#Starsector Adventures!
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i just found a ton of really good railcannons tho so i want to get some ships with large kinetic mounts
Found a Legion Battlecarrier derelict in orbit around a black hole... ๐
.> i wont be using them as soon as i find a good phoca, but thats besides the point. The orchard autocannon will carry that ship through
Can I somehow assign that as a flagship for colony defence?
my onslaught has hardened shields, max caps, officer flux modulation AND 100% combat readiness AND s modded capacitor hullmod. it was like 41k shields with 0.33 efficiency its amazing
paragon i mean
Don't really want to use it myself... but it is just the kind of ship I could use to smash pirate stations...
i keep mixing those up lately
im not sure tbh, there might be a way but i usually leave that automated?
... your onslaught has hardened shields?
vomit.
no lol i misspoke
SHUNTSLAUGHT!
Hehe.
since you brought it up citrea
i wonder how that would do against the threat
yall arent noobs like i was right? you know how to escape a black hole if you slip ?
probably amazing
xiv?
oh, yea, I know to emergency burn
yea just e burn and say goodbye to your supplies
E-BURN!!!
ok cool, i took it off my bar and forgot it existed
Alternatively: TRANSVERSE JUMP
๐ it took a full new version before i remembered it existed
its useful for when i jump into a neutron beam
and maybe like a very sneaky story boss fleet that im running towards
specifically that one full of dooms and afflictors
need to bring a beamer fleet next run
You're doing the mission I just finished.
speaking of lmao
I want to fight that fleet at some point.
i think its so silly when i literally know exactly where black site is
have any of you thought about settling in a neutron/black hole system?
XIV MY BELOVED.
Only a lunatic would settle in a neutron.
that sounds awesome but they never generate with planets that are even worth looking at
I might settle in a black hole if the planets are good.
i can just imagine a system where the outer jump point is perfectly synced with the neutron beam so every single fleet gets zapped
built in security
@hearty shale I love to outfit my xiv with 3HAC's on the front and a pair of hammers. The rest is PD and fighters... uhhhhh
that sounds really awesome with sarissas
those two systems are where i get most of my sick loot
Lemme see if I have some.
good loot terrible planets
enough ai cores to fund my fleet and then some
Ooooh @fleet glen I see why sarissa's would be nice yes.
Heh.
This doesn't look too bad no? I'm planning to sacrifice capacitors to swap into more sarissa's.
so its been a while
so long that it took me a bit to remember how to vent flux, but uh, can i take a drone battleship with my four combat vessels?
I found a cryosleeper
like is my ass about to get toasted here
not much under a mil before taxes
What ships
It sounds like you don't have a capital. Which means yes. You are about to get toasted
Yeah... come back when you have at least a capital, maybe 2
now all of my superfreighters have 10 max burn from the power of story points
... wait what
That doesn't math
Did you s-mod militarised and then add in augmented drive field?
Okay but then no militarised?
They're base 6
Wait what
What the fuck I always thought they were 7 LMAO
I always thought they were 7 probably because I always take the +1 burn level
And then with bulk logistics I get 9 burn atlas
Add in insulated engines & expanded cargo and it's set
i dont have insulated engines yet
im tempted to get this third prometheus tho
and if i buy from the pirates i can get a whole ass legion battlecarrier
Jesus christ my dude HOW MUCH FUEL DO YOU NEED
Scavenging! (Also it might be worth it to get efficiency overhaul)
its also mostly so that i can sell fuel too
i usually end up dumping a bit near the end of my run
i also sold about 1500 supplies
Dang it's a normal legion i always look for an xiv
maybe two more atlas superfreighters and ill be set for civvie ships
Wait are those Kassadari railguns
yes, the gardas hyperrail cannon
You need a mod that gives you bigger logi ships lmao
... I thought tahlan didn't work in 0.98
If they do... kassadari is fun
for most things, if its not changing anything important - ie, just adding ships, you can usually just modify the json to the current version
Dang
after that, if it works, it works.
@round badger you should check out ED shipyard if you haven't
i think all of those being sarissas would shred
then use a bit more HE punch on the main ship
I think you'll love the newfoundland
Working on it...
But I do notice an awful lack of punch after I run out of hammers
But I guess with 4 sarissas I could forego the double flak and add in something more punchy
i think six atlas should be good enough for now
Why have 6 atlas when you could have 1 space train
Yes
Yeah it's busted. But funny af
NO THAT'S A TRAP
is it tho
ahh the executor
Besides if you really want one you can get one for free
Pegasus is better
just make sure to pilot it yourself so you can handle the flux
never touched a ship i couldnt make dance
i think ill wait on it for now, only leaves me with 400k
I really didn't have a good time with it... but I guess I just like my low tech bricks
perfectly respectable
Speaking of. I still need to acquire an invictus somehow
mmm bricktus
check out the big luddic military markets i usually see them popping up there sometimes
it can appear in the black market or open market, im sure
i managed to get a pretty great low tech fast fleet using the retribution as my flagship and featuring the bricktus
and i dont believe i was comissioned
oh ya look at that
beautiful
yeah you can see my kinda crappy falcon p build there, hvds are not the play
oof all those builds look pretty bad, only the retri looks okay but thats because its easy to build
id love to give that fleet another go
ahh having gate coverage is amazing, i accepted like 10 very scattered bounties and exploration missions and because of all the gates ive activated i can do all of them in plenty of time
i thought this was like a void light popping up in my colony system for a minute lol but no its just my lamp
this is a really interesting bit of lore in the extended description of this weapon. tri tach is really really old
fear the reality warping holds of my triple s mod revenant
1300 cargo, 1900 fuel
who needs logistics ships when you can have logistic ship
Another neat find - which does not fit my fleet doctrine at all, but may be just what I need to bust stations ๐
You're running high tech right? So lots of shield pressure already. I'd give it a second hellbore
I am running high tech, yea
I just slapped on it what I had on me xD
also, that name xD
I always give them annihilator up front, then typhoons and salamanders. Does quite well in wolf packs
I just watched my aurora 360 no scope a poor frigate with it's phase lances xD
a full flip and then bwoooaam
Not just this morning. I have always been a lady of lasers >:D
What the actual fuck have I gotten into...
Man. It's hard...
That took way too many tries. Note to self: Get aavak to get a hegemony commision cause that was hilarious.
PAIN
Pffffff @serene viper
LOW TECH COMPELLS YOU!!!
look, spinal mounts with thrusters need love too
Well then
Paragon Class Battleship Blueprint ๐
Looks like I am building it myself! :D
I would like to not, thanks ๐
If only you had heavy tanks...
LOW TECH COMPELS YOU
Have you talked to the pathers yet.
kinda? Yesn't? They won't talk to me 
But I am about to crush their invasion fleet in a bit and have settled my second colony :D
bruh
MONEY
Second colony go brr
(and I found a corrupted nanoforge >:D)
anyway, it will be time to smash the luddites in a moment
LMAO
Bruh why are distress calls so rng based... I've spammed it 20 times now and nothing is showing this is just infuriating.
I guess at times it just won't work.
So I've taken the liberty of adding in console commands because I am not about to lose my entire fleet due to distress calls not working.
Soo, first look at the big luddite fleet... I've crushed all of their support, by abusing the fact I have a port right there, but the big one is still a bit of a problem. Now, I can absolutely smash everything in there... except the big ships. They are bringing three big bricks, and I can barely even scratch them. Current plan of attack:
Try to focus fire one, only if it happens to be convenient, but make sure to kill everything else
Sacrifice the station as needed
Back off when everything else is dead, unless it looks like I can beat them at that point.
Without support, I can repair and then they will die alone.
You need to absolutely TUNNEL 1 spot on the bricks.
I meanwhile cheated in 500 fuel and deleted 60k credits so I could get back home. Why only 500? That's spoilers for you.
Still lost a ship though. Rip my afflictor you'll be missed.
swapped in a third phase lance and then just focus fire one spot
I can tank them on my flagship fairly easily, with a bit of care
but everything else does chip damage
hence, kill off everything else, reengage when they're alone
The station can be rebuilt
Tach lances would murder them so fast.
In good news however: I have the good hull restoration so my fleet's shinier than ever.
Oh, indeed, but I can't mount any of them ๐
oh, maybe I should add more bombers to the legion
They don't really use missiles that much, at least not any more than the PD and armour can handle
Anyway: Time to murder the league for money as hege declared war on them.
And I need money.
I WANT IT. SO BADLY.
BUT I AM POOR.
oooh i bet those bombers with the bomb bays full of numerous HE would be great
piranhas i think
I'm not adding fighters to an onslaught lmao.
oh sorry i didnt make it clear what i was talking about
i was reading about dealing with 3 bricktuses
Yeah... no.
and thought they make perfect slow unarmoured targets
another reaosn i used those massive missile pods on my legions, it's such a volume of missiles that they overwhelm flak, which in turn extends the lifespan of my carrier squadrons
sounds pretty sweet
not a lot, mind, but even a few seconds will matter on the first wave
yeah its similar to something else i heard from a guy talking about missiles, 2 missiles is more than twice as good as one missile, cause more missiles help more missiles get through
i sued to do the same in Stellaris, picking swarmer missiles over normal missiles whenever i could, becuase of the flak suppression synergy with fighters
yup
Pilae aren't really that good for it, too low RoF and far too few per launch
i bet some of the new weapons from ||the threat|| would be very good
The humble pegasus:
Locusts launch like 50? or something absurd like that, srms
that thing looked pretty crazy with the dem weapons
i think i saw someone using four hydra dems and it just destroyed any smaller ship that came near
that said, Pilae on your dedicated carriers missile points is a good thing, the brawler carriers should run srm's of course, but the non frontline carriers like condor and heron should absolutely run pilae
ive started putting salamanders on my condors cause it works great at deterring frigates that bother it
Right. Remember when I sold blueprints to pirates.
frigate pd usually cant handle so many salamanders when it uses its fast reload system
that's a good point
They're fielding gryphons now. ๐
i usually just give them my earl game frigates or destroyers as escorts
that would be pretty effective too
wolves and shrikes are really good at tieing up an enemy
i really liked shrikes during my early to mid game but they sorta fell off once having escape options becomes necessary against things they couldnt just rush in and blow up easily
the ship system is very useless especially in ai hands for getting them out of sticky situations
yeah but they're great escorts for dedicated carriers
yea i believe it
usually only small crap gets to zoom around the blob and harass carriers
so they can handle that job real well
Yeah... I got ambushed by a few too many and my last autosave's a bit too far back...
That's enough for today.
man
theres something fundamentally wrong with my brain.
Anytime i answer a distress call i always give the fuel for free, when intellectually i understand there are no consequences for what im doing in a video game
i do the same
its always an insignificant amount of fuel and yknow theyre just a little guy
fun apogee build i put together, tach + unfathomable + swarmer
idk what the weapon's actual name is
its like the one ship i didnt smod emags in yet lol so i could do it
ive got a double death laser on my apogee
just waiting for a bigger ship that ill enjoy piloting before i switch
that big legion is on escort duty
i wonder what my flagship is gonna be
ive been in this sunder for a while but its too squishy and only really a finisher sort of craft
i mean
i know i should get a bigger ship, but it would be very commander shepard of me to hop into a phoca while i have supercapitals alongside it
the swarmer on there is really good for saturating PD for other ships though, i wish there were more missile mounts in general
much as i love firing my lasers, all of the weapons in starsector are genuinely pretty fun
ah black emperor, you're always a scary red warning system, so fitting
wow my sector is quite explored
How much ram fo you have
Like allocated to the game I mean
Because you might be able to handle the expanded sector, I only get an occasional stutter in hyper
yes is the answer
ive used adjusted sector before and its been bearable
i think its nice to have normal sector size, im fine with not getting every single item in the game. means i can do new content instead of exploring like 400 more stars
aw man i didnt get a biochamber yet
wow thats like 8 ramparts huh
lets see how this goes
ah ir autolances you are so good
theyre just tearing straight through the beefy hull of those ramparts
this fleet might do well against threat
little slow though
i wonder how hit strength calculation works for beams
ive heard something about it being much better and the HIL is definitely a crazy armour stripper
oh i really need turret gyros for my paragon those HILs cant even turn fast enough to keep on target
another day another medusa throwing itself in the middle of three cruisers and blowing up
fiiine i guess ill take a pristine nanoforge
wtf
i just salvaged a second
from the debris field
okay
Pfffft
It's a little cheesy, but...
there is that one tiny tanker here, too, and if they engage me first, the tanker takes command and the big fleet doesn't get their commanders? I think xD
Alright, fought them off
Killed one invictus, and almost killed a second, then retreated. Lost the Flatlander Woman, alas... But they are scattering and retreating
I won :D
Ahem
@hearty shale still, look at your flux dissipation vs your weapon flux. It's 3x
mhm
I use that heavy flux dissipation to be a fortress with those shields
the other aurora is much less aggressive and is probably fine with less
Yeah no kite by default has like 11 burn
hmm yeah that should make it possible, unless the game caps it?
also effeciency overhaul aquired, which is nice, reduces the operating costs of my logistics
@pallid dune game caps at 20 but you can go higher via storms/ slip streams
yup i knew you can go faster ๐ just never been able to push a fleet to 20
and the graphics kinda looked like maybe i got the cap, but guess 20 is possible, just a question of me not ever flying that light a fleet
I usually sit at 16 burn tbh (19 in hyperspace)
i like sitting at 19... faster speed means less wait, and i can run from / catc up to hostile fleets easier... finally, while it doens't improve fuel usea, shorter time spent getting places means less supplies and salary spent on it ๐
tho maybe the extra fuel for the ox makes that less good, even with fuel reduction perk and effeciency overhaul
I find that 16 is enough to both out-speed anything scary and anything that's fast enough to keep up isn't gonna want to fight me.
oh and... i think i'm at the stage in the game where the only thing i wanna do is add 1-2 more heronss to my fleet, and then look at worthwhile capitals
was there one of the phase boats that reduces your fleet signature?
i seem to recall that being a thing
There's no buyable phase capitals.
Most phase ships will massively reduce your sensor profile though. The exceptions to this are the gremlin/grendel (low tech phase bricks)
ah eyah iw asn't asking for phase capital, jsut a phase ship that helps cloak my entire fleet, i seem to recall that being a thing
ahh good
Basically every single phase ship apart from those 2.
so, when i get back from my current exploration trip, i should grab a small phase frigate
Afflictors are very funny.
that, or the phase cargo ship
And an absolute terror if piloted (they can solo stations apparently)
i seem to recall tehre's a phase hauler
Revenant ye.
Yeah it's a phase tender. It does both fuel AND cargo, which makes it absolutely amazing for exploration.
No shielded cargo holds.
Though a pirate revenant would be hilarious.
it kinda would
Pirates got their grubby hands on a revenant ship and moddded it
the levels of yikes if pirates had a phase ship, from a story perspective
also AMs doens't really work, when you're kissing them with your shields ๐
aand we have hull resotarion ๐
i could also jsut randomly loot a medusa
guess that solves that ๐
I kinda wish mining stations was a thing we could build, basically, extracting ressources, maybe at a slgihtly reduced rate, and don't count like a colony, but also don't really have services beyond mining and defenses
hmm... i feel like someone is trying to say something
and i found one, but out of story points for now, will have to get another point then come back
They have several.
Afflictor (P), Shade (P), Gremlin (P)
oof
I think they can also get the Grendel? But unsure on that.
right, antoehr reason to carriers, tell a carrier to deal with a phase ship, and the phase ship kinda loses it's edge... the constant onslaught from fighters is... not fun for phaseships, at least not for npc ones
Most phase ships will not enjoy carriers. Not all though. Doom for example could just use its' mines to blow the fighters to death.
good point, and i do like that the rock-paper-scissors sometimes go both ways
Another ship that also wins against carriers: Invictus.
That canister flak is gonna HURT.
oh yeah absolutely
Also: It has range to fight the carrier with its' system.
Artillery brick go brrrrr.
at whcih point you ened to assing more than one ship, cause phase ships need to die fast...
im usually easily able to keep 20 burn in the early-midgame with the skill that gives +1 to sustained burn and a frigate/hightech style fleet
I gravitate towards the heavy chonkers. This makes my fleets slower.
yeah, i prefer fleets focused around cruiser and capital hulls with a bit of detroyer/frigates peppered in there for support
what... xD
@hearty shale the collection grows.
you could steal a brick by blowing it up
im surprised killing a bricktus isn't the equivalent of satbombing a small colony to the rest of the sector given the crazy amount of crew that are sacrificed in its death
I mean, the colony is not usually shooting back at you while you bomb it...
and a planet is still much bigger
Meanwhile I found a system with all 3 domain era artefacts and a gate. I didn't even know that was possible to generate.
The planets are utter garbage tho ๐ฆ
I was actually really hoping to maybe settle here.
Man if I had terraforming this would be an amazing system to settle. Alas.
Casual 14 planet system.
@hearty shale ... FOR THE MEMES!
amazing
You see because I did the galatia questline I can spend story points for memes.
Damn, had an actually tough fight just now vs pathers and a star fortress. But I did it!
Without losses as well. Though I did end up paying 42k... ish... 2x... because my fleet was messed the fuck up afterwards and they still had ships.
But I got paid like 300k to take the station out. So it's a profit in the end.
LMAO
Lmao WHAT.
@fleet glen I have obtained the funny. You know what I mean.
... do I just build in expanded mags and armored weapon mounts... Mhmmm... Definitely mags.
mags yes id go for repair unit instead of weapon mounts though
if it cant handle its flux firing faster will make that worse
maybe gyros for more damage to lower classes
i saw someone build in bulkheads and i think thats actually a smart play, it wants all the hull it can get
even without any s mod bonus its still a lot of points
I mean I need to let it repair first... I rolled structural damage of all things :<
I built in ARU. Might drop all the caps and a few vents just to give it bulkheads.
Also. I have over 2m now.
But tomorrow: More sector exploration, hopefully to finally find a home.
Built in warp boost, I'm 20 with atlases
I may have done a S.T.E.A.L!
(was inspecting my colony, and my fleet... i have a ||redacted 2 onslaught in fleet||)
eheheheh
fleet getting chonk
When i find a legion to add to my fleet, i will likely replace the normie Onslaught
That top left ship is a spoiler. Might wanna spoil the image
wow those are some pretty funky builds im looking at, may have a few suggestions
im guessing you're using safety overrides on many of em
love the portrait pack you're using
unless those are just really pretty vanilla ones
I have never seen them before, so I can only assume they are not ๐
And yes, that top left one is definitely a hidden variant, so it's technically spoilers (even if it's mere existence doesn't really spoil anything but that there are hidden variants... which is not exactly a secret ๐ )
That's definitely a profile pack.
Not a variant. Completely different hull but yes it is spoilers.
It has the exact same shape as the Onslaught, so it goes to reason that it is a variant :P
I believe it is this one:
https://fractalsoftworks.com/forum/index.php?topic=13716.0
ooo very nice
They're similar but not the same. It's quite a different beast from the normal one.
quite a few very funky masks
But you probably won't use it because 'low tech ew' ๐
A lot of those portraits really don't fit the style xD
But also, it's space, soo... who cares? I am glad it is not part of the base game, but also that it exists as a mod :P
I'm really sad about the nerf though. But it's still a very fun thing to use.
i think it still tears up most conventional enemies im not that upset lol
it definitely warranted one it was easily like 80dp worth of murderous rage
True...
there was no single ship in the simulator that even stood a chance
(Then, technically, you are spoiling more right now than that picture could
)
(I don't really care, just pointing that out ๐ )
Whatever, I already have to bite my tongue on so much stuff.
I hope so, and I'll be laughing when you realize how much you've been shooting yourself in the foot by ignoring it.
Speaking of @fleet glen what do you do first. Galatia quest, or colony?
My fun need not be optimised :P
galatia quest, it doesnt take too long
I will get to it when I do, at my own pace xD
then i use ||gates|| to aid exploration
i still did a fair bit of exploring before ||gates|| running off my revenant, that thing is so good
but it drastically decreases your fuel needs
oh oops
I am fine :P
my bad
Oh well now I no longer have to bite my tongue on that.
and I know gates exist, and their presence strongly implies you can reactivate them xD
shame on me for assuming it was common knowledge
it kinda is
just not how to activate them, I will find that out on my own :P
Like, just from a game language perspective
why put inactive gates in and give them such an ominous interaction text if they don't do anything else
They demand to be opened! xD
But yeah. Gates exist and are useable. And my god do they make exploration easy.
for sure
Because it allows you to explore so much more without worrying about the fuel needed to get back as much.
Right now, I do kinda have my hands full just defending my stuff ๐
Not actually going exploring yet :P
I mean you've already settled so ๐
Though I think after you've beaten the league you could technically make your colonies run 'silent' to the point that nothing but pirates is going to bother you and then it'll tick so slowly that you can go enjoy the story of the game.
๐
Mhm. May want to deal with the hegemony, too ๐
And maybe TriTech
though I kind of want to do some quests for them to be on good terms first
Hegemony's crisis takes a while to resolve.
I am real excited to see your reaction when you get the league crisis though.
The first time reaction's always the best.
... Yes. I think I will.
yummm
Hands down, best skill xD
tempests are preeeetty fast
and have a surprising amount of firepower
good swarming craft, I reckon
If I find a bp of that, I may just tell my fleets to prioritise it for smaller hulls tbh ๐
Can we somehow set the preferred loadouts of those fleets btw?
or just which hulls and weapons to prioritise?
Yes.
i actually have been passing on hull restoration more often
ahh i remember the tempest meta
thats all youd see in like 096
now theyve moved onto afflictor spam
It's just a very solid craft xD
its true
fits the high tech combat doctrine to a T
though wolves are better when you don't have bigger craft to support them, I think
hardened shields gives it pretty nuts efficiency, its fast so it doesnt mind too much about being overfluxed since it just ducks out for a breather, its drones are a constant pressure to keep the enemy's shields up
its a great destroyer
or frigate
i forget its class
frigate
the only improvement I could see on them tbh
is wider shields
else they are just solid
I give them a heavy burst pd and a phase lance
does wonders
i think a build id see that was pretty common was s modded extended shields
maybe frontal conversion too to get it to 360
i dont remember the specifics
maybe, yea
one of their bigger problems is how they sometimes just eat a stray shot and go flying
i dont think they need pd really, burst pd is good and probably stops a sabot but it might be better to just slap another weapon on for more damage
their shields are just that good
yea, hence the heavy burst laser
it is pd, but also just a solid burst weapon
so it can do some suppressive fire when they dart in, and then the phase lance hits, dart back out
during that time the burst laser has time to recharge
might hinder the pd purpose tho
not too much tbh
the main point of the burst laster is that once things do get in range, they get deleted
and then the ship backs off to recharge it
I may be making it quite obvious that I use PD as a normal weapon xD
burst PD is just a laser beam weapon with charges xD
i dont think thats bad at all burst lasers are really solid as a weapon
which also happens to shoot at missiles
great vs phase due to them being instant hits
mhm
i think the only concern would be the lack of hard flux damage
and then on bigger ships, s-modded PD comp makes tac lasers just better LRPD
yes, but you can mitigate that with numbers
or in my case "you don't get to vent, my cruiser the tempests are supporting is keeping a beam on you"
and as long as you're running a fast (high tech) fleet so they can't get away that works great
very nice
I will try scatter though, that will probably to really great on them
they have the mobility to not need the range overly much
and IIRC, scatter only affects the base range
so the increases still add on top as normal, if you get any flat increases
Yes it affects base range, so the increases work off the new base range.
i feel the only flat increase is advanced optics which is probably incompatible
it is, by default
It is.
ballistic rangefinder
oh yeah the pd officer skill
hey that works with the burst pd
nice
not sure its worth it just for that though compared to a more useful skill like damage control, targeting, etc
(it also works with any small weapon, if you give it the s-modded PD comp :P)
like TAC beams
thats a pretty sweet combo
but yea, the range reduction is kinda bad ๐
still worth it, though, tbh
iiiif the ship is fast
not worth it on a Paragon or an Astral
(actually, astral has built in Optics, so no HSA there anyway)
i think it would be fun to try it on one of those anyhow
the paragon is the tankiest of tanks and if it can focus its dps it might be able to burst them down
though it depends if lasers + scatter is better than just hard flux options
and it's a capital, so you benefit a lot more from +200 +60% increased beam range total, with Integrated Targeting and Optics
and astral, well, you can't get it in the first place
its definitely true but its a bit of a meme build that would be fun to at least try
the disco paragon performs exceedingly well in suppressing all the things for the rest of the fleet xD
oh, actually
right
Paragon comes with advanced targeting core
so that +60%
is actually +100% xD
Astral gets it as well
yeah paragon's range is just nuts
sooo, just with advanced optics on a default paragon...
a tac laser or tachyon lance gets 2400 range
before anything else
maybe i can make it work if i just get another ship with burn drive or something to pilot and continually ram it towards the enemies XD
battleship, but with plasma burn xD
yea, no, Odyssey has plasma burn, just like the aurora xD
and it should still have the shields for doing Aurora things
actually, maybe I don't want to fly my doughnut this time around...
I may want to try this one instead ๐
well, both, really
get a paragon and an astral as a fleet anchor, but then pilot an odyssey, myself
that sounds like a fun capital fleet
ah, that's going to be expensive to run though
Note to self NEVER FORGET SMAGS ON ONSLAUGHT
odyssey is very v ery effective in player hands
oh, yea
That was PAINFUL
and no frigates ๐
ah you silly goose roadtrain, always smag your onslaught
really the odyssey is just a bigger fury
so an odyssey with a pack of wolves is like the grandmother of the pack
ahh so the great grandmother
the odyssey seems to be doing everything the aurora is, just bigger
i did think it should be great because the odyssey si great
while the fury does Aurora things but fast (only forward though)
Now... do I s-mod shield shunt or ARU...
I think ARU. Because then if I really need shields I can go back.
shields are sorta necessary to pop up against reapers but can be a liability as really an onslaught should never overload because it should rely on armour
its a trade off
an xiv onslaught might not care
Can confirm it doesn't.
i think it might not be an smod but definitely consider having it normally
maybe reinforced bulkheads hmm
mildly unfortunate that the weapon arcs on the odyssey don't have full forward coverage ๐
shielding is a frivolous high tech luxury
low tech cares not for the fancy emitters of blue shimmer
So I can't play it quite as aggressively as I would an Aurora
Oddy is a broadsider no?
i think you could play it more aggressively given its stronger shields and good mobility system
get right in, broadside while turning and scoot back out
yea, it's mostly a broadsider
He already does face hugging with his aurora I don't think you CAN get any more aggressive.
that said, the large mount on the far side is a synergy mount
so you could mount torps on it
(her :P)
And yea, that is kinda why
I do like to push people around with my fortress shields
(yes, I know I don't have the actual system xD)
the odyssey can't do that quite as well, basically I can't keep it on strafe lock and go ham
buuut it has the bulk and firepower to be a bit less mobile
basically, it can do some of what the aurora can do, but it is very much the slower and bigger sister
But if you get too close to her, oh boy will she pummel you
This is what I'mma run for now...
dual tachyon lance, followed up with a full broadside of antimatter blasters?
I can't quite get a 3rd s-mod.
despite being overfluxed i think heavy armour is still a need
more armour makes armour better
an addition if you can fit it in would be resistant flux conds to make you immune from emp
might not always need it
engine assembly?
I guess the extra engine durability is good
but the sensor profile... do you care about that?
It's there for the engine durability.
oh yeah id swap engines for resistant flux, at that point your engines are immune and engines come back lightning fast due to arc
and resistant flux benefits everything
very nice
perhaps later on an s modded distributor would be the cherry on top
ohh you dont have the high tech thing to give you a fleetwide bonus to caps and dissipation
I want to get best of the best for that 3rd s-mod... but my skills won't allow it :/
I could get that as my next level tbf.
its very great would recommend
Yeah there's no way I'm getting best of the best then unless I ditch much of the industry tree...
also i realise im backseating constantly so if you want me to shut up about ship builds feel free to let me know
i just love this game too much lol
i think it was still a pretty great build beforehand too
armour for the armour god, flux for the flux throne!
@hearty shale sigh...
ahaha
thats a shame isnt it
the good thing about the paragon is that you usually only need one, so a blueprint can be unnecessary
it would be nice to see patrol fleets cruising around in them though thats for sure
Well hello there.
ive heard ||the doritos adapt to what you bring, so that might be something to consider depending on what kind of weapons you want||
Speaking of though: I remembered there's a place I haven't fought yet.
BREH
My hypershunts are almost next to one another.
Also accidentally stumbled into this:
BATTLE OF THE BRICKS!
amazing
my hypershunts are quite nicely spread either side of the sector
the new domain will be multi faceted
i wonder if thats the direction alex might take the story, john starsector overthrowing the power structure of the sector by being so op and having player plot armour, then facing down all the various redacteds and rebirthing the domain
Smh I actually blew myself up cuz none of my fleet supported me... and autosave was a while back.
aw the bounty is gone. Oh well teaches me for savescumming
Turns out that anubis build I posted absolutely SHREDS explorarium drones.
this?
yeah looks like it fits the bill
strips armour, nice bit of frag, paladins have good damage
Ye all I did was change it to chain guns and it now has remnant bombers.
CHAIN GUNS??
Range matching XD
that sounds very overfluxed lol but love it
maybe im not using those enough
though ive sort of been there done that with safety override fleets
It can actually deal with the flux quite well if it can catch a break.
Oh... I haven't taken off safeties yet.
That's next on the docket.
From a survey ship btw. Not even a mothership.
very nice
ah i gotta get looking for my biofactory
my light industry feels so hollow without it
its making money but it just doesnt feel right
i need the moral grey area of using a semi sentient poorly understood domain technology to grow drugs at scale
otherwise whats the point
All of that by my anubis. It kinda almost died buuuuut.
excellent
temporal shell is so fun
its no wonder why mods love to slap it on their ships
i remember having this completely busted shard thing with exotica improvements and it just went to town on anything, it was like cruiser firepower with temporal shell and strong shields
I'm not even piloting it mao
with hit strenght being one of the most important mechanics in the game im really surprised to not see any dedicated post explaining how it works and how it works for beams
ive been looking for a concrete how does beam weapon hit strength work and so far ive only got one mention in passing saying its related to the dps
does that mean if the dps is 400 the hit strength is equivalent of a single 400 damage shot every second?
What do u mean hit strength where's that mentioned?
its not mentioned in game at all but its a factor in any weapon's armour stripping abilities
the more damage a weapon can do in a single hit, the more effective it is against armour
gauss cannon for example does an absurd 700 damage in a single hit. despite being a kinetic, that high damage in one hit, high hit strength gives it great armour stripping properties
to a lesser extent arbalests are good too with 200 damage in a hit, good enough to strip light armour from remnants, and railguns at 100 are the best hit strength for small ballistics, able to tackle frigate and destroyer level armour
these are all kinetics but the same applies with other damage types, the hellbore is a great example of a high hit strength HE weapon. it crushes armour due to its high hit strength being amplified by being a HE weapon
i at least see it as a pretty important thing to keep in mind and has been informing my weapon selection a fair amount. its also why i quite like one of the new weapons
looking at it now it could be called synonymous with damage, but thats sort of where my fogginess on how that applies to beam weapons comes from
or burst beams, whats the deal with that?
ive seen people say burst beams are great at armour strip, but i want numbers and why
perfection
so beam hit strength is half of its sustained dps, and burst beams are half however much damage it does over the time its active
straight from the wiki
https://starsector.wiki.gg/wiki/Armor#Damage_types
Only up to date for version 0.97a. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.
Armor is the second layer of defense for most ships (after shields), absorbing damage that would otherwise be dealt to the hull. It is a mechanic...
hmm so if a phase lance does all its damage over 1 second then i could take its dps as 1250, and its hit strength would be half that, which is a pretty crazy 675 hit strength against armour
or 625
nuimber
... it doesn't even need a story point... BLEGH.
wow thats nuts
I feel dirty.
throw the mothballed paragon at the executive arcos on eochu bres
i wonder how far off that is from throwing a blackstone fortress at cadia
probably at least many orders of magnitude sadly
i would love some scale to try and imagine how big these ships are really
but the absence of scale is also useful in making it feel cooler
I mean you can reference it from the 'hound in hangar' pic.
hmm ok lets say each ship class is about an order of magnitude up, so that would make a capital about 1000x bigger than a frigate
yeah thats pretty big
the pic in question
Wonder what's so interestng about a system without planets.
LMAO
ive made it even funnier
really getting the most out of my smags here
no way it destroyed the sim eagle
i am not cooking its not possible
someone said autoloader reapers... missile autoloader on the eagle gets so many points worth of reload... my god...
another portrait pack
wow thats a great haul
Both of my motherships are in the same corner lmao. Also there was a cryosleeper in the same system as the first survey ship.
got an onslaught bp yippee
wonder if i could find an xiv onslaught bp that would be really something
The historian can manifest it
another day another 14th legion
oh dear i left my hazard pay on too long and my colony reached size 5
things are gonna get busy
lmao
I love pirates
great, my first major crisis is the league blockade
is it even worth dealing with that, whats the downside of joining the league
@fleet glen bad deal forces you to pay them 20% of your income. Also keep the details a secret for now as well.
I want Citrea to figure out herself :3
ahh 20% pshh whatevs ill take it
im sure ill be making more than enough
ooo actually i get some bonuses for murdering the league
alright fiine ill fight them
im sure my lovely fleet can take some silly leaguers
i prefer leaving it on till 5, then turn it on off after that, that's 3 industries, a good level
*off after that
best for growth but ideally id have liked to stall crisis events a little longer
Jesus christ.
i found a pretty nice one
too bad its the other end of the sector
but ill grab it eventually
up to 8 alpha cores which is quite nice
... I've never seen 325 hazard lmao
daz a lotta hazard
First off: DOOM BLUEPRINT!
Secondly: BRICK BLUEPRINT FOR PIRATES.
is that the planet you go to in DRG with like 69 skulls
bruh
That's not lucky lmao
jfc I have 4 fullerene spools and 5 synchrotron cores.
Anyway I've scouted everything east of the core apart from the high danger systems... and there's not really anything here. Which sucks because both my cryo sleepers AND my hypershunts are east.
So. The trap's set. The pirates can now make bricks.
Time to go hunting.
Finally found my 2nd legion...
Yo dawg I heard you liked habitats.
whew i am getting some crazy heat from the factions right now
just saw a lovely looking merc fleet chasing a pirate in my system
while a league blockade is on its way
god the ||oldslaught is so fkin good||
just running straight through the entire blockade and refusing to die even when stared at by multiple HILs
damn i got two but theyve got another
oh perfect im next to a gate system
wait not perfect i have no gate closer
the league went down amazingly easy i am shocked
im just too good
i got really lucky with the slipstream placement though their entire force was going against a huge slipstream
meanwhile i gracefully pass by using my inverted polarity
now to deal with a pirate base then sell all this scrap i got from them
i think ill visit tri tach and give them 50 gamma cores to get a bit of money
oh a pather base too? dont mind if i do
im definitely restoring the ||oldslaught|| after this it's earned it
wonder what the ideal officer skills for the paragon are
im thinking combat endurance, field modulation, pd, target analysis, gunnery implants, energy mastery, ordnance expertise
for a level 7 anyway
level 6 probably skips the pd
So all the red skills? :p
combat endurance, field mod and target analysis are the most important for the paragon cause its bonus CR for take less damage and do more damage, buff shields even more, and more damage. then gunnery implants gives great range, energy is a no brainer, and ordnance expertise is amazing
oh im not talking about my skills
im talking about an officer
im not piloting the paragon
my skills look like this atm
piloting a beamer sunder
Ah
i havent made use of neural link yet though so im either gonna find something to use that for or drop it for EW
or maybe just drop it and put it into a ship skill
im not sure really
ew would be great if i can get some very fast things to run out and grab capture points
i wonder if the league crisis is one of the repeatable ones
It's not
The only one I know will repeat is pirates
I mean... you could neural link into the ||oldslaught||
Aaa, I really need to get proper battleships up...
two cruisers can do a lot
but only so much ๐
for crisis defence, I should probably prioritise the star fortess though...
@hearty shale You'll be fineeeeee.
I would prefer to be untouchable, rather than just fine xD
TIL you can intercept yourself from the map...
what? xD
Ouch...
that's a lot of supplies ๐
I've been trying to use the Enforcer as my flagship in my new game and I can't tell if I like it or not yet.
Probably want lots of shield breaking on the ballistics then finisher missiles?
Maaaaan I'm just exploring...
And no the onslaught didn't even drop >:C
||i could never have better skills than an alpha core. and honestly i think its recklessness is a good thing||
ive never really figured out enforcers honestly, they seem squishy, overfluxed and undermounted
You could though. But the sacrifice is immense.
its true
it would be very fun
id need to invest more in combat skills though for sure
My sector's shaping up to be a dissapointing one...
i usually prefer cruisers or destroyers of some kind anyhow. and i think my sunder piloting is at least worth 3 of the same piloted by ai
they just close the distance when they should ideally be as far as possible, and get blown up
Almost done exploring but no good systems... I might have to compromise.
"trade" some colony items you dont want for ones you do?
Cautious/timid:
yeah i should give those officers a look
No, I'm talking systems.
My loot so far.
@fleet glen almost everything except the high warning systems and a few others.
no biochamber either huh
No nanites you mean.
ahh must have been thinking of the design type text instead of the actual sprite lol
indeed ive been wanting one for my luddic majority planet
Also no fullerene spool ๐ฆ
im sad my main planet got bountiful farmland but also has +1 both ores and organics, cant have luddic or nanites
This run had so many synchrotrons...
You can have luddic? Just don't build mining
yeah but thats three +1 resources for just one
its not worth keeping it
and i have other, if worse, food planets
my second world has -1 farmland but with luddic it becones neutral
maybe it even gets better from colony size? im not sure
the main thing i value from it either way is organics to fuel my light industry, cause light makes a lot of money on free port
yummm
exploring truly is the best
lol i found one and was considering grabbing it but had no fuel so just scrapped it
I leave them and mark the spot with an intel marker ๐
kinda seems like a waste to scrap those
they are collector's items
Yesn't. They used to be SUPER rare until the blueprint was made available.
I DON'T NEED MORE OF THESE STUPID THINGS
oh boy this sector do be SPICY tho
And uhhh... I'm about to jump face first into them. Looking for my home. Because the rest of the sector's been... not good.
It's been either 'oops all habitables with rare ore' or 'oops all useless rocks'
But first: food
my last run i settled in a red system and it was okayyyisshhh
the nexus was fairly far from my planet but whenever i jumped into the system my patrols and trade fleets would immediately get blasted
Aavak's seed
I'm so bad at using missiles responsibly. Their limited ammo really makes me overly conscious of ever using them incase I waste my shots. ๐ญ
a wasted shot is better than a shot not taken
missiles are great!
go for guideds if in doubt
atropos are awesome and still very effective, even if theyre not reapers or hammers
its totally valid to just miss out missiles completely though, the gains even if put just into stats are not negligible
@serene viper welp, i'm happy now ๐
Nice.
:D
Carrier Has Arrived.
so, turns out
i can use shield conversion: front
to make auroras and furies have 360ยฐ shields xD
which means a lot less vulnerability to getting swarmed
as long as they have support i think they shouldnt drop their shields too much
accelerated shields is a consideration
Accelerated shields is my go to on high vent low cap ships
Unless I have hard Flux venting in which case always hardened :p
I use stabilised s-modded and hardened, always
super tanky shields are kind of a must have on most high-tech, I find :D
i rarely use accelerated really, but i was watching citrea earlier and in testing the fury she was using kept dropping its shields
yea, for no reason, too
accelerated would at least minimize that mistake
very strange
Dropping shields is a good tactic

