#Starsector Adventures!

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fleet glen
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its great

round badger
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i just found a ton of really good railcannons tho so i want to get some ships with large kinetic mounts

hearty shale
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Found a Legion Battlecarrier derelict in orbit around a black hole... ๐Ÿ˜…

round badger
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.> i wont be using them as soon as i find a good phoca, but thats besides the point. The orchard autocannon will carry that ship through

hearty shale
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Can I somehow assign that as a flagship for colony defence?

fleet glen
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my onslaught has hardened shields, max caps, officer flux modulation AND 100% combat readiness AND s modded capacitor hullmod. it was like 41k shields with 0.33 efficiency its amazing

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paragon i mean

hearty shale
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Don't really want to use it myself... but it is just the kind of ship I could use to smash pirate stations...

fleet glen
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i keep mixing those up lately

round badger
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im not sure tbh, there might be a way but i usually leave that automated?

serene viper
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vomit.

fleet glen
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no lol i misspoke

serene viper
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SHUNTSLAUGHT!

fleet glen
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all the way

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2 shuntslaughts and an ||oldslaught||

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thatll do

serene viper
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Hehe.

round badger
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since you brought it up citrea

fleet glen
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i wonder how that would do against the threat

round badger
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yall arent noobs like i was right? you know how to escape a black hole if you slip ?

fleet glen
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probably amazing

hearty shale
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oh, yea, I know to emergency burn

fleet glen
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yea just e burn and say goodbye to your supplies

round badger
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ok cool, i took it off my bar and forgot it existed

fleet glen
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or get s modded ssolar shields

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simply live in the hole

serene viper
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Alternatively: TRANSVERSE JUMP

round badger
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๐Ÿ˜› it took a full new version before i remembered it existed

fleet glen
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its useful for when i jump into a neutron beam

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and maybe like a very sneaky story boss fleet that im running towards

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specifically that one full of dooms and afflictors

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need to bring a beamer fleet next run

serene viper
round badger
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speaking of lmao

serene viper
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I want to fight that fleet at some point.

fleet glen
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i think its so silly when i literally know exactly where black site is

hearty shale
round badger
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have any of you thought about settling in a neutron/black hole system?

serene viper
serene viper
fleet glen
serene viper
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I might settle in a black hole if the planets are good.

fleet glen
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i can just imagine a system where the outer jump point is perfectly synced with the neutron beam so every single fleet gets zapped

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built in security

serene viper
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@hearty shale I love to outfit my xiv with 3HAC's on the front and a pair of hammers. The rest is PD and fighters... uhhhhh

fleet glen
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that sounds really awesome with sarissas

round badger
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those two systems are where i get most of my sick loot

serene viper
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Lemme see if I have some.

fleet glen
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good loot terrible planets

round badger
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enough ai cores to fund my fleet and then some

serene viper
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Ooooh @fleet glen I see why sarissa's would be nice yes.

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This doesn't look too bad no? I'm planning to sacrifice capacitors to swap into more sarissa's.

round badger
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so its been a while

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so long that it took me a bit to remember how to vent flux, but uh, can i take a drone battleship with my four combat vessels?

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I found a cryosleeper

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like is my ass about to get toasted here

round badger
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not much under a mil before taxes

serene viper
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It sounds like you don't have a capital. Which means yes. You are about to get toasted

round badger
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the apogee was my biggest ship

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i just left it for now

serene viper
round badger
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now all of my superfreighters have 10 max burn from the power of story points

serene viper
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... wait what

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That doesn't math

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Did you s-mod militarised and then add in augmented drive field?

round badger
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No I s mod drive field

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It gives +3 and is the better choice for moving

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Moddin*

serene viper
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Okay but then no militarised?

round badger
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It's still militarized

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S mod don't count toward utility limits

serene viper
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Then they're burn 11

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7+3+1

round badger
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They're base 6

serene viper
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Wait what

round badger
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The atlas?

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and prometheus

serene viper
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What the fuck I always thought they were 7 LMAO

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I always thought they were 7 probably because I always take the +1 burn level

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And then with bulk logistics I get 9 burn atlas

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Add in insulated engines & expanded cargo and it's set

round badger
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i dont have insulated engines yet

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im tempted to get this third prometheus tho

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and if i buy from the pirates i can get a whole ass legion battlecarrier

serene viper
round badger
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my brother in crust

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expanded sector remember

serene viper
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Scavenging! (Also it might be worth it to get efficiency overhaul)

round badger
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its also mostly so that i can sell fuel too

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i usually end up dumping a bit near the end of my run

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i also sold about 1500 supplies

serene viper
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You got Nex?

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Outposts are a WONDERFUL thing

round badger
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nexerelin? no never

serene viper
round badger
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maybe two more atlas superfreighters and ill be set for civvie ships

serene viper
round badger
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yes, the gardas hyperrail cannon

serene viper
serene viper
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If they do... kassadari is fun

round badger
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for most things, if its not changing anything important - ie, just adding ships, you can usually just modify the json to the current version

serene viper
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Dang

round badger
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after that, if it works, it works.

serene viper
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@round badger you should check out ED shipyard if you haven't

fleet glen
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then use a bit more HE punch on the main ship

serene viper
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I think you'll love the newfoundland

serene viper
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But I do notice an awful lack of punch after I run out of hammers

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But I guess with 4 sarissas I could forego the double flak and add in something more punchy

round badger
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i think six atlas should be good enough for now

serene viper
round badger
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should i buy this?

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if it ever posts

fleet glen
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space train like from ED shipyards?

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that mod was ridiculous

serene viper
serene viper
round badger
serene viper
round badger
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is it tho

serene viper
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At least in my opinion

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I could not get that thing to work

fleet glen
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ahh the executor

serene viper
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Besides if you really want one you can get one for free

fleet glen
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its amazing trust me bro

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2 large energy with high energy focus?? crazy

serene viper
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Pegasus is better

fleet glen
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just make sure to pilot it yourself so you can handle the flux

round badger
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never touched a ship i couldnt make dance

fleet glen
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wow 50 speed on a capital is pretty nuts

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oh yeah the odyssey exiss

round badger
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i think ill wait on it for now, only leaves me with 400k

serene viper
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I really didn't have a good time with it... but I guess I just like my low tech bricks

fleet glen
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perfectly respectable

serene viper
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Speaking of. I still need to acquire an invictus somehow

fleet glen
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mmm bricktus

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check out the big luddic military markets i usually see them popping up there sometimes

serene viper
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Don't I need commission to buy it?

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In any case: sleeb

fleet glen
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it can appear in the black market or open market, im sure

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i managed to get a pretty great low tech fast fleet using the retribution as my flagship and featuring the bricktus

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and i dont believe i was comissioned

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oh ya look at that

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beautiful

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yeah you can see my kinda crappy falcon p build there, hvds are not the play

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oof all those builds look pretty bad, only the retri looks okay but thats because its easy to build

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id love to give that fleet another go

fleet glen
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ahh having gate coverage is amazing, i accepted like 10 very scattered bounties and exploration missions and because of all the gates ive activated i can do all of them in plenty of time

fleet glen
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amazing

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i love ir autolance

fleet glen
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i thought this was like a void light popping up in my colony system for a minute lol but no its just my lamp

fleet glen
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this is a really interesting bit of lore in the extended description of this weapon. tri tach is really really old

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fear the reality warping holds of my triple s mod revenant

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1300 cargo, 1900 fuel

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who needs logistics ships when you can have logistic ship

hearty shale
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Another neat find - which does not fit my fleet doctrine at all, but may be just what I need to bust stations ๐Ÿ˜…

serene viper
hearty shale
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I am running high tech, yea

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I just slapped on it what I had on me xD

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also, that name xD

serene viper
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Fair

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LMAO

serene viper
hearty shale
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I just watched my aurora 360 no scope a poor frigate with it's phase lances xD

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a full flip and then bwoooaam

round badger
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Lasers?

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You're really speaking my language this morning citrea

hearty shale
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Not just this morning. I have always been a lady of lasers >:D

serene viper
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What the actual fuck have I gotten into...

hearty shale
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THE DUEL, of course

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You need to say it with the apropriate gravitas.

serene viper
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Man. It's hard...

serene viper
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That took way too many tries. Note to self: Get aavak to get a hegemony commision cause that was hilarious.

serene viper
hearty shale
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Pffffff @serene viper

serene viper
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LOW TECH COMPELLS YOU!!!

hearty shale
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no.

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:P

pallid dune
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look, spinal mounts with thrusters need love too

hearty shale
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Well then

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Paragon Class Battleship Blueprint ๐Ÿ˜…

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Looks like I am building it myself! :D

hearty shale
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I would like to not, thanks ๐Ÿ˜…

serene viper
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LOW TECH COMPELS YOU

hearty shale
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no.

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:P

serene viper
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Have you talked to the pathers yet.

hearty shale
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kinda? Yesn't? They won't talk to me miaShrug

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But I am about to crush their invasion fleet in a bit and have settled my second colony :D

serene viper
serene viper
hearty shale
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Second colony go brr

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(and I found a corrupted nanoforge >:D)

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anyway, it will be time to smash the luddites in a moment

serene viper
serene viper
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Bruh why are distress calls so rng based... I've spammed it 20 times now and nothing is showing this is just infuriating.

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I guess at times it just won't work.

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So I've taken the liberty of adding in console commands because I am not about to lose my entire fleet due to distress calls not working.

hearty shale
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Soo, first look at the big luddite fleet... I've crushed all of their support, by abusing the fact I have a port right there, but the big one is still a bit of a problem. Now, I can absolutely smash everything in there... except the big ships. They are bringing three big bricks, and I can barely even scratch them. Current plan of attack:
Try to focus fire one, only if it happens to be convenient, but make sure to kill everything else
Sacrifice the station as needed
Back off when everything else is dead, unless it looks like I can beat them at that point.
Without support, I can repair and then they will die alone.

serene viper
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I meanwhile cheated in 500 fuel and deleted 60k credits so I could get back home. Why only 500? That's spoilers for you.

hearty shale
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yep

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that is what I have been doing ๐Ÿ˜…

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to nearly kill off one

serene viper
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Still lost a ship though. Rip my afflictor you'll be missed.

hearty shale
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swapped in a third phase lance and then just focus fire one spot

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I can tank them on my flagship fairly easily, with a bit of care

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but everything else does chip damage

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hence, kill off everything else, reengage when they're alone

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The station can be rebuilt

serene viper
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Tach lances would murder them so fast.

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In good news however: I have the good hull restoration so my fleet's shinier than ever.

hearty shale
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Oh, indeed, but I can't mount any of them ๐Ÿ˜…

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oh, maybe I should add more bombers to the legion

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They don't really use missiles that much, at least not any more than the PD and armour can handle

serene viper
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Anyway: Time to murder the league for money as hege declared war on them.

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And I need money.

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I WANT IT. SO BADLY.

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BUT I AM POOR.

fleet glen
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oooh i bet those bombers with the bomb bays full of numerous HE would be great

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piranhas i think

serene viper
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I'm not adding fighters to an onslaught lmao.

fleet glen
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oh sorry i didnt make it clear what i was talking about

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i was reading about dealing with 3 bricktuses

serene viper
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Yeah... no.

fleet glen
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and thought they make perfect slow unarmoured targets

serene viper
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Invictus has canister flak.

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It will tear those missiles to shreds.

pallid dune
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another reaosn i used those massive missile pods on my legions, it's such a volume of missiles that they overwhelm flak, which in turn extends the lifespan of my carrier squadrons

fleet glen
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sounds pretty sweet

pallid dune
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not a lot, mind, but even a few seconds will matter on the first wave

fleet glen
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yeah its similar to something else i heard from a guy talking about missiles, 2 missiles is more than twice as good as one missile, cause more missiles help more missiles get through

pallid dune
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i sued to do the same in Stellaris, picking swarmer missiles over normal missiles whenever i could, becuase of the flak suppression synergy with fighters

fleet glen
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ooh now im thinking of a pilum spam fleet with fighters

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that sounds fun

pallid dune
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Pilae aren't really that good for it, too low RoF and far too few per launch

fleet glen
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i bet some of the new weapons from ||the threat|| would be very good

serene viper
pallid dune
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Locusts launch like 50? or something absurd like that, srms

fleet glen
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that thing looked pretty crazy with the dem weapons

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i think i saw someone using four hydra dems and it just destroyed any smaller ship that came near

pallid dune
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that said, Pilae on your dedicated carriers missile points is a good thing, the brawler carriers should run srm's of course, but the non frontline carriers like condor and heron should absolutely run pilae

fleet glen
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ive started putting salamanders on my condors cause it works great at deterring frigates that bother it

serene viper
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Right. Remember when I sold blueprints to pirates.

fleet glen
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frigate pd usually cant handle so many salamanders when it uses its fast reload system

pallid dune
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that's a good point

serene viper
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They're fielding gryphons now. ๐Ÿ˜„

pallid dune
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i usually just give them my earl game frigates or destroyers as escorts

fleet glen
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that would be pretty effective too

pallid dune
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wolves and shrikes are really good at tieing up an enemy

fleet glen
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i really liked shrikes during my early to mid game but they sorta fell off once having escape options becomes necessary against things they couldnt just rush in and blow up easily

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the ship system is very useless especially in ai hands for getting them out of sticky situations

pallid dune
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yeah but they're great escorts for dedicated carriers

fleet glen
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yea i believe it

pallid dune
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usually only small crap gets to zoom around the blob and harass carriers

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so they can handle that job real well

serene viper
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Yeah... I got ambushed by a few too many and my last autosave's a bit too far back...

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That's enough for today.

round badger
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man

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theres something fundamentally wrong with my brain.

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Anytime i answer a distress call i always give the fuel for free, when intellectually i understand there are no consequences for what im doing in a video game

fleet glen
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i do the same

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its always an insignificant amount of fuel and yknow theyre just a little guy

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fun apogee build i put together, tach + unfathomable + swarmer

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idk what the weapon's actual name is

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its like the one ship i didnt smod emags in yet lol so i could do it

round badger
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ive got a double death laser on my apogee

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just waiting for a bigger ship that ill enjoy piloting before i switch

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that big legion is on escort duty

fleet glen
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i wonder what my flagship is gonna be

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ive been in this sunder for a while but its too squishy and only really a finisher sort of craft

round badger
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i mean

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i know i should get a bigger ship, but it would be very commander shepard of me to hop into a phoca while i have supercapitals alongside it

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the swarmer on there is really good for saturating PD for other ships though, i wish there were more missile mounts in general

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much as i love firing my lasers, all of the weapons in starsector are genuinely pretty fun

fleet glen
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ah black emperor, you're always a scary red warning system, so fitting

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wow my sector is quite explored

round badger
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How much ram fo you have

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Like allocated to the game I mean

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Because you might be able to handle the expanded sector, I only get an occasional stutter in hyper

fleet glen
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yes is the answer

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ive used adjusted sector before and its been bearable

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i think its nice to have normal sector size, im fine with not getting every single item in the game. means i can do new content instead of exploring like 400 more stars

fleet glen
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aw man i didnt get a biochamber yet

fleet glen
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wow thats like 8 ramparts huh

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lets see how this goes

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ah ir autolances you are so good

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theyre just tearing straight through the beefy hull of those ramparts

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this fleet might do well against threat

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little slow though

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i wonder how hit strength calculation works for beams

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ive heard something about it being much better and the HIL is definitely a crazy armour stripper

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oh i really need turret gyros for my paragon those HILs cant even turn fast enough to keep on target

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another day another medusa throwing itself in the middle of three cruisers and blowing up

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fiiine i guess ill take a pristine nanoforge

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wtf

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i just salvaged a second

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from the debris field

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okay

hearty shale
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Pfffft

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It's a little cheesy, but...

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there is that one tiny tanker here, too, and if they engage me first, the tanker takes command and the big fleet doesn't get their commanders? I think xD

hearty shale
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Alright, fought them off

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Killed one invictus, and almost killed a second, then retreated. Lost the Flatlander Woman, alas... But they are scattering and retreating

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I won :D

serene viper
hearty shale
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This is a good planet

hearty shale
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Aha! I got an Anubis >:D

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No pd, buuut...

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those heavy mounts...

pallid dune
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current fleet

hearty shale
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pls don't stop until c miaPls

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xD

serene viper
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@hearty shale still, look at your flux dissipation vs your weapon flux. It's 3x

hearty shale
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mhm

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I use that heavy flux dissipation to be a fortress with those shields

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the other aurora is much less aggressive and is probably fine with less

pallid dune
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i have achieved maximum fleet burn

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(19 without environment modifiers, it seems)

serene viper
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You can absolutely get 20 burn.

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Just smol ships only

pallid dune
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wihtout environment?

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ahh fair

serene viper
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Yeah no kite by default has like 11 burn

pallid dune
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hmm yeah that should make it possible, unless the game caps it?

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also effeciency overhaul aquired, which is nice, reduces the operating costs of my logistics

serene viper
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@pallid dune game caps at 20 but you can go higher via storms/ slip streams

pallid dune
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yup i knew you can go faster ๐Ÿ˜„ just never been able to push a fleet to 20

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and the graphics kinda looked like maybe i got the cap, but guess 20 is possible, just a question of me not ever flying that light a fleet

serene viper
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I usually sit at 16 burn tbh (19 in hyperspace)

pallid dune
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i like sitting at 19... faster speed means less wait, and i can run from / catc up to hostile fleets easier... finally, while it doens't improve fuel usea, shorter time spent getting places means less supplies and salary spent on it ๐Ÿ˜„

tho maybe the extra fuel for the ox makes that less good, even with fuel reduction perk and effeciency overhaul

serene viper
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I find that 16 is enough to both out-speed anything scary and anything that's fast enough to keep up isn't gonna want to fight me.

pallid dune
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oh and... i think i'm at the stage in the game where the only thing i wanna do is add 1-2 more heronss to my fleet, and then look at worthwhile capitals

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was there one of the phase boats that reduces your fleet signature?

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i seem to recall that being a thing

serene viper
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There's no buyable phase capitals.

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Most phase ships will massively reduce your sensor profile though. The exceptions to this are the gremlin/grendel (low tech phase bricks)

pallid dune
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ah eyah iw asn't asking for phase capital, jsut a phase ship that helps cloak my entire fleet, i seem to recall that being a thing

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ahh good

serene viper
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Basically every single phase ship apart from those 2.

pallid dune
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so, when i get back from my current exploration trip, i should grab a small phase frigate

serene viper
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Afflictors are very funny.

pallid dune
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that, or the phase cargo ship

serene viper
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And an absolute terror if piloted (they can solo stations apparently)

pallid dune
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i seem to recall tehre's a phase hauler

serene viper
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Revenant ye.

pallid dune
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might be worth looking for that one

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i think? it has shielded holds too?

serene viper
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Yeah it's a phase tender. It does both fuel AND cargo, which makes it absolutely amazing for exploration.

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No shielded cargo holds.

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Though a pirate revenant would be hilarious.

pallid dune
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it kinda would

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Pirates got their grubby hands on a revenant ship and moddded it

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the levels of yikes if pirates had a phase ship, from a story perspective

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also AMs doens't really work, when you're kissing them with your shields ๐Ÿ˜„

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aand we have hull resotarion ๐Ÿ˜„

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i could also jsut randomly loot a medusa

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guess that solves that ๐Ÿ˜„

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I kinda wish mining stations was a thing we could build, basically, extracting ressources, maybe at a slgihtly reduced rate, and don't count like a colony, but also don't really have services beyond mining and defenses

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hmm... i feel like someone is trying to say something

pallid dune
serene viper
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Afflictor (P), Shade (P), Gremlin (P)

pallid dune
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oof

serene viper
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I think they can also get the Grendel? But unsure on that.

pallid dune
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right, antoehr reason to carriers, tell a carrier to deal with a phase ship, and the phase ship kinda loses it's edge... the constant onslaught from fighters is... not fun for phaseships, at least not for npc ones

serene viper
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Most phase ships will not enjoy carriers. Not all though. Doom for example could just use its' mines to blow the fighters to death.

pallid dune
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good point, and i do like that the rock-paper-scissors sometimes go both ways

serene viper
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Another ship that also wins against carriers: Invictus.

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That canister flak is gonna HURT.

pallid dune
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oh yeah absolutely

serene viper
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Also: It has range to fight the carrier with its' system.

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Artillery brick go brrrrr.

pallid dune
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at whcih point you ened to assing more than one ship, cause phase ships need to die fast...

fleet glen
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im usually easily able to keep 20 burn in the early-midgame with the skill that gives +1 to sustained burn and a frigate/hightech style fleet

serene viper
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I gravitate towards the heavy chonkers. This makes my fleets slower.

pallid dune
hearty shale
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what... xD

serene viper
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@hearty shale the collection grows.

hearty shale
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xD

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full fleet of collector shuttles :P

serene viper
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Maybe. If I find the blueprint

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So much for my hopes of finding a brick.

fleet glen
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you could steal a brick by blowing it up

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im surprised killing a bricktus isn't the equivalent of satbombing a small colony to the rest of the sector given the crazy amount of crew that are sacrificed in its death

hearty shale
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I mean, the colony is not usually shooting back at you while you bomb it...

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and a planet is still much bigger

serene viper
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Meanwhile I found a system with all 3 domain era artefacts and a gate. I didn't even know that was possible to generate.

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The planets are utter garbage tho ๐Ÿ˜ฆ

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I was actually really hoping to maybe settle here.

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Man if I had terraforming this would be an amazing system to settle. Alas.

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Casual 14 planet system.

serene viper
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@hearty shale ... FOR THE MEMES!

fleet glen
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amazing

serene viper
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You see because I did the galatia questline I can spend story points for memes.

serene viper
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Damn, had an actually tough fight just now vs pathers and a star fortress. But I did it!

fleet glen
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good job

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their fleets are scary until you get good stuff like lasers and breaches

serene viper
#

Without losses as well. Though I did end up paying 42k... ish... 2x... because my fleet was messed the fuck up afterwards and they still had ships.

#

But I got paid like 300k to take the station out. So it's a profit in the end.

#

Lmao WHAT.

#

@fleet glen I have obtained the funny. You know what I mean.

fleet glen
#

yippee

#

that thing is surprisingly easy to get

serene viper
#

... do I just build in expanded mags and armored weapon mounts... Mhmmm... Definitely mags.

fleet glen
#

mags yes id go for repair unit instead of weapon mounts though

#

if it cant handle its flux firing faster will make that worse

#

maybe gyros for more damage to lower classes

#

i saw someone build in bulkheads and i think thats actually a smart play, it wants all the hull it can get

#

even without any s mod bonus its still a lot of points

serene viper
#

I mean I need to let it repair first... I rolled structural damage of all things :<

#

I built in ARU. Might drop all the caps and a few vents just to give it bulkheads.

#

Also. I have over 2m now.

#

But tomorrow: More sector exploration, hopefully to finally find a home.

serene viper
#

Not mine but my God that's the perfect mining planet

fleet glen
#

oo perfecto

#

only 200% hazard

round badger
pallid dune
#

I may have done a S.T.E.A.L!

#

(was inspecting my colony, and my fleet... i have a ||redacted 2 onslaught in fleet||)

pallid dune
#

eheheheh

#

fleet getting chonk

#

When i find a legion to add to my fleet, i will likely replace the normie Onslaught

serene viper
fleet glen
#

wow those are some pretty funky builds im looking at, may have a few suggestions

#

im guessing you're using safety overrides on many of em

#

love the portrait pack you're using

#

unless those are just really pretty vanilla ones

hearty shale
#

I have never seen them before, so I can only assume they are not ๐Ÿ˜…

#

And yes, that top left one is definitely a hidden variant, so it's technically spoilers (even if it's mere existence doesn't really spoil anything but that there are hidden variants... which is not exactly a secret ๐Ÿ˜… )

serene viper
#

That's definitely a profile pack.

serene viper
hearty shale
#

It has the exact same shape as the Onslaught, so it goes to reason that it is a variant :P

fleet glen
#

ooo very nice

serene viper
#

They're similar but not the same. It's quite a different beast from the normal one.

fleet glen
#

quite a few very funky masks

serene viper
#

But you probably won't use it because 'low tech ew' ๐Ÿ˜›

hearty shale
#

A lot of those portraits really don't fit the style xD
But also, it's space, soo... who cares? I am glad it is not part of the base game, but also that it exists as a mod :P

serene viper
#

I'm really sad about the nerf though. But it's still a very fun thing to use.

fleet glen
#

i think it still tears up most conventional enemies im not that upset lol

#

it definitely warranted one it was easily like 80dp worth of murderous rage

serene viper
#

True...

fleet glen
#

there was no single ship in the simulator that even stood a chance

hearty shale
#

(I don't really care, just pointing that out ๐Ÿ˜… )

serene viper
#

Whatever, I already have to bite my tongue on so much stuff.

hearty shale
#

๐Ÿ˜…

#

I'll get there, some day leaCheese

serene viper
#

I hope so, and I'll be laughing when you realize how much you've been shooting yourself in the foot by ignoring it.

#

Speaking of @fleet glen what do you do first. Galatia quest, or colony?

hearty shale
#

My fun need not be optimised :P

fleet glen
#

galatia quest, it doesnt take too long

hearty shale
#

I will get to it when I do, at my own pace xD

fleet glen
#

then i use ||gates|| to aid exploration

#

i still did a fair bit of exploring before ||gates|| running off my revenant, that thing is so good

#

but it drastically decreases your fuel needs

serene viper
#

She's never done the quest sooooo...

#

๐Ÿ˜›

fleet glen
#

oh oops

hearty shale
#

I am fine :P

fleet glen
#

my bad

serene viper
#

Oh well now I no longer have to bite my tongue on that.

hearty shale
#

and I know gates exist, and their presence strongly implies you can reactivate them xD

fleet glen
#

shame on me for assuming it was common knowledge

hearty shale
#

it kinda is

#

just not how to activate them, I will find that out on my own :P

#

Like, just from a game language perspective

#

why put inactive gates in and give them such an ominous interaction text if they don't do anything else

#

They demand to be opened! xD

serene viper
#

But yeah. Gates exist and are useable. And my god do they make exploration easy.

fleet glen
#

for sure

serene viper
#

Because it allows you to explore so much more without worrying about the fuel needed to get back as much.

hearty shale
#

Right now, I do kinda have my hands full just defending my stuff ๐Ÿ˜…

#

Not actually going exploring yet :P

serene viper
#

I mean you've already settled so ๐Ÿ˜›

#

Though I think after you've beaten the league you could technically make your colonies run 'silent' to the point that nothing but pirates is going to bother you and then it'll tick so slowly that you can go enjoy the story of the game.

#

๐Ÿ˜„

hearty shale
#

Mhm. May want to deal with the hegemony, too ๐Ÿ˜…

#

And maybe TriTech

#

though I kind of want to do some quests for them to be on good terms first

serene viper
#

Hegemony's crisis takes a while to resolve.

hearty shale
#

kind of want to buy their ships xD

#

though I guess I can also just built them miaShrug

serene viper
#

I am real excited to see your reaction when you get the league crisis though.

#

The first time reaction's always the best.

serene viper
#

... Yes. I think I will.

fleet glen
#

yummm

serene viper
#

Compromised hull tho...

#

Thanks hull restoration.

hearty shale
#

Hands down, best skill xD

serene viper
#

Also I got a tempest BP.

#

In fact I got 2.

hearty shale
#

tempests are preeeetty fast

#

and have a surprising amount of firepower

#

good swarming craft, I reckon

#

If I find a bp of that, I may just tell my fleets to prioritise it for smaller hulls tbh ๐Ÿ˜…

#

Can we somehow set the preferred loadouts of those fleets btw?

#

or just which hulls and weapons to prioritise?

serene viper
#

Yes.

fleet glen
#

i actually have been passing on hull restoration more often

#

ahh i remember the tempest meta

#

thats all youd see in like 096

#

now theyve moved onto afflictor spam

hearty shale
#

It's just a very solid craft xD

fleet glen
#

its true

hearty shale
#

fits the high tech combat doctrine to a T

#

though wolves are better when you don't have bigger craft to support them, I think

fleet glen
#

hardened shields gives it pretty nuts efficiency, its fast so it doesnt mind too much about being overfluxed since it just ducks out for a breather, its drones are a constant pressure to keep the enemy's shields up

#

its a great destroyer

#

or frigate

#

i forget its class

hearty shale
#

frigate

fleet glen
#

perfect for wolfpack tactics

#

even better

hearty shale
#

also very squish

#

but so are all high tech frigates

fleet glen
#

thats their style

#

apart from omens

hearty shale
#

the only improvement I could see on them tbh

#

is wider shields

#

else they are just solid

#

I give them a heavy burst pd and a phase lance

#

does wonders

fleet glen
#

i think a build id see that was pretty common was s modded extended shields

#

maybe frontal conversion too to get it to 360

#

i dont remember the specifics

hearty shale
#

maybe, yea

#

one of their bigger problems is how they sometimes just eat a stray shot and go flying

fleet glen
#

i dont think they need pd really, burst pd is good and probably stops a sabot but it might be better to just slap another weapon on for more damage

#

their shields are just that good

hearty shale
#

yea, hence the heavy burst laser

#

it is pd, but also just a solid burst weapon

#

so it can do some suppressive fire when they dart in, and then the phase lance hits, dart back out

#

during that time the burst laser has time to recharge

fleet glen
#

you know what im seeing the vision

#

scatter beams would probably work great too

hearty shale
#

and if they do need PD, it just deletes them

#

oh, probably, yea

fleet glen
#

might hinder the pd purpose tho

hearty shale
#

not too much tbh

#

the main point of the burst laster is that once things do get in range, they get deleted

#

and then the ship backs off to recharge it

#

I may be making it quite obvious that I use PD as a normal weapon xD

#

burst PD is just a laser beam weapon with charges xD

fleet glen
#

i dont think thats bad at all burst lasers are really solid as a weapon

hearty shale
#

which also happens to shoot at missiles

fleet glen
#

great vs phase due to them being instant hits

hearty shale
#

mhm

fleet glen
#

i think the only concern would be the lack of hard flux damage

hearty shale
#

and then on bigger ships, s-modded PD comp makes tac lasers just better LRPD

#

yes, but you can mitigate that with numbers

#

or in my case "you don't get to vent, my cruiser the tempests are supporting is keeping a beam on you"

fleet glen
#

and as long as you're running a fast (high tech) fleet so they can't get away that works great

#

very nice

hearty shale
#

I will try scatter though, that will probably to really great on them

#

they have the mobility to not need the range overly much

#

and IIRC, scatter only affects the base range

#

so the increases still add on top as normal, if you get any flat increases

serene viper
#

Yes it affects base range, so the increases work off the new base range.

fleet glen
#

i feel the only flat increase is advanced optics which is probably incompatible

hearty shale
#

it is, by default

serene viper
#

It is.

hearty shale
#

but I feel like I've seen at least one other thing that did it?

#

I think a skill?

fleet glen
#

ballistic rangefinder

#

oh yeah the pd officer skill

#

hey that works with the burst pd

#

nice

#

not sure its worth it just for that though compared to a more useful skill like damage control, targeting, etc

hearty shale
#

(it also works with any small weapon, if you give it the s-modded PD comp :P)

#

like TAC beams

fleet glen
#

thats a pretty sweet combo

hearty shale
#

but yea, the range reduction is kinda bad ๐Ÿ˜…

#

still worth it, though, tbh

#

iiiif the ship is fast

#

not worth it on a Paragon or an Astral

#

(actually, astral has built in Optics, so no HSA there anyway)

fleet glen
#

i think it would be fun to try it on one of those anyhow

hearty shale
#

not really

#

the Paragon does not have the speed to gap close

fleet glen
#

the paragon is the tankiest of tanks and if it can focus its dps it might be able to burst them down

#

though it depends if lasers + scatter is better than just hard flux options

hearty shale
#

and it's a capital, so you benefit a lot more from +200 +60% increased beam range total, with Integrated Targeting and Optics

#

and astral, well, you can't get it in the first place

fleet glen
#

its definitely true but its a bit of a meme build that would be fun to at least try

hearty shale
#

the disco paragon performs exceedingly well in suppressing all the things for the rest of the fleet xD

#

oh, actually

#

right

#

Paragon comes with advanced targeting core

#

so that +60%

#

is actually +100% xD

#

Astral gets it as well

fleet glen
#

yeah paragon's range is just nuts

hearty shale
#

sooo, just with advanced optics on a default paragon...

#

a tac laser or tachyon lance gets 2400 range

#

before anything else

fleet glen
#

maybe i can make it work if i just get another ship with burn drive or something to pilot and continually ram it towards the enemies XD

hearty shale
#

xD

#

Get an aurora or a fury and push it? xD

#

wait, no!

#

Odyssey

fleet glen
#

odyssey might have the mass to do it lol

#

or even better

#

onslaught

hearty shale
#

battleship, but with plasma burn xD

#

yea, no, Odyssey has plasma burn, just like the aurora xD

#

and it should still have the shields for doing Aurora things

#

actually, maybe I don't want to fly my doughnut this time around...

#

I may want to try this one instead ๐Ÿ˜…

#

well, both, really

#

get a paragon and an astral as a fleet anchor, but then pilot an odyssey, myself

fleet glen
#

that sounds like a fun capital fleet

hearty shale
#

ah, that's going to be expensive to run though

serene viper
#

Note to self NEVER FORGET SMAGS ON ONSLAUGHT

fleet glen
#

odyssey is very v ery effective in player hands

hearty shale
#

oh, yea

serene viper
#

That was PAINFUL

hearty shale
#

and no frigates ๐Ÿ˜…

fleet glen
#

ah you silly goose roadtrain, always smag your onslaught

hearty shale
#

all those wolves, going to get furies instead leaCheese

#

they're just like wolves, but bigger leaCheese

fleet glen
#

really the odyssey is just a bigger fury

#

so an odyssey with a pack of wolves is like the grandmother of the pack

hearty shale
#

oh, no

#

the odyssey is a bigger aurora

#

the fury is a smaller aurora

fleet glen
#

ahh so the great grandmother

hearty shale
#

the odyssey seems to be doing everything the aurora is, just bigger

fleet glen
#

i did think it should be great because the odyssey si great

hearty shale
#

while the fury does Aurora things but fast (only forward though)

serene viper
#

Now... do I s-mod shield shunt or ARU...

#

I think ARU. Because then if I really need shields I can go back.

fleet glen
#

shields are sorta necessary to pop up against reapers but can be a liability as really an onslaught should never overload because it should rely on armour

#

its a trade off

#

an xiv onslaught might not care

serene viper
#

Can confirm it doesn't.

fleet glen
#

i think it might not be an smod but definitely consider having it normally

#

maybe reinforced bulkheads hmm

serene viper
#

I always shunt my slaughts.

#

They do not get shielding.

hearty shale
#

mildly unfortunate that the weapon arcs on the odyssey don't have full forward coverage ๐Ÿ˜…

fleet glen
#

shielding is a frivolous high tech luxury

#

low tech cares not for the fancy emitters of blue shimmer

hearty shale
#

So I can't play it quite as aggressively as I would an Aurora

fleet glen
#

ahh low tech is so fun

#

you can i think it just is more of a broadsider

serene viper
#

Oddy is a broadsider no?

fleet glen
#

i think you could play it more aggressively given its stronger shields and good mobility system

#

get right in, broadside while turning and scoot back out

hearty shale
#

yea, it's mostly a broadsider

serene viper
#

He already does face hugging with his aurora I don't think you CAN get any more aggressive.

hearty shale
#

that said, the large mount on the far side is a synergy mount

#

so you could mount torps on it

#

(her :P)

#

And yea, that is kinda why

#

I do like to push people around with my fortress shields

#

(yes, I know I don't have the actual system xD)

#

the odyssey can't do that quite as well, basically I can't keep it on strafe lock and go ham

#

buuut it has the bulk and firepower to be a bit less mobile

#

basically, it can do some of what the aurora can do, but it is very much the slower and bigger sister

#

But if you get too close to her, oh boy will she pummel you

serene viper
#

This is what I'mma run for now...

hearty shale
#

dual tachyon lance, followed up with a full broadside of antimatter blasters?

serene viper
#

I can't quite get a 3rd s-mod.

fleet glen
#

despite being overfluxed i think heavy armour is still a need

#

more armour makes armour better

serene viper
#

What else do I drop though as it's 40 points...

#

Unless I dump basically all caps.

fleet glen
#

an addition if you can fit it in would be resistant flux conds to make you immune from emp

#

might not always need it

hearty shale
#

engine assembly?

#

I guess the extra engine durability is good

#

but the sensor profile... do you care about that?

serene viper
#

It's there for the engine durability.

fleet glen
#

oh yeah id swap engines for resistant flux, at that point your engines are immune and engines come back lightning fast due to arc

#

and resistant flux benefits everything

serene viper
fleet glen
#

very nice

#

perhaps later on an s modded distributor would be the cherry on top

#

ohh you dont have the high tech thing to give you a fleetwide bonus to caps and dissipation

serene viper
#

I want to get best of the best for that 3rd s-mod... but my skills won't allow it :/

#

I could get that as my next level tbf.

fleet glen
#

its very great would recommend

serene viper
#

Yeah there's no way I'm getting best of the best then unless I ditch much of the industry tree...

fleet glen
#

also i realise im backseating constantly so if you want me to shut up about ship builds feel free to let me know

#

i just love this game too much lol

#

i think it was still a pretty great build beforehand too

serene viper
#

... oh my god I don't have polarized armour yet.

#

MOAR armour!

fleet glen
#

armour for the armour god, flux for the flux throne!

serene viper
#

@hearty shale sigh...

fleet glen
#

ahaha

#

thats a shame isnt it

#

the good thing about the paragon is that you usually only need one, so a blueprint can be unnecessary

#

it would be nice to see patrol fleets cruising around in them though thats for sure

hearty shale
#

hehehe

#

I also have one of those blueprints :D

serene viper
#

Well hello there.

fleet glen
#

ive heard ||the doritos adapt to what you bring, so that might be something to consider depending on what kind of weapons you want||

serene viper
#

Oh. I know how these work.

#

Ish.

#

I think the drops are pure RNG.

fleet glen
#

yeha might be a false correlation

#

it would be neat

serene viper
#

Speaking of though: I remembered there's a place I haven't fought yet.

#

BREH

#

My hypershunts are almost next to one another.

#

Also accidentally stumbled into this:

#

BATTLE OF THE BRICKS!

fleet glen
#

amazing

#

my hypershunts are quite nicely spread either side of the sector

#

the new domain will be multi faceted

#

i wonder if thats the direction alex might take the story, john starsector overthrowing the power structure of the sector by being so op and having player plot armour, then facing down all the various redacteds and rebirthing the domain

serene viper
#

Smh I actually blew myself up cuz none of my fleet supported me... and autosave was a while back.

#

aw the bounty is gone. Oh well teaches me for savescumming

#

Turns out that anubis build I posted absolutely SHREDS explorarium drones.

fleet glen
#

this?

#

yeah looks like it fits the bill

#

strips armour, nice bit of frag, paladins have good damage

serene viper
#

Ye all I did was change it to chain guns and it now has remnant bombers.

fleet glen
#

CHAIN GUNS??

serene viper
#

Range matching XD

fleet glen
#

that sounds very overfluxed lol but love it

#

maybe im not using those enough

#

though ive sort of been there done that with safety override fleets

serene viper
#

It can actually deal with the flux quite well if it can catch a break.

#

Oh... I haven't taken off safeties yet.

#

That's next on the docket.

#

From a survey ship btw. Not even a mothership.

fleet glen
#

very nice

#

ah i gotta get looking for my biofactory

#

my light industry feels so hollow without it

#

its making money but it just doesnt feel right

#

i need the moral grey area of using a semi sentient poorly understood domain technology to grow drugs at scale

#

otherwise whats the point

serene viper
#

All of that by my anubis. It kinda almost died buuuuut.

fleet glen
#

excellent

#

temporal shell is so fun

#

its no wonder why mods love to slap it on their ships

#

i remember having this completely busted shard thing with exotica improvements and it just went to town on anything, it was like cruiser firepower with temporal shell and strong shields

serene viper
#

I'm not even piloting it mao

fleet glen
#

with hit strenght being one of the most important mechanics in the game im really surprised to not see any dedicated post explaining how it works and how it works for beams

#

ive been looking for a concrete how does beam weapon hit strength work and so far ive only got one mention in passing saying its related to the dps

#

does that mean if the dps is 400 the hit strength is equivalent of a single 400 damage shot every second?

serene viper
fleet glen
#

its not mentioned in game at all but its a factor in any weapon's armour stripping abilities

#

the more damage a weapon can do in a single hit, the more effective it is against armour

#

gauss cannon for example does an absurd 700 damage in a single hit. despite being a kinetic, that high damage in one hit, high hit strength gives it great armour stripping properties

#

to a lesser extent arbalests are good too with 200 damage in a hit, good enough to strip light armour from remnants, and railguns at 100 are the best hit strength for small ballistics, able to tackle frigate and destroyer level armour

#

these are all kinetics but the same applies with other damage types, the hellbore is a great example of a high hit strength HE weapon. it crushes armour due to its high hit strength being amplified by being a HE weapon

#

i at least see it as a pretty important thing to keep in mind and has been informing my weapon selection a fair amount. its also why i quite like one of the new weapons

#

looking at it now it could be called synonymous with damage, but thats sort of where my fogginess on how that applies to beam weapons comes from

#

or burst beams, whats the deal with that?

#

ive seen people say burst beams are great at armour strip, but i want numbers and why

serene viper
#

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

fleet glen
#

perfection

#

so beam hit strength is half of its sustained dps, and burst beams are half however much damage it does over the time its active

#
Starsector Wiki

Only up to date for version 0.97a. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.
Armor is the second layer of defense for most ships (after shields), absorbing damage that would otherwise be dealt to the hull. It is a mechanic...

#

hmm so if a phase lance does all its damage over 1 second then i could take its dps as 1250, and its hit strength would be half that, which is a pretty crazy 675 hit strength against armour

#

or 625

#

nuimber

serene viper
#

... it doesn't even need a story point... BLEGH.

fleet glen
#

wow thats nuts

serene viper
#

I feel dirty.

fleet glen
#

throw the mothballed paragon at the executive arcos on eochu bres

#

i wonder how far off that is from throwing a blackstone fortress at cadia

#

probably at least many orders of magnitude sadly

#

i would love some scale to try and imagine how big these ships are really

#

but the absence of scale is also useful in making it feel cooler

serene viper
#

I mean you can reference it from the 'hound in hangar' pic.

fleet glen
#

hmm ok lets say each ship class is about an order of magnitude up, so that would make a capital about 1000x bigger than a frigate

#

yeah thats pretty big

#

the pic in question

serene viper
#

Wonder what's so interestng about a system without planets.

fleet glen
#

entirely ridiculous eagle

#

i wonder how the hit strength on those bpds is

hearty shale
#

can we trade games? leaCheese

serene viper
#

LMAO

fleet glen
#

ive made it even funnier

#

really getting the most out of my smags here

#

no way it destroyed the sim eagle

#

i am not cooking its not possible

#

someone said autoloader reapers... missile autoloader on the eagle gets so many points worth of reload... my god...

pallid dune
serene viper
#

JACKPOT

#

Post battle salvage:

fleet glen
#

wow thats a great haul

serene viper
#

Both of my motherships are in the same corner lmao. Also there was a cryosleeper in the same system as the first survey ship.

round badger
#

Rookie numbers

#

U need a proper salvage crew to back u up

fleet glen
#

got an onslaught bp yippee

#

wonder if i could find an xiv onslaught bp that would be really something

serene viper
#

The historian can manifest it

fleet glen
#

another day another 14th legion

#

oh dear i left my hazard pay on too long and my colony reached size 5

#

things are gonna get busy

serene viper
#

RIGHT.

#

XD

fleet glen
#

lmao

round badger
#

I love pirates

fleet glen
#

great, my first major crisis is the league blockade

#

is it even worth dealing with that, whats the downside of joining the league

serene viper
#

@fleet glen bad deal forces you to pay them 20% of your income. Also keep the details a secret for now as well.

#

I want Citrea to figure out herself :3

fleet glen
#

ahh 20% pshh whatevs ill take it

#

im sure ill be making more than enough

#

ooo actually i get some bonuses for murdering the league

#

alright fiine ill fight them

#

im sure my lovely fleet can take some silly leaguers

pallid dune
#

*off after that

fleet glen
#

best for growth but ideally id have liked to stall crisis events a little longer

pallid dune
#

ahh

#

yeah that's fair

#

i don't really know the story crises

serene viper
#

Jesus christ.

fleet glen
#

i found a pretty nice one

#

too bad its the other end of the sector

#

but ill grab it eventually

#

up to 8 alpha cores which is quite nice

serene viper
#

... I've never seen 325 hazard lmao

pallid dune
#

daz a lotta hazard

serene viper
#

First off: DOOM BLUEPRINT!
Secondly: BRICK BLUEPRINT FOR PIRATES.

round badger
#

is that the planet you go to in DRG with like 69 skulls

serene viper
round badger
#

fuck

#

i wish i was that lucky

serene viper
#

That's not lucky lmao

#

jfc I have 4 fullerene spools and 5 synchrotron cores.

#

Anyway I've scouted everything east of the core apart from the high danger systems... and there's not really anything here. Which sucks because both my cryo sleepers AND my hypershunts are east.

round badger
#

oh cmon

#

its like seeing a double rainbow ๐Ÿ˜‰

serene viper
#

So. The trap's set. The pirates can now make bricks.

#

Time to go hunting.

#

Finally found my 2nd legion...

serene viper
#

Yo dawg I heard you liked habitats.

fleet glen
#

whew i am getting some crazy heat from the factions right now

#

just saw a lovely looking merc fleet chasing a pirate in my system

#

while a league blockade is on its way

#

god the ||oldslaught is so fkin good||

#

just running straight through the entire blockade and refusing to die even when stared at by multiple HILs

#

damn i got two but theyve got another

#

oh perfect im next to a gate system

#

wait not perfect i have no gate closer

#

the league went down amazingly easy i am shocked

#

im just too good

#

i got really lucky with the slipstream placement though their entire force was going against a huge slipstream

#

meanwhile i gracefully pass by using my inverted polarity

#

now to deal with a pirate base then sell all this scrap i got from them

#

i think ill visit tri tach and give them 50 gamma cores to get a bit of money

#

oh a pather base too? dont mind if i do

#

im definitely restoring the ||oldslaught|| after this it's earned it

#

wonder what the ideal officer skills for the paragon are

#

im thinking combat endurance, field modulation, pd, target analysis, gunnery implants, energy mastery, ordnance expertise

#

for a level 7 anyway

#

level 6 probably skips the pd

round badger
#

So all the red skills? :p

fleet glen
#

with elite in target analysis, ewm and ordnance

#

3/6 there are not red

round badger
#

I rarely dip into anything but yellow and blue

#

Sometimes green if I'm feeling lazy

fleet glen
#

combat endurance, field mod and target analysis are the most important for the paragon cause its bonus CR for take less damage and do more damage, buff shields even more, and more damage. then gunnery implants gives great range, energy is a no brainer, and ordnance expertise is amazing

#

oh im not talking about my skills

#

im talking about an officer

#

im not piloting the paragon

#

my skills look like this atm

#

piloting a beamer sunder

round badger
#

Ah

fleet glen
#

i havent made use of neural link yet though so im either gonna find something to use that for or drop it for EW

#

or maybe just drop it and put it into a ship skill

#

im not sure really

#

ew would be great if i can get some very fast things to run out and grab capture points

#

i wonder if the league crisis is one of the repeatable ones

serene viper
#

The only one I know will repeat is pirates

serene viper
hearty shale
#

Aaa, I really need to get proper battleships up...

#

two cruisers can do a lot

#

but only so much ๐Ÿ˜…

#

for crisis defence, I should probably prioritise the star fortess though...

serene viper
#

@hearty shale You'll be fineeeeee.

hearty shale
#

I would prefer to be untouchable, rather than just fine xD

serene viper
#

TIL you can intercept yourself from the map...

hearty shale
#

what? xD

serene viper
#

Ouch...

hearty shale
#

that's a lot of supplies ๐Ÿ˜…

serene viper
#

I can afford it though.

#

I got like, 4.5m

#

GAME. WHY.

tired lake
#

I've been trying to use the Enforcer as my flagship in my new game and I can't tell if I like it or not yet.

serene viper
#

Probably want lots of shield breaking on the ballistics then finisher missiles?

#

Maaaaan I'm just exploring...

#

And no the onslaught didn't even drop >:C

fleet glen
fleet glen
serene viper
fleet glen
#

its true

#

it would be very fun

#

id need to invest more in combat skills though for sure

serene viper
#

My sector's shaping up to be a dissapointing one...

fleet glen
#

i usually prefer cruisers or destroyers of some kind anyhow. and i think my sunder piloting is at least worth 3 of the same piloted by ai

#

they just close the distance when they should ideally be as far as possible, and get blown up

serene viper
#

Almost done exploring but no good systems... I might have to compromise.

fleet glen
#

"trade" some colony items you dont want for ones you do?

fleet glen
#

yeah i should give those officers a look

serene viper
fleet glen
#

oh right

#

how much have you explored so far

serene viper
#

My loot so far.

#

@fleet glen almost everything except the high warning systems and a few others.

fleet glen
#

no biochamber either huh

serene viper
#

No nanites you mean.

fleet glen
#

oh is the biochamber red??

#

huh i thought it was greenish

serene viper
fleet glen
#

ahh must have been thinking of the design type text instead of the actual sprite lol

serene viper
#

Yeah no... but no nanites hurts...

#

๐Ÿ˜ฆ

fleet glen
#

indeed ive been wanting one for my luddic majority planet

serene viper
#

Also no fullerene spool ๐Ÿ˜ฆ

fleet glen
#

im sad my main planet got bountiful farmland but also has +1 both ores and organics, cant have luddic or nanites

serene viper
#

This run had so many synchrotrons...

serene viper
fleet glen
#

yeah but thats three +1 resources for just one

#

its not worth keeping it

#

and i have other, if worse, food planets

#

my second world has -1 farmland but with luddic it becones neutral

#

maybe it even gets better from colony size? im not sure

#

the main thing i value from it either way is organics to fuel my light industry, cause light makes a lot of money on free port

serene viper
#

Anyway. Time for poor decisions

fleet glen
#

yummm

serene viper
#

... so uhhh... pirates now know how to make a pegasus.

fleet glen
#

exploring truly is the best

serene viper
#

๐Ÿ˜„

#

Holy crap finally found my 3rd legion this sector rolled so poorly.

fleet glen
#

lol i found one and was considering grabbing it but had no fuel so just scrapped it

hearty shale
#

I leave them and mark the spot with an intel marker ๐Ÿ˜…

#

kinda seems like a waste to scrap those

#

they are collector's items

serene viper
#

Yesn't. They used to be SUPER rare until the blueprint was made available.

#

I DON'T NEED MORE OF THESE STUPID THINGS

#

oh boy this sector do be SPICY tho

#

And uhhh... I'm about to jump face first into them. Looking for my home. Because the rest of the sector's been... not good.

#

It's been either 'oops all habitables with rare ore' or 'oops all useless rocks'

#

But first: food

fleet glen
#

my last run i settled in a red system and it was okayyyisshhh

#

the nexus was fairly far from my planet but whenever i jumped into the system my patrols and trade fleets would immediately get blasted

serene viper
#

Aavak's seed

tired lake
fleet glen
#

a wasted shot is better than a shot not taken

#

missiles are great!

#

go for guideds if in doubt

#

atropos are awesome and still very effective, even if theyre not reapers or hammers

#

its totally valid to just miss out missiles completely though, the gains even if put just into stats are not negligible

pallid dune
#

@serene viper welp, i'm happy now ๐Ÿ˜„

serene viper
#

Nice.

hearty shale
#

:D

#

Carrier Has Arrived.

#

so, turns out

#

i can use shield conversion: front

#

to make auroras and furies have 360ยฐ shields xD

#

which means a lot less vulnerability to getting swarmed

fleet glen
#

as long as they have support i think they shouldnt drop their shields too much

#

accelerated shields is a consideration

round badger
#

Accelerated shields is my go to on high vent low cap ships

#

Unless I have hard Flux venting in which case always hardened :p

hearty shale
#

I use stabilised s-modded and hardened, always

#

super tanky shields are kind of a must have on most high-tech, I find :D

fleet glen
#

i rarely use accelerated really, but i was watching citrea earlier and in testing the fury she was using kept dropping its shields

hearty shale
#

yea, for no reason, too

fleet glen
#

accelerated would at least minimize that mistake

hearty shale
#

very strange

round badger
#

Dropping shields is a good tactic