldn't find the exact power output of the crative rotor so the torque needed is non exact still
my first windmmill in my singleplayer is such a messs >.<
The first ones are always quirky
Good use of natural features
then it justss goes down to feed mmy helve hammer and grinder, with a transmission on both
quite messy lol
Oh so you got a gear decreae in there
Oh sweet scalability
was allot of testing as its my first windmill
You'll need to increase the arm length if the sails later, but then you'll be able to expand upwards
would love to go to a larger system eventually, but waiting on more resin in this map
but i wanted to do something similar for the community server, at least building the winmill into the nearby mountain and pipe it down
And with the top gear that'll be a direct gear
are there any good guides u know that u could recommend for this
I watched one good guide about a simple gearbox. I could find and DM you it.
if its not too much trouble, would appcreate that
oh and heres the flip size of the smithy in my single player, figure the one i was building in community will be abit longer now so i can seperate the front storage section from the back section with some door seperarators to try and get that room bonus, if i cant not a big deal tho
those windows also temp since i want to do my own custom >.<
at least something like this also leaves plenty of roomm for more anvils
oh how i wish we could put stuff down on half or lesser blocks, i know its probably a limtation of the engine or something, but would be so nice for shelves and such, being able to put things much closer together
When we get enough flax to start making gamboised armor, remember to let tailors make the superior version. It can even be dyed for a bit of customization, brown and blue being the easiest to do.
yea
I've made Fur outfits since winter is comming up so having warm outfits si good
Is it to late for a New player, to join. Not knowing what the Bronze age is like?
of course not
there's always space for another hoonter
theres always some manner of beasties besieging the dapperlings that need a good hoonter to sort em out
as well as for food gathering purposes
and just generally having more hands on deck
i think theres at least one person with each specialty role
there might be need for blackguards for mining now that we're this far
of course, you can do whatever you like
you're not restrained by the origin village at all if you don't want to be
Well, I like building functional Buildings, and building big. I was thinking of maybe making a Forester/Lumber Yard?
Just be aware we have the setting where lightning can cause fire - so you'll need to protect the area with a lightning rod
that would be a good addition. i think there is a place northernly that has a bit of a forestry going on but another wouldnt hurt at all
That is fair, I was just thinking of big fields and such. Not sure if this is usefull tho
especially if you can put your own creative flair on it
just have some firebreaks and it won't be devastating if something does catch c:
To be clear, I know this server is only online when Aavak is playing. Otherwise I would be the one who made the City wall and Guard towers.
:p
i didnt know that we had those
it was more just a feature of how the buildings are connected
you could organize a bigger bulkier wall
More cause the howling gives me anxiety ...
ah yeah
dont worry im an experienced hoonter, ive only been eaten by wolves thrice!
or more
but theyre not too bad to kite
So yea, My part would be eather a few big fields, that look good and produce enough stuff to have a harvest be enough for the town. Or a Forester and some sort of Logger to always have enough sticks and wood.
Last option is just a Mason to a Quarry?...
(would build it FAR off tho xD)
i dont think it would have to be far off, i can imagine you could make it look quite good with some decoration
thinking more of the quarry hole... it be big
We also have cave-ins to worry about, so you'll want plenty of supports ๐
To be fair, I dont plan on an Industrial Size Quarry, with big driveways for big machines... But still, yes.
well, if you make it big enough then that creates a need for more blackguards, gives more people an opportunity to contribute to the dell
So I would go for a Farmhouse first. Just am Scared that I would have nothing to do when winter Hits.
Thinking Winter always needs firewood?
not sure if saplings grow in winter
I am a Wiki-Kobold, so I will check and keep that in mind.
hmm doesnt say anything about seasons but it takes ages to grow a tree. So I would think, the bigger and earlyer the better.
(also fruit trees may be awsome)
sends the kobold to the mines โ๏ธ :3
Q.Q but me is booky Kobold! Me no Darkvision! Me need Sunlight!
ahh sounds like you should join us on a lore expedition!
just avoid floating islands, they are not to be disturbed
Yes, I saw what happened...
Just put in light-wells into your mine, you'll be fine ๐
sun shafts and lanterns make for good mining yes :3
hmmm if you're really far underground and have a cave in, does that affect the surface?
ah what a beautiful sight
I just discovered a life hack for VS by accident so I need to share:
If you're in the middle of forming clay and you right-click a nearby container, your mouse is free to continue forming clay without your perspective shifting as you work. It also means there's no 'dead zone' directly underneath you that makes it hard to pan left and right. For me, this was way easier than the normal way!
oh yeah you can also hold down alt to just show the mouse and do itthat way
also pressing f lets you change your placement mode to 2x2 or 3x3 or copy the last layer
i think i was halfway through forming my second vessel before i realised i could do that
that was after making like a bunch of pots and stuff
Is there a need for Water in any way? Not speaking of a pond or something but more thinking of a Reservour?
Tmk only for farming crops
any good information on how the terrain instability works? Cant find any good information on that...
just asking, cause some construction may be instable and I want to know how far I can push Construction in general. Also some Pictures show a % on stability when looking at block but I have no idea if its a Mod, Debug setting or a cheat.
maybe some experimentation is due
Probably... Tho I may need to find the Setting
Looking at a block and seeing instability should be vanilla - if you donโt see a % it should be stable.
I am guessing the setting is Cave-in enabled and Sand, Gravel and soil with Sideway instability?
Dont want to produce a Test environment without the propper settings. Otherwise Blueprints will not be Valid.
Sadly I have no clue what the exact setting is, sorry.
Ok, this was a quick Test.
its exacly as it says on the tin. Sand, Gravel and Soil
no idea about the cave ins tho
Afaict so long as youโre willing to have supports on the inside, the outside should look how you want and like just fine.
oh that is fine, in MC I build relativly detailed. So I can make Supports look good easy.
just dont want to make a good looking build, only to then have the roof literly fall on my head, at the first rain fall.
Bad News: The Kobold found the Chisel.
The Kobold will now Chisel the world.
Someone remember to feed The Kobold please
if you want to be a chisel artisan, I may get some decorations for the Inn ordered 
also, fyi, Kobold Player Models is a client side mod and does not need to be installed on the server 
well right now, I just tested a few things... But I could make ornaments if need be.
I think, one cant pick up chiseled stuff once done?
just tested in creativ right now
Creative just destroyed blocks
you can pick up chiseled block no worries
Interesting, I may be able to make something magical
If you're testing in creative use middle click to copy the block you have your mouse on
just one question, Since I come from many MC modpacks and so on, does that impact the game at all?
making a block with many different shapes and material?
You mean performancewise?
yes
Light and occlusion culling are affected so a massive amount of chiseled blocks does impact performance
And that adjecent blocks' faces are sometimes completely dark
So I shouldnt make a highly detailed Building just for the Heck of it, Got it.
And i guess the missing voxel data has to be handed out by the server so it could cause stuttering client side
I would think having a build made mostly of blocks chiseled the same way(see the gently arched ceilings of some previous builds) would make it better. I have no idea whether the game is optimised to just copy existing block data though. It's highly irregular shapes changing lighting calculations which would change lighting and shadow calculations which would be the most costly
Better not Risk it then. But like a neat ornament on a Bar-Counter or maybe fake shelfs for cloth for a Tailors shop should be fine
Also maybe a colorfull window for a Cathedral would work great.
Go for it. Remember you can have up to 4 different materials in your chiseled block
Welp, Plan A would be an Forester, so Carpentry would maybe be an produce I can do.
Plan B could be the Mason, same thing but with Stone Stuff. Need to see what to start on Sunday
if we do eventually get that workshop mod that lets us reproduce chisled blocks at it, il prob get into furniture making as well
Yea guessing an Orched would be the best idea. At least to Start.
Forester/Orchered would be good, most of our wood is pine so having somone interested in actually collecting tree seeds and processing the tree would be huge, then it can be done is a sustainable manner
maybe as Side-hussel a Bee area, If I come across bees when hunting for trees.
i do think we already have bees started, so if u wanted to expand on that you can probably place a skep there to get more bees to start another colony
Thinking more of a "might as well" thing, not focusing but trees take ages to grow, so in the meantime working on bee keeping sounds good.
yea, we have several bee areas started already, so getting bees won't be a problem ^_^
More honey is never wrong :P
Also, I just read up, I may, as the local German, take up Beer brewing... just cause
Oh,@hard meteor did the dm with the gearbox video reach you or was it filtered because it was a link as pretty much the first message?
"The local German", as if we didn't have several 
And yes, that did immediately start a brewing operation
hmm, May just go mead brewing then... we dont have Hops and Wheat... so no "Reinheitsgebot" for beer.
Tho apparently Sake is a thing?
No idea! xD
yes, it is we just need rice
but it grows only a good ways south
welp, guess who is going on a Trip then...
Also its weird to me, that there are no Potatos? Or are they called different?
no potatoes, seems the rust wasn't too kind to them as bell peppers and sunflowers exist strangely enough
even though the divergence point of history would be late medival ages i think
If I know anything about famin, 3 things will survive it: Roaches, Weeds and Potatos.
Anyway, planing out the layout of my Farmhouse. Orchered will go up where ever there is space. Need to watch the Streams to get a feel of plots.
I may also be able to produce a large amount of charcoal then. But thats for later.
takes notes Blackguard, mining, crops..... good good....
I'm half planning a communal storage space, with room for expansion. So instead of having to route through everywhere the stuff people make that is spare for use can be put somewhere easy to find.
Also will likely be putting in an area for raw materials so we can hold bulk for the processors to grab easily if they need it
seeing how big some "Storage" would be, that sounds great.
Not sure If it would be feasable to build, but the tree area will be long and wide. Not sure if a Celler type Storage could be build underneath tho. With all the Cave ins and such.
I'm more than happy to spend the time putting in supports etc, and to risk crushing myself if things go poorly ๐
I was thinking pillars to increase stability, beams, and also log "shelving" to increase the support strength. Also I'm not against doing multiple levels either above or below ground as needed to ensure we have space to expand into as required.
Liberal use of pots and crates etc too of course
hmm, never mind. The Soil always falls through, it seems.
Ok was me, being stupid, Soil is fine, but rocks fall?
Jeez this is realy weird calculated but I think i got cave ins and Landslides figured out?
We already have plans for community food cellars, bulk raw material storage should probably be done above ground (because much easier). Support beams will definitely be necessary, until we make the bricks for the walls.
Well, if I don't need to account for food then that's one less thing to worry about.
Bulk materials was certainly more the area I was aiming for, with an area for tools, clothes, various other bits that are just free for people to grab as they join or need spares
Mhm!
Several cellars, dug right under the mountain from the Inn to the Kitchen at Origin Cave - got a lot of mouths to feed, so we will need lots of storage :D
side note: Larger cellars are more efficient
Smaller cellars should only ever have one door and it needs to be closed whenever possible
The largest ones, like my pantry, are so efficient they don't care if both doors are open ๐
This is correct
So I will be going for large ones
Also if you do make a tree farm, remember that lightning can start fires, so place a lot of lightning rod and fire breaks
Once I get on and have some bearings I'm happy to help with any excavating needed for cellars.
Will be a nice side project when I need a break from warehouse building if I go ahead with it
oh, yea, that would be great - I am not looking forward to having to dig that all by myself ๐
Should also look into mortar for proper bricks, but cobblestone will work just fine if we need to.
how far does Fire spread? I get that it runs over grass and such, but is a 2 block gap enough or do I need more?
This is a massiv area as it is, if I need big firebreaks this will bloat the square meter to absurd degree
ooh, good question actually - do we want to use ashlar at all, or stick with cobblestone? Will have to test that...
Stone bricks look nice, but they are kinda large...
Mmm... Honestly, with the rock we have available, cobblestone just kinda looks... better. The randomness of the bigger bricks makes them look weird in large amounts.
Dry stone looks good, try that
I wouldnt mind having bricks and such as a basement/celler floor and wall. And I also plan, since i have that much space underneath, make large charcoal kilns.
You only need stone blocks and small stones for it
The smiths will be happy about that
I think 2 is enough for the ground, but trees can be wide and fire might spread through leaves and branches if they are planted close
sooo.... yes, but.
will need to stick out the land for it first tho. Just for the wood trees it would be way bigger then the town now is. If I then add a Fruit tree area. This is gone be a massiv thing, So I should have some form of Storage house...
It has these randomised spots a little too often for my liking, and you need a pickaxe to break them, where you do not for the other stone types ๐
other rock types may not have these issues, but we have claystone ๐
that said
why not both? bricks on the lower area and cobble to the ceiling?
this will look great for the places where we shore up the sides of a cliff, using drystone
and break it up with some logs maybe
I mean, if you are willing to go a couple thousand blocks, there are also chert, granite, peridotite and probably other rock types
also an idea, yea. No logs though.
We cannot use anything but stone for the cellars
I am thinking cobblestone walls and ceiling, with a different floor material
yea then just tile it... and make some form of Pillar?
Dirt and I think bricks also work
oh, they do, but I am not using dirt in my fancy cellars ๐
Bricks can work, need to look at those
Oh also there is now fanned cobblestone, check that too
buuut I feel it's more fitting for the deep under-mountain cellars to be stone
oh?
also have to look at the aged variants...
though I am not sure if we can make those?
So getting them in bulk would be a hassle
You can also use raw stone blocks, or their polished form
Aged variants are only found in ruins
What about multiple types for the walls?
For example, use the brick/block type on the right of your screenshot to make "pillars" within the walls themselves, with the spaces between essentially packed with cobble to break up the randomised patterns. All one wall but with built in texture and layering
yea, the floors there are the plished version
Yea, that is a thought. The bulk, I am thinking, should be cobblestone though
Ironically, the 'cobbled together' stone seems to have the most consistent texturing ๐
oooh, yea, there is fanned stone now...
thinking like this
with a clean floor and ceiling
Mmm, I don't like the polished stuff as pillars. But I am experimenting, gimme a moment :D
Ironically, Aged Polished Cobbled Rock might be the best for floors, hands down .-.
but I don't think we will get that in bulk
Sure, I dont have all the blocks memorized yet, and dont realy know what we have access to.
soo... The fanned cobblestone... is really nice, but feels like garden pathing
Definitely going to use it, just not for the cellars :D
Not that I can see
Bricks are actually a traditional cellar material, so they could look good
Large black clay brick :3
looks not so hard like clinker... but easy enough?
just needs a crap load of clay and lime . . .
glass
but what I use atm is trap doors
work like shutters, but seal
yeeeaaa.... Bricks just kinda look better? ๐
Mobs cant open or break doors, right? xD
Currently I think only 1 pattern of bricks can be made in survival, don't remember which. Also without beehive kiln we can only make 3 colors of bricks - red, fire clay and either black or gray, I don't remember
oh, and for just basic survival, you absolutely can just use fences
red would be the colour. I'll check.
There are trap doors, solid ones are insulating
grated ones also insulate
Do they? I thought they are like crude doors
crude doors do not, though
they do. I use some in the inn for that reason
the wall panelling is grated; still insulates
may be changed at some point? the full ones are rather new ๐