#Factorio

1 messages · Page 12 of 1

leaden mauve
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So just have a bunch of trains on the way there and hope the first train finishes loading when the next gets there, instead of only sending it after the first train is finished?

hearty meteor
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You can also have waiting bays for a station, which won't deadlock unless you have train limit higher than [ number of waiting bays + 1 ]

woeful geyser
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When your station has a waiting area for trains

vivid jackal
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I found a nice sirlte that explained train signals, they had waiting areas like Aavak made on Gleba where trains could wait if they arrived before the one in front was done.

hearty meteor
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Look up "train stacker" for some inspiration too

leaden mauve
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I figured out what that is, because I remember Aavak's depot on Gleba from last stream. So he has four paths that branch out and then merge back to the depot. So he set the train limit of the depot to 5 4, and then that will work? EDIT: He needs to leave one track empty for the train at the depot to get out

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I had thought there were stations there, but I reviewed the footage, and there aren't. So that's how it's done? Up to five trains gent sent there, and then there's space for them to just wait up?

vivid jackal
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The one a saw was a bit different, the incoming line was split into multiple stacks, while the output led out the other end on one line. It was for single engine trains.

hearty meteor
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You sure you have enough conditions?

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I bet you can squeeze in more conditions if you try ;P

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But yeah, being able to do that with one combinator is great. Instead of having to have 1 combinator for each thing

umbral meteor
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5 am no sleep, not in the mood for snide jokes, so i'll just leave for now.

hearty meteor
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Okay. I thought it was an interesting thing, though. Unfortunate that my joke wasn't funny to you. Hope you're feeling better after some sleep.

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It wasn't meant as snide jokes.

umbral meteor
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probably because it IS 5 am and no sleep it felt that way

vivid jackal
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I'm not even sure where to see how many conditions he has, unless it's the iron chest screen shot? Speaking of that shot, what do legendary power poles do?

umbral meteor
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i deleted the post

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hang on.

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ADHD and Anxiety has calmed down now

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if you ignore the heavy oil and petroleum conditions, the rest is just a standard one combinator S-R latch

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it turns on when lube goes below 1k and turns off when lube gets to 45k,
but won't turn back on again until it goes below 1k.

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i used to have an S-R hooked to a power switch for backup steam power for my solar array.

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set to plug in the steam power if accumulators went below 10-15%, and keep it going until they were back up to 70-75%

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also with an alert that backup power had been activated

leaden mauve
umbral meteor
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and has longer wire reach

vivid jackal
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Nice about poles, thanks.

umbral meteor
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signal from Accumulator is 🇦

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i were about to try and explain, but too tired, so i'll just show you a single combinator "Power Switch"

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do note, red wire goes from output back to input side

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this will switch on when Accumulators goes below 10%, and send out signal 🇵

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which i have set to be the "Enable" signal for power switch

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and then it enters the loop,
as 🇵 is also read by the combinator, it will continue to be valid and be on.
until 🇦 is no longer under 75, and then the AND loop ends, amd turns it off.

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which disables the 🇵 signal

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and it will then stay off, until 🇦 goes below 10 again

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activating the OR "gate"

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you can see the red wire somewhat, i should have turned off ALT mode

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the two green wires are isolated from each other

vivid jackal
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Ah, the explanation behind the output signal is what solidified it for me. The output only activates if the first condition is true, but that then sets the second condition as true until one of the "and" conditions becomes false, thus making both "and" conditions false.

umbral meteor
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though, in this case it would not matter.
as green wire comes from Accumulator on the same power grid as "Main Power", while the other green wire goes to power switch which links "Mains" and "Backup".
that is actually important, that the Accumulator is NOT covered by any power pole or substation fed by the "Backup Power" (in your case nuclear power)

umbral meteor
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🤣

vivid jackal
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Yeah, I had everything set up perfectly. Except the switch kept flipping on and off with the accumulator bouncing up and down.

vivid jackal
umbral meteor
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yeah, you only had the "SET" condition, and not also the "RESET" condition

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this "device" if you want is called a "memory toggle" in Oxygen Not Included

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but most commonly known as a Set-Reset Latch, or S-R Latch for short

vivid jackal
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I had no idea how to set the reset conditions, making the reset read the output as true until it's hit the point you want it false is something I wouldn't have thought of.

umbral meteor
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i made them using 4 combinators originally, then 2.0 came xD

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wooh, Store is open.
time to go get coffee xD

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closest grocery store is 5 min walk away from me, and opens at 06:30 xD

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it is now 06:45

vivid jackal
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No Zangiry, no devils brew for you. Sleep. What changed in 2.0 that allowed you to only use one combinator?

umbral meteor
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the option to add multiple conditions to one decider combinator

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as well as adding the AND/OR, as those did not exist and we needed to make them by ourselves

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which is why i used 4 deciders to make an S-R Latch before

vivid jackal
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Ah, that must have been why I gave up on combinators before now.

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Too complicated trying to follow everything. As it is, some of Aavaks combinator blocks are pretty complicated to follow.

umbral meteor
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yeah, well xD
if he could have, he would have made an AI for his trains to do everything like he wanted xD

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but it does require some understanding about ptogramming and the like to set up "Logistic Train Networking (LTN)" without using the mod with said name.

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and by just using combinators and what information is available in the game itself

vivid jackal
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Yeah, I tried to get into coding with a learning program. I couldn't follow the logic of it.

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They tried to teach as if I was a normie. But my brain thinks differently. Like how I summarized your explanation about S-R gates earlier.

umbral meteor
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i have some basic logic knowledge from school.
as electronics were part of my curriculum the first year in college i guess.
we didn't have any of that the second year, unless you call automatic Star/Delta switching for electric motors on startup xD

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using large relays and mainly 240/400 V

vivid jackal
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You lost me at Star.

pliant crystal
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Popped on before work, upgraded the science labs to use a sushi belt to allow us to fit more labs, but purple science is still the bottleneck, so won't see the full benefit until we get mass production of that online.

hearty meteor
woeful geyser
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I still need to pop on and set up lab grinding

vivid jackal
woeful geyser
vivid jackal
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It's the chips I think, they always seem to bottleneck something.

rigid bramble
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I find purple can dry out because of stone/rails

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and yellow needs a nice chunk of green circuits

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or copper, cus of the LDS

vivid jackal
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In my factory, red chips have always held everything up.

woeful geyser
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@rigid bramble enjoy my spaghet.

vivid jackal
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||The back loaded undergrounds, they're glorious.||

indigo gust
# woeful geyser <@706269297177002045> enjoy my spaghet.

Almost perfect ratios? I like the complexity of your spaghet. I simply went with ||2:2:1||, since I found it easier to make compact. Could maybe save some space by putting ||seeds with spoilage||? And the ||glorious undergrounds|| could also be used for ||jellynut seeds and spoilage|| to save even more space?

woeful geyser
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@vivid jackal @indigo gust version 2.0, I think I improved it quite a lot.

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Actually I can compact that.

vivid jackal
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Yes, melt those brains.

woeful geyser
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I'm actually really happy with this design. It's compact, fully direct inserted, and just... overall it's a good time.

woeful geyser
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@vivid jackal want the BP? dprTROLL

vivid jackal
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So tempted.

woeful geyser
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||0eNrNW9tu4kgQ/RXUzyZyt/uKtA+70uwv7MNoFBnoId4xNuPLTlDEv29DEhMmblJVECWRogiDT1WXu06dKjoPbF72ftMUVcdmD2zp20VTbLqirtiM/e39clJ0k+7Oh9+iWrU3kz+rw6VfRVlO1vkPf3hzXtTfy/7+ZvLPl8MPS1ixqKuWzb4+sLZYVXm5R6/ytQ+wT59mu/Cpaunv2YzvviXMV13RFf7xpsOL7W3Vr+e+CR9Inm/u+mZeT7smr9pN3XTTuS+7YG5Tt8Wj1w8sACpzoxK2ZbOM36hgZ1k0fvH4vtwlr+AFFt6h4DMsvEXBSyS85ih4hYVPUfD6N/g+bIlm1dThb8yAiBtIWLfd7MGKatN3bMSeSV7sw8Vdfrj62oY8tREsFAfcbR92fT3dNPXCt23ICfb85u3PPi+DpfChqm7WYcuPWLf41RrAauu+iyzXHZfblz+mRdX6phtdsY7a4SE/vhdluO0xOZ+zdoB+Ckob+CIAv4pDwhb1epM3eVcHj9gfbJ/ufetvB9Cu6f2I8zzF7j1cYnIsr2hcZnIssRhcanIssxhcbnIstZgMh4/lFiNw+BqLr3D4BosvcfiWXPcECN+RCx8IX6TkygfD52B2GxIr7NDdGJTAMzOPO/t2HRIZua7CYnPM3bKuVtO7PCxoeS5E4mWITvDtB/G/UODnK6LB4WIMWYOR5WlYzgYiPL+izFf+ulEw+BoOjIKFiSF7GoJBDD0reZQEEg65MY9F69NszCyFPhLzFvFkYA4zOALI8IxmIIwW15pZRpYLsBVJslyA4SuyXIDha7JcgOEbslyQIHx893IUDJJQIzNH1g9qPNskXZGAQiQ5jFH5Sz+v115KAS4VWXRdb7Z771LlZIYXYBKwueJ0JSXeorpkO0u4nFGn+wNR8t7n4cDlkol7PgZM0DZjof+AkFiw5+40JGd9PUqqK7rqQKRk3omUFFwsfTZSUpysCCIFSAmyBlCgaW1G9hhU4BSeNM1lNK0UXnUMJKQJNK00WSOYyEM3ZEQdQbT4zjjmnMOXwQwQ3/gT1SlepRhsHXwPItX8Ao1C2YpawOSkPg3TwNz/+rLcVn1H5m5NUGXuohUTRJm9bDcqfCH/HLtR4ycHEQ7Q9EF2hKC0JSPGfMTz1LG2kXaGScnjcQeavxlOrgt2PEhGkBFdBPHIAG0/b7v8cPPIdPrJr1EMCU6xNBrBD1H5RsEIWJy6fdmE1Gjs6F6dmj8bp6EmXH0qagx+qG4hotNYfJfoIO2ngX89bqMej6a2TWE9V3rNjWM5eQDrIM/BgsdLRpxhwo9IZAujsT3bRWnMSnJNi9C1VWTECF1bTZ0BS9BX0pY8Y5YpCN9Say7Qf/JIGYbvyANmWHwcJ8cHhi+op8mA8SF/7Q3EJ/QPaTxCbzcsDn0+LsMtCJvQgxYB4mMTehAbQHxsQg/aAIjv6FP8cw883hbwNEXrHFjy8RR9IA3H3jxFp7dGGsjIBoAhkvQjlKQE56minkKExkxTjyFCDRi0zH0dqlGZy1NLPeII9d1RzzgCDaAPmZoMaYBTjy1ADQjyCmA5x/FTwOMaaByLP3qqkEEjH/aABo182gO6AvLQbmwFoY/6FV7ve7KvoQtSSeiY1Ldwtej8ek8cw/+JJKzMg4FwLbuf/DX0qf+F9uuApbRw0jkljTPKZLvd/4nrnb8=|| Enjoy. (Updated to fix some inserter placements)

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@vivid jackal ^

woeful geyser
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This is all I'm planning to make on Gleba. Probably.

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Perhaps more later on... but eh...

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Meh. this place drains my brain so hard.

wooden escarp
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apologies for the post, but wondering if anyone can help please.
never used network stuff before, but want to make the kovarex process a bit smarter.
(yes this design is sub optimal, but i've had a hard shift and am rather drunk!)
could someone please help me limit the output of the u238 from the initial centrifuges based on what is in the system?
really keen to know how this stuff works, but can't wrap my head around it (even when sober!)
many thanks in advance.

vivid jackal
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The amount you get from processing uranium ore is entirely random. Are you wanting to limit it based on amount on the belts, in chests, or anywhere in the logistics network?

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But if your wanting to start the kovarex process I'd suggest limiting it to only one centrifuge until you have enough 235 for a second run, then slowly open up more centrifuges as you get more in sets of 40.

umbral meteor
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oooor automate that xD

woeful geyser
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Day 2 of trying to get Gleba up and running.

hearty meteor
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Do or do not, there is no try ;P

rigid bramble
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You put the lime in the coconut, and you let it all rot

woeful geyser
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It's awful.

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But I made some.

hearty meteor
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Now to scale up to producing 20k per minute

vivid jackal
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Sounds like you need to transport yourself back to the days you first started playing Factorio, enjoy the wonder and challenge of learning something from the ground up.

vivid jackal
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Question for recyclers. ||When grinding for quality, should I set quality modules or productivity modules?||

golden beacon
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So for anyone watching Ep30 on AAH, to solve the auto selecting requestor factory, you can run a red wire from the factory to the requestor chest, and on the assembler select read ingredients, and on the requestor chest select set requests. and that will set the chest to 1x the required ingredients, if you want to do 2 x add an arithmatic combinator.

heres the string for with the combinator:
0eNqdVcFu2zAM/RVBx0EuYsdOEAM77LhbsR6LwJBtpiZgSa4kJyuC/PsoO3Gyxe26JYc4Ivn4yEfKR162PXQWtef5kdfgKoudR6N5zh9bWQHzDTo2ebED0oFmVuoXYGbHJOvMAWyLGpjUNfPQtgzJr5F+OGjMgam+aoKzb4BZeO3RQk1OoBzzhjlvLDxwwbEy2vH8+cgdvmjZBkpaKiAu0jlQJWV5iZSsiAFECT9RiK7hJ8/jk7gN8m9dCNqj9T2diAvK6BGFzFEnLR16sDcwye8wl9yWaiZXrKLKqBK1JMI3UcvZqFAnOMKPqoZ+b/zT01Zw0B49wlju8Oet0L0qiU8ei49TC94Zh6NKR06IUZytBH8LD4vV8iGjXDX1uBpdUsGpsd6atiihkXskCIq7Yhdkrgc8Fww7tM4Xn+4mkB6hOgcBJmA5L8M8xQvBTQdWnufpC4Wa3nf9P4PTR9x1KZl8d9L5CLUDG+Sc6076kE39Se76MwO+FO/pOAe/vIOfa3iFturRF8rUUJhdcdMbUvxinbQoQMuyhZrnO9k6INAzlWKHLfEZtHJjEeMYTcuwnetXKj5cptmhuqkrfrcuC7IuCIyWGikncfG2H/lWOKg77Vq04Jfj4pX0Jn5k1sYq0n6GczZxVgTeqwhaKtjSOnSmhb9KHTjPoK7+c3IWf05OnMygryf0jhqNe4g6a/ZYf3qCQppwRRwoURD2ORaJSEWyFfS0pG+8JevU01H78x5hfV2h73TNhfv10Zq6r0K3yPqnGGcVomnsAqc7aYLwKgSG6yfnX/nQ1nPOc+Hi8pDzeHFl8U2Znt4bxOMp3PM8VBYuYDJd3z2Ct7IEuhD406Dw8Ob4MY47GfdU5UAtWyWbdLPJ0vVmna2Xp9Mv8S1G+Q==

and heres the basic 1x
0eNqdlN2umzAMx1/lKNfJtFJoVaQ9wO52f3QUBeKeWiIJJwlsVcW7zwFKP8bOpF0Bjv3z37HNhVVNB61HG1l5YVg7G1j5emEB361qks0qA6xkKgQwVYP2XRhVn9CCyNjAGVoNv1i5GfhKkIePDkIEL+oTPe/8s0f/eG6Tf48+dmThV8DkITCCEa3yZCTYHWa7mnbxFJs733x44wxsxIgwFTl+nKXtTEXUcsNvgBCwB9F616Ne5HPWukDhzqZkhBSbYvel4OxMr3t6o2SV8rOsJ3q20I8qRIE2gE/FrEGLJ6hGD/Xkkq+gtwvagMbOCGjI3WMtWtfAP2RTrmGFmfO/NfFzXD4KpjmK3jWygpPq0fnkWaOvO4zSOA3SHaVrwasJQzd/PaVIPcIlWFU1oFl5VE0Ags5C5BEbUhPGufEqnKR1UV5Vkn/0HayVVPxXB/LnDmyyFfaOf7ooaym2Dy1YvzMPSktCeeorZQxzcekuamwfZ/0ru5rlBy0RqaNj67yh3Uij/5NKSHP/mvOM73j2RrYlelqIeQ1R3zbwO63eS3QvP7zTXZ2GiU6f0875xNK8pP0PEalEkwJjKo59Y0OSlXabvm7/Ic560jNCil12yA+HIt8f9sV+Owy/Ae47kyA=

golden beacon
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And being fancy, here's one where you have two assemblers share a requestor, and you can set whats being built on left, right, and how many to store at the end when placing

0eNrtVk2P2jAQ/SvIx8pZkZBAQe2pp0rtodvjahU5yQCWHDtrO3TRKv+943wDWQSrHnuK4483M2/ejP1GElFCobm0ZPNGeKqkIZunN2L4TjLh5iTLgWwIMwbyRHC583KW7rkELyAVJVxm8Eo2fkWnDmlu9zlYnnqpyhMumVV6dCo4PWWPhTt14NqWOEM7mGaHxy3kXsE0TloYwywmjfc7TxwNq2dKQFpuOTSh1j/HWJZ5gqgbvze7ZcZ6XBrQzhwlhTJ4SklnA5G8cPkQUXLEUTR/iNBExjWkzY7QuXSGHPTIGl5KMM61dI/fKezoDBszY7UScQJ7duDIIm5MuU5LbuNcZRCrbawK0KxBwSi6VTyZ1dgxSJYIyMhmy4QBBG39iLdcoDPGYZomgoaaPrnImdXM7GOpbNx5j0BWl1BNhLq4ncTwfRL9YAI6pFclOWHhc2chXL9LpQaWOaYsWjNNXLSZRHgNGR/ma95SXpxqzCfddPyC4kWPcVkqnaMmJ6KI+ihyBC9zDwRGrbFQCiXgqtjqKCYglx8QruPmnPPrWus11FB0ITK3d8s1iurmumbyaDF7O9LkxljmulE4d3+5Y9g1jQ35Uq+39gyMVNtmpf8fKXewZQGEVwhmHbsXKTqz9ZU4yZcGzo1csL6i15vdVGmfqHHcNKapH4AHms0HeAYsEschljjCxAPVPlI96h3kEx5VpS3Ku8GrKWF+pkNLNoYfwCu0OvDspvZXK3QCdP2BDnOp9vC/2Gux0x5kuKRSVRQuRY6Ce1GG/t/0NSVdVTTh3Is1avjZgckUsvuQbixkVwR3XizBrRfLjXfI/NodgmH8QeG6jD8F1KcR9Z/pU4ijZTsKcC7AEa7QFV3UowBHQTvCCN1wjcs49J8RsbfdCKnVLs8G2X7HR9fske/2jm1cOPe3ddQ7qYkbsuIy8J65H7CdsOb/G2ttvtGist1rUnMzVHknCOLPB78emzfP7GcpLC8Er9+fE5jd2XB09hs6IzCEbParZLXo6my65yyuDg9wSgRLQIysMZnNftcVNAtecf2AiaqDjpbBOlyvo3C1XkWrRVX9BTR8+3U=

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And I'll stop spamming now 😛

woeful geyser
topaz tide
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i posted my cool nauvis space station here if anyone wants to look at it, im very proud :>
#critters_n_creations message

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i made the guns before i realised you dont get the space rocks until other planets :p

woeful geyser
rigid bramble
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I never put trains on gleba, well besides for my stone and defence

wooden escarp
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made a start on the south eastern wall on Nauvis.
just a line of towers atm, but cleared some bases out.

wooden escarp
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also making a start on the north west choke point.
again, just some tower defence atm...

wooden escarp
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will try and make a start on the north east defence if i get the chance

woeful geyser
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I'm gonna try and see if I can go full minimalist on my Gleba and start up production only when my ship is in orbit... sure it'll take a while to fill but it'll be fresh...

vivid jackal
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Maybe have enough rockets ready to send everything at once to keep it fresh?

woeful geyser
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Yeah I'll need a big ship probably... which will ship in all I need to send rockets

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At least my rudimentary logic for the eggs seems to work...

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I'm still just proud I made a setup that somewhat works

vivid jackal
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The simpler the logic, the less likely it'll break.

woeful geyser
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It's 2 sets of 2 chambers with inserters feeding one another, hooked up to only ever insert 1 item when the other one is empty. Output is hooked up to only take if there is at least 1 in the other chamber meaning it's primed.

vivid jackal
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Just make sure to have enough mines around in case they hatch.

rigid bramble
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eggs are easy, its the keeping them fed thats harder

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but then thats just two farms into processing into bioflux into food

vivid jackal
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Or go full Aavak and make a second Nauvis.

rigid bramble
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idk, you only need to make enough fungus to get the basics up, or make a mining platform and fly it to Gleba

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bacteria even, and create a simple restart for when you have nothing to make

vivid jackal
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I don't know, I thought on Fulgora that ||I could just get everything I needed from recycling the scrap, but I kept running out of batteries and holmium ore, while grinding pretty much everything else to nothing.|| So I had to build way more then I thought.

rigid bramble
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there is a research to make recycling more lucrative

vivid jackal
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Yeah, but yellow is such a potch for me right now. Just trying to get Fulgoras defense option to help with Vulcanus. But so frustrated with how slow it's going I may just during turret lines with handheld launcher.

rigid bramble
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go to vulcanus, learn to forge LDS, ???, Profit

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then blue circuits are blue circuits
and what was the other thing, flying robot frame?

topaz tide
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vulcanus is great

rigid bramble
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I found it boring though

topaz tide
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yeah its not really the same challenge as the others

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but i like it because it gives me the goods

vivid jackal
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I did vulcanus on the community server, though someone else did most of the expansion work. I got the whole thing stable enough to be a functional base without dying out.

rigid bramble
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but foundries take up so much power

topaz tide
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efficiency modules are great

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theyre one of the first things i set up

rigid bramble
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but so are prods xD

topaz tide
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yeah thats true

vivid jackal
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That's why you have beacons.

topaz tide
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but most of the stuff in foundries isnt super huge for prods

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and on vulcanus you have infinite lava anyway so i dont see prods as that important

vivid jackal
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But which goes in which?

rigid bramble
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Aavak needs to make T2 modules on his twitch game, imo

vivid jackal
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Yeah he does

topaz tide
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ive only watched up to his vods which are still on nauvis

rigid bramble
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2 prod, 1 eff, 1 spd in a foundry, then a beacon of each

vivid jackal
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I have yet to play with beacons, but the more I learn the more I think I really need them.

rigid bramble
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you can only put efficiency and speed in beacons

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and they now have diminishing returns

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but start at 1.5 transmission, rather than 0.5

topaz tide
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ah :< i was hoping you could put quality in beacons

rigid bramble
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though you can't have speed and quality

wooden escarp
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cleared a load of bases out on Nauvis (in mp) and set up temp defenses.
will need fully clearing out and proper walls up tho.
1am here and need to sleep.

vivid jackal
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What's your in game name?

wooden escarp
vivid jackal
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Ah, wasn't sure if I'd seen some of the work you'd done before.

wooden escarp
vivid jackal
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Same

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I started vulcanus and aquilo on the server, just making the bare minimum to get science going and keep the bases from dieing.

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Feel free to check out aquilo since no one seems to have done anything else with it.

wooden escarp
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not been past nauvis as yet as not got "off world" in my own game.

vivid jackal
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I respect that. I like being able to see how others do things so I have a starting point to work with. First time I had nuclear I was like, what do I do with this?

pliant crystal
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Just logged in, inside the Spidertron Enceladus was piloting XD

wooden escarp
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😄

vivid jackal
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Lol, you got to go for a ride while napping in the cockpit.

woeful geyser
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#gallery_of_wonders message Factorio fan song, it's good.

cyan raft
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Well, I made a mistake.
Went to fulgora as my first, did not have nearly enough power, defenses or replacement parts for it, lost half the front in the process and half the ship sending it back once i've made planetfall since it has still getting hit...
And forgot to bring parts for a rocket silo.
luckily getting recyclers was easy.

vivid jackal
#

Ouch. Sounds like something that happened to a you tuber. But I think he went to gleba. And he broke down his platform and dropped everything he could.

topaz tide
#

i did some math and stuff based on the information in factoriopedia but it still wasnt quite enough lol. i didnt suffer too major damages cause i just slapped a bunch of walls, but after double checking i realised i only accounted for one type of asteroid

vivid jackal
#

As a wise space pilot said "Never tell me the math."

golden beacon
#

I sent my first platform to fulgora, unmanned, once i was sure it could surivive a round trip, then i went in person.

#

also, metered thrust makes the trips easier since you have more time to deal with the asteroids

vivid jackal
#

Don't forget you can feather toggle the thruster command. The slower the platform the less asteroids.

#

And once you get at least halfway, you don't even need the thrusters as you'll be drawn to the planet at a speed of 10kph.

topaz tide
#

i wonder what the fastest space platform someone's made is

golden beacon
#

@vivid jackal you dont have to feather toggle, you can run a wire from your hub to some pumps just before your engine lines.

#

your hub will output velocity as V, which you can then use to enable/disable the pumps.

#

auto feather toggling.

vivid jackal
#

Great way to grab more resources over Nauvis, engage thrusters for 5 seconds, then shut them off. You'll "spawn" a bunch of chunks, then get pulled back to the planets orbit.

golden beacon
#

oooohhh.

topaz tide
#

i was wondering how you'd scale space science, since space rocks come in such a trickle even if you make your platform much bigger

vivid jackal
#

And if you don't get too far from the planet, no asteroids.

topaz tide
#

i wonder if it makes up for all the extra overhead for thruster fuel

vivid jackal
#

With three thrusters, I noticed it takes 5-10 seconds of travel before asteroids appear.

#

I mean, space science doesn't use a whole lot of resources. 2 tier 2's use less then is produced on an immobile olatform.

umbral meteor
#

boops chat

#

has there been any Factorio updates while i've been away?

topaz tide
#

there was one on monday where instead of the clicky arrows to change queue order of science, now you can just drag it which is so much better

#

other than that the usual lots of bugfixes and small changes and such

#

last fff they mentioned there's nothing for them to do blog posts about so those have stopped

#

this is pretty much factorio in its final form

umbral meteor
#

no i mean, did the game update so i need to update server since thursday xD

#

i've been at my parents

topaz tide
#

not since then according to steam

vivid jackal
#

Everyone was probably doing the turkey day stuff.

umbral meteor
#

we do not have the turkey day here so... xD

#

nudges

topaz tide
#

more time for factorio :p

vivid jackal
#

Fun trivia fact. The American national animal was almost the turkey.

wooden escarp
#

made a start on the north east choke point on Nauvis.
will try and finish tomorrow after my late shift.

leaden mauve
#

Is there a way to refer to train stations in a REGEX-like fashion? Like if you have a bunch of different stations named X Pickup, is there a way for one interrupt to tell a train to go to a particular one. Right now, I just have them all named pickup and only activate the particular station I want the train to go to based on a bunch of circuit conditions. But it would be nice to have them named Iron Pickup, Copper Pickup, etc without having to create a unique interrupt for each resource.

hearty meteor
#

If you use the <iron icon> as part of your name it should work, AFAIK

leaden mauve
#

I don't think it does. It's treated as a character, not a variable. You cannot say if <icon> is received on circuit signal, go to <icon> pickup

leaden mauve
#

Brilliant! That's exactly what I was looking for. I was just looking in the wrong place!

vivid jackal
#

I know Aavak set up a priority order for his Gleba stations if that helps.

rigid bramble
#

though, speaking of updates

#

2.0.23 is now stable

umbral meteor
#

server updated

wooden escarp
#

think i've cleared out the south east corner in Nauvis.
thanks to whoever sorted the north east sector 🙂

vivid jackal
#

So I'm sitting on Vulcanus, trying to sort out the jam on Fulgora, and I go "why's my science stopped" turns out my coal on Nauvis dried up and I had no more plastic production. Which backed up my oil production as I didn't have anything using petroleum, so my power and fueled smelting ran out of solid fuel from light oil. One train line delivering coal and an emergency petroleum solid fuel maker later I've burned through 2 days of play. Now I understand why Aavak spent the last 2 streams stuck going back and forth from Nauvis and Gleba.

cyan raft
#

I has silo!, I can finally escape fulgora!, now I need to make another platform...
with lots and lots of guns, lasers too energy intensive

hearty meteor
#

Just power your platform with nuclear and run enough laser damage research ;P

cyan raft
#

Good idea, if i thought I'd make it to Nauvis

rigid bramble
#

between the first four planets, solar is enough

#

unless you want to do coal liquefaction in space

hearty meteor
#

Can't you make the space ship remotely in Nauvis orbit?

cyan raft
#

this is what's left of the one that brought me to fulgora, sent it back once I noticed it was still getting pummeled and getting loser energy.

cyan raft
#

and put in logistic chests

hearty meteor
#

Automate everything

cyan raft
#

and I had put almost nothing in logistics at the point I traveled

hearty meteor
#

Well, you've learned now, haven't you? ;P

cyan raft
#

indeed

#

But part of it was trying to get the "rush to space" and "logistics network embargo" achievements as well

hearty meteor
#

I can see that. Though I'd probably have an easy time with LNE, since I don't use much other than yellow logistics chests with filters. For some limited things I can use some requester chests, but I generally don't use them. Buffer chests have some use for having supplies close to the edges of my factory.

rigid bramble
#

coughfiltered storage chestscough

#

you can tell bots to put whatever, wherever

cyan raft
#

doh

topaz tide
#

i love buffer chests but i also am doing lne

#

ive pretty much done vulcanus tho im just stalling

#

i realise the lava is perfect for testing quality stuff cause i can just throw away everything i dont want

cyan raft
#

Still, are accumulators the best way to handle power on fulgora?
Before setting up reliable supply lines that is?
Or is there any decent way to supplement it?

topaz tide
#

if you use quality you can make your collectors better, that seems like an easy ish way to do it

cyan raft
#

been doing that for acumulators at least

hearty meteor
#

-# shitty tip:
You should use nuclear power on Fulgora, of course.

topaz tide
#

ah crap maybe vulcanus not so good for quality, cant use quality in fluid recipes :<

#

i was thinking id just put quality in the forges and cast quality plates

cyan raft
topaz tide
#

i dont think you can but if there are no unfiltered chests then bots will take stuff only to filtered chests

#

so you may have to deconstruct all your current storage

cyan raft
#

only have passive and storage atm though

#

besides the steel ones

topaz tide
#

yeah you would filter your storage chests for this

#

and only have filtered storage chests

#

bots wont put stuff in passives so you dont have to worry about those

#

however they wont actively take out of those either

#

i dont know if setting a filter forces bots to move stuff that doesnt match the filter

#

if that works you could put like a fish filter on chests to make them active provider chests

#

just tested this does not work

#

i think theres still gotta be some manual element to this whole thing

#

also: premiere item trash!

#

beautiful

hearty meteor
cyan raft
#

was thinking trash slots from that

rigid bramble
#

filtered storage chests, like I say xD

umbral meteor
vivid jackal
#

But if you filter a storage chest they send the items to the chest first. It's what I used while getting the rush to space achievement.

indigo gust
#

For the case of trying to remote control a base with lacking logistic setup - it doesn't take much to do it - one well placed roboport with one constructor bot and a logistic storage chest for buffering materials should theoretically be sufficient if it has materials to expand logistics in range. The constructor bots can be ordered to both deliver items to and take items from assemblers and other production buildings, so with a bit of micromanagement you can get logistics set up for easier remote operation.

topaz tide
#

wow my nauvis base got completely overrun while ive left it for vulcanus

#

good thing its deactivated so they wont break it

indigo gust
#

Self sufficient defences are more important than ever - or maybe similar to what it was on a regular vanilla deathworld always running multiplayer server with individual starting locations

topaz tide
#

quality DOES work with casting!! thats awesome

topaz tide
#

wish the calculator ui mod didnt disable achievements, looks so much better than this ugly thing

vivid jackal
#

Psst, CoI comes with a calculator in it.

#

The search bar doubles as a calculator.

topaz tide
#

coi?

#

if its a mod, cant use it cause i want achievemnts

vivid jackal
#

Captain of Industry. My favorite factory game I can't play.

#

Regarding stack inserters ||I noticed on the community server that recycles and Big Drills were stacking their outputs. On mine they don't. Are they doing that because stack inserters were unlocked, or some other research?||

umbral meteor
woeful geyser
umbral meteor
#

i already answered that one Roadtrain xD

#

pokes

cyan raft
#

on another note, can recyclers get more material out of an item?

#

or is it 25% refund on all qualities?

woeful geyser
rigid bramble
#

but that 1.5% to get stuff back two quality levels higher

umbral meteor
#

🦈

vivid jackal
vivid jackal
#

Base ones already craft fast enough for me, just need to work on material throughput. Need blue belts.

umbral meteor
#

Depends on the item being recycled, some items take much longer to "decompose" than others

vivid jackal
#

Do achievements follow into other playthroughs, or so you have to reearn them every time?

#

Aavaks building his new platform as if he's ||trying to get to Aquilo without rockets.|| Love it.

umbral meteor
#

Steam Achievements only unlocks once,
ingame achievements are "new" for every save

vivid jackal
#

Trying to get everything in one playthrough would be a pain.

umbral meteor
#

oh it is

#

which is why i didn't need to bother with most of them, as i had all the steam achievements from -> 1.1

#

i only needed to go for the specific 2.0 + DLC Achievements

vivid jackal
#

Surprised they didn't make a get every non competing achievements in one go. Or non speed, or whatever.

umbral meteor
#

some of them are mutually exclusive

vivid jackal
#

That's why I was thinking excluding the mutually exclusive ones, or only needing one of the mutually exclusive ones each run.

umbral meteor
#

i DO think you can cheese it when it comes to the "Steam All the way" vs the Solar one

vivid jackal
#

I'm surprised no one told Aavak in the stream the even before landing on a planet the first time ||you can drop things onto the planet surface.||

umbral meteor
#

True, but it does make things easier to drop self first, drop Hub, and then find a good spot to place said hub.

#

since everything else will drop where Hub is, regardless of your original "Spawn"

woeful geyser
vivid jackal
#

I do the hub, then me, then set up the hub. That way I don't have to worry about pods dropping on me.

topaz tide
#

on vulcanus i just threw a bunch of stuff down and then realised oh i can use the hub, and set it to request my planet supply logistic group, which dragged down the rest of my junk

#

i still ended up having to do a bit of work cause i forgot pumpjacks but once i was there it was fairly easy to get foundries and get it all rolling

vivid jackal
#

The funny thing is doing Vulcanus on the community server, all we remembered to send with me was power, smelters, and assemblers. Had to make pumpjacks, pumps, refineries, chemical plants and pipes by hand till we got the foundries running.

topaz tide
#

yeah its a bit of a grind up to that point

#

i used the landing platform as a giant chest to throw ores in and built some smelters around that to process it

woeful geyser
#

It was PAIN

umbral meteor
#

been there done that xD

vivid jackal
#

I don't know how people do fresh starts on new planets. I'd start a brand new game with bots if I could.

topaz tide
#

so true

#

imagine you have a new game and you get a roboport, 50 construction bots and a storage chest

#

that would be amazing

umbral meteor
#

still can't use them until you get power up and running, but you are right

topaz tide
#

i think that just makes it fair

#

and if you dont have that much power you dont have a base that would benefit much from robots

hearty meteor
wooden escarp
#

anyone know if you can add mods to a current game?
tried several times but doesn't seem to work in game (or i'm probably doing something wrong).

topaz tide
#

im sure ive done it before

hallow steppe
#

headed to Gleba for the first time, wish me luck!

topaz tide
#

o7

#

im wondering if i should do it second or go fulgora

hearty meteor
# wooden escarp anyone know if you can add mods to a current game? tried several times but doesn...

Yes, you can. Enable the mods, then go to Load game and load the game save you want. It should ask you if you want to keep the mods you enabled still enabled, IIRC. There's also some info like https://forums.factorio.com/viewtopic.php?t=73935

wooden escarp
cyan raft
#

Almost ready to return from fulgora.
The boat could probably need more work, but it got all the bits

topaz tide
#

i love all the different approaches im seeing for handling space rocks

#

are those quality asteroid collectors?

cyan raft
#

nope, just basic ones

#

will be working on sufficiently automating space stuff when I get back

topaz tide
#

the factory must efficient

woeful geyser
#

Speaking of Gleba... it's time for me to return.

topaz tide
#

o7

woeful geyser
#

As in, to my game, where I am on Gleba.

#

I has science. I now need to get a rocket silo here ASAP.

#

I think I do have an idea of how I'll handle the spoilage... direct insertion

woeful geyser
#

IT'S ALIVEEEEEE

#

Just need to uhhh figure out power.

hearty meteor
#

Rocket fuel from bio things should apparently be good

#

Or just ship in nuclear fuel, right?

woeful geyser
#

I need rocket fuel for trains and rockets so

#

This is easily my smallest build as it will not be making anything but science.

#

Until I figure out that, oh crap I need rocket turrets.

#

And then I'll cry.

#

Now... just gotta wait to craft my rocket and then I can gtfo

#

NOT GOOD

hearty meteor
#

Oh, you're inviting guests with the good smells?

woeful geyser
#

Having to emergency fix Fulgora cause I managed to run out of scrap... ugh

woeful geyser
#

Been here a while.

vivid jackal
#

We got fun and games.

woeful geyser
#

Just need concrete and then I can get OFF THIS ROCK

vivid jackal
#

Welcome to the jungle
We take it day by day
If you want it, you're gonna bleed
But that's the price you pay

woeful geyser
#

FINALLY

vivid jackal
#

sends a stompy boi

vivid jackal
#

Did Aavak find how to get oil on Fulgora?

umbral meteor
#

wait, were that an issue?

#

😮

#

||but the entire planetoid IS oil||

vivid jackal
#

No idea, but he was trying to figure out how to make refined concrete, so I wondered if he knew where to get oil.

#

Also, I had no idea about quality in my recyclers. Good thing my setup can easily be adjusted to filter for quality.

umbral meteor
#

||you get concrete for free from scrap||

#

i don't have the game in front of me right now, but isn't refined concrete just concrete with steel added?

vivid jackal
#

Refined needs water steel and iron rods

#

Still got 10 min on his fulgora stream, so maybe he knows.

#

Unless the community server already had it built in, trying to filter for quality gubbins in it would be a pain.

cyan raft
#

||You do get lots of ice from scrap as well, so water should not be an issue||

vivid jackal
#

My current set up uses up the ||ice|| faster then I can process it in scrap. Getting ready to ||build a platform on nauvis to send there just to collect ice|| for Fulgora.

cyan raft
#

I need to get elevated rails before i do any rebuilds on fulgora though

vivid jackal
#

You set up a base without elevated rails? The first thing I did after getting rush to space was unlock elevated rails.

woeful geyser
#

Isn't Fulgora locked behind elevated rails

cyan raft
#

nope

woeful geyser
#

I mean you can start without it but the small islands have so much more scrap

#

Oh right they're locked behind accumulators

umbral meteor
#

i had them, but set up without using ANY rails

#

at all xD

#

myu Fulgora base is entirely bot based xD

cyan raft
#

nice
I didn't bring enough for that

umbral meteor
#

when i landed, i flew around scouting until i found a big island to call home

vivid jackal
#

I literally built a makeshift base just to get science for the rush to space achievement, did the lightning rod research first. Then immediately set up research for elevated rails so I could set up a real base on a bigger island.

umbral meteor
#

then i plonked down the hub there

vivid jackal
#

Aavak wondering how less then 2% of people made tier 3 modules. He forgot each tier 3 requires something from a different planet.

woeful geyser
#

I initially tried without elevated but needed a tiny bit to cross a small gap

umbral meteor
#

BOTS!

#

😝

woeful geyser
vivid jackal
#

True, fish. But hard to automate that without fish breeding.

woeful geyser
cyan raft
#

my latest biggest mistake was not bringing any recyclers back with me from my first trip to fulgora

umbral meteor
#

T3 modules that is

woeful geyser
umbral meteor
#

Yes, but requires the tech from Gleba

vivid jackal
#

So unless you have a big base set up for each, most people don't bother with tier 3s on vanilla.

woeful geyser
#

I have tiny bases but I'll still set it up.

woeful geyser
#

Y'know am starting to wonder if specifically for Agri science if it's better to go full quality

#

Because not only does it have more science capacity. It also spoils less quickly.

umbral meteor
#

isn't that what people have done since the beginning?

woeful geyser
#

I thought people did the math and productivity was still king.

umbral meteor
#

at least, from what i saw during the "influencers only" period

woeful geyser
#

Sure once you're in the ultra late game where you're literally printing legendary quality everything you'd be insane not to just make legendary science.

#

But I am in midgame.

#

Still, getting 400% science out of my science AND making it last longer would be amazing.

umbral meteor
#

apparently i am insane then xD

#

as i did NOT make any quality science xD

#

of any kind

woeful geyser
#

@umbral meteor are you able to reliably print iron/copper/steel/stone/coal as legendary?

umbral meteor
#

nope

#

never did

woeful geyser
#

Yeah well then you're not insane. 😛

#

If you're not printing those reliably there's no real sense in trying to make it legendary.

umbral meteor
#

sure it is

#

with all the leftovers i hqave from recycling xD

#

😝

#

Recyclers with Legendary T3 Quality modules, and then recycle everything i no longer needed/were of lower quality

#

as i started building up my stock of legendary items

#

i think i have like 300k of Epic quality Green Circuits xD

#

at this time, Nauvis is essentially just a massive storage chest with rockets

vivid jackal
#

You mean people don't stuff quality modules in their science producers right away?

rigid bramble
#

Boldviking just casually making a space platform...

umbral meteor
#

go WIIIIIIIIIIIIIIIIIIDE or go home? xD

vivid jackal
#

How many plots of iron and copper is he gonna drain for that?

rigid bramble
#

Vulcanus says hi xD

umbral meteor
#

UNLIMITED!

topaz tide
#

vulcanus is so awesome

#

i really need to ship those science packs back already to get cliff explosives

umbral meteor
#

i went there first, but mainly for the suit.
cliff explosives second xD

topaz tide
#

oh not for nauvis

#

so i can make more on vulcanus without being so limited

#

if not for that i could go the whole game without bothering about cliffs, the new nauvis generation is amazing

topaz tide
topaz tide
#

fr!!!

umbral meteor
#

😝

topaz tide
#

its oki lol

#

i think im tempted enough to do fulgora before gleba. from everything ive seen and heard that seems to be the "final boss" of the first 3 planets

umbral meteor
#

played for 180h in two weeks, "finished" the DLC, and more or less haven't played since xD

topaz tide
#

fair 180h is quite a bit

#

ive been playing on and off since maybe 2 weeks after dlc, despite getting the dlc day 1 lol

umbral meteor
#

that's an average of 11h a day xD

#

for two weeks

vivid jackal
#

@topaz tide this playthrough I'm doing it last, next I'm doing gleba first. After working on the community server, stack inserters are just too important for everything.

rigid bramble
#

biolaaaaaab

topaz tide
#

yeah im already seeing the crazy high throughputs just from big miners let alone foundries and all sorts of other processes

#

doubling all belt throughput will be excellent

vivid jackal
#

It seems to me, that Gleba tech can be used on every planet easily, but Fulgora and Vulcanus tech aren't that useful for anything but themselves and Nauvis.

topaz tide
#

i can imagine the personal equipment improvements from fulgora are quite helpful against glebalings, big miners are likely helpful for whatever natural ore patches gleba has, which might just be stone, and forges will be useful if you cultivate your ores, since you can still cast them

#

id say each planet adequately changes your approach to the next planet, but i have only been to vulcanus so far so my view may be limited

woeful geyser
#

Also yes big miners are amazing

rigid bramble
#

ah, how is that glebian science going?

woeful geyser
rigid bramble
#

but have you unlocked anything nice yet

woeful geyser
#

Working on it... slowly.

#

Not rn tho

rigid bramble
#

there might just be something to get sooner than later xD

vivid jackal
#

The foundries don't seem too useful on Fulgora, though the big miners would be. I haven't used recyclers on vulcanus yet, but I haven't even killed a demolisher yet.

topaz tide
#

im sure all my gleba science would spoil because i like to just leave my research while im still learning something

rigid bramble
#

foundry for the prod on Holumium

vivid jackal
#

I guess I was just thinking that Gleba tech is more immediately useful on other planets because of the spidertron and stack inserters.

#

It can make holmium?

rigid bramble
#

it is a smeltable

vivid jackal
#

Shoot, know what I'm doing first when I get on tonight.

#

I keep looking at the foundry only recipies and missing the others.

rigid bramble
#

might need to check out what else you do with it

woeful geyser
vivid jackal
#

I get in a rut where everything is made in what I've always made it in. I do the same with the EM.

woeful geyser
#

I'm planning to try and swap my oil cracking to use biochambers

rigid bramble
#

where, on Gleba?

woeful geyser
#

You don't get oil on Gleba

rigid bramble
#

how are you going to feed it

woeful geyser
rigid bramble
#

I'll let you figure it out xD

#

also you can get coal on Gleba

woeful geyser
#

I mean...

#

There's also the spicier approach

#

And I might just do that for fun

#

||my oil will run off children||

rigid bramble
#

like I say, I'll let you see how it works

woeful geyser
#

Mhmmm

rigid bramble
#

but liqiuefaction on Gleba isn't a bad idea

woeful geyser
#

Liquefaction on Gleba sounds like going against the spirit of the challenge

rigid bramble
#

just need to turn up the heat

#

but then you have the feed for the biochambers

#

shame you can't make flamer fuel in them

umbral meteor
rigid bramble
#

maybe

#

though there is a better source of nutrients on nauvis imo

woeful geyser
umbral meteor
#

Spoilage -> Nutrients -> Fish Breeder -> Spoilage xD

woeful geyser
#

Afaik that's the best recipe for nutrients in the game too

vivid jackal
#

When using nutrients as fuel, spoilage rate doesn't matter.

rigid bramble
#

Bioflux might be better just because of its ease of acquisition, and how long it keeps

vivid jackal
#

I can't wait for Gleba.

pliant crystal
#

lol, just spotted the patch notes for changing mines on space platforms XD

woeful geyser
#

F

rigid bramble
#

That was a bit of a silly meta tbh xD

umbral meteor
#

nukes the world

vivid jackal
#

Watching Aavak's and Shenryyr's Factorio beginners guide. It's a little out of date.

topaz tide
#

historical

vivid jackal
#

It's wild seeing how many things I forgot were different have changed.

topaz tide
#

i can imagine the technology icons look a lot different

#

they must have changed them like 3 times

vivid jackal
#

More like system changes. Repair packs used to require green circuits. Copper wire was a logistics item. Boilers need to be chained together to get high enough temps. You had to make hand tools for mining that depleted. Stuff like that.

#

Still a lot of good tips and info for 2.0+ playthroughs.

woeful geyser
#

Afaik

vivid jackal
#

Really? Mine only need one iron plate?

woeful geyser
#

I'll check... later

vivid jackal
#

Maybe it's a difference in SA, or in 2.0?

umbral meteor
#

you can always go back to 0.12 and check 😄

woeful geyser
#

I remember old boilers

#

1:12:24?

umbral meteor
#

Actually, you can go all the way back to 0.6.4

rigid bramble
#

Pretty sure repair packs are circuits and gears

#

And have been since forever

hearty meteor
vivid jackal
#

Maybe, I might have put it on the end of a belt that already has green and gears.

rigid bramble
#

nanobots I believe uses iron plate per 'bot'

vivid jackal
hearty meteor
#

I kinda doubt they changed repair pack, although it is possible.

rigid bramble
#

2.0 hasn't changed any recipes iirc

#

and I think they were trying their best not to change anything, but stuff like rocket parts and rockets kinda had to be changed for SA

#

also they're not going to update a page for 2.0/SA, unless that changes something

hearty meteor
#

Changed Rocket Control Units ;P

rigid bramble
#

rocket parts

#

RCUs don't exist >.>

#

they weren't changed, they were removed

#

wait, who told Aavak to put nuclear on his hauler?
imo its a bit of a waste for the first four planets

#

I've been flicking through, cus 16hrs is a lot

umbral meteor
#

16? xD

216h 55m

rigid bramble
#

for a stream, silly :p

umbral meteor
#

755 GB

rigid bramble
#

I'm watching the last stream vod xD

umbral meteor
#

17 streams

rigid bramble
#

yes, but I've watched the others, at least enough to know what happened

umbral meteor
#

i have not xD

#

been asleep for the most part xD

rigid bramble
#

I want to now know why nuclear

#

and why 30 front mounted turrets xD

umbral meteor
#

||go fusion or go home||

rigid bramble
#

that comes later, and probably still a waste imo

#

also check out Boldviking's many reactors xD

umbral meteor
#

my nauvis power supply is 55 GW

rigid bramble
umbral meteor
#

||looks like my fusion setup on Nauvis||

rigid bramble
#

imagine 55GW on a space platform...

#

seems Aavak picked himself, and even wanted to put two up there xD

solid pollen
#

if you dont have multiple lines of redundant laser turrets to tickle the asteroids, how will they know you mean business?

proven sand
#

Wait, you can use lasers in space? Thought the in game guide specified using bullets

umbral meteor
#

much less effective than gun turrets, but yes you can

umbral meteor
#

Lasers work well in orbit of the first 4 planets, once you move on to Aquilo however.....

#

so for orbital platforms, given you have enough power for them, they work just fine.

hearty meteor
#

I'm pretty sure I saw Steejo using lasers only for his Aquilo-visiting spaceship XD

topaz tide
#

thats nuts

#

was he using nuclear power to make that work

hearty meteor
#

Probably. Don't remember exactly, but that sounds right

indigo gust
#

With 95% laser resistance and the reduced efficiency of solar I would question if it can even be done without nuclear - maybe if it is long and covered in solar panels

rigid bramble
#

nothing specifies what you can use to defend your space platform
and yes with nuclear and lots of research you can use lasers

#

you probably still need rockets though for the bigger ones

solid pollen
#

i did say the lasers were for tickling not for hurting

#

its a power move to assert dominance

rigid bramble
#

but it can be done

solid pollen
#

of course, thats the point. you spend 10000x the effort for 10% the effect. what else is that but a power move?

rigid bramble
#

saves ammo for the things that need it

solid pollen
#

like 20 railguns

indigo gust
rigid bramble
#

you can shoot the T3 rocks for 1 damage a shot though

#

also the T4s actually, cus damage cap

umbral meteor
#

damages duffels caps

hearty meteor
#

Just have enough damage upgrades, right?

rigid bramble
#

I don't think you're ever going to get enough research to make gun turrets deal more than 1 damage to the biggest rocks

#

considering they have a flat resistance of 2000

vivid jackal
#

It's a good idea to have a nuclear reactor purely as backup.

#

For those moments when the platform outperforms the solar production.

#

I copied Benthams setup that drained the water out of the heat exchanger before you were done using the turbines. Saving fuel and water.

hearty meteor
#

Gun turrets get +70% per level after 6, yellow ammo deals 5 damage, so with 40 000% damage it outscaled the flat resistance, which is 572 levels of gun turret damage research, and I've disregarded the gun turret damage before level 6, and I've disregarded the ammo damage percentages as well, since gun turrets double dip AFAIK.
Ammo damage gets +40 per level after 6, so just assuming additive percentage (which I'm pretty sure is wrong, they get multiplicative, making it even stronger) that ends up with 363 levels of physical projectile damage.
But since I'm quite sure the damage bonus is multiplicative it'll be way before that level.
And using uranium ammo at 24 damage base you'll end up with something like 8 300% as the goal, requiring 118 levels of research if we don't count the ammo damage bonus as well, 75 if we calculate it as additive, and since I'm pretty sure it's multiplicative it'll be lower than that. Possibly a lot lower.

rigid bramble
#

you would need to be doing over 2k damage a shot, which is like 1000% damage

hearty meteor
#

40 000 % damage, given yellow ammo, as I wrote

rigid bramble
#

I am not sure what I just read, but it wasn't your message xD

#

but compared to laser, they just need to deal 200+ damage to do more than 1 damage a shot

#

which, is htat also 1000% more damage?

#

my brain is all like 'tacos' right now

#

so that would be 18 levels of damage upgrades

umbral meteor
umbral meteor
#

@hearty meteorPhysical Projectile Damage level 3030 -> ~3k bullet damage xD

#
  • the turret damage
#

Cannon shells now does 3 million damage

#

😝

#

just testing with some mods

#

Instant Research, Auto Queue research and creative mod

#
Factorio Mod Portal

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.

vivid jackal
#

I like that they give credit to those who created the initial mods.

umbral meteor
#

Yeah, the Creative Mod has gone through a few creators at this point xD

hearty meteor
#

Doesn't the editor give access to such things by itself?

umbral meteor
#

dunno, never used the editor.
i have however used the Creative Mod

#

because sometimes early game modded can be extremely tedious,
so using it to give yourself a MK2 power armor, some bots, a few Fusion Reactors and Roboports at the start, helps a LOT.

#

unless Nexela updates nanobots for 2.0

vivid jackal
#

Did Aavak figure out why deleting the middle lightning rod didn't leave a gap in the protection?

#

I had to run around Fulgora a lot to find the pink rocks, and I kept a rod in hand for, reasons, and that was fun.

topaz tide
#

a huh??

vivid jackal
#

Trying not to spoil for others.

leaden mauve
#

There's something really fun about starting a new base and slowly working up to the point when you can get construction robots to do all your dirty work. It's an accomplishment

vivid jackal
#

I do like the early game alright.

topaz tide
#

i think that "half handcrafting" phase where you just scoop up from your burner -> furnace lines and have like 10 manually fed assemblers craft gears is pretty sweet

#

a lot easier than before i knew of that method and just spent ages building a furnace stack from nothing

fiery pawn
#

I got close to that but stopped myself after half a week

#

oh, I'm way behind on chat here 😄

vivid jackal
#

I have an idea for Gleba defense from watching Aavak. ||Sets of three rocket turrets, one with single target rockets, and two with explosives.||

wooden escarp
#

wonder if someone could help please...
got Nauvis running nicely and I am ready to set off for Vulcanus, but i've forgotten to pack! 😱
got the shorts, sandals (with socks of course!) and a good amount of factor 50 cream but nothing more.
any tips on what to pack please?

pliant crystal
#

I remember Roadtrain bemoaning a lack of power poles.

indigo gust
# wooden escarp wonder if someone could help please... got Nauvis running nicely and I am ready ...

There are some hints in the help section for vulcanus that may give you an idea about the essential buildings. Got to decide on how to generate power, and make sure you bring what you need to get that started. In any case you'll find everything you need to start from scratch there. I've found it convenient to bring a starter pack of the typical buildings you need, some smelters, assemblers, belts, power poles, inserters, underground pipes, and then a bunch of copper plates, different circuits and a few bricks to pocket craft whatever is missing - got the space platform to provide iron plates. The cargo landing pad is quite essential. Some prefer to bring electric motors and robot frames to get bots and rocket silo without having to do lubricant first.

woeful geyser
#

Oh right as X-BT said, power. You can either go solar, or use turbines.

#

Also. Smelters. You won't need many. But you'll still need bricks

rigid bramble
#

Be bold, go in naked

#

What do you need bricks for?

indigo gust
# rigid bramble What do you need bricks for?

I have the Eco recipes too fresh in my mind when it comes to pumpjacks - the reinforced concrete there somehow makes me think bricks are needed for them in factorio. They go in the oil refinery though, or to make some early concrete (cheaper in terms of rockets to launch bricks than concrete)

woeful geyser
rigid bramble
#

tbf my only memorable moment of Vulcanus was... uhm, something?
I really don't remember my time there xD

wooden escarp
#

many thanks 🙂

umbral meteor
#

bring EVERYTHING, including the kitchen sink xD

#

but in all seriousness, after you have landed and unloaded, i would recommend sending ship back for enough resources to build a rocket silo, and at least enough stuff to launch a few rockets.
that way you HAVE the option to escape if need be.

#

if nothing else, an early return of science packs for new tech unlocks.
(unless you make them locally)

topaz tide
#

i did and aavak did and the other guy i watched did

#

but anyway you have the means on planet to get any resource you might want so if you do forget its not a disaster

pliant crystal
#

I... did?

#

I mean, given that I haven't been to Vulcanus yet, I suppose you're not wrong in saying I didn't take pump-jacks, but not really sure 'forgot' is the right word to describe the situation :P

umbral meteor
#

😝

#

i think someone just outed themselves as a time traveler

woeful geyser
#

I mean he can't be talking about any of your other planetary adventures. Because Vulcanus is the only 'midgame' planet that requires pumpjacks afaik.

rigid bramble
#

ah but you won't know that until you've been to a planet

woeful geyser
#

Speaking of, I encourage you to 'try' and tackle a demolisher without all the goodies from the other planets at least 1x. Because

  1. It'll be more of a challenge.
  2. It'll be great content.
rigid bramble
#

I would say though, let them discover Vulcanus themselves xD

woeful geyser
#

Yeah am not gonna give him hints. Just telling him to give it a shot without the fancy gubbins from the other planets because I think it'll be a more memorable first fight that way.

umbral meteor
woeful geyser
#

Devs purposefully made the world gen have tungsten in demolisher territory.

umbral meteor
#

Yes, i know xD

woeful geyser
#

I also went vulcanus first and it was a very fun challenge.

#

Ngl I don't have a fucking clue how to beat up a medium one. I should try that.

#

But I need to get off Gleba... but am scared that once I leave I'll just have to fly straight back because it'll be in shambles.

umbral meteor
rigid bramble
#

well then leave a comprehensive bot network and a tank with a roboport, and you won't need to return

#

not in person anyway

#

I'm sure someone like you knows how to set up a cold restart... right?

umbral meteor
#

reboots

topaz tide
#

maybe i was just manifesting it

pliant crystal
#

The price for getting to force me to tackle the planets in the worst order and watching me struggle, is not getting to watch me struggle when I visit the earlier planets fully kitted out :P

woeful geyser
pliant crystal
#

To which I say: Haha, no. I'm going in full mech armour with a spidertron army

woeful geyser
#

Fair 'nuff, I just hoped to entice you to get a taste of what could've been. Before chat ruined it (I wasn't part of the votes so I can say that)

pliant crystal
#

Fair.

#

But there's nothing to entice me with, I worked hard for the goodies, and they are juicy and delicious.

#

I intend to enjoy them to the fullest.

topaz tide
#

i think it sounds cool to see a demolisher get demolished by the technological might of the well prepared engineer

rigid bramble
#

No line of guns full of red ammo, and a fancy demo sensor to trigger them all at once?

topaz tide
#

thats very spoilery

rigid bramble
#

There isn't much other options with Nauvis tech xD
I suppose there is lasers and flame turrets.
And grenades and rockets, and... discharge defence. Or maybe you're Toxic, the taste of your lips is all around

topaz tide
#

yeah but what im saying is aavak hasnt been there and done that yet so thats extremely spoilery to say

#

so if he were to say look here and see this unspoilered message, he would know about that strategy that he didn't, and not get the experience of umming and ahhing until he comes to that conclusion in his aha moment

#

so maybe spoiler it idk

hearty meteor
#

Big boom mines?

woeful geyser
#

Nope. Not gonna spoil it

rigid bramble
#

Something hyper-accelrated

#

You used combat robots, didn't you?

woeful geyser
rigid bramble
#

There isn't much left besides pickaxe...

#

(I did mention toxic already)

woeful geyser
rigid bramble
#

Pretty sure I've listed every offensive measure
Besides tesla

#

And nukes

topaz tide
#

im so excited to do fulgora

#

i need to hurry the heck along with vulcanus so i can go there already

#

y

topaz tide
#

ive got some serious cleaning up to do

leaden mauve
leaden mauve
#

(also tank-chan could probably kill a small demolisher anyway, so he wouldn't struggle too much without spidertron-chan and rockets)

topaz tide
#

id say vulcanus last would be worse because thats so fundamental in how it upgrades your stuff. it affects every resource you dig out the ground and a majority of things you smelt, and a lot of important intermediates

#

it is an industrial boon of mass production

rigid bramble
#

Say it with me
'Biolab'

#

xD

topaz tide
#

maybe ill get it when i have it

#

gleba also gives stack inserters and like double belt throughput at bare minimum for miners hmm

#

gleba great

rigid bramble
#

50% less science consumed

topaz tide
#

im aware

#

but with vulcanus tech i can simply make more science from the same amount

rigid bramble
#

But do you though

topaz tide
#

i dunno i havent done the numbers

#

with built in productivity id like to think it would help at all

rigid bramble
#

Is making 50% more plates equal to using 50% less science

topaz tide
#

probably not but its a lot easier to get than biolabs

#

and you dont have to refactor that much for biolabs because theyre at the top of your production, they are the final destination so its only one point to change

#

metallurgy is freaking everywhere

#

so the sooner you get it the less refactoring you need

topaz tide
#

its insane that this can scoop up a whole red belt of iron

topaz tide
#

oh hey this is double the plates

topaz tide
#

okhold on

#

this is double the ores AND double the plates

#

this is quadruple the resources

#

this is way better than a biolab

#

its so nice to be on nauvis again

rigid bramble
#

idk, double science isn't anything to scoff at

#

plus you're going to need the eggs for prod 3s

topaz tide
#

of course its good

#

but like, surely quadruple the resources is just better on paper and overall, at the point where you only have one available

#

with four times as many resources, it stands to reason id be able to make four times as much science

rigid bramble
#

with 4 times as many labs?

topaz tide
#

yeah?

#

even if it were biolabs that would still be 4x, i dont see what you mean

#

it is insane that a big miner with three tier 1 efficiency mods uses less power than an unmodules electric miner

#

thats so freaking cool

vivid jackal
#

You need some kind of reward for taking on the planets, otherwise you might as well stick with the base factorio.

topaz tide
#

very true

#

i think they did great in implementing that

rigid bramble
#

space efficiency, otherwise I might as well bring up the infinite ores argument xD

#

as for best and worst, that depends on what you want first

vivid jackal
#

I haven't tested it, but don't large miners have about the mining range of 4 electric miners?

topaz tide
#

its huge i love it

#

the exact number is ||13x13|| compared to the standard miner's 5x5

vivid jackal
#

Plus doubling how much a patch gives you?

topaz tide
#

oh yes

rigid bramble
#

50% more isn't double :p

topaz tide
#

and they mine so much faster that they give pretty much double in the same space

topaz tide
rigid bramble
#

or should I say they consume 50% less ore

topaz tide
#

so they give double the output at half of the ore drain, which you know ends up being the same amount of time to drain the patch but, you're getting double obviously

vivid jackal
#

I thought only consuming 1 ore in order to output 2 is doubling the amount?

topaz tide
#

on paper, it doubles it sure but if it mined at the same speed, it would be the same throughput

#

it doubles the amount of resources from a patch but that has no effect on throughput in itself which is the main point here

rigid bramble
#

though you gotta consider the pollution and the power drain

topaz tide
#

ill show an example. this is a patch i just upgraded to big miners. before, it was producing 2 yellow belts, thats 30 ore per second total, covered in small miners. now its producing 2 red belts with a lot less big miners

topaz tide
#

that plus using less total miners probably is equal or less to how much power the equivalent normal miners use

rigid bramble
#

300 vs 90 though

topaz tide
#

sure

rigid bramble
#

but why no prods xD

topaz tide
#

i dont have power or walls to defend that amount of pollution

#

as i posted earlier i basically ditched nauvis for 50 hours while i had my fun on vulcanus

#

ah anyway

#

i feel like im not getting anywhere despite all my evidence so lets agree to disagree

#

theyre both really great to have

rigid bramble
#

40/m pollution is a lot 😮

umbral meteor
#

mine give off what.. 250

#

or something like that xD

#

each

rigid bramble
#

I just filled mine with prod 2's
and then notice the angry red area later

#

and then notice prods have a bonus pollution production as well as the higher energy drain

umbral meteor
#

xD

topaz tide
#

wow thats a lot

#

and 1.25mw per miner holay molay

#

that 8% resource drain is very awesome

umbral meteor
#

yeah xD

#

235 pollution/m though

rigid bramble
#

better put that on your calcite deposit, you don't want to be running out

umbral meteor
#

calcite is infinite, however tungsten is not

rigid bramble
#

lie, there is clearly an achievement for using up a calcite patch

umbral meteor
#

isn't it about using up ANY ore patch?

rigid bramble
#

it is, I'm being silly xD

umbral meteor
#

as usual xD

rigid bramble
#

though like how minecraft has one for using up a diamond hoe, I feel it should be one

rigid bramble
#

apologies if my thoughts come across a bit strong, but I'm not a fan of the idea you can only play the planets in a set order, when they all give you different things
and those things if I'm honest all help Nauvis more than the other planets

vivid jackal
#

When your draining patches on Nauvis when off planet, slowing resource drain is a nice thing.

umbral meteor
vivid jackal
umbral meteor
#

stack is actually a bit of a nuisance at times,
while it CAN stack items on belts, essentially making belts 4x as fast,
it also has the downside that it won't move until it's hand is full.
a bulk inserter can move almost as many items, and also has a timeout for moving.

#

which is why i use bulk instead of stack for the most part

vivid jackal
#

Based on my playthrough and the little I've done on the community server, stack inserters have an overall more powerful influence on every planet compared to what you gain from other planets. And I'm not including military aspects as I haven't done Gleba.

rigid bramble
#

stackers are not a replacement for bulk, much in the same way bulk isn't a replacement for fast - all three do different things

vivid jackal
#

The downsides of the stack inserter are overshadowed by the fact that miners and recylcers will output as a stack if the belts don't move fast enough. Allowing even more throughput and belt storage.

umbral meteor
#

which bulk easily can handle to pickup from x

#

xD

vivid jackal
#

So just having the tech available is useful.

#

Because you need to unlock stack inserters to have anything stack.

umbral meteor
#

but yes, the tech is great, the inserters themselves (for my usecase), not so much xD

rigid bramble
#

depends what you want to use them for

#

stackers are great for filling a space platform ammo belt

vivid jackal
#

Also great for unloading a trains dropoff storage for use into smelter or recycler inputs.

rigid bramble
#

(though the interesting part is when you start reconsidering the need for red ammo in space)

umbral meteor
#

don't think i ever used red+ ammo in space xD

rigid bramble
#

pretty much, you don't get ||bigger rocks, just more of them||

#

its a bit like the game asteroids

#

it'll be the 16 small rocks that get you, not the one giant one

umbral meteor
#

at the end you get ALL the asteroids at once xD

#

actually, the 16 small were taken out by mines, what got me were a side swipe from a large one xD

#

then i remembered i had bigger guns

#

one rebuild later and i reached the edge

rigid bramble
#

I still need to go to the edge, but I lost the interest to xD

#

if only there was a sorta prestige mode, where you could crash land on Nauvis II, and start again, but with everything unlocked (and maybe build all the buildings on Nauvis II)

#

but you would have to research everything again

#

or something, idk

vivid jackal
#

You need to use the copper for something right? Other then rockets and red ammo what else do you use them for? Plus, more damage per round means less rounds used overall. Line of gun turrets up front, with ||rocket and railguns mixed in the next row|| sounds like it would be an effective design.

umbral meteor
#

ehm, you want to have the rails in front xD

rigid bramble
#

a third spoilerific ammo

vivid jackal
#

Ah, haven't used rails yet. ||You have each turret type only attacking what their most useful against right? So you'd need more rockets then rails? ||

umbral meteor
#

yes, but also.... mines were OP xD

#

😝

vivid jackal
#

You can use mines in space? Won't the platform pieces be damaged before the mines can go off?

umbral meteor
#

nope xD

#

that were the fun thing

#

and as you could easily make mines in space and fill the hub with them,
they instantly replenished when destroyed

#

the ship i used to reach the edge only had two guns

#

😝

vivid jackal
#

Can't you make rail ammo in space as well?

umbral meteor
#

yup

#

that were the two guns xD

#

at this point, fully upgraded

rigid bramble
#

you could probably make the mines in space too

#

I mean you can make space platform, in space

umbral meteor
#

they are being made in space xD

#

this platform makes mines and ammo for the guns

cyan raft
#

well, i just noticed that I should have checked my pre 2.0 rail bp's. they now have legacy rails that are don't play nice with the new ones

vivid jackal
cyan raft
#

Also, multi source train stops are quite easy.
Just set up my second crude oil source in like, ever.
And simply set the train stop to read the nearby storage tanks so they are not available unless they have at least 2 full wagons worth.

umbral meteor
#

but other than that they do not play nice

cyan raft
#

plus the new ones have more hp

umbral meteor
#

that too

#

not really much of an issue

cyan raft
#

true

#

but it was still slightly grating, when placing down a bp and seeing a red segment for no apparent reason

umbral meteor
#

xD

#

i know the feeling well

cyan raft
#

plus i include the big power towers in my bps at maximum length, and that had changed in 2.0 as well

#

sure higher quality ones will reach even further, but i've not touched upon those just yet

hallow steppe
topaz tide
#

dear god...

#

i wonder if theres a mod that makes biters gain quality with evolution

cyan raft
#

err, no thanks

umbral meteor
#

@topaz tidehttps://mods.factorio.com/mod/evo_tech

Factorio Mod Portal

Adds a tech tree to biter force, based on evolution factor. With evolution, biter units will improve in several ways.

#

😁

cyan raft
#

oh crap, why would someone want super biters

solid pollen
#

maybe people want the starshiptroopers experience

cyan raft
#

getting their brains sucked out?
i thought that was tiktoks job

rigid bramble
#

if that scares you...

cyan raft
#

oh dear vulcanis why

rigid bramble
#

when you have too many legendary green circuits

cyan raft
#

Don't get me wrong, you can very much have to much of something,
Green circuits have never been one of them for me

rigid bramble
#

disclaimer, its not my picture I took it from another discord xD

#

who make crazy things like this

solid pollen
#

thats some STRONG OCD game

#

if it was late they probably have lines of copper, iron and steel on there. just a mini moving factory

umbral meteor
#

Space MALL, very much a thing 😄

rigid bramble
#

I think that platform is swapping asteroids for some quality shenanigans

#

no point making a quality smelting mall up there, would be better doing it planetside where you have better access to power

umbral meteor
#

||fusion||

solid pollen
#

and "would be better" to do something somwhere, is not in fact a reason for a factorio player NOT to do it. if anything, saying its not viable or less effective seems like a challenge 😄

rigid bramble
#

I just don't think its going to be too useful, considering they're swapping asteroids till they get legendaries

#

and the only reason it moves is cus you get more rock between planets

solid pollen
#

who ever said it had to be useful 😛

#

probably using it to farm quality stuff

topaz tide
#

oohh thats a good idea

#

well. itll take a while, but theres no loss of product

topaz tide
#

oh my god thats the coolest

#

i decided to take a look if there were any space age mods and wow

#

this is called "planet maraxsis"

vivid jackal
#

What's the premise behind the mod?

topaz tide
#

adds a new planet which is a sea planet, where you have to use these domes for your machines to work under the immense preasure of the oceans. theres also sea trenches which have lava and are cool. you use these special submarine vehicles to transport stuff around the place on this planet, and its got its own science pack. it also adjusts vanilla sciences to require this science pack as well

#

i love that we're already seeing ideas like this being made so soon after space age released

#

im hoping the existing major overhaul mods like krastorio get revamped to take advantage of all the new systems space age added

vivid jackal
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That's awesome, now I just need to finish a vanilla SA run.

topaz tide
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yeah thats a monumental task in itself lol

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i love it theres so much factory to expand

vivid jackal
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And with the base code expanding to allow so many different things to happen, we're in for a ride. Now we wait for a new game+ mod.

umbral meteor
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Now.... this could be messy

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😝

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this is nice

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"An alternative to squeak through."

topaz tide
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lmao infinite belt stacking

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youll only ever need one belt for all your throughput needs

umbral meteor
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😁

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at least you can limit it by not researching it TOO high xD

umbral meteor
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want a bigger challenge?

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@pliant crystal

topaz tide
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wow the roadmap for arrakis has some lofty goals

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theyre planning to implement the spice harvesters as like moving things that evade worms and everything

umbral meteor
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and here it is "Spaceblock" 2.0

topaz tide
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i wish that you could pull from cargo bays connected to landing pads on planets

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i just keep thinking about how im gonna scale stuff up and any solution relying on mass imports always has this surface area problem around the landing pad

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im really not sure what ill do for that when it comes up

umbral meteor
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with mods you can

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ofc it also enables input/output on bays for platforms as well

topaz tide
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yeah i heard thats why the factorio devs didnt add it

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but i feel like it would be fine vanilla just for the planet ones

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or at least some way to make that type of logistics more scalable

topaz tide
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the great beast

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wow look at its length

vivid jackal
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That's a lot of bots. Is there a reason to pave all the ground beyond movement speed?

topaz tide
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nah i just wanted to lol

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also first nuclear reactor!

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i love how the power grid for it looks

topaz tide
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gotta have a nice swirly junction

woeful geyser
umbral meteor
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doing it just with elevated rails is not really an issue,
trying to do that while combining elevatede and normal however.....

topaz tide
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i havent researched them yet but it would be very different with elevated rails

topaz tide
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its glorious

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this must be the most power ive had

umbral meteor
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178 MW is idle draw xD

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and i haven't built the factory yet

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😝

topaz tide
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58 GW???

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what the heck

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unfortunately my factory is not working anymore cause vulcanus ran out of coal and cant launch rockets :(

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which in turn means my forges arent getting calcite and cant cast metals

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before i can fix that i need to make my perimeter wall though otherwise the biters will eat all my stuff

umbral meteor
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56, but yes.
i MAY have power tech from Aquilo + Nuclear x 12

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and at this point all of it is Legendary

topaz tide
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ooo

topaz tide
umbral meteor
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xD

vivid jackal
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@topaz tide there's 4 turbines per square that don't look like they're getting steam with the substations in the way

topaz tide
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oh im so silly i forgot to put the undergrounds

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thank you

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i was thinking "hmm im pretty sure this was 480mw not 410"

topaz tide
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new menu simulation!

cyan raft
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i see main bus with some spagetti

topaz tide
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bussing only the most important items like nukes, construction and destruction planners

vivid jackal
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I like the perfectly alternating circuit lines.

cyan raft
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also some sushi

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oh wait

cyan raft
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Lets see, from the top on the right side I see
Fish
Barrels
Inserters
Iron plates
Landfill and tanks I think
Chemical science and speakers?
Circuit sushi
Blueprints and deconstruction plans
T1 Efficiency module
Solid fuel?
Labs (only half a belt!? the inefficiency!)
2 belts of pistols
Poison capsules
Mines
Poison capsules going back
Low density structures
Iron ore, stone, steel, uranium ore, and portable solar panels
Next 2 mixed iron ore and stone
2 belts of Small electric poles
More psps
Nukes
And last but not least, Destroyer capsules

topaz tide
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the essentials

solid pollen
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I swear half those animations are just idle clicker game style rage bait

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where you feel compelled to do it better

cyan raft
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and them we have badass ones like the line of tanks squishing a few hives

solid pollen
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or the glorious artillery rain

vivid jackal
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I can just imagine random players making stuff they think could go on the splash screen and sending them in.

hearty meteor
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Haven't they made it so you can't even make pistols any more? So why do they have two belts of pistols? XD
But belt tagliatelle is the best style of base, IMO. (Yes, I know, not necessarily the most efficient)

vivid jackal
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It's a dev page, with how much most people hate the pistol laying around they probably thought it was funny. I'm surprised they haven't made a screen that has a legendary iron chest being filled with legendary iron chests yet.

solid pollen
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that seems like an Aavak thing 😄

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his gubbins grotto of legendary-ness

vivid jackal
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Legendary plates being fed into a legendary assembler that uses legendary yellow inserters to put them on and off legendary yellow belts, ending in a legendary iron chest for storage.

solid pollen
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thats the dream

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dont forget powered by legendary wooden poles and a legendary boiler, steam engine, pipes and water pump

topaz tide
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this search feature is so amazing

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particularly because coal on vulcanus is dark on dark background

topaz tide
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oooo look at all that green

topaz tide
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vulcanus base restored and shaped up quite a bit. next time im here itll be to make it much bigger and probably with trains

umbral meteor
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vulcanus is WAY too easy with power as well.
Acid -> one chemical plant to 33 turbines. and a tiny amount of calcite.

topaz tide
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yeah i somehow missed that the first time i came here, hence the solar panel spam, then i saw nilaus do it and was like wow, thats so much easier than solar

vivid jackal
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I never even considered that, had the whole making steam to make water stuck in my head. Plus the massive bonus to solar that is Vulcanus.

topaz tide
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yeah solar is pretty great, i just prefer using steam or other power sources that i know will always output up to this much no matter what

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i dont really know how much my solar panels make i just know when its not enough and slap down more, which isnt ideal

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and i dont really know the math on figuring out the solar panel to accumulator ratio for each planet, so its pretty likely i dont make great solar panels either

umbral meteor
indigo gust
# topaz tide and i dont really know the math on figuring out the solar panel to accumulator r...

That's the way I usually do it with solar, add more when needed, same with accumulators - for Space Exploration it matters a lot more to ensure that you have enough fully charged "accumulators" when a certain event occurs. Power demand for that event varies greatly between planets. So need to calculate the energy demand and peak power demand and ensure that the base has enough surplus power to charge it all up in time

topaz tide
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yea the sun lazer right

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i just dont like the impreciseness of it is all. i dont know how much useable power im making i just know its more than i had before

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whereas with steam and such ive got numbers like one turbine makes 5.8mw, etc

umbral meteor
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sun lazer?

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i've played for ~200h and experienced no such event

topaz tide
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not in vanilla, this was in space exploration

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the mod

umbral meteor
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aah yes, that one i HAVE met xD

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it smol

topaz tide
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i love the idea of that mod but i never ended up using the tiny trains

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similarly theres an early trains mod that i also didnt use because getting normal trains is very easy

umbral meteor
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KS Power on the other hand, also from Klonan is great imo.
i also love the Mining Drones mod

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and someone else updated Klonans Transport Drones mod, it ties in with the mining drones mod

topaz tide
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i remember seeing the blog post about the mining drones mod, it looks very nice

umbral meteor
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add in LTN and with all that you have made Factorio into TTD

topaz tide
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perfection

umbral meteor
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xD

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Transport drones are trucks, which need fuel and roads, have Requester depots and such.
the mining drone hubs are regarded as provider depots for the transport network

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as long as they are connected by road

topaz tide
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yea from aai right

umbral meteor
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no

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this is outside aai

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AAI is Earendels baby
The Drones are Klonan's