#Starsector Adventures!
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Although I think the last fight one of them got destroyed. I forget since it wasn't since last night that I played.
Can't afford to restore them, and don't have the perk yet to fix DMods over time for free. Sadge.
I went back to piloting my retribution for now. Invictus is great but I simply cannot afford to field it yet.
It can also 1 hit ventures.
ED Shipyard.
Tail whipping's quite annoying tho.
Difficult to pull off... but oh my god is it rewarding (don't overdo it or you'll blow up your tail)
Such a peculiar ship.
Is that weapon mounted on the front carriage a built in one? I'm guessing that's the thing that can one shot ventures?
Otherwise it looks like all small turret slots, except two mediums at the front.
Oh... when I said one-shot. I meant via tail whipping
Ohhh
That's so goofy I love it.
As a fan of booping things with the Retribution, tail whipping sounds very fun.
There's no built-in gun.
Every one of the cargo wagons has this:
Good God.
The fighter wings are limited to only automated ones with like 12DP or less.
They also do not share flux
Ah okay, I saw the weird thing produing on the top-front and thought it was a built in gun, like the thermal cannons on the Onslaught lol.
I guess it's just a little engine or something.
hehe
Also @hearty shale
Secrets of the Frontier
Wartrain
It's so much fun to fly.
The current weapons kinda suck though (and I did a big stupid and got ill advised modifications on my flagship...)
Are you using SiC or regular π€
Sounds like good times π
Y'know I might actually go beams.
oooorrr you could get derilect operations and have like 10 dominators for the price of 5
B-But shiny ships...
(ngl though segmented ships are busted AF for derelict ops as only the main ship needs the d-mods)
i just think itd be a fun thing to try as opposed to the normal safe strat of repairing everything
i probably should have done it way earlier i love keeping d mods my fleets are so cheap
I already specced into continuous repairs (mainly because ill-advised modifications sucks so much )
Being able to run basically 1 combat ship's neat tho.
Hellbore cannon and gauss
If you want a whacky invictus setup: mk 9's outside, devastators inside
Tbf you can also give it converted hanger to turn it into a carrier
It's vast hanger perk negate the converted hanger downside
And gives it 2 bays
Try quad mjolnir
Mjolnir is slightly iffy
It's funny though
Quad gauss let's you kill paragon from outside their range more often than not
Meh. I liked my silly build
Also the large pillum missile for support fire and xylopse fighters
if you aren't soing silly shenanigans, are you even gaming?
Giga cannon +AM blasters on Ziggy
What in the holy hell
Still traumatized by my trip
I wanted to do this, but finding enough OP to run that effectively is hard to scrape together.
Unless I sacrifice missiles, which honestly, might.
run pillumn missiles
2 of them in the slots is cheap and useful
the emp is a nice touch
That's a good point, ive thought about running the pillums for that sweet emp damage and their sustainability. I'll try that!
For extra EMP shinanigans use the xylophone support fighters
yea, I do not usually like missiles, but salamaders and pilums are a staple <3
Their biggest upside: They're free damage
Sure, they may not always get through PD, but they also don't have limited ammo
normally, I find missiles to be very nieche, and often even harmless
but the spammability of those two, plus the special behaviour/emp make them pretty useful, and there's no cost to fire them
I must be thinking of different pilum
pilums are the extreme range support missiles
...you use those?
slow, but have a fast second stage when they get close, and can emp arc through shields at that point
very useful
cheap and unlimited
We must have very different playstyles
not too much of an effect, but they're literally free xD
OP is better spent elsewhere
and when you are already outfluxing an enemy so much they can't use their weapons as much, the emp through shields is surprisingly useful
and they keep enemy pd busy for your strike wings
I keep their pd busy by destroying their ships :p
And saturation fire with annihilators up close and personal
Salamanders are good it's true
also free, but more to support at closer ranges
I just can't imagine pilum being useful its like a bad dream
make them not turn, so you can outflank easily
They are super cheap for their size and have extreme ranges
and missiles do distract ships, even if they don't do much damage by themselves
I know but in my games they fire twice if I'm incredibly unlucky
Did they maybe get a buff in the last couple years?
they don't use ammo
I know but it's like a 25 second refire time
they have a 16 second refire delay
Definitely buffed then
But still....I can't see them doing a better job in slot compared to any other missile at least for my fleets
and if my beams force the enemy to drop their shield, each of those missiles is emp guaranteed
it's a chance on shields, but it always does on hull
First thing I do is take it off the starting apogee to make room for better stuff
Maybe if you have gravitons, but regular beamers I find don't do the trick for shields
ah, but they do seem to have a max ammo capacity which regenerates over time
which is poorly communicated π
so, yea, they will fire once every 18 seconds after the first five shots
You can have all mine
and once every 30 after the first ten shots for the medium ones, it seems?
dunno, I just find them very useful
Cheap, and I can forget about them and focus on my more important weapons, while still being great suppressive fire
Do you mass them?
I have two large launchers on my astral and three medium ones on my odyssey
With that fire rate suppression might be putting it a bit generously :p
not really!
you would be surprised, I think π
I keep enemy ships on pretty high flux regularly, and while, yes, it doesn't matter as much against smaller ships, because they just die
anything bigger, the bit of EMP they do is pretty nice for reducing how much damage my shields need to handle
With five missile mounts of those sizes I will waltz in and crack your hull like a coconut crab before you get your second shot :p
but will you though?
But this isn't a pvp game so that doesn't matter
Or will you not be able to get though the shields before the disco is too much?
I find that they suit my playstyle ^_^
that is all they need to be :D
on the flipside, I don't really like any other missile too much because of the far too limited ammo π
Assuming we're using current fleet load outs yeah my pd escort can easily handle that amount of incoming missiles
if it didn't die to tachyon lances <3
Reapers are the one big exception for me, because they are explicitly finishers
It doesn't need to get that close to defend my other ship
but everything else... just feels weak?
(My tachyon lances have about as much range as the pilum, I think π )
(maybe more, actually)
I can see that if you don't focus on them hard, but only the high fire rate missiles really have ammo concerns, I don't use reapers myself
Pilum is like 3k
Oh another buff
See at 4k idk maybe. You might shoot twice before getting into range
Me, I hate long ass cooldowns
I quite like my long cooldowns but extreme burst damage :D
Lances are in that perfect sweet spot but a lot of other weapons are too fast or too slow for me
reason why I like the tachyon lances so much
hitting that hard overwhelms most defenses, and I have time to just speed away at need after doing my damage
It's 9k damage over 3 projectiles but still
oof, yea
on beams, that would be great
on cannons you have to aim with... not so much
If you get that unshielded hit its over tho, high explosive
well, part of their job is to punch through shields π
and then my beams keep the flux up
graviton beams are great for that, but alas, the odyssey only fits tactical lasers π
still works well for me, and on the paragon, which can fit graviton beams and four tachyon lances...
well, things just kinda evaporate
shame it's so slow
(I do have a Radiant doing that same strategy in faster, of course π )
tempted to try another kind of big laser...
But I'll need to see how it works. Less range and while higher DPS, it's not as bursty, so it'd be worse against armour
oh, still very long range. Just not quite as much as my lances
will have to see how it works out. It would be super spoilery to use on stream though, so I'll also not name them π
are they red
yes
;-;
||THE EYE OF THE GODS GAZES DOWN UPON YOU||
-# ||Deploys Radiant with five of them||

Tbf I was outnumbered, with cruiser class ships
USUALLY I can pilot myself to crushing victory.
So far it was the single time I regret mothballing my redacted dorito back at base
whereas i fly carrier doctrine, the more chaff i can throw up in the air, the longer my wings flight time will be, and the better they perform, fewer losses it ake... which is one of the main reasons i spam swarm launchers everywhere
alsso one fo the reasons i'll go to [Redacted 2 electric boogalooo] for some of their [redacted 2] stuff
hehe, I can imagine why xD
I heard you like carriers
so I got some carriers in your carriers 
not quite, of course, but really yes 
some of my fav missiles are breaches, gazers and swarmers. they all have pretty great ammo and all are nice at their specific things
breaches are particularly good with my fleet that currently has a lot of fragmentation, kinetic and energy. they're pretty tanky missiles at 450 hp and strip armour great for my frag weapons to tear up the exposed hull
gazers are just fun probably not that good
swarmers decent anti fighter
Just run cobras
Missile slot pillum and catapult
Dragon fire if you want spicy
My preferred ships are midline usually
Conquest in particular if built right are nasty
Persean league: "we're gonna go and blockade your system, unless you bomb our capital"
me: "bomb capital, got it"
π
i only have 2 beeg boats, but if you're cunning you can still get past the swarm of persean fleets, and take out their station, then bomb the planet π
oh and burn their megaport on the way out π
cause if youΓΈre gonna do something, do it with maximum SPITE
Personally, I just lasered them all into scrap π
the crises are at a good difficulty, I think - threatening, but not unbreatable, if you play them smart
and there is always multiple ways
i approve of the atrocities
warcrime simulator π
i can't really fight the kind of fleets they've sent my way in previous saves, not with just a donut and an ||onslaught mkI|| and some support ruisers and carriers
if i had 2 legions, and an astral on top then absolutely would jsut kick their fleets... but for now i have to be cunning and channel my inner luddite
Just use a station
well there is a certain mechanic that makes the league crisis a lot easier if you know about it
i did not fight all 17 fleets and blow every ship up to defeat the league
I will
17 fleets? That's just piratehunting bro
Problem is they're fairy big fleets and mine is still quite small, so I guess I could bomb their planet?
ehh youre fine you have the power of mods
oh maybe they do too huh
does a tactical bombardment do it or do you have to satbomb kazeron or wherever
both not ideal anyway there is an easier way
I do it for fun.
Yeah the ai seems to have access to all the same shit I do
I got absolutely booty blasted by something I'd never seen before in the prsean blockade fleet
I found an onslaught blueprint the other day. Seriously considered selling it to the black market just to embrace the chaos of pirate onslaughts.
I really underestimate the pirate atlas.
I thought my retribution could easily go toe to toe with it, but it was a scarier fight than I expected.
They melt, but the dakka they can burst out is no joke if you're the center of their attention.
I'm always the center of attention ;o
They're almost on par, armor/hull wise, with the retribution, which was somewhat surprising, but the retribution isn't exactly a frontliner so.
I love how goofy the concept of the retribution is. Just exploding bombs behind the ship to burst it forward.
Pirate atlas is a pure glass cannon.
Yeah I feel like it very much counters the retribution with its burst damage. My mobility doesn't mean anything against that ship, especially when it charges up its accelerator ability.
I wish I could field the Invictus, but it's so expensive to run.
I got a mod that overhauls the commissioning system.
Upside is, the new commissioning system has some really sweet perks for higher level commissions (including better pay than is possible in vanilla I think), like being able to "own" 1 to 3 colonies depending on your commission level.
Downside is, because I installed it mid-game, I went from making 75K a month in vanilla to only 10K under the new system, since I have to level up my commission from 0.
Grinding for my life to not go into debt every month.
Once I level up my commission again though, I get a permit to found a single colony, which will help a lot with income.
Not sure how the Luddic Church will feel about me running AI cores, though...
I don't think I ever touched commissions
Don't need em when you're making fat stacks of cash
tacbomb did it for me, at least
Tahlan shipworks has updated for those that are missing Legio
Lmao probably just a version number update
New ships have been added to the factions
@olive cobalt it was running in .97 already.
As of 45 minutes ago it is now fully updated to 0.98
I'm gonna ask that rn
Usually I go years between and have to re-download everything so it doesn't matter
But I've done a lot of exploring and I like this captain
This mod makes it quite rewarding
Might convince you to try it once
Not only does it (eventually) grant way more money than vanilla, but you also get perks like free storage on their planets, reduced tarrifs, protection during major threats from other factions and more.
Ehhhhhhh idk
They're all negligible benefits if you play optimally, though it does add a little useful spice to thematic playthroughs
I think there are other benefits too depending on the faction
Like the hegemony, I know you can request a free supply package of like 1k supplies and some fuel every couple years.
Which isn't game changing but it's a nice little bonus incentive.
If I need that I just answer a distress call and roll the dice π
I'm tempted to restart my playthrough with the commissions mod even though I really like my current seed, but I don't like it enough to use the same one.
Perfectly reasonable, no?
WHY MUST IT HAVE HEAVY ARMOUR S-MODDED NYOOOOOOOOOOO
What's wrong with that
Nah most crisis are just Free hulls with s mods built in
Not a real issue just grab the auxiliary thrusters and it will fix the issue
In fact Aux thrusters will have a left over 25% bonus for manuvering
Already scrapped it. I know where to find one (there's a guaranteed GH onslaught in Lethia)
I can go grab it whenever: I'm just having way too much fun with my newfoundland
Also continuous repairs finally sniped ill advised modifications from said newfoundland and my God I'm happy
I normally run heavy armor and aux thrust combo
Ehhh. I'd rather not. There's better things to s-mod in. Besides it'll be getting forced overdrive (basically a special shield shunt that also gives me 30% time dilation)
Heavy armor on 14th battle group ships is always OP
Well then, good to see More Military Missions is working xD
of course, the very first station defence is against a fleet of my faction's ships, sooo
and yes, they did bring 20 paragons 
THAT'S A LOT OF DONUTS
I am handily winning xD
they can't deploy more than three or four of them at a time
what was a lot of donuts
lost one fury to AI getting stuck, but that's it π
it was highly profitable in suppry terms, but also a very long fight
27 autopulse lasers in the salvage xD
Current fleet <3
It is very much overkill for most things π
battle chatter mod was a good idea.

Excuse me? xD
On a gas giant?
I am guessing they live on whatever remains of the space stations here xD
Honestly a horrifying prospect.
I've seen decivilized subpops on gas giants before too, and on a volcanic world.
The police would like to know your location! π
volcanic i can sorta see:
something happened, planet became tectonically unstable to a point where volcanoes are common, slowly most of the floor is lava, people only live on few mountains around in some very engineered vault tier cities
i LOVE battle chatter lmao glad yu found it
It's combat chatter no?
Nice
U better be kicking ass and taking names in there citrea
I will accept no less from you
Okay so uhhh the fight at [REDACTED] has gotten much harder.
That's a lot of spoilery ships π
they really want to get Chico's station
Alright, good as the More Military Missions mod is, it prooobably needs some checks... so the perseans aren't attacking themselves, for instance 
WHAT IN THE ACTUAL FUCK IS THAT.
a station defence π
not yet
Hotfix came out.
I saw :D
Btw being able to tac-bomb hesperus for crisis stuff is a bug.
huh
I see
that is fair xD
"She's bullying the luddites, so we'll let this slide" does feel like a bug xD
Yeah I discovered it being a bug because you can do it to Kazeron as well (fixed in latest)
They angyyyyyy.
YOINK
Mfw the system is so big THE PLANETS DON'T FIT ON THE MAP.
I might just settle here because it's cool.
OKAY YEP AM SETTLING HERE
Oh, neat
Heh.
DEW IT
Ngl. Kinda sad there's not a hypershunt in this system.
Regardless. This is a pretty solid place to start my base of operations.
15 planets. Trinary system. And I have terraforming.
that is a lot xD
yea... how many stable locations?
2
But it's got a gate already. And uhhh. Because I have TASC (which is OP) I can just. Make domain era crap. π
I am now top exporter >:D
Heh.
By the power of modded bullshit...
I love mods.
... Wait. Why does that take 15 days.
LMAO
First colony's looking good...
My poor access is killing me though...
All will be fixed in time.
dang
i mgiht need to look at terraforming mods π
now i just need to find the cryo engine in @tired lake 's seed
I found one, but I can't tell you where since I forget. Pretty sure it was somewhere on the east side of the galaxy though.
Are special colony items renewable through missions? Or was that only through one of the terraforming mods.
Ashes of the Domain allows colony items to be created after sufficient (and I mean very sufficient) research is done.
So, that's an option too I guess.
TASC allows it as well
Research trees? In MY sector?
Imagine having a normal station to guard your planet.
Oh hey is lightshow updated yet?
I wasn't sure if I could just update the version to have itbwork so I skipped out on it
I like the colours way more ngl
Oh no...
Ooh the nenparax I remember being good
I really like and recommend this commission overhaul module of Ashes of the Domain.
It's nice feeling rewarded (beyond a few thousand credits) for pursuing bounties, attacking the enemies of my allied faction, doing missions specifically for my faction, etc.
And it adds a sufficient penalty to failing those missions if I chose to take on a ton and then ignore actually doing them.
Oh, and it's a nice incentive to turn in my gamma AI cores, since they give a decent chunk of commission points.
At least, in the case of the Luddies.
I don't really like AotD... too big in scale for me.
I like its attempts to slow down the pace of the game/balance progression.
@pallid dune In the black hole system north-north-east of the core worlds, I found a cryoarithmatic engine or whatever it's called.
neat, thamk
no prob
THE MIGHTY SHITBOX.
I'm calling the police
Pls no they're already going to raid my colony.
Good
You deserve it for that
I'd raid you too if I could :p
One of the mods I run literally adds this:
mk2 mudskipper with a permanently fixed devastator.
I don't think I have korovin
It's from roiders.
I may or may not have figured out a way to completely bypass a series of really hard fights thanks to some cross-mod fuckery. Reported to the dev. They sent me a fix to try. Then I find out there's an even easier bypass.
This is why I titled myself 'Self-acclaimed professional bugfinder.' in the forums...
dang, I got a ||sleeper|| right next to a ||hypershunt||
no gates nearby though
||could bring one here||, of course...
You fucking what
Any good systems?
SHOW MEEEEEE.
yea, so turns out my seed is insane xD
Massive industrial system with the ||hypershunt|| right next to another incredible farming system containing my second ||sleeper|| and another good system right next door
only thing it doesn't have is a gate
nvm, it has one right nextdoor, too xD
3 LY away xD
Keep your pants on spacetrain
Lmao
:p
@round badger
Hah I've had the blueprint for years
Just no industry to build it
My second forge world experiment.
but yea, no, look at this xD
It's four systems in direct proximity. This is an empire's worth of planets.
I hope you're building an empire then, go emperor citrea
nearby extremely good farming nanite planet, too xD
Empress Citrea will be a thing next run with phase ships 
Oops my b
Waaaaaat witchcraft?
the Witch of Tartarus 
Yall are more modded out than I am rn
not yet
Secrets of the Frontier
but yea, next run I am going full skyrim
Good mod
all the mods
I've only got maybe a dozen rn
so, what's a good balanced terraforming mod?
... terraforming isn't balanced
it could be...
the thing is, terraforming could be designed in a balanced way... balanced by ressource requirements to maintain (you teraform a barrne rock into an arid planet? maybe volatiles and hvy machinery are necessary to keep the terraforming stable? maybe the barrne rocks cannot naturally sustain an existing atmosphere evne if there was one)
Spot the friendly ship
it's the one with the green dots on it 
woah what mod is that??? it looks nigh unbeatable but the amount of omega weapons...
More military missions, adds a station defence mission which can pull from any fleet by default - will have to configure that better for next run xD
im guessing everyone else is running mods by now
Pfffff
I am still running very light
but yea, next run will be full skyrim, all the mods and let it be a glorious mess >:D
hmhm
im still feeling like i want to master the new content using just vanilla tools first before i use mods
i do look forward to using vic again
Lmao
Very pretty world
Rare ore tho
I sure would "discover" that world
you know thats really good still. its better having farming and mining on that than having nanites on a world with worse farmland
Good god I love this thing so much. It's basically an onslaught... but SO much angrier...
to be fair, that ship should be able to shred all that if even remotely well fit
look we only get 15 frickin skill points now
i dont want to waste one to make one ship useful to me π
Oh it lived.
You don't need the [REDACTED] skill to use that ship.
no the neural interface one
oh you're talking about a different ship then nvm my b
i dont WANT to but i think im gonna restart, maybe with more mods there will be more available midline ships?
idc so much about the high tech ones, ive done big runs of those but im really not a fan of these low techs im mostly saddled with
yeah but do you know how many midline ships ive seen?
ive used the great houses slaught before
still not a big fan of low tech
the better burn drive's so good tho
it was a really easy sell for me
...
im not a fan of Big Bricks ok
im not a diablo 2 barbarian player, im an diablo 2 assassin player
whats the special hullmod on the tahlanslaught do
lowers armour but gives it 10% time dilation: It turns into 30% when you lose a lot of hp. The forced overdrive is a special shield shunt: permanent 30% time dilation and negates half of the armour reduction
thats pretty funky
It's also got a MUCH more aggressive burn drive with limited turning
does the overdrive time dilation stack with the damage based time dilation
No.
hm
Basically the 30 from damage is called 'overdrive mode'.
Forced overdrive makes it always be turned on.
well still seems pretty nuts, trade a little armour for up to 30% more dps for no flux cost
it would be more than that if it was a ship that didnt handle like a brick
Oh. It does NOT handle like a brick.
GH onslaught is hilariously agile for a low tech ship.
are you dodging medium speed missiles with it?
if you cant fishtail out of damage, its not agile imo π
Well timed cavalry charge should do that.
@hearty shale turns out apparently the seed is in the character menu... However SiC removed it accidentally LMAO.
xD
Also, in the personal tab you can find the seed. at least it's there for me.
Persean league enforcer rolled some very funny skills.
btw @hearty shale roiders got an update that adds an XO. It's pretty neat.
its from the mod second in command that reworks the skill system
instead of you personally having all the skills and having to sacrifice combat skills, you get "executive officers" which can have different skillsets
so piracy, technical, and smallcraft are all different skilltrees with different skills that executive officers - XOs - can get
how extensively does it rework the primary skill trees?
and there are notably many many more than vanilla's skills
well the primary skill trees sort of dont exist, but the specific skills are sort of scattered and remade in different trees
if you have it can you just post a screenshot of it
im addicted to decision paralysis, i need moar options
this is the mod for you if you ever felt like the skill tree didnt have enough options
[0.98a] Second-in-Command | A full-scale skill system rework
thats the mod page
ah theres a wiki
An overview page for all skills added by the mod and supported addons.
You may find more information, notes and tips on an aptitudes standalone page.
Click on a skills icon to move over to that skills description.
The skills within the combat aptitude remain unchanged from vanilla. You can find their...
this has all of the different skillsets and you can look at each individual skill in them
one example of a cool skill in the "smalllcraft" aptitude
ahhh i can hear the omens calling for this
this + system expertise sounds like just permanent uptime omen lightning
this is a very very cool mod that changes the game a lot and gives you tons more options
thats one of the logistical ones, who could guess, makes you better at exploring
itmedotjaypeg
also, like roadtrain mentioned above, theres specific mods that add their own ones
yeah i scrolled through it real quick
now i get what citrea was talking about with witchcraft
and it seems to me that the modding community has gone crazy since i last visited? they didnt have this much cross mod interaction last i was loading
theres definitely a good few who have worked together to make some special things for sure
i think the only big one was nexerelin?
nex has tons of cross mod stuff, commissioned crews - if thats still around - had many cross mod features, i believe exotica technologies has/had a few
idr seeing that last one when i was getting mods this time
looks like its currently not updated for 098, but it might be one where you can change the number and it still works
exotica tech was a mod i liked quite a lot though, gives your ships some funky new abilities along with being able to upgrade stats in a different way than just more flux caps and vents or more armour
@round badger you might like the roamer aptitude from the roider mod (it's very new)
Also I recently looted this fucking chonker from pirates:
Like I said: ED shipyards is hilariously OP.
two prometheus for the price of one! 
2 prometheus AND 2 tugs for the price of 1 ship slot
But uhhh yeah that's my fuel capacity sorted for the rest of the game lmfao.
this may even make the tug effect worth the slot 
It gives me 18 sustained burn in system.
and with starfaring am p sure this gives me 20 burn in hyperspace.
Btw @hearty shale & @round badger from the new roider aptitude:
even without the stat bonuses having an extra logi hullmod is ridiculous
It's at the very end of the skill tree.
with s mods that means you can have 6!!
I think this is trying to encourage you to put logi hull mods on your warships
exactly, and i already have mods that increase the number of logi mods available
like external cargo capacity
Do u have roiders?
They're neat. But yeah that's a very funny skill and am tempted to swap starfaring for roaming to grab it.
Because that's going to give me so much funny stuff on my space train XD
so im watching a guy fight threat and it looks like they sort of counter high tech really hard
... shit.
lmao
Also even if they went to war with me I am gonna have so much nonsense running around in my system.
The Diktat being in an alliance with the Hegemony is kinda goofy.
LORE?
lore and order
Holy wowzers.
Damn those pesky rare metals, always on the planets with above average farmland so that you can't use soil nanites...
50% hazard is pretty amazing and that looks like decent farmland so its still worth going for luddic majority
mild climate is a rare and appreciated one
is military base an industry that breaks luddic majority?
Yes
But I have mods on my side and also uhhh I can terraform.
I wonder if Ashes of the Domain and its new industries conflict with Luddic majority, or the fact that my colony is not technically considered my faction.
oh yeah then its perfect. just strip out that rare ore and its an excellent luddic planet
In my current game, all three unclaimed worlds with solar shades/mirrors have trace or normal rare metals lol
Same with the only two worlds I remember that have rich/bountiful farmland.
RIP my fantasy of big food yields
Those damn rare metals not being rare enough.
I can't take out the rare ore
dang
But I have a better planet anyway
What planet? π
better than 50% hazard??
thats half upkeep on everything
you could probably even turn it into an industrial world and the pollution would barely matter
What in god's name is this lmao
huh
better temporal shell on a phase cruiser
synonymous with balance
lol i got a cursed build for that just looking at it
rear facing needlers, you phase out to burst their shields then turn around and use your main weapons
mileage may vary
@fleet glen this thing gets an ABSURD amount of timeflow.
yeup
To the point that you can fly faster than the autopulse lasers.
Easily lmfao.
lol
Haven't tested it but this can probably do it by virtue of being able to outpace it lol
looks good, my only sad is there's nothing for colonial management in there (unless i missed it looking through the wiki)
Yeah the "industries produce 1 more of every commodity" skill got gutted
ah well just means you have to use administrators or spam alphas
i know i love me a good alpha
Do admins gwt new skills now too
colonial stuff is jsut compeltely non existent in this tree, whcih isn't mcuh less than the core game... i'd have loved a colonial skill tree, that did boosts to various aspects of colonies
to my knowledge theres nothing in second in command concerning colonies or admins, it only affects the skill system. officer skills and administrator skills are unchanged
I'd probably just dedicate alpha cores to my colony governance anyway.
That's what I'm currently doing.
yes, our round blue overlords know whats best for us
I know it carries risks with the Hegemony but with that one mod from Ashes of the Domain that overhauls commissions, I can basically cover my ass by aligning myself with a faction that will keep them off my back.
i personally dont like that commission system since it makes it a looot of work to have your own independant colonies
Industrial Evolution adds new admin skills @round badger
thats just from looking at it though i havent tried having a colony under commission
words are hard
You can still create your own independent colonies, but it offers an option for people that want to align themselves with a faction AND engage with the colony system, since iirc you can't be commissioned by a faction AND own an independent colony in vanilla.
And you unlock the ability to found a colony while commissioned fairly early on.
so when you first make your colony you get to choose for it to be independent or not?
If you make a colony while not commissioned, it'll be independent like normal.
If you make a colony while commissioned, assuming your relationship allows you to own a colony, you can found a colony under that faction (which you manage, get all the revneue from, etc. like normal.)
If you decide to found a colony under a faction, you can rebel at any time.
But obviously that'll come with an invasion.
Possibly more, I haven't tried it yet.
Personally I think AotD is a bit to big for me...
I like it because it's more of a rework to systems than content bloat. It doesn't add a ton of new ships, or weapons, etc., it just adds extra depth to existing mechanics.
i think the research system it adds just makes things take a bit longer, but makes the endgame kinda nuts. i think the slower pace isnt bad
^
That's why I like it
I lack the self control to really pace myself with things like colony development. Frankly it's too easy in vanilla.
AotD forces me to really explore and gather together more funds if I want to progress my colonies or infrastructure.
And the rework to commissions, makes me actually engage with my commissioner.
In vanilla I just grab the commission and do my own thing while getting free money.
I am running Ind.Ivo in corruption mode. Which means above a certain cap you get super diminishing returns.
With the AotD expansion, I'm rewarded for fighting my commissioner's enemies, and have to occasionally help them out since my relationship will degrade over time (albeit very slowly.)
never heard of the corruption mode before
valid... honestly i want a colony centric macromanagement game in lieu of starsector
nolie, same.. it means i have a preference for certain systems over others when i do my shopping, for rp and practical reasons
i feel like the commission system would be better if rank was based around privateer missions.
or hell, just based ona separate score you achieve by acting agaisnt whomever they're in open declared conflict with
i get you get the bonus payouts already (and thoe are nice), but basing commission payout on what you've actually done for the faction seems a pretty good step
That's more or less how the module from AotD works. It tracks your commission like a "major threat" (similar to Hyperspace Topography) where you gain points for various tasks, dependent on the faction.
So for example, with the Luddic Church (who I'm commissioned by) you gain points for defeating their enemies, doing bounties for them and turning in AI cores.
At the entry level rank your commission is only 5k a month with no additional perks, but at the maximum level (which is like 2500 points or something crazy) you can manage up to 3 colonies, you can store stuff on their planets for free, you get access to all their faction-specific blueprints, get around 200k a month in commission, get a 15% reduction in tariffs AND don't get interrupted by patrols and stuff.
At least I'm pretty sure those are all the benefits.
Each time you increase your rank, your relationship degrades by an extra point every month (so at max level it probably degrades by 7 or 8 points every month) but even then, it's fairly easy to maintain by just knocking around an enemy fleet every few months.
Added in the latest update from Ind.Ivo
Hnnnnng
Gee I wonder why pathers are so interested.
LOL
the pathers were right
i wonder if higher pather interest increases how often pather bases are set up
do they stop bothering you if you give them the trinket?
The big bakoom? Yes.
I do not intend to give it to them however.
Because uhhhh. War is very bloody profitable.
I also have this.
Which basically means the more fighting that happens in my system, the more money I make.
woahhh
thats so cool
thats like a ridiculous amount of parts
though the demand is a little shocking too
It's from Ind.Ivo. Also the only reason the output is so high is that I blew up 2 fleets recently.
does the heavy industry demand also scale with wrecks?
i mean uh
machinery
orange stuff
hm interesting
@round badger stuff about ashes of the domain and me showing off an interesting industry from industrial evolution.
just some discussion about AOTD's commission system and how it gives more real gameplay effect rather than a lump of credits a month and btw these random factions hate you now
this gate is sooo far out
it turns out when you build your entire fleet to be specialized at killing it, its not too bad
however this was only against ||the weakest manifestation||
Tries not to cry
Lies down
Cries a lot
Mine was small and unprepared enough that I didn't even have time to judge what might be effective
i have the codex to thank for being able to design a counter to them
So I have no idea how to even strategize yet
Codex is for when I've crushed all challenges
....and I didn't survive the encounter
i see
I know you can continue after but if all my combat ships go down I consider it a full fleet wipe
i think thats fair
ive played on after those kinds of losses before and while its pretty novel rebuilding from nothing, it quickly becomes a big drain when you consider lost s mods
Oh that part doesn't bother me I think I had 3m ish around then
It just doesn't make sense to me that the logi ships wouldn't get picked off. And I had a quicksave right before entering the deep so
ahhh look at all my beautiful blueberries
reduces demand, decreases upkeep and increases organ production
i would but i only have one left qwq
gonna put a beta there though since ive already got a blueberry on my other pop for organs
shockingly nomios, a size 3 independant colony, has the highest production of organs at 6 units! thats hundreds of thousands...
ok good i didnt dox myself
but yea little late there mr alex
if i did dox myself pls tell me
ok im still removing it
but it was a screenshot of an email from starsector's mailing list telling me 098 exists
He's a busy man cut him some slack bro
its true
and probably smart to send out the message after some bugfixes and balance changes
oh dang speaking of im still on rc7 i gotta update to rc8
this is almost as ridiculous as the ||mass buffalo + zig|| fleet i saw
||https://youtu.be/OQAK3-bJbgw||
This fleet isn't mine, it has been provided by TLN-3438, as was the strategy (almost afk).
Background music is Analysis 10 by @decino.
the bombers blot out the stars
lmao, just watched an LP hound die by crashing into station debris
they did that to theirself
dang i think i might have missed my chance to give the pathers the ||planetkiller||
ah well maybe if i satbomb their planets theyll stop bugging me
some amazing dialogue with rayan about the ||planetkiller||
oooh perfect i found the gas giant scoop thingy and i have an abundant gas giant next door
i mean plentiful
oh thats awesome ill finally be able to supply my lamp
scΓΆΓΆp brother
do yall think 15~ OP is worth it for a 1/2/3/4 fuel influx every 3 days
as a logi mod
you just get free fuel every few days?
ye
Yesn't
On a logitics ship with no chance to ever be deployed in combat, it may well be worth it
else... not at all π
its definitely good, means you can rest in a star system for awhile if you're low on fuel. seems less useful in big fleets though thats really not much fuel
even on a logi ship it's useful, but seems low
even with my current fleet im on about 80 a day of travel
when you can instead just get efficiency overhaul and buy fueld with the savings
it does mean you can never fully run out of fuel, but still
problem is i run all colossal logi ships, and those are best with the expanded capacities
i mean yall know that, you've seen my atlas/prometheus spam π
if you had already s modded stuff like efficiency overhaul and cargo expansions and had a logistic hullmod slot free, it might be worth taking a few
12 or 16 fuel every few days is a little more useful
amazing, just saw this posted somewhere else
Meanwhile I can just build a gene lab. And voila. Lobster.
its just not as satisfying as snatching it from the lobster treasuries of volturn
Wait... is that in vanilla?!
prepares to stock is pantry with the secret ingredient for next stream!
Raiding Volturn for the eggs? I'm... unsure actually but I don't think so. I will however check right now.
Pretty sure it's not though... but you can still raid volturn for lobster I believe.
its got all the necessary ingredients
spacestaceans. action, drama, and most importantly, crime
my cheeks are so ready
Meanwhile I have many AI friends. π
No you don't.
They aren't your friends Roadtrain.
Even if you make them say nice things. They're just waiting.
do we need to have an intervention aavak?
They've been nicer to me than the rest of the sector.
Biding their time.
Friends.
we might be able to save roadtrain from himself still
I have one more but they're hidden.
are those new level ai cores? which one gives you those
Those are basically all of the unique cores from Secrets of the Frontier.
ahhhh ok
From top left to bottom right it's Barrow, Seraph, Sierra, Sierra (imprint), Inky.
i found the screenshot from a mod showcase channel so i dont think it is vanilla sadly
what the... butterflies...?
Friends! But also. Which mod is the raiding volturn from
We need to know.
ill ask
Honestly judging from the description I am suspecting it's industrial evolution
It's not industrial evolution... might be ashes then
it might not even be publicly available yet, i think the showcase channel is largely modders showing off stuff that's in the works still
Suddenly, paragon.
i wonder what this means in the rc8 patch notes
||Shroud||
||The maw, probably||
||i was thinking the eye since thats like the boss type enemy of the shroud||
ill probably find out in some time anyhow
science has been done, and i have learned that military bases cancel the luddic majority bonuses
thats lame
what do i even use this fourth industry for
nothing is the answer to that
What do you currently have? Farming, light industry and what else?
farming, light industry and commerce
Ah damn
those are the only three to my knowledge that the luddites are ok with
interestingly they dont care if i leave my military at a patrol hq
probably not all that worth though since the fleets it spits out arent gonna be any good
Yeah that's unfortunate. Luddic majority is so silly specific tbh.
I'm not sure why mining is considered antithetical to Ludd.
It's a low tech industry, or at least it theoretically can be.
Would be nice if mining was allowed, but luddic majority worlds produced 1 less commodity from mines (to reflect the refusal or discomfort around using high tech machinery.)
that could be an interesting rebalance of luddic majority
though i dont think its all that necessary given im making 300k from this pretty average planet
93k from food exports from a planet with -1 food lol
90k from light industry with no biofactory
oh more than that actually, the 90k is just from drugs
domestic and luxury goods contribute another 50k ish
sector exploration is almost complete
few of the ??s are high hazard systems that i havent bothered with
warning beacons, i mean
i think when i get around to modding i only want the sector to be a little bit bigger
i like being able to explore everywhere within a reasonable time
lol
anyone know if making planets with the same industry adds to the total market share or just splits the market share more
probably a simple answer if i knew real life economics
i suppose i should for science that too
need more blueberries...
oh thats funny, the hegemony and church are at war and the investigators are fighting the church in my system
my problems are just sorting each other out
did a small test, changing the production of food on one of my colonies from 11% to 9% of the market share (via removing an alpha core, which contributed +1 unit of production) had no effect on my other colony's market share or profits
results... inconclusive
actually no
that tells me that producing more doesnt affect the total market share
actually yes inconclusive
i still dont know
ill try quicksaving and closing down farming and see how that affects the market
the hegemony swept the church fleet. heg had an onslaught, 3 moras, an eagle and a handful of enforcers. the knights had an invictus, a retribution, and a similar amount of supporting ships
the knights were completely demolished and not a soul of the thousands involved lived to tell the tale
im thinking they had 3 eradicators
hmhm what are my goals now, other than finishing up my forge world with fuel production and commerce
fleet could use some work, my cruisers are all sort of holdovers from my midgame that were okay enough to keep
figure out my final fleet comp, grow some new officers for them, respec skills, conquer the endgame
sounds good
my three medusas have been performing very well, i gave them some names to commemorate that. Fear-Drinker, Unseen Form, and The Dark Beckons
could do with s modding extended shields on those
and then adding frontal conversion for that 360 coverage
it might have been best to not use expanded mags so i could build in all three of those shield mods
this sunder has done wonders with me at the helm but i let it on autopilot for one second and it completely wastes its massive range, walks up to something and dies
i could fit two more in by giving up a cruiser, and with the right officers i could see how effective they are
wonder if coordinated maneuvers is worth keeping
anyone know what the "ships with cores dont contribute to deployment point distribution" bit means?
they dont contribute to the 120
but just above it says they do AND that ai cores multiply how many automated ship points they use
that is weird writing
now i could be entirely wrong but im reasonably certain, like i said
this is what someone else from the forums says about it
ohhhhhh you know that makes a lot more sense
but the skill text definitely doesnt come across like that
maybe the red bit is saying, although it multiplies how many automated points it uses, it doesnt use that much more deployment points
yeah i think it needs a rewrite in a future update
Normally officers will decide how much you can deploy. Cores don't count for that
officers decide how much i can deploy? but on normal ships they dont change the dp
im not sure what you mean
@fleet glen a battle has... 400 DP of ships that can be deployed. The split is decided by who has more and better officers
so thats what it meant by deployment point distribution
thats still a lot of context covered by only a few words that are hard to understand
when did that become true
the last time i played consistently it was a fleet size ratio
if you had a lot of ships you could deploy a little more
like if you both had 400 DP of ships, you both had 200 of the total 400 current DP, modified by map objectives
if one person had 200 and the other 400, it was more of a 150-250 split
no idea
i would love to be able to make loadouts for my faction fleets to use
would be very cool and strong
huh the conquest's shields are awful, 1.4 flux per damage
wonder what ship i should pilot
maybe an onslaught since i havent piloted one of those myself before
Hope you gt better milage than I did
I just didn't enjoy it
fair enough
i think id probably do well in it but an executor fits my mid-high tech fleet better
doing me a consider
i like burst lasers a lot if you cant tell
thinkin about building in turret gyros, emags and flux distributor
locusts for the missiles or hydras if i have the op for it methinks
hmmm what if i just ignore the energy bolt coherer and go for lasers
i mean tach lances instead of autopulses
heres what expanded mags version looks like
hmm i need repair unit too for emp
my poor capacity
im assuming special modifications can be removed by restoring this, i sure hope so
well it barely beat a sim onslaught
way overfluxed
and is so sluggish to handle
the ship cant really handle the autopulses it feels like
the burst lasers are also pretty flux heavy so thats gotta change
maybe i drop the missiles for more op
oh i know what i need, ordnance expertise
ahh i have no skill points
maybe once im done building my ships i can refund best of the best
nope thats cheating
dropped point defense for ordnance expertise this is already looking better
1500 dissipation is excellente
v2
maybe i should just give this to an officer :<
it sucks and the ai sucks at using it
the classic "uses energy focus and then doesnt fire"
going with plan b of ignoring the energy bolt bs and building it for beams
this is so much better omg energy bolt coherer is such a trap
the hydras are for if smaller ships annoy me, but are pretty good against big ships too
it has enough range that i can outrange anything. ill need a good frontline to run this in a fleet setting though
i do have 20dp and 2 officers to use
maybe just eagles those are nice tanky frontline cruisers
this build has proven itself to be pretty murderous
even using those points on logistics mods its still great
there might be a better combination of s mods
this looks nice
pretty midline fleet after all
changing those eagles for xivs or lions guard ones might be a thing eventually
this fleet should do well against phase and armour due to all its beams
high kinetic and hit strength makes it easily beat high tech
oh thats everything isnt it
nice
EWWWW
Sorry, default reaction to seeing the executor
High energy focus is really good for burst weapons 
I think the default loadouts use gigacannons for that exact reason, actually, even if tac lances are technically better for it
but don't do hard flux natively
a bit skeptical about the IR lasers, you'll probably be better off with phase lances there - or graviton beams for shield suppression, if you want to use beams
the big problem the Executor has is how big it is, for it's weapon configuration
it wants to poke and stab, then cut and run
but it's a very wide target and just doesn't have the mobility to
still, if it is properly supported to not take all the fire, all that firepower is massed at the front, so it can output a lot of damage at once
the real reason it uses gigacannons is because Andrada wanted it. It actually hurts executor afaik
they do have a pretty large single shot damage amount for an energy weapon dealing hard flux
even if they are otherwise pretty bad, yea
which in turn pairs well with high-energy focus
would still use tac lances
but it's worth considering 
Citrea can stop using beams whenever she wants 
The numbers do not lie 
High energy focus increases damage output, and that extra damage on top of the already best armour cracker just makes it even better at that role
you can and should probably pair it with other things, I just like my beams too much for that
but here? They're undisputably the best choice to go with the system :P
Counterpoint: Autopulse Laser