#Starsector Adventures!
1 messages Β· Page 4 of 1
hmm maybe having accelerated shields would make the ai better at shield flickering without taking damage or overloading
ill have to consider it more
to be fair, I haven't seen them drop shields in actual combat
only when shooting at a lone, overloaded target
but there's no reason to drop shields there, soo... weird π
yeah i sorta figured it was an "artifact" of the simulated fight, not something too likely in a real situation
Oh wait you weren't piloting?
HOPING THIS SYSTEM ALSO HAS A DECENT FARMING PLANET
since I have my own vessel, and I needed to test how the ai would fly it xD
ooooh
The forges of New Mars will burn bright :P
DAMN π¦
only two more planets here left and both are volcanic, not a single acre of farmland
The omnissiah will provide
yikes this system ahd like 5 volcanic planets, none of them under a +2 betwen the minerals
How much hazard is that?
Tha's painful...
the painful part tho, is not a single farming planet in the system
yeah this one is toxic atmo, so actually bad π¦
@serene viper
random legion... unless this is the story systme and i havenΓΈt reached the story planet yet
As in, normal compared to the one I am thinking of.
ah
nice
Smh yall making me want to launch into the far systems
So, I went ahead and bothered Tri-Tach a bit, and it's going fairly well, I think >:D
Salvaged several auroras and furies off their raiders, actually, and can confidently say now what my fleet is absolutely up for punching above it's weight class now
They can grind battleships into dust - though too many numbers do still overwhelm them
Had an engagement where they killed an odyssey, and astral, an onslaught and a conquest, all deployed together π
Though it did take a while. Did have to retreat because they kept streaming in cruisers - but only because combat readiness was starting to go down, not due to losses π
that kind of performance is why I love high tech <3
they were also almost out of ammo though xD
Oddy melts very fast. Astral is paper. The other two are bigger achievs
oh, yea, the odyssey does just melt once the shields are down
but it was poking from in between the others, so it actually went down last
those shields are stronk
can't wait to fly one myself :D
Oh no an oddy flew in front of my shuntslaught and got absolutely obliterated by the TPC's
ooh, and it has a 180 shield arc, too
Speaking of... the RANGE of those... SO GOOD!!!!
so I can use frontal shields with it
the way I play them, and the AI plays them, I want those xD
It's a broadsider tho...
reason being, immunity to getting flanked is really good
oh, those shields will never come down xD
for cruisers, I want it because the AI likes taking stray shots.
for me, I will be the only one with an odyssey, so I just like it
That's gonna hurt ur manouvrability tho
the AI, I'd agree is probably letter with normal shields on that one
oddy with shields up becomes a BIG target
Mmm. Prooobably won't matter? I will see
The shield makes u 3x as wide
definitely something to test before I s-mod it xD
ah, you mean getting through my own fleet
fair
also benefit for bullying cruisers 
Debries as well
debris doesn't really matter
super easy to push, especially with a capital
and it provides useful cover all the while
More like ur obstructing allied lines of fire
Aurora has the guns on the front
Oddy doesn't
ah, but that just means drive-by :P
and the ship would block lines of fire that way, too
Odyssey is more of a flanker :D
I will test fly it when I get it, and then decide :P
So, I have a very loose definition of flanks :P

If I have to push aside half their fleet to open up a flank, I will :P
My odyssey will be big, and she will manhandle enemy ships just like her smaller sisters 
I genuinely think frontal shield is just... a bad idea as it will make u way too easy to get shot thanks to how MASSIVE the oddy's shield has to be
As a capital u will be a larger target for AI than as an aurora.
My shuntslaught would still beat u to a pulp. Storm needler go BRRRRRRRRRRRR
performed a S.T.E.A.L on a bricktus, and... not sure i even like this boat π¦
She heavy, she slow but... SO MUCH DAKKA
s-mod aug. drive field?
i mean mgiht be worth it on that one
the luddites are trying to steal one of my planets
and not sure if i can punch up hard enogh to deal with a 7 capital fleet
Also definitely get eff. overhaul
Use ur station
i did, for the first fleet of theirs
stations are both down
that's how i stole the first brick
that said... i mgiht reload back to lvl 4, before i settled a system... i found the hypershunt and one of the sleepers practically next to each other
What lvl r u now?
9 i think
not in the game rn
levels are easy to get tbh
just get 1-2 capitals and go for bounties
2 capitals crapital everything you get in non story fleets
well not alone of course
but 2 of them and some cruisers
It hurt but we got through
no
thats pretty nuts
yeah thats correct, more armour and a small bonus to flux stats
yummm numbers
damage to armour can also be put as damageToArmour = weaponDamage^2 / weapondamage + armour
this pretty much exactly shows how important single hit strength is, and how strong beams can be
so while math might not be the same, armor follows the same fundamental rules as in Path of Exile
havent played it but thats pretty cool
For reference: that's the distance between the cryo sleeper and my first colony. System is far from ideal but it's the best I have
yeah, having found the hypershunt AND a sleeper in reasonable proximity to each other (and both jsut out of range of where i settled) i am real tempted to just let the luddites take over my current colony, and yeet my ass elsewhere
Screw 'em, abandon it
or that, but i do need to scout the area around the two... honestly i don't feel iΓΈd lose much reloading back to pre colony times, then going where the derelict XIV legion is, grab that, then cruise the galatia stuff to get the fun other ship, and then do more scouting after galatia questing a bit more
I'm trying to develop a deeper love and appreciation for low tech ships.
I started by loving high tech, then moved into favoring the midliners, never really paid much attention to low tech, but I'm trying to.
EMBRACE THE BRICK
I personally prefer carriers, but carriers do not work well alone, so need tough ships too... a couple scary onslaughts do the trick tho
I think my ideal fleet would be 2:2:1 of onslaught:legion:astral
so far, not a fan of the bricktus
but maybe it can be fixed
I love the onslaught.
Paragon is cool but onslaught is probably my favorite.
Such a simple beast.
And I have a soft spot for ships with built in weapons.
I've never tried piloting an Invictus but it seems pretty cool to try.
Woo!
I believe I will be s-modding forward shields, it really doesn't increase the size of the thing at all π
all power to beams!
i think im definitely iffy with frontal shields but ill be interested to see how it goes for you
with the beamer build i think you're likely to be fine
you've not much reason to "get in there"
you might suffer against high tech enemies who have both the dissipation and shields to weather the beams
love the gazers those are some of my favourite missiles
omg, WANT
Dang, my discord like. Completely died
Yea. Had a full on stroke
are those the torpedos that hang out and fire beams?
so, turns out, my second dorito is in the same system as my tritac blacksite xD
and it's massive
that's not even remotely close toa contest, onslaught XIV if you don't have it already
what's dorito slang for?
a certain triangular thingy
[SUPER REDACTED]
Idr ship names man
though it better not be the boring blueberries
There's only room in my heart for the phoca
i see you nerds in there playing starsector
go join them!
The nets too shite at this hour
This is for a normal onslaught. A 14th will get s-mods
ahh
Yall stingy with story points or wot?
I'm not going to spend sp on a ship I fully intend to replace with the better one π
especially not one which is the only low tech ship allowed on the battlefield 
love all the little tidbits of lore that are convenient to read in the codex
makes sense that tri tach would pull something like this on drones that are designed to blow themselves up on enemy ships
though theyd do it without that too :p
even more fun talk about the terminator drones dating from before the ai war
this one shouldnt explode too much
So teeny
yeah, i do built ins on my logistics wing capitals, specifically, their "cargo" expansion, and surveying equipment built in
oh hey, I run that exact weapon loadout xD
the burst laser is nice to have
no real need for a second blaster imo
yeah the burst laser is a competent weapon itself
a second amb would be quite funny though
ahh i think thats an industrial evo one
it looks neat, havent tried to "tame" one
seems like loads of growths appear and you can choose to keep some and spend resources to purge others
hate how they clog up the intel though
id be tempted to settle there, if not for the fucking neutron star >.>
loool
it would be fun if there was a special interaction when you fly up to the star where you could make like giant shades to block the beams
realistic? not at all, but you could handwave it to some phase tech shenanigans. cool? absolutely
fun fact, i didnt capture it but the beam treats the black hole as agiant blocker
should i just get, you know
one more atlas?
as a treat
a truly prodigious amount of pirates. i accept
ill even wait for the chasing fleet to catch up so they can join the fun
(not without a cheeky quicksave ;p)
yummm 500% exp bonus
new flagship til i get something a lil bigger with the mounts i want
those orchard autocannons on the front are as juicy as their namesake
theres a really nice colony i found with 75 hazard and really good farming and organics
but im pretty sure its far enough away from the core to have an accessibility penalty
thanks ai you're doing great
you just enjoy yourself in the middle of all that
ill just sit here and watch while my finely crafted ships throw themselves into unwinnable situations
i havent even changed my fleet doctrine to aggressive this is a steady ship just being idiotic
does setting up a trust fund for students... do anything?
or is it just an excuse to spend credits you dont really need anymore π
ive heard its something you can do to skip the fetch quests and get to the main story
i put my money into weapons research after the story and it appears to do nada
probably will be fleshed out later
aaahhh damnit why do my omens have to get in the way of my tach lance
these pirate fights arent even worth the effort what am i doing here
ITS JUST TAUNTING ME
these things kick a serious amount of ass for the record
im tempted to buy this one but id have to store it, i dont have the weapons i want to mount
1 and a half hours later, the job is done. what a waste of time
frustrated at the ai for getting my ships more d mods as usual
my eradicator was just circling the station in the same direction it was rotating while not retreating and simply being blasted
who tf sells the medium annihilator pods?
heg, luddics, indies
hmmm modded or standard vanilla starsector?
me aurelia citrea and roadtrain are doing vanilla, goose is doing modded
only a couple tasteful mods
just enough to not know what anything is :p
the combat fleet has expanded
really tempted to buy a couple of these
so the buff is pretty strong
they aren't great
too easy to flank and kill
you hush im an expert captain
do you have UAF mod added?
if brute force isnt working, then you're not using enough of it
i have no idea what mods i have installed tbh, the only one i know for sure is tahlan shipworks
and expanded sector
United Aurora Federation
UAF have multiple brute force options for you to choose from. from Nuke Semibreve to a ramming super capital freighter and supercapital battleship and carriers
less single ship and more mobile space station XD
im just waiting for that perfect phoca to take out as flag
the ships between the blue and purple line are all the size of Onslaughts and pegasus XD
and this is the older ship chart
the ship designs might have changed a bit
its delisted now, but im hoping someone will revive the old neutronium faction
they had a railgun ship too but it was likely better than the one i posted earlier
O.O
Oh shit.
Mostly vanilla, I do run Second in Command.
sooo, league blockade
is kinda doing... not much, really
the accessibility penalty is barely enough to scratch my market dominance xD
though I am slowly smashing them >:D
tbf they are way out of thier.... League π
:P
The grand armada itself is a bit of a tough fight, because those ships are actually built pretty well - and the battle size limit means I can't bring all the things I'd like π
but they should still be doable
I do like that with a large enough fleet, ||you can just tell their investigators to fuck off - even during the blockade|| 
if you want a challenge
install ironshell mod then raid Chiz for the pristine nanoforge
Nope. Not ind.ivo. I forgot where it is from though
They're from what we left behind.
... @round badger have u ever touched the magnetar. 
If it was in a previous patch maybe
I'm setting up my colonies currently while I think about what I'm gonna need for an extended stay in deep hyper
Depends. Have u seen what's there?
Your abyss is much, MUCH scarier than ours.
Because u have what we left behind.
I didn't like the looks of things so I transversed out
Is it like, decent loot overall in there tho? I was super low on supplies and fuel and I had no idea if a distress beacon could be answered out there so
Don't think so... Wonder if what we left behind conflicts with all the other stuff out there now.
@hearty shale I was wrong you can tell the hege to piss off as well 
pfff xD
Heard you liked bricks. BOY DO I HAVE BRICKS.
One day I'll do a pure low-tech build.
All gun, all the time.
Only gun.
Gun with engine.
But mostly gun.
Might I suggest the invictus.
It's a brick. With only large ballistics.
And a couple of large missiles. But mostly large ballistic.
Oh my god if I wasn't in dire need of supplies I'd go take that...
'tis a brick!
I WANT IT. BUT I CAN'T HAVE IT π¦
(Get bricked soon
)
Soonβ’οΈ
For now: Time to turn my colony into a meat grinder. 17 fleets of persean bullshit is heading my way.
I'm adding the diktat to that list... soon.
quick question roadtrain
do you know the size class of a harbinger off the top of your head, by chance?
destroyer
double brick...
am considering disarming it and stuffing all those OP into just letting it stay in the fight forever xD
don't need the DPS from a single destroyer - but the ability is invaluable
Come. At. Me.
Ngl tho cryorevival facilities are so good.
Managed to completely speedrun my growth.
HELLO THERE
oh hey look what i found
there...
yeah the abyss is totally new to me, there was just nothing out in those parts of the map before, nothing changed or anything
so im definitely gonna outfit fo a good exploration
ill be going D E E P
At long last... the brick will be MINE.
Just got luddic path'd by the Diktat... they suicide rammed a capital into my onslaught...
What did you fight? ||THREAT||?
thats why i take so many of these salvage ships π
THOSE DO NOT DROP COLONY ITEMS I REFUSE
could it be a mod effect?
also yall hyped the [redacted] ship up too much
im very disappointed in it
the salvage gantries hullmod specifically says it doesn't affect special drops like colony items
so unless the chance of getting rare items is a function of the amount of total salvage, theres no correlation
which one?
the old one
ohh
well maybe compared to your modded ships its not all that
but for me it's been easily the strongest ship i've ever used in vanilla
and it was most certainly absolutely bonkers before the nerf
its really not very good in the hands of the ai
cant make it dance without strings and i cant pilot the fucker so eh
have you ||slapped an alpha core in it?||
yes, i have
first thing i did and its still pretty meh
im gonna convert it to a big damage sink
i think the point of it is to be a nigh unbreakable bulldozer to pave the way for the rest of your fleet
so its hard to command and generally does what it wants yes, but if you give it an eliminate order itll go straight there
and it doesnt do that for me
mostly because the ai doesnt know how to manage flux like a seasoned, handsome captain
mmm you had me at handsome
but i think theres some nuance to it
its very overfluxed and thats sorta something you're forced to deal with so yes you might not be able to do all you want with it
Jesus christ LOOK AT THE CREW REQUIREMENTS.
thats low tech for you
its default loadout is a great example of what its design really boils down to you
thats a rough d mod to get lol
and maybe i should have left it with the standard config
No. That's 2 D-mods that increase minimum crew requirements.
oh 2 wow
but im doing more damage with vanilla ships outfitted to my specs
Increased maintenance and faulty automated systems.
I'm not picking that one.
Especially when this one's available.
i think once i have fleets, im either gonna permanently mothball it, or set it to colony defense if thats possible now
Anyway. I FINALLY HAVE MY BRICK. π
honestly pretty impressive that your fleet is able to outmatch 2 ||giga cryoblasters||
i mean
my flux rate on my flag is 50% higher than my dissipation rate
if i took off the expanded missile racks i could slap on some additional kinetics
which might actually ramp up the damage even quicker since i could put anti shield on instead
if i take the missiles off completely, i could probably hit 2x my dissipation rate and still be fine. in fact you've convinced me
i have to outperform this [redacted] even harder
AH.
id really prefer a midline ship though
There's a special one of these that was taken by legio, then RE-captured by hege and is very funny.
its just not as agile as i need
But uhhh yeah that's basically "What if ||oldslaught|| but cruiser.
"what if we took the strongest weapons in the game that only the onslaught is allowed, put them on a cruiser, and gave it amazing mounts and firing angles, and accelerated feeders!"
the phoca has accelerated feeders.
its all about choosing the moment and exploiting it
Anyway. Tomorrow I'll be trying to build a brick.
But on the topic of Tahlan. One of my fave ships from that mod is the providence. Just a SOLID battlecruiser that carried me through most of the early/midgame game.
......ok
so i did what you suggested and gave it a kill order
all its fucking doing is kissing the station with its nose so nothing else can shoot at it >.>
perseans smashed
took down every detachment, then the supply fleet and then the armada itself π
yeah its great right
if that station was trying to get awway, it would have no chance
not really a blockade when they come to me one by one to get ground into space dust 
whatevs
Yeah about the same happened here. Then the church attacked. AND NOW I HAVE A BRICK.
it would easily be three times as good if it vented flux at all
but its not doing that, so its shit in an extended engagement
this is absolutely an ai issue because none of my other ships have that problem
well, thats kind of the point of the whole ship man. it has bad flux stats, and you have to design around that. modded ships are always gonna be better
in the context of vanilla with a build designed around that it is one of the strongest ships
but you are not in the same context
ehh im gonna retract that a bit
it has a better ratio than my current flag
im biased cause i think its a really cool ship and i think ive been letting that speak for me
what i mean is its not actively venting
at all! when my gryph, which is mostly missiles, IS
mhm
π€· all of my other ships are way more efficient
for 1 supply a day i could have two things doing more damage
im sure you could
it just feels kind of cheap they dont let you pilot it
and make the ai for the ship so much worse than regular vanilla ships?
Ahem. neural integrator
yeah im aware of it, but i dont like being forced into a choice
nice, ten % access for free and I managed to not quite go hostile with the perseans, it seems
so I can repair that rep if I want to
you can take em
oh, I probably could
but I don't want to
the luddites are the only ones I will actively grind into space dust
the amount of times they try to mess with us independent captains, im starting to think theyre just into that
Just, a useful tip for everyone.
useful ish until you get invert polarity
Anyway. Brick building time.
invert polarity "and now we're surfing on the slipstreams!"
gosh that stuff makes slipstream rides a lot more fun
probably one of my favourite additions to travel, before slipsurge it really was just bump into storms and wait to get there. slipstreams added a lot more "game" to travel
slipsurge is nice too but i dont use it often enough
want
okay i have an abyss related question: ||if my abyss fleet doens't spawn the fabricator after killing it, can i just relead to get them... also while at it where the heck to i put the fabricators?||
UPGRADES PEOPLE, UPGRADES!
yeah ive had this loooads, just wrecks next to jump points
No clue. Haven't actually beaten one of those yet.
||theres a specific boss enemy i believe which you have to kill to get it||
That's worth it to grab, few nasty d-mods though...
Faulty power grid, compromised hull AND shields...
Yes pls.
wait you haven't??? ||i figured you would have beaten the one that spawns near the onslaught||
OH that one I have but that one's an easy fight.
||yeah i did that the first time aorund and got 2, then this time i got none from the same enemy||
hum
You just ||burn supplies on fixing up the oldslaught and stick an alpha into it||
||ahh so i have to put an alpha there to get the fabricators? don't have one yet, so that'll wait a bit longer||
No, I meant for that fight. Ngl I think even without it, it'll work.
oh yes the ship does, i wans't asking about that
Speaking of those abominations.
||was asking about the weird fabricators, whcih i got 2 of the first time around and none this time||
... Wait I can't leave cause the fucking diktat's gonna satbomb me.
lol
||the ones that spawn fragments regularly, accoridng to their lore text at least||
Y'know the annoying thing with crises I find is that I want to defend my system but doing so delays the crisis.
AH. Okay I now know what the locked skill entry in the skills tab is.
hmm?
Hypercognition
oh i just made it back with that
from my abyss trip
set out with 2k supplies
oh wow cutting it close :p
5 remaining when i hit harbor
i fairly often end up eating a frigate or two on the struggle back in some early exploration
i cast... endless ad-venture
Diktat destroyed
Yo dawg I heard you liked alpha cores.
yayyy blueberries
... there's 3 fleets. They deployed all capitals. My people... didn't.
BRICK, YOU'RE GONNA HAVE TO BE GOOD.
That's one thing I noticed and really don't like
It's all lowtech capitals. Where tf did the midliners go?
This is a hege inspection.
Sooooo...
Also I fucked up and accidentally ordered full retreat when my invictus died so I have to do it again (and hopefully, this time I DON'T die)
Died again on the 2nd round BUT I WON THE BATTLE. Now... ROUND 2.
For when you REALLY hate shields.
THEY'RE APPLYING THE CHICOMOZTOC TACTIC
3 rounds. 3 ROUNDS OF SLAUGHTER.
... and of course my invictus gets compromised hull... ouch...
Yeah no I got insulted by a similar fleet.
that looks like an AI rebellion waiting to happen.
I love it
truly a masterpieace worthy of a real Ork!
Wait you DIDN'T TAKE THE ALPHA?!
Smhhhhh
I have several in my pocket right now
But what if more
one more will not do that much π
and I would rather like to see what she does with it :P
meanwhile i am blueberry deficient
oh, I got most of them on this very expedition xD
Sadly that quest has no continuation afaik
Now u got red planet, abyssal oddity... and the big bakoom.
And then I toss it into a black hole :P
wai?
dynamite fishing 
(not really, but saying anything would be spoilers, possibly π )
i thought americans used guns for fishing... you know schools and all that
Awooga
But uhhh yeah I love the invictus now. Can take down even an onslaught 14th. With effort. But it can.
Time for a new run with 100% more mods
I told you how to enable the old mods anyway right
oh, dang, that red thing has some spicy bps :D
well, most of them I know, but the one I guess is guaranteed by story
third corrupted nanoforge go brr? π
going out on an expedition... i have a bit more than one smod expanded atlas worth of supplies π
Did you do red planet? π
I know how. Tri-OS will do it for me.
Meanwhile my last fleet had 5 of those chonkers. 18k cargo capacity... π
yes
done already?
oo let me know if VIC is updated
VIC..?
volkov industrial conglomerate
one of my favourite faction mods
they play like high tech +
wow thats a lot of revenants citrea
97a
There's an issue with new factions and ||threat|| not having relations set to hostile though
probably not a huge issue considering only the player goes to the abyss
would just concern things like taking a commission or using nex to play as a faction
It's an issue when you're commissioned
yes
but thats also only half a problem since you wanna fight them for their goodies
so you just walk up to them instead of them walking up to you
Issue if you're looking to fight them
One more joins those who know
hm, did the knight errant quest, i had heard it was expanded and i think it was but not by much
perhaps thats the point of it though, im not the "chosen one" in that questline
There's a follow up apparently
aw hell yeah spinny missile
SPEEEEEEEEEEEN
missile go spinny!!! (have had this happen a few times too)
i hate so mcuh when my smallships get in the way of my beeg ships
... why is there an enemy legion XIV
its more that my small ship jumped in the middle of all those giant enemy ships
i need a commander type for flanker
Modded?
ahh, they do be doing that at times
not modded
also think there's an enemy onslaught there... not sure about the astral tho
The legion blueprint is lost
Onslaught isn't
the paragon was mine
ah
despite it dying im still winning the fight
Which fight
AHHHHH
i should consider going there
I completely forgot
that was a costly battle
Recover all?
i recovered all my ships, the capitals and two of the story point ones. the built in hullmods are really not great though, building in heavy armour really hurts for that agility loss
Yeeee
maybe if i had some mods i could perfect it, but it may well end up in storage
wishful thinking there pathers
oops spoilers
Didn't recognise it
A
theres multiple different fancy ships in there
Only 1 is recognisable
2
but yes what i was tryign to say was there should be a revamp of the storage view for colonies
this overview right now is barely more useful than not knowing
Yeah no I can't see the other special ship lmao
||the zig and the oldslaught||
Oh yeah no I'm blind lol
any thoughts on s mods for a carrier like the heron?
maybe escort package to help it keep up with the rest of the fleet?
seems like a decent bomber carrier
I feel like they buffed the escort passage in a recent update. I don't remember it providing so many buffs.
id have to check the patch notes, but it's always been a very good option
really helps keep destroyers around late game
wow i just read that the shield damage reduction from s modding it is doubled on destroyers, so it turns from 10% to 20% less shield damage
i should put this on all my medusas
they're built for frontline but they often work with the cruisers in my fleet so ideally they should get it
hmm the doubling is only when nearby a capital, and the paragon is slooow
maybe if i get some more sunders thatll be good, though im afraid my beamer sunders will just throw themselves away needlessly closing distance
need cautious officers if i can afford
ooo i wonder if the omen's lightning system is affected by energy weapon mastery. +1 on the list of reasons why the omen is the best
checked 098 patch notes and nothing has changed from 097. this is what the wiki says
not sure what it was in 095
ah, id love some details about what its like crewing a phase ship, biological effects of long term phase exposure, those sorta details
maybe something alluding to ||the horrors||
wow combat endurance is really good, just read the elite bonus and thats 50% of your hull able to just regen?? thats a ridiculous amount of hull if you look at some of the tanky ships, and the flat 2000 makes it amazing on frigates and destroyers too
AND the base skill gives 15% CR and great bonuses to operating time
this is just like an always take skill
ahhh holosuite is so good, turning commerce from an already super great low effort +25% to a staggering +75% increase on all income
someone pointed out that this suite with one of those funky "ai but legally not ai" things in gives a higher bonus than, you know, an alpha core. an omnipotent and for all purposes alien intelligence is worse than a chatbot in a fancy room
hm, the planets menu doesnt have a "hypershunt in range" option
ah also i gotta go in the settings and buff the hypershunt range a bit, i find 10ly is just too little to be useful. 15ly means its actually a possibility to find a decent system or two within the range of one
maybe 12ly would be a more reasonable lesser buff that could realistically be considered by the devs
this world would be amazing to put a lamp in
reducing hazard by 100% by removing poor light and very cold
wow its even compatible with the mantle bore
if theres a planet in-system that's elligible for no atmosphere items that could easily be my production hub
sadly on the other side of the entire sector but thats a small price for the material riches this offers
thats +6 ore, +5 rare ore, +2 volatiles
i could even story point the mining
ohohoo
this would slightly increase the hazard of the world id need to grab the lamp from
this looks like one of those modded weapons that destroys both your enemy and your framerate. i love it
https://cdn.discordapp.com/attachments/1336727879853019187/1361063577447956550/BrainLightningShootTest2.gif?ex=67fd64bc&is=67fc133c&hm=931ecd9e6d50243e4c3773c87ed0fa534b3c7da389ee4c0403d7a0ecb28cf028&
these would be some funny values to edit
ah. i have reached the top of the settings and not found the hypershunt range modifier
look, attacking framerates is peak gaming, just ask PoE, where using microtransaction effets on your abilities, literally lowers your framerate on most machines (because higher polygon count on very effect intensive game = framerate death)
Shortly after praising the Retribution, I got myself killed when orion device'ing myself into a terrible situation and my fleet getting obliterated by about 6 gremlins all armed with reaper torpedoes.
However, I am back to captaining another retribution (somewhat) more responsibly. I will not give up on this beautiful ship.
It's a wonderful little ship. Quite strange for a low tech capital, having so much mobility.
yea thats what i meant
for a low tech ship its sorta funky
its got a lot of firepower but it cant go head on against any capital really
Low Tech ships really make me learn to appreciate the less fanciful and flux-hungry weapons in the game, but also make me appreciate armor more.
Although for some reason I keep thinking "oh, a reaper? I'm sure my onslaught's armor can tank that..." no, no it cannot.
It's really satisfying watching a hailstorm of flechettes from a heavy needler just plink off my armor.
single high damage hits are the antithesis of armour
reapers are probably the single most destructive to armour thing in the game
4000 HE = 8000 damage in one hit to armour
i went on a whole thing about armour a little ago but this is written much better than i could explain
and this is the math
so lets say you have 4000 armour, the reduction is about 2/3, so the damage to armour is about 1300. thats still a huge amount of damage which then weakens it a lot to successive hits
or no not 1300, more like 2600
from one shot you basically strip half of the armour in that entire region
ill put this here just cause
https://starsector.fandom.com/wiki/Armor#Detailed_mechanics
yeah I know that armor doesn't work that way but it's a reflex of me being overconfident in it :p
I tend to forget shields exist when I'm running low tech
When I get home I'm immediately jumping on starsector I think.
I found a really nice system, it has a Terran and Terran eccentric planet both orbiting a gas giant, which is sick.
They're not necessarily perfect planets (Haz Rating 125% on both I think) but having two terrans in the same system AND orbiting the same gas giant is crazy cool.
Sadly no ||coronal hypershunt or cryo ship nearby tho|| unfortunately
At least, not that I've discovered, and I've checked all the nearby ||giants and trinary/binary systems|| for a ||hypershunt||
I found three really cool star systems. One trinary system with a bunch of rings (I think it was a brown dwarf, a yellow sun and then a red giant or something), one binary star system of a neutron star and a red dwarf, and then a binary of a black hole and red dwarf or something.
I got really luck with terrans this run, honestly.
And I'm not even playing with any mods. Usually I play with the terraforming mods.
Love finding little anomalies like this.
So I started a new run. With more mods. Custom start, only 1 ship. But it's a CHONKY ship.
Which one is dat
Newfoundland from ED. Basically, giant space train.
U mfer
It was in your name the whole time, train lover
Now you need to change it to spacetrain
XD
those guys annoyed me to no end with some of my early game destroyer high tech fleets
my destroyers would just sit there and let them plink them and high tech is flimsy enough to die to those weapons
I keep talking up the Retribution, but it's so satisfying against the little derelicts.
I just went against a bunch of derelicts and just orion drive'd into the little guys and killed them that way while my guns took care of the bigger ones.
idk the more i play, the more i feel midline is where its at - and that the game underfocuses on them
So. Slight issue with my start: The stipend does not cover my crew costs.
I do like the midline series a lot.
They have a lot of specialist ships which I enjoy.
And I like a lot of their systems + the ways their weapons are usually laid out.
Eagle, Hammerhead, Sunder, Champion, so many great ships.
eagles i hard disagree on mostly because of the same issue i have with the ai and the one redacted ship
Ewww Sunder.
and theyre weirdly flimsy
i DO have an eagle in my fleet but its job is to sit back as artillery
Midline ships are generally more flimsy than they look, because they don't spec heavily into shields or armor. That's one of the reasons I'm enjoying low tech more: they're very literal in their strengths (armor, hull) and weaknesses (maneuverability, flux)
Falcon(P)
Whereas midline, your strengths and weaknesses are more... ambiguous.
We love Falcon(P)
part of the issue i think, is the total fleet limit
when you play like i do, a good third or more of your total fleet cap gets taken up by logistics and support ships, and once you get into the later game you either need MEAT or you need NUMBERS
and starsector imo does really poorly at the numbers game, at least where the player is concerned
its not so bad to lose ships if you have that one yellow skill, but with midliners i want battle groups yknow?
a capital with three cruisers to screen and a carrier with either strike corvettes and bombers or fighter/bomber, but thats almost impossible to hit outside of ideal circumstances
and i think they reduced the maximum battle dp size again?
God my Dominators lean way too heavily on me for survivability. I need to review their loadouts.
If I'm not there to help them out, they get easily overwhelmed even in a 1v1 engagement.
With a ship of the same class, anyway.
Maybe not easily, but too easily.
so if they need more PD, assign them a minder
i find that you can vastly punch above your weight with good command groupings
Sometimes when I assign a PD ship as an escort, it likes to put itself too far in front of what it's escorting.
That's been my issue recently.
Also, found a nice system.
It only has one habitable world, but it's an arid world with only 125% hazard rating (and a stellar shade).
And it has two volcanic planets with ultrarich metal and rare metal.
And a frozen world with plentiful volatiles and normal metal.
Oh, and a ||coronal hypershunt and inactive gate.||
Only downside of the arid world is that it has trace rare metals, which means I can't use soil nanites.
@tired lake sounds like no planets without atmosphere for the catalytic core/synchrotron
Good point, unless the one irradiated world I didn't scan has no atmosphere (which is possible, I suppose.)
One of those volcanic worlds has thin atmosphere, but alas, that's still too much.
"Study some interesting local phenomenon."
I don't think they'd have time to study for more than a moment.
Proximity to a blue giant plus being constantly bombarded by a neutron star.
maybe when that station was first built they made some specialised shielding or magnetic field shenanigans to deal with the intense energies, but it fell into disrepair before or after the personnel were removed from the situation
just thought of a fun meme fleet, all fortress shields
maybe like 2 paragons and a bunch of monitors
i wonder how monitors do against ||the eyes||
i should see if i can get some exact numbers for the attack
hmm
really not sure how to build the invictus
might need some built-in hull mods to really get this thing sorted
no combination of weapons feel like they make effective use of the lidar array, not even the autofits suggested by the game as their default kit
seems like the best pairing so far is 2 hephaestus autocannons and 2 autocannons
flux hungry af, but it makes good use of the rof bonus and shreds both shields and armor
if i really want to micromanage my guns i can be a bit more flux efficient, but it doesn't feel worth the hassle
its always worth the hassle
well the issue i was having in the simulator is that the AI i was fighting really liked to toggle its shields, which if i'm only firing my hephaestus cannons, absorbs everything even when it's nearly overfluxxed
so i'd rather avoid that eventuality and fire the autocannons at the same time incase they try flicking the shields at me
besides, once the hephaestus' tear through the armor of whatever im shooting, the autocannons can do decent damage against it
i have degraded engines on this invictus as the only d-mod, and wow do i regret accepting that
i know this thing is a brick regardless, but it would be nice if my brick crawled just a little faster
okay nevermind, i was running the simulation at only 50% CR (because i was undercrewed) and without my MC as the officer of the invictus
with those two things fixed, i can totally shred even a paragon with minimal damage lmao
got any no atmo, high mineral planets there while at it? ideally superhot
no planets with zero atmo. there is an irradiated world that i didnt survey yet but in my experience they always have an atmosphere.
big sadge honestly. would be perfect otherwise.
o wait
i was thinki9ng of the wrong system
lemme check
yeah idk, i dont mind making a far flung colony
im usually out on the very fringes anyway so
there is a super hot no atmo ultrarich metal barren world in that system with the two terrans, ye
i need to start colonizing soon
my fleet is untenable on the commission i have with the luddic church alone
that 75k a month doesnt cover my crew costs when i run the invictus
well, crew + all my storage fees etc
my ideal system is
1 x very hot no atmo mining planet
2 x high food, no volatiles or transplutonics
1 x cryovolcanic, no atmo
Ant ruins on at least one, ideally two of them
Gas giant optional, but is nice to have
yeesh i almost never find a system that good
usually only end up with one planet colonized per system
hmm, wanna share the seed number?
gas +2 terrans + no atmo super hot with minerals is nice system
i can make do without a farming planet for a long ass time too, with the amount of food i end up finding on abandoned orbital habs
15k a trip adds up real fucking quick
btw, the gas giant only has diffuse volatiles (no modifier)
so better than nothing or trace but not great
and there are no ||coronal hypershunts|| in range, unfortunately
so enough to generate fuel, but not so much i could use the artificial sun
not sure about ||cryosleepers||, havent seen any
oh, and it lacks a ||gate||
but i mean, otherwise it's nice
back in MY day
sooo yeah about that? ||there is a solution, somewhere, iirc||
where can i find the seed
if you wanted to use a [redacted] you needed a mod
it was actually fairly underpowered too
it used the same amount of fuel as if you had gone their manually, it just saved you time
to be fair, I'd still make that deal, fuel is the least worrysome of them
yeah so did i
lol, this is quirky
ok, i actually dunno where you find the seed
the rocky metallic world only has rich ore, but the barren one has ultrarich ore
otherwise identical, both super hot, both no atmo
ahhh
@tired lake bottom of your character seed
*sheet
there's even a fancy copy button
MN-6415979372532261464
its not like my usual logistics loadout lacks fuel capacity anyway
Thanks... my seed isn't terrible, but like, my best colony system also houses ||redacted nexus||
yeah this system is okay, the novelty of a double-terran orbiting a gas giant and the ultrarich + super hot + no atmo planet are the real stars of the show.
and having the ability to produce volatiles locally ig
i legit only run out of fuel if i brainfart and forget to refill before a journey
honestly i may be underrating this system
π you know the way i tell?
but eh
if i go to the hyperspace map and see light orange, i get confused
π
also
so many core worlds have garbage supply rates
like 200 supplies and 500 fuel is going to do anything for me?
urgh
ill go to every single planet and move on to the next system
and then to the next π
the current logistics loadout, im considering a third prometheus
or maybe a couple more atlas?
yeah supplies and fuel is like you get back to the core, and then it's time to be a locust swarm to resupply
understandably
.....i just fought so many pirate fleets simultaneously that i ended up with 3k machinery
actually curious, do more than 2 salvage boats make enough difference to yield to be worth it?
Hypershunt allows a colony within 10 LY with a tap to build a 5th industry
Absolutely.
If I add one more my resource salvaging goes from 63 to 74%
Sorry, 69-74
It's 63 if I remove one so very diminishing returns but I think this is the sweet spot
I don't even want to think of how many pathers I just spaced
Mfers just don't know when to quit
another one underestimates the pathers :p
It was NOT the pathers
I ventured too greedily and too deep into the dark
The pathers I was wiping out a ship every salvo they didn't even scratch the paint
Ah...
me debating if i want to buy a gryphon off the market, and deciding no, cause i wanna save for a Heron...
next planet:
yeah imma buy a gryphon at ~1/4th price thank you very much
I'm shook
My low tech capital carrier was gone before I could blink
I've never seen a legion go down like that
The dark, deep, far reaches, or a different kind of curiosity to delve? π
Idk what you mean by the latter
Thoroughly EMPd?
If that means nothing to you, it'd be spoilers to get more specific π
No "anglerfish" would be most accurate
ha! I had the same thought. Yea, I know exactly what you mean
Huh. Generally armour's very good against those...
My high tech fleet had fairly few problems after I figured out how to fly my flagship there properly π
Good to know they wreck low tech?
it may be that armour is good
buuut, armour tends to be very slow
and they are fast and like ganging up on things
Tachyon Lance go bwoooam 
There was one very beeg one with a very beeg beam
Was super happy with the ships we picked up last stream.
two omens is nice, want to flesh out the wolfs a bit more though.
And the Hyperion (was it? forget the name) looks very fun to play with, but suspect it'll be less fun than my Afflictor, to fly.
So happy enough to hand that over to the AI, with their system expertise, it should work well.
ummm... nothanks
but i managed to sneakily scan the planet π
Btw one of the first things I found in this playthrough:
ooohhhhh that sounds liek your wolf pack is getting spicy
SMHHHHHH
ROFL
wow, that's a find
well now you know where one is for when you want to grab it
Probably not gonna fly one this run.
I imagine that once I find a nice phase destroyer, I'll migrate from the Afflictor, but for now, the biggest ship I have is a Condor, and even that I only field occasionally (with 2 Shepherds as an escort)
Meanwhile this is my flagship (and only combat ship, custom start)
SNEK!
It's VERY fun.
that tiny shield at the front is hillarious
It's genuinely not a bad ship despite being a logi ship
About to do something seriously dumb though.
ramming speed?
But if it works it'll be so funny.
Oh no I've done that several times already. It's VERY effective, as is tail-whipping.
No uhm... I'm gonna pay a certain spot north east of Hybrasil a visit.
Yeah.
its pretty great to grab the cache in that place whenever you get the chance
honestly knowing where it is makes it kinda silly having to do the whole questline of like "oh where is it??"
oh yea you can place intel markers in there so that might keep it on your map
Yeah... no I got my shit utterly wrecked LMAO
Btw the mod author was asked this question and he is looking into it
heard if you story point and alpha core a tech mine on vast ruins its a guaranteed colony item
i think its cause the first roll of tech mining is always the juiciest so if you amp it up as much as possible its pretty great
not a long term thing to keep around though
I found it at random xD
Just a random [redacted] out while travelling and I thought 'Huh, what's this?'
Roadtrain was in the stream at the time 
of course
