#Factorio

1 messages Β· Page 13 of 1

umbral meteor
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both Factorio devs at this point though xD

topaz tide
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lol

umbral meteor
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if you look at Klonans 1.x mods, you can see he has tried to make Factorio into an RTS xD

solid pollen
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theres that mod that removes the player character too

umbral meteor
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you DO have the "Spidertron Engineer"

solid pollen
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you start with a robo port XD

topaz tide
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this is a super cool mod

umbral meteor
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yup

solid pollen
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why has someone made a "no more quality" mod... when quality is a mod

umbral meteor
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i have no idea xD

solid pollen
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I just.... I cant even

umbral meteor
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then you have the "Infinite Quality" mod, which imo will just become a mess

solid pollen
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make a radar so powerful it crashes your PC trying to load too many chunks πŸ˜„

umbral meteor
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there is THAT

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but i were more thinking, ALL the bits

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needing millions of storage chests

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xD

solid pollen
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that too

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good thing you would have infinite chests

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infinity*

hearty meteor
umbral meteor
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you DO have the Memory storage

solid pollen
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is it? then why is it a seperate mod?

umbral meteor
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you can add it to Vanilla

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without SA

hearty meteor
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Partly so people can use it without playing SA

solid pollen
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thats so confusingly obtuse

hearty meteor
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Why is elevated rails a separate mod when it's required for SA? ;P

umbral meteor
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you can have Quality and Elevated Rails without SA

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oh well, i guess its time to try....

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oooh

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to bad its not updated

vivid jackal
hearty meteor
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Which is why I'm finding it weird that Quality is mandatory to play SA, since they've said it's supposed to be optional, but it's only optional in the same way you could choose not to use trains. But it will always be in the technology screen, which I absolutely wouldn't want. Not to mention that a lot of gamers obviously have the viewpoint of having to optimize everything available to them, which means that if Quality has to be in SA then they feel like they have to use it to optimize, even if they don't actually want to that much.

It really wouldn't have been that difficult to make the Quality mod actually optional itself instead of just saying "You don't have to interact with quality, even if it's in the game"

rigid bramble
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you don't have to use bots either :p

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maybe it'll be a 1.1 feature, or maybe someone will make a mod to remove it
but at this point in time imo, its not worth trying to hard remove something you can just not use - just don't research quality modules

hearty meteor
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Apparently, if you want to send blue chips with rockets you have to use bots XD

rigid bramble
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yeah otherwise it thinks you're feeding building resources

hearty meteor
rigid bramble
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oh yeah, you can just put them in manually

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but but but, infinite techs...

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also sounds like a them problem xD

hearty meteor
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I simply don't understand why Wube didn't just make it fully optional, when that's what they claimed. Because it shouldn't be difficult to have the Quality mod be actually optional to enable for SA. And I don't really see the point in defending it with "you can just not use it" when they could have made their system so people could choose to avoid having to see it in game to begin with.
But it's saving me 35 USD, so that's good, I guess

rigid bramble
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they also claimed space science would take U238... things change, thats what QA and playtesting is for

hearty meteor
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I find those to be two very different things, but you do you, I guess

rigid bramble
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there is more to quality control than just finding bugs

vivid jackal
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So something isn't optional to use unless it's possible to make it not exist? If people feel the need to use everything even if they don't like it, then doesn't that say more about the player?

rigid bramble
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I will say, it takes a lot to make factory that consistently makes stuff of quality, and consequently make use of quality

hearty meteor
vivid jackal
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Like I said, that says a lot about the player not the game.

rigid bramble
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then you make like Gaben and say that hitting a wall should be fun xD

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also eschew realism, cus realism is not fun

solid pollen
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I think that the players that optimize the "fun" out of something, very much find fun in doing it

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some guy made an AI to play factorio FOR him.

umbral meteor
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okay, this pack is going to be a grind and a half xD

topaz tide
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like youd probably need quality asteroid collectors for ||the shattered planet||

hearty meteor
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But they claimed you didn't have to use it, that it was optional, so it shouldn't be necessary for the platforms either

topaz tide
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it isnt its just really really good

hearty meteor
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?

topaz tide
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ah idk

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whatever

hearty meteor
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They explicitly said you could go through the expansion without quality items

topaz tide
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you can yes

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i think they just force it on to tempt the player into at least trying it. showing off "hey look your equipment grid could be thiiis much bigger give it a try" and lo and behold having a bigger equipment grid is great

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i really dont get all the backlash against quality and going to such efforts to avoid it

rigid bramble
umbral meteor
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Yes, that's what started this discussion xD

rigid bramble
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well it doesn't hurt to reiterate that you can play your way

umbral meteor
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Also, i forgot an amazing mod.
"Bob's adjustable inserters"

rigid bramble
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I'm surprised you don't have that one on speedail

umbral meteor
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also, this is a fun one

cyan raft
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nice, but turret quality only increases ranges doesn't it?

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Also, does anyone know what mod adds tracers to projectiles?

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or was that part of krastorio

umbral meteor
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Check earendels mods

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xD

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"bullet trails"

umbral meteor
cyan raft
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ah yes, got to give them the earliest of noms

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luckily they didn't make it so that you can only fire legendary ammo with legendary weapons

umbral meteor
cyan raft
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oh yeah, lasers are really bad in space for whatever reason

rigid bramble
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just get nuclear and laser damage 10

umbral meteor
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xD

cyan raft
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true, the nuke fuel lasts long enough

rigid bramble
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the reasoning is to make you use gun turrets and do the belt logistics puzzle

umbral meteor
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also, if you play modded, this one is a must imo

woeful geyser
umbral meteor
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still need rails for big ones

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and rockets

cyan raft
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Now that i think about it, wouldn't mass drivers be perfect for the platform as well?
as a middle thing for gatling and railguns

umbral meteor
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isn't railgun essentially a massdriver?

solid pollen
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its the magnets of it all

cyan raft
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I always feel like a railgun would have more omph

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but yeah, I guess.
just had an image of a turret shooting compressed landmass at asteroids, maybe even altering their trajectory

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Bowling in space if you will

solid pollen
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that imagine is a rather good one. but I would say it would be more like pinball. πŸ˜„

cyan raft
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yes, a pinball machine randomly shooting balls everywhere

umbral meteor
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holy crap, the "Platformer" mod has increased massively the distances between planets.

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Nauvis -> Vulcanis/Gleba/Fulgora -> 75000 km
Vulcanis/Gleba/Fulgor to each other as well as Aquilo -> 125000 km
Aquilo -> Edge -> 500000 km

hearty meteor
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That's good, or?

umbral meteor
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let's just say i ran out of fuel less than halfway, which meant i drifted back to starting point...

leaden mauve
cyan raft
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so anything other than lazors then, need to up my rocket launches then, i need to get uranium ammo up there

rigid bramble
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I mean you can still laser everything to death, just need some prep

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though I've not tested it yet, but you can probably get away with yellow ammo...

leaden mauve
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It's very hard to stockpile enough uranium ammo to last a voyage, as the rocket capacity for U-238 is 20

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and the rocket capacity for uranium boolets is 25, which isn't much better

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You have to use red or yellow

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The game is designed so that turrets with yellow can easily get you to Vulcanus, Fulgora, and Gleba, because the assumption is that you will not have any way of making more effective ammo on the platforms until after you get the researches available at those worlds.

rigid bramble
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unless you go to Gleba first

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also, you're never going to see a bigger rock that you can use bullets on

leaden mauve
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Well the devs didn't want to force people going to Gleba first, so they couldn't require advanced asteroid processing for a source of sulfur and copper

umbral meteor
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the spaghet!

vivid jackal
vivid jackal
vivid jackal
topaz tide
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wow thats a very funky looking space platform

umbral meteor
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the pack has no planets

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the entire game IS that platform xD

topaz tide
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ohhhh

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that makes more sense

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the spaceblock one?

umbral meteor
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mod is called Platformer

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yes

topaz tide
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did you have to research science and stuff on it too

umbral meteor
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yup

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including making the science packs

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no player character either

topaz tide
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no player character wow

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how do you land on planets?

umbral meteor
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you are forever stuck in the hub

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you don't

topaz tide
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how are you meant to get the tech and mine the resources?

umbral meteor
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special asteroids spawn en route to and orbiting planets

topaz tide
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thats super funky

umbral meteor
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so you have asteroids giving you scrap at fulgora, giving you tungsten ore and lavarock at volcanis

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lavarock can be used to make lava

topaz tide
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oh god so you have to process like every different planet specific thing at the same time

umbral meteor
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yup

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and you HAVE to move around to grab the resources

topaz tide
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ahh so thats why they made the travel routes longer

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because thats how you get your things

umbral meteor
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i seem to be able to build radars as well xD

topaz tide
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very useful

umbral meteor
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on a space platform?

topaz tide
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of course

umbral meteor
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you see everything anyways

topaz tide
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but now you can see everything twice as much

umbral meteor
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also, a LOT more asteroids

topaz tide
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ah yes, stone byproducts everywhere, the classic

umbral meteor
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only way to get stone really xD

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buuut, you can dump excess into space

topaz tide
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oooo cool i found a thing

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if you press control shift f it shows you this

topaz tide
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im not sure how effective this will be but ive always wanted to try it

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i wired it up so that the back station only opens up if the front station is full

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im pretty sure trains should be able to pass through the back station

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its so funny that i could do this to avoid having belt turns

vivid jackal
umbral meteor
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yup xD

hearty meteor
vivid jackal
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Imagine having to kill demolishers for all the calcite and tungsten ore you need.

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But going all RPG loot factory sounds fun for a bit.

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Quick question, if I have mods installed but deactivated, can I switch between a modded run and unmodded run to still have achievements for the vanilla run? As long as I remember to turn the mods on and off before switching.

hearty meteor
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Mods don't "pollute" the save file with information that it has been modded, no. So long as the mods aren't active it should count as unmodded, even if you had mods on the save previously

vivid jackal
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So you could start a run with mods, then shut them off and it'll reactivate the achievments?

hearty meteor
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Should do, yeah. Unless the mods use console commands in the background, which they generally shouldn't need to since they can do most of that stuff with lua as part of the mod itself

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But apparently one Editor mod or such used console commands and "poisoned" the save file

vivid jackal
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Uh oh, better stay away from that one.

rigid bramble
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I wouldn't really take mods off a save, it might end up breaking things

hearty meteor
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Oh, is this going to be the next microwave? ;P

rigid bramble
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might

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there is a reason it asks if you want to sync mods when the current loaded modlist is different to the save's modlist

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you can do whatever the fuck you want with your save, I was just stating my opinion of what I wouldn't do

safe rampart
vivid jackal
hearty meteor
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The only thing that stores achievement-locking information is console commands

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At least from what I know from reputable sources

safe rampart
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well if it is the case then it is the case appearently, however cheaty it could be

hearty meteor
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I mean, people can use Achievement Unlocker (or whatever the actual name is) to unlock Steam achievements for any game they want if that's the thing they want

vivid jackal
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I didn't think mods locked steam achievements, only in game achievements.

hearty meteor
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Mods (while active) make it so you don't get Steam achievements, but you can get achievements in-game

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Some mods even add their own achievements

vivid jackal
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Weird wonder why.

hearty meteor
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Wonder why what? Why mods don't allow you to earn Steam achievements, or why there's an in-game achievement list for a game with mods?

vivid jackal
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Why steam disables achievements with mods. Does anyone make money off collecting them or something?

hearty meteor
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It's not Steam that disables achievements with mods, it's Wube that disables Steam achievements with mods

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Stardew Valley has a modding scene that still lets you earn achievements while having mods. And there's apparently a piece of code or something you can add to your Factorio install to let a modded playthrough still earn Steam achievements

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But as for why they disable earning Steam achievements with mods; probably so people actually have an equal footing to compare between each other if they want to consider achievements important

vivid jackal
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I never understood why devs would choose to disable them. Skyrim I had mods for since the beginning, but they only apparently cared when they released the special edition.

hearty meteor
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Makes perfect sense to me to disable Steam achievements when people use mods, since the mods can change how easy the achievements are to earn. The point of Steam achievements would to me be that people have the same circumstances/equal footing to earn them, so if someone has that achievement on Steam you could know they went through the same thing you went through to get it.
But if a game doesn't lock it like that then they become fully worthless and they could've not even had Steam achievements. Just having in-game achievements is just as good when there's no way to be sure people had to go through the same things to earn them.

vivid jackal
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For me, achievements were simply something that gave me ideas on what to do. Or change up my play style.

hearty meteor
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Quite a few people treat them a lot more seriously

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But I agree that it's a good idea to use them as inspiration more than a checklist

rigid bramble
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I feel achievements in games are their own kettle of fish (specifically the ones that are a tickbox, and not tied to an unlock (ie beat the game on hard to unlock super hard))

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and yeah I'm pretty sure there is a way to allow cheevos on a modded run

hearty meteor
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Oh, yeah, I often dislike those that only allow you to play different modes or such after you have beat several other modes first

rigid bramble
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beat hard to get a harder mode
but thats usually in like RE games, where hard will change up the gameplay

hearty meteor
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It's not so bad when it's one thing that's unlocked by beating normal, but then you have those where it's: beat normal to get access to hard, beat hard to get access to brutal, beat brutal to get access to insanity, beat insanity to get access to a skin.

vivid jackal
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But I need my skin, I'm so uncomfortable without it. πŸ€ͺ

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In game challenges, on the other hand. Those are usually fun.

vivid jackal
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I like how in only 2 months, they any planet starter mod already has almost 4 million users.

solid pollen
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i think theres like 4-5 new planet mods too

topaz tide
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ive only seen one thats like finished and polished, which was that one water world. i dont know if the arakis one has much atm and i dont remember a lot about the other one i saw

solid pollen
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I saw a few WIP, one was a moon of nauvis that takes over platform science, and a moon of fulgora with rebuildable tech

topaz tide
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those both sound very cool

vivid jackal
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So many mods, not enough time to even play vanilla.

vivid jackal
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Why does vanilla SA take longer to load then modded SA?

rigid bramble
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Depends what the mods do to the files

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And what files exactly are being loaded

umbral meteor
umbral meteor
vivid jackal
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What's the speed in that scene?

umbral meteor
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not too fast, platform is HEAVY

cyan raft
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how big is this platform?

hearty meteor
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"Yes"

solid pollen
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XD best possible answer

umbral meteor
solid pollen
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so you just have a small base on nauvis to collect uranium πŸ˜› ?

umbral meteor
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there are no planets, or they are there but you can't land

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Uranium is made from processing asteroid chunks

rigid bramble
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Its seablock but in space

umbral meteor
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^

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aka "Platformer"

rigid bramble
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I should see where seablock is up to for 2.0

umbral meteor
hearty meteor
umbral meteor
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as Seablock is more or less based on Bob's Angels, which are not updated for 2.0...

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so they would either find a workaround, or wait for them to update

rigid bramble
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Pretty sure the same kiwihawk who did seablock has taken over bobs n angels

cyan raft
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@woeful geyser not yet, went to fulgora first

woeful geyser
cyan raft
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lol

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need to stock up on some green ammo then

cyan raft
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Oh for crying out loud.
While I've been on my second tour to fulgora the coal patch for plastic production ran out...

topaz tide
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was just watching dosh's space age video and noticed this

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HE USES YELLOW LAMPS TOO

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i did it in my own save cause i thought it looked nicer than cold white light

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thats so cool that he did the same thing

vivid jackal
cyan raft
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not enough recycling of it yet

woeful geyser
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Then*

cyan raft
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one could do both, i just need reds for quality modules

vivid jackal
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Big storage

cyan raft
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also, production modules, holmium solution is still quite not enough

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also also, Electromagnetic plants

vivid jackal
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Holmium works in foundries

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And recycling research.

cyan raft
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Unless I set priorities for the production chains, the EM plant production would eat all the holmium.

vivid jackal
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And bigger processing.

cyan raft
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and yes i need to visit vulcanus asap

vivid jackal
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I found that bot logistics on fulgora are not ideal. I need to redo my entire holmium production setup to prioritize what I want with belts instead.

cyan raft
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and here i've gone heavy with bots there

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current second "tour" setup

vivid jackal
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I don't know how to do the fancy priority, so splitter brute force it is.

cyan raft
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I do a simple wire to filtered buffer chest in this case for blue circuits and low density structure recycling, stop inserting if buffer chest goes bellow 1k

rigid bramble
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Unless you're using 1Gw to charge bots, you don't have enough

cyan raft
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1 Gw in battery?

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or rather accumulators?

hearty meteor
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1 GW constant power use for bots only, nothing about accumulators

cyan raft
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ohh right

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sitting on 200 log bots and 7GJ of charge

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and rare and uncommon lightning collerctors

rigid bramble
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Accumulators would be in Joules rather than Watts

cyan raft
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true that

cyan raft
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Well, I think I figured out what to use the ||abundance of gears you get from scrap on fulgora.
Belts!||
Not sure if spoiler or not for Aavak

cyan raft
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on another note. ||holmium solution and plate production, productivity or speed modules?||

vivid jackal
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Productivity all the way. The source material is rare enough.

umbral meteor
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productivity, and maybe beacons, and ofc high quality modules/machines

vivid jackal
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Adding foundries will help too.

umbral meteor
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^

umbral meteor
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ALL the asteroids....

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and this is just Gleba -> Aquilo

vivid jackal
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Must be the platform factory mod.

vivid jackal
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I meant that you had such a massive platform with things on it that shouldn't be on it.

umbral meteor
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aaah, yes.
it is that mod

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you CAN place roboports and they work, but the tech is disabled.
i ran some tests before i started using the Creative Mod

vivid jackal
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I was wondering what that shed like structure was in the first shot.

umbral meteor
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Warehousing Mod

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a really good nice to have.
exceptionally powerfull when combined with this

solid pollen
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pity you cant just factorissimo on the space platform πŸ˜›

umbral meteor
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oh you can xD

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you place the building, and the floors are listed on the "platform/map" list

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so ypu can "enter" the factory buildings that way

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downside is that if you remove said building, and/or even remove the mod,
the factory floor(s) are still listed on the side

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and you can still enter them

solid pollen
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oh really? damn thats neat

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I just thought since you couldnt "enter" them it wouldnt work. good way to work around that

umbral meteor
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Factorissimo 3

rigid bramble
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You know, I like the ideas of loaders needing lubricant, balances it out a little bit

umbral meteor
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also, loaders can filter by lane.
so you can set them to put two items on the same belt with one loader,
and it puts the items on specific lanes.

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like gun ammo and rocket ammo

solid pollen
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to be fair loaders are just conveyor belts that go into a building directly. so its just a belt into a hole. "realistically" shouldnt need either electricity or lube. but they are a little too op that way.

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now a mod that makes each section of belt consume a set amount of eletricity, with belts having a hardline connection to each other.... that would be interesting

umbral meteor
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lube to make the high tier ones, like the high tier belts

woeful geyser
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Yeah, the problem with loaders is that they're just too good.

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They'd be real nice to have, especially because afaik they're super UPS friendly.

rigid bramble
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There is a loader mod where they need a lubricant input to operate

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Its not that lube is hard to get, but you get the logistical challenge of feeding them lube

woeful geyser
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Okay but how do you balance loaders with quality.

rigid bramble
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More health xD

umbral meteor
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that's the balance.
they do not change at all with quality

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however it is funny as hell having belts stack to 15 instead of 4 xD

woeful geyser
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Which is a problem because a base quality loader is better than a legendary stack inserter. Unless loaders don't stack

umbral meteor
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Stack Loader

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vs Turbo Loader

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Stack Loader + Belt Stack Bonus so it stacks to 15 -> two "items" out = 30 xD

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soooo. 60x15

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<.<

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.>

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SHOULD be fast enough

woeful geyser
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Ugh... I tried loading my save again. Then remembered how awful my Gleba was and how I just can't muster the willpower to fix it. I wish I could find joy in it but I genuinely just do not like Gleba. :<

umbral meteor
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which is why i just bootstrapped it for the tech and never went back...

woeful geyser
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I did the same thing but I gotta get off planet now. Thing is it's not even defended and I know it will die when I leave

rigid bramble
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Get in there and man up :p

woeful geyser
rigid bramble
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Just set up power, and go ham with telsa turrets

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Or bump up bullet and laser damage until it doesn't matter

topaz tide
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ooo i bet artillery would be useful on gleba

rigid bramble
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Useful for inviting the natives... xD

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Also spoiler ||they can only build new bases on water||

vivid jackal
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||Just pave everything within spore range and they'll never bother you.||

umbral meteor
topaz tide
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wish that existed

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ive seen it in a mod before very cool

umbral meteor
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oh yes πŸ˜„

vivid jackal
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Arty is only helpful I'd you can alpha strike with multiple rounds. Otherwise your still needing to trust that your other defenses can stand up to a stomper.

umbral meteor
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MIRV + Ion Cannon

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😁

rigid bramble
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Just bind the manual target to mouse wheel, and spin away

topaz tide
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what i did is unbind the click and dragging thing to move the map and replaced that with shoot an artillery shell. so i can just click and drag all over the biter nests and it will saturate them with lovely ordnance

rigid bramble
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They changed the default bindings so that you don't accidentally drag the map as you paint artillery

cyan raft
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we need a platform weapon that can do orbital strikes

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or maybe just, toss a random uranium shell off the side

rigid bramble
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You got SE for all your orbital weapons

umbral meteor
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they be stackin'

leaden mauve
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Can you set logistic requests for your tank? Or only spidertrons.

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I had thought when they added module slots to the tank that they added logistic requests, too. But now I realize I haven't seen any option for it

cyan raft
leaden mauve
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I knew I wasn't mad!

leaden mauve
rigid bramble
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Yeah you need the full logistics to set logistic requests on a tank xD

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You can however, iirc, have a bot deliver specific cargo to specific machines and storages with just basic logistics

woeful geyser
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Yeah I can understand why because otherwise people would use tanks as requesters.

woeful geyser
rigid bramble
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I still think it should require full logistics to request items to a place

topaz tide
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i guess they do that so that you can do things off planet without having to have yellow science

rigid bramble
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Isn't logistics just blue and white?

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Its so early because you need it to fully automate rocket silos

leaden mauve
rigid bramble
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You basically place a ghost of the item in a machine/chest/vehicle, so that a construction bot will 'build' it

woeful geyser
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I think it's so logistics embargo isn't completely infeasible.

rigid bramble
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Its very easy to do, especially with the mentioned bot ability

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I don't think it was done for any reason beyond it being part of construction bots

hearty meteor
#

-# Forwarded

leaden mauve
# hearty meteor -# Forwarded

Actually, thinking about it more, that is blunt but probably accurate (except that many artists are autists). Satisfactory is 3d, and there is a big exploration and building component to the game, plus no enemies. Factorio has much more complicated logistics and circuits and stuff, but visuals take a back seat.

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Factorio doees have an artistic side, though. If you prioritise it, you can make beautiful builds, particularly with regards to spaceships.

hearty meteor
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The difference between "Engineer beautiful" and "Artist beautiful" is also a thing

vivid jackal
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Spahgett is beautiful

solid pollen
#

The Grydd is more beautiful

woeful geyser
#

Like I've made some builds (particularly my bio flux build) that aren't pretty. But God damn if it's not efficient

#

(It's a 100% direct insertion build and I'm proud of it)

solid pollen
#

efficiency is its own kind of beauty

woeful geyser
#

I'm pretty sure it's around here somewhere.

#

.

vivid jackal
#

Side loading undergrounds? Sacrilege! πŸ˜†

woeful geyser
vivid jackal
woeful geyser
vivid jackal
#

Pretty much everything east of the eggs is sideloading something.

rigid bramble
#

Sideloading is running a belt into an underground

hearty meteor
#

Sideloading is running a belt into the side of any belt that keeps being a straight belt with a belt ran into the side of it

#

That said, I don't think I could see any sideloading into undergrounds (which is referring to sideloading directly into the side of an underground itself, not sideloading onto a belt that then goes into an underground)

umbral meteor
#

left one is the one regarded as heresy

#

but it were the standard for filtering a belt before you could filter splitters

woeful geyser
solid pollen
#

you cant say something that was classic and useful, suddenly is heresy because you dont need it any more

woeful geyser
#

It is literally a bug turned feature because people liked it.

solid pollen
#

thats like ditching a side ho

umbral meteor
#

my starterbase blueprint uses it xD

solid pollen
#

then why call it heresy?

umbral meteor
#

as it's a revamped old blueprint

#

i never said i did xD

solid pollen
#

ahh "one regarded as" i got jebaited

#

your such a masterful baiter

umbral meteor
#

i replied based on Kayinn's comment earlier

cyan raft
#

not well versed in circuitry, but is there a "if x items in logistics, deliver to platform" or something along those lines?

rigid bramble
#

Not regarded as, but actually is heresy

#

As for rockets, it'll only automatically launch cargo that is being requested by the platform

#

Though it will only launch a full rocket, unless you adjust the minimum size requested

cyan raft
#

so the platform would need a way to read a planet logistics

rigid bramble
#

Which I don't think you can

cyan raft
#

what I'm looking to do is export steel from fulgora to nauvis if steel on fulgora is more than x

rigid bramble
#

Though if its a case of 'only load turbo belt on a platform if you have more than 1000 in storage'
Then you would have to do some fanagling with turning boxes off or something?
Or the platform having its own logistics network

#

But as I say, the platform will need to be requesting it

cyan raft
#

indeed

vivid jackal
#

Isn't loading and unloading with inserters onto undergrounds also heresy?

umbral meteor
#

not that i know of, as that is actually needed sometimes when you have 4+ items in/out of an assembler/machine

rigid bramble
#

Unless its belt braiding...

umbral meteor
#

which is usually needed with Labs xD

rigid bramble
#

The braiding?

umbral meteor
#

yes?

rigid bramble
#

Heretic

hearty meteor
umbral meteor
#

1000 science per min would need a LOT of daisy chained labs if not

hearty meteor
#

Can't you also just set up several spaceships that just gather asteroids and make steel in orbit of Nauvis?

cyan raft
hearty meteor
#

Though if you want to be able to use bots to move steel around "internally" on Fulgora it might not be a good solution

cyan raft
#

ah right

rigid bramble
#

Draw from undergrounds yes, braiding the belts not really needed for SA science
Not to mention sushi belts and bob's adjustible inserters xD

umbral meteor
#

Vanilla, not modded xD

umbral meteor
rigid bramble
#

Lies, bob's adjustible inserters are base game xD

hearty meteor
# cyan raft ah right

You could probably put the rocket launchpads in a totally different logistics network and only export items to that logistics network (through belts or such) when you have too much of them in the production networks on Fulgora

umbral meteor
#

have a chest inside main network using a combinator set to "set request"

#

and belt that into the other network, and then fill a provider chest there

cyan raft
#

nice

umbral meteor
#

that way you can set it to request steel if over 1000

rigid bramble
#

But yes, all the logistic boxes can be toggled on and off
And I believe you can set requests and filters via circuits

umbral meteor
#

which then is available for ports

umbral meteor
#

on chests, inserters and more

hearty meteor
#

You could also fill the rocket launchpads only with inserters and "manual" loading to avoid bots being able to fill the rockets from logistics network

#

Though you can't fill a rocket with blue chips by inserter, IIRC

umbral meteor
#

that is an option, but requite manual work.
also the rocket ports need to be outside main network

hearty meteor
cyan raft
#

thanks for the brainstorm, might have to move things aound to set it up properly

rigid bramble
#

Wait, what do you mean by 'manual'?

umbral meteor
#

oh, and ignore the hub parts, i totally brain farted.
ofc it's the rocket silos that need to be outside the network, not the hub xD

#

btw Khaylain, you surviving over there?
not been snowed in?

hearty meteor
#

You can set rocket launchpads to automatically request items to fulfil requests from spaceships, or to manual. If set to manual they will launch automatically if a full rocket and the item is requested in that amount from a spaceship. So you should probably not do mixed rockets, since those are likely to end up not full, while single item rockets seem more likely to be able to become full

umbral meteor
hearty meteor
umbral meteor
#

....

#

i've seen a few videos of the chaos going on xD

hearty meteor
#

Snow outside means more time for the factory, right?

umbral meteor
#

oh and you from the none metric world, 1.5m is ~5 feet of snow xD

rigid bramble
#

Ok
I would need to test a few things - I have heard about launching rockets that match a platform request.
But I don't think 'full' matters

hearty meteor
#

I'm slightly assuming with "full," but I do believe it shouldn't launch partially filled rockets unless the custom amount is set for the request for the items.
But since I'm working from watching people play and some wiki and conversations I might have some misunderstandings

rigid bramble
#

So it should match a minimum request

rigid bramble
#

I'm not actually sure a mixed rocket would launch without any modifications, something I might have to test maybe

#

No Zang, stop, don't do it xD

hearty meteor
umbral meteor
#

any Dwarves here?

rigid bramble
#

Just needs an extention mod that has cave dwelling biters in pre placed burrows

hearty meteor
#

I believe that one did have cave dwelling biters

umbral meteor
#

^

hearty meteor
#

At least if it's the one that I've seen where you're only underground and have to use walls to support the "roof" at regular intervals

umbral meteor
#

i believe this one is both layers

rigid bramble
#

I've seen one before that just added an extra layer

umbral meteor
#

this one specifically mentiones placing a "drill" topside that you can then enter to get to the sub surface

vivid jackal
#

Noo need for belt braiding or sushi belts. Just place labs in a pyramid and have a couple requester chests feeding into the top.

umbral meteor
#

without using bots xD

#

when you are going for the "Logistics network embargo" for example

rigid bramble
#

Just... no, xD

vivid jackal
#

But it would be so pretty. I'm already kinda doing that with my own.

rigid bramble
#

Also I have a feeling stacked turbo belts and legedary inserters will be so much faster than bots

umbral meteor
#

^

#

unless you upgrade bot speed massively xD

#

like when you upgrade them so much that they just become a bluur

#

😝

vivid jackal
#

I've barely made it to Gleba after the other two. But my main base setup is bothering me so much I want to start a new one. For some reason deleting and rebuilding are almost anathema to me.

umbral meteor
#

i did... or i started to do it

#

then i went over to modded instead xD

#

xD

hearty meteor
#

Belt braiding is nice

#

I've seen full belt weaving for space ships, and that seems cool

umbral meteor
#

this tech + legendary bots = bots become a bluur

vivid jackal
#

Does the logistics embargo also include builder bots?

rigid bramble
#

I don't think I got that fast with seablock

umbral meteor
#

also, i have no idea how much 18E is xD

hearty meteor
rigid bramble
#

Isn't Exponential 1 like 12 zeros?

umbral meteor
#

so storage chests, and passive providers are fine.
for player logistics, rocket port logistics, construction bots and iirc Spidertron logistics

hearty meteor
vivid jackal
#

Funny thing is you can get the same effect with storage chests if you set a limit on them.

umbral meteor
#

only to a point

rigid bramble
#

Its a number of zeros, 6 sounds too few

umbral meteor
#

the moment every other storage chest is full, a "limited" storage chest WILL be filled with everything else

hearty meteor
#

Unless you have put a filter on it

umbral meteor
#

that is WITH a filter

hearty meteor
#

AFAIK bots will not put things that don't match the filter on a storage chest in that chest unless that item already is in there

umbral meteor
#

uless every other storage chest is full

#

at least from my experience

#

including SA

hearty meteor
#

I'm sure I've just gotten bots saying "we have no place to put things" when filtered storage chests still had space in them but there were no unfiltered storage chests with space left

umbral meteor
#

Fulgora showed me xD

hearty meteor
#

We're both meaning filter as in the thing in the bottom of the chests that says what specific item should go in the chest, right?

umbral meteor
#

it may have changed in later versions, i have not played vanilla since 2.0.15

vivid jackal
#

I've never had regular storage chests fill enough that I run out of space.

hearty meteor
#

I'm pretty sure you're misremembering, because I don't believe bots have ever put things into a filtered chest unless that item already was in there.

umbral meteor
#

my nauvis has like 1000+ Storage chests xD

hearty meteor
#

From the Factorio wiki:

To place items into storage chests, the bots search for one which has its filter set to the item type, then for a storage chest that already stores items of the same type. If that can't be found, they choose the first (unfiltered) storage chest with a free slot from the list, which is sorted by the order they were built in. [1] This is to avoid having storage chests with different items inside, allowing greater organisation.

vivid jackal
#

Time to for science it.

umbral meteor
#

Nevermind....

#

14k xD

hearty meteor
#

14k seems like 1000+

umbral meteor
rigid bramble
#

So 1.0e18 is 1 with 18 zeros after it

hearty meteor
#

Yeah, but what is 18E?

#

Because 18E != 1e18

rigid bramble
#

Shorthand of a shorthand

#

Tell me then what is 18E... :p

hearty meteor
#

I have no idea, thus why I'm not saying that I believe I know what it is.

umbral meteor
#

oh, and that there is what is left of my Nauvis base.
except the rocket launch region and the new Oil/Uranium region

rigid bramble
#

Well Zangiry, what number is left on the 18E on research graph xD

umbral meteor
#

huh?

hearty meteor
#

Worker robot speed: 2 ^ ( Level - 6 ) * 1000
64 => 2 ^ ( 64 - 6 ) * 1000
=> 2 ^ (58) * 1000
=> 2.8823e17 *1000
= 2.8823e20

rigid bramble
#

Are you not researching that bot speed?

umbral meteor
#

no

#

it's available

#

not started xD

rigid bramble
#

18E is the number of science packs it needs

umbral meteor
#

oh xD

hearty meteor
#

Which is 2.8823e20 science packs according to the wiki

umbral meteor
#

well, THAT's a big number xD

hearty meteor
#

Yup

umbral meteor
hearty meteor
#

Of course, I may have calculated wrong, or other errors in my thingy

umbral meteor
#

18 zeroes behind the 18'

hearty meteor
#

Ah, it's Exa

rigid bramble
#

Ah so its 18e18

hearty meteor
#

18 Exascience

umbral meteor
#

^

rigid bramble
#

18 quintillion

hearty meteor
#

Exa- is a prefix used in the metric system to denote a quantity that is 10^18 times larger than the base unit.

umbral meteor
#

there were a P sometime before

#

Peta xD

hearty meteor
#

I quite like when the metric prefixes are used

rigid bramble
#

The frig does exa even mean

hearty meteor
#

Like having 22 megadollars

hearty meteor
umbral meteor
#

duffel, computers.

Mega, Giga, Terra, Peta, Exa and so on xD

rigid bramble
#

See cus quintillion is a million raised to the power of 5

umbral meteor
#

An exabyte (EB) is a unit of measurement for data equal to 1000 petabytes (PB) or a million trillion (1,000,000,000,000,000,000) bytes. An exabyte is large enough that it would take about 250,000 high-end home computers or 1,000,000 average home computers to store this amount of data.
1 exabyte is equal to 1000 petabyte. For context, 1 petabytes...

hearty meteor
# rigid bramble See cus quintillion is a million raised to the power of 5

Oh, fuck off with your long scale ;P

Wait, no it isn't. A million is 10^6. (10^6)^5 is 10^30, which is 1 nonillion in the short scale, and #1167527626743758858 message seemed to be you saying that 10^18 was quintillion, which it is in the short scale, but 1 million to the power of 5 is as previously shown 10^30, not 10^18.
In the long scale 10^30 is "quintillion", with the prefix quetta- as in "quettabytes"

umbral meteor
#

google's datacentres has a multitude of exabyte of data xD

rigid bramble
#

10 to the 18 is the modern definition of quintillion

hearty meteor
#

So the short scale. Not a million to power 5

#

The long and short scales are two powers of ten number naming systems that are consistent with each other for smaller numbers, but are contradictory for larger numbers. Other numbering systems, particularly in East Asia and South Asia, have large number naming that differs from both the long and short scales. Such numbering systems include the I...

rigid bramble
#

Originially it was, hence quint

hearty meteor
#

Long and short scales are both used currently, in different countries

rigid bramble
#

I'm not sure long is used as much here

#

Seems the english government picked the short scale in '74
But thats going off topic xD

hearty meteor
#

I don't see no cops around!

rigid bramble
#

Just need to say boardgames three times...

woeful geyser
#

@cyan raft on the topic of 'overflow export', there's an easier (but probably quite space expensive) solution: Dedicated cargo rockets. Apart from the components needed to build a rocket (LDS/Rocket Fuel/Blue chips), you can straight up insert cargo into rockets (if not set to auto request) and they will launch if a ship enters orbit and requests that cargo. So, depending on how you've set up your base there's a variety of methods you can employ to launch overflow.

#

Simplest solution would be to have the inserters feeding the steel ino the rocket be hooked into the logistics network with a condition if steel > 1000

cyan raft
#

ahh, that is a perfect "low tech" solution, especially if you only have a few platforms visiting the supplier

#

or a good one at least

topaz tide
#

i saw nilaus's new video today on trying to work around the landing pad bottleneck, for getting high throughput out of it without bots... its truly cursed. i really want any kind of mod to add some way to scale that in a good looking way

#

er, yesterday i mean

woeful geyser
topaz tide
#

faster than bulk inserters?

woeful geyser
topaz tide
#

yeah, just struggling to imagine how you fit both of those in the same space

woeful geyser
#

You can do some TRULY cursed shit with cargo wagons. Dosh has a great video on it

topaz tide
#

oh i saw dosh's no belts video lol that was truly something else

#

love a good dosh

woeful geyser
#

Lemme ASCII smth

#

H=hub
S=stack
L=Long
R=Rail
HHSLRR
HHSLRR

umbral meteor
#

now do the same with "Bob's adjustable inserters" enabled xD

#

😁

woeful geyser
#

@topaz tide see what I mean? The Dosh video has 4 inserters between wagons. Just swap 2 bulk inserters for long handed and you can pull from the hub

woeful geyser
topaz tide
#

oh wow, yeah i guess the wagon would extend that much. thank you

umbral meteor
#

yup, each can reach 3 both ways....

umbral meteor
woeful geyser
#

One thing I didn't like is how Nilaus snapped at a commenter for claiming he was doing a Dosh. I'm sorry man but even if you did it first he popularised it

umbral meteor
#

heck, even 180 degree turns

#

which works very well with crushers where they output extra asteroid chunks

woeful geyser
rigid bramble
#

Yeah I've heard bad things about Nilaus tbh

woeful geyser
woeful geyser
umbral meteor
#

iirc KoS stopped playing with him for a reason....

rigid bramble
#

Oh dear

woeful geyser
umbral meteor
#

i won't go into details, but less about playstyle, more about personality

vivid jackal
#

He probably just drinks too much coffee.

woeful geyser
#

His builds are neat. But my God can he be boring to watch especially with how he will turn every game he can into factorio

umbral meteor
#

then it's more fun to watch Zisteau and Dosh xD

vivid jackal
#

He can turn a game like Stardew or CoD into Factorio?

umbral meteor
#

well, Klonan has done his best to turn Factorio into an RTS xD

woeful geyser
vivid jackal
#

Ah, does he make every game all about efficency?

woeful geyser
#

Bus, module, done. He barely even made use of the 3D aspect of satisfactory apart from his stacked bus.

vivid jackal
#

That's boring. If I had the game I'd be all spaghett everywhere.

umbral meteor
#

with satisfactory i watch imkibitz and WhatDarrenPlays

woeful geyser
vivid jackal
#

Wanderbots seemed to have fun with it, at least when he tried it with Aavak

vivid jackal
woeful geyser
umbral meteor
#

who were the guy that made the beltnado in Satisfactory?

vivid jackal
#

I need to think like that, individualized sections dedicated to making something that then gets belted to the main bus. My current build is too contained.

vivid jackal
umbral meteor
#

"Let's game it out" πŸ˜„

woeful geyser
umbral meteor
#

xD

#

did you see his 1.0 video?

vivid jackal
#

I'd like to watch a full release of Satisfactory, I just don't enjoy watching others because I don't enjoy the goofing off. Spoofs or accidents, puns and jokes, sure. But just being silly?

umbral meteor
#

WhatDarrenPlays doesn't do much if any of that actually

rigid bramble
#

Of all the people to watch play Satisfactory, I watched cohhcarnage xD

#

He also actually did Space Age for a bit, but I'm not sure he made it off planet

leaden mauve
hearty meteor
leaden mauve
#

But I don't have much input on specific streamers, unless it is Aavak. That's the only one I watch. KoS kindlly answered some stuff on the forum back in the day, so I guess I am predisposed to take their side. Also it does surprise me the number of people who pay for factorio blueprints. It's a sandbox game. Why are you paying to not play the game?

hearty meteor
#

Some people pay for Factorio blueprints?

#

How many people do you know that actually did that?

umbral meteor
leaden mauve
vivid jackal
umbral meteor
#

on a side note, i apparently entered hibernation mode xD
3am -> ~4:30pm sleep

woeful geyser
#

Speaking of Nilaus... his latest video deeply amuses me.

#

Also apparently they've changed recyclers so that the nifty little circuit we made for our recyclers is no longer needed... though tbh it'd be nice if recyclers got a 'only output fully stacked items onto belts' option

rigid bramble
#

I feel if you get the belt stacking research it will output stacks (presuming enough resouces are made to make a stack)

woeful geyser
#

There was a mod which changed how the recycler prioritized outputs, giving it a much higher chance to stack stuff. This has been made vanilla.

rigid bramble
#

Well I never noticed it not stacking

#

And ah, Patch 30 already

umbral meteor
#

i have, after i got the stacking tech

rigid bramble
#

I guess my loop was so slow it was able to back up

umbral meteor
#

stable is still .28

rigid bramble
#

Hmm, kinda wish they would label them so on the releases forum

rigid bramble
#

No I mean when looking at patchnotes on the forums
They're not labelled stable or experimental

umbral meteor
#

oh

#

it is on steam

#

"Factorio version 2.0.28 released as stable"

rigid bramble
#

That involves knowing about the other boards on a steam forum xD

#

I'm not at my computer so my view of steam is a mobile app

umbral meteor
#

literally when you click the game on steam, the "news feed"

rigid bramble
#

Steam isn't something I look at on a phone I will admit xD

#

Back to the recyclers though, I feel there is a chance for it to jam if it was set to only output full stacks
Although you could just output to a chest that then is emptied via stack inserter

vivid jackal
#

What circuit are you guys talking about?

woeful geyser
#

Whilst watching the latest aavak vod I just ratio'd the bioflux perfectly:
Yumako:jelly:bioflux = 5:2:6. Not sure how you'd make that into a build but...

#

... I wonder if you can make dedicated 'planting' and 'harvesting' towers.

vivid jackal
#

I think people were complaining you can't.

woeful geyser
vivid jackal
#

Not sure, only barely made it to gleba myself. It came up in Twitch chat before we got distracted. Planting doesn't spread spores, just harvesting.

umbral meteor
#

i have no enemies other than asteroids xD

#

also, i MAY have gone a bit too far with modded....

#

and each of those God modules cost 3 x t3 of the same type to make, as well as a crapton of water xD

#

AND they have Quality

topaz tide
#

lol whats with the water

#

thats gonna still be a really low amount per second

#

and you can even just pump that much by slapping down like 8 pumps

#

i suppose it adds complexity a little

umbral meteor
#

oh it is cheap as heck, but the modules are essentially cheaty as heck as well xD

#

i'm using them because i'm on a platform in space, and instead of having to build a HUGE platform i can now make it smaller xD

#

also, all my water comes from ice asteroid chunks so....

topaz tide
#

ohh you know what that makes it sound like a more real limitation

umbral meteor
#

enough?

leaden mauve
umbral meteor
#

that's 119 of them xD

#

59 on each side and 1 in the middle where fuel is inserted

topaz tide
#

woaw

#

wonder how fast thatll end up going once your platform is all built

cyan raft
#

random question, how far has the youtube uploads gotten compared to the twitch vods?

woeful geyser
cyan raft
#

indeed

#

hmm, what day was the latest (59) part of?

woeful geyser
#

I have no clue as I purposefully avoided the streams of Gleba so I could explore it on my own.

rigid bramble
#

have you escaped Gleba yet?

woeful geyser
#

No.

rigid bramble
#

with as many stack inserters and rocket turrets as you can carry

woeful geyser
#

I haven't researched those yet.

cyan raft
#

I just like to have it on my second screen while I prep for vulcanis, already done fulgora

woeful geyser
#

Vulcanus is the easiest planet IMO

cyan raft
#

so I've heard, with gleba being hardest but most rewarding

rigid bramble
#

thats why you go vulcanus without yellow or purple tech...

cyan raft
#

my reason for going to fulgora first:
quality modules

rigid bramble
#

but Gleba has an Epic research

woeful geyser
#

I do find that Gleba fits better as last planet as the stuff it gives is more QoL.

rigid bramble
#

plastic and rocket fuel prod too iirc, and space copper

woeful geyser
#

Rocket fuel is the easiest of the 3 ingredients to make IMO

cyan raft
#

rocket fuel is increadibly easy to make on fulgora as well

#

heck, you get all 3 rocket part ingredients from scrap

woeful geyser
#

Not exactly.

cyan raft
#

err, meant 2 and a half

#

I get way to much solid fuel

rigid bramble
#

more productive bio rocket fuel means less fruit picking

#

also helps for nauvis, vulcanus and [REDACTED]

woeful geyser
rigid bramble
#

or put it in a heating tower

cyan raft
#

ah right, just deleteing them works

woeful geyser
rigid bramble
#

launch them at the sun... oh wait you can only do that in SE

woeful geyser
#

Speaking of I can't wait to see what Earendel will do with SE to make it SA compliant.

rigid bramble
#

I don't think that would have much point, would it?

woeful geyser
rigid bramble
#

yeah but SE has space elevators and trainships

hearty meteor
woeful geyser
rigid bramble
#

why, then people can play it without the dlc

hearty meteor
#

He's working on making it compatible with 2.0 AFAIK

woeful geyser
#

I don't want to make SE space ships after I've seen the SA spaceships.

#

Because the SE ones are JANK.

#

Anyway movie time

rigid bramble
#

maybe Earandel likes them that way xD

hearty meteor
#

"Elsewhere, and subject to change, he has stated that he's not looking to make it compatible with the Space Age mod, the main point of the DLC. He has said nothing about the elevated rails or quality, however."

#

That's what I've seen people say about SE

rigid bramble
#

just have to remember SA was agreed upon by all of Wube, while with SE, Earendel only has to agree with themself

umbral meteor
#

currently rebuilding my factory (again) due to new tech

#

ALL the empty space

#

also, they fixed the Platformer mod, added back in power poles.
because transferring signals all over the place without them were a pain.

rigid bramble
#

oh dear, they removed power poles with the mod O.o

umbral meteor
#

originally yeah

#

Power poles and bot tech

#

now they added in standalone techs for Steel Poles and the Substations one

rigid bramble
#

bots I can understand as not having them is kinda the point of plaforms

umbral meteor
#

weeel, they actually work xD

#

i tested it when i used Creative Mod to add inn Power Poles

rigid bramble
#

duffelfish's interest has left the chat

umbral meteor
#

bots are disabled, but if you MANUALLY add them in using "Creative Mode", they WILL work xD

rigid bramble
#

ah ok

umbral meteor
#

they are extremely slow, as there is no speed tech, nor cargo size tech

rigid bramble
#

but you could add those too with creative mode?

umbral meteor
#

instead i just added a mod that allows you to endlessly research stack size (including belt stack size)

umbral meteor
vivid jackal
#

You could probably add in rainbow unicorns if you wanted. Change all enemies to ra8nbow unicorns maybe.

umbral meteor
#

no enemies

#

could probably change all asteroids to Nyan Cats xD

rigid bramble
#

did you see someone was playing with spoilage mechanics to make a dancing miku item on belts?

umbral meteor
#

i have spoilage disabled

rigid bramble
#

not in your mod, just general shenanigans

umbral meteor
#

didn't see a point to it as i'm constantly in the vacuum of space

woeful geyser
#

tbh am pretty sure the only reason spoilage is a thing in space is for the final science pack.

#

But at the same time the fact that biters don't need to breathe raises some VERY interesting questions about why they consume pollution...

rigid bramble
#

they like the taste

#

do you not remember Aavak saying in one of the colabs xD

umbral meteor
#

the achievement for biter attacks is "It smells and they don't like it"
while the one for pentapod attacks is "It smells and they like it"

rigid bramble
#

I like Aavak's idea that they like the taste and thats why they attack the player xD

umbral meteor
#

btw, there IS a mod that will make spawners evolve, eventually becoming legendary and spwning legendary enemies xD

woeful geyser
#

Does anyone know if carbon fibre can be recycled into it's components?

leaden mauve
#

Not sure. But the internet suggests it cannot.

woeful geyser
#

A shame. I saw Nilaus' video on how to make legendary agri science and figured that if you could make legendary mash easily then legendary bio flux would be a lot easier

fiery pawn
hasty flower
#

Anybody point me in the direction of a good guide for trains? Playing my first run and hitting a point that belts are taking to long to bring in resources but I'm more of a visual learner so the pedia helps but doesn't.

hearty meteor
rigid bramble
#

Though what do you need to know about trains?
I daresay you need to try them out, and see which bits you get stuck on

hearty meteor
#

There's even some tutorial parts for trains in-game that helps explain a few things with hands on experience

hasty flower
rigid bramble
#

Ah, the complex stuff
Aavak I believe got that up and running in the current Vod series

hasty flower
hasty flower
topaz tide
#

i dont think id recommend aavak's version if you've never done smart trains before

#

have you messed with combinators before and have like, a basic grasp of programming?

#

not language specific but you know the sort of structure you're working with, inputs process output type thing

#

id recommend thinking about the problem in terms of the inputs, how you use them and what you want your outputs to be

#

theres a lot of ways around it varying in simplicity and capabilities

#

like you could simply only enable a station if it has however much cargo you specify, or enable it if it has less than that for requesters, that's one simple way i can think of for working with stations of the same name

hasty flower
#

The way I'm currently building the "base" is more of various outposts. Science production over here, logistics over there and combat in the corner. I'm basically trying my best at the ratio math and building from the end product I want to the plate or oil product I need to deliver

topaz tide
#

yea that makes sense. im more talking about just the stations and using those to control the trains.

hasty flower
#

I guess I was almost hoping to make more like aavak's daka train that could get loaded with the materials requested for the different stations and only drop off the needed items

topaz tide
#

like an all materials in one train deal?

#

thats good for outposts but i wouldn't really want that for supplying production, adds a lot of complication with routing all the items to the one train, setting limits/filters on the wagons, setting the train schedule specifically for x amount of x item

#

i remember thats something i tried in one of my first worlds and it was quite a headache for me

#

since then ive always been in the park of separate trains for separate resources

#

that said, its possible and you can do it

#

oooh this is a very interesting video

#

while its covering a pretty niche topic that i dont think is a common use for trains the ideas behind it are useful for a lot of situations with trains
https://youtu.be/cAiZPOgqqSo?si=6ZWKjAqmts0vsgJK

Advances in laziness technology.

BLUEPRINTS:
https://factoriobin.com/post/nif6cr

00:00 Happens to the Best of Us
00:21 Quickly Retrieving Your Gear
00:47 Setting Up a Taxi Service
03:28 Proximity Sensor Stations
04:36 Arrival Alarms
05:08 Musical Alarms
06:36 Indicator Lamps
07:02 Recurring Alarms
07:20 Musical Timing
08:04 But Why Use Musical...

β–Ά Play video
topaz tide
#

ahh that almost makes me want to play more factorio

#

im sure ill just launch it up, get overwhelmed and decide not to though

hasty flower
woeful geyser
#

Watching the aavak vods I'm suddenly wondering... can you set a constant combinator to the values of *-1 a group.

topaz tide
#

you could do a combinator after multiplying it all by -1

#

an arithmetic combinator after*

#

i dont think you could do it all in just a constant combinator by itself

#

save for manually making a second group and assigning all the values to the negative values of the original group

woeful geyser
topaz tide
#

OHHH i completely forgot about that

#

i feel like ive seen it used like that actually yeah

#

i can just test it real quick and see what happens

woeful geyser
#

Because if that works, that's 1 combinator saved.

#

(not that you can't just set the requests to be negative)

topaz tide
#

it does in fact work like you say

#

very cool

woeful geyser
#

We'll have to inform aavak when he next plays factorio.

hasty flower
#

I feel like I just stumbled into a high level physics lecture when I'm just over here trying not to make my trains crash

vivid jackal
#

Trains don't have to crash?

hearty meteor
#

You people crash trains?

topaz tide
#

ive crashed a train before :D

umbral meteor
#

i've crashed with a train a few times xD

hasty flower
hearty meteor
#

Chain signal when you want the train to wait in front of it for clear path, and rail signal when you don't care if the train goes past.

#

But generally; if you use signals at all you shouldn't end up with crashes, only deadlocks

rigid bramble
#

and don't manually drive trains on your automated rail system xD

topaz tide
#

would be happy to join your game and show you some basics

rigid bramble
#

If you've watched MASA you may have seen Steejo accidentally take out an entire train by accident

woeful geyser
umbral meteor
#

i'm no expert, but i've had 100's of trains running on the same network without issues.

rigid bramble
#

I think we need to tie Roadtrain to...
wait, R A O D train?

woeful geyser
#

It's a joke that came from the latest stream thanks to an aavak tpyo.

rigid bramble
#

well I've quite forgotten what we were tying you to now, or why

hasty flower
#

I appreciate the offers but I think most of my "problem" is I work full time and am a parent so I don't get to sit and think about how to work out solutions. I also don't know how well my little surface pro would do hosting a game as it likes to get toasty just playing

hearty meteor
topaz tide
#

thatll do

hasty flower
#

Ok a question about trains that the above videos don't mention. I went with just basic loops of shared rails. Where my trains only circle between pick up and drop off with an interrupt for fuel if below threshold. One of my trains keeps trying to path through a station that is occupied instead of taking the bypass right next to it. Can you reset the pathing or do I have to remove the train and re build once the station is temporarily disconnected? Literally every other train sees and uses the bypass but because this one trys to go through a station it blocks the intersection and I get grid lock

topaz tide
#

a picture would help understand what you mean

#

it sounds initially like an issue of needing a chain signal

rigid bramble
#

is it trying to go to the station, or is through the station conveniently the best path

#

I tend to have stations be an off shoot, rather than a through path if that makes sense

hasty flower
#

I've deleted the a fending train to keep the system flowing. It was pathing into the blue arrow where every other train took red

#

Re building train re created problem...

rigid bramble
#

I would check on your signals like someone mentioned
but I would try and make the station less attractive to path through - either that or the bypass just doesn't go where it wants to go

#

if you look it wants to go through the station to go on the rightmost path, while the bypass doesn't path to that line

#

also hot tip, if you have discord and factorio on the same windows PC, you can use Windows + Shift + S to screenshot part of the screen

topaz tide
#

it doesnt look like it should be a problem. though it might be that the train cant reach the way it wants to go from your bypass

hasty flower
#

Yup bypass was missing the connection out to the station. Thanks everyone!

hasty flower
woeful geyser
# hasty flower

Unrelated to your setup here however: Most of those signals should probably be chain signals.

rigid bramble
#

chain signal on the entry, rail signal on the exit

woeful geyser
#

I believe there's even a mod that can do signalling junctions for you.

topaz tide
#

i wouldnt worry too much, it doesnt have to be perfect as long as it works :p

#

its great to see really

leaden mauve
# woeful geyser We'll have to inform aavak when he next plays factorio.

The stations are weighted so that trains should never try to go through them if there is another way to get to the destination. If they are trying to go through to get somewhere else, you might have accidentally set the signals up such that the main line is registering as always blocked

hearty meteor
#

Eh, not "never", but they will "prefer" a path without a station unless the station-filled path is a lot shorter. I'm wondering if the station penalty is something like 1000 tiles equivalent. I'd bet the wiki has the answer.

leaden mauve
#

I think it's 2000 tiles, but I could be misremembering

hearty meteor
#

Anyhow, it's a fairly large distance, so if a train is going through a station it doesn't need to (given that a path without a station exists) then it means the path without a station is so much longer that it doesn't make sense to take that route. Though I also make sure all my stations have chain signals going into them so a train can't get stuck sitting and waiting for the train currently in the station to move out. In addition to stations generally being branched off of a mainline and merging back onto that exact same mainline so going through a station shouldn't ever be a faster route anywhere.

woeful geyser
vivid jackal
#

Stations should never be far from the main line unless it's a dead end station. As in it loops back into the same spot it left the main line.

hallow steppe
#

Legendary production mall is now (mostly) operational. Need to scale up production of the new intermediate mats.

woeful geyser
#

I still wish the foundry wasn't useless for quality

#

When it comes to casting plates etc I know about the LDS shuffle

rigid bramble
#

why is it useless for quality?

woeful geyser
rigid bramble
#

did they remove that then?

#

I guess it depends how easy it is to get quality ores

umbral meteor
#

and here i just bruteforced it xD

#

with automatic quality grinder setups xD

woeful geyser
#

But casting plates from molten iron will only give you base quality.

rigid bramble
#

Even if you load it up with quality modules?

woeful geyser
rigid bramble
#

Thats not what I'd call 'only giving base quality' xD

#

Cus like you can't gaurentee quality ores
So I'd opine that casting is better since lava is infinite

woeful geyser
#

You can consistently get quality stuff from space.

rigid bramble
#

Shuffling space rocks sounds a bit cheaty imo

woeful geyser
rigid bramble
#

Maybe that reciepe shouldn't allow quality modules

woeful geyser
#

Every recipe allows it. That'd feel wrong

rigid bramble
#

Liquids don't

#

Ignoring mining, ignoring casting, embracing gleba
That sounds wrong

#

Case in point, you think casting plates is useless for quality

woeful geyser
#

Factorio is still quantity over quality. So grinder setups do work. Asteroid shuffling just allows you to get high quality niche stuff.

#

Space can't get you everything after all. Case in point the unique materials only found on planets.

#

Still sucks you cannot get quality mash easily.

umbral meteor
#

i can, with my moded playthrough xD

#

space rocks that give gleba stuff xD

rigid bramble
#

Its less niche, more overpowered meta

woeful geyser
umbral meteor
#

Hey, if i can OP i will OP

woeful geyser
#

Are we not allowed to use scrappers?

umbral meteor
#

i will cheese the everloving heck of a game to win xD

rigid bramble
#

Recyclers are hella lossey by design

umbral meteor
#

eeh, just add a few hundred tech levels into efficient recyclers xD

rigid bramble
#

Then why not bypass the quality mechanic and mod in everything at legendary level

umbral meteor
#

i could, using creative mod

rigid bramble
#

I mean that everything gets produced at legendary quality

umbral meteor
#

but that's not cheese, thats a definite cheat

rigid bramble
#

Sounds like it could be interesting, playing with stuff with better stats

woeful geyser
#

I just wish there was a way to upcycle mash tbh.

rigid bramble
#

Cus really, are you going to mass produce legendary power poles, and rebuild your factory around them?

rigid bramble
#

So you are going to then

woeful geyser
#

I still haven't escaped Gleba. My base is due a reboot.

rigid bramble
#

well get in there, and give me 20 soldier!

#

and as a spoiler tip ||spam power and tesla turrets||

woeful geyser
#

I am both busy with real life and I just dread doing more gleba stuff.

rigid bramble
#

that tip though, should sort out your defence issue

#

also arty, also paving the world (so to speak)
big stompers stop being an issue when you can alpha strike them

woeful geyser
#

I know. But BLEGH

woeful geyser
#

I did just have a revelation: If legendary bioflux was easier to get, Gleba would be king of quality.

#

Cause you can just... shove quality modules into the breeding until you have legendary bacteria and from then on you have infinite legendary bacteria.

#

Gleba just needs one recipe that allows us to get mash from the recycler. Just one.

topaz tide
#

ooooo

woeful geyser
#

Either that, or let us grow quality fruit with quality seeds.

topaz tide
#

how would you deal with the infinite amounts of non quality ore

#

just recycle it into nothing?

woeful geyser
topaz tide
#

ohhh

#

i didnt even think of that

#

yeah thats pretty sweet

#

just gotta use it before it expires

woeful geyser
#

Direct insertion.

rigid bramble
#

whats wrong with getting lucky?

woeful geyser
rigid bramble
#

welcome to quality

#

what was Bentham doing to get quality biochambers?

woeful geyser
#

You can get the egg from recycling.

rigid bramble
#

and you can't do that with mash or jelly I take it

woeful geyser
#

You can do it with Jelly, the stack inserter takes it as an ingredient.

#

There's however no recipe for mash that lets you recycle it back into mash.

#

Which means the best way to get quality bioflux is recycling the capture bot rockets. Which is an awful recipe.

hallow steppe
#

That's an interesting idea. Byproducts of extracting legendary bioflux via upcycling capture rockets would be Blue Chips, Robot Frames, and Steel. Import or make LDS and use that to make a smattering of legendary yellow science. Would be nice if you could use something other than a basic assembly machine to make them, though.

hasty flower
#

From what I've seen across the community is everyone shipping science off of gleba I feel like to better take advantage of the spoilage factor science should be shiped to gleba instead. This may be a hot take but I also have not left novis on my first playthru

hallow steppe
#

There are advanced science labs that can only be built on Nauvis, that's why all science is shipped there from everywhere else.

hasty flower
#

I'd be curious on the math if the reduced science from spoilage out weights the different lab then

rigid bramble
#

I mean you can ship and/or make everything on Gleba if you want, there is no right or wrong way

hasty flower
#

True

rigid bramble
#

though Glebian coal is a bit awkward

woeful geyser
#

The labs also have 2x the module slots for even more productivity. They are that good.

woeful geyser
rigid bramble
#

well technically it uses half as many science packs

woeful geyser
#

Yes it is.

woeful geyser
# hallow steppe That's an interesting idea. Byproducts of extracting legendary bioflux via upcy...

Wanna know an even funnier thing: whilst I forget how fast it crafts (there's a formula for it but I forgor), the recipe for the rocket and the bioflux are the same in terms of robot frame and blue chip cost so this would be a valid way to craft utility science (just craft LDS via LDS shuffle and use the steel for... something else cause fuck trying to create that much legendary copper on gleba lol)

leaden mauve
#

I still want to see Aavak tackle Vulcanus and Aquillo some day

topaz tide
#

if the wheel decides it, it shall be

#

im sure factorio is one of the games stream chat would settle on rather than going for the mystery deal

woeful geyser
#

Aquilo is a while away. He's gonna redo nauvis first after he gets back from Vulcanus

rigid bramble
#

just get your plates from Vulcanus xD

#

though they might be at Aquillo within three streams

topaz tide
#

ahh i just had the coolest idea for a planetary distribution system

#

ah wait no its useless

#

well, the idea was to have the planet send up a signal containing all its requests to the ship, which gets stored on some combinators. the idea being that you wouldnt be carrying a ton of cargo when the planet is only asking for a little bit, compared to the default logistic group method where a ship would just pick up a full load and drop however much the planet needs

#

so you would only pick up from the provider planet an amount the requester planet wants, then you drop it off and have an empty inventory for the next load

leaden mauve
#

Maybe we could convince @pliant crystal to make a third wheel with only factorio on it

hearty meteor
#

Factorio 2.0, Factorio 2.0 + SA, Factorio Seablock, Factorio Pyanodons, Factorio Krastorio2, Factorio Warptorio2, Factorio Nullius, Factorio Spaceblock...

leaden mauve
#

Don't forget the cube one

woeful geyser
#

CUBEEEE.

woeful geyser
#

@pliant crystal I'm looking at the latest vod and am not sure if you ever figured it out in a later VOD, but can you not achieve the desired thruster efficiency by calculating how often you have to pulse the pump based on a formula along the lines of Tick rate = pump capacity / (thruster fluid usage at desired efficiency * amount of thrusters)?

#

Ngl am actually quite happy I came up with that equation on my own.

hallow steppe
#

Biter upcycling at moderate scale. We are definitely the baddies.

woeful geyser
hallow steppe
#

Productivity modules, mostly.

woeful geyser
#

Why not upcycle the modules then.

hallow steppe
#

I do, this is supplemental.

woeful geyser
#

Ah. Just, murder because you can.

#

I wish legendary spawners gave legendary eggs.

umbral meteor
#

they used to

#

changed in 2.0.16

#

iirc

hallow steppe
#

I can see how that would be TOO productive.

woeful geyser
#

I still hate how capture bot rockets are the best way to get legendary bioflux.

umbral meteor
#

hmm, maybe

rigid bramble
#

just gotta roll that dice, then bin anything you don't want

#

though, what do you need legendary bioflux for?

#

huh, factorio forums are dead for me O.o

hallow steppe
#

Legendary science, I'd imagine. That's my (eventual) plan for it

rigid bramble
#

sounds like a megafactory chasing an SPM plan xD

#

I'd check the wiki, but that is also having issues for me

umbral meteor
#

working fine for me

rigid bramble
#

must have been a momentary blip

#

I should really go back, and finish the game legit

#

then get some mods...

rigid bramble
#

oh man I've seen King Jo's Landkreuzer and Lex's Aircraft are 2.0 compatible

#

oh wait, nvm apparently they're not updated

#

ok I forgot you had to 'confirm' before the updates would 'take'