#Factorio

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umbral meteor
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xD

hasty flower
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I like how the time stamps show the progression of oh hey cool thing! Wait it doesn't work... why..... oh that's why lol

hallow steppe
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Finally satisfied with my Fulgora Scrap recycling sorter, key is having enough capacity to destroy everything if it isn't actually used to keep everything else flowing.

topaz tide
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beautiful

woeful geyser
woeful geyser
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Meanwhile, on hell Gleba... I'm working on an actual base. Only thing I can't make yet is the sulfur, but I can just hook that onto the end of the line. I might actually have to make spoilage, because my current bioflux design barely makes any.

rigid bramble
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What are you wanting spoilage for?
Besides sulphur

woeful geyser
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Carbon fibre.

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I need to turn spoilage into carbon, but my current factory runs almost completely without making spoilage.

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It only makes a little bit due to me slightly overproducing mash.

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Apart from that it's basically ratio'd.

rigid bramble
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Ah carbon

woeful geyser
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Luckily there's a solution: Just recycle nutrients.

rigid bramble
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No outflow for spoilage?

woeful geyser
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What u mean no outflow.

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I will be making a heating setup at the end.

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For now am just setting up a biochamber that makes me more biochambers.

rigid bramble
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Ah I've done the 'nurtrients in, spoilage out' style factory

woeful geyser
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I'm pretty sure this will be a pain to upscale... I should probably redo my bioflux setup to not be inside the bus XD

woeful geyser
rigid bramble
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Imo, just get something functional, and come back when you need something more

woeful geyser
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Lmao I got roboport twins

topaz tide
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awww

hallow steppe
# woeful geyser Question, why the selector combinators?

The recyclers output to a box that is limited to one slot per item. The arithmetic combinator divides the contents by 16 so that the inserter only grabs full stacks, then the selector randomizes them if more than one is available. Allows it to restart gently in case it ever backs up

woeful geyser
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Fair. You could probably make it smarter via looking at the sushi belt, seeing what is lowest on the belt, and then feeding that through to the inserters. I'm pretty sure aavak's done something like that for his gleba trains (before he redid them all again)

woeful geyser
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Just had my old factory die for the first time... thanks to jellynut seed overflow of all things.

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Was just too late to save my eggs... which sucked.

rigid bramble
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Ah yes, seeds
The most unassuming thing you never think to dispose of xD

woeful geyser
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Yeah... kinda forgot they need an overflow. I'm extremely happy that's my only 'jam' so far though.

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I love cliff explosives.

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Tomorrow I'll probably re-arrange some bits of my factory, split yumako/jelly products to either side of my 'fruit bus' and then hook it up.

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Reason am not doing it today is plainly because I am bored. XD

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And well... still just don't jive with gleba.

hallow steppe
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I really should go back to Gleeba. It works with no major hiccups, but I'd like to scale things up. Will probably leave the current base as-is and start a 2nd production line.

woeful geyser
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Oh my current Gleba absolutely works. It just... only makes science and nothing else. I haven't even bothered setting up any defenses yet.

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And I've only had... one attack so far.

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Like, compared to aavak, my playthrough has been SUPER calm for Gleba. I brought 100 rounds of uranium ammo with me. Haven't even used half, only now starting to see medium enemies.

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Now tbf I have enough damage on my personal defense lasers that I can use them to kill even small stompers (though it's slow)

hallow steppe
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I find the enemy waves to be more tedious than challenging so I tend towards the Railworld default. Some "aggressive negotiations" at the outset and attack waves are no longer an issue.

rigid bramble
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Just gotta pave the world

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Once you push the nests back, its easier
Cus in my experience the glebians are much slower to expand than biters

hasty flower
rigid bramble
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Slight spoiler ||they need water to put their egg rafts in||

safe rampart
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first bit of biter wrangling here. There was a big pile of biters at some point, when i ran out of bioflux here. Now it is quite peaceful there

woeful geyser
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The Gleba vods have restarted, and as such I am back to questioning past aavak's decisions. Right now he's setting up local bioflux production for all of his modules... and I am curious as to why. Because creating bioflux locally instead of at the start means your bioflux will be less fresh (fruits only last half the time of bioflux, so using fruit with 30 minutes of lifetime cuts an hour off the bioflux time). Which then cuts into your nutrient lifetime. I wonder how others feel about this.

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Then again this only matters for science. Which means you want science to be at the very front of your production queue. Which is possible on Gleba because Bioflux is the first thing you have to create. And the other ingredient are eggs. Which is a self-sustaining process mostly.

rigid bramble
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Which iteration of Aavak-Gleba is this?

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though if you remember, the fruit itself has a long shelf life, its the mash and the jelly that doesn't
and I think the ultimate idea is ||that the train delivers fruits direct to the local production, where and when it is needed||

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sorry if thats a spoiler

woeful geyser
rigid bramble
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and have the fruits on a belt from the picker?

woeful geyser
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Yeah, he's got fruit on the belt. I've also gone for fruits on the belt instead of processing it. I could quite easily retrofit my designs to have localised nutrient production (in fact I probably will have a dedicated nutrient production for my eggs) but making bioflux on site sems a little ridiculous.

rigid bramble
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imo, you might need to wait for the finished design

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might be that localised production means the produced bioflux is the freshest it can be

woeful geyser
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I know his final designs are different. I'm just questioning his philosophy as he goes along.

woeful geyser
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He only belts bioflux to places to 'kickstart' them.

rigid bramble
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I daresay he is learning by doing

rigid bramble
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I'll have to dig out my set up and see you watch on with horror xD

rigid bramble
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and you can see my nutrients in, spoilage out loop

woeful geyser
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Yeah I got no clue what's happening there

rigid bramble
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fruits come in from either side, get turned into bioflux in the middle
I've got it set to only draw bioflux for nutrients when the belt gets below a certain amount

woeful geyser
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I could do that but I'm lazy.

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Besides I don't imagine I'll be overproducing too much.

rigid bramble
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alot of the spoilage out line is in case it spoils on the belts

woeful geyser
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I imagine most of my spoilage will come from fruit spoiling.

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Eitherway am currently in the process of improving my factories as whilst my initial flow-like design was working pretty good, it's not scale-able.

rigid bramble
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imo, you would make enough to get the science you need, and then come back when you want a specific material

woeful geyser
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I haven't left Gleba since I first landed.

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This is me creating a factory I won't have to look back at.

rigid bramble
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Oh and my FastShipGleba

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and yes, you have to stagger the engines or the pipes fill up with the wrong fluid

topaz tide
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ahhh i love long ships way cooler than wide ships

woeful geyser
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L U B E

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Pretty sure it's all hooked up correctly...

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Just gotta collect the stupid seeds.

umbral meteor
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๐ŸŒฑ

rigid bramble
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whatcha need all the lube for...

woeful geyser
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No clue: I just wanted to make a build that could give me all of the lube if I needed it.

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Gotta say though, the Jelly builds are FAR less space-consuming than the yumako builds.

pliant crystal
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That's so much more than you're going to need in any way on Gleba, unless you're trying to make a fully self-sufficient Gleba that can scale up indefinately (in which case, nice!)

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A gleba that requires no input from any other planets is a Gleba I can support.

rigid bramble
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but what do you need lube for

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unless, are you shipping it to Vulcanus?

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but then it would be so much easier to do that from Fulgora, hmmmm

woeful geyser
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Honestly I just built it because I wanted a double-sided lube build.

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It is complete overkill. I know this.

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But I frankly don't care XD

rigid bramble
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I was just wondering if I missed something

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cus I remember Seablock needs much more lube, for stuff like titanium ball bearings

woeful geyser
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Tbh part of me wonders if I should just bottleneck my lube on purpose by taking away 2 jelly producers and mimicking my rocket fuel build.

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(btw fun fact 3 jelly producers already aren't enough to keep 1 jelly lube machine fully operational)

woeful geyser
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Anyway... that's all of my 'bio' needs covered... now to make local LDS/Blue chips. Oh and slap down some absolute basic defenses around my farms.

woeful geyser
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Okay so in theory I can make rockets on gleba now instead of importing chips and LDS (I just have to set up a single foundry to make LDS but got bored). Next on the docket is surrounding all my farms with actual defenses, setting up a much better power plant, building the rest of the factory (making robots etc) and then we are leaving. At last.

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Oh. And then I need to make a new space ship.

topaz tide
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getting closer to "green circuits"

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isnt pyanodons just a beautiful thing

woeful geyser
topaz tide
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yes...

woeful geyser
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can't read.

topaz tide
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its ok

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py is a beast

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i dont think electric assemblers actually exist

woeful geyser
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I mean. It's something you commit to.

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Doesn't it have a crap ton of machines that only do one thing.

topaz tide
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yeah its got like a building for each thing pretty much

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it does have an electric assembler but its called an automated factory and it uses 2MW, is massive and only has a crafting speed of 1

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unless i get something that gives me ludicrous amounts of power, its so much more efficient to bear through the horrors of having to use burner assemblers

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one of the main things thats helped me so far is someone said i should automate the basic steam turbines because most buildings use a handful of those

umbral meteor
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want more pain? add in "Realistic Fusion Power"

topaz tide
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non

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id be surprised if py doesnt have some insane version of that

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but py is so much i dont think i wanna add anything else other than qol

rigid bramble
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But what about Py Hard

topaz tide
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maybe if i beat py ill get around to that :p

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i thikn if i can keep it at my current pace i might be done in a couple years

rigid bramble
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One does not simply beat Py

topaz tide
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the ones that have are a small and secretive collective who show their power through their restraint against using such devastating knowledge

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if it was willed, we would already be nothing. but they are benevolent

topaz tide
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classic

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just another day in the factory, genetically engineering some dig-o-saurus to mine stuff for me

rigid bramble
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wait until they start genetically engineering themself...

topaz tide
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ahh look at all these beautiful fluids

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this isnt a factory anymore this is a whole system

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im engineering rn

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constructing straight machinations

umbral meteor
rigid bramble
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wow 2.0.39 is a patch and a half

woeful geyser
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Huh?

rigid bramble
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1.5gb patch with a buttload of fixes

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not quite 2.1 but it does a few things it seems

hasty flower
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I'll have to check it out now that I'm caught up on the vods. Work has been crazy and my factorio itch is getting bad lol

topaz tide
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bit of baketorio to mix things up. currently making science from salted hard tack

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playing on 10x science mult cause i like the pacing of it

umbral meteor
rigid bramble
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.39 was released as stable though

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where are you seeing these patchnotes for .41? I only see 4 bug fixes

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and as .39 was released as stable, I saw the notes on Steam

umbral meteor
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2.0.41 just released as stable

rigid bramble
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I see you commenting :p

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ah if only steam listed the individual patches like separately

hearty meteor
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How do you mean?

rigid bramble
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like split up the patch notes per patch, rather as one big block

umbral meteor
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they do?

hearty meteor
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They do, don't they?

rigid bramble
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also how big was .41?
cus .39 was like 1.5gb

umbral meteor
rigid bramble
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I mean like .39 on steam includes 7 different actual patches

hearty meteor
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It includes everything between the previous patch on Steam and the current one on Steam AFAIK

umbral meteor
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aah, you mean from .32 to .39

rigid bramble
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I guess I'll see how big it is when I load up steam again

umbral meteor
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they list all the patch notes between each stable release

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one big chunk sure, but if you want more details i suggest looking on their site xD

rigid bramble
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Yeah

topaz tide
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lovely little bakery for an alternate recipe of red science

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a more sustainable recipe given all ingredients for it are grown, whereas the other recipe used salt which is a finite ore

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dangit they changed the icons again

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this is the "everything" circuit icon

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everything and each icons

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these also look more matte

rigid bramble
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might have been to do with that .39 mega patch

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I don't think they changed anything between .39 and .41

topaz tide
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i hope it made the one guy on the dev team happy

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maybe having the textures like this is 1% more efficient who knows

rigid bramble
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you'll have to check the patch notes and see if there is any linked issues

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what was it before?

woeful geyser
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red, green and yellow * signs.

topaz tide
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the flat colours were more glossy and the circuits had *s

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yeah

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and im pretty sure the tick and cross were less blocky

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never figured out how to do that thing they showcased one time where you can add crafts to the front of queue

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maybe they didnt add it

rigid bramble
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a star? Yeah that might be why they changed it

dapper monolith
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I'm personally finding them easier to read when used on the map ๐Ÿ™‚ but out side of that its not be much of a change

hearty meteor
# topaz tide this is the "everything" circuit icon

Annoyingly enough, it should probably have been the symbol โˆ€ for Everything (for all), โˆƒ for (at least one of the signals matches)
โˆˆ means (is part of the set), as in the predicate logic n โˆˆ N which refers to all the natural numbers.
(https://en.wikipedia.org/wiki/List_of_logic_symbols?useskin=vector)
I've used those symbols in my math courses when saying things like โˆ€ x โˆˆ {1, 2 , 3, 4, 5, 6, 7} โˆƒ y | x + x = y
(For all x in the set {1, 2 , 3, 4, 5, 6, 7} there exists a y such that x + x = y)

In logic, a set of symbols is commonly used to express logical representation. The following table lists many common symbols, together with their name, how they should be read out loud, and the related field of mathematics. Additionally, the subsequent columns contains an informal explanation, a short example, the Unicode location, the name for ...

topaz tide
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that would be smart and make sense considering they already went for one of those symbols, so might as well stay on theme

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the tooltip clears confusion and im sure it wouldnt be too much of an adjustment

rigid bramble
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and yet, I have no idea what logic symbols are xD

hearty meteor
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That's because you're uneducated, duffel ;P

dapper monolith
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I would rather not do that kinda math in a game ๐Ÿ˜„

rigid bramble
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sounds more like something an advanced electrician would know

hearty meteor
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I don't think electricians deal with that much XD

rigid bramble
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do they wire circuits and chips?

hearty meteor
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AFAIK electricians mostly wire electric cable in such a way as to keep the probability of things burning down to a minimum. Not much electronics work. That seems more like electrical engineer work

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Though I may of course be wrong

dapper monolith
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You might be surprised at what an electrician needs to think about, it might not include circuit logic but it does involve loads, ratings and safety standards then there is high voltage for that I have no clue what is required there.

umbral meteor
hearty meteor
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Interesting. I can see that makes sense, but I had never thought about the schooling for becoming an electrician

umbral meteor
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calculating motor efficiency based on phase variance, and having to calculate that,
as well as we also had to learn the math for electronics the first year,
in case we wanted to go that route later.

rigid bramble
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I'm sure theres more to it than just putting cables in walls xD

umbral meteor
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is certified electrician

dapper monolith
umbral meteor
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while i am a certified house electrician,
my primary work has been in industrial setting,
so i more or less have the skills from both

woeful geyser
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I should return to my factory... probably rejig it again

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And then turn it on...

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The Gleba procrastination is real...

umbral meteor
rigid bramble
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I guess I'm thinking of a different discipline with wiring up chips and such

umbral meteor
dapper monolith
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Donno, If like that personally, seems like a lot of splitters. but i do use the same kinda consent in some train base blocks purely for ascetics ๐Ÿ™‚

As for station loading/unloading I'm more a fan of the combonator way as it gets the train umloaded evely at the cost of a small throughput reduction.

topaz tide
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i did see those and its a pretty nice looking way of doing it

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but yeah, loads of splitters and i did see a comment on that noting that and the ups associated

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but to my knowledge the highest ups bases are usually train based with minimal belts anyway

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at least, pre space age this was the case

rigid bramble
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I guess it depends how much more you rely on trains than belts
I imagine the train path finding is rather intensive

dapper monolith
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belts are more ups friendly most of the time as for trains your routing matters for there ups goodness ๐Ÿ˜„

i have had bases where i got ups back from clocking inserters and only using filter ones ๐Ÿ˜„ it was a fun exercise ๐Ÿ˜„

topaz tide
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id imagine with rail bridges the pathfinding might be better, what with avoiding same level crossovers

dapper monolith
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I have managed that in my base this time ๐Ÿ™‚ train can go left or keep going ๐Ÿ˜„ rights require a longer path but overall its resulted faster trains and less signals ๐Ÿ˜„

P.S that other base had train roundabouts might have affects the ups quite a bit ๐Ÿ˜„

topaz tide
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lol that would do it

dapper monolith
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yeah but I was in real deep before it became an issue ๐Ÿ˜„ and could not get a design to fit in the space i had made for them, I might just go back once it's updated to fix that 27 ups was kinda rough.

topaz tide
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oh wow yeah

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i havent ever really built big enough for my ups to drop. probably on account of me only beating the game once

dapper monolith
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yeah but i scale ill it hurts and keep going ๐Ÿ˜„ while i froget about gleb ๐Ÿ˜„

rigid bramble
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oh someone I was watching was having an issue where if they touched the rail system, track and lights, it would hang for like 15s while it updated the entire network

dapper monolith
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i seen someone insane person that played one 10,000X science might have been the same person ๐Ÿ˜„

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the builds in such bases are massive and take trains per second ๐Ÿ˜„

woeful geyser
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I presume belts are even better now with their insane throughput of 240/s

dapper monolith
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i have yet to need that but i have build for it ๐Ÿ˜› and you get some fun set ups ๐Ÿ˜„

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if we wanting to run A server idbe happy to host it ๐Ÿ™‚ might just give me a reason to upgrade to a beter cpu ๐Ÿ˜›

rigid bramble
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no, they were just playing pys

dapper monolith
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i can only think of 2-3 ppl that do bases that large and non of there name come to mind ๐Ÿ˜„

rigid bramble
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pys is a big base mod

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I feel cityblock design is typical for stuff like pys

umbral meteor
dapper monolith
umbral meteor
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i have this mainly xD

dapper monolith
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970 that there newer gens? I only have a 8700k 64gb or ram as a dedicated game server ๐Ÿ˜›
i'd need to boot them all up to see what else i have ๐Ÿ˜„

umbral meteor
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970 is ancient xD

rigid bramble
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970 Remake
oh wait, CPU not GPU

dapper monolith
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and who runs a windows server you poor soul cohhPats

umbral meteor
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i do xD

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because some games require it

dapper monolith
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games that do can get a VM ๐Ÿ™‚

umbral meteor
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also, i know windows better to set up domain controllers and DNS

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else i would just run Debian

dapper monolith
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i do DNS on my pfsense router as im a big NERD! ๐Ÿ™‚

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Debian is solid for stuff that requires stibilaty ๐Ÿ™‚

umbral meteor
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yeah, it were my goto when they more or less destroyed CentOS

dapper monolith
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but arch does get all the fun stuff ๐Ÿ˜›

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CentOS cohh7

umbral meteor
dapper monolith
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I mean i brake it that often but that is my fault ๐Ÿ˜‚

umbral meteor
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let me give it to you this way, my first unix/linux experience were OpenBSD 2.8

dapper monolith
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openBSD good times ๐Ÿ˜„

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i still used it untill about 4-5 years ago mad a solid nas platform ๐Ÿ˜„
I stand corrected my router still runs it ๐Ÿ˜„
but i get what you mean been in the game a while ๐Ÿ˜„

umbral meteor
dapper monolith
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but that said i love how factorio does async saving on linux ๐Ÿ˜›

umbral meteor
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i used to rent a server from OVH that were used as the community server here,
but after 4 years i put together my own.

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4 years of $50 a month xD

dapper monolith
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i just build my server and tools to manage it ๐Ÿ˜„

umbral meteor
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so would i have done if i were rich xD

dapper monolith
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it has taken years to do... having to do a massive rewrite of some of it ๐Ÿ˜ฆ

umbral meteor
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or rather if i had the money for it, but due to a side effect of having ADHD i can't save up....

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as in, if i have money i use it

dapper monolith
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my main server hosting is just my last pc i am doing it on the cheep

umbral meteor
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mine is the last, last essentially

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xD

dapper monolith
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it's how it works ๐Ÿ™‚

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it's built in python it was not great and broke all the time which is why I'm redoing it for the ground up in a easier to deploy way ๐Ÿ˜›๐Ÿ˜„

topaz tide
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might be a little less efficient but it looks pretty

topaz tide
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one tiny thing they must have changed, the default lamp colour is now a very slight cream rather than stark white which i really appreciate

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unchanged from placing

dapper monolith
topaz tide
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thats very unfortunate

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wonder if theres a way to set default light colour yourself

topaz tide
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the py inserter splitters are infecting my normal games now...

rigid bramble
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inserter... splitter?

topaz tide
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yeah, in py it takes an obscene amount of effort to unlock splitters so you're forced into using lines of inserters to draw off belts like splitters

rigid bramble
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oh yeah, pys... and the quest for green circuits

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I guess they don't even have an equivalent to Bob's wooden circuits

topaz tide
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oh they use wood :D

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first you have to grow it, then cut the logs down, then treat it, and only then can you combine it with like 12 other ingredients to make the blank circuit board, which then needs to be turned into a circuit circuit board

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ill get there, this is just like my break overhaul mod where instead of all that craziness i get to bake little cakes and stuff

dapper monolith
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I'm sure there is a joke to be made about wood hear but i just cant knock on it...

rigid bramble
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in bobs you just stick copper on some wooden logs

dapper monolith
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Pys likes to make it more complex which is why most never beat it

rigid bramble
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I mean a red science flask is like 20 steps

dapper monolith
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I have played bobs+angels but not for ages ๐Ÿ™‚ but pys seems like a step too far for me

rigid bramble
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Ah, I still have this

woeful geyser
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I remember playing Bob's Angels + another mod that did something more with the ore... I forget what it was.

rigid bramble
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oh thats a bit big

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angels replaces all the ores with is own

dapper monolith
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ill stick to spaceExploration ๐Ÿ˜„

woeful geyser
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But but Space Age.

rigid bramble
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everything needed for the space scien pack in pys

dapper monolith
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then there is SE+K2

rigid bramble
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you know SA is like SE lite

dapper monolith
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I know and they do a lot of stuff quite diffrently as well plus i like trying to do a ship-network with only combonators in SE ๐Ÿ˜„

rigid bramble
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like trainships

woeful geyser
dapper monolith
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there a bit more complexity to it when you doing an inter system network ๐Ÿ˜›

rigid bramble
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and when you load trains onto ships...

woeful geyser
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Been there, done that.

rigid bramble
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though sadly SE just has space as another surface, but that does mean space elevators, and trains going up and down them

dapper monolith
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i dont to train ships ๐Ÿ˜›

woeful geyser
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I found it really cool to do.

rigid bramble
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I mean even I can tell you trains are the quickest way to load and unload ships xD

woeful geyser
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Yeah because you unload the full train, load an empty train and off it goes.

rigid bramble
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oh there was a second half to that flowchart meme - remember the Pys part is just 1 science pack

woeful geyser
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Means ships rarely, if ever, have to idle.

dapper monolith
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what i decided to do was trains for planet->space rockers system transfers with ships for interstellar made it a bit more of a layered system that i found that fun.

woeful geyser
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Rockets are so inefficient though xD

dapper monolith
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i know but it was intresting to set that kinda limit on my self ๐Ÿ˜„

woeful geyser
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I do like how Holmium is ported basically straight from SE into SA.

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Well not really but I saw it in the FFF and was like "I've seen this before..."

topaz tide
rigid bramble
hasty flower
hasty flower
#

Was all I had to do was finally get time to play again for aavak to continue posting the vods?!? Lol what crazy coincidence

umbral meteor
#

๐Ÿ˜

#

the Dragon Overlord knows all xD

rigid bramble
#

Say, do I really really need those last two cheevos on Space Age?

#

I'm thinking of doing a new run, but with small mods and tweaks (or just bobs adjustable inserters)

#

Space Age Plus, before Zang throws any mods at me xD

umbral meteor
#

Hey, throw me the mods and i could just set up a server for you xD

#

my server instance IS updated to latest version

#

2.0.43

rigid bramble
#

I'm just not looking for anything that idk, makes all biters Legendary xD

umbral meteor
#

SA+ aka bunch of QoL

rigid bramble
#

Which would be hella rough cus legendary spitters can out range laser turrets

#

I'd be happy to see a list of just QoL

#

And to look at any quality mods that change how it works

umbral meteor
#

Hand Crafting speed research,
Inventory Size research,
warehousing,
++

rigid bramble
#

No bobs inserters?

umbral meteor
#

you already mentioned that, i'm just mentioning examples

rigid bramble
#

Ah right, sorry I thought you had a list already

umbral meteor
#

one mod i DO tend to add is "Water Turrets",
essentially early game flame thrower turrets that use water,
will hurt/kill small early biters and slow down medium+ ones.

rigid bramble
#

I also need to see which of my previous mods are now 2.0

#

And then the biggest question, where do I go first
Cus biolabs are rather desirable, but then fulgora really doesn't have much beyond tesla turrets, plus it needs elevated rails

umbral meteor
#

also this is a nice QoL
ammo-turrets-have-at-least-two-ammo-slots, makes turrets have two slots,
great when you have quality modules on ammo production,
letting you essentially skip the constant "out of ammo" message

rigid bramble
#

Would be nice if they fixed that

umbral meteor
#

symmetric-thruster, also a good one

rigid bramble
#

What about thruster doesn't pass through fluids xD

#

Or at least not out of the wrong input

umbral meteor
#

this mod fixes that, as you can now have thrusters alligned

#

---- instead of -_-_-

rigid bramble
#

Its when you have the thin design you have to stagger them or it'll push liquids out of the wrong in/output

#

Which imo it really shouldn't

umbral meteor
#

the mod makes it so same input/output are on both sides on top and bottom

#

say fuel top oxidizer bottom

#

instead of alternating them

rigid bramble
#

I think just having a flipped thruster would be ok

umbral meteor
#

true, but with this you don't need that xD

rigid bramble
#

Idk, seems fine when you're not cramming them into the smallest space

#

But I'd have to actually be looking at my designs

#

But then new designs would make use of new inserters xD

umbral meteor
#

more of a closeup

#

essentially what the mod enables

rigid bramble
#

I think I'll pass myself
But other people might want it

#

I probably am just going to end up with longreach and bobserters

umbral meteor
#

what i need is valves i can open and close using signals, as pumps are limited for throughput.

rigid bramble
#

Just need more pumps.... :p

umbral meteor
#

moving fast between the first 4 planets is fine, moving too fast to Aquilo or further -> carnage

rigid bramble
#

Well then, less thrusters xD

#

Or make it wider

#

Width is top speed, weight is acceleration, right?

umbral meteor
#

dunno xD

rigid bramble
#

People complain about space drag, yet miss the part where it allows you to tune your speed

#

Its why my aquillo ship has the same amount of thrusters as my fast ship gleba
Whilst being 5x wider

umbral meteor
#

doesn't work as well when all you have is one platform in space for everything xD

dapper monolith
#

ill stick to my noddle ships ๐Ÿ˜„ 3 thrusters 14 tiles wide ๐Ÿ˜„ it makes the belt pasta feel so much worse ๐Ÿ˜„

rigid bramble
#

But why not 4 thrusters

dapper monolith
#

why add more when 3 does all i need for my noodels.

#

thiner ships also need less guns to stay safe ๐Ÿ™‚

rigid bramble
#

Cus you could squeeze in a fourth and go super quick

umbral meteor
#

i think i have 161 on my "Platformer" run xD

#

@rigid brambleit seems this will do what i need ๐Ÿ˜„

dapper monolith
rigid bramble
#

You can still get 4 in 14 tiles I believe

dapper monolith
#

that would need 16 as far as i could tell for fueling them, or so my build atempts needed ๐Ÿ™‚

woeful geyser
#

It would look horrid.

#

Uneven amounts of thrusters look far better IMO.

rigid bramble
#

Good news, without mods you have to stagger the four thrusters

dapper monolith
#

The width you need or the best i have gotten is thruster-width*thruster-count + 2 tiles

rigid bramble
#

Or maybe just 1 tile, my super slim is in here somewhere xD

woeful geyser
dapper monolith
#

never got that to work for both fuel types on both sides

#

care to share A working non modded version?

woeful geyser
rigid bramble
#

When I work out how to search on mobile thdn maybe xD

#

Iirc you can feed both fuels from the same side

rigid bramble
#

And I lie, its 18 across

#

Might be able to get away with 17 across if you get really funky with the design

umbral meteor
#

oooh, new qol for discord

#

i clicked the "click to see attachment" and i got this

rigid bramble
#

I might have replied with a reply xD

umbral meteor
#

yes, but it enabled quick jump between them

rigid bramble
#

Just easier to reuse an existing image xD

hearty meteor
# umbral meteor

Hasn't it done that a long time? The CSS has just been updated

umbral meteor
#

i have not noticed it before

#

but it MAY be because i'm running PTB

#

somehow back in win 7, win went bsod whenever discord "refreshed"
aka hung and restarted.

#

so i switched to PTB, and stayed there after

rigid bramble
#

Windows 7 ๐Ÿ˜ฎ

dapper monolith
#

Windows 7 why still use that in this day and age ๐Ÿ˜‚

umbral meteor
#

this were before i got a new pc 2-3 years ago and upgraded to 10

#

this computer runs 10, my gaming laptop runs 11

umbral meteor
dapper monolith
umbral meteor
#

if i wanted to go to suspect sites on the internet i used a VN xD

dapper monolith
#

All site are suspect ๐Ÿ˜‚ the only way to be safe on the web is to not be on it ๐Ÿ˜„

rigid bramble
#

so I'm back and can now look at mods again

#

also seems bobs mods are updated to 2.0

hearty meteor
#

Yup, happened a few days ago
Angels are still not updated

#

And Seablock obviously won't be 2.0 until Angels is 2.0 along with Bobs

rigid bramble
#

Heres hoping that may be soon... maybe

hearty meteor
#

Soon TM

rigid bramble
#

I just need to look up any SA+ mods I fancy

#

also, whut

#

I might try the only gleba mod, with a few extras

#

like a B17 bomber...

#

also latest steam patch has this

hearty meteor
#
Factorio Mod Portal

The ultimate factorio meme mod. Filled with 100+ cursed gameplay changes, such as replacing small electric poles with big ones, causing coal to burn into fish, and adding more yummy science packs to slurp. Now with 100% more green!

rigid bramble
#

cus I want to play factorio not stream on twitch :p

hearty meteor
#

That mod is for Factorio, though ;P

rigid bramble
#

mr beast plays factorio? xD

hearty meteor
#

Who?

rigid bramble
#

sounds like the mod you use to make content, not the mod you use to have fun

hearty meteor
#

People play GregTech New Horizons for fun (according to some people who claim to play it) so I don't see why people wouldn't play Fun Mode just for their own fun

rigid bramble
#

Fun with a capital S

topaz tide
#

i watched it and it looked pretty fun

#

just a much less serious normal thing

rigid bramble
#

well Ocean block was a wash
moving onto only gleba, and a flying fortress

#

no lighted electric poles though ๐Ÿ˜ฆ

#

long and far reach forked doesn't work either
say can i force it to run a factorio 1.1 mod even in 2.0?

hearty meteor
#

You can change the JSON to say that the mod is compatible with 2.0. Might give problems with how it actually works but you can have Factorio actually try to run it

umbral meteor
#

^

rigid bramble
#

ah so I have to tell it what version it can run on

dapper monolith
#

sounds like your having fun doing some moding ๐Ÿ™‚

rigid bramble
#

I think I need more help, pentapods don't respect starting area ๐Ÿ˜ฎ

#

Subsurface and RPG mods, you're up

dapper monolith
#

Sounds like a skill issue ๐Ÿ˜„ whos skills i do not know.

rigid bramble
#

see thats why I got the RPG mod to get me some skills

dapper monolith
#

duff you don't need skills just bluff it ๐Ÿ™‚

rigid bramble
#

I cast.. Transport Belt!

dapper monolith
#

I cast belt pasta cohhEvil

umbral meteor
#

i cast.... LEGENDARY BEHEMOTH BITERS!

rigid bramble
#

I actually have a spell that places transport belt xD

dapper monolith
#

cohhGasp wich craft!

umbral meteor
#

time is 1234

rigid bramble
#

so Gleba only is going to rough for the burner stage, since rocket fuel is a blue science tech

#

I have KS power on too, so I'm getting a nice 600kw

dapper monolith
#

Nice

rigid bramble
#

I guess I'll be running my smelting off jellynuts or something

dapper monolith
#

ahhh the gleb factory ๐Ÿ™‚

rigid bramble
#

Only Gleba

dapper monolith
#

i see it has been growing on you you might wanna get that looked at ๐Ÿ˜„

rigid bramble
#

I cast fwend

rigid bramble
#

ah doesn't seem subsurface mod is letting me go underground ๐Ÿ˜ฆ

rigid bramble
#

Oh for.... I have to delete the surface drill first to enter >.<

umbral meteor
#

๐Ÿคฃ

rigid bramble
#

hey, no-one told me thats how to do it

hearty meteor
#

*dug
||Yes, I know it's not your fault ;P||

rigid bramble
#

digged*

#

its like whatever though xD

umbral meteor
#

digdug?

rigid bramble
#

what are you shocked at Khaylain? xD
I'm not here to force people to use my language

hearty meteor
#

Gravd, then

umbral meteor
#

Grave Grave Hull?

#

๐Ÿ˜

hearty meteor
#

Jeg er en dverg og jeg graver et hull, grave grave hull, grave grave hull

rigid bramble
#

I'll just be here casting tree until I unlock greenhouses xD

rigid bramble
#

and I've hit another snag, Only Gleba isn't actually on Gleba
so Raigaurds Krastario borrowed greenhouses don't work on not-Gleba ๐Ÿ˜ฎ

dapper monolith
# rigid bramble

it "can't be removed anymore" could have just been can't be removed ๐Ÿฅฒ

#

hows Glabe treating you ๐Ÿ™‚

rigid bramble
#

I need to adjust the power of the sun

#

also I need a boatload of green science to see if I can make a well in my cave

dapper monolith
#

a sun well in a cave sounds interesting ๐Ÿ˜„

rigid bramble
#

no, just a water well

rigid bramble
#

my pets do nothing against the pentapods >.<

dapper monolith
rigid bramble
#

these kinda pets

dapper monolith
#

that was not the pets i was looking for ๐Ÿ™‚

vivid jackal
dapper monolith
#

wait they are the pets i was looking for. cohhGasp

rigid bramble
#

so a question
is it better to burn a higher rated fuel, say 1 coal at 4.0MJ, or 2 wood at 2.0MJ each?

umbral meteor
#

higher rated fuel -> less belt usage

woeful geyser
#

But generally density is better.

rigid bramble
#

just because it is more dense though, right?

hearty meteor
#

Though you can also have the problem of something having a higher fuel value per item, but lower fuel value per stack (if the stack size is lower) which would impact train logistics

rigid bramble
#

I can turn wood into coal, but its at a ratio of 2:1

umbral meteor
#

so basically 1:1 for energy density

#

2 wood -> 1 coal -> same energy

hearty meteor
#

I would probably say that's a good thing, although the energy cost of transformation basically means you lose some energy in the conversion

rigid bramble
#

I mean eventually I would have bio-rocketfuel and/or electric furnaces

umbral meteor
#

unless you have unlimited wood, and use wood as fuel for the conversion

rigid bramble
#

well, about that

hearty meteor
#

That's a point

rigid bramble
#

I've been adjusting a little to counter the lack of blue science xD

#

though you forget how kinda necessary the heating tower is

rigid bramble
#

well shit, I'll have to convert the wood to coal to stop it trying to smelt the fuel instead of the ore

#

I forget if it was bobs or angels that added the filtered furnace

hearty meteor
#

Yes

#

I would assume it's angels, but I'm by no means sure

dapper monolith
#

ohh sounds like the space exploration devs are making lots of progress ๐Ÿ™‚

woeful geyser
#

Is it devs? I thought earendel worked on it solo

topaz tide
#

i can only imagine how much work it is to port that to 2.0 and space age

#

or maybe it wont even work with space age

#

excited to see what thye come up with

#

man that "speedrun" is a crazy time investment

#

especially if you do all that just to be too slow

dapper monolith
rigid bramble
#

I have a feeling SE will just need the base game

#

like Seablock, and by extension BobsAngels probably too
BA might have an SA integration or fork at some point

#

or like a SA compatibility patch

dapper monolith
rigid bramble
#

though Earendel is saying like people on their patreon will get a sneak peek ahead of time

dapper monolith
rigid bramble
dapper monolith
#

i just want to get more UPS on my SE base ๐Ÿ˜„

rigid bramble
#

you'll get less, I'm sure

dapper monolith
dapper monolith
rigid bramble
#

(sidenote, you can reply without tagging the person xD)

dapper monolith
#

old habits for busy servers and chats ๐Ÿ˜›

I've had some horrid interactions due to ppl thinking I was talking to them when I was not, so I end up just playing it safe out of habit.

hearty meteor
woeful geyser
dapper monolith
woeful geyser
dapper monolith
#

they both have different challenges that's for sure

woeful geyser
#

Eh. I think SE shps are just tedious. Because the only real challenge is supplying enough power and setting up the combinators. I'd MUCH rather use the SA system where this is done with the train-esque system and the challenge is fitting enough production on your ships for the trip.

umbral meteor
#

or defences, never forget the defences xD

woeful geyser
#

Yeah, that was implied. But in SE defences is just... spam laser turrets/shields.

topaz tide
woeful geyser
#

It is mega boring.

#

I'll be disappointed if that's the case. I don't want to make SE space ships now that I've tasted SA.

dapper monolith
#

Like it like programing SE (ltn style) ships to be more flexible than the SA ones but its also a pain to do any updates ๐Ÿ˜‚

woeful geyser
dapper monolith
#

got any examples? ๐Ÿ˜„

woeful geyser
#

And you can use the route signals to trigger interrupts.

dapper monolith
woeful geyser
dapper monolith
#

that's still limited compared to what you can manage with pure circuits for more complex routes.

SA does not need that level of complexity for ships ๐Ÿ™‚

umbral meteor
#

we the robed people

#

also @dapper monolith, just be glad i didn't robe you for a year, like i did with duffelfish xD

dapper monolith
woeful geyser
rigid bramble
#

tying a total conversion mod to SA means that people need to have SA to play it
also to note, Earendel's idea of SA space ships might be wildy different to what they actually landed on

woeful geyser
#

Still: I feel that it just makes sense for it to be at least compatible with SA.

rigid bramble
#

Like I say, there might be a compatibility patch, but at the same time it might just be extra unneeded work

topaz tide
#

probably a lot of extra work

#

imagine all the conflicts between just the spaceships

#

let alone the new planets system

rigid bramble
#

there are a lot of things you can't do in space that they might wish you could

topaz tide
#

it would be awesome but it absolutely makes sense why it would be separate

rigid bramble
#

Sneaky pentapods, the hatchling broke the inserter feeding nutrients into the machine making more eggs so they would hatch and escape

dapper monolith
#

it must have been their plan all this time ๐Ÿ˜„

rigid bramble
#

if you can believe it, I still don't have bullet damage 1

dapper monolith
#

that might be a small over sight ๐Ÿ˜„

rigid bramble
#

welp, I need to work out how to do basic enough iron and copper with bacteria

#

I'm tempted to brute force it with assemblers

rigid bramble
#

though as an aside, if you do plan on playing Only Gleba too, you will need to bring your own form of stone generation

umbral meteor
hearty meteor
#

All the sushi. Sushi pipes, sushi belts

topaz tide
#

aw yess new dosh video is a good day

rigid bramble
#

ah wait, my numbers were off cus subsurface mod adds more productivity the deeper down you go

#

not broken at all, right? xD
though maybe there are more dangers the deeper down you go

#

so you got 6 mash and 12 jelly a second, and the bioflux wants 5 and 4 respectively

hearty meteor
#

"They dug too deep and too greedily"

rigid bramble
#

enemies can apparently be found underground, but not sure how that works with Only Gleba

topaz tide
#

my god dosh's genuis just astounds me

#

he is 100% a computer nerd of doom and everything he does shows that so much

#

he loves clocks and circuits and i love seeing them

#

this is the best

topaz tide
rigid bramble
#

also just want to say how nicely Dectorio wooden boards fit with Gleba swamp

topaz tide
#

woah thats super sweet

#

also neat didnt know the rpg mod gave you a little level indicator

rigid bramble
#

it does, when it wants to

#

Dectorio is a pretty fancy mod tbh

#

though would be really cool if you could place the wooden boards on actual swamp

topaz tide
#

can you place other tiles on swamp?

rigid bramble
#

only landfill and foundation

#

I suppose putting in on landfil works though

rigid bramble
#

oh wow, I've truely automated.... red science, its only been 25hrs on Only Gleba

rigid bramble
#

bleh, why do I need to research robotics to launch a rocket, if I don't then plan on using robots until later >.<

hasty flower
#

So I'm kinda curious as I'm in my first play through. I've hit fulgura and the recyclers have a 25% return yield. There is also the infinite research to increase the return. What is the actual math behind that increase? If I hit 10x of that research am I now at a 50% yield? And then another 10x gets you to 75%?

hearty meteor
#

I know that you can get to a max of 100% of item cost returned from recyclers, but I have no idea about how the researches work

rigid bramble
#

I believe that research only affects scrap itself

#

I'll have to check when I get up, but I don't think you can increase other resouces beyond the initial 25% return

#

Infact, placing two recyclers facing each other is a nice way to void a resource

hasty flower
rigid bramble
#

Usually 2 is enough for a basic resource

hasty flower
#

Over flowing on concrete and it's stone and iron ore so 4 ring seems to clog less ๐Ÿคทโ€โ™‚๏ธ

hasty flower
rigid bramble
#

Yeah, more complex resouces need more
Though, why not save the concrete to pave over Gleba xD

hasty flower
#

Need more chests then lol not enough island space as haven't made it far enough to pave fulgura lol

rigid bramble
#

so a question, but how do I reliably get 5 rot a second O.o

dapper monolith
#

much waste ๐Ÿ˜„

rigid bramble
#

but with what exactly

hallow steppe
#

If you recycle nutrients it produces more spoilage than if you allow them to decay naturally.

rigid bramble
#

huh, thats a nice little cheat

#

though I'm a bit far off recyclers

#

I need to set up bioflux, then figure out proper bacteria shuffling
and then I should have blue science automated

#

and thennnn I can go into space

#

though I wonder who told Khaylain you can get 100% of the material back from recycling

hallow steppe
#

Probably thinking of recycling/production loops with 300% productivity on the production stage.

#

As to spoilage without recycling nutrients, I think that Yumako mash is the fastest to spoil, so make 5/sec of that and put it in a box with filtered outputs?

woeful geyser
#

Certain recipes allow this.

rigid bramble
#

I'm probably going to have lots of bioflux though, so I could just turn some of that into nutrients to spoil

#

I have a mod that adds a greenhouse for spoilage, and one for rock and spoilage, but thats like 0.4/s

#

though I've seen a mod to add a machine to make things spoil, hmmm

rigid bramble
woeful geyser
#

You get 1/4th back but with prod. research you can get 300% productivity, allowing you to use that 1/4th of resources to make 1 unit again

#

Also if you need spoilage: Just make iron bacteria.

#

Guaranteed 4 spoilage/cycle

rigid bramble
#

sounds more like you would have 400% productivity on your production rather than the recycling

#

(or +300%?)

woeful geyser
#

+300% yes

#

For every 1 thing you make, you get 3 extra

rigid bramble
#

so if you weren't recycling then you you would get 4x as much

woeful geyser
#

Yes.

rigid bramble
#

so to me thats still a quarter of what you could be getting

woeful geyser
#

Mind you that takes... 20-30 levels of prod research depending on how many/what tier of quality modules ur using

rigid bramble
#

I was just about to ask how you even get to 400% total prod

#

though you would only need 15-20 levels with the appropiate modules

#

heck, is there any point going past 15?

woeful geyser
#

@rigid bramble Going to 30 lets you stop using prod modules altogether and focus purely on speed/quality.

#

Though... for most recipes you'll only have to go to 25 (thanks to innate prod) but for like plastic you'd have to go to 30.

rigid bramble
#

bioplastic?

woeful geyser
#

Gleba-only tho

rigid bramble
#

And? xD

#

I mean the resources you need are there too

woeful geyser
#

Okay for YOU it doesn't matter.

rigid bramble
#

you know fruits are infinite

woeful geyser
#

But other people tend to not make all plastic on Gleba.

rigid bramble
#

like actually infinite

#

I suppose space plastic is also infinite

#

plus you say that, but you want to go from 15 to 30 on all productivity research xD

#

You know your Gleba defence woes can be solved with tesla turrets and artillery, right?

#

or laser damage 30 xD

#

meanwhile I have two entire levels of physical projectile damage... and I can see a medium stomper within spitting distance of my egg reprocessing

rigid bramble
#

eyyyyy blue science

nocturne blaze
#

-# I feel like I should yeet duffel and/or roadtrain at archipelago factorio xD
-# this is a late night thought (tm) pay it no mind dprDERP

rigid bramble
#

no no, Roadtrain needs to play Only Gleba for his crimes of throwing Dredge under the bus

dapper monolith
#

Mai that sounds like a great idea lets have them do it in co-op ๐Ÿ˜„

woeful geyser
rigid bramble
#

its where you belong... :p

#

but look I have blue science now

woeful geyser
rigid bramble
#

how is it me cheating
if I wanted play Dredge, I'd go play it myself xD

rigid bramble
#

say Roadtrain, how many plants do I need to support the 6:2:5 ratio of bioflux?

rigid bramble
#

trees, jellystems, the things that bear fruit

woeful geyser
#

Uhhhh...

#

Lemme do some math

rigid bramble
#

cus I don't think 8 Yamako is enough

woeful geyser
#

According to the jellystam wiki, 1 biochamber (without modules) can process 12 jellystams/yumako trees.
So if you want nonstop production you need:
24 jellystams
72 yumako trees
An agricultural tower with optimal placement can support 48 trees I believe.
So you need 0.5 a tower's worth of jelly, and 1.5 towers farming mash. By this logic, it make sense to double up the setup, which comes to 3 mash farms and 1 jelly farm for 12 plants non-stop producing bioflux.

#

Or you can use the overflow for other recipes. Probably that.

#

@rigid bramble satisfied? ๐Ÿ˜›

rigid bramble
#

47 trees, if you plan to add in and outputs

woeful geyser
#

... Ah right fuck I forgot to account for the tower itself XD

rigid bramble
#

you did, cus its 7x7

#

3 optimal placements though, might be a bit tough

woeful geyser
#

No I discounted the fact you needed to add inputs and outputs. I just forgot the tower also takes a spot

rigid bramble
#

this map ain't looking good O.o

woeful geyser
#

Better get to unlocking that artificial soil

rigid bramble
#

you mean the stuff that needs purple and yellow and biter eggs?

woeful geyser
#

Uhhh no?

#

That's overgrowth.

#

Oh wait am I getting the colours mixed up again.

rigid bramble
#

I mean you get artificial soil not long after you land

woeful geyser
#

That was the one I was aiming for. But you see, the challenge of designing/ratio'ing Gleba was fun to me. I just dread any kind of defensive setup. Which is why I hate Gleba. Because it's nauvis but worse

rigid bramble
#

just ratio up some bio-rocketfuel, and spam tesla turrets

woeful geyser
#

It is interesting that Gleba is the only planet that will actually run forever.

rigid bramble
#

I just have a slight bug problem

woeful geyser
#

Stone isn't critical, and the other things are all farm-able and as such, literally infinite. Assuming no attacks manage to wipe out the power grid, Gleba would run forever. All other factories require the player to find the next ore patch (okay except for space platforms that don't require nuclear/fusion, they are also infinite)

rigid bramble
#

normal Gleba, they shouldn't be attacking the power grid

rigid bramble
#

hmm, might be that some modules help with my lack of yamako

woeful geyser
#

My calculations were done without any modules.

rigid bramble
#

well if I add 4% to every stage, the ratio should hold, right?

#

I haven't made or sourced any more yamako xD

#

I just need my iron to not stop because it ran out of bioflux

woeful geyser
rigid bramble
#

but I can also make better use of the iron ore

#

and efficiency means I use less for nutrients

woeful geyser
#

Were u not talking 4% prod?

rigid bramble
#

a little bit of both

#

I need to balance the consumption

#

so just 1 prod 1 in each biochamber, and 2 prord 1 eff

woeful geyser
#

btw. U messed up remembering the ratio. It's 5:2:6 not 6:2:5

#

Only just realized

rigid bramble
#

we both know what we mean though xD

woeful geyser
#

Which means u only need 60 yumako trees

rigid bramble
#

it makes 6 mash, but only needs 5 per, right?

woeful geyser
#

More like it makes 18 but needs 15

#

But the ratio is correct (if my typing seems slow it's cuz several of my keys don't always work and I have to use the windows keyboard to fill those in. Said keys are I, L, Y & the enter key...)

rigid bramble
#

Well 30 is the common number between them

woeful geyser
#

That's how I found it. 6x5=30

hearty meteor
#

-# come on, you can say you only see me as a friend ;P

woeful geyser
#

not a joke tho

#

those keys are in fact not working

hearty meteor
#

I mean, I kinda assumed you weren't joking, but it was just too good of a setup not to capitalize on

umbral meteor
#

๐Ÿ˜

rigid bramble
#

question, is there a mod to add an auto-sorting chest?

#

I think a problem with my iron bacteria setup is the chest is full of single or small stacks of iron ore

#

the sort of setup I'm running now

umbral meteor
#

there IS an option without mods xD

#

Vehicle, like car or use a Cargo Wagon

#

they have filtered inventories

rigid bramble
#

I need it to combine the 20 stacks of 5 ore each

#

to solve this issue for instance

umbral meteor
#

here

rigid bramble
#

but does it combine stacks, like the player inventory does?

umbral meteor
#

i assume so?`i though chests did that regardless

#

but then again, you can filter what you want stored

#

and it will only fill sayy ore in those slots

#

so you can filter two row for bacteria, and rest ore,
or the other way around

rigid bramble
#

might be a mod I have to use regardless, at least the build separate fitler chests

umbral meteor
#

with this mod ALL chests become filtered xD

rigid bramble
#

I mean a chest will get loaded smartly and fill stacks before starting new ones
but with the bacteria into ore, I've got it to put the bacteria into a chest until it spoils into ore, so naturally bacteria doesn't stack with ore

umbral meteor
#

which i assume will affect warehouses as well, as they are essentially a modded chest

rigid bramble
#

looks like it has options to me

#

context aware quick filter looks nice too, very much like DSP

rigid bramble
hearty meteor
#

notnotmelon has a lot of great mods

rigid bramble
#

meanwhile I'm just tripping up on the in game mod UI

#

and the fact you can't change settings until you reload the game with the mods installed, and then you have to reload the game again if you change any 'on startup' settings

#

works a treat when I actually click install first and not confirm xD

rigid bramble
#

bleh, Fliter helper doesn't quite work as well as it does in DSP

rigid bramble
#

hey pentapodssss... guess what

hasty flower
# rigid bramble the sort of setup I'm running now

It wouldn't be as tight of a build but if you have a filtered arm moving just the ore to a second chest it should stack neatly. I'm assuming the random size stacks you are getting is bc bacteria with different levels of decay don't combine into stacks when added to the chest. Pulling just the ore out of the chest should then ignore decay as ore no longer has decay

rigid bramble
#

well I installed a mod so.... xD

#

also hot damn these kitties can move

dapper monolith
#

thats a big cat ๐Ÿ˜„

umbral meteor
atomic aurora
# rigid bramble to solve this issue for instance

Legitimate question, is that even an issue to be solved? If you have that many partial stacks, that just means your potential iron production is greater than your iron consumption, in which case it doesn't really matter that the bacteria don't have anywhere to go at the moment

#

As soon as iron consumption increases, chest slots will become free, bacteria can go into the chest again, and there's likely a reasonable buffer of iron down-stream so the bacteria have time to decay

#

Unless you rely on continuous bacteria breeding, in which case the system will eventually lock up anyway, even with filtered and auto-sorting chests

rigid bramble
#

I have the idea you have to keep passing and processing the bacteria so it doesn't spoil inside a machine.
But hopefully by the time it does lock up, I have multiple steel chests of ore as a buffer, or a second chest could sort the issue of not auto sorting

atomic aurora
#

Personally, my gleba setup consists of a tiny starter setup that seeds both the main nutrient and bacteria cycles, and a return line for all the spoilage.
The bacteria cycles themselves use feeder breeders to populate a rondel which gets filtered of iron continuously. From there, it really doesn't matter how long iron consumption stops, or how long the bacteria sit in the machines.

rigid bramble
#

Thing is, I've got it modded for only Gleba
I have to make my iron and copper on Gleba, and I have to do my science on Gleba
So you need a buttload of ores xD

#

But I have made it into space now, so that might help some

atomic aurora
#

But oh boy, factorio really is a game that turns free time into endorphins at a scary pace. My last 20-ish hours of gameplay have been re-designing my space platforms, but I kept getting side-tracked fixing one or another system, dealing with quality products, and just generally being distracted

dapper monolith
#

they why we call it cracktorio now and then ๐Ÿ˜‚

rigid bramble
#

Oh lawd they comin

umbral meteor
rigid bramble
#

Starro has entered the building

#

but guess what... I can remote drive the hovercraft

rigid bramble
#

oh and the baneblade

#

and Lex's aircraft, and they seem to have a radar on board

hasty flower
#

I'm avoiding gleba as long as possible lol fulgura was fun Vulcanus is annoying but about to have the cliff explosives to make placing everything easier lol

atomic aurora
#

You can just juke one of the demolishers to clear the cliffs for you, you just need some power armor with shields and enough legs to out speed the demo even in their slowdown AOE

#

Dunno if the mech armor lets you ignore that slowdown or not, but if you went to fulgora first it certainly wouldn't hurt with all the lava lakes

rigid bramble
#

I feel the mech suit only jumps over obstacles, not sure a demolisher counts as such

#

though I wonder if they can affect 'flying' units

woeful geyser
#

||Mech armour will NOT be able to fly when affected by a demolisher||

rigid bramble
#

but what about a B17 bomber...

rigid bramble
#

well I've automated Purple, kinda, I'm a bit short on iron
though I have massively increased the smelting, I just need to figure out the ore

#

might be time to start up that mining platform in space

atomic aurora
#

Hey, what's people's stance on where to make quantum processors, aquilo or space platforms?

rigid bramble
#

Why not Nauvis?

#

idk, I didn't get that far xD

#

tbh when I saw the prize of doing Prom science was more science productivity (spend all that time doing science to unlock the ability to do yet more science)
that was the point I was like, welp I'm done

atomic aurora
#

Can't make them on nauvis, only space plat and aquilo

rigid bramble
#

ah gravity required 0

#

looks like space platform then

atomic aurora
#

No, pressure required < 600Pa

#

I think, not currently able to look it up

rigid bramble
#

I looked, and it might be due to Only Gleba mod, but it says gravity of zero

#

nothing on the wiki about crafting requirements though :/

#

I think making it in space would make sense as you have that slight extra fuss with not being able to transfer between platforms

#

also, hey fellas....

hasty flower
#

Has anyone let eggs spoil on a platform yet just to find out if they spawn?

#

I also see the press enter to leave vehicle while in the rocket going between a planet and platform. Anyone try that one yet lol?

hearty meteor
topaz tide
#

lol

rigid bramble
#

biters in spaaaaace

vivid jackal
#

Spiters?

atomic aurora
#

Just proves that biters are only one BSP away from conquering all of space

rigid bramble
#

right, I think I'm winning
though I still think combat is mismatched

topaz tide
#

found this from someone doing 1k science multiplier space age

atomic aurora
#

Monumental tasks require monumental builds

topaz tide
#

im wondering if its expandable :p

#

though id personally do multiple smaller setups for looks

atomic aurora
#

I'd never considered staggering the boilers like that, that's actually pretty sick, and I might nab that idea for the future

hearty meteor
#

Try that in 1.1.110 ;P

rigid bramble
#

so whats the play on beacons and power usage?
I have 3 going currently, maxing out at 1.3mw usage, I add a fourth and suddenly it needs 8.6mw

vivid jackal
#

How do beacons interact with each other, do any modules affect other beacons?

umbral meteor
#

normally no, modded however... all bets are off xD

rigid bramble
#

no mods for beacons on my end
though the building I'm trying to buff is added by a mod

hasty flower
#

I wonder if it is calculating the effect on the buildings as part of the beacon power rather than the building power

rigid bramble
#

also in case you're ever wondering, you can't use a subsurface drill on a space platform, well you can, you can't delete it afterwards, and it doesn't create a new layer

rigid bramble
#

So does anyone know if there is a mod on 2.0 that will set inserters to use an empty filter when placed? or starting in an inactive state
just so it doesn't start trying to take whatever it feels like from a box or machine

atomic aurora
#

I usually just build inserters angled where they won't pull from anywhere when that's an issue, so I don'#t see why there would need to be such a mod. alternatively, you could use a blueprint or copy/paste an inserter that's already set up properly

umbral meteor
#

^

#

having a standing blueprint for inserters with say ๐ŸŸฅ as filter, also works

atomic aurora
#

or, better, a blueprint where the filter is a parameter

umbral meteor
#

that is also an option

atomic aurora
#

if there was a mod to set inserters to not pull anything I didn't set them to, Id find having to remove that block 90% of the time to be way more annoying

rigid bramble
#

more annoying than having just thrown all your grabber arms off th side of your space platform? xD

dapper monolith
rigid bramble
#

it doesn't even need anything to be set as the filter, it just needs to be ticked to use filters

dapper monolith
#

true but i like having it disabled so i can ensure they get set right ๐Ÿ˜„ when doing build that need it

rigid bramble
#

but it is disabled if it has nothing set to filter

#

it'll only pick up what you set to filter, so if you don't set anything...

dapper monolith
#

If it starts as disabled, I can go over the filters and make sure they are correct before things go sideways ๐Ÿ˜„ and i end up with sushi belts

rigid bramble
#

I just want it to start like this

dapper monolith
#

That only works if you don't need filters on them, in the first place.

#

same result different use cases, that all

atomic aurora
dapper monolith
atomic aurora
#

with the space plat hub, I always make sure the inserter is either parallel to the hub, or pointing at solid ground, so it'll pull a few items at most, which I can just deconstruct and they will find thir way back into the hub

rigid bramble
#

well I grabbed before it did any harm

rigid bramble
#

if you do this, it won't pick anything up because you haven't told it what it can pick up

dapper monolith
#

I'm about re design my ships again as I have yet to rebuild them since i got the better tech for rock prossesing ๐Ÿ™‚

dapper monolith
rigid bramble
#

I just want to be able to place them with that checkbox ticked

dapper monolith
#

BP or mod is likely your best bet for that.

rigid bramble
#

yeah my question was if anyone knew such a mod xD

dapper monolith
#

i need to redo most of my gleb base one day ๐Ÿ˜ข I made it in such a horrid way ๐Ÿ˜‚

#

i only know of filter_assistant but thats for chests

rigid bramble
#

DSP did it an awseome way btw

dapper monolith
#

how so?

rigid bramble
#

you select what you want it to grab as you place it

dapper monolith
#

that seems like a unneeded extra step most of the time.

rigid bramble
#

its not going to do it unless it has a choice of items to pick

atomic aurora
#

yeah, I really don't think the 5-10% of cases where you don't want an inserter to start working immediately is worth a mod that would require you to fiddle with all the other inserters you place, while fixing a problem that already has 2 to 3 solutions with the tools available in an unmodded game

#

and th 5-10% is being very generous

dapper monolith
#

I do it when designing/test my factory blocks but BP prams solve most of it once the block is done

rigid bramble
#

I feel it doing something you don't want to is worth more than the 10% of times you need a filtered inserter
plus mods let you tailor the game to how you want it to function

#

also a heck of a lot of Gleba is filtering inserters and absolutely sending the right thing down the right lane

atomic aurora
#

I'm not saying you shouldn't want a mod for this if it's really what you want, I'm just saying I find it very unlikely such a mod exists.

#

ony gleba I do use a lot of filtered inserters, but also a lot of filtered splitters

rigid bramble
#

you know there is like a dozen mods to hard remove quality xD

dapper monolith
#

but you can disable that easly so why make a mod for it ๐Ÿ˜‚

rigid bramble
#

and maybe twice that to prevent you doing asteroid shuffle cheese

#

to play SA you need the quality module active

#

but yes it is easy to just not research quality modules 1

dapper monolith
#

oh look i can do what a mod wanted done in base in a few clicks ๐Ÿ˜›

rigid bramble
#

try to run it without a required mod, I dare you xD

dapper monolith
#

now i dont get why you would need it for SA tbh

rigid bramble
#

because of the recycler

dapper monolith
#

more detail?

#

the elavated rails are also required why?

#

well i get it would be good for fug but not 100% hard required

rigid bramble
#

if you want to automate Fulgora you need elevated rails

#

technically you can origami your science onto the starting island

woeful geyser
#

Unless you want to wait until foundations.

rigid bramble
#

the recycler is part of the quality mod, so that you can recycle if you just enabled quality and not SA

#

otherwise I believe they would have to have the recycler be an entirely separate mod

dapper monolith
#

But why was it not a updated building in the quality mod, it would have removed the dependency that seems like a odd but deliberate choice

dapper monolith
#

So rather than having the building as part of Quality mod, why not have it in base and update it with the Quality mod to have the quality mechanic (with the modules like every thing else) so it would not be a must have dep for space age

rigid bramble
#

you can't have it part of the base mod as that would mean its not part of the dlc (and doesn't have any use besides recycling unwanted junk caused by gambling with quality)

#

and the obvious use for scrap processing

dapper monolith
rigid bramble
#

its a game about automation, and without elevated rails its next to impossible to fully automate Fulgora
and no I wouldn't class my solution of a remote driven tank to be a solution xD

dapper monolith
#

remote spidertrons and bots can cover a lot ๐Ÿ˜›
until foundations

#

and yes i treat them as walking logi chests currently ๐Ÿ˜›

rigid bramble
#

how do you even insert into a spidertron

#

hmm yeah I could have done a request

dapper monolith
#

alas i going to re turn to my spider ran scrap base ๐Ÿ˜„ and maybe manage to get foundations and better trains going ๐Ÿ˜›

rigid bramble
#

now my next issue is an electric boiler xD

rigid bramble
#

so question, does the landing pad still operate as a one way logistics chest?
(you can take out, but not put in etc)

atomic aurora
#

seems like it

rigid bramble
#

hmm, one of my mods must be interferring with it

rigid bramble
#

I got 99 crafts but a U-235 ain't one

dapper monolith
#

it could be worse... you could have a power shortage ๐Ÿ˜„ with 25GW reactor not providing enough power...

seem i need to upgrade it soon

rigid bramble
#

I just saw it had done exactly 99 crafts, and so... xD

dapper monolith
#

Fair ๐Ÿ˜„ i need to work on my 100 GW reactor ๐Ÿ˜„ i hope it does not explode ๐Ÿ˜‚ i will be sad if it does

rigid bramble
#

you should get it to temperature, then shoot it, for science

dapper monolith
#

it would go boom ๐Ÿ˜„

#

like...

rigid bramble
#

"Tell the guardsmen the cavalry has arrived!"

rigid bramble
#

I may have a few tanks

topaz tide
#

wonderful

#

i love how ridiculously big the baneblade is

rigid bramble
#

its demolisher cannon can actually destroy cliffs too

rigid bramble
#

but now you're tempting me to get the P.1000 Ratte

dapper monolith
#

you need a larger tank

#

that can drive over and remove cliffs ๐Ÿ˜„

rigid bramble
#

A bigger tank you say...

rigid bramble
#

no-one ever designed a bigger tank xD

topaz tide
#

thats ridiculous

#

at that point theyre just gonna make bigger landmines and lay em while they run away

rigid bramble
#

I mean the Landkreuzer design was ridiculous xD

#

and the ingame version guzzles fuel about as fast as its reported to have needed were it to ever have been made

umbral meteor
rigid bramble
#

Only the largest tank ever designed

#

moves at a speedy 21km/h, has 100k hitpoints, one shots big stompers for breakfast...

#

didn't manage to fully test it, because it ran out of fuel just outside my base

dapper monolith
rigid bramble
#

woo I have a garage..

#

also if you wondering why I'm messing about its cus I'm waiting for those 40 glowy green rocks

dapper monolith
#

but where do you park the big one ๐Ÿ˜„

rigid bramble
#

it needs research, and I'm waiting for the biolabs

dapper monolith
#

๐Ÿ˜‚

#

i need to make them in my game as well been putting it off for ages ๐Ÿ˜„

rigid bramble
dapper monolith
#

that was a quick run

rigid bramble
#

take two, and I don't know why it isn't pathing now

dapper monolith
#

that's not great.

rigid bramble
#

I can never seem to get dual track system to marry to a single track system

hearty meteor
#

Really? I haven't had any problems with that. I generally don't do it much, but it works fine.

woeful geyser
#

Or, if you're using 1 tile spacing, you can make an actual Y junction. Which I think looks pretty.

rigid bramble
#

I had this, but it wasn't playing dice
but it is now

hearty meteor
#

That normal rail signal on the bidirectional line should probably be a chain signal...

#

The basic thing would be that only the ends of bidirectional track can get a normal rail signal, everywhere else on the bidirectional track needs to be chain signals.

rigid bramble
#

there is only going to be one train down that line at any point anyway

hearty meteor
#

๐Ÿคทโ€โ™‚๏ธ

#

I'm just saying what I would do, I guess

rigid bramble
#

though, won't it stop it going down there if the single rail is blocked?

hearty meteor
#

I really don't know enough of your full railway system to answer that, I'm afraid

rigid bramble
#

but if the block after the normal signal is occupied, it show up as red?

hearty meteor
#

That sounds correct

rigid bramble
#

so it'll stop a train trying to go down there on the first chain signal, right?

hearty meteor
#

Depends on what's further down the line would be my initial answer

woeful geyser
#

@rigid bramble are there any more signals along that single track line or does it lead straight to a station.

rigid bramble
#

would have gone down to a station with a switchback

woeful geyser
#

... so there are more signals?

rigid bramble
#

probably not needed on the switchback

woeful geyser
#

Question: Why the fuck do you even need a switchback lmao.

#

I'm now way too intrigued. @rigid bramble show me where that track goes I wanna see this.

rigid bramble
#

soi it can go back along the rails? xD

#

I don't do double header trains

#

this was what it would look like, but I've got two rails now

woeful geyser
#

That's not a switchback

#

That's just a loop.

rigid bramble
#

it goes round and back the way it came

woeful geyser
#

A switchback is an actual railroading term.

#

There's several variations of it but it involves either making large, sweeping bends across a hill so you get a less steep grade, or literally having pieces of track that dead-end, but allow you to go back and forth along a series of switches to get up that hill.

#

Lemme pull up paint.

#

Spoilered to hopefully make it less of an eyesore immediately but these are switchbacks. The idea is that you use the extra space to achieve a more gradual incline.

rigid bramble
#

well I'm trying to work how to use subways with subsurface mod

woeful geyser
#

Isn't there a tunnel building?

rigid bramble
#

it goes in bounces out, then gets stuck

#

the building is called a 'subway'

atomic aurora
#

Seems like an entirely unnecessary hassle for no good reason

rigid bramble
#

why is it an extra hassle?
its just an off-set station that uses the same entry and exit rail

#

I can get a train to go up, but not down

atomic aurora
#

"why is it extra hassle" in the midst of a conversation on how to get it to work properly...

#

Sorry, that's not very helpful. Ignore me, I'm just feeling a bit spicy today.

rigid bramble
#

I don't know why it wasn't pathing through my junction, its working now

#

its a case of this

#

but my bigger issue is the subsurface subway not letting trains go down a layer

#

it seems to just bounce back out again

rigid bramble
#

eh sod it, now to work out how I can transfer logi requests between layers

rigid bramble
#

I can't actually transfer signals between surfaces can I >.<

umbral meteor
#

you can using AAI

rigid bramble
#

logi requests, or just bot orders?

umbral meteor
#

Signals, as in Wire Signals

#

how you use them is up to you

hearty meteor
#

Well, if there are mods that let you transfer signals you could, I guess. But those mods would have to be explicitly for that, I think.

rigid bramble
#

oh I've seen Steejo attempt to program vehicles with AAI before

hearty meteor
#

I remember wanting to try programming AAI after watching Steejo et al do such stuff

rigid bramble
#

Arumba was all like but I've got all these other fun things for you to discover xD

#

but you say mods exist to transfer signals between surfaces?

hearty meteor
#

No, I didn't say that, I really have no idea if such mods exist. They might

rigid bramble
#

well Zang said AAi

umbral meteor
#

the big dish you used for signals in Space Exploration is from AAI

#

for transferring signals cross surfaces

rigid bramble
#

any idea off hand how big it is?

umbral meteor
#

the dish or the mod?

woeful geyser
umbral meteor
#

5x5 or 6x6

#

rs is 7x7

rigid bramble
#

sounds a bit heavy weight just to transfer a request from the surface to one level underground xD

#

though I have an idea

#

nvm
but there is a version of AAI signal transfer that has a smaller footprint

rigid bramble
#

Though I'm seeing the AAI mod uses and inordinate amount of power

rigid bramble
#

Holy multi-functional mining brick batman

rigid bramble
#

rip trains

hearty meteor
#

Oh no, an engineer didn't plan well enough ;P

rigid bramble
#

one would assume the left hand train would go down the right hand line

hearty meteor
#

It probably will, in time, if the place it actually wants to go is accessible from that branch

rigid bramble
#

I've just thought, I should have had the bypass lines one way

#

like the north branch goes west