#Vintage Story - Community Game Server

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blissful cipher
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Just starting a thread here to keep the discussion about the community server I stream on Saturdays distinct from the other VS community servers being run by the dapperlings!

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The Server name is Dapper Delldritch, and the password will be updated each weekend.

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Password for the Saturday 23rd of March is: t4liar3s

gleaming jetty
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Somewhat curious what some of the mods that people were suggesting as Vanilla+ were

blissful cipher
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pass: c1r14th3n4

inner badger
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Origin CAve Community Tavern Screenshot Color Guide for building plan:

Blue: (Above Blue Zone) Serving Area for Food. (Inside Blue Zone) Indoor Eating Area
Red: Outdoor Seating Area.
Green: Clothing Storage (Will have new clothing for people to take, and place where people can leave damaged or broken clothing or armor to be repaired!)
Yellow: Kitchen. (Below the Red and Blue Zones will be a full on Cellar)

Yes the Yellow zone is right above the Smithy XD

Would love any ideas on making this space better and decorating it!

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I plan to make it out of Oak, Birch, Larch, and Maple. Would also love to get some good brick to look good with the Claystone around us

gleaming jetty
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If we have enough clear quartz we can make windows out of that.

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Or we could start making bloomeries for proper glass windows

hard meteor
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well ended up picking up the game, going to play singleplayer for abit to learn and hopefully can join next time the server is up

inner badger
hard meteor
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do we have a post somewhere with what the world rules are? do we know if cave in's are enabled for server?

south coral
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they are

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And dirt gravity, too, not just normal cave-ins. Very fun, but we appear to have been unlucky and gotten a very unstable surface with a lot of caves below, so careful near the hills ๐Ÿ˜…

south coral
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If that is something you'd be up for with your project

hard meteor
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been doing allot of reading and watching some videos, does look like we can ddeal with instability quite easily once we get support beams going, looks like a pretty basic support system right now, as long as the beam is within 1 block radius seems to apply 100% stability, going to be playing around allot with this kind of stuff as i learn the game so once servers back up i can start working on some nice caves :3

south coral
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yea, support beams are great (really need to start using those tbh)

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Well, whatever you end up doing, we can always use more of just about anything being done (especially if that is a steady supply of metals :D)

hard meteor
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really eager to see how the tunneling life is in game, at the very least il be able to supply enormous amounts of stone and such :3

south coral
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mhm. Would be especially interesting to get raw stone for bricks, even. Tunneling is somewhat dangerous though, do plan for extended stays on the surface to regain stability, rest and restock. ^_^

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Do note that branch mining is not a thing here, you will need to prospect for ore (and that is great :D). Also means big veins though, so once you find one, it's a big windfall

hard meteor
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its why im eager to learn all these systems, im glad branch mining is no longer a thing, but i still hope theres at least some use to building long underground tunnels, much science and experementation must be done

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not sure how long it will be before we get those poweredd minecarts andd rail tracks in game

south coral
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A while yet, I expect. But. Moose mounts. We have those, and they're great :D

hard meteor
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i want to learn about all the systems but at the same time i kinda wanna discover allot of the stuff on my own, theres so many systems in the game, loving the complexity so far

south coral
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It's so good. Well, you're welcome to try things out and find what you enjoy doing ^_^

inner badger
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so much goodnes hehe

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we will teach you all the tings Kalisa <3

lunar lion
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So, here's personal wishlist: Longbows and better arrows.
Next time, I will start on making my own little house, and a coop. Hopefully I can find some chickens nearby to lure, so I can start domesticating them. Personally I need them for feathers, but eggs and meat for our cooks will also be great. That said, I will need quite a bit of grain for them [though Tnoin said something about a byproduct of the berry processing that can also be used to feed them], and with winter looming over the horizon, the domestication will most likely have to wait for spring... which gives me enough time to find chickens anyway XD

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Location-wise, I am thinking just south of the berry farm. The road is going that way anyway, so if I build there we can also fork the road to south and west

hard meteor
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perhaps we could build a community barn then, enough space for all the main animals we want to raise for livestock, even if we dont fill it all at once

south coral
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We have a moose we will want to domesticate, too ๐Ÿ˜…

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Domestication will have to be a community-wide long-term project, really, though

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chickens seem to be fairly common in the plains, at least, so it seems feasible

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and yea, dried berry mush can be used as animal feed. Not sure if chickens will take it, but other animals definitely do

wicked locust
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Was thinking next time we play we need to organize large scale hunting parties to go on hunts to the north and south where deer spawn.

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To the south I found deer somewhere between 1000 and 1700

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And I think there is a planes area where at least a few deer spawn to the northish

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I'll be on only a few hours in the evening this Saturday unfortunately I work this weekend. ๐Ÿ˜ญ

blissful cipher
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Sorry things won't line up too well for you this coming Saturday Alice, but at least you won't miss more than a few hours :)

wicked locust
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Did you get the bees back last (timzone)

lunar lion
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alternatively we do the opposite if there's people that want to help. We build a barn, and once domesticated, then I grab a few ๐Ÿ˜„

blissful cipher
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Yup, 4 sekps, Rye did an amazing job gathering them, and Leafein and I found some cool things when escorting them back after the wolf attack..

lunar lion
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moar tin!

blissful cipher
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Yurp

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Found even more by the way, later, with Ruined.

lunar lion
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oooh, nice

blissful cipher
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Found /amazing/ copper, and other bronze making ores, and so, so, soooooo much salt.

lunar lion
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you also spotted emeralds, which I assume are mostly used for the traders?

blissful cipher
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We will /never/ run out.

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So, all that bush meat, can now comfortably be salted for winter rations.

lunar lion
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great

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gonna hunt more of everything next saturday ๐Ÿ˜„

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I am getting comfortable with the crude bow

blissful cipher
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Cause I imagine the hoonter in you was a lil sad at the idea of all that meat basically going to waste before it could be used cause bushmeat :/

lunar lion
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it sucks for hunting small game though

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It needs 2+ hits to kill a bunny

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good luck finding the darned thing after the first hit

blissful cipher
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Kinda true though.

lunar lion
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also nah, rot has many uses after all ๐Ÿ˜„

blissful cipher
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IRL, bow hunting small game is a PAIN, because in many cases you don't want to use the same arrow heads for small game, it'll destroy the meat, and much smaller, and the arrow will simply go straight through, and the animal will take off running because it doesn't realise it's dead yet XD

lunar lion
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fair XD

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but also IRL they would be bleeding out

blissful cipher
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A hare can leap over a metre in one bound. Bleeding out or no, it's GONE by the time its body realises it's out of blood.

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And tracking that through underbrush is a chore -_-

lunar lion
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in game, they eat my arrow and vanish into the aether

blissful cipher
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It's not that you can't do it, it's that it /sucks/ having to.

lunar lion
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mhmm

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hence my desire for longbow and copper arrows ๐Ÿ˜„

blissful cipher
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Yeah, totally makes sense.

lunar lion
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but not a priority at all

blissful cipher
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Got a motherload of copper, and there's so much more to find at that site still (ultra high)

lunar lion
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I can hunt most things with just crude bow/arrows, easy to make

blissful cipher
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so we should be good for plenty.

lunar lion
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longbow needs leather

blissful cipher
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Need to be much more careful about caveins now though.

lunar lion
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and fairly certain we NEED leather for winter clothing

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honestly pretty asap too

blissful cipher
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Yeah.

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We're behind on clothing prep honestly.

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Going to be rough.

lunar lion
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I know someone is making leather

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I have also found some Borax bits that I marked

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but we need way more barrels and prep if we want to clothe everyone

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ast least if I have to hunt during the winter, I absolutely need warm clothing

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since I will be far from any fire

blissful cipher
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Yeah, hoonters and miners will need priority on warm clothes over those who stick close to the town, farmers and cooks etc.

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Though even miners have methods to keep warm in the caves over hoonters, who need to be actively outside most of the time.

lunar lion
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mhmm

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but thankfully we are doing great with food in general

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and with the salt it's gonna be even better

inner badger
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so much fun

long comet
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Leather isn't needed for winter clothing, realistically the best clothing that being fur is made from pelts. Beside that there is reindeer herder clothing but that needs dyed cloth.

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seeing how many bears there are getting multiple coats for people shouldn't be out of reach

ornate palm
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Just a quick check, I was gathering wood for Rye's build but was also wondering if we've got charcoal set up? Cuz there's a lot of oak i passed up that could frankly put to use for fuel

long comet
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There were some people making charcoal previously

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No idea how much would be left of it by now

ornate palm
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Looks like i have an idea to work with next session then

inner badger
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It would be good to make more charcoal as that will always be useful

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having an abundance of firewood in general is amazingly helpful

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otherwise we are trying to stockpile food for the comming winter

ashen musk
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Does anyone know if the basic rawhide clothes bonuses stack? IIRC each piece adds +1C which doesn't seem like enough even if it does.
Otherwise for what's available, AFAIR I think the best clothier output for winer is indeed reindeer herder outfit ๐Ÿ˜„

wispy star
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anyone know how mushrooms grow and if i can farm them?

wispy star
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huh, my doormat hide rotted :/

ashen musk
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AFAIK mushrooms do regrow and to farm them you (currently) have to mark where they spawned as they will respawn in that location (except perhaps in winter)

wispy star
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ooo ok thank you thats great info

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oh dear the wolves have moved onto my lawn

long comet
# ashen musk Does anyone know if the basic rawhide clothes bonuses stack? IIRC each piece add...

The default temperature resistance is increased(decreased? as it is the lowest temperature at which you keep your body temperature high)by the sum of warmth bonuses from clothing. Rawhide clothing is made with hides, a better option for warmth is fur, made with pelts(hide that has been oiled) which adds +3 for the coat, +2 for the boots and +1.5 for the gloves. So in total if the rawhide shirt and pants would be used too the total additional cold resistance would be 11.5 degrees

south coral
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So, yes, they stack, but you need quite a lot of the bonus to stay warm in winter (which is the point) ^_^

long comet
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The main thing they provide is longer exposure times

south coral
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mhm. I don't remember if you can overheat, but I think you could..? So you do want to match your clothing to the temps

long comet
south coral
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Ah. Still a good reason to match clothing to temp

wicked locust
wispy star
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that sounds unpleasant lol

south coral
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The Adventure Hole Provides
(copious amounts of wolf and bear meat)

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We have a bit of forest floor near spawn, so wolves and bears spawn somewhat regularly ๐Ÿ˜…

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We should proooobably dig that up at some point

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or not, it is quite a boon tbh

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lots of fat and furs

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oh, nvm, the forest floor is just an indicator of the biome, it does not determine wolf spawns.

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A bit sad that wolves cannot be domesticated ๐Ÿ˜…
Ah, well, maybe doggos are a future thing ^_^

long comet
south coral
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possibly. Kinda funny that right now, you just.... buy a feral wolf xD

hard meteor
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it makes sense that wolves will be domesticable in future with how generations work

south coral
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I think the main reason why they're not yet is beause they'd need a whole new set of mechanics

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Pigs are useful just because they're pigs, no need to really change much about them - they're a source of red meat, fat and hides.

hard meteor
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how is the locust pet system, i would imagin they would do something similar for wolves if the locust can alreaddy protect the owner

south coral
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Wolves... are not. They would be using a scarce resource (meat) to raise, and the resources they drop are worse than what you put it - so you'd have to do the whole pet system. Probably differently than locusts, given you'd want dogs at home to protect your livestock and base from predators.

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Or they could be just like locusts, but much harder to get miaShrug

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In any case, they're not domesticateable yet, but that is prooobably just a matter of time.

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ooon a side note, neither are moose atm, so we will, alas, have to butcher the one at the inn when it grows up ๐Ÿ˜…

hard meteor
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i thought we could tame moose to ride, is that not a thing yet?

long comet
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taming elk is coming in the next major update most likely

hard meteor
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so we can feed moose from trough but they wont breed at this stage? ya that sounds like its nearly ready, hopefully not too long before that update :3

south coral
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Exactly, sounds like a 'maybe next update' thing ^_^

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Mmm, may even be worth keeping the moose then, actually

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just in case

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not like it will hurt ๐Ÿ˜…

hard meteor
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could be a mascot

south coral
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mhm

hexed bane
south coral
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oh, absolutely. The initial domestication is a community-wide project, just because of how long it takes. If whoever is doing that needs animal feed, btw, we are producing berry mush ^_^

inner badger
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lol

wispy star
south coral
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That would be great, yea

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guess we'll see ^_^

wispy star
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im sure itll be cool

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and im really interested in how they're gonna model the domestication process

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i might have more of a clue if i had tamed animals at all in vs

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im not so far yet

hoary kernel
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basically for domestication there is, I believe, a "hidden" value for an animal that represents its fear/agression level toward a person. Im not sure how the system flags it, but basically every generation that is born/hatched within a fence and eats from a trough that number is reduced and i believe it takes roughly 3 generations to fully breed out the fear/aggression.

south coral
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It's not a hidden value, it just runs off the generation tmk

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switching certain behaviours on and off with generation; at gen 10 they are fully domesticated and will be entirely passive towards players

hoary kernel
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no wonder the people i have talked to about trying to tame animals hate it. 10 generations would take forever with pigs and sheep

hexed bane
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You don't need 10 generations to benefit from farming animals, although milking early on can be really annoying

gleaming jetty
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I think the best thing to feed chickens with would be flax grain as its the least filling for us humans but the chickens don't care

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Probably want the chicken coop a decent distance away from where people will walk past too, they're very easily scared off of their henboxes when wild

long comet
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My plans for the next community game night are to go north in search of resin and larch and construct an at least 3 speed gearbox for our power train

south coral
hexed bane
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You just need to be careful, stand above the pen, don't go in

south coral
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It does, because them getting spooked also means they don't eat, so it'll take longer to breed more

long comet
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Roosters also stop fighting each other

south coral
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Has quite the impact on where you can put your animal pens - anywhere, or on the outskirts of town with low traffic

long comet
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So I guess it just makes your life easier

hexed bane
south coral
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As a start, yes. Later, it will be more beneficial to have it in or near town, to protect the animals better and have an eye on their state

hexed bane
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The spot to the sothwest of the inn with the little hut doesn't get much traffic I think

south coral
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miaShrug
Gen 3 is the start, Gen 10 will come in time. Especially for chickens, the rooster thing is the really big change though.

hexed bane
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And I didn't know the thing about the roosters, I thought they always will fight, interesting

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Also goats are easier to milk than sheep, they don't aggro on you when you fail and you can try again after a couple of seconds. Unless, again, they changed it since I last tried.

south coral
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Mhm, but sheep have wool. Ideally, we want all of them, of course - may actually be worth making a proper effort to catch all the animals we can find for a while. IIRC, sheep, boar and chickens spawn on the plains we live on, not sure about goats

hexed bane
# south coral Mhm, but sheep have wool. Ideally, we want all of them, of course - may actually...

There is no wool in the game currently, you might be thinking of a mod. Sheep are kind of annoying to deal with, the rams hit really hard without provoking them, and they even reach through fences. Pig are a medium difficulty, they are only aggressive if they have piglets or get attacked. Goats are the easiest imo, as they just run away from you, so you can walk inside the pen safely. Only issue is finding them and herding into the pen.

south coral
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Never got that far, kind of just assumed, given that there is wool clothing and that we have shears - but it seems that is currently trader-only. Still, sheep are what we have, so until we find goats, it's going to be sheep ^_^

hexed bane
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Chickens I would put slightly above of goats in terms of difficulty, because of the whole distance thing, but at least they won't try to murder you

south coral
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Plus, variety is nice, so miaShrug

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Domesticate all the things >:D

hexed bane
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Yeah collect them all ๐Ÿ˜„

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Also last time I played I think we only had a ewe, do we have a ram now?

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Also did you know there are like 10 different breeds of goats in the game, but only 1 sheep?

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And they drop horns when killed (if they have them), unlike sheep

long comet
hexed bane
dawn moss
hexed bane
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Basically what I'm trying to say, goats are cool and we should capture some next time ๐Ÿ˜„

south coral
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The horns are only useful for decoration and bone meal - still neat. ^_^

long comet
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Though shifting the entire gearbox a gear higher or lower is an easy thing too. You just need to change to which large gear the windmill connects to

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So with the low gear we could use the helve hammer at low wind speeds

south coral
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tbh, whatever wind power we have should probably prioritise a quern anyway ๐Ÿ˜…

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We can smith metal by hand, but grinding flour kinda needs bulk processing with so many people

long comet
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As the helve hammer can add voxels to iron blooms

south coral
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oh, can it? Curious

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and yea, definitely multiple mills. Buuut we don't really have the resources for one, let alone multiple

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it's on the plans ๐Ÿ˜…

long comet
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That will come in time, and being able to however slowly make plates, or maybe oparate multiple querns grinding different things would be nice

south coral
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mhm.

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Guess you are the town miller, then? :D

long comet
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I like the design aspect of mechanical systems. It helps I study analogous systems with electrical systems IRL.

south coral
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It's one of the main reasons why I like the Create mod so much ๐Ÿ˜…
Spinny things that go rotate and make things go clank is really nice miaPls

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Mechanical power is nice ^_^

long comet
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On the offical vintage story public server i made a windmill capale of running a helve hammer at second high gear (about 36 times the speed). It goes fast enough for the clang sounds to clip

south coral
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Alas, we don't yet have conveyor belts >:D

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Not that VS is the kind of game for that tbh ๐Ÿ˜…

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It would prooobably significantly detract from the experience

long comet
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The archimedes screw and chutes serve a similar purpose

hexed bane
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Shouldn't we build a pulverizer first, since it's the only task that can't be done manually at all?

south coral
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Survival first, then progression ๐Ÿ˜…
We're not even in winter yet, going to need to stockpile plenty for that - we have a lot of mouths to feed

hexed bane
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But querns can be manually operated, and it's faster than automatic

south coral
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It also costs food to do so, which wind doesn't, and attention which we want to spend on other things miaShrug

hexed bane
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Does it actually drain food faster?

south coral
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Well, that is on the windmill peeps to decide, in the end; Just making my thoughts known

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tmk, yes, but that may be outdated. Let me check in a bit

hexed bane
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I mean I'll probably make a manual quern for myself and help making bread/pies when I can

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Also we have salt now, so all that bushmeat can be preserved

south coral
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Wiki at least doesn't say anything about it, so yea, that may be outdated information. Still, that is incredibly dull work requiring one's full attention - people will want to do just about anything else, and we are really not at the stage yet where we need refractory bricks ๐Ÿ˜…

hexed bane
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It's not duller than panning, or quarrying, especially if you take breaks to bake it. And I think the bricks are also used for the hive kiln for making colored ceramics, which people might want for their builds

south coral
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And yea, right, we have salt now... Not sure if bush meat is really worth preserving, but it's still better than starving, so a barrel or two is probably not wrong

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Anyway, no need to rush things ^_^
The mill peeps will know what they want to focus on, I'll just make sure I have warm rooms for people to sleep in :D

hexed bane
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I think I saw one of them chatting on this discord, but forgot their name

hard meteor
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iirc from stream, Leafein has a ton of bushmeat from hunting, so having salt will go a long way for that, or anyone else that goes crazy hunting and killing everything, food may be tight so having that secured is also nice

south coral
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Yea, not just leafy, the rest of the Inn crew does too

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Reason why I think Bushmeat is not that valuable is that it takes a lot of firewood to cook and you can't use it for meals

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but still, better than nothing, yea

long comet
south coral
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wait, salting it removes the need to cook?

long comet
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yes you salt raw and result is edible

hard meteor
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in my single player im just starting to stock up allot on crockpots sealed with fat, not sure how much food a person needsd for winter since never experenced it in game yet, also how bad is heating?

south coral
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I stand corrected, then, did not know that. Definitely then, I'll make sure to keep some barrels ready

long comet
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salted redmeat can still be turned into stew

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at no loss

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pickling looses nutrients

hexed bane
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Is it better to make bread or pies? Specifically for feeding this server I mean

south coral
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ooh, good question

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I will be making pies eventually, but bread means no other ingredient needed

south coral
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The Adventure Hole will make lots of wolf jerky then, I suspect

south coral
hexed bane
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I think bread also is more efficient in nutrition from grains, and it might last longer?

south coral
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yea, I remember pies being rather quick to spoil

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not sure about nutrition; but, well, pies will give not just grains

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Pies also have multiple portions, rather than one

hard meteor
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im surprisedd how well crock pot stuff lasts, looking at like 2+ years for meals in my cellar in crockpots

hexed bane
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Yes but I mean in terms of survival, not optimal nutrition

south coral
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so

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from the looks of it, they last the same amount of time

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but pies have more saturation in a single piece

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they also cost four dough though, so bread is better on the grain saturation

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(with the downside of not putting anything into it, so you get only grains

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Long story short; make both. Prioritise pies for varied diets and bread when you need to be efficient about your grains

hard meteor
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is cave farming turned on for the community server or no?

south coral
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Also, could I bother someone to grind me up a bit of flint next game night? ๐Ÿ˜…
Going to need to make fire clay for making ovens, and I don't have a quern in the inn ๐Ÿ˜…

hexed bane
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If I'm online next stream, I can help

long comet
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The main benefits of pies is that you have a mix of nutrition types and that when you eat a pie quarter you only eat as much as you need and the rest of the serving stays in your inventory

south coral
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Exactly, that. Raw nutrition-wise, it is worse than bread, though. I think you may get more of whatever other material you put in there instead? And they just look really nice :D

long comet
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would have to for science it though

south coral
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indeed. So should bread, I think? The numbers are not that different either way ^_^
Bread is 150 nutrition per bread, which is one dough each. Pies are 480 grain and 480 other, presumably split over four portions, for four dough - so you loose about 120 grain nutrition for also having fruit/meat

long comet
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Ah, I know bread doesn't benefit from the satiety drop stopping the pies and meals benefit from. Which makes pies probably better if you have full nutrition bars already

south coral
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oooh? Then yea, definitely pies are superior

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not sure why bread would not stop that..? It is processed

long comet
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It makes bread better for raising grain nutrition

south coral
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I guess the idea is to have bread with stew?

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a loaf of bread with a bowl of meat and berry stew could raise everything but dairy all at once

hard meteor
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what are the advantages of making sure we get full nutrition, is it just health or does it also have other effects?

south coral
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looks like it's just the health bonus - but that bonus is quite significant

long comet
south coral
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pretty sure it's 0.25 per mark

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the full bar gives 2.5 HP

hard meteor
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so just hp then? useful but i guess i was hoping for more uses as well, so if we not doing combat or anything that really is hitting our hp, nutrtion doesnt really matter?

south coral
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Never know when you'll run into drifters

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but I assume it will get more uses eventually?

hard meteor
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hope so, i had figured it would make our food bar last longer or somethin

south coral
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Yea. Still, no reason not to diversify

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since a lot of those nutrition sources need to be used together anyway

hard meteor
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true, if its no extra effort to make sure your diversifying, woulddnt go out of my way for it tho, does it help perhaps in cooking, getting more nutrtion if a food covers several values?

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also loving oil lamps so far, shame they dont look great on walls, but lovin makin little light posts out of em :3

south coral
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a lot of foods need multiple nutrition sources to be made in the first place, and crop rotation for farming kind of demands you do both veggies and grains

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fruits mostly grow automatically, so no reason not to include them, and you will be farming meat for fat and hides anyway

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it leads to diversifying quite naturally

hard meteor
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right now im surviving mostly on meat stew with adding berries to it, guess if it works for me no reason not to stock up then, i was going to try and rush into other foods to make sure i was covering my other nutritional needs but can now be something to work to on the side

south coral
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Mhm. No need to rush things, it does just kinda happen in the course of things ^_^

hard meteor
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well this room seems to be working great for temporal storms so far, we have these turned on in community server as well right? just wonddering what other things people do for them

south coral
#

I just hide in my pantry ๐Ÿ˜…

hard meteor
#

tryin to lure them in so i can snag some stragglers after the storm >.<

south coral
#

not technically safe, but I've only ever had an incident with that strategy once, and even then that was with many players and a very heavy storm

hard meteor
#

my first storm, i thought it was basedd on light, andd hadd one spawn right ontop of me as i was workin my clay, that was a horrifying experence

#

but getting those temporal cogs seems really worth it, hope other mobs drop them as well

#

it does say surface dwellers can drdop em but the loot rate must be horribly low, killedd like 50 and never got anything good, 2nd temporal guy i killed i got one

hexed bane
ashen musk
#

I know where several goats are - at the Hill Project (tm)

hexed bane
ashen musk
#

I neglected to get close enough for them to kill me and thus I did not identify the goats.
Also the Hill Project (tm) is near spawn, up by the pretty arch (assuming it still exists xD)

hexed bane
#

Goats won't kill you, unless you mean moose. Also does the "Hill project" consist of a wooden chest and a sign that says "work in progress"?

ashen musk
#

No, goats attack. Or one that looked like a goat attacked anyway.
Also, it's mostly a framework - no chests or signs.

hexed bane
#

You probably saw another animal then, because goats only run away from you, even if you attack them first.
I see, so it's a different hill and a different arch then. Unless someone raided my chest.

hard meteor
#

these are goats in the files right? hunted a bunch of these earlier and they certainly did attack, hurt like hell 2, without armor lost like 7 hp

hexed bane
hard meteor
#

they ran till i got close then they turn around and go for me, very fast too, scary as hell lol

hexed bane
#

That's definitely a goat in the pic

hard meteor
#

il double check my invintory just to be sure, did loot horns

hexed bane
#

I had a different type that only spawns in hot climate and they didn't attack

hard meteor
#

Valais goat

#

at least thats what horns say

#

so perhaps its only that type that attacks? diddnt know there were ddifferent types

long comet
#

Females attack when hit. At least from my experience

wispy star
#

my house is looking a tad flat :/ though its very much incomplete so maybe itll be better when im done with the roof. any tips?

wispy star
#

wish there was a less time consuming way to get hay

wispy star
#

im so paranoid in this game lol

#

rustling bushes swaying in the wind keep catching my eye and making me wonder if it be a wolf

#

in fairness they are baying nearby so im on edge

#

ah, i have learned

#

cooking with mushrooms that hurt you makes meals that hurt you

#

cozy little attic space

inner badger
wispy star
#

yea ive seen scythes in tooltips somewhere. but im sure that must be when you get metals and im not quite there

#

now that my house is done enough i can start working on that though :D

#

i did discover strewn straw which is a cheaper filler block in place of expensive hay bales which helped al ot

#

theres so many blocks and the "building blocks" wiki page ive been looking at has such a limited selection

inner badger
#

ahhh Copper thankfully is the first metal you get to, So you can do it pretty easy. But also Rammed Earth and Packed dirt are fantastic starting supplies ^^

wispy star
#

yeah those have been pretty useful. i just have to scrounge copper rocks from the ground right?

inner badger
#

yuppers, Or pan from gravel adn sand

wispy star
#

ooo right

#

i wonder if the in game guide mentioned panning

long comet
wispy star
#

very nice

inner badger
#

When you find surface copper bits. Make sure you make a mark on your map of it cause that means there is copper ore beneath it for when you get a pick

wispy star
#

im super impressed with how good the guides have been

inner badger
#

of which you need 20 nuggets to make one pick ehad

wispy star
#

oo ill make sure to do that

inner badger
#

Also grab any clay you find

wispy star
#

yea the progression quest said a pick and hammer are the most important ones first

inner badger
#

Especially Fire clay

wispy star
#

ive only found regular clay so far

inner badger
#

Fire clay is needed later in the game, so if nothing else mark it

long comet
inner badger
#

yea I love the guides, its so helpful

long comet
#

Oh, and fireclay is rare to find now. It's now only found near black coal deposits or above bauxite

inner badger
#

yea

long comet
#

but you can make it now

inner badger
#

mhm

wispy star
#

god the creatures are so horrifyiung

#

i just get hit out of nowhere and reposition to find it, and see this thing crawling towards me

inner badger
#

lol

south coral
#

Heh. Don't personally find them scary, buuut I can see how people get there, especially with the new variants

#

they are quite a surprise when you first see them

long comet
#

if any windmill folk are around this is what I would try to gather resources when the server is up next

wispy star
#

woah what

#

does this functionally work like the create mod from minecraft?

#

i didnt know this sorta gear stuff existed

wispy star
#

these portals are looooud

#

can i smelt these copper tool parts i get from panning? like, arrow heads, spear heads

dawn moss
#

when the server is up someone else can take the mantle of millwright, i just built enough to get the grinder spinning. im gonna be focusing on tanning and getting the tailors built

wispy star
#

ahahaha im getting so good at spear throws

#

im a real hoonter now

#

just forget that i somehow lost my lovely nice bronze spear by missing horrifically

#

pretty miffed about the bronze spear

hard meteor
#

do we have a list of what jobs people are focusing on, or whats really needed?

#

i assume we have a good blacksmith and lots of metal already, what age are we firmly in and what metals do we need the most right noww?

wispy star
#

that would be super amazing for headless chickens like myself

dawn moss
#

i believe we're in mid bronze age so finding iron

hard meteor
#

so were we really well stocked on bronze then? also who was building the blacksmith, just wondering since if im going to be doing allot of mining, wouldnt mind also setting up or working on the smithy building as well, but dont wanna step on anyones toes, so if theres already someone really focusing on the smith i wont

#

guess i should also make my character a blackguard if doing allot of mining, as long as we have the food to supply that, or il just go malefactor

inner badger
long comet
inner badger
#

ohhh I thought they said nuggets XD

long comet
#

Can break down chains and scale form panning using a chisel

#

you can get a little bronze this way once you get an anvil

#

gets you 20 bronze nuggets

hard meteor
#

ugh really hating this 14x14 room size cap, been messing around with some designs, and if its 1 block longer then 14 the entire room goes invalid, how important is the room bonus?

long comet
hard meteor
#

for a workshop its not as important then?

#

i guess i can try and design doors into the larger rooms and leave them open

south coral
#

quite important...
Got reminded of that as well, yesterday, and now need to re-evaluate my floor plan >_>

wicked locust
#

Will be on for a few hours in 10ish hours

hard meteor
#

ya was a big shocker for me with my current build, was about to start decorating and noticed the room bonus was not active, then spent a good hour trying different things realising the original build will have to be redone, or major reworks inside ๐Ÿ˜ฆ

wicked locust
#

Unfortunately working

hard meteor
#

not sure if theres any plans to add mods to the server, but if theres anything I would recommend for server side, it would be the Workbench Expansion mod (theres a standalone patch for it) that lets us copy chiseled works if we have the materials at workbench it adds, wwhich saves so much time

hexed bane
#

I don't think it's important for workshops, except for stuff like tanning, dye-making and anything food-related, because stuff might spoil faster if it's outside

#

For smithy it only matters to have a roof over things so they don't get rained on

#

We have a smithy, but it's just a basic dirt box, could definitely use some redesigning, unless someone already started last stream when I wasn't there

hard meteor
#

alright, if no one is doing a rework when server comes up, once i get my footing il start doing a redesign, probably wont be too crazy, still learning allot of the systems, but il do somthing similar to what i had on my singleplayer ^-^

dawn moss
#

i thought the dirtbox smithy was the intended asthetic

#

but if we want to change it by all means

hard meteor
#

i probably will leave the current one and do another build, but will have to see the layout of things once i get on, do we have any idea when server will be up?

dawn moss
#

this weekend? ๐Ÿคทโ€โ™‚๏ธ no idea

hard meteor
#

just hope we can get that workbench expansion mod, if not this week maybe next week, being able to copy chisel designs would be a massive time saver

south coral
#

absolutely, we should make a nice building for the smithy ๐Ÿ˜…
If noone does it by the time the Walkwright Inn is done, I will get on that :D

#

Speaking of smithy, do we have a place to make orders? Given resources are no longer so scarce we struggle to survive, there's a medium to long list of things I could really use, but don't have the time or personal metal reserves on hand to make ๐Ÿ˜…

hexed bane
#

I can help with the smithy once I'm finished with my own build

#

Or if I get bored with working on it

hard meteor
#

still not sure what class i should play on the server, im probably going to be mining allot so blackguard would be great for that. but when not building or mining il probably be exploring and the malefactor has allot of uses for that >.<

dawn moss
#

play whatever you want, but in town we arent food scarce to my knowledge

#

i went for tailor even though its questionable for the class' utility

hard meteor
#

so the extra food consumption wont be a problem then? dont wanna be too much drain with winter gettin close

dawn moss
#

only if you go out exploring a bunch

#

cause that 30% malice to hunger is painful

#

but it is great for the mines

#

i would say maybe just avoid clockmaker or whatever its called. i dont think that class is worth it

hard meteor
#

i think the clockmaker is a much more endgame focused class, very niche

#

o.o didnt realise fireclay can spawn with coal

dawn moss
#

im looking at classes and im questioning why i went tailor over malefactor

#

ah well

hard meteor
#

well tailor can repair gear right? arnt they the only one that can?

dawn moss
#

everyone can but tailor gets massive efficiency bonus' to it

#

oh wait im reading here, i can make winter clothing and other custom clothes

#

that might be worth it

hard meteor
#

sounds like it can be a really good midgame class, allot of ur stuff will probably be important as we get more cloth

#

trying to find resin in my single player game right now, ugh, i must be doing sommething wrong, been lookin for ages

dawn moss
#

they only spawn on pine trees, and usually in clusters

long comet
dawn moss
#

if you can find a pine forest with the gravel ground thats where to hunt for it

#

provided you can fight all the bears and wolves there

hard meteor
#

hmm guess this biome not good then, giant open fieldd with tall pine trees but they few andd far between

long comet
#

It can also be covered by leaves

hard meteor
#

can the resin be anywhere on the tree, or is there an easy way to tell a tree has resin

dawn moss
#

itll be a yellow nub on the side of a block

#

but otherwise no

south coral
long comet
dawn moss
#

if you have data viewer on, i think crtl + b, it will say its a pine log with resin or leaking or something like that

hard meteor
#

oooh okay so looking for a tree with the leaky pine, well definitly just been unlucky then, time to hutn new biomes

hexed bane
ashen musk
#

I've seen leaky pines but they were pretty far out - I was hunting for lime/marble.

hard meteor
#

can pine trees i plant become leaky to collect resin?

dawn moss
#

not in vanilla

#

in vanilla you cant grow leaky pine or 4x4 trees for that matter

wispy star
#

theres a room size bonuis>???

south coral
#

not quite, no

#

but there is an insulation bonus for being indoors

#

buuut the game only recognises rooms up to 14x14x14

wispy star
#

is the insulation bonus that impoortant?

south coral
#

yes

wispy star
#

well, i guess it would be in winter

south coral
#

it keeps you warm in winter, yea

#

and it makes heat sources within rooms radiate further

#

thus also decreasing food consumption

wispy star
#

heat sources decrease food consumption?

south coral
#

no, but being cold increases it tmk

long comet
#

Either way, this mechanic discourages making large warehouses where you'd be doing everything and encourages making seperate rooms or buildings

south coral
#

unfortunately, the limit is quite restrictive still

#

I am probably going to have to subdivide my common room >_>

hard meteor
#

an open door also still keeps room bonus, that can be a way to make a room look larger but actually seperated by doors

#

the biggest doors we can make i think are 2x3? or 2x4?

wicked locust
#

When is it starting?

hard meteor
#

not sure, im probably going to lay ddown for a nap, hope il be up around time it comes online >.<

wispy star
#

oh yeah it is community game day today

dawn moss
#

if someone wants to risk catching a ban they could just spam @

#

fastest way to get an answer

#

(dont do this)

wispy star
#

dont spam or recommend spam please

long comet
wispy star
#

theyll usually see it if its just one @

lunar lion
#

Everytime you @ him, the stream gets delayed by one british minute

ashen musk
#

Hi! If you're new to Aavak, just know this one thing: his streams are unpredictable ๐Ÿ˜„

vocal holly
long comet
#

I was about to ask what the difference is between a british minute or a german minute

vocal holly
wispy star
#

:p

lunar lion
#

You think british minutes are static?

#

foolish

vocal holly
hexed bane
#

Are we there yet?

wicked locust
long comet
wicked locust
vocal holly
#

back, that was about the length of a single minute ๐Ÿ˜‚

long comet
#

So, what grand designs does everyone here have for the community night?

knotty helm
#

enough booze to drown the dapperlings in it

wicked locust
#

Get armor

south coral
#

Inn go brr

long comet
#

we got silver, lead-free brandy isn't out of reach

wicked locust
#

Im only gonna be there for fa few hours.

knotty helm
#

if i can get a distillery going, that i would love

#

but for now i'll be working on the bees and making more berry wine ๐Ÿ˜„

#

maybe even plant an orchard if we find some trees ๐Ÿ™‚

south coral
#

we have two saplings, actually

#

though we need a greenhouse

wicked locust
#

Spring court fรฆ hours that is

south coral
#

peaches die in the winter

long comet
#

I've seen a pear orchard planted

#

we'll see how many survive

fringe atlas
#

Demi planted a bunch of fruit trees near my place

wicked locust
#

We need to organize large scale hunts

knotty helm
#

nice

fringe atlas
#

I think apple pear and cherry at least

knotty helm
#

cherry brandy hype ๐Ÿ™‚

wicked locust
#

Find deer to the south and north.

long comet
south coral
#

mhm

hard meteor
#

since im new to the game server, may need help finding sources of materials for the build, il need allot of clay and sand, hopefully we have allot of that near by, same with oak trees

south coral
#

we can also make glass, and I am not using ice for windows xD

long comet
hard meteor
#

glad to hear, do we also have any granite nearby?

#

i like to build with oak, granite, and mudbricks XD

south coral
#

I have been actively building with oak and planting more, yea

long comet
south coral
#

granite, I have not seen yet. We have claystone

hard meteor
#

will have to dig ddeep and see what other layers of stone we have then

long comet
#

I think we have peridot as the metamorphic rock, granite could be underneath

hard meteor
#

does anyone have allot of stone blocks that could be polished i could use? if not its fine il make plenty when i start mmining

#

and do we have the 2nd option for prospecter pick enabled or is that disabled?

south coral
#

we enabled it

hard meteor
#

sweet

south coral
#

you mean the close range node search, right?

hard meteor
#

yup

long comet
hard meteor
#

ya with that, once i get at least a basic new smithy structure built, il probably work on filling out our bronze and iron stock

#

eh its fine, my single player i have all the cave in features enabled as well, got a pretty good methodd for quarring

long comet
dawn moss
#

my plan is to build

hard meteor
#

Bismuth bronze is the plan, hoping i can hunt dowwn goodd values of that

long comet
#

Bismuth bronze is sturdy but slow though

hard meteor
#

i also have the clien side mod installedd that can share prospecting data if others have it as well, not sure how well that works multiplayer

long comet
#

it's nice to see heat maps at a glance though

hard meteor
#

hope i can find spots like this that i have on my single player world

long comet
#

was a godsend before automatic prospecting marks were a thing

hard meteor
#

this had enabledd me to skyrocket in bronze lol

long comet
#

Wait, that place is cheating

#

might as well mine bismuth bronze straight out of the ground

dawn moss
#

bronzeville usa

long comet
#

As I wrote before my plan is to go

#

north and find lots of resin

hard meteor
#

also had this next to spawn on my single player world as well, well about 500 blocks out, was tracking down the magnetite for the iron, been super lucky this world gen

#

but sucks for plants in the area ๐Ÿ˜ญ

long comet
#

hope we find something like that, tin bronze is nice to have as faux gold for building

south coral
#

or, well, brass

hard meteor
#

wish brass had more of a use

long comet
south coral
#

Mhm. Alas, we do not have access to the steam age ๐Ÿ˜…

#

No idea

hard meteor
#

if they eventually do steam age tech in this game.. omg

long comet
south coral
#

but brass lanterns

hard meteor
#

is brass lanterns better then copper?

south coral
#

nah

ashen musk
#

I know where a building merchant is - in exchange for gears they (can) sell lots of pretty things to build out of. And also fire clay c:

south coral
#

but it is gold

long comet
frigid matrix
#

noone minds if i build a house out in the water/lake when its up do they?

dawn moss
south coral
#

It's brutalism, totally a style leaCheese

long comet
vocal holly
#

i just need to start my berry bush hunt for my lil winery ๐Ÿ™‚ ๐Ÿท

long comet
ashen musk
#

AFAIK we're not going into iron age just yet, but noted ๐Ÿ˜„

dawn moss
#

do we need iron age for beehive kiln? i thought you could do it in bronze age

long comet
#

Finding just one hematite vein would propel us well into iron age

hard meteor
#

we probably not far off iron age tho, do we have a known place for fire clay, or at least coal

dawn moss
#

we've just been making fire clay

ashen musk
#

And I know where we can buy some c:

long comet
hard meteor
#

and iron veins are apparantly huge, never hit iron yet

dawn moss
#

oh yeah, i forgot the doors

long comet
dawn moss
#

for single player you only ever need one iron deposit

#

but if we are gonna roll into the story locations in iron or steel plate, we'll need like 7

long comet
hard meteor
#

^

#

landscaping is serious resource usage

dawn moss
#

ok outside of terraforming then

hard meteor
#

guess it really depends what ur doing on your single player world, back in my mincraft days i would have vaults decorated with lava gold and diamond, needed sooo much diamond >.<

#

alittle sad we cant move lava in vanilla vintage story

long comet
hard meteor
#

well, we need metal buckets clearly

dawn moss
#

you just gotta move the lava really quickly before the bucket burns

long comet
hard meteor
#

hell we have wooden tongs that can hold 1400 degree peices of metal with no issues at all

#

for unlimited duration lol

long comet
#

tongs have not nearly the same contact area as a bucket would

vocal holly
#

they would still ignight quickly at 1300c ๐Ÿ™‚

hard meteor
#

and we wouldd suffer allot more damage acciddently touching it ๐Ÿ˜›

#

but would love something like dwarf fortress lava furnaces tho :3

long comet
hard meteor
#

true, hot enough for allot of the stuff we melt though, and this game is hardly realistic

frigid matrix
long comet
#

please do not resist

frigid matrix
#

remodeling my house to have a stilt tower in it

#

sounds good

hard meteor
#

if i do build the blacksmith, how many "stations" should i have in mind for it, like how many anvils andd such shouldd be considdered

#

not sure how many metal workers we have, think 2 is enough?

long comet
wispy star
#

maybe have like a "flexible" section that can be storage space but can also be refitted to be a third forge if the need arises

vocal holly
hard meteor
#

and its not like this will be the final blacksmith build, im sure we will want something bigger when we get to steel and also when we start doing allot more mechanical power

#

ya il have extra space as part of the build just in case ^^

long comet
vocal holly
#

is not like the ppl there will only do smithing ๐Ÿ™‚ they will want brakes and such

vocal holly
long comet
hoary kernel
#

I would say 1 of every level of Anvil and 2 of the highest

long comet
vocal holly
hexed bane
#

Anvils are useful for helve hamemrs anyway, so make more than you need

#

Smithy can get crowded sometimes, maybe 4 anvils is optimal

hard meteor
#

ya what il prob do then is have 2-3 anvils and room for more on main floor, but build a basement level for overflow in case

hexed bane
#

Make sure to leave plenty of space for smelting, and a spot for bloomeries

hard meteor
#

how complicated is it to move mmechanical power, can we do that underground?

#

wwas thinking of building a room with enough space for a helve hammer, have not touched mechanical stuff yet tho

long comet
hard meteor
#

do we want the helve hammers at the windmmill then

hexed bane
hard meteor
#

or is it fine moving it

#

how bad is the transmisssion loss?

hexed bane
#

The loss is not huge, but remember that you will have to build lots of axles

#

Also it won't count as a room I think

long comet
#

if a helve hammer is 0.2 an axle is 0.00005

#

that's the loss

dawn moss
#

we could build the smithy into the mountain and have the windmills at the top

#

less building for the windmills but still plenty high up

#

cause i figure the mill in town will become a quern house at some point

blissful cipher
#

Heyo.

#

Just drying my hair after a shower then I'll spool up the stream and server :)

lunar lion
#

ew, a nerd

vocal holly
#

Hi hi!

blissful cipher
#

Will probs just do a standard (long) stream today instead of splitting it in two, had a bit of a rough morning hence the late start.

hard meteor
#

Any plans to add mods to server eventually Aavak? or at least taking possible requests for them? just would love to see the workbench expansion mod (the patch of it) so we can easily copy chiseled work

dawn moss
#

a chisel copy mod would hit really hard

vocal holly
#

Enough time to finish food and walk the dog. ๐Ÿ™‚ also Make sure to look after your self Aavak.

dawn moss
#

if we could have one mod id want it to be that

blissful cipher
#

To clarify, nothing serious, rough as in I woke up with a headache, not rough as in something bad happened XD

hard meteor
#

https://mods.vintagestory.at/wepatch is the link if at all interested, its the patch of it to work with current version

This acts as a standalone release, if you use this disable/remove the original.
I patched this for VS v1.20.*
This patch will be deprecated and removed as soon a new release of an official update has been made or
upon request by the original author.
Use it at your own risk!If you're the original author and need to get in contact with me please ...

blissful cipher
#

Just got a few dm's lol, sorry didn't mean to make anyone worry lol

#

As for mods, still running a vanilla experience right now, but it's not set in stone going to stay that way. But modding is a whole can of worms, my initial request for vanilla+ QoL mods has resulted in a list of several dozen "necessary" mods. And almost everyone has a different 'if only one mod, it should be this one' opinion XD

#

So for now, just thinking about modding is little more than cognitive debt to me, and I want at least another stream or two where the server's easy to manage haha.

hard meteor
#

understandable, well even if its just kept in mind if you eventually want to go down that road, just wwithout it it makes doing large scale chisel work not really viable, but no harm in holding off for now

blissful cipher
#

Fairly sure that one's in the list somewhere actually.

hard meteor
#

tho i imagin we want our tool and metal production in a good place before then as well anyway, since such a tool does eat up chisel durability like no tomarrow lol

knotty helm
#

i'd argue that "survival" mod is necesarry. so neccesarry it comes with the game in fact ๐Ÿ˜„

vocal holly
#

^ i concur!

blissful cipher
#

okies, all set, just rescuing the cat from the rain outside then we'll be ready to go :)

inner badger
#

lets goooo

frigid matrix
#

yippieee!

gleaming jetty
#

Darn, right as I'm set to head off to bed

teal idol
#

mind if i join the fun or shall I wait till winter has passed?

vocal holly
#

join when ever ๐Ÿ™‚

dawn moss
#

winter is the most fun time of year in the game

#

where the server itself trys to kill you

teal idol
#

well that does sound like allot of fun i'd miss if i'd join later

blissful cipher
#

Server passowrd: n053cr3t5

hard meteor
#

anyone know where i can get some clay?

#

screenshot of a location would be amazing

steep ruin
#

Hello, sorry to interrupt! I was wondering if I would be able to join the server? I'm a perpetual lurker so I'm not really sure what the protocol is.
Is it more something for active and known members of the community?

ashen musk
#

I believe it's welcome to all community members ๐Ÿ˜„

steep ruin
ashen musk
#

AFAIK we just want more resource gatherers in general!

ashen musk
inner badger
wispy star
#

ahhh nooo

#

i thought i was taking screenshots but the screenshot button is f12 and i was pressing print screen

#

my great chronicles of the expedition were not lost, but never wrote...

#

such sadness

south coral
#

So many wolves in the basement xD

#

It's like a level 1 D&D quest, but for barbarians leaCheese

dawn moss
#

tailor progress

vocal holly
wicked locust
#

Im moving this to here

hexed bane
#

Did the expedition bring back larch wood and seeds? I would like to use some in my build next time, if there will be any spare

inner badger
#

had a lot of fun going on an expidition with you guys!

#

it did and they are planted

#

just seeds tho, we only had the inv space for seeds so soon we will have more

wicked locust
#

It was great

hard meteor
#

think next week i may strike out on my own to try and set up a new outpost, but was allot of fun yesterday

#

really sad our map doesnt have oceans or rivers tho

steel ore
#

server done for the weekend?

ashen musk
#

Yeah the first time was special 24hr uptime, thatโ€™s not going to be the case everytime haha

steel ore
#

noted, wasnt sure if the server would still be up when i woke up. was certainly fun while i was around at least.

hard meteor
#

in my single player map, just got my first portal working, teleported me to a spot at bottom of ocean, slowly managed to build a little platform on surface and startedd exploring, truely is an ocean out here o.o

wispy star
#

wow thats amazing

#

hope you can get a boat

hard meteor
#

right now im just usin a raft, but hoping to set up a boat out here eventually

#

think my world gen is 80% land, so hope these oceanss are not tooo big where its not really possible to find larger peices of land out here tho

quartz crypt
#

I'm excited to (hopefully) join this weekend! Fingers crossed my little solo world adventures help me stay alive longer than 5 minutes

hard meteor
#

been messing around in my single player world working on my new blacksmith building there, but trying to see how i may want to do the my own smithy for the server, thinking an interior somethin like this, at least for the most part all the materials are easy enough to come by, then turning my original forge area into more of a pickup/dropoff area

#

then probably plan for helve hammers in the basement powered by an eventual 2nd windmill on the nearby mountaintop, but thats mmore long term plans, then can take orders for players as long as i can keep supply of minerals up

#

*marked images as spoilers in case people wanna just see build once done on server, tho design may change allot then as i iterate allot, also design is still very simple as i learn the systems >.>

south coral
#

looks great, to start :D
If you keep that entire room within the 14x14 size limit, those forges are also going to keep the entire smithy nice and warm when they're running, I'd bet :D

hard meteor
#

dont think it would take much work to get the proper room bonus, probably just need to make sure theres a ddoor in the basement and careful chisel work for windowss

south coral
#

If my count is right, it should still be within that, given there is only the one row of bricks on the close side

#

and as long as the ceiling there is not chiseled, it should be good?

#

oh, the basement stairs... You can just put a door at the bottom of the stairs, pretty sure

#

ooor you do what I did and have a row of open trap doors

#

trap doors and doors count as full blocks for the room calculation, regardless of orientation or open status

#

Which is how my rooms still work even when the windows are open :D

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(And also why I built that one wall panel of trap doors - room was exactly one tile too big xD)

hard meteor
#

ugh its 15 long counting the spot i made for the campfires, tho that can be adjusted

south coral
#

honestly, with no view behind you from that picture, I can't really say much to advise - but you can probably get away with a bunch of artistically arrayed trap doors - or a separation wall.

#

even something like "This is totally not a wall and just a notice board to place orders on" would work

hard meteor
#

ya some mminor tweaks may be able to get it, really wish the room system was alittle better

south coral
#

Yea... It's actually really good, the size limitations are just very restrictive.

#

14x14x14 sounds like a lot, but it's actually really not that much.

hard meteor
#

and of course, if u have 1 block indent in a wall that pushes it to 15 then also ruins the bonus ๐Ÿ˜ฆ

#

those 3 campfiress at the back are what push it to 15 for thiss roomm

#

honestly wouldd have better luck making the room even longer, then building a seperater to split the room in half with open doors rather then trying to shrink it

south coral
#

Mhm... That would certainly work. Especially since you can have two sets of open trap doors facing each other to make two-block openings which still count as fully sealed. The grated trapdoors are great for making dividers with space to see through, too...

#

Or chiseled blocks can be used - as long as they are still mostly solid. Can't be missing more than 32 voxels in the sealing face

#

Though, a block is 16 voxels to an edge, so 32 really is not much

hard meteor
#

ya i been learning that the hard way trying to do custom windows

#

if we swap the voxels for say clear glass to make it look open, would that also work for preserving the solid block, or does it need to be the original materal

south coral
#

Tbh, custom windows may be better to just be full blocks, with chiselled frames...

#

Good question!

#

I am pretty sure that would work though, multi-material chiseled blocks are a thing after all

#

that would be something worth testing

hard meteor
#

il have to play around with that next time i can hop on the game, so much systems i really wanna learn

south coral
#

That may be worth experimenting with during the session as well, I think ^_^
If it works at all, of course. Seems like the kind of thing other people could watch and chat during :D

#

Huh, so crude doors did break in older versions... But just around the time I played last, there was a long stretch where that was removed, and they only recently re-added it.

#

I wonder why, it's really just annoying .-.

hard meteor
#

its why i used crude fence gates for my door in early days now >.<

ashen musk
#

Tbh the entire smithy does not need to have the room bonus - just have dedicated places for that - not every indoor area needs to be under the restriction

long comet
#

What could be done is have an insulated forging area and a casting/bulk storage area that could be larger but not necessarily insulated. Because of the latter process not being active we might just not need the extra warmth there.

ashen musk
#

Yeah, it's almost like people had large mostly-unheated castles with hearth rooms that actually warmed people :3

long comet
#

The people in villages would use the body heat of animals to warm their abodes too.

#

But the smithy does look good even early in the iterative process

#

What could be taken into account too is whether integration of helve hammers would be desired in the smithy or would a seperate building be used.

#

As routing axles through walls necessarily makes the room exposed to the outside

ashen musk
#

Pretty sure that means you can't have it insulated yeah..
-# not that every room has to be, darnit!

long comet
#

Again hammering out plates or blooms is either done very passively, with checking progress occasionally, or in close proximity to the forge, so that insulation might not be needed

ashen musk
#

I'm agreeing with you fyi..

long comet
#

Oh I know, just it seems i'm used to a particular conversational style where some information is repeated or elaborated on often unnecessarily.

hard meteor
#

i would love to have the helve hammers right in the main smith room but sadly they are so big, where im building this sstructure tho theres a really high peak right next to me, so i figure eventually i will build a windmill at the top then push that down to the smithy, even a basic 4 sail has enough torque to run a helve hammer but it is slow

#

figure i would have the helve hammer setup in the basement

#

i will just need to map out the resin spots so i can farm enough to build the mechanical parts, and put in a request for some sails with the people farming flax

ashen musk
#

I believe the first flax is earmarked for clothes, but I could be mistaken.

long comet
hard meteor
#

oh that would be really helpful if u can spare some of that, did u mark the trees u got it from? would love to do that route to collect more, will take allot to do a proper smithy windmill

#

and as for cloth armor, ya the helve hammer for smithy is a longer term project, we currently using the windmill already built for temporary helve hammer smithy andd thats plenty for now

long comet
hard meteor
#

i mined about 5-6k iron nuggets last session, so once all this is set up i should be able to really start pumping out allot more iron gear, but that will also really take a dedicated large helve hammer setup to process it all

long comet
#

I sent some screenshots of my gearbox design a while ago together with the resin and fat needed for it too.

hard meteor
#

that a full triple gearbox setup? how many sails to power?

long comet
#

It's the manual gearbox alone

#

So 3 gears for the ratio one output merging gear

#

So it's just needed to connect the windmills shaft to one of the gears

hard meteor
#

if i can get you to build the gearbox setup for the smithy once its for it, that would be a huge help, sstill have very limited experence with the mechanical side

long comet
#

one set of sails is enough to power at about 30% wind speeds and no height bonus

hard meteor
#

ideally i would like a 3 helve hammmer ssetup for smithy eventually, hoping to design with that in mind

long comet
#

I couldn't find the exact power output of the crative rotor so the torque needed is non exact still

hard meteor
#

my first windmmill in my singleplayer is such a messs >.<

long comet
hard meteor
long comet
#

Good use of natural features

hard meteor
#

then it justss goes down to feed mmy helve hammer and grinder, with a transmission on both

#

quite messy lol

long comet
#

Oh so you got a gear decreae in there

hard meteor
#

ya its not an effecient ssysstem yet, im running from a large uptop as well

long comet
#

Oh sweet scalability

hard meteor
#

was allot of testing as its my first windmill

long comet
#

You'll need to increase the arm length if the sails later, but then you'll be able to expand upwards

hard meteor
#

would love to go to a larger system eventually, but waiting on more resin in this map

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but i wanted to do something similar for the community server, at least building the winmill into the nearby mountain and pipe it down

long comet
hard meteor
#

are there any good guides u know that u could recommend for this

long comet
#

I watched one good guide about a simple gearbox. I could find and DM you it.

hard meteor
#

if its not too much trouble, would appcreate that

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oh and heres the flip size of the smithy in my single player, figure the one i was building in community will be abit longer now so i can seperate the front storage section from the back section with some door seperarators to try and get that room bonus, if i cant not a big deal tho

#

those windows also temp since i want to do my own custom >.<

#

at least something like this also leaves plenty of roomm for more anvils

#

oh how i wish we could put stuff down on half or lesser blocks, i know its probably a limtation of the engine or something, but would be so nice for shelves and such, being able to put things much closer together

hexed bane
#

When we get enough flax to start making gamboised armor, remember to let tailors make the superior version. It can even be dyed for a bit of customization, brown and blue being the easiest to do.

inner badger
#

yea

#

I've made Fur outfits since winter is comming up so having warm outfits si good

rotund hull
#

Is it to late for a New player, to join. Not knowing what the Bronze age is like?

wispy star
#

of course not

#

there's always space for another hoonter

#

theres always some manner of beasties besieging the dapperlings that need a good hoonter to sort em out

#

as well as for food gathering purposes

#

and just generally having more hands on deck

#

i think theres at least one person with each specialty role

#

there might be need for blackguards for mining now that we're this far

#

of course, you can do whatever you like

#

you're not restrained by the origin village at all if you don't want to be

rotund hull
#

Well, I like building functional Buildings, and building big. I was thinking of maybe making a Forester/Lumber Yard?

ashen musk
#

Just be aware we have the setting where lightning can cause fire - so you'll need to protect the area with a lightning rod

wispy star
#

that would be a good addition. i think there is a place northernly that has a bit of a forestry going on but another wouldnt hurt at all

rotund hull
#

That is fair, I was just thinking of big fields and such. Not sure if this is usefull tho

wispy star
#

especially if you can put your own creative flair on it

ashen musk
#

just have some firebreaks and it won't be devastating if something does catch c:

rotund hull
#

To be clear, I know this server is only online when Aavak is playing. Otherwise I would be the one who made the City wall and Guard towers.

wispy star
#

:p

#

i didnt know that we had those

#

it was more just a feature of how the buildings are connected

#

you could organize a bigger bulkier wall

rotund hull
#

More cause the howling gives me anxiety ...

wispy star
#

ah yeah

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dont worry im an experienced hoonter, ive only been eaten by wolves thrice!

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or more

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but theyre not too bad to kite

rotund hull
#

So yea, My part would be eather a few big fields, that look good and produce enough stuff to have a harvest be enough for the town. Or a Forester and some sort of Logger to always have enough sticks and wood.

#

Last option is just a Mason to a Quarry?...

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(would build it FAR off tho xD)

wispy star
#

i dont think it would have to be far off, i can imagine you could make it look quite good with some decoration

rotund hull
#

thinking more of the quarry hole... it be big

ashen musk
#

We also have cave-ins to worry about, so you'll want plenty of supports ๐Ÿ˜„

rotund hull
#

To be fair, I dont plan on an Industrial Size Quarry, with big driveways for big machines... But still, yes.

wispy star
#

well, if you make it big enough then that creates a need for more blackguards, gives more people an opportunity to contribute to the dell

rotund hull
#

So I would go for a Farmhouse first. Just am Scared that I would have nothing to do when winter Hits.

#

Thinking Winter always needs firewood?

wispy star
#

not sure if saplings grow in winter

rotund hull
#

I am a Wiki-Kobold, so I will check and keep that in mind.

#

hmm doesnt say anything about seasons but it takes ages to grow a tree. So I would think, the bigger and earlyer the better.

#

(also fruit trees may be awsome)

ashen musk
#

sends the kobold to the mines โ›๏ธ :3

rotund hull
#

Q.Q but me is booky Kobold! Me no Darkvision! Me need Sunlight!

wispy star
#

ahh sounds like you should join us on a lore expedition!

#

just avoid floating islands, they are not to be disturbed

rotund hull
#

Yes, I saw what happened...

ashen musk
#

Just put in light-wells into your mine, you'll be fine ๐Ÿ˜‹
sun shafts and lanterns make for good mining yes :3

wispy star
#

hmmm if you're really far underground and have a cave in, does that affect the surface?

#

ah what a beautiful sight

steel crater
#

I just discovered a life hack for VS by accident so I need to share:

If you're in the middle of forming clay and you right-click a nearby container, your mouse is free to continue forming clay without your perspective shifting as you work. It also means there's no 'dead zone' directly underneath you that makes it hard to pan left and right. For me, this was way easier than the normal way!

wispy star
#

oh yeah you can also hold down alt to just show the mouse and do itthat way

#

also pressing f lets you change your placement mode to 2x2 or 3x3 or copy the last layer

#

i think i was halfway through forming my second vessel before i realised i could do that

#

that was after making like a bunch of pots and stuff

rotund hull
#

Is there a need for Water in any way? Not speaking of a pond or something but more thinking of a Reservour?

ashen musk
#

Tmk only for farming crops

rotund hull
#

so a Well would work well enough? (pardon, had to)

#

๐Ÿค•

rotund hull
#

any good information on how the terrain instability works? Cant find any good information on that...

ashen musk
#

Afair itโ€™s based on blocks missing underneath.

#

So digging up is very dangerous

rotund hull
#

just asking, cause some construction may be instable and I want to know how far I can push Construction in general. Also some Pictures show a % on stability when looking at block but I have no idea if its a Mod, Debug setting or a cheat.

wispy star
#

maybe some experimentation is due

rotund hull
#

Probably... Tho I may need to find the Setting

ashen musk
#

Looking at a block and seeing instability should be vanilla - if you donโ€™t see a % it should be stable.

rotund hull
#

I am guessing the setting is Cave-in enabled and Sand, Gravel and soil with Sideway instability?

#

Dont want to produce a Test environment without the propper settings. Otherwise Blueprints will not be Valid.

ashen musk
#

Sadly I have no clue what the exact setting is, sorry.

rotund hull
#

Ok, this was a quick Test.

#

its exacly as it says on the tin. Sand, Gravel and Soil

#

no idea about the cave ins tho

ashen musk
#

Afaict so long as youโ€™re willing to have supports on the inside, the outside should look how you want and like just fine.

rotund hull
#

oh that is fine, in MC I build relativly detailed. So I can make Supports look good easy.

#

just dont want to make a good looking build, only to then have the roof literly fall on my head, at the first rain fall.

rotund hull
#

Bad News: The Kobold found the Chisel.
The Kobold will now Chisel the world.

lunar lion
#

Someone remember to feed The Kobold please

south coral
#

if you want to be a chisel artisan, I may get some decorations for the Inn ordered leaCheese

#

also, fyi, Kobold Player Models is a client side mod and does not need to be installed on the server leaCheese

rotund hull
#

well right now, I just tested a few things... But I could make ornaments if need be.

rotund hull
#

I think, one cant pick up chiseled stuff once done?

#

just tested in creativ right now

long comet
#

you can pick up chiseled block no worries

rotund hull
#

Interesting, I may be able to make something magical

long comet
#

If you're testing in creative use middle click to copy the block you have your mouse on

rotund hull
#

just one question, Since I come from many MC modpacks and so on, does that impact the game at all?

#

making a block with many different shapes and material?

long comet
#

You mean performancewise?

rotund hull
#

yes

long comet
#

Light and occlusion culling are affected so a massive amount of chiseled blocks does impact performance

#

And that adjecent blocks' faces are sometimes completely dark

rotund hull
#

So I shouldnt make a highly detailed Building just for the Heck of it, Got it.

long comet
#

And i guess the missing voxel data has to be handed out by the server so it could cause stuttering client side

long comet
# rotund hull So I shouldnt make a highly detailed Building just for the Heck of it, Got it.

I would think having a build made mostly of blocks chiseled the same way(see the gently arched ceilings of some previous builds) would make it better. I have no idea whether the game is optimised to just copy existing block data though. It's highly irregular shapes changing lighting calculations which would change lighting and shadow calculations which would be the most costly

rotund hull
#

Better not Risk it then. But like a neat ornament on a Bar-Counter or maybe fake shelfs for cloth for a Tailors shop should be fine

#

Also maybe a colorfull window for a Cathedral would work great.

long comet
rotund hull
#

Welp, Plan A would be an Forester, so Carpentry would maybe be an produce I can do.
Plan B could be the Mason, same thing but with Stone Stuff. Need to see what to start on Sunday

hard meteor
#

if we do eventually get that workshop mod that lets us reproduce chisled blocks at it, il prob get into furniture making as well

rotund hull
#

Yea guessing an Orched would be the best idea. At least to Start.

hard meteor
#

Forester/Orchered would be good, most of our wood is pine so having somone interested in actually collecting tree seeds and processing the tree would be huge, then it can be done is a sustainable manner

rotund hull
#

maybe as Side-hussel a Bee area, If I come across bees when hunting for trees.

hard meteor
#

i do think we already have bees started, so if u wanted to expand on that you can probably place a skep there to get more bees to start another colony

rotund hull
#

Thinking more of a "might as well" thing, not focusing but trees take ages to grow, so in the meantime working on bee keeping sounds good.

south coral
#

yea, we have several bee areas started already, so getting bees won't be a problem ^_^

#

More honey is never wrong :P

rotund hull
#

Also, I just read up, I may, as the local German, take up Beer brewing... just cause

long comet
#

Oh,@hard meteor did the dm with the gearbox video reach you or was it filtered because it was a link as pretty much the first message?

south coral
#

"The local German", as if we didn't have several leaCheese

#

And yes, that did immediately start a brewing operation

rotund hull
#

hmm, May just go mead brewing then... we dont have Hops and Wheat... so no "Reinheitsgebot" for beer.

#

Tho apparently Sake is a thing?

south coral
#

No idea! xD

long comet
#

but it grows only a good ways south

rotund hull
#

welp, guess who is going on a Trip then...

#

Also its weird to me, that there are no Potatos? Or are they called different?

long comet
#

even though the divergence point of history would be late medival ages i think

rotund hull
#

If I know anything about famin, 3 things will survive it: Roaches, Weeds and Potatos.

#

Anyway, planing out the layout of my Farmhouse. Orchered will go up where ever there is space. Need to watch the Streams to get a feel of plots.

#

I may also be able to produce a large amount of charcoal then. But thats for later.

quartz crypt
#

takes notes Blackguard, mining, crops..... good good....

#

I'm half planning a communal storage space, with room for expansion. So instead of having to route through everywhere the stuff people make that is spare for use can be put somewhere easy to find.
Also will likely be putting in an area for raw materials so we can hold bulk for the processors to grab easily if they need it

rotund hull
#

seeing how big some "Storage" would be, that sounds great.

#

Not sure If it would be feasable to build, but the tree area will be long and wide. Not sure if a Celler type Storage could be build underneath tho. With all the Cave ins and such.

quartz crypt
#

I'm more than happy to spend the time putting in supports etc, and to risk crushing myself if things go poorly ๐Ÿ˜‚
I was thinking pillars to increase stability, beams, and also log "shelving" to increase the support strength. Also I'm not against doing multiple levels either above or below ground as needed to ensure we have space to expand into as required.

Liberal use of pots and crates etc too of course

rotund hull
#

hmm, never mind. The Soil always falls through, it seems.

#

Ok was me, being stupid, Soil is fine, but rocks fall?

rotund hull
#

Jeez this is realy weird calculated but I think i got cave ins and Landslides figured out?

south coral
#

We already have plans for community food cellars, bulk raw material storage should probably be done above ground (because much easier). Support beams will definitely be necessary, until we make the bricks for the walls.

quartz crypt
#

Well, if I don't need to account for food then that's one less thing to worry about.
Bulk materials was certainly more the area I was aiming for, with an area for tools, clothes, various other bits that are just free for people to grab as they join or need spares

south coral
#

Mhm!
Several cellars, dug right under the mountain from the Inn to the Kitchen at Origin Cave - got a lot of mouths to feed, so we will need lots of storage :D

#

side note: Larger cellars are more efficient

#

Smaller cellars should only ever have one door and it needs to be closed whenever possible

#

The largest ones, like my pantry, are so efficient they don't care if both doors are open ๐Ÿ˜…

south coral
#

So I will be going for large ones

hexed bane
#

Also if you do make a tree farm, remember that lightning can start fires, so place a lot of lightning rod and fire breaks

quartz crypt
south coral
#

oh, yea, that would be great - I am not looking forward to having to dig that all by myself ๐Ÿ˜…
Should also look into mortar for proper bricks, but cobblestone will work just fine if we need to.

rotund hull
#

how far does Fire spread? I get that it runs over grass and such, but is a 2 block gap enough or do I need more?

south coral
#

2 blocks should be enough iirc

#

buuut better to be safe than sorry

rotund hull
#

This is a massiv area as it is, if I need big firebreaks this will bloat the square meter to absurd degree

south coral
#

ooh, good question actually - do we want to use ashlar at all, or stick with cobblestone? Will have to test that...

#

Stone bricks look nice, but they are kinda large...

#

Mmm... Honestly, with the rock we have available, cobblestone just kinda looks... better. The randomness of the bigger bricks makes them look weird in large amounts.

hexed bane
#

Dry stone looks good, try that

rotund hull
#

I wouldnt mind having bricks and such as a basement/celler floor and wall. And I also plan, since i have that much space underneath, make large charcoal kilns.

hexed bane
#

You only need stone blocks and small stones for it

south coral
#

The smiths will be happy about that

hexed bane
south coral
rotund hull
#

will need to stick out the land for it first tho. Just for the wood trees it would be way bigger then the town now is. If I then add a Fruit tree area. This is gone be a massiv thing, So I should have some form of Storage house...

south coral
#

It has these randomised spots a little too often for my liking, and you need a pickaxe to break them, where you do not for the other stone types ๐Ÿ˜…

#

other rock types may not have these issues, but we have claystone ๐Ÿ˜…

#

that said

rotund hull
south coral
#

this will look great for the places where we shore up the sides of a cliff, using drystone

rotund hull
#

and break it up with some logs maybe

hexed bane
#

I mean, if you are willing to go a couple thousand blocks, there are also chert, granite, peridotite and probably other rock types

south coral
#

We cannot use anything but stone for the cellars

#

I am thinking cobblestone walls and ceiling, with a different floor material

rotund hull
#

yea then just tile it... and make some form of Pillar?

hexed bane
south coral
#

oh, they do, but I am not using dirt in my fancy cellars ๐Ÿ˜…

#

Bricks can work, need to look at those

hexed bane
#

Oh also there is now fanned cobblestone, check that too

south coral
#

buuut I feel it's more fitting for the deep under-mountain cellars to be stone

#

oh?

#

also have to look at the aged variants...

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though I am not sure if we can make those?

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So getting them in bulk would be a hassle

hexed bane
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You can also use raw stone blocks, or their polished form

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Aged variants are only found in ruins

quartz crypt
south coral
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yea, the floors there are the plished version

south coral
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Ironically, the 'cobbled together' stone seems to have the most consistent texturing ๐Ÿ˜…

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oooh, yea, there is fanned stone now...

rotund hull
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with a clean floor and ceiling

south coral
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Mmm, I don't like the polished stuff as pillars. But I am experimenting, gimme a moment :D

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Ironically, Aged Polished Cobbled Rock might be the best for floors, hands down .-.

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but I don't think we will get that in bulk

rotund hull
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Sure, I dont have all the blocks memorized yet, and dont realy know what we have access to.

south coral
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soo... The fanned cobblestone... is really nice, but feels like garden pathing

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Definitely going to use it, just not for the cellars :D

rotund hull
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haha.

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Is there a Process to Ageing?

south coral
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Not that I can see

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Bricks are actually a traditional cellar material, so they could look good

rotund hull
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Large black clay brick :3

south coral
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yea, actually...

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Uneven red clay bricks and a diamond tile floor

rotund hull
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looks not so hard like clinker... but easy enough?

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just needs a crap load of clay and lime . . .

south coral
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perhaps

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however, what we have is large amounts of rock

rotund hull
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Is there any equivalent to a Fence for Windows?

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like a shutter or something

south coral
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glass

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but what I use atm is trap doors

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work like shutters, but seal

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yeeeaaa.... Bricks just kinda look better? ๐Ÿ˜…

rotund hull
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Mobs cant open or break doors, right? xD

hexed bane
south coral
south coral
hexed bane
south coral
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grated ones also insulate

hexed bane
south coral
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crude doors do not, though

south coral
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the wall panelling is grated; still insulates

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may be changed at some point? the full ones are rather new ๐Ÿ˜