#Starsector Adventures!

1 messages Β· Page 5 of 1

tired lake
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My dominators are up to 4 or 5 D Mods with how many times they've been disabled. πŸ’€

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Although I think the last fight one of them got destroyed. I forget since it wasn't since last night that I played.

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Can't afford to restore them, and don't have the perk yet to fix DMods over time for free. Sadge.

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I went back to piloting my retribution for now. Invictus is great but I simply cannot afford to field it yet.

serene viper
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Seconds from disaster...

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Aaaaaaaand it's gone

tired lake
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snek

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That does look like a fun ship.

serene viper
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It can also 1 hit ventures.

tired lake
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Jesus christ lol

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What mod adds it again?

serene viper
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ED Shipyard.

serene viper
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Tail whipping's quite annoying tho.

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Difficult to pull off... but oh my god is it rewarding (don't overdo it or you'll blow up your tail)

tired lake
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Such a peculiar ship.

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Is that weapon mounted on the front carriage a built in one? I'm guessing that's the thing that can one shot ventures?

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Otherwise it looks like all small turret slots, except two mediums at the front.

serene viper
tired lake
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Oh wait

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Are those all MEDIUM turret slots, and two larges, then the built in?

tired lake
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That's so goofy I love it.

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As a fan of booping things with the Retribution, tail whipping sounds very fun.

serene viper
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Every one of the cargo wagons has this:

tired lake
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Good God.

serene viper
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The fighter wings are limited to only automated ones with like 12DP or less.

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They also do not share flux

tired lake
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I guess it's just a little engine or something.

serene viper
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@hearty shale

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:)

hearty shale
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hehe

serene viper
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Also @hearty shale

hearty shale
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hehe

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which mod is that? :D

serene viper
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Secrets of the Frontier

olive cobalt
serene viper
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The current weapons kinda suck though (and I did a big stupid and got ill advised modifications on my flagship...)

olive cobalt
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Are you using SiC or regular πŸ€”

serene viper
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SiC but I have continuous repairs.

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So uhhh... Time to dunk on pirates.

olive cobalt
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Sounds like good times 😊

serene viper
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Y'know I might actually go beams.

fleet glen
serene viper
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(ngl though segmented ships are busted AF for derelict ops as only the main ship needs the d-mods)

fleet glen
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i just think itd be a fun thing to try as opposed to the normal safe strat of repairing everything

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i probably should have done it way earlier i love keeping d mods my fleets are so cheap

serene viper
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I already specced into continuous repairs (mainly because ill-advised modifications sucks so much )

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Being able to run basically 1 combat ship's neat tho.

chilly lotus
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Hellbore cannon and gauss

serene viper
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If you want a whacky invictus setup: mk 9's outside, devastators inside

chilly lotus
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Tbf you can also give it converted hanger to turn it into a carrier

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It's vast hanger perk negate the converted hanger downside

serene viper
chilly lotus
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Yeah

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Also quad gauss on Invictus front slot is a meme

serene viper
chilly lotus
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Mjolnir is slightly iffy

serene viper
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It's funny though

chilly lotus
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Quad gauss let's you kill paragon from outside their range more often than not

serene viper
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Meh. I liked my silly build

chilly lotus
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Also the large pillum missile for support fire and xylopse fighters

pallid dune
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if you aren't soing silly shenanigans, are you even gaming?

chilly lotus
serene viper
round badger
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Still traumatized by my trip

tired lake
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Unless I sacrifice missiles, which honestly, might.

chilly lotus
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2 of them in the slots is cheap and useful

fleet glen
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the emp is a nice touch

tired lake
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That's a good point, ive thought about running the pillums for that sweet emp damage and their sustainability. I'll try that!

chilly lotus
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For extra EMP shinanigans use the xylophone support fighters

hearty shale
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yea, I do not usually like missiles, but salamaders and pilums are a staple <3

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Their biggest upside: They're free damage

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Sure, they may not always get through PD, but they also don't have limited ammo

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normally, I find missiles to be very nieche, and often even harmless

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but the spammability of those two, plus the special behaviour/emp make them pretty useful, and there's no cost to fire them

round badger
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I must be thinking of different pilum

hearty shale
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pilums are the extreme range support missiles

round badger
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...you use those?

hearty shale
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slow, but have a fast second stage when they get close, and can emp arc through shields at that point

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very useful

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cheap and unlimited

round badger
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We must have very different playstyles

hearty shale
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not too much of an effect, but they're literally free xD

round badger
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OP is better spent elsewhere

hearty shale
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and when you are already outfluxing an enemy so much they can't use their weapons as much, the emp through shields is surprisingly useful

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and they keep enemy pd busy for your strike wings

round badger
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I keep their pd busy by destroying their ships :p

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And saturation fire with annihilators up close and personal

hearty shale
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I like my high tech, and it fits well there xD

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and on the flipside, salamanders

round badger
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Salamanders are good it's true

hearty shale
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also free, but more to support at closer ranges

round badger
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I just can't imagine pilum being useful its like a bad dream

hearty shale
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make them not turn, so you can outflank easily

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They are super cheap for their size and have extreme ranges

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and missiles do distract ships, even if they don't do much damage by themselves

round badger
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I know but in my games they fire twice if I'm incredibly unlucky

hearty shale
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500 emp damage through shields is actually not bad πŸ˜…

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per missile

round badger
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Did they maybe get a buff in the last couple years?

hearty shale
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they don't use ammo

round badger
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I know but it's like a 25 second refire time

hearty shale
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they have a 16 second refire delay

round badger
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Definitely buffed then

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But still....I can't see them doing a better job in slot compared to any other missile at least for my fleets

hearty shale
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and if my beams force the enemy to drop their shield, each of those missiles is emp guaranteed

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it's a chance on shields, but it always does on hull

round badger
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First thing I do is take it off the starting apogee to make room for better stuff

hearty shale
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oh, hey, the large version is even better

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10 second refire delay on the catapult

round badger
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Maybe if you have gravitons, but regular beamers I find don't do the trick for shields

hearty shale
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ah, but they do seem to have a max ammo capacity which regenerates over time

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which is poorly communicated πŸ˜…

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so, yea, they will fire once every 18 seconds after the first five shots

round badger
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You can have all mine

hearty shale
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and once every 30 after the first ten shots for the medium ones, it seems?

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dunno, I just find them very useful

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Cheap, and I can forget about them and focus on my more important weapons, while still being great suppressive fire

round badger
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Do you mass them?

hearty shale
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I have two large launchers on my astral and three medium ones on my odyssey

round badger
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With that fire rate suppression might be putting it a bit generously :p

hearty shale
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not really!

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you would be surprised, I think πŸ˜…

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I keep enemy ships on pretty high flux regularly, and while, yes, it doesn't matter as much against smaller ships, because they just die

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anything bigger, the bit of EMP they do is pretty nice for reducing how much damage my shields need to handle

round badger
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With five missile mounts of those sizes I will waltz in and crack your hull like a coconut crab before you get your second shot :p

hearty shale
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but will you though?

round badger
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But this isn't a pvp game so that doesn't matter

hearty shale
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Or will you not be able to get though the shields before the disco is too much?

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I find that they suit my playstyle ^_^

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that is all they need to be :D

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on the flipside, I don't really like any other missile too much because of the far too limited ammo πŸ˜…

round badger
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Assuming we're using current fleet load outs yeah my pd escort can easily handle that amount of incoming missiles

hearty shale
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if it didn't die to tachyon lances <3

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Reapers are the one big exception for me, because they are explicitly finishers

round badger
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It doesn't need to get that close to defend my other ship

hearty shale
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but everything else... just feels weak?

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(My tachyon lances have about as much range as the pilum, I think πŸ˜… )

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(maybe more, actually)

round badger
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I can see that if you don't focus on them hard, but only the high fire rate missiles really have ammo concerns, I don't use reapers myself

hearty shale
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(oh, nvm, I cannot read)

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(pilums have 4k, not 2k)

round badger
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Pilum is like 3k

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Oh another buff

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See at 4k idk maybe. You might shoot twice before getting into range

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Me, I hate long ass cooldowns

hearty shale
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I quite like my long cooldowns but extreme burst damage :D

round badger
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Lances are in that perfect sweet spot but a lot of other weapons are too fast or too slow for me

hearty shale
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reason why I like the tachyon lances so much

round badger
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One mod I have gives these big 14 or so second refire rate cannons

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Not. Good.

hearty shale
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hitting that hard overwhelms most defenses, and I have time to just speed away at need after doing my damage

round badger
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It's 9k damage over 3 projectiles but still

hearty shale
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oof, yea

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on beams, that would be great

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on cannons you have to aim with... not so much

round badger
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If you get that unshielded hit its over tho, high explosive

hearty shale
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well, part of their job is to punch through shields πŸ˜…

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and then my beams keep the flux up

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graviton beams are great for that, but alas, the odyssey only fits tactical lasers πŸ˜…

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still works well for me, and on the paragon, which can fit graviton beams and four tachyon lances...

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well, things just kinda evaporate

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shame it's so slow

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(I do have a Radiant doing that same strategy in faster, of course πŸ˜… )

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tempted to try another kind of big laser...

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But I'll need to see how it works. Less range and while higher DPS, it's not as bursty, so it'd be worse against armour

round badger
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sounds like a plan

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i always approve of getting dirty to the elbows πŸ˜›

hearty shale
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oh, still very long range. Just not quite as much as my lances

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will have to see how it works out. It would be super spoilery to use on stream though, so I'll also not name them πŸ˜…

round badger
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are they red

hearty shale
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yes

round badger
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;-;

hearty shale
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||THE EYE OF THE GODS GAZES DOWN UPON YOU||
-# ||Deploys Radiant with five of them||

round badger
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Tbf I was outnumbered, with cruiser class ships

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USUALLY I can pilot myself to crushing victory.

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So far it was the single time I regret mothballing my redacted dorito back at base

pallid dune
hearty shale
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mhm

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valid reason to use them

pallid dune
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alsso one fo the reasons i'll go to [Redacted 2 electric boogalooo] for some of their [redacted 2] stuff

hearty shale
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hehe, I can imagine why xD

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I heard you like carriers

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so I got some carriers in your carriers leaCheese

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not quite, of course, but really yes leaCheese

fleet glen
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some of my fav missiles are breaches, gazers and swarmers. they all have pretty great ammo and all are nice at their specific things

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breaches are particularly good with my fleet that currently has a lot of fragmentation, kinetic and energy. they're pretty tanky missiles at 450 hp and strip armour great for my frag weapons to tear up the exposed hull

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gazers are just fun probably not that good

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swarmers decent anti fighter

hearty shale
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yea, but that's a fighter wing, not a missile slot xD

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different thing entirely

chilly lotus
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Missile slot pillum and catapult

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Dragon fire if you want spicy

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My preferred ships are midline usually

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Conquest in particular if built right are nasty

pallid dune
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Persean league: "we're gonna go and blockade your system, unless you bomb our capital"

me: "bomb capital, got it"

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πŸ˜„

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i only have 2 beeg boats, but if you're cunning you can still get past the swarm of persean fleets, and take out their station, then bomb the planet πŸ˜„

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oh and burn their megaport on the way out πŸ˜„

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cause if youΓΈre gonna do something, do it with maximum SPITE

hearty shale
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Personally, I just lasered them all into scrap πŸ˜…

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the crises are at a good difficulty, I think - threatening, but not unbreatable, if you play them smart

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and there is always multiple ways

fleet glen
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i approve of the atrocities

pallid dune
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warcrime simulator πŸ˜„

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i can't really fight the kind of fleets they've sent my way in previous saves, not with just a donut and an ||onslaught mkI|| and some support ruisers and carriers

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if i had 2 legions, and an astral on top then absolutely would jsut kick their fleets... but for now i have to be cunning and channel my inner luddite

serene viper
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Just use a station

fleet glen
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well there is a certain mechanic that makes the league crisis a lot easier if you know about it

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i did not fight all 17 fleets and blow every ship up to defeat the league

round badger
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I will

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17 fleets? That's just piratehunting bro

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Problem is they're fairy big fleets and mine is still quite small, so I guess I could bomb their planet?

fleet glen
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ehh youre fine you have the power of mods

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oh maybe they do too huh

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does a tactical bombardment do it or do you have to satbomb kazeron or wherever

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both not ideal anyway there is an easier way

round badger
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Yeah the ai seems to have access to all the same shit I do

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I got absolutely booty blasted by something I'd never seen before in the prsean blockade fleet

tired lake
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I found an onslaught blueprint the other day. Seriously considered selling it to the black market just to embrace the chaos of pirate onslaughts.

round badger
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Think of the loot

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I love the pirate atlas

tired lake
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I really underestimate the pirate atlas.

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I thought my retribution could easily go toe to toe with it, but it was a scarier fight than I expected.

round badger
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Those things melt tho

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They're loot piΓ±ata

tired lake
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They melt, but the dakka they can burst out is no joke if you're the center of their attention.

round badger
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I'm always the center of attention ;o

tired lake
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They're almost on par, armor/hull wise, with the retribution, which was somewhat surprising, but the retribution isn't exactly a frontliner so.

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I love how goofy the concept of the retribution is. Just exploding bombs behind the ship to burst it forward.

serene viper
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Pirate atlas is a pure glass cannon.

tired lake
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Yeah I feel like it very much counters the retribution with its burst damage. My mobility doesn't mean anything against that ship, especially when it charges up its accelerator ability.

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I wish I could field the Invictus, but it's so expensive to run.

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I got a mod that overhauls the commissioning system.

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Upside is, the new commissioning system has some really sweet perks for higher level commissions (including better pay than is possible in vanilla I think), like being able to "own" 1 to 3 colonies depending on your commission level.

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Downside is, because I installed it mid-game, I went from making 75K a month in vanilla to only 10K under the new system, since I have to level up my commission from 0.

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Grinding for my life to not go into debt every month.

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Once I level up my commission again though, I get a permit to found a single colony, which will help a lot with income.

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Not sure how the Luddic Church will feel about me running AI cores, though...

round badger
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I don't think I ever touched commissions

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Don't need em when you're making fat stacks of cash

pallid dune
olive cobalt
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Tahlan shipworks has updated for those that are missing Legio

round badger
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Lmao probably just a version number update

olive cobalt
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New ships have been added to the factions

serene viper
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@olive cobalt it was running in .97 already.

olive cobalt
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As of 45 minutes ago it is now fully updated to 0.98

round badger
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Uurrrrghhhhh

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Will it break existing saves if I just update tahlan

serene viper
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I'm gonna ask that rn

round badger
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Usually I go years between and have to re-download everything so it doesn't matter

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But I've done a lot of exploring and I like this captain

tired lake
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Might convince you to try it once

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Not only does it (eventually) grant way more money than vanilla, but you also get perks like free storage on their planets, reduced tarrifs, protection during major threats from other factions and more.

round badger
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Ehhhhhhh idk

tired lake
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They're all negligible benefits if you play optimally, though it does add a little useful spice to thematic playthroughs

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I think there are other benefits too depending on the faction

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Like the hegemony, I know you can request a free supply package of like 1k supplies and some fuel every couple years.

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Which isn't game changing but it's a nice little bonus incentive.

round badger
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If I need that I just answer a distress call and roll the dice πŸ˜‰

tired lake
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I'm tempted to restart my playthrough with the commissions mod even though I really like my current seed, but I don't like it enough to use the same one.

serene viper
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Perfectly reasonable, no?

serene viper
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WHY MUST IT HAVE HEAVY ARMOUR S-MODDED NYOOOOOOOOOOO

round badger
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What's wrong with that

serene viper
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-25 manouvrability 😦

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Ramming is so much fun...

chilly lotus
chilly lotus
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In fact Aux thrusters will have a left over 25% bonus for manuvering

serene viper
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I can go grab it whenever: I'm just having way too much fun with my newfoundland

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Also continuous repairs finally sniped ill advised modifications from said newfoundland and my God I'm happy

chilly lotus
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I normally run heavy armor and aux thrust combo

serene viper
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Ehhh. I'd rather not. There's better things to s-mod in. Besides it'll be getting forced overdrive (basically a special shield shunt that also gives me 30% time dilation)

chilly lotus
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i always run heavy armor because its a good s mod

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plus saving 40 OP is nice

olive cobalt
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Heavy armor on 14th battle group ships is always OP

hearty shale
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Well then, good to see More Military Missions is working xD

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of course, the very first station defence is against a fleet of my faction's ships, sooo

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and yes, they did bring 20 paragons leaCheese

serene viper
hearty shale
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I am handily winning xD

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they can't deploy more than three or four of them at a time

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what was a lot of donuts

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lost one fury to AI getting stuck, but that's it πŸ˜…

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it was highly profitable in suppry terms, but also a very long fight

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27 autopulse lasers in the salvage xD

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Current fleet <3

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It is very much overkill for most things πŸ˜…

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battle chatter mod was a good idea.

hearty shale
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Excuse me? xD

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On a gas giant?

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I am guessing they live on whatever remains of the space stations here xD

tired lake
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I've seen decivilized subpops on gas giants before too, and on a volcanic world.

pallid dune
pallid dune
round badger
serene viper
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It's combat chatter no?

round badger
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pfch yeah whatever close enough

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lmao you know what we're talking about its fine

round badger
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So what's the word anyway spacetrain

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Is it a save breaker or wot

serene viper
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Oh

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Updating Tahlan's safe.

round badger
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Nice

round badger
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U better be kicking ass and taking names in there citrea

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I will accept no less from you

serene viper
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@hearty shale when you return, hotfix dropped.

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This is not worrying AT ALL.

serene viper
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Okay so uhhh the fight at [REDACTED] has gotten much harder.

hearty shale
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That's a lot of spoilery ships πŸ˜…

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they really want to get Chico's station

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Alright, good as the More Military Missions mod is, it prooobably needs some checks... so the perseans aren't attacking themselves, for instance leaCheese

serene viper
hearty shale
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a station defence πŸ˜…

serene viper
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Dear GOD.

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Did you update btw?

hearty shale
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not yet

serene viper
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Hotfix came out.

hearty shale
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I saw :D

serene viper
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Btw being able to tac-bomb hesperus for crisis stuff is a bug.

hearty shale
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huh

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I see

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that is fair xD

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"She's bullying the luddites, so we'll let this slide" does feel like a bug xD

serene viper
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Yeah I discovered it being a bug because you can do it to Kazeron as well (fixed in latest)

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They angyyyyyy.

serene viper
serene viper
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Mfw the system is so big THE PLANETS DON'T FIT ON THE MAP.

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I might just settle here because it's cool.

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OKAY YEP AM SETTLING HERE

hearty shale
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Oh, neat

serene viper
hearty shale
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soo

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my forge world is in range πŸ˜…

serene viper
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Ngl. Kinda sad there's not a hypershunt in this system.

hearty shale
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redacted :P

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I have to repair it first

serene viper
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Regardless. This is a pretty solid place to start my base of operations.

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15 planets. Trinary system. And I have terraforming.

hearty shale
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that is a lot xD

serene viper
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Also: Comes with an in-system gate πŸ˜„

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but my god it's HUGEEEE.

hearty shale
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yea... how many stable locations?

serene viper
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2

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But it's got a gate already. And uhhh. Because I have TASC (which is OP) I can just. Make domain era crap. πŸ˜›

hearty shale
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I am now top exporter >:D

serene viper
serene viper
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By the power of modded bullshit...

serene viper
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I love mods.

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... Wait. Why does that take 15 days.

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LMAO

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First colony's looking good...

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My poor access is killing me though...

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All will be fixed in time.

pallid dune
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now i just need to find the cryo engine in @tired lake 's seed

tired lake
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Are special colony items renewable through missions? Or was that only through one of the terraforming mods.

tired lake
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Ashes of the Domain allows colony items to be created after sufficient (and I mean very sufficient) research is done.

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So, that's an option too I guess.

serene viper
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TASC allows it as well

round badger
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Research trees? In MY sector?

serene viper
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Imagine having a normal station to guard your planet.

round badger
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Oh hey is lightshow updated yet?

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I wasn't sure if I could just update the version to have itbwork so I skipped out on it

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I like the colours way more ngl

serene viper
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Oh no...

round badger
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Ooh the nenparax I remember being good

tired lake
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I really like and recommend this commission overhaul module of Ashes of the Domain.

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It's nice feeling rewarded (beyond a few thousand credits) for pursuing bounties, attacking the enemies of my allied faction, doing missions specifically for my faction, etc.

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And it adds a sufficient penalty to failing those missions if I chose to take on a ton and then ignore actually doing them.

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Oh, and it's a nice incentive to turn in my gamma AI cores, since they give a decent chunk of commission points.

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At least, in the case of the Luddies.

serene viper
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I don't really like AotD... too big in scale for me.

tired lake
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I like its attempts to slow down the pace of the game/balance progression.

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@pallid dune In the black hole system north-north-east of the core worlds, I found a cryoarithmatic engine or whatever it's called.

pallid dune
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neat, thamk

tired lake
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no prob

serene viper
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... Modded shenanigans...

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EVERYONE HATES ME 😦

serene viper
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THE MIGHTY SHITBOX.

round badger
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I'm calling the police

serene viper
round badger
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Good

serene viper
round badger
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You deserve it for that

serene viper
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WHY THOUGH.

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IT HAS +MISSILE DAMAGE.

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Also uhhhh

round badger
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I'd raid you too if I could :p

serene viper
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One of the mods I run literally adds this:

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mk2 mudskipper with a permanently fixed devastator.

round badger
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I don't think I have korovin

serene viper
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It's from roiders.

round badger
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Roiders eh

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I'd love to chew on a few dozen of those as a snack

serene viper
#

I may or may not have figured out a way to completely bypass a series of really hard fights thanks to some cross-mod fuckery. Reported to the dev. They sent me a fix to try. Then I find out there's an even easier bypass.

#

This is why I titled myself 'Self-acclaimed professional bugfinder.' in the forums...

hearty shale
#

dang, I got a ||sleeper|| right next to a ||hypershunt||

#

no gates nearby though

#

||could bring one here||, of course...

serene viper
#

Any good systems?

hearty shale
#

possibly?

#

remember Tartarus?

serene viper
#

SHOW MEEEEEE.

hearty shale
#

yea, so turns out my seed is insane xD

#

Massive industrial system with the ||hypershunt|| right next to another incredible farming system containing my second ||sleeper|| and another good system right next door

#

only thing it doesn't have is a gate

#

nvm, it has one right nextdoor, too xD

#

3 LY away xD

round badger
#

Keep your pants on spacetrain

serene viper
round badger
#

:p

serene viper
#

@round badger

round badger
#

Hah I've had the blueprint for years

serene viper
round badger
#

Just no industry to build it

serene viper
#

My second forge world experiment.

hearty shale
#

but yea, no, look at this xD
It's four systems in direct proximity. This is an empire's worth of planets.

round badger
#

I hope you're building an empire then, go emperor citrea

hearty shale
#

nearby extremely good farming nanite planet, too xD

#

Empress Citrea will be a thing next run with phase ships leaCheese

round badger
#

Oops my b

hearty shale
#

perfect name, too

#

going for witchcraft from secrets of the frontier

round badger
#

Waaaaaat witchcraft?

hearty shale
#

the Witch of Tartarus leaCheese

round badger
#

Yall are more modded out than I am rn

hearty shale
#

not yet

serene viper
hearty shale
#

but yea, next run I am going full skyrim

serene viper
#

Good mod

hearty shale
#

all the mods

round badger
#

I've only got maybe a dozen rn

pallid dune
#

so, what's a good balanced terraforming mod?

serene viper
pallid dune
#

the thing is, terraforming could be designed in a balanced way... balanced by ressource requirements to maintain (you teraform a barrne rock into an arid planet? maybe volatiles and hvy machinery are necessary to keep the terraforming stable? maybe the barrne rocks cannot naturally sustain an existing atmosphere evne if there was one)

serene viper
#

Spot the friendly ship

hearty shale
#

it's the one with the green dots on it leaCheese

fleet glen
hearty shale
#

More military missions, adds a station defence mission which can pull from any fleet by default - will have to configure that better for next run xD

fleet glen
#

im guessing everyone else is running mods by now

hearty shale
#

Pfffff

#

I am still running very light

#

but yea, next run will be full skyrim, all the mods and let it be a glorious mess >:D

fleet glen
#

hmhm

#

im still feeling like i want to master the new content using just vanilla tools first before i use mods

#

i do look forward to using vic again

serene viper
hearty shale
#

Very pretty world

serene viper
hearty shale
#

still a good starting planet miaShrug

#

very pretty

#

not ideal, sure, but... miaShrug

round badger
#

I sure would "discover" that world

fleet glen
#

you know thats really good still. its better having farming and mining on that than having nanites on a world with worse farmland

serene viper
#

Good god I love this thing so much. It's basically an onslaught... but SO much angrier...

pallid dune
round badger
#

true

#

but i still dont like it.

pallid dune
#

πŸ˜„

#

look you aren't stuck between them, they are stuck around you

round badger
#

look we only get 15 frickin skill points now

#

i dont want to waste one to make one ship useful to me πŸ˜›

serene viper
round badger
#

no the neural interface one

#

oh you're talking about a different ship then nvm my b

#

i dont WANT to but i think im gonna restart, maybe with more mods there will be more available midline ships?

#

idc so much about the high tech ones, ive done big runs of those but im really not a fan of these low techs im mostly saddled with

serene viper
#

Do u have tahlan.

#

If so please try the onslaught GH it's so much fun

round badger
#

yeah but do you know how many midline ships ive seen?

#

ive used the great houses slaught before

#

still not a big fan of low tech

serene viper
#

the better burn drive's so good tho

round badger
#

it was a really easy sell for me

serene viper
#

...

round badger
#

im not a fan of Big Bricks ok

#

im not a diablo 2 barbarian player, im an diablo 2 assassin player

fleet glen
#

whats the special hullmod on the tahlanslaught do

serene viper
fleet glen
#

thats pretty funky

serene viper
#

It's also got a MUCH more aggressive burn drive with limited turning

fleet glen
#

does the overdrive time dilation stack with the damage based time dilation

fleet glen
#

hm

serene viper
#

Basically the 30 from damage is called 'overdrive mode'.

#

Forced overdrive makes it always be turned on.

fleet glen
#

well still seems pretty nuts, trade a little armour for up to 30% more dps for no flux cost

round badger
#

it would be more than that if it was a ship that didnt handle like a brick

serene viper
#

GH onslaught is hilariously agile for a low tech ship.

round badger
#

are you dodging medium speed missiles with it?

#

if you cant fishtail out of damage, its not agile imo πŸ˜›

serene viper
#

Well timed cavalry charge should do that.

serene viper
#

@hearty shale turns out apparently the seed is in the character menu... However SiC removed it accidentally LMAO.

hearty shale
#

xD

serene viper
#

Also, in the personal tab you can find the seed. at least it's there for me.

serene viper
#

Persean league enforcer rolled some very funny skills.

serene viper
#

btw @hearty shale roiders got an update that adds an XO. It's pretty neat.

round badger
#

wait

#

theres a skill tree extender?

#

or is piracy npc only, if so RIOT

fleet glen
#

its from the mod second in command that reworks the skill system

#

instead of you personally having all the skills and having to sacrifice combat skills, you get "executive officers" which can have different skillsets

#

so piracy, technical, and smallcraft are all different skilltrees with different skills that executive officers - XOs - can get

round badger
#

how extensively does it rework the primary skill trees?

fleet glen
#

and there are notably many many more than vanilla's skills

#

well the primary skill trees sort of dont exist, but the specific skills are sort of scattered and remade in different trees

round badger
#

if you have it can you just post a screenshot of it

#

im addicted to decision paralysis, i need moar options

fleet glen
#

this is the mod for you if you ever felt like the skill tree didnt have enough options

#

thats the mod page

#

ah theres a wiki

#
Second-in-Command Wiki

An overview page for all skills added by the mod and supported addons.
You may find more information, notes and tips on an aptitudes standalone page.
Click on a skills icon to move over to that skills description.
The skills within the combat aptitude remain unchanged from vanilla. You can find their...

#

this has all of the different skillsets and you can look at each individual skill in them

#

one example of a cool skill in the "smalllcraft" aptitude

#

ahhh i can hear the omens calling for this

#

this + system expertise sounds like just permanent uptime omen lightning

#

this is a very very cool mod that changes the game a lot and gives you tons more options

round badger
#

starfaring

#

dont care whats in it, thats me, right there 100%

fleet glen
#

thats one of the logistical ones, who could guess, makes you better at exploring

round badger
#

itmedotjaypeg

fleet glen
#

also, like roadtrain mentioned above, theres specific mods that add their own ones

round badger
#

yeah i scrolled through it real quick

#

now i get what citrea was talking about with witchcraft

#

and it seems to me that the modding community has gone crazy since i last visited? they didnt have this much cross mod interaction last i was loading

fleet glen
#

theres definitely a good few who have worked together to make some special things for sure

round badger
#

i think the only big one was nexerelin?

fleet glen
#

nex has tons of cross mod stuff, commissioned crews - if thats still around - had many cross mod features, i believe exotica technologies has/had a few

round badger
#

idr seeing that last one when i was getting mods this time

fleet glen
#

looks like its currently not updated for 098, but it might be one where you can change the number and it still works

#

exotica tech was a mod i liked quite a lot though, gives your ships some funky new abilities along with being able to upgrade stats in a different way than just more flux caps and vents or more armour

serene viper
#

@round badger you might like the roamer aptitude from the roider mod (it's very new)

#

Also I recently looted this fucking chonker from pirates:

#

Like I said: ED shipyards is hilariously OP.

hearty shale
#

two prometheus for the price of one! leaCheese

serene viper
#

2 prometheus AND 2 tugs for the price of 1 ship slot

#

But uhhh yeah that's my fuel capacity sorted for the rest of the game lmfao.

hearty shale
#

this may even make the tug effect worth the slot leaCheese

serene viper
#

It gives me 18 sustained burn in system.

#

and with starfaring am p sure this gives me 20 burn in hyperspace.

#

Btw @hearty shale & @round badger from the new roider aptitude:

round badger
#

thats way too fucking op for my playstyle

#

i think ill skip it

fleet glen
#

even without the stat bonuses having an extra logi hullmod is ridiculous

serene viper
#

It's at the very end of the skill tree.

fleet glen
#

with s mods that means you can have 6!!

serene viper
#

I think this is trying to encourage you to put logi hull mods on your warships

round badger
#

exactly, and i already have mods that increase the number of logi mods available

#

like external cargo capacity

serene viper
#

Do u have roiders?

round badger
#

no

#

...maybe?

#

i might, i always lose track of mods

serene viper
#

They're neat. But yeah that's a very funny skill and am tempted to swap starfaring for roaming to grab it.

#

Because that's going to give me so much funny stuff on my space train XD

fleet glen
#

so im watching a guy fight threat and it looks like they sort of counter high tech really hard

serene viper
#

... shit.

fleet glen
#

lmao

serene viper
#

Also even if they went to war with me I am gonna have so much nonsense running around in my system.

tired lake
#

The Diktat being in an alliance with the Hegemony is kinda goofy.

round badger
#

LORE?

fleet glen
#

lore and order

serene viper
tired lake
#

Damn those pesky rare metals, always on the planets with above average farmland so that you can't use soil nanites...

fleet glen
#

50% hazard is pretty amazing and that looks like decent farmland so its still worth going for luddic majority

#

mild climate is a rare and appreciated one

#

is military base an industry that breaks luddic majority?

serene viper
#

But I have mods on my side and also uhhh I can terraform.

tired lake
#

I wonder if Ashes of the Domain and its new industries conflict with Luddic majority, or the fact that my colony is not technically considered my faction.

fleet glen
tired lake
#

In my current game, all three unclaimed worlds with solar shades/mirrors have trace or normal rare metals lol

#

Same with the only two worlds I remember that have rich/bountiful farmland.

#

RIP my fantasy of big food yields

fleet glen
#

D:

#

eventide remains unopposed

tired lake
#

Those damn rare metals not being rare enough.

serene viper
fleet glen
#

dang

serene viper
#

But I have a better planet anyway

tired lake
#

What planet? πŸ‘€

fleet glen
#

better than 50% hazard??

#

thats half upkeep on everything

#

you could probably even turn it into an industrial world and the pollution would barely matter

serene viper
#

What in god's name is this lmao

fleet glen
#

huh

#

better temporal shell on a phase cruiser

#

synonymous with balance

#

lol i got a cursed build for that just looking at it

#

rear facing needlers, you phase out to burst their shields then turn around and use your main weapons

#

mileage may vary

serene viper
#

@fleet glen this thing gets an ABSURD amount of timeflow.

fleet glen
#

yeup

serene viper
#

To the point that you can fly faster than the autopulse lasers.

fleet glen
#

amazing

#

can it 1v1 the ||zig||

serene viper
#

Easily lmfao.

fleet glen
#

lol

serene viper
#

Haven't tested it but this can probably do it by virtue of being able to outpace it lol

serene viper
#

Yes.

#

Yes amounts of timeflow.

pallid dune
serene viper
fleet glen
#

ah well just means you have to use administrators or spam alphas

#

i know i love me a good alpha

round badger
#

Do admins gwt new skills now too

pallid dune
#

colonial stuff is jsut compeltely non existent in this tree, whcih isn't mcuh less than the core game... i'd have loved a colonial skill tree, that did boosts to various aspects of colonies

fleet glen
tired lake
#

I'd probably just dedicate alpha cores to my colony governance anyway.

#

That's what I'm currently doing.

fleet glen
#

yes, our round blue overlords know whats best for us

tired lake
#

I know it carries risks with the Hegemony but with that one mod from Ashes of the Domain that overhauls commissions, I can basically cover my ass by aligning myself with a faction that will keep them off my back.

fleet glen
#

i personally dont like that commission system since it makes it a looot of work to have your own independant colonies

serene viper
#

Industrial Evolution adds new admin skills @round badger

fleet glen
#

thats just from looking at it though i havent tried having a colony under commission

#

words are hard

tired lake
fleet glen
#

ohhh

#

ok now thats way better

tired lake
#

And you unlock the ability to found a colony while commissioned fairly early on.

fleet glen
#

so when you first make your colony you get to choose for it to be independent or not?

tired lake
#

If you make a colony while not commissioned, it'll be independent like normal.

If you make a colony while commissioned, assuming your relationship allows you to own a colony, you can found a colony under that faction (which you manage, get all the revneue from, etc. like normal.)

#

If you decide to found a colony under a faction, you can rebel at any time.

#

But obviously that'll come with an invasion.

#

Possibly more, I haven't tried it yet.

serene viper
#

Personally I think AotD is a bit to big for me...

tired lake
#

I like it because it's more of a rework to systems than content bloat. It doesn't add a ton of new ships, or weapons, etc., it just adds extra depth to existing mechanics.

fleet glen
#

i think the research system it adds just makes things take a bit longer, but makes the endgame kinda nuts. i think the slower pace isnt bad

tired lake
#

^

#

That's why I like it

#

I lack the self control to really pace myself with things like colony development. Frankly it's too easy in vanilla.

#

AotD forces me to really explore and gather together more funds if I want to progress my colonies or infrastructure.

#

And the rework to commissions, makes me actually engage with my commissioner.

#

In vanilla I just grab the commission and do my own thing while getting free money.

serene viper
#

I am running Ind.Ivo in corruption mode. Which means above a certain cap you get super diminishing returns.

tired lake
#

With the AotD expansion, I'm rewarded for fighting my commissioner's enemies, and have to occasionally help them out since my relationship will degrade over time (albeit very slowly.)

fleet glen
#

never heard of the corruption mode before

pallid dune
pallid dune
#

i feel like the commission system would be better if rank was based around privateer missions.

#

or hell, just based ona separate score you achieve by acting agaisnt whomever they're in open declared conflict with

#

i get you get the bonus payouts already (and thoe are nice), but basing commission payout on what you've actually done for the faction seems a pretty good step

tired lake
#

So for example, with the Luddic Church (who I'm commissioned by) you gain points for defeating their enemies, doing bounties for them and turning in AI cores.

#

At the entry level rank your commission is only 5k a month with no additional perks, but at the maximum level (which is like 2500 points or something crazy) you can manage up to 3 colonies, you can store stuff on their planets for free, you get access to all their faction-specific blueprints, get around 200k a month in commission, get a 15% reduction in tariffs AND don't get interrupted by patrols and stuff.

#

At least I'm pretty sure those are all the benefits.

#

Each time you increase your rank, your relationship degrades by an extra point every month (so at max level it probably degrades by 7 or 8 points every month) but even then, it's fairly easy to maintain by just knocking around an enemy fleet every few months.

serene viper
round badger
#

Hnnnnng

serene viper
#

Gee I wonder why pathers are so interested.

fleet glen
#

LOL

#

the pathers were right

#

i wonder if higher pather interest increases how often pather bases are set up

#

do they stop bothering you if you give them the trinket?

serene viper
#

The big bakoom? Yes.

#

I do not intend to give it to them however.

#

Because uhhhh. War is very bloody profitable.

#

I also have this.

#

Which basically means the more fighting that happens in my system, the more money I make.

fleet glen
#

woahhh

#

thats so cool

#

thats like a ridiculous amount of parts

#

though the demand is a little shocking too

serene viper
#

Yeah no it gets real funny.

#

... I need a better nanoforge...

serene viper
fleet glen
#

does the heavy industry demand also scale with wrecks?

#

i mean uh

#

machinery

#

orange stuff

serene viper
#

Ye

#

It scales.

fleet glen
#

hm interesting

round badger
#

i aint reading all that

#

anything interesting in the recap? πŸ˜›

serene viper
#

@round badger stuff about ashes of the domain and me showing off an interesting industry from industrial evolution.

fleet glen
#

just some discussion about AOTD's commission system and how it gives more real gameplay effect rather than a lump of credits a month and btw these random factions hate you now

#

this gate is sooo far out

fleet glen
#

ahahaha yes

#

i have triumphed over the unspeakable

round badger
#

;-;

#

Still traumatized

fleet glen
#

it turns out when you build your entire fleet to be specialized at killing it, its not too bad

#

however this was only against ||the weakest manifestation||

round badger
#

Tries not to cry

#

Lies down

#

Cries a lot

#

Mine was small and unprepared enough that I didn't even have time to judge what might be effective

fleet glen
#

i have the codex to thank for being able to design a counter to them

round badger
#

So I have no idea how to even strategize yet

fleet glen
#

did you not unlock their codex entries?

#

the info there is invaluable

round badger
#

Codex is for when I've crushed all challenges

#

....and I didn't survive the encounter

fleet glen
#

i see

round badger
#

I know you can continue after but if all my combat ships go down I consider it a full fleet wipe

fleet glen
#

i think thats fair

#

ive played on after those kinds of losses before and while its pretty novel rebuilding from nothing, it quickly becomes a big drain when you consider lost s mods

round badger
#

Oh that part doesn't bother me I think I had 3m ish around then

#

It just doesn't make sense to me that the logi ships wouldn't get picked off. And I had a quicksave right before entering the deep so

fleet glen
#

ahhh look at all my beautiful blueberries

round badger
#

None on your pop tho

#

Iirc you can put one there, idr what it does though

fleet glen
#

reduces demand, decreases upkeep and increases organ production

#

i would but i only have one left qwq

#

gonna put a beta there though since ive already got a blueberry on my other pop for organs

round badger
#

Mmmmmm organs

#

I didn't realize that was the source for them

fleet glen
#

shockingly nomios, a size 3 independant colony, has the highest production of organs at 6 units! thats hundreds of thousands...

#

ok good i didnt dox myself

#

but yea little late there mr alex

#

if i did dox myself pls tell me

#

ok im still removing it

#

but it was a screenshot of an email from starsector's mailing list telling me 098 exists

round badger
#

He's a busy man cut him some slack bro

fleet glen
#

its true

#

and probably smart to send out the message after some bugfixes and balance changes

#

oh dang speaking of im still on rc7 i gotta update to rc8

#

the bombers blot out the stars

#

lmao, just watched an LP hound die by crashing into station debris

#

they did that to theirself

#

dang i think i might have missed my chance to give the pathers the ||planetkiller||

#

ah well maybe if i satbomb their planets theyll stop bugging me

fleet glen
#

some amazing dialogue with rayan about the ||planetkiller||

fleet glen
#

oooh perfect i found the gas giant scoop thingy and i have an abundant gas giant next door

#

i mean plentiful

#

oh thats awesome ill finally be able to supply my lamp

round badger
#

scΓΆΓΆp brother

round badger
#

do yall think 15~ OP is worth it for a 1/2/3/4 fuel influx every 3 days

#

as a logi mod

fleet glen
#

you just get free fuel every few days?

round badger
#

ye

hearty shale
#

Yesn't

#

On a logitics ship with no chance to ever be deployed in combat, it may well be worth it

#

else... not at all πŸ˜…

fleet glen
#

its definitely good, means you can rest in a star system for awhile if you're low on fuel. seems less useful in big fleets though thats really not much fuel

round badger
#

those are most likely to have logi mods already

#

so id have to swap stff out

hearty shale
#

even on a logi ship it's useful, but seems low

round badger
#

even with my current fleet im on about 80 a day of travel

hearty shale
#

when you can instead just get efficiency overhaul and buy fueld with the savings

fleet glen
#

yeah 4 every 3 days is just nothing

#

i dont think its worth it

hearty shale
#

it does mean you can never fully run out of fuel, but still

round badger
#

problem is i run all colossal logi ships, and those are best with the expanded capacities

#

i mean yall know that, you've seen my atlas/prometheus spam πŸ˜›

fleet glen
#

if you had already s modded stuff like efficiency overhaul and cargo expansions and had a logistic hullmod slot free, it might be worth taking a few

#

12 or 16 fuel every few days is a little more useful

fleet glen
#

amazing, just saw this posted somewhere else

round badger
#

YES

#

GIVE ME SPACESTACEANS

serene viper
#

Meanwhile I can just build a gene lab. And voila. Lobster.

fleet glen
#

its just not as satisfying as snatching it from the lobster treasuries of volturn

round badger
#

no

#

bad roadtrain

#

the secret ingredient is crime

serene viper
#

Not yet...

#

I'm not ready yet.

steep ice
#

Wait... is that in vanilla?!

#

prepares to stock is pantry with the secret ingredient for next stream!

serene viper
steep ice
#

Thanks :D

#

Because if so, i have a new goal.

serene viper
#

Pretty sure it's not though... but you can still raid volturn for lobster I believe.

round badger
#

its got all the necessary ingredients

#

spacestaceans. action, drama, and most importantly, crime

#

my cheeks are so ready

serene viper
#

Meanwhile I have many AI friends. πŸ˜„

steep ice
#

No you don't.

#

They aren't your friends Roadtrain.

#

Even if you make them say nice things. They're just waiting.

round badger
#

do we need to have an intervention aavak?

steep ice
#

Watching.

#

Learning.

serene viper
#

They've been nicer to me than the rest of the sector.

steep ice
#

Biding their time.

serene viper
#

Friends.

round badger
#

we might be able to save roadtrain from himself still

serene viper
#

I have one more but they're hidden.

round badger
#

are those new level ai cores? which one gives you those

serene viper
round badger
#

ahhhh ok

serene viper
#

From top left to bottom right it's Barrow, Seraph, Sierra, Sierra (imprint), Inky.

fleet glen
fleet glen
serene viper
#

We need to know.

fleet glen
#

ill ask

serene viper
#

Honestly judging from the description I am suspecting it's industrial evolution

#

It's not industrial evolution... might be ashes then

fleet glen
#

it might not even be publicly available yet, i think the showcase channel is largely modders showing off stuff that's in the works still

serene viper
#

Suddenly, paragon.

fleet glen
#

i wonder what this means in the rc8 patch notes

serene viper
fleet glen
#

yeah obviously

#

but what the heck does redacted mean

serene viper
fleet glen
#

||i was thinking the eye since thats like the boss type enemy of the shroud||

fleet glen
#

ill probably find out in some time anyhow

fleet glen
#

science has been done, and i have learned that military bases cancel the luddic majority bonuses

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thats lame

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what do i even use this fourth industry for

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nothing is the answer to that

tired lake
fleet glen
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farming, light industry and commerce

tired lake
#

Ah damn

fleet glen
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those are the only three to my knowledge that the luddites are ok with

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interestingly they dont care if i leave my military at a patrol hq

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probably not all that worth though since the fleets it spits out arent gonna be any good

tired lake
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Yeah that's unfortunate. Luddic majority is so silly specific tbh.

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I'm not sure why mining is considered antithetical to Ludd.

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It's a low tech industry, or at least it theoretically can be.

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Would be nice if mining was allowed, but luddic majority worlds produced 1 less commodity from mines (to reflect the refusal or discomfort around using high tech machinery.)

fleet glen
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that could be an interesting rebalance of luddic majority

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though i dont think its all that necessary given im making 300k from this pretty average planet

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93k from food exports from a planet with -1 food lol

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90k from light industry with no biofactory

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oh more than that actually, the 90k is just from drugs

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domestic and luxury goods contribute another 50k ish

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sector exploration is almost complete

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few of the ??s are high hazard systems that i havent bothered with

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warning beacons, i mean

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i think when i get around to modding i only want the sector to be a little bit bigger

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i like being able to explore everywhere within a reasonable time

round badger
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aw its so teeny

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just a wee babby sector

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its like a ten minute old kitten

fleet glen
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lol

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anyone know if making planets with the same industry adds to the total market share or just splits the market share more

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probably a simple answer if i knew real life economics

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i suppose i should for science that too

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need more blueberries...

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oh thats funny, the hegemony and church are at war and the investigators are fighting the church in my system

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my problems are just sorting each other out

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did a small test, changing the production of food on one of my colonies from 11% to 9% of the market share (via removing an alpha core, which contributed +1 unit of production) had no effect on my other colony's market share or profits

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results... inconclusive

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actually no

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that tells me that producing more doesnt affect the total market share

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actually yes inconclusive

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i still dont know

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ill try quicksaving and closing down farming and see how that affects the market

fleet glen
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the knights were completely demolished and not a soul of the thousands involved lived to tell the tale

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im thinking they had 3 eradicators

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hmhm what are my goals now, other than finishing up my forge world with fuel production and commerce

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fleet could use some work, my cruisers are all sort of holdovers from my midgame that were okay enough to keep

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figure out my final fleet comp, grow some new officers for them, respec skills, conquer the endgame

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sounds good

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my three medusas have been performing very well, i gave them some names to commemorate that. Fear-Drinker, Unseen Form, and The Dark Beckons

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could do with s modding extended shields on those

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and then adding frontal conversion for that 360 coverage

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it might have been best to not use expanded mags so i could build in all three of those shield mods

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this sunder has done wonders with me at the helm but i let it on autopilot for one second and it completely wastes its massive range, walks up to something and dies

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i could fit two more in by giving up a cruiser, and with the right officers i could see how effective they are

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wonder if coordinated maneuvers is worth keeping

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anyone know what the "ships with cores dont contribute to deployment point distribution" bit means?

round badger
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they dont contribute to the 120

fleet glen
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but just above it says they do AND that ai cores multiply how many automated ship points they use

round badger
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i know

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its written very strangely but im reasonably certain its a dp multiiplier

fleet glen
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that is weird writing

round badger
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now i could be entirely wrong but im reasonably certain, like i said

fleet glen
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this is what someone else from the forums says about it

round badger
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ohhhhhh you know that makes a lot more sense

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but the skill text definitely doesnt come across like that

fleet glen
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maybe the red bit is saying, although it multiplies how many automated points it uses, it doesnt use that much more deployment points

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yeah i think it needs a rewrite in a future update

serene viper
fleet glen
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officers decide how much i can deploy? but on normal ships they dont change the dp

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im not sure what you mean

serene viper
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@fleet glen a battle has... 400 DP of ships that can be deployed. The split is decided by who has more and better officers

fleet glen
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oh huh

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i did not know

serene viper
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But cores don't count

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Anyway I wake up in 6

fleet glen
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so thats what it meant by deployment point distribution

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thats still a lot of context covered by only a few words that are hard to understand

round badger
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when did that become true

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the last time i played consistently it was a fleet size ratio

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if you had a lot of ships you could deploy a little more

round badger
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like if you both had 400 DP of ships, you both had 200 of the total 400 current DP, modified by map objectives

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if one person had 200 and the other 400, it was more of a 150-250 split

fleet glen
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no idea

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i would love to be able to make loadouts for my faction fleets to use

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would be very cool and strong

fleet glen
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huh the conquest's shields are awful, 1.4 flux per damage

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wonder what ship i should pilot

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maybe an onslaught since i havent piloted one of those myself before

round badger
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Hope you gt better milage than I did

fleet glen
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didnt go well for you?

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ahh i would love to pilot an executor

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oh hey i have one

round badger
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I just didn't enjoy it

fleet glen
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fair enough

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i think id probably do well in it but an executor fits my mid-high tech fleet better

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doing me a consider

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i like burst lasers a lot if you cant tell

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thinkin about building in turret gyros, emags and flux distributor

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locusts for the missiles or hydras if i have the op for it methinks

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hmmm what if i just ignore the energy bolt coherer and go for lasers

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i mean tach lances instead of autopulses

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heres what expanded mags version looks like

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hmm i need repair unit too for emp

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my poor capacity

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im assuming special modifications can be removed by restoring this, i sure hope so

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well it barely beat a sim onslaught

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way overfluxed

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and is so sluggish to handle

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the ship cant really handle the autopulses it feels like

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the burst lasers are also pretty flux heavy so thats gotta change

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maybe i drop the missiles for more op

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oh i know what i need, ordnance expertise

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ahh i have no skill points

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maybe once im done building my ships i can refund best of the best

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nope thats cheating

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dropped point defense for ordnance expertise this is already looking better

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1500 dissipation is excellente

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maybe i should just give this to an officer :<

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it sucks and the ai sucks at using it

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the classic "uses energy focus and then doesnt fire"

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going with plan b of ignoring the energy bolt bs and building it for beams

fleet glen
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this is so much better omg energy bolt coherer is such a trap

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the hydras are for if smaller ships annoy me, but are pretty good against big ships too

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it has enough range that i can outrange anything. ill need a good frontline to run this in a fleet setting though

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i do have 20dp and 2 officers to use

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maybe just eagles those are nice tanky frontline cruisers

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this build has proven itself to be pretty murderous

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even using those points on logistics mods its still great

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there might be a better combination of s mods

fleet glen
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this looks nice

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pretty midline fleet after all

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changing those eagles for xivs or lions guard ones might be a thing eventually

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this fleet should do well against phase and armour due to all its beams

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high kinetic and hit strength makes it easily beat high tech

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oh thats everything isnt it

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nice

fleet glen
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i think im settled on this now? maybe?

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thinking about giving up optics for more caps

serene viper
serene viper
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Sorry, default reaction to seeing the executor

hearty shale
#

High energy focus is really good for burst weapons leaCheese

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I think the default loadouts use gigacannons for that exact reason, actually, even if tac lances are technically better for it

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but don't do hard flux natively

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a bit skeptical about the IR lasers, you'll probably be better off with phase lances there - or graviton beams for shield suppression, if you want to use beams

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the big problem the Executor has is how big it is, for it's weapon configuration

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it wants to poke and stab, then cut and run

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but it's a very wide target and just doesn't have the mobility to

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still, if it is properly supported to not take all the fire, all that firepower is massed at the front, so it can output a lot of damage at once

serene viper
hearty shale
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they do have a pretty large single shot damage amount for an energy weapon dealing hard flux

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even if they are otherwise pretty bad, yea

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which in turn pairs well with high-energy focus

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would still use tac lances

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but it's worth considering leaCheese

serene viper
hearty shale
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The numbers do not lie miaShrug

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High energy focus increases damage output, and that extra damage on top of the already best armour cracker just makes it even better at that role

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you can and should probably pair it with other things, I just like my beams too much for that

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but here? They're undisputably the best choice to go with the system :P

serene viper
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Counterpoint: Autopulse Laser

hearty shale
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here's the thing

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autopulse is great for shields

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tachyon lance is great for armour