#Factorio

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topaz tide
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perhaps im just not very creative :p

dapper monolith
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i have wrote more code for it than might be sane... and I'm refactoring some of it to deal with some of the more advanced stuff

topaz tide
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hmhm figuring out the circuit logic for my oil cracking

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thinking of using a selector combinator to select which oil is the largest amount

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so if heavy oil is too big, crack it to light, and if petrol is too big, stop cracking light oil to petrol

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and petrol cracking will be active while petrol is not the most

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and what to do if petrol is full...

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well, petrol should always be used for circuits and plastic and all that, so it shouldnt be full

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light oil is used pretty often so heavy oil is likely to be in excess mostly

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i think this system should work

hearty meteor
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I've usually only done a version either just being the simple: if heavy over x then crack to light, if light over x then crack to petroleum

topaz tide
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yea i was thinking of that but im not sure how big my buffer will be

hearty meteor
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There's also the possibility to have it such that each check on value adds 1 to the value of a "checking" signal, and then "opening" the valves when a given signal strength is achieved

rigid bramble
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Make petrol into fuel blocks

topaz tide
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that would be the least ideal way to use petrol

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im going to pretend that petrol will be naturally used and won't be the bottleneck of the system

hearty meteor
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So you go for a percentage of filled, really

rigid bramble
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Pass it around some burner inverters...

topaz tide
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again that would be wasting oil

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id rather not

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yea thats a good idea khaylain but i think ill trial using a selector

rigid bramble
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That oil you can make infinite with coal xD

topaz tide
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id still rather use it for something useful

hearty meteor
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Isn't oil just inifinite to begin with?

rigid bramble
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You can get oil in space I think, but I forget how

topaz tide
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on vulcanus its a finite resource

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that being coal

hearty meteor
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Oh, it's on Vulcanus?

topaz tide
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yea im doing a big coal liquefaction plant

rigid bramble
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Just prod it

topaz tide
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thanks for your input duffelfish i have infact already done that

hearty meteor
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Can you barrel oil and send it to Vulcanus? XD

topaz tide
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do you have any other helpful suggestions

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lol that sounds awful

rigid bramble
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Prod it harder..

topaz tide
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good idea

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ill need to set up a safe word for it though

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that sounds quite complicated to do with circuits

rigid bramble
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I just wonder how much oil you need that you're low on coal, on vulcanus

topaz tide
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more

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always more

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anyway its fun to optimmize

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im playing factorio arent i

rigid bramble
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Sounds like you should be playing PYs

hearty meteor
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PyBlock

topaz tide
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ive tried py actually it was pretty fun

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i stopped just after getting a forestry i think

rigid bramble
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We still haven't got Seablock in 2.0 yet

hearty meteor
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Seablock in 1.1.110 will do fine [/Qui-Gon Jinn]

rigid bramble
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No

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Something something fluid mechanics

topaz tide
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ehh fluids arent thaat much of an issue

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like, pre 2.0

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but theyre definitely much nicer now

rigid bramble
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They really are, unless you're super anal about construction order

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I had three machines on one fluid producer, one machine got 90% of the product, another at 10%, and the third got nothing

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And BA has a lot more fluids, and that's before you solely use washing for ores ala Seablock

topaz tide
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surely they'd just buffer up right

rigid bramble
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Each one should get 33% of the product, but that isn't how it works in 1.0

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Also, that infinite throughput with 2.0

topaz tide
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sure, but you can fix throughput issues with pumps

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and while they should get 33%, they'll buffer up and work just the same shouldnt they

rigid bramble
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The 10% was the throughput limit

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The point is it didn't evenly distribute fluids

topaz tide
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didnt quite anticipate my oil build taking up so much of the space

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i was planning to have something above it

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but itll have to go below lol

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wonder why they didnt let roboports' areas scale with quality

rigid bramble
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You just need Bob's roboports

topaz tide
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if i werent playing vanilla that would be nice

rigid bramble
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I'm not sure which modpack has the roboports

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But there is a nuclear powered robot too, that never need to recharge

umbral meteor
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essentially T5 Bob's is fusion/nuclear

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there IS a standalone mod for Nuclear/Fusion bots as well

rigid bramble
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Then there is also the option with bobs to forego roboports, and instead play with extenders, recharge pads, and boxes

umbral meteor
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seems the fusion one with bobs is T4

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unless there is an addon that goes above T4 for fusion

rigid bramble
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I thought it was T5, it's the same as T4, but doesn't need to recharge

umbral meteor
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Yeah, that's what i seem to remember as well

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hmm, bob's has been updated to 2.0, soooo Seablock 2 soon? ๐Ÿ˜„

hearty meteor
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Soon (tm)

umbral meteor
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โ„ข

rigid bramble
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BA has been 2.0 for a month or so

topaz tide
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hope the seablock person is still seablocking

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or someone else can make a fork for 2.0

rigid bramble
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Though I have a feeling we won't be seeing Bob's planets

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Though tbh, you could try seablock with 2.0 BA

topaz tide
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osha inspector has arrived o.o

hearty meteor
topaz tide
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wow he's getting a really good look

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i almost thought id violated his territory

hearty meteor
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Nice field, bro

rigid bramble
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Pretty sure Angels had been signed off on 2.0 too

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Bit awkward to check on my phone, and the fact it's not under Kiwihawk's name

umbral meteor
rigid bramble
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Well I thought they were done

umbral meteor
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still at 1.1

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except "%modname% graphics" mods

hearty meteor
rigid bramble
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Emphasis on the 'I thought' xD

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I wouldn't have thought the artisan reskins would care what version factorio is, so long as the object, function, and class names match

topaz tide
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bots are buzy

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this seems like a nice amount of storage

topaz tide
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so update on how the selector combinating is going

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its jammed :DDDDD

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this is probably because i havent set up anything to use my prodigious amounts of oil for

dapper monolith
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seem i need to up my steel prod again ๐Ÿ˜‚ one day i will have enough of everything...

topaz tide
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ugghhh whyy

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im just realising how pointless this giant oil plant is

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because gleba already makes free plastic which is like most of the oil demand

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what am i even still doing here on vulcanus

hearty meteor
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I thought it was because you liked Vulcanus

topaz tide
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actually it was worth it this looks so cool

rigid bramble
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whistles innocently

bitter lark
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You have a big train gridlock up north.... Unless that's a queue system?

topaz tide
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i did find that lol

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just missed a signal

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the whole rail network is still in progress as is evident

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ive seen people make these swirlies for storing gigantic trains but i cant figure it out

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i wanna use it for buffers for my giant coal trains

rigid bramble
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I have just had a sudden urge to play Seablock again, but on 1.1

topaz tide
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do it

hearty meteor
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Do it

rigid bramble
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But forza horizon 3

hearty meteor
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But SeaBlock!

rigid bramble
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But seablock 2.0

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Though does a 1.1 separate install still take from the same mod folder?

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But then Bob's got updated

rigid bramble
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oh you know what else is good regarding Bobs and 2.0
you can request specific bots to specific roboports, so you can take them out and upgrade them

hearty meteor
rigid bramble
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hmm, installing mods sounds complicated

hearty meteor
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It's only complicated if you want to use the same factorio.exe to start all the differently modded saves, IMO

rigid bramble
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I'm just used to the ingame menu doing it all for me

hearty meteor
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It'll work fine that way on an independent install too

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You'll have to log in with the account you have at factorio.com /mods.factorio.com to get them directly through the ingame menu

rigid bramble
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I do need to get my head around having a 'mod' folder instead of merging the files manually

hearty meteor
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I don't understand what you mean. What have you been doing manually?

rigid bramble
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the oldschool method of modding is replacing and merging files

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rather than a folder that over-rides the original files with the new modded files

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but doesn't actually change the original file

hearty meteor
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Well, Factorio always did the override, and I reckon it's the superior way to do it

rigid bramble
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even before the ingame mod manager thingy?

hearty meteor
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I think so, but I can't really remember a time when it didn't have the in-game mod manager

rigid bramble
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something something 0.16 bobs mods

hearty meteor
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It's really only when a game hasn't made efforts to be moddable that one has to replace/edit files, IMO

rigid bramble
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you can always write a tool to do it, like with the STALKER games

hearty meteor
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But it's still replacing/editing the files, yes?

rigid bramble
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the JSGME tool does it how factorio does, you tell it which mods in the mods folder to activate

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for stalker you only have to merge and edit files if you want to use more than one mod at the same time (if they both edit the same file like)

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but its a still a bit of a murky concept to me

topaz tide
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isnt there a way to use betas to go back versions

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steam wise

hearty meteor
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Yup

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Though you could also get the different version from factorio.com

rigid bramble
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I didn't think factorio had a steam beta for that, like Rimworld has/had

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Though it would be better to have a separate version not tied to steam

topaz tide
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would i be able to do that if i only have factorio from steam and not from factorio's website

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ah nevermind they already covered that in the faq

umbral meteor
# hearty meteor

i'm certain i've mentioned doing this multiple times xD
why my hours on steam has not increased beyond ~2600h,
even though i'm at this point is somewhere between 4000h and 5000h

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๐Ÿ˜

topaz tide
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are those separate installs for all of those???

umbral meteor
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yup

topaz tide
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wowie

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i approve of your organization

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its nice that factorio is a small enough game where doing that isnt the death of your drive's space

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i think each install of base factorio is only about 2gb

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hm maybe closer to 5

umbral meteor
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still takes forever to copy though, SO MANY SMALL FILES

topaz tide
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heh yeah id imagine

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i definitely wish it was easier to organize saves in factorio normally

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i know you can make folders and stuff but steam's cloud saving stuff is kinda messy and when i move stuff into a folder, i think steam backs up the saves i intentionally deleted so i have copies of them everywhere

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anything that wasnt already in a folder just lives wherever it was

umbral meteor
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Yeah, to actually delete saves you have to do it inside the game,
that way it will sync with steam cloud

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Or, the other way is to organize and delete saves while the game is running through steam

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as the sync happens after you then close the game

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do note, standalone instances is not affected by steam cloud, as they store mods and saves in their local folder.

topaz tide
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do standalones still auto update and everything?

umbral meteor
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yes and no.
you can turn the update off in game, but normally they will ask you if you want to update when you lanuch the game

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and you can still click a "not now" button

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mod uptades are in game anyways, so they work the same

topaz tide
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thats perfect

umbral meteor
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there is a caveat though, to update/install mods, you need a user account on factorio.com
but as discussed in here earlier making one is free, and then you link it to steam to verify ownership of game/dlc.

rigid bramble
rigid bramble
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but I still need an account to login to get mods

dapper monolith
rigid bramble
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and who would want to do that

dapper monolith
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... I do sometimes ๐Ÿ˜›

umbral meteor
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ingame however you do need one, same if you are going to play multiplayer, for the most part

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if private server you play on does not have the "verify account" ticked, then you can play unlicensed

hearty meteor
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You do not need a valid license for Space Age to download Space Age specific mods, though. Which I find somewhat weird.

rigid bramble
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its not like you can use SA specific mods on the original version anyway

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kinda why I think SE and Pys and Seablock will stay on 2.0, and not get an SA version

hearty meteor
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No, but if someone got SA through extracurricular activities then they could download and use those mods if they only had the base

rigid bramble
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we're talking Wube here, not any of the AAA studios xD

hearty meteor
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Earendel (developer of SE) has explicitly stated they won't be compatible with nor require SA, AFAIK

rigid bramble
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more people can use a 2.0 mod than a SA mod

hearty meteor
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KiwiHawk has also explicitly stated Seablock won't require SA or any of the official mods, although it will probably get compatibility with quality and elevated rails (without any balancing for those)

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AFAIK Py developers have stated they want to make an SA version, but always keep a version that doesn't require it

rigid bramble
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I think Bob's or Angels quality would be a mod in of itself

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Pys is getting Stellar Expedition iirc

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unknown if it'll use the SA gubbins

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(though you need to own SA if you want elevated rails or quality)

topaz tide
rigid bramble
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You don't want a rare T1 ore sorting machine?

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the different tiers really just let you do more complex things

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like a T1 ore sorter only lets you do the basic sorting for copper and iron, you need a T4 if you want to be able to sort platinum

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its more than just does thing faster

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(and they need more advanced materials)
so its not the same sideways progression, I'd say it was more vertical(?)

topaz tide
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hm yeah maybe i missed a bit

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i was thinking of how theres just direct upgrades of stuff like steam boilers, which could be replaced with quality

hearty meteor
topaz tide
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yeah that makes sense i was just imagining that they could, theoretically if they wanted, use quality for that instead

hearty meteor
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But yeah, the different actual things they can do also is a thing

rigid bramble
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the upper tiers are full upgrades, as I say upwards progression rather than sideways

hearty meteor
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They possibly could have used quality for that too, come to think of it. Depends on how the quality mechanic actually is set up, but I've seen that the grabby arms for space get more arms with higher quality

rigid bramble
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thats like an odd case, but the number of arms is a stat
ultimately an epic quality and a common quality use the same materials

rigid bramble
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just fluids 1.1 things

umbral meteor
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Doind a Factorio 2.0 Bob's Mods run duff?

rigid bramble
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Seablock 1.1

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pretty sure they crystalliser is an Angels building

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not 2.0, hence the comment about 1.1 fluids xD

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0.1 of a fluid has absconded

rigid bramble
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12hrs in and I've almost got proper iron smelting

topaz tide
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awesome

rigid bramble
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and I've lost 0.1 molten iron

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also a random amount of my slag slurry

rigid bramble
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ohhh I got second science automated before 18hrs

rigid bramble
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paging tin

rigid bramble
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all this just to make my undergrounds a useful length

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I'm kinda amazed I fit it all in that gap perfectly

rigid bramble
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also my word, filter inserters from the start with 2.0, no need to set up advanced circuits with solder and stuff

umbral meteor
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hmmm, Bob's mods is not only compatible with 2.0, but also with SA.
wonder what they will do with the other planets

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and ofc, i can't do a Bob's mods (or Bob's angels for that matter) run without Factorissimo and Warehousing xD

rigid bramble
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Probably no interaction with the other planets

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Though you know angels has the new ore types
But then you do need tin AND lead to make bobs t2 circuits

umbral meteor
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bob's has new ore types

rigid bramble
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I mean the ores you have to sort

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Rubyte, Bobmonium etc

umbral meteor
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Tin, Lead and all those are ores from bob's
However, when you combine with Angels you get "Bobmonium" and so on

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downside with just bobs, you get LOADS of different ore patches

rigid bramble
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I mean VBZ has new smeltable ores too

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Might be why angels stuck to sorting just the 6 ores

umbral meteor
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that is, IF you include the "Bob's Ores" part of the mods

rigid bramble
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I think they are typically designed to be used together
While VBZ is iirc a complete pack

umbral meteor
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Bob's are designed to be used together, but some of them are optional,
so you can have the full Bob's mods experience but with just Vanilla ores

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if you REALLY want to cheese it, you can skip Bob's Enemies, but have Bob's Equipment/Vehicle Equipment xD

rigid bramble
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I like to use just bobs enemies sometimes

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Maybe possibly with rampant arsenal

rigid bramble
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halp
how does one import a blueprint string?

bitter lark
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Should be a button for it next to the toolbar.
Seems like that button is disabled because you've not researched robots yet.

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If you want to "bypass" the research requirement, create a [whatever Factorio's term for creative mode] save, import it there to your library, not the game's library... And you should be able to fetch it in your actual save.

rigid bramble
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yeah I don't remember the construction robots being a hard condition

bitter lark
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The game tells you otherwise. ๐Ÿ˜„

rigid bramble
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or maybe they fixed that in 2.0

bitter lark
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Probably.

rigid bramble
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hmmmmm

topaz tide
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huh never had that

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is it just, you need to unlock robots once in any save and then you can use it forever?

rigid bramble
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someone said that in another discord, which makes sense for my virgin 1.1.1.1.0 install

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as for the error I guess exporting them without the mods active is going to mess them up

topaz tide
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maybe just make a vanilla save in that install and get bots

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or even a sandbox save

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that might be the fastest way

rigid bramble
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just create a new factory, that isn't seablock wooo

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or just copy the file with the blueprints in across

topaz tide
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well if you do sandbox and research everything that should do the trigger

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and then you can just go back and have blueprints in your normal save

rigid bramble
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you can alt + B just fine, make blueprints, make blueprint books, place blueprints, edit blueprints
just not import string

topaz tide
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well, try doing the sandbox thing and maybe you'll be able to import

rigid bramble
topaz tide
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did it work?

rigid bramble
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well its just overwriting a file

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it was mostly just to see how I had done concrete and what techs i need to unlock

topaz tide
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did it work?

rigid bramble
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yes, there is no reason why it shouldn't xD

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the problem is now I'm going to use them, I just wanted to look at one

topaz tide
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ok well let me know when you try it

rigid bramble
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but that is probably why the restriction, they want you to try things out first

umbral meteor
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๐Ÿ‘€

umbral meteor
rigid bramble
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but what if you export them without the mods active..

umbral meteor
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doesn't matter if they were created using modded items

rigid bramble
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I'd have thought it would import fine, just wouldn't show the modded items?

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like I say, copying the entire blueprint file worked

umbral meteor
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yes, copying thr actual file includes the data from the mods, even if they are not active,
export/import using string is different

umbral meteor
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well then....

rigid bramble
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I suppose you can't actually do quality promethium science

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also, still haven't got that steel setup in seablock

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emagerd finally

umbral meteor
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it's a steal!

rigid bramble
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only takes 55hrs!

rigid bramble
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But why is the copper gone

umbral meteor
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well, bob's done, angels next, Seablock for 2.0 in 6 months then? xD

rigid bramble
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I've heard that kiwihawk is making Angels work with SA

umbral meteor
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Bob's for SA more or less just came out

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Angels is next, then Seablock

rigid bramble
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Bobs is only 2.0 though?

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it doesn't need SA
though neither does Angels, but I think the latter has more precedent to be split in 4

umbral meteor
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it doesn't need SA, but at the same time it works with SA

topaz tide
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ooo bob's inserter configuration might end up with some neat builds with space age stuff

rigid bramble
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what I mean with Angels in SA, is actually making use of SA, not just spawning it all on Nauvis

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though on bob's ores there is this

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I mean you can run bobs with SA, but I wouldn't advise it

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though stuff like bobs inserters is fine

rigid bramble
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riddle me this, I make 300 hydrogen in 2s, but I need 350 hydrogen in 3s
you would think I have a surplus of 100, yet I do not have enough

umbral meteor
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because you make 400 in 4 seconds, not 3 xD

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unless you build up a buffer first

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also, 1.1 pipe mechanics...

hearty meteor
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Given the numbers duff wrote wouldn't it be making 600 hydrogen in 4 seconds?
300 / 2 = 150, 150 * 3 = 450, 450 > 350

But if it's the first startup then if only one cycle of making hydrogen happens then it would get starved, yes. Usually that's not the big problem, IIRC.

topaz tide
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just gotta buffer it out

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hopefully when seablock 2.0 is out that wont be a problem

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i wonder if theres a mod to change the fluid system for older versions

umbral meteor
hearty meteor
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Fair enough XD

topaz tide
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you're doing great zang

rigid bramble
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yes 1.1 fluid mechanics are rubbish xD

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and I had been running many cycles before i gave up, tore it down and went back to drip feeding charcoal pellets

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I might just have to reduce the amount of boilers being fed so that they always run, and make another charcoal pellet production

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I think honestly I tripped up on the better boilers, again

rigid bramble
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the beans are calling...

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but I can't do beans cus I need the friggin plant DNA stuff to unlock the ability to grow them
I really hate the angels tech tree for this kinda stuff - you unlock the end product before the intermediary products

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and I can't do oil cus you need sulphuric waste water, and that is again a later tech

rigid bramble
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More liquorice sticks it is then

hasty flower
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ok i thought i was starting to understand train interrupts but I've got a train sitting in station with the full cargo wait condition that is flickering green rapidly.

hasty flower
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Ah..... well.... I did say I was starting to understand... hey any other new players helpful tip when you are using circuit conditions for interrupts. Make sure that a station reading cargo isn't the same circuit info as your interrupt without first deselecting send to train.... loading two types of cargo that are both circuit conditions causes the above video issue lol

dapper monolith
dapper monolith
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why is the iron plates alwes gone!

hasty flower
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For science purposes.... how many levels of bot speed would you need to research to not see them move at 60fps? Idk why my brain is the way that it is but I need to know

umbral meteor
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i actually don't know, but at 1400 something they do become invisible xD

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๐Ÿ˜

hasty flower
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I'd say that's the same effect I was looking for lol

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Instant teleportation bots!

umbral meteor
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i don't know the actual threshold, i used mods in a test game to juust massively boost the tech level xD

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so i had speed at 1400+ when i stopped

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and yeah, instant teleport, you only see them when they stop at a chest/building/charge/charge queue

hasty flower
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Well I was just sitting here with higher quality legs and normal bots that couldn't keep up and I went I need to research bot speed... I wonder lol

umbral meteor
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Instant Research + Auto Research = Tech Levels go BRRRRRR!

umbral meteor
umbral meteor
topaz tide
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ohh yess my favourite time of the month, dosh time

dapper monolith
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I see a distinct lack of factory growth, seem i have been failing to grow ๐Ÿ˜‚

topaz tide
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thats alright happens to the best of us

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my factory must be rusted by now ive been away so long

hasty flower
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Prepping for aquilo not sure what to bring so building a ship to bring it all and then supply carbon from orbit to keep the furnaces running

umbral meteor
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Only for a little while, check out the Solid Fuel from the "water" on Aquilo,
which you can easily then turn to rocket fuel, UNLIMITED POWER!

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example

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This creates it's own power+, and solid fuel for heating.

rigid bramble
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One day Aavak will get there

umbral meteor
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ofc, this is from my end game base, so almost everything is Legendaey xD

hasty flower
umbral meteor
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ALL machines and most items will freeze unless they have a heat pipe next to them,

hasty flower
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Read that in the tips tab when researched. Just curious about distances and how many points of contact

umbral meteor
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So belts, inserters will stop working and such, but it depends, some only need to be touched by one, others may needs multiple.
also the Burners themselves gives a larger radius of two tiles, while heat pipes gives one.

hasty flower
umbral meteor
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and even pipes containing 1000 C steam will freeze unless next to a heat pipe, which is kinda dumb, but i assuem they just generalized

hasty flower
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Yes my super hot got cold and can no longer flow but is still super hot

umbral meteor
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yup xD

hasty flower
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Feel like they may change that in a future patch someday. Or the moding community will have already done it lol

umbral meteor
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but setting all pipes to freeze regardless, made for them to skip having to monitor what were in the pipes,
which i assume would cost more UPS and could cause lag

hasty flower
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Oh most definitely and stops the logical steam cooled down and thus should be water again

rigid bramble
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I don't think items or boxes freeze, but naturally the inserters and belts will

umbral meteor
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Yeah, all movable "parts" freeze, solar panels won't

rigid bramble
#

that 10% efficiency though

umbral meteor
hasty flower
#

Well if my kids let me tend to the factory I should hopefully find out by Christmas lol

umbral meteor
#

๐Ÿคฃ

#

Running at Aavaks pace i see

#

๐Ÿ˜

rigid bramble
#

Aavak can play any time he wants, he told us so xD

hasty flower
#

He finally made it to fulgora and it's great

rigid bramble
#

I think Roadtrain was saying they're catching up

hasty flower
#

Yeah I haven't seen him stream anything new in a while so there is like 5 or less streams left to post

rigid bramble
#

I think Fulgora was 3 streams, then about another 3 on nauvis, and last one ended on Vulcanus

#

last 3-4 would only be 6hr post-op streams

hasty flower
#

Yeah chat did him dirty going to gleba first lol the rest of the planets are going to feel supper quick

rigid bramble
#

idk, I'll bet he only spends all of one stream on Vulcanus

#

I daresay besides the worms, Vulcanus is boringly easy

#

mind you I did it without purple or yellow science

#

you go in with Uranium rounds and its no challenge

hasty flower
#

Yeah just come in with the glowing power of the sun and the worms disappear lol

rigid bramble
#

to think you can charge up a nuclear reactor with a heating tower

dapper monolith
topaz tide
#

very very interesting little design "competition" here for the most ups efficient red science build

#

i like how it's structured to give you time to consider yourself why something might be better

#

though personally im pretty clueless this is much more advanced than ive ever thought

umbral meteor
#

@rigid bramble xD

#

is that good enough?

rigid bramble
#

What are we doing now

dapper monolith
#

stuff?

rigid bramble
#

And things

umbral meteor
# rigid bramble What are we doing now

just making an OP Armor using the MK3+ Armor mod, it's MK4 has a bigger grid than Bob's MK6
also it includes a crazy expensive (and OP) power gen called "Shielded Singularity Generator" xD

rigid bramble
#

+200 slots seems a bit much

#

Does it work with SA and the backpack equipment?

umbral meteor
#

No, that's because of the Utility belts xD

#

bunch of Legendary ones

#

this is on SA

#

Armor + the SA equipment = +200 inventory slots

rigid bramble
#

I still don't see the point of the utility belt item xD
It doesn't shoot, doesn't make me run faster, doesn't generate power...

umbral meteor
#

but fills the bottom when grid is 25x25 ๐Ÿ˜„

rigid bramble
#

See what you need is Lex's flying vehicles

#

Or w/e it's called

umbral meteor
#

oh, and there is only 4 sets of legs installed, for a total of +900% movement speed xD

rigid bramble
#

No bobs legs in vehicles though, they have their own equipment

umbral meteor
#

including guns ๐Ÿ˜„

#

we had SO much fun with making Wartrains using FARL

dapper monolith
#

ahhh good time that is ๐Ÿ˜„ then you just need some bots and you can have a war train protection facility on a death world ๐Ÿ˜„

umbral meteor
#

@rigid brambleeach utility belt gives +25 inventory

#

also, each generator gives 25 MW xD

rigid bramble
#

But why though

umbral meteor
#

perfect room at the bottom, as nothing else fits except the "belt immunity" which takes 1x1, but that's already in there

#

also, Bob's mods, you NEED all the inventory slots you can get xD

#

at least i do

rigid bramble
#

That's what logistics robots are for

umbral meteor
#

also, i have 5 shield modules which in total gives me 15k shield

#

๐Ÿ˜

#

some roboports and batteries, everything else is MK6 lasers

hallow steppe
#

My goal with this run was to get some of the achievements I missed my first time through. Pretty happy with it. Working within tight space constraints on Nauvis without killing any biter nests was interesting.

topaz tide
#

oooh this is inspiring

#

maybe ill finally tackle the monster that is my base

#

so scary...

dapper monolith
hasty flower
#

Is there a way to check event logs? I've been running my game over night to let science run and this is the second time my gleba platform has been gone in the morning and only my gleba one. The other planets are fine. They are all copies of each other too

topaz tide
#

huhh

hasty flower
#

Yeah weird. Save 10h ago platform running fine. Auto save 2h ago gone

#

Running uranium amo plus a return to navis under amo count

topaz tide
#

yeah that seems like it should run perfectly fine

#

maybe theres a ghost in the machine...

#

turning all your turrets off mysteriously

hasty flower
#

That's why I'm curious if there is an events log I can check to see what happened

dapper monolith
#

add a cond to tell it to move when the ship has zero ammo that way it will trigger the interrupt properly

atomic aurora
#

may I ask why uranium ammo? sees like it would take a lot of rockets dedicated to uranium ammo to keep multiple ships flying between planets, not to mention the load on uranium processing and availability

rigid bramble
#

Yeah yellow ammo is plenty for space rocks, imo

atomic aurora
#

red gives some additional security, but using uranium ammo anywhere except nauvis seems too much of a hassle

#

if one uranium made more than one green ammo magazine, I'd say there's an argument to be made, but it would have to be at least 10 per uranium

#

then you could ship up uranium instead, and have a healthy buffer

hallow steppe
#

One case I've found for exporting ammo is uranium tank shells for use against small and medium worms on Vulcanus, but not for the platforms themselves.

rigid bramble
#

coughRailguncough xD

hallow steppe
#

in late game sure, but you need to kill at least a few worms to get there.

rigid bramble
#

Wall of turrets for your first few to get titanium

#

Combat scaling is rather awkward imo

#

Since everything is effective on biters
Only rockets and tank shells really work on pentapods
And demos it's only DU shells and railgun

#

Non-explosive for the latter two also

#

Oh but nukes work on everything, even your own stuff

atomic aurora
#

yeah, resources on vucanus are so abundant, I only had to really deal with 3 or 4 small demos to get to end-game

hasty flower
hallow steppe
#

Well, at least one to get access to a tungsten deposit. Mass Turrets do work, but Uranium Tank Shells are a viable alternative if you have them available, and one of the few cases where I'd consider shipping ammo.

rigid bramble
#

It's just a bit silly though as Aavak found out
Speaking of... when are you going to explore Vulcanus some more Aavak? xD

dapper monolith
#

why not use uranium on ships ๐Ÿ˜‚ theres enough for all of the space rocks

topaz tide
#

i did make a glorious cruiser powered by 2 reactors, it works very well

#

im not sure how much real power you can get out of them before ice from asteroids isnt enough, but it worked well for under 20mw

#

just because my ship never used that much

dapper monolith
#

i have been redoing my ships for 20+ hours i just keep doing other stuff instead ๐Ÿ˜„

topaz tide
#

its time to untangle the spaghetti

dapper monolith
#

๐Ÿคค

#

i have been waiting on foundation before i get to sorting out the other planets ๐Ÿ™‚

topaz tide
#

i just gotta get it up and running at all, last i was on i built too big too fast and got overwhelmed before setting any of the important exports up

dapper monolith
#

something tells me i might have and obsession with rail blocks...

topaz tide
#

it brings a tear to my eye

dapper monolith
#

its a bearly running base ๐Ÿ˜‚

topaz tide
#

but one day it will be thriving and rife with delicious train traffic

dapper monolith
#

it been in that state longer than Aavaks gleb visit...

#

that said it need to take over my iron production soon or I'm goosed

topaz tide
#

closer to unspaghettified every day

rigid bramble
#

If it works, it works

#

Aavak only spent that long on Gleba cus he wanted it to be self sufficient for all the parts

dapper monolith
topaz tide
dapper monolith
#

thats alot ๐Ÿ˜ฎ

topaz tide
#

my base is overrun

dapper monolith
#

bots for years

topaz tide
#

big old block of stuff finished

#

produces buckets of circuits and rocket parts

#

now for the tungsten stuff

#

terrifying thought that i need more power

topaz tide
rigid bramble
#

Rip

dapper monolith
hallow steppe
#

Doing Roboport sized blocks myself. Found the tight clusters of machines in my upcycling builds to be a bit difficult to read so I put each set on it's own raised concrete platform.

topaz tide
#

ooo that looks nice

#

also that fluid bus looks super cool with the visualization

#

im not really doing blocks im just slapping stuff together

#

i aspire to be like dosh where he can just fit things in spaces rather than have big samey blocks

#

not saying there isnt art to it though i do love how they look

#

big fan of your concrete levels

hallow steppe
#

yeah, I've done both ways.

topaz tide
#

also wow that is a huuuge coal patch

#

did you travel super far out before making your base

hallow steppe
#

This is my starting zone on Vulcanus. I started with Railworld default settings, then bumped up the size and made them even further apart, but turned enemy expansion back on.

topaz tide
#

oh wow so that sjust how big it is with vulcanus' already massive coal patches

#

thats so cool

hallow steppe
#

It was 10Mish to start with and I've already eaten through ~20% of it. Gonna have to go wurm hunting eventually.

hallow steppe
#

You can add a 3rd layer with stone bricks, too. I ought to play with this a bit more, but I really like the natural terrain too.

topaz tide
#

it definitely adds a lot more life to your factory than just a flat concrete layer over everything

#

also super nice how you got your reactor to fit so well into your block

#

oo speaking of reactors since 2.0 you can make them so so fuel efficient reading temperature and how much fuel they have in them and stuff

#

big fan of that

hallow steppe
#

I used to manage fuel with a big steam buffer, glad I don't have to do that anymore. Unfortunately the last row of turbines stick past the top of the block if I build to ratio. I could just lose them, but my efficiency!

hallow steppe
#

As to fitting things in wherever you can, that's what space platforms excel at.

bitter lark
#

Nav lights!

hallow steppe
#

I was a sailor at one point after all.

bitter lark
#

Naval and aviation lights vary though. For one, you should have a blinky red one centrally. ๐Ÿ˜›

#

Bonus points if it only blinks when the engines are (about to) run(ning).

hallow steppe
#

I assume a Star Trek style Starfleet, with Naval ranks and customs.

dapper monolith
#

that is a good ship!

bitter lark
#

Fair enough.

dapper monolith
#

if you seen my ships they would make your cry, they are all bad real bad

dapper monolith
#

i think i might need a reactor upgrade ๐Ÿ˜‚

topaz tide
#

oh i love putting little nav lights on my ships too

topaz tide
#

aaaahhh

topaz tide
#

more powahh

topaz tide
#

recipe view

#

i think all this makes about 5 of each rocket part a second

#

as well as plenty of circuits

#

this base is churning out a tier 3 speed module every second!

#

now for the tungsten industry i was putting off

#

im using 2MW of power for lamps lmao

topaz tide
#

even though those valleys mean catastrophic failure, i think they look cool

#

i wonder why it still uses up the chests at the sides first even with that giant balancer slapped onto it

#

guess ill get a bigger balancer

dapper monolith
hallow steppe
#

It took awhile to set up and work out all the logic, but I think it might be time to turn on Gleba.... (flag signal by my hub will turn on the ag towers, and heart activates my artillery.

dapper monolith
#

why did i try to do dynamic train limits ๐Ÿฅฒ i feel as if i might have jumped in the deep end again

hearty meteor
rigid bramble
#

That's quite the response

topaz tide
#

reasonable

#

i wonder if anyone has even completed pyblock, theres few enough who have beat any variation of py

#

ive had a couple stabs at full py but maybe i should just do smaller amounts of py to have a more realistic chance of doing it

#

at least it's updated to 2.0 with all inserters having filters

#

though i think py might have done that itself as well

rigid bramble
#

Filtering out your ash? Nahh

umbral meteor
#

Factorio is a game with limitless potential... or is it? Will it be possible to ride in a train around the entire world?
Join me on this crazy ride where I push the limits of Factorio, my coding skills, and my poor computer!

Saves:
Default (2,000,000 x 2,000,000): https://www.dropbox.com/scl/fi/fsny7odrey0zv5nx21v3b/Around-The-World-Default.zi...

โ–ถ Play video
#

xD

hallow steppe
#

Gleba tech unlocks upgrades to my ship design, allowing Aquilo travel with improved speed and cargo capacity. Can run at up to 400 km/s, though I limit to 300 outside the inner planets for safety.

dapper monolith
#

OH NO, SE just got it 0.7 update (2.0 compatibility) it seem i should say good bye to even more sleep

topaz tide
#

wow

dapper monolith
woeful geyser
#

Thanks, but I'll pass

dapper monolith
#

Probably better for you sanity...

hasty flower
#

I'd be interested in playing on a server but I'm doing good just trying to understand space age and barley have time to play so have to spend a lot of the time I do get remembering what I'm doing and how I managed to make it work in the first place lol

umbral meteor
#

Yeah, Space Age is Space Exploration Lite xD

dapper monolith
#

to be honest i probably would only be a weekend server i might wait for 0,8 as its due to change quite abit

hallow steppe
#

I just had to add the appropriate decorative element to my biter egg upcycling farm:

rigid bramble
#

Nice

dapper monolith
#

I don't think the kids yearned for the farms this much... ๐Ÿ˜‚

hallow steppe
#

Churns through 2400 normal quality eggs per minute to produce 2 legendary. Hardly efficient, but cheap, and I can always scale it up if needed.

dapper monolith
#

still a good block

#

next thing I'm gonna do when i play next will be to redo my recycling blocks wanna get a good flow of iron,copper and steel coming from vulcanus, it will be a pure monster once its done ๐Ÿ˜‚

hallow steppe
#

And there's the inevitable hiccup in Bioflux delivery... At least my contingency plans were sufficient to handle the incident until I fixed the issue.

dapper monolith
#

good times

topaz tide
#

gonna do some more py

#

this time im doing "short py" which perhaps ill get far in

dapper monolith
#

that flow chart makes it look easy

topaz tide
#

it really does

rigid bramble
#

Just the 100hrs until you get splitters xD

topaz tide
#

actually with short py theres no changes to circuits so you can get miners and logistics and those nice things quickly

rigid bramble
#

Isn't 100hrs in Py proper quick?

woeful geyser
#

Oh shit you can apparently hook splitters up to circuits now?

dapper monolith
topaz tide
#

it does feel kinda weird though, i have more stuff than i expect to have

rigid bramble
#

Is that in short py or long py?

topaz tide
#

short py

#

i feel like circuits could be done in a somewhat decent amount of time in long py now i've played it a few times

rigid bramble
#

100hrs in long py is short xD

topaz tide
#

maybe 20 or 40hrs

#

yesd

rigid bramble
#

Of your 1000 total hours

winter yacht
#

Is someone down to multiplayer of Pyanodons Industry?

dapper monolith
winter yacht
#

Think, if we get enough people, we might get somewhere

#

Last time I played, I stopped after getting circuite automated

rigid bramble
#

If it's 1000 hrs for one person, then ten people should only take 100hrs xD

#

Though I think the slowdown would be the fact you can only research one thing at a time

winter yacht
#

My slowdown is production and not research

rigid bramble
#

I wonder if there is a mod to assign research per lab

winter yacht
umbral meteor
#

Research ALL the tech all at once!

rigid bramble
#

I mean that works too

#

Still limited by the queue though, but seems fair

umbral meteor
#

Auto Research fixes that

rigid bramble
#

Robot follower count 100, let's go

winter yacht
#

What I'm doing now is rushing electronics stage 1

to unlock the machines to make basic automation

rigid bramble
#

Mmm, the quest for splitters

winter yacht
#

not even for that
just to have access to use all the liquids

#

or most of them

#

For steel production
I need to use the tar and coal gas

#

coal gas can be used to mine

Tar for electronics

#

for the circuit board
the tar is kind of a must

#

Because all the complexity
though getting more people on it
may make it simpler

umbral meteor
#

you can destroy all biters with pickaxe, as long as you have 500 people xD

#

wave after wave after wave of people....

winter yacht
#

Red army style

topaz tide
winter yacht
#

Depends on who wants
I don't have anything plan in stone yet

topaz tide
#

im fairly limited weekdays, like 9pm gmt is when i get back from work so some time after that is when im available

#

weekends are pretty fine though subject to irl plans

winter yacht
#

๐Ÿ‘
Weekends for you are
Saturdays and Sundays?

topaz tide
#

ye

winter yacht
#

๐Ÿ‘

dapper monolith
#

well as chronic over scaler, I will make far to much of everything, you have been warned

dapper monolith
winter yacht
#

my timezone is utc+2
I'm from middle east, then my ping to Europe is about 70 (Germany specifically)

who will host?

winter yacht
#

Also
Fresh start
or want to continue my current run (7 hours in, got minimum steel, aluminium and tin)?

proven shell
topaz tide
#

i think id like to start fresh

winter yacht
#

๐Ÿ‘

#

Reference for complexly

topaz tide
#

ahhh looking familiar

#

i think when i played i massively overdid my forestries

winter yacht
#

Over do it?

topaz tide
#

i saw how little they produced and thought "fah, what am i a waiter?? a waiting person who waits all the time??" i should have been

#

are those numbers per minute

winter yacht
#

yes

#

no second

#

sorry, second

#

20 wood a second

topaz tide
#

thats not bad

winter yacht
#

I added another step, to create the CO2

#

it cost 3.4 wood
then in the end you get
16.6 wood a second

#

you do need to use the by products

topaz tide
#

yea i found that difficult to wrap my head around

#

like i wanted to figure out the actual return on wood per thing but i had no clue how to figure that out

winter yacht
#

Coal gas (yellow) I use for mining aluminuim
Tar (green) as liquid fuel

topaz tide
#

is that helmod you're using? it looks very nice

#

better ui than factory planner was i thikn

winter yacht
#

ya

topaz tide
#

very nice

winter yacht
#

Whole UI for ref

topaz tide
#

ooo and on the left you can put your different recipe chains?

#

oh matrix solvers are good for things that use output for input right

winter yacht
#

Diff lines
don't need to delete old ones

#

About the second

topaz tide
#

ohh right the bits at the top are the factories

#

thats nice you can change that

#

i feel like py might be a good one to view using items per minute since things are so much more complicated and scarce

winter yacht
#

Like this PCB part?

topaz tide
#

gah

winter yacht
#

I'm working now on the mushrooms for the CH4

#

The problem is you need a lot of reseach before doing anything

topaz tide
#

yeah and getting to even be able to automate the first research requires a lot of research

#

you better hope you spawned near a lot of trees

winter yacht
#

I made some basic assemblers to do part of the carting and throw to a lab
semi auto

#

better then pocket craft

topaz tide
#

yea

#

it is funny seeing how much stuff pops up when you craft a science pack though

#

are you using all the py mods or just a few?

winter yacht
#

Pretty sure all

#

All that support 2.0

#

I need to check when I'm home

winter yacht
#

Yes
I used the chart here
I fonud each mod in the list

topaz tide
#

oh ya if you just use alternative energy that sets all the others as requirements

winter yacht
#

ez then

dapper monolith
#

@winter yacht @topaz tide do any of you two want to host the server?

winter yacht
#

Does the host need to open ports ?
I have two gateways

#

I don't mind, if you start without me and I will join later

dapper monolith
#

let look that up as i have only done dedacated server before, but i dont think my lil 8700k will manage a py run ๐Ÿ˜‚

#

seem if you hosting it via the normal client no ports need opened,
also what are the mods we want for the run

#

also since i run Linux i can use the non blocking save feature which is nice to have.

winter yacht
#

Non blocking ?

winter yacht
#

Alt energy should get all the list

dapper monolith
#

means when the game saves we don't need to stop playing ๐Ÿ˜„ so we can have more regular saves

winter yacht
#

Oh ๐Ÿ‘

#

If we don't need to open ports, I can host
I have 12700k intel

dapper monolith
#

i have the pymod pack, add all the py stuff
i was gonna add:
elevated rails
helmod
tasklist

winter yacht
#

Oh ya I got elev rails and helmod

I will add tasklist

dapper monolith
#

task list is handy to keep track of what we are doing week to week.

winter yacht
#

๐Ÿ‘
Each save it is own file / directory ?

#

For world settings
Py recommend?

dapper monolith
dapper monolith
#

I'm going to walk the dog, let me know the server info and if it's up ill hope on once i get back.

winter yacht
#

@dapper monolith @topaz tide I'm home
can start the server and see

dapper monolith
#

I too have returned home ๐Ÿ™‚

winter yacht
#

mod list:
all py mods
Helmod
quality
elevated rails
Task list

dapper monolith
#

litraly just walked in and finished feeding the dog ๐Ÿ™‚

winter yacht
dapper monolith
#

mods look fine ๐Ÿ‘ i am ready for losing my mind to some 3.14s

winter yacht
#

up

dapper monolith
#

no password ๐Ÿ˜ฑ

#

also seems i can not join "Could not establish network communication with server"

winter yacht
#

name: DapperPy
pass: DapperPy

#

now try

#

I did on pause
then may not allow because of that

dapper monolith
#

pause should not matter ๐Ÿ™‚ seems there's still an issue reaching the "server"

winter yacht
#

57708922
Steam friend code thingy

#

maybe via steam join, will work

dapper monolith
#

Probably A port forwarding thing, be I'm ok to try joining via steam.

winter yacht
#

Ya, may be

#

Make sure you configure your router's port forwarding correctly for port 34197.

dapper monolith
#

do you know how to do that, if not ill host.

winter yacht
#

As of version 0.13, players no longer necessarily have to port-forward to play with others. Players may join each other through Steam, or by just the port-forwarded host.

dapper monolith
#

as I said I'm ok with joining via steam ๐Ÿ™‚

winter yacht
#

I can't port forward sadly, problem with logging in to one of my gateways

dapper monolith
#

ok give me a bit ill go do the networking bits to run a game ๐Ÿ™‚

winter yacht
#

๐Ÿ‘

dapper monolith
#

Seems to be up on the server browser
Tiny'sDapperPy
14573xi13

lets see if it works

winter yacht
#

SEc I need to install some mods

#

which waterfill?

dapper monolith
#

forgot i still had water fill on ops ๐Ÿฅฒ just A mod for doing land fill i can remove it is you want and pymodpack it just a easy way to get all the py mods

winter yacht
#

Py has landfill

dapper monolith
#

ill restart and remove ๐Ÿ™‚

winter yacht
#

๐Ÿ‘

dapper monolith
#

removed water fill and restarted

#

keeping pymodpack to keep it simple to get all the mods ๐Ÿ™‚

winter yacht
dapper monolith
#

uhhh why you do this game

winter yacht
#

did the game text show of allow match connection?

dapper monolith
#

i know my port fowerding is live ๐Ÿ˜„ , it said it cant confirm my IP but when i look on other tools it knows my IP ๐Ÿ˜‚

winter yacht
#

ยฏ_(ใƒ„)_/ยฏ

#

want to try via direct IP?

dapper monolith
#

wait a sec the 3ed part tool says the port has changed maybe the wiki is out of date

winter yacht
#

maybe

dapper monolith
#

3ed party tool says port 28743 ๐Ÿ˜‚

winter yacht
#

ยฏ_(ใƒ„)_/ยฏ

#

your own firewall?

dapper monolith
#

yep ๐Ÿ™‚

#

might have messed up the nat hmmm

#

setting this up impromptu was not the right choice ๐Ÿ˜‚

winter yacht
#

ya

#

Can try mine again?

#

I openned the ports

#

the only other thing we can try, if it doesn't work
is via steam

dapper monolith
#

Sure ji got a ping this time ๐Ÿ™‚

winter yacht
#

pulse !

#

name: DapperPy
pass: DapperPy

dapper monolith
#

ill need to close them ports ๐Ÿ˜›

winter yacht
#

๐Ÿ‘

#

I used 34197 port

dapper monolith
#

so was i my hops pc said the port where open my router said they where open but factorio said nope ๐Ÿ˜‚

winter yacht
#

ยฏ_(ใƒ„)_/ยฏ

dapper monolith
#

right im in ๐Ÿ˜›

winter yacht
#

One of my gateways is asus gaming router thingy

It got a port forwarding NAT feature for game servers

#

fancy

#

I'm looking for my chat keybind

dapper monolith
#

asus gaming router that hurts ๐Ÿ˜‚ its shift+`

winter yacht
#

I didn't choose the name

I moved from tp link to it
After tp link cyber attack problem in US

dapper monolith
#

the Asus routers have a lot of there own issues sadly

winter yacht
#

I plan to get pfsense firewall in the future

dapper monolith
#

pfsense is a steep learing curve ๐Ÿ˜‚

winter yacht
#

I'm on linux also
and finding it easier then windows

dapper monolith
#

there is also open wrt

winter yacht
#

planning to get prebuild firewall

dapper monolith
#

thats the way to do it ๐Ÿ™‚

topaz tide
#

it working?

winter yacht
#

ya

topaz tide
#

oki ill join

winter yacht
#

๐Ÿ‘

#

name: DapperPy
pass: DapperPy

topaz tide
#

thanke

winter yacht
#

all good?

topaz tide
#

syncing the mods it takes awhile :p

winter yacht
#

๐Ÿ‘

dapper monolith
#

๐Ÿ‘

topaz tide
winter yacht
#

in the book

#

and then search for the fastwood forestry

dapper monolith
#

any will do for me, ill work around the constants ๐Ÿ™‚

winter yacht
#

You can't change after selecting

#

Was great fun !

dapper monolith
#

I request like to the ore eraser mod so we don't have to worry about building over ore piles.

topaz tide
#

small list of mine
text plates
early bots mod (nanobots/blueprint shotgun/anything else)
squeak through
calculator ui

winter yacht
#

helmod has a calculator, then why the calculator UI?

topaz tide
#

its a lotta clicks to get to

winter yacht
#

๐Ÿ‘

topaz tide
#

oh tiny says theres a shortcut nevermind lol

rigid bramble
#

They should do like Satisfactory and let you do maths in search bars

dapper monolith
#

i think there is give me a sec ๐Ÿ™‚

topaz tide
#

he also objects to early bots mods so im fine not having that

rigid bramble
#

And ah, you got turds already xD

topaz tide
#

we made good time today

dapper monolith
#

i seem to have been wrong about the calculator short cut

winter yacht
#

we need to plan about the new iron deposit

rigid bramble
#

Satisfactory let's you do maths in any input box

topaz tide
#

we're gonna need some loooong coal belts

rigid bramble
#

Though imo, you may wanna stick the server chat in a thread or something

winter yacht
#

another option is to make a wood farm next to it and use extra coke as fuel

dapper monolith
topaz tide
#

if we make a wood farm next to it the ash can go in there

dapper monolith
#

let deal with that next time we play, ๐Ÿ™‚ when you next up for hosting the server, ill work on getting a dedicated one up as well make to make it less dependent on us being in game.

winter yacht
#

๐Ÿ‘

nocturne blaze
dapper monolith
#

thanks mai ๐Ÿ™‚

dapper monolith
#

The factory, it whispers in my ear, saying: Grow, I must grow.

#

You know you dun goffed, when you misspell your own user name... ๐Ÿ˜‚

winter yacht
#

I'm ok, if Raven and you continue even when I'm not around

dapper monolith
#

I was just being a bit snarky along side my crippling factorio addiction, please don't take that comment seriously ๐Ÿ˜‚ i instaed went and wasted 3 hours refactoring me SE rail system for about 1/3 of a planet done...

winter yacht
#

Oh ya something I forgot to add to our list
make more turbines, they are shitty, but still worth it for free energy

topaz tide
#

ehh we're not exactly rich lol

winter yacht
#

Ya
it also require fish

winter yacht
#

For us later
we need it for circuits

dapper monolith
#

That's a chain to get done should be fun. ๐Ÿ™‚ I need/want to scale ash management A bit more and move it but I'd like to have spliters first

topaz tide
#

i dont think we should need much more ash sorters because we can route some ash to the forestries to boost them

dapper monolith
#

I just want the capacity for a max of 4 belts so any excess can go there as a low priority, mostly to clear the back log.

rigid bramble
#

I see we're a helmod enjoyer xD

dapper monolith
#

helmod best mod ๐Ÿ™‚

reef trench
#

I have a feeling @dapper monolith won't be joining ECO anytime soon๐Ÿ˜…

hearty meteor
#

I much prefer Factory Planner

dapper monolith
reef trench
#

good luck ๐Ÿซก

dapper monolith
#

I don't want luck i want sleep at this time ๐Ÿ™‚

reef trench
dapper monolith
reef trench
#

looks the same to me

dapper monolith
#

it not getting knocked out come with many down sides.

winter yacht
#

If someone else want to join us, I'm ok with it

winter yacht
#

@dapper monolith If you have time
We can retry to open ports on your side,
if you want to

I don't mind been the host

winter yacht
dapper monolith
winter yacht
#

๐Ÿ‘

#

Ping me, if you need me to test

dapper monolith
#

will do but i has a case of the brain pain (migraine) so I probably wont be getting far tonight ๐Ÿ˜‚

winter yacht
#

Tomorrow continuing the run?

dapper monolith
#

sure still not set up the server so you will be hosting again I think.

#

meanwhile...

They said I was mad for doing a 72 wide belted lab... I think i might have something wrong with my brain. ๐Ÿ˜„

royal basin
dapper monolith
#

i have only just fixed it, that took way longer than i will ever admit ๐Ÿ˜‚ though the next upgrade might just have a chart in it to tell me the levels of each beaker ๐Ÿ˜›

dapper monolith
#

servers up mostly running just need to add mods ๐Ÿ˜‚

dapper monolith
#

i love big commands and i can not lie
scp pyalienlifegraphics_3.0.10.zip pyalienlifegraphics2_3.0.2.zip pyalienlifegraphics3_3.0.4.zip pyalternativeenergy_3.1.35.zip pyalternativeenergygraphics_3.0.5.zip pycoalprocessing_3.0.43.zip pycoalprocessinggraphics_3.0.9.zip pyfusionenergy_3.0.16.zip pyfusionenergygraphics_3.0.4.zip pyhightech_3.0.17.zip pyhightechgraphics_3.0.2.zip pyindustry_3.0.19.zip pyindustrygraphics_3.0.2.zip pypetroleumhandling_3.0.21.zip pypetroleumhandlinggraphics_3.0.5.zip pypostprocessing_3.0.39.zip pyrawores_3.0.24.zip pyraworesgraphics_3.0.4.zip tinyadmin@ipaddr/dir/stuff

winter yacht
#

alot of files

#

Also why not define in host files or in .ssh the address?

winter yacht
#

Ping me when you want me to open the server

dapper monolith
#

its not ssh it was scp to transfer the mods over from my pc to the host ๐Ÿ™‚

winter yacht
#

It's not ssh copy?

winter yacht
#

@dapper monolith @topaz tide Playing today right?

dapper monolith
#

yeah, I'll play today probably wont get the server finished it time got chores to do sadly ๐Ÿ™

dapper monolith
# winter yacht It's not ssh copy?

scp uses ssh protocol but for doing the odd transfer doing i find manual way more convenient and even more so that setting up FTP ๐Ÿ˜‚

winter yacht
#

Mip ๐Ÿ‘

#

I usually use rsync over ssh

dapper monolith
#

part of my issues is 100% the over engineered network I have...

winter yacht
#

home lab?

dapper monolith
winter yacht
#

filezila ?

dapper monolith
#

filezila is ftp/sftp.

winter yacht
#

ya
scp uses sftp

#

scp uses the SFTP protocol over a ssh(1) connection for data transfer,
and uses the same authentication and provides the same security as a loโ€
gin session

dapper monolith
#

If a home lab involves a 42u rack then its probably a home lab... not quite full yet though

winter yacht
#

nice

dapper monolith
#

don't say that once you look at the power bills ๐Ÿ˜‚ they sting a lot if its been a high usage month.

#

scp is also great for moving / copying files between remote hosts.

winter yacht
#

I live in middle east,
then can use solar panels to help with the bill

#

I did look into starting up a server\data center
there is a need for a local one in my country

cost too much for me

dapper monolith
#

They do help, but its still A lot of draw and the UK has some insane pricing for power.

winter yacht
dapper monolith
winter yacht
#

Storage, AI computation, general computation

dapper monolith
#

you can start way smaller you, don't need all the hardware in one go. but you need to know alot of stuff for A one person "data center/oversized lab"

winter yacht
#

Ya
maybe start from storage and diverge from there

dapper monolith
#

Do you have a small home lab? as you could do what I do and rent out some of the storage as an cheep off site back up.

winter yacht
#

Not yet
student money lvl

#

where do you even post rending storage?

#

also, aren't we going off topic, as it's not factorio related

dapper monolith
#

we are way way off topic, but just I talk to ppl it's the base for most stuff ๐Ÿ™‚

winter yacht
#

Mip ๐Ÿ‘

#

where to do post renting storage for people ?

dapper monolith
#

I don't, I have just talked to ppl, and offered them it. as there are a lot of creatives looking for other options due to the whole AI training data stuff.

winter yacht
#

oh ๐Ÿ‘

#

surprised someone didn't start a company
that is the middle man between people

that does the DNS related things and connect consumer and provider

dapper monolith
#

gonna walk the dog be back in a bit

dapper monolith
#

dog has been walked back to fixing the network

winter yacht
#

Mip

dapper monolith
#

just port fowerding to sort out and it will be golden, my poor i7 8700k cry with us playing though pys ๐Ÿ˜„

winter yacht
#

lol

dapper monolith
#

It should be the easy bit! ๐Ÿ˜‚

winter yacht
#

should

dapper monolith
#

i know, right. unless my isp is blocking it im not sure whats going on

winter yacht
#

tell me when to test, will open factorio then

dapper monolith
#

i can test, so no need to worry about it ๐Ÿ™‚

winter yacht
#

๐Ÿ‘

dapper monolith
#

off to walk the dog again ๐Ÿ™‚ once i get this working ill need the saves and mapconfig files ๐Ÿ™‚

winter yacht
#

๐Ÿ‘

dapper monolith
#

i can connect via IP but not the server browser from out side my network ๐Ÿค” seems i have messed something up ๐Ÿ™‚

winter yacht
#

strange

dapper monolith
#

very, when i use nmap form out side the network the post says in closed as well so im sure i have done something wrong when doing that part

dapper monolith
#

@winter yacht
If I'm hosting today, just need the save.

dapper monolith
#

@winter yacht @topaz tide we booting the game up tonight?

topaz tide
#

im not feeling like py right now

dapper monolith
#

no worries thought you be a bit deep in that other space game anyway.

topaz tide
#

yea

dapper monolith
#

i just want the save so i can test the dedicated server, after all i have spent some time fighting with the network

reef trench
dapper monolith
hasty flower
#

Is there a "max" range for heat pipes like fluid pipes have in space age?

rigid bramble
#

I believe the heat does have a maximum range

hasty flower
#

Is it a set number or how would I find that range?

rigid bramble
#

I want to say it's a certain radius,
I think it should be in the wiki, might be somewhere around nuclear reactors, cus iirc they haven't changed the code

rigid bramble
#

this is the chart I've seen

#

but at the same time elsewhere in the wiki it states that each building has a different heat requirement

#

at least on aquillo you will notice easily where it runs out of heat

#

ah, the Aquilo page has the heat amount for each entity

hearty meteor
hasty flower
rigid bramble
#

If it doesn't warm up any other entities
Though remember you need at least 30c

hearty meteor
#

Just for example if a heating tower makes 8 MJ of energy as heat and each heat exchanger "uses up" 1 MJ of heat energy to make steam then you could support a max of 8 heat exchangers "close" to the heating tower. If the tower makes a max of 800 C energy and the heat exchangers needed 300 then I would expect that the heat pipe in front of the last heat exchanger would get to about 301 C (if each of the heat exchangers were constantly running at max) and the heating tower would get to about 350 C if all the heat exchangers were within 50 tiles.

But I don't fully know this well enough to be certain of this, but it's how I've understood it.

hasty flower
dapper monolith
#

The #1426575835237974088 Factorio server will be up in the next hour or so for anyone that wants to join. ๐Ÿ™‚

winter yacht
#

pocket

dapper monolith
#

a reaction to far, its only 64 reactors... yes only.

reef trench
#

what are you doing with that many?

dapper monolith
#

powering a massive lab... i think my bases power usage is aroung 9GW ๐Ÿ˜‚

umbral meteor
#

my last megabase used 30-40 GW or something xD

#

just insane

#

but that were before 2.0

dapper monolith
#

I'm hoping it will do the island of labs no more ores left on navus, it's great drop in beakers and leave let trains do the rest

winter yacht
#

A game similar to factorio
thought some people would be interested

https://www.youtube.com/watch?v=znCMW8forUc

IGN

Take a look at the Substructure announcement trailer for this upcoming factory and automation game from the creator of UltraCube (a Factorio mod). Substructure will be available in PC Early Access.

When a mysterious interstellar body appears at the edge of the solar system, it causes equal parts fear and curiosity โ€“ could this rogue planet th...

โ–ถ Play video
rigid bramble
#

Imo it's a tad too close to be just 'similar'

umbral meteor
#

"Legally distinct Factorio Copy"

rigid bramble
#

Though I am sure there is a story behind it, otherwise I'd imagine Wube would be running for the cease and desist order

atomic aurora
#

looks distinct enough to me, at least from that trailer. sure, it has a lot of elements that could be taken straight from factorio, but wube isn't like nintendo, trying to copyright/trademark fundamental, genra defining game elements to make sure no one else can make a similar game to them

umbral meteor
#

Also, WUBE is not Nintendo xD

#

just noticed you wrote the same xD

atomic aurora
#

was wondering if 'not like nintendo' could have been not clear enough and open to nit-picks

umbral meteor
#

Patenting game mechanics to "own" them is horrible imo

rigid bramble
#

It's less elements and more reskinned assets, imo

atomic aurora
#

since 'not like nintendo', at least in my mind, includes not being nintendo (nothing is more like nintendo than nintendo)

#

what 'assets' are there to 'reskin' in factorio? it's not like factorio has 3d models or anything

rigid bramble
#

Feels more like a factorio mod than a whole new game
Might even be that Wube licensed their engine, and announcement trailer is proof of concept while they work on new assets

rigid bramble
atomic aurora
#

from what I remember of FFFs, only in the making. 3d models to get the perspectives, and then pre-rendered high-res bitmaps for the different orientations

#

there's not actual 3d models in the game being rendered real-time

#

so making new art for the entities would basically require making them from scratch

#

not really what I think of as 'reskinning assets'

rigid bramble
#

I just said that's what it looks like to me

#

I'm not talking stuff like "it has belts"
More "those belts look exactly the same as in factorio just with a bit stuck on"

#

Either way it boils down to this;
Do I want to buy factorio again, but with 1 different element?

rigid bramble
#

Hey this place still lives... right?

#

I have devious plan, what if I could turn off parts of my factory at night
does factorio have a way to tell if its day or night?

rigid bramble
#

depends what output I would be looking for

dapper monolith
#

solar panels and power switch would do it quite easily.

rigid bramble
dapper monolith
#

then add a battery

rigid bramble
#

add a battery to what?

dapper monolith
#

use a accumulator/battery to see if your charging or not

rigid bramble
#

like I'm trying to work out a way where you don't need accumulators, or a minimal amount

#

you should have lead with that :p

winter yacht
dapper monolith
#

depends how smart you need it to be

rigid bramble
#

if the accumulators are full, you won't need to charge them

#

you don't want to shut the factory down completely at night
just if you can shut down certain parts you can reduce the need for as many accumulators

dapper monolith
#

That where split grids come in.

rigid bramble
#

was hoping I could do something early, but looks like I need to get batteries set up

dapper monolith
#

you could do it on a clock with combonators but that a bit more compex

rigid bramble
#

and assumes I know how long a night is

dapper monolith
#

if its not modded it can easly be looked up.

#

The hardish issue is setting the timer in line with the day/night cycle

rigid bramble
#

that doesn't sound very automated xD

#

so the next thing to work out is how to then have an accumulator be charging all day

atomic aurora
#

would take a specific setup from the start, but you could have a small number of accumulators, make like one main power bus connected to the accumulators and solar panels, run red or green wires along all of that, and segment the factory so that there's only one connection to the main power bus to each of those segment through a power switch. then each power switch can be set to only activate when the accumulators are above a certain charge. if each is set to a different number, you essentially have a hierarchy of priorities for where power should go in case of brown-outs

winter yacht
#

clock with inserters or belt

memory with chests and inserters

rigid bramble
#

Ah, I've been playing too much Seablock, where there is water everywhere, and if there isn't you can just make a hole

#

also what is an acceptable number of laser turrets a minute, 4?

dapper monolith
#

as many as you need is the right amount.

rigid bramble
#

and what is the usual rate of attrition due to biter attacks xD

dapper monolith
#

As many as you loss to bitter attacks i would gusses.

rigid bramble
#

which isn't a number I personally have

#

which is why I'm asking what anyone else thinks

atomic aurora
#

4 sounds like plenty, if you lose more than one turret every 15 seconds, you need to either push the biters back, or use a better turret setup

dapper monolith
#

should be hear, if your lossing them.

rigid bramble
#

doesn't tell me how many I need, just how fast I'm making them

dapper monolith
#

it will tell you how many are getting killed/destroyed...

rigid bramble
#

which isn't actually 4 a minute, cus I only built one factory, hmm

dapper monolith
#

Just to be pedantic and wind-up a tad, I loaded my base game save to show you where it will be once you loss a few.
P.S it's mostly being pedantic as the other once did not show it and was weak proof of it where it should be.

rigid bramble
#

You should have lead with the kills tab

dapper monolith
#

It's highlighted so I felt that part was self explanatory.

rigid bramble
#

maybe I just needed to be made aware that it exists

umbral meteor
#

duff needs to be spoonfed the details xD