#Starsector Adventures!
1 messages ยท Page 2 of 1
mhm
Fury cruisers have the same problem on paper
but they have the staying power for it
I use shrikes and medusas mostly as additional support for the anchors xD
very defensively, with long range lasers and PD
medusa actually can fight though
I also like to run hammer-and-anvil type tactics though
so stuff in my fleets really needs to have staying power - or be super evasive
hmm maybe if i got rid of all these d mods my fleet would be better
ive just noticed im averaging like 2-3 dmods per ship lol
im probably judging my fleet too harshly considering its been somewhat designed with the new enemy in mind, so while it underperforms a bit against other things it might do well against those
i do have to get out to the abyss and see if even thats true
Just blow up the base
at the time i had dropped all my ships off save a single apogee i was flying :p
i would have though
Also I'm seeing we've got all 3 forms of player here. Citrea with high tech, Raven with midline and me with low tech
And all my high tech gets funded with luddite toasters 
I love my low tech bricks
Which they defend so poorly, they are basically free!
Speaking of. I'm gonna try and flagship an invictus this run
Instead of my 'usual' ship...
I'm addicted to ||ziggie||
nice the second cryosleeper was 11ly away from the first
the Odyssey battleship looks kinda interesting, too, as a core to the Fury squad hammer... But then I'd be wanting to run three battleship-class vessels, which... gets expensive fast. May be an option for poking into endgame content though ๐
ive found me some threat! time to see how my fleet fares
wow these things are ridiculous
im getting owned
i was a fool to come here
theyre just eating me alive
big spoiler screenshot btw
well, if i cant fight them i can at least test something else while im in the abyss
i just cant kill them fast enough at all
its like the ||oldslaught|| is just completely necessary to bring for them
only that has the speed and power to break through
or maybe i just need to full shift to low tech?
really not sure
OMG ive never zoomed in on the planetary debris before look at these little guys
I mean that sounds like you want lots of flak then
id have thought a double paladin paragon would have that pretty well
i think i just couldnt kill priority targets which is more a fleet composition thing
Use the fleet commands
i did, there were just too many for my ships to be able to do it
too much quite dangerous chaff
very armoured chaff
It sounds like I might have to reintroduce an old design I made in a modded run...
PDominator.
yeah
Dominator but all the guns are point defence.
its just super lame that it seems like they hard counter high tech
and i kinda have put loads of story points and money into that
On the other hand.
The other scary things might actually get countered by high tech.
yeah hope so, i feel like my builds would do good against that
and i can imagine the paragon would be like the perfect tank for the job
Which is interesting... and a pain....
ahh whats a guy gotta do to get some horrors beyond my comprehension out here
cant find any
Have you gone visiting ||that one system in the bottom left?||
nop havent been to ||limbo|| yet
๐
ive just been going around the abyss at other sides of the map
Should spoiler the location just in case.
But uhhh yeah go over there and you'll figure out how to find the big scary pretty fast.
And I highly suggest not posting any pictures of the actual fight. People can't help themselves and it's something you need to experience.
But yeah uhhh... where the fuck do you find the other [SUPER REDACTED]? I wanna fight them some more.
||afaik they appear from the pink-ish abyss lights, which you just find by moseying around long enough||
i dont thiink theyre tied to any specific area in the abyss
but ive had pretty sour luck so far so maybe im in the wrong area
oooh sweet
found a nicely placed black hole i can slipstream and slingshot myself into the abyss from
that saves a lot of time
We love slipsurge.
how is any fleet meant to deal with that...
YESS
caught a fish
well the paragon lived but everything else just imploded
im so sad
what a dumb fleet
i guess i just need to get rid of all my destroyers and small ships and just use cruisers
they just die
Against that? Well idk tbh. I think it's more just 'how much of a brick is it' that matters )
I haven't messed with them beyond the initial fight (which I am looking forward to redoing...)
wow i did it
i brought in the ||oldslaught||, which died, the paragon suffered for like 5 minutes but cleared most of them, and i brought in the frigates and they managed to swarm the big one
that was so dumb
my fleet is dogshit
i think the main flaw is im using lots of emp where ||both the new threats are emp resistant||
which sucks because thats like high tech's thing
aw, looks like I can't run Starsector in fullscreen on Linux >_>
It just... breaks. The moment I try to do anything else beside Starsector.
windowed works fine though 
Windowed borderless?
Afaik starsector will run windowed borderless by default if you set it to not run fullscreen but at full screen res.
tried that, it works but that cuts off the window where my task bar is 
and if I run fullscreen, it decides that my cursor is not allowed off of my primary screen and cannot interact with anything but starsector, even the task bar to get back into starsector, so I have to manually alt-tab back in and close it
very silly looking build designed for fishing
That's a inux thing then. Because for me it works just fine.
mhm. probably.
Unlikely
High risk
ATLAS
Well, enjoy your extra large space backpack :P
Time to try and build this thing... I suck at shipbuilding though but I wanna try something new.
loads of kinetic
I find bulkheads to be a meh choice in general unless I'm putting a position holder together
What's the energy bolt thing do
oh yeah bulkheads might not be the right choice for a ship that is fairly reliant on shields
however, it does bump up the hull of capital ships quite significantly so its not for nothing
Oh yeah 40 percent is no joke dnt get me wrong
New fleet! Running with Second in Command this time, to try it out :D
wolves can pick apart destroyers >:D
wolves are awesome
oh, funny thing i saw with shephards a little bit ago, someone was using three of them in an escort to a manticore to give it a mini drone swarm and it was a little bit ridiculous how effective they made that look
truly a big brain individual
You ever run with direwolves citrea?
Direwolves?
pretty much they took a wolf and made it a destroyer with a large energy mount and similar configuration and flaws to the original wolf
ah. No, I run things fairly vanilla ๐
way insufficient base flux, pretty fragile. its kind of just a sunder but not midline
No extra ships or systems
yea helps have a more balanced experience that way lol
second in command is super awesome hope you have fun with it
Gives non-beam energy guns 100 more range. This was an autofit btw.
Nice
Can salvage a Sunder... Unfortunately, Sunders are very squish ๐
ive had a lot of success with my beam sunder
i think the squishiness is unavoidable sadly
In my experience, once I get out of the extremely early game, they tend to just... die. On the spot ๐
yeah i can imagine the ai being silly with them for sure
well not imagine, ive been there lol
the ai will always mess up in the way you least expected because of how ridiculous it would be to do such an idea
like i see my medusas routinely jumping into the middle of like 7 ships and get vaporized
Oof
then again i think that one had an officer with a death wish
I rely on control groups really heavily to avoid that
Small ships round a medium, those medium around me
And I am the spearpoint
one of the perks of low tech and slower fleets i suppose, they wont (usually) run or be able to run headlong into danger so dramatically
yeah :p
New flagship, for now >:D
classic
with the energy weapon focus this thing comes with, three pulse lasers are actually really good ๐
this is what i came up for mine
devastating to ships that are already engaged with my frontline
absurd range, and ive been considering using escort package to amp that up even more now i have capitals around
dont mind the 5 d mods lol
user error
with that awful shield efficienct no wander it melts
posting it again just cuz i love the silhouette so much
it looks really cool i gotta try it
tahlan shipworks
it IS fairly squishy but mmmmm if you handle er just right
it was made for my playstyle
speedy and deadly?
see those four medium mounts?
full broadside capability
its still a light cruiser, so it cant turn, stop, or start on a dime, but diving into a shipwreck to take cover to reduce flux is well within its abilities
iirc the shield is omnidirectional, with a 90 degree coverage
if you keep the small mounts on anti shield weapons and the broadsiders on anti armour, it absolutely chews through everything - except ventures (?)
those things are unreasonably fucking tanky >.>
oh gosh no, that would be way too op
i understand why the new enemies aren't in the sim but man it would be so nice to test and know for sure if im building something effective or useless
remnant are really the best i can do
should be good hunting
im no sure if its a mod ship or not
but have you run into a ship with a hard mounted wepaon thats a long range kinetic, that splits like a shotgun?
you can also get the weapon in the wild iirc
it wasnt great but i thought it was fucking cool
probably a mod
it had a really slow rate of fire to balance it out
and fairly mid travel speed
are there any new cool beam weapons?
i dont think so
all the new weapons are very unconventional to say the least
i havent seen them all so there may be one
i wonder if im using expanded mags and magazine based weapons too much
every combat ship ive made except one has had s modded expanded mags lol
i mean, is it working for you?
its not a function i use very much so i wont be much help
it sounds very much like an "all in" strategy to me
sexmags is great.
My fave ||ziggurat|| build is double APL with smodded mags.
i forget the exact part, but if i could make a suggestion
missiles with an emp effect also typically have tracking that curves around to hit the engines
Salamander.
yeah?
Salamander is the vanilla missile that does anti-engine.
oh that sounds pretty brutal yea roadtrain
its killer against unidirectional shield ships
ill have a couple of missile boats loaded with emp shit, and then just sweep up their targets
salamanders are just so weak
maybe
salamander does 1500 emp
just checked
my emp has mainly been from ion pulsers this run
as effective as they can be, im not a big fan of reapers
even with extended capacities, its just so low
though im a fan of the ||voltaic cannon for its 500emp + numerous emp arcs||
oh yeah i mean you can one shot a motherfucker with a full alpha strike
an effective thing i copied was missile autoloaders + small reapers on omens
they get 4 reapers a battle and being small, strong shields and fast means they can get the right angles
Reapers on an omen... my god
is that a phase ship?
its a high tech frigate
No, it's the emp emitter ship.
try it on a phaser ๐
this is the exact build
There's a phase variant though called the shade.
you only have to pop out of phase space long enough to launch your missiles then you can fuck off immediately
That's a fucking spicy omen.
Wait why does it have 3 built-in hullmods
its a real driveby ship
the creator of it s modded hardened shields and something else i dont remember
omens just get those for free
theyre very good
yeah for real lol
i think only the sensors s mod would be that effective to have, gives omens great map vision
eccm isnt that good since reapers are unguided and theyre frigates so they arent bothered much by range reduction
and considering the weapon layout specifically lol
but. It's funny
true
yeah you kinda gotta shake your ass at them to fire off that missile so
i see that cheeky phase ship in there btw
that thing is a giant asshole
the rev yeah
... you realize that has no guns.
since when has it needed guns
It's a cargo ship.
oh i bamboozled myself, i thought it was the big one but wrong silhouette, oops
i was thinking of the one that drops mines
yeah fuck those things
reeeeeeee
I like flying the doom. I wanna fly one again...
dooms are pretty sweet though i dont find myself using them much
nor phase ships at all really
maybe i should be
oh my favourite phase ship has gotta be the grendel
i would have
On the other hand. There's loot in the smugglers.
its a tough world
see what you do is swoop in roadtrain, as if ou are gonna save them
then shoot them in back. If there are no survivvors, theres no crime right
That's going to fucking murder my indie rep lol
i think they fixed that rep glitch tho
And that's the one faction I will not go hostile with.
however it might still be best for me to swoop in, let them die, then deploy my ships to kill the pirates.
nvm battle ended the moment I unpaused.
Anyway. Pirates. You have a falcon. I want it.
Boooo the falcon's a story point...
i havent managed to make falcon p work that well
Missiles
Absolutely fill it to the brim with missiles.
I like to go for annihilators, typhoon reapers and salamanders as well as some PD. I've also heard that it's a good converted hanger candidate cause it has so much OP to spend.
hm yeah 125 is a lot for mainly 2 med and small missiles
oh and the composites
maybe thats where im going wrong, id use the composites for ballistics
instead of using it like it is, a missile cruiser
ill have to give it a go
ah i wanna do a pirate run at some point
Yeah no the falcon wants as much missiles as it can possibly get.
honestly tho, is there ANY downside to annihilators?
They're a suppression weapon though.
Ah, yes, those combats where a faction decides to send a way too weak fleet to attack a pirate station, but you want to loot it, so you deploy a paragon to help, literally turning the fight from a sure loss to a simple victory... and then you get one reputation and no loot 
I have had that happen last run
helping is worth it, but really not by much xD
It really depends on the situation
mfw I check out a trinary star and one of the stars is a neutron.
... I should win this.
yeah youve easily got the anti armour for that
the pathers can be easy to underestimate at times for me
My flagship is an anti armour monster.
Okay that actually got a bit scary...
but we pulled through
was it the erads
Yeah... kinda got ganged up on. I also didn't deploy all of my ships cause I forgot to reinforce...
Those are the best fights, the close ones
Juicyyyyy
Only 1 ship dropped (am not commissioned or anything... I should try that at some point tbh)
being comissioned makes the early and mid game a lot lot better and makes it easy to get ships from your preferred tech level
it has the slight downside of having to choose a faction and not be friends with everyone but that kinda shakes things up and makes it interesting
What the fuck are these guys doing IN HYPERSPACE.
Yes I am. I'm wondering if they're mission tied (doing the first galatia quest)
humhum
Definitely quest tied.
They got special text and everything.
And of course I am going to fight this even if the game reckons I can't.
Apparently this is a random event...
huh cool
yeah thats not a particularly scary remnant fleet idk why the game thinks it is lol
probably the alpha core
Alright, so I did a thing... ๐
Supposedly, the Sunder has a large hard point..? But I am guessing this variant just doesn't. Soooo, I gave it a heavy blaster instead, and two phase lances.
Activate energy specialisation, overload enemy shields in one salvo (or kill them) >:D
Phase lances
Are good
Replaced the Graviton Beam on my suppression wolf with a phase lance
aaaand it is very good. So good that I took one of it's tac beams and gave it to the other wolf, so now they both keep enemy shields suppressed while having a good heavy hitting option >:D
Fear my single Sunder and two wolves! xD
woaw that is very overfluxed
the large hardpoint would usually be in the middle thats a funky variant
yea, I guessed so xD
This one just has a medium there
and it can actually support like two salvos with shields up
heavy burst damage
with solid enough shields to protect the wolves, buuut not fire while doing so
yea... Don't really have anything for those slots, but it tends to be more effective to just shield missiles. But at the moment, I have no larger ships to screen for fighters, so they need some pd
else they die too easily to random strike craft
Big fan of the phase lance though :D
smaller sister of the tachyon lance >:D
same role, different size
it's the IM NOT COMPENSATING weapon for small ships ;D
Opinion of the executor so far: Meh?
I'mma need to get hardened shields or smth for it because right now it just melts.
Very much looking forward to getting my hands on the big chonk
ahhh i remember this build when the light dual autocannon had crazy flux efficiency
retribution gotta be one of my favourite ships
That's a lot of dakka
wow i think this is one of the prettiest ring systems ive seen in starsector
you know someone i was watching mentioned they thought the abyss corner was bigger than it used to be and i think theyre right
here's the new abyss corner, very big large distance
ah nevermind
i thought i had an older screenshot of a sector with previous generation to compare with
i have no conclusive evidence other than i think it looks bigger because someone else suggested it :p
While I do miss my capital ships... Tiny fleets are their own kind of fun :D
Barely out of the tutorial, just did two bounties after that and a timy bit of shipping. Currently headed out into unexplored space for the academy. Last run, I messed up there and got stranded out there, after a slipstream incident 
Distress call is a good ability, even if you don't want to use it
This time, I am making sure I have enough fuel to get back xD
If and when my Starfaring officer levels up, I will also be getting Continuous Repairs - and if I get really lucky, I can find another paragon just floating out in unknown space somewhere >:D
i was reaally looking at the "transverse is free" ability from the starfaring tree
im not sure how actually consequential that would be and the real supply returns for that but it sounds nice
It sounds quite useful
but more useful than the rest? Not sure
it is great if you are playing any kind of smuggling or super large fleets
smuggling because, well, leaving from anywhere
and large fleets will eventually reach a point where you save more jumping immediately for free than if you had flown to the jump point and spent that point on something else
It also makes emergency burn free, though, right?
that one can be invaluable for chasing down some fast targets
add on top of that the hazard damage reduction, which... is not necessary, but nice to have
The other two at that tier are arguably better
But it is a very nice skill in certain nieche cases
that said, starfaring has way too many good skills to decide xD
I am probably going to skip Bulk Transport for one of the tier 2 skills, but it's a close decision
i dont remember if it included e burn but i know for sure it was transverse
starfaring is pretty awesome
it does, just looked it up ๐
Continuous repairs is so good they needed to nerf it from the hull restoration baseline ๐
woaw thats nuts
oh man just realised i completely forgot about the contacts system this run
ive nearly exclusively made money off of exploration missions and academy quests
theyre awesome, your supplies and fuel are paid for and then you get loot too!
saves from having to do it all later looking for a colony as wel
and fairly safe most of the time
wish i had 2 more gazes for those back missiles
who needs pd anyway
resistant flux conduits was put just as a protection against piercing emp arcs. that + hardened shields makes emp a non issue. at least while its shields are up, which they should be, or something has gone terribly wrong
it beats the sim paragon handily so ill call it fine
oh yeah the autolances on the back look pretty silly huh
they probably are
you are allowed to laugh at this build
i realised a great flaw
this means it has to turn to get all its weapons on target
thats no good
it must be staring at them
I mean... the paragon needs pd ๐
as the fortress core of a fleet, part of it's job is to defend the smaller ships
well, at least from my limited observation ||the old ones don't have missiles||
Astral has a similar role, if you pair it with a paragon
mm. Strike craft?
and pd still lasers ships ๐
it does and i considered whether the frag effect the paladin has would be useful, but i do feel like an autopulse probably is more effective
four autopulses kinda says goodbye to most enemy shields id imagine which is what i want
Well... The paragon does have a lot of firepower
but it's pretty much omni-directional, specifically because it is the core of a fleet, putting pressure on everything else
and then your ships can swoop in to exploit that pressure
as such, LRPD is almost a must-have ๐
it is kind of too slow normally to really act as a hammer, with focused fire power
Mind you, it's absolutely possible to to all tac beams and use them as PD >:D
Point Defense hull mod is pretty good ๐
i usually just go for burst pds where i can, though maybe i should consider lrpds just for the crazy range theyd get from the paragon
Mhm
Exactly, that, but also, tac lasers have even more range
and they're small
so an S-Modded PD AI makes them into better LRPD
and they still get the targeting bonus, PD damage bonus and ignoring decoys
it's really good ๐
Basically, the idea is that your Paragon becomes a zone of "no enemy missiles or strike craft allowed"
And when there's no missiles, your tac beams are still PD
so they get pretty much perfect tracking
and they force enemies within that amazing range to keep their shields up or be lasered
which means your heavy hitters don't need to defend themselves as much and can use that pressure to hit even harder
true but i feel there are better s mods i could be using, like turret gyros for 5% damage per class size down, stabilised shields for 10% damage turns to soft flux, solar shielding to ignore storms, maybe even the flux hullmods just for even better stats
there might be something to be said about making the paragon have a ton of pd and having no pd on the rest of the fleet but that seems like a big weakness
its so easy for ships to just wander off
there is a reason I always get the three s-mod skill ^_^
and yea, I use not just the paragom for it
ive already used up two of my s mods on hardened shields and expanded mags
bur that is the concept
ah, I don't need expanded mags
since I rely primarily on my beams
yeah its probably limiting my builds a bit by having it s modded but the charge based weapons are very strong
ye
hey since you have second in command there is that one skill tree that buffs beams
i think its in tech
i was using a high tech fleet with looads of phase lances at the time so it was a no brainer for me
tech is just generally good for energy weapon and high tech fleets
tech is awesome
second in command is awesome in general
really opens up a lot more options
Ah, you mean focused lenses
getting that next
skipping the t3 skills to get shield modulation and focused lenses
and then speed, energy weapon damage + flux and emp resistance in tier 1
not using phase ships and ecm is useful, but I don't use too many long range missiles
sabot missiles <3
at least in the sim
lack of pd probably hurts a lot in real combat
oh thats the funny in the screenshot whoops
oh its in the other ones too
hmm
well i look crazy now but spoilers removed
might be getting too fancy with this
this feels nice and streamlined
not sure about double capital but thought id bring em out for fun to blow up a pather base
ive gone with heavy armour and strong emp resist hullmods on a lot of these
wow that was a slaughter
that station didnt stand a chance
the pather fleet i fought before it was tougher
What skills does the core have?
Pls tell me it's not default.
here's the skills
integrated so it gets 8
i do have another build im not using that uses pd officer skill
yea i spent quite some time in the refit screen lol
Neat. In my playthrough I dumped my executor and now I have a legion XIV. The executor was just... awful.
Probably but I just couldn't get it to work. It is so fucking squishy.
yeah its pretty funky, its almost like a capital sunder
at least to my initial observation. i havent spent much time building it
Honestly that's a good way of putting it. And I dislike the sunder.
Maybe I'll try an ai empire next time for hard mode
oooh, found a derelict omen
it's... interesting. Not good, at least not this one, but I may just not know how to play it yet
the 360ยฐ shield is nice though
360 degree is sometimes a trap but sometimes not
I found it OK on doritos because their Flux pools were so high but on a less efficient or lower capacity ship it can be chancyb
Not having to worry about a chance engine failure is real nice tho :p
A revenant! :D
And I found a really good system, I think .-.
Both in one system!
That seems like a good place to start colony efforts ๐
a gas giant and two barren worlds here as well, and a barren-desert world
Class V and Class IV >:D
All the way out here, (un?)fortunately
that 150% is half decent
oh wow thats really not at all far imo ๐
oh, yea, no, it's pretty good - and there's that 125% in the same system, too
pretty much right next to it
its rough for accessibility but ive gone sometimes three or four times that distance out to get a good handful of systems
Map of the system. The green one top left is the 150 and the blue next to the gas giant is the 125
also also, the jungle world is hot
same
my current colony system isnt far from the corner lol
And I just earlier found this one
ahem, i mean good for mining?
works out cause thats close to where the new goodies are
oh thats really neat
I am really tempted to set up shop here tbh
I currently lack the crew, and my fleet is... really not enough for this, I feel ๐
i heard about a very specific way to use that colony item
volcanic planet with double ultrarich, you can set up mining, refining and heavy industry and since the supply chain is all on one planet its impossible to disrupt
and perfect for a military base
oh, yea, that sounds like exactly what I'd use this for >:D
a sort of fortress industrial world
alas, I have no such planet
the nanites are probably still useful on the 125% planet, even if it is sparse farmland
basically just turns it to okay farmland, but its better than having no food supply
id imagine it would prevent food shortages in system and be resistant to trade disruption
it only increases it by 2 units anyway
so its gonna be about as effective there as anywhere else
oh, no, I can't use these on any planet with ore
oh right
so you need to shop around your nearby systems a little then
if you havent already?
not yet
cargo holds are full and I really need to stock up on supplies to colonise this place, anyway ๐
how important is proximity to a remnant nexus? 
[Insert yo mama joke about orbiting Her here]
her ass giant?
Because there is one somewhat close ๐
it might not hurt to wait a bit anyway yeah
cuz its not like the other factions are gonna come out here and colonize
i believe it only matters if its in system
ah which it is
well i think its like 10 progress per tick for a remnant nexus, they also will terrorize your orbital station and patrol fleets. however theyre pretty good security, theyve fended off pirate raids for me
Mhm, buuuut I also want to get the colony growth started so I can actually maybe do something with it ๐
10 or 20
oh, no, it's well north
iirc colony growth has been improved a lot hasnt it?
i havent noticed anything about colony growth lately. unless you mean like compared to a much earlier version
in which case idk
its always been this way for me
I mean, yes
but also
actually being able to build the ships I want would be nice
oh, yea, just salvaged a revenant, too >:D
it's... not the best, but it is a phase ship I don't actually need to use in combat
would recommend s modding some utility things on the revenant they are well worth it
and still reasonably large
mhm
all the expanded stuff S-modded, and a sensor array I am thinking
my entire mid-late game fleet is supported by just one
i wish i could remember the mod that gave you the neutronium ships
reduce the fleet signature as much as possible
i really want that railcannon back
alright citrea you've finished what the others started
im fuckin updating >=0
oh ffs windows
oh uh
how many times a mfer gotta tell you a file is safe
note about updating, it wiped my saves and stuff
like, going from 097 to 098 did this
which is fine cuz no point keeping them around when theyre incompatible
but something to note
Yeah mine are years old at this point
uhm, how big is the game?
i had almost a full gig of mods on there
so, with high resolution sensors, the revenant reduces my sensor profile by 24% ๐
good ship
the .libs dont need an update do they?
Oh, actually
I think I can use the nanites on the tundra world?
It's Transplutonics or Volatiles
That planet has ore and organics
Question: Should I start on the tundra world, where I can get the farming boost and which has a lower hazard rating... or on the jungle world, which has even more organics, but no ruins and has volatiles?
Id go with the ruins personally
yea, especially since I can get the farming boost...
I do have five gamma cores in my cargo hold ๐
in response ot this
So 1/3 of my game is mods lmao oops...
happens :p
Damn, the pollution sucks... also those trace volatiles on the jungle planet hurts
Tundra world is better. If you wanna maximize your gains, try to get luddic majority.
Just uhhh make sure you can defend against the fleets that they'll send you or you lose the colony.
oh, luddites will not set foot on my world xD
nah, I just need some food
hooray, it's already making a small profit xD
and in 60 days, I will be able to slot nanites into farming
hey roadtrain, is there a rule for external links or
now, I probably should hold off on inserting AI cores for the time being
since I am kinda close to hegemony space?
Just make sure you have a lot of money for bribes
[0.98a] Kaleidoscope - Increased visual planet variety
you might like this one citrea
doesnt change any ships or mechanics just planet skins
station is a must have though, my fleet is too small for now to defend this properly
that close to the core worlds tho you should be semi safe from pirates and Ludd
one sunder and four wolves are good, bur not that good ๐
the pirates initiated a crisis the moment I settled the colony
hmmmmmm
It's a really good buff though. 2 stability, 2 production on farming/light industry is so nice...
At least, it's 1 by default but doubles if you defeat the luddites.
AI cores go brr
You can still use AI cores. Even on the luddic majority planets.
can you? รด.รด
Also think of all the invictii you get to blow up.
Yes.
You can also use colony items.
It is a stupidly powerful bonus.
id say your 125 hazard world is a great candidate for a luddic population. farming with soil nanites works there, and light industry can use organics from your other world
But uhhhh... you are limited to 3 industry slots.
mmmm
wait hol up
Farming/light industry/commerce.
you can CHOOSE population cultures?
Anything else makes the luddites move away.
@round badger no this is a specific thing related to the luddic church colony crisis.
kind of. you just get luddic pop if you dont do techy things
ohhhhh. ok thats still cool tho?
and I really don't have anything but farming and light industry I can realistically do there
However there's something more like that if you use industrial.evolution.
its not like the mod you're thinking of
i havent used that one myself
Technically tech mining would be nice.
But yeah. It's worth foregoing that.
Although I'm unsure if you could in theory build tech mining as first industry, mine it a bit, then tear it down and build farming.
I just need money atm, really, and supplies ๐
oh, I built farming first
get that food sorted asap
and benefit from my nanites
If you want supplies at your colony, you can build a waystation.
Also the 10% access is just nice.
its industrial evolution, and it adds different government types you can choose. as an example, rural polity gives increased growth and stability and farming generates supplies, but industrial buildings reduce stability
OH
mayasuran navy sure got a uh, an update
i was not expecting that much booba
from the p9 colony group, a lot of these mods have been extensively updated
wow that looks quite uhh normal
im sure this could never be horrors beyond my comprehension
i havent played with it yet. im not sure how i feel about carrier fleets, havent used many
as cool as they are i would recommend not.
Oh hey
fightercraft are what bogs the game down the most i find, maybe your pc is way better than mine but
ouuuu shiny planet
yeah idk, that anarchic populace
but abundant!
and its only abundant.
yeah they definitely chugged my game in previous versions, but my frames have been extremely stable with the new java version
I would wait for a volcanic citrea
oh, it's not a now thing xD
superabundant for both ore types? mmmmmm
and the main benefit would be that this is in the same system
oh is that no atmo that is very nice if you get that one colony item
better refining
and yea, if I find a volcanic world with superabundant, that is where my cryocomputer goes xD
same system is nice but definitely not mandatory imo
you pay for what, one extra facility? its not that big of a deal i find
no supply lines seems quite good
and especially in the early stages, where I need to defend it
buuut not a now thing anyway
im looking raven, and i think the modder who made the big fuck off railcanon took their stuff down ๐ฆ
oh dear was it president matt damon
the guy who thought it was funny to put crashcode in his mods
well whatever case thats lame
ohhh or do you mean superweapons arsenal?
no no it was a faction
their schtick was super high armour, crappy shields, and rail weapons
Abundant volatiles on the gas giant :D
Catalytic core
Brrrrrrrrrr.
yeah i was sure thats the one lol
There is this one nebula over... ๐
yeahhhhh idk about that one
Moderate ore, rich rare ore... But also 250% hazard
if im gonna accept hazard ratings that high, it needs to have crazy abundance
Even richer xD
moderate just is not good enough for the costs you will be facing
Both of those are kinda bad...
i know, but
but yea... kinda not enough?
im picky citrea
None of them have no atmo tho ๐ฆ
That's toxic atmo
yeah thats tough
It's good but also... bad...
roadtrain im blind af, what was the expanded sector mod called
And it's right next to the system with the remnant nexus ๐
and has a high warning beacon
I dunno, I don't play with that lmao
heck
random entity just made a slipstream
I usually don't settle until I explore the sector or I find an amazing system.
ah, they're temporary, good
hows that for a sector?
That do be big.
doesnt it just make you want to gas tf up and go out to explore the furthest reaches of space?
Oh
I could buy an aurora cruiser
and I think I should
now, it will take most of my funds
but that is a cruiser
and would finally give me some staying power
and I could get tempests as well...
Aurora Get
I really want to get my hands on an invictus...
But legion is good for now. Need a second hammer barrage though.
Oh god I remember that one... but dunno where it's from.
I know Luddic Enhancement has an IED add-on which gives the pathers access to IED fuel ships.
yeah idr either, pretty sure it was a bounty reward tho
or not a reward, but if you didnt mess it up too badly you could salvage it
oh frick im a moron
i see why i was lagging so bad now >.>
you have to readjust your vmparams after every update dont you
youve got to be fucking kidding me
uhhhhhhhh roadtrain
how would i acquire my activation code
@round badger In the email that got sent to you. Alternatively just send alex an email with the email you used to buy starsector and he'll send you the key again.
thats the problem
it was purchased for me as a gift from someone im not on good terms with anymore
I gotchu.
is there any way i can prove it cuz i dont want to bother alex unnecessarily
starsector keys have unlimited uses.
i dont even remember the guys email, the one who bought it for me i mean
we dont usually do first.lastname as emails
that wont fuck up your copy?
sseths? ๐
Starsector keys have unlimited uses.
Yep.
... I might have to go look up the video...
i think i tried to use it before and it didnt go through
so the ex-homie bought it for me ๐
It's been working for me.
If it no longer works tbh I'd be fine with that.
I want to buy this game legit.
its been on this rig basically since i bought it
i wouldnt mind getting it again, ๐คท not like i personally paid the first time, but i dont have the cash rn
i just downloaded the update
It didn't do that for me.
๐ฆ i havent played it in a while either
ive missed maybe 2 big updates?
it deleted my existing files but i figured that was just for the overwrites
my cruiser is a flashlight 
all power to beams!
:D
basically, "You must keep your shields up at all times
And then the phase lances hit xD
BZZZZYOOOM
also, tempest frigates are pretty good xD
no ur pretty good
Pew
cruiser good :D
heh
can't quite fight stations yet, but most regular pirate fleets are no longer an issue
Sadly not no atmo tho ๐ฆ
yeeee
i was gonna salvage this atlas but degraded drive, erratic fuel injector, and compromised storage
I'd still take it. I have one that's worse. I'll trade it up eventually... or I'll get hull restoration.
oh shit
have yall uh, found naga yet?
is that new vanilla or mod
dont want to post a photo in case of spoiler
im just finishing my second salvage run and ive already run up close to a half mil
Flux neutrality ftw.
Tbh I rarely buy ships.
Though I will probably pick up a salvage rig soon.
But yeah I am really happy with my legion build. I'm thinking I might shunt it.
looks ok
Then again Legion does have the flux for the shield whereas the onslaught does not lmao.
...
the caps seem unnecessary given how much armour the 14th legion has
I have these...
with that much op actually you could use something like tridents
make it more of a strike platform
I'm captaining this and I am absolutely going to get right into the thick of it.
I also lack tridents.
im about to get a prometheus as my first big buy
soon as it gets around to posting, yall can be jealous af of my fleet
Don't ask about the kite. I've been too lazy to drop it off.
HOOOOLY SALVAGE POTENTIAL.
Jesus christ my dude now I see how you're getting that much salvage LMAO
still in the first year pretty sure
this is my strat man
i go in hard at the start, sell the crap ships, only take quality etc, buy big
theres a phoca on sale here but it has so many dmods ;-;
Buy it.
Don't let the orange lines scare you.
I assume you're industry skill maxxing so u should be able to get hull restoration.
That's... at least 24k luddites.
Oh, mighty brick. One day you shall be mine...
ok whats the deal with these fucking planets that have all the asteroid destroying satellites
is this important later or is it just lategame loot
Uhhh what
Hmmmmmm
Either spoiler or mod then I won't say more
Oh my god wtf am I supposed to do with 30k ore?
And 15k metal smh
Mining station moment:
even with the atlas i just picked up im having a hard time doing more than one system before having to go home
the planets with junk around them? that usually means they have ruins
OHHHH
Artillery stations!
At least I presume that's it. You got industrial evolution?
Anyway. Sleep.
No
Its like 10+ surrounding it ibhavent fought them yet because I'm still on salvage
maybe ashes of the domain
ho ho ho i love the intensity of skimming right between remnant fleets on running silent
Riding straight through an asteroid ring, their fleets close enough to touch
idk if this is gonna bite me in the ass, but i have three fleets .... shadowing me
holy fuck scratch that, make it five
Do you break thermodynamics and get more salvage than it takes to build those ships? 
S-mod expanded cargo holds on them atlasses.
It gives you so much more cargo space.
Could also give all of them surveying equipment that gives you survey reductions.
What I need is a warp tender or a drive upgrade. 16 max burn is too low for me
I am fine with 16 tbh. Did you get the skill that ups burn by 2 for logi ships?
Ew. Just get insulated engine assembly instead.
Booooooooo
why boo? It's the better choice.
if you didnt carry ten thousand metal everywhere youd have a lot more storage
and ore is so worthless i dont even know if youd get your fuel money back
but, you might argue its wasteful to dump so much metals into space, which i couldnt argue with
Time to start scouring the system for paladins... as have an anubis in DIRE need of them.
in my defense, one of my mods gives me shipboard refineries as hull mods
so i can slowly turn those ores into metals, into other shit. Its not very fast so the extra return isnt great, and i still dont actually carry ores but the metal conversion is still nice. I never carry more than 5k of any one item at a time though
can u turn them into supplies?
evn so i dont feel like metals are worth it
oh well turning metals into other stuff, i guess that changes things
yeah
its not a huge amount, and its every 3 days
but im not just going to eject thousands of credits into space when thats also worth rep on the open market
especially if i have a pirate base bounty in the region i can sell it on the black market first hue hue hue
Sell, raid, murder.
ive only got two real combat ships crrently tho
bruh do paladins just not exist anymore I went through so many markets not a single one's selling smh
also i tried fighting one of those anti asteroid satellites?
holy. fuck.
it started firing at me the moment i entered the map, its frigging insane. Definitely need some capitals to take it on, not just what i have
they feel really rare yeah
yeah those pd stations are no joke gotta be harder than faction station fights. i remember all my frigates just got absolutely pelted
it took me more than a minute to make my approach under that fire too
glad i saved beforehand lol
its very necessary with mods
YES
oh right those things
Did somebody say point defense?
oooh high scatter is a choice
i think i would have opted for the range boost
using the buffed sparks i see, their weapon got changed from high delay to normal
HSA is funny af because this thing gets temporal shell.
Meaning it can absolutely UNLOAD.
i dont have it open rn, but in my current run i found a pirate version of the plasma cannon
iirc its red, less efficient, and faster firing ๐
oh yeha you gotta build that in
I DON'T HAVE THE HULL MOD NOOO
i buy any hullmod i see in the shops
but especially that one
i looooooov eexpanding my mags
shops have hullmods?
that I didnt sell them? you gotta frequent more black holes my captain
Exploration is on the agenda yes. I just uhhh had to beat up a certain big guy near Hybrasil.
Big lady rather. She sings...
id usually think emp resist would be the way instead
s modded repair unit for instant repairs
Yeah... probably. But ehhh.
Hardened shields.
for that i think just resistant flux conduits is probably enough. youd likely already be using hardened shields so not many arcs get through
hardened shields + resistant conduits for high tech, the trio for anything else
Problem: I had neither of those.
yea
So I opted for the alternative: spam PD
hardened shields is one of my favourites for defensive ships
