#Factorio
1 messages · Page 12 of 1
You can also have waiting bays for a station, which won't deadlock unless you have train limit higher than [ number of waiting bays + 1 ]
When your station has a waiting area for trains
I found a nice sirlte that explained train signals, they had waiting areas like Aavak made on Gleba where trains could wait if they arrived before the one in front was done.
Look up "train stacker" for some inspiration too
I figured out what that is, because I remember Aavak's depot on Gleba from last stream. So he has four paths that branch out and then merge back to the depot. So he set the train limit of the depot to 5 4, and then that will work? EDIT: He needs to leave one track empty for the train at the depot to get out
I had thought there were stations there, but I reviewed the footage, and there aren't. So that's how it's done? Up to five trains gent sent there, and then there's space for them to just wait up?
The one a saw was a bit different, the incoming line was split into multiple stacks, while the output led out the other end on one line. It was for single engine trains.
You sure you have enough conditions?
I bet you can squeeze in more conditions if you try ;P
But yeah, being able to do that with one combinator is great. Instead of having to have 1 combinator for each thing
5 am no sleep, not in the mood for snide jokes, so i'll just leave for now.
Okay. I thought it was an interesting thing, though. Unfortunate that my joke wasn't funny to you. Hope you're feeling better after some sleep.
It wasn't meant as snide jokes.
probably because it IS 5 am and no sleep it felt that way
I'm not even sure where to see how many conditions he has, unless it's the iron chest screen shot? Speaking of that shot, what do legendary power poles do?
i deleted the post
hang on.
ADHD and Anxiety has calmed down now
if you ignore the heavy oil and petroleum conditions, the rest is just a standard one combinator S-R latch
it turns on when lube goes below 1k and turns off when lube gets to 45k,
but won't turn back on again until it goes below 1k.
i used to have an S-R hooked to a power switch for backup steam power for my solar array.
set to plug in the steam power if accumulators went below 10-15%, and keep it going until they were back up to 70-75%
also with an alert that backup power had been activated
Higher qualiry power poles cover more area
and has longer wire reach
I've been trying to figure out how to accomplish something like that for my nuclear power and accumulators. Setting the poles to a switch that only connects the nuclear to the grid when accumulators get below a threshold, but not to turn off till the upper threshold. What's the logic behind getting them to do that?
Nice about poles, thanks.
signal from Accumulator is 🇦
i were about to try and explain, but too tired, so i'll just show you a single combinator "Power Switch"
do note, red wire goes from output back to input side
this will switch on when Accumulators goes below 10%, and send out signal 🇵
which i have set to be the "Enable" signal for power switch
and then it enters the loop,
as 🇵 is also read by the combinator, it will continue to be valid and be on.
until 🇦 is no longer under 75, and then the AND loop ends, amd turns it off.
which disables the 🇵 signal
and it will then stay off, until 🇦 goes below 10 again
activating the OR "gate"
you can see the red wire somewhat, i should have turned off ALT mode
the two green wires are isolated from each other
Ah, the explanation behind the output signal is what solidified it for me. The output only activates if the first condition is true, but that then sets the second condition as true until one of the "and" conditions becomes false, thus making both "and" conditions false.
though, in this case it would not matter.
as green wire comes from Accumulator on the same power grid as "Main Power", while the other green wire goes to power switch which links "Mains" and "Backup".
that is actually important, that the Accumulator is NOT covered by any power pole or substation fed by the "Backup Power" (in your case nuclear power)
such a much more clear way of saying it than my sleep deprived ramblings
🤣
Yeah, I had everything set up perfectly. Except the switch kept flipping on and off with the accumulator bouncing up and down.
I'm also autistic, so logical speech comes easy.
yeah, you only had the "SET" condition, and not also the "RESET" condition
this "device" if you want is called a "memory toggle" in Oxygen Not Included
but most commonly known as a Set-Reset Latch, or S-R Latch for short
I had no idea how to set the reset conditions, making the reset read the output as true until it's hit the point you want it false is something I wouldn't have thought of.
i made them using 4 combinators originally, then 2.0 came xD
wooh, Store is open.
time to go get coffee xD
closest grocery store is 5 min walk away from me, and opens at 06:30 xD
it is now 06:45
No Zangiry, no devils brew for you. Sleep. What changed in 2.0 that allowed you to only use one combinator?
the option to add multiple conditions to one decider combinator
as well as adding the AND/OR, as those did not exist and we needed to make them by ourselves
which is why i used 4 deciders to make an S-R Latch before
Ah, that must have been why I gave up on combinators before now.
Too complicated trying to follow everything. As it is, some of Aavaks combinator blocks are pretty complicated to follow.
yeah, well xD
if he could have, he would have made an AI for his trains to do everything like he wanted xD
but it does require some understanding about ptogramming and the like to set up "Logistic Train Networking (LTN)" without using the mod with said name.
and by just using combinators and what information is available in the game itself
Yeah, I tried to get into coding with a learning program. I couldn't follow the logic of it.
They tried to teach as if I was a normie. But my brain thinks differently. Like how I summarized your explanation about S-R gates earlier.
i have some basic logic knowledge from school.
as electronics were part of my curriculum the first year in college i guess.
we didn't have any of that the second year, unless you call automatic Star/Delta switching for electric motors on startup xD
using large relays and mainly 240/400 V
You lost me at Star.
Popped on before work, upgraded the science labs to use a sushi belt to allow us to fit more labs, but purple science is still the bottleneck, so won't see the full benefit until we get mass production of that online.
There's a game that basically teaches the same principles as assembly (the "closest to how the computer actually does things" programming language) called Human Resource Machine. I found it a bit fun, and it might be something that makes more sense to you too.
I still need to pop on and set up lab grinding
I'll look into it, thanks.
What? Purple science is still that bad? How many weeks has it been now?
It's always one of yellow/purple in my experience.
It's the chips I think, they always seem to bottleneck something.
I find purple can dry out because of stone/rails
and yellow needs a nice chunk of green circuits
or copper, cus of the LDS
In my factory, red chips have always held everything up.
@rigid bramble enjoy my spaghet.
||The back loaded undergrounds, they're glorious.||
Almost perfect ratios? I like the complexity of your spaghet. I simply went with ||2:2:1||, since I found it easier to make compact. Could maybe save some space by putting ||seeds with spoilage||? And the ||glorious undergrounds|| could also be used for ||jellynut seeds and spoilage|| to save even more space?
@vivid jackal @indigo gust version 2.0, I think I improved it quite a lot.
Actually I can compact that.
Yes, melt those brains.
I'm actually really happy with this design. It's compact, fully direct inserted, and just... overall it's a good time.
@vivid jackal want the BP? 
So tempted.
||0eNrNW9tu4kgQ/RXUzyZyt/uKtA+70uwv7MNoFBnoId4xNuPLTlDEv29DEhMmblJVECWRogiDT1WXu06dKjoPbF72ftMUVcdmD2zp20VTbLqirtiM/e39clJ0k+7Oh9+iWrU3kz+rw6VfRVlO1vkPf3hzXtTfy/7+ZvLPl8MPS1ixqKuWzb4+sLZYVXm5R6/ytQ+wT59mu/Cpaunv2YzvviXMV13RFf7xpsOL7W3Vr+e+CR9Inm/u+mZeT7smr9pN3XTTuS+7YG5Tt8Wj1w8sACpzoxK2ZbOM36hgZ1k0fvH4vtwlr+AFFt6h4DMsvEXBSyS85ih4hYVPUfD6N/g+bIlm1dThb8yAiBtIWLfd7MGKatN3bMSeSV7sw8Vdfrj62oY8tREsFAfcbR92fT3dNPXCt23ICfb85u3PPi+DpfChqm7WYcuPWLf41RrAauu+iyzXHZfblz+mRdX6phtdsY7a4SE/vhdluO0xOZ+zdoB+Ckob+CIAv4pDwhb1epM3eVcHj9gfbJ/ufetvB9Cu6f2I8zzF7j1cYnIsr2hcZnIssRhcanIssxhcbnIstZgMh4/lFiNw+BqLr3D4BosvcfiWXPcECN+RCx8IX6TkygfD52B2GxIr7NDdGJTAMzOPO/t2HRIZua7CYnPM3bKuVtO7PCxoeS5E4mWITvDtB/G/UODnK6LB4WIMWYOR5WlYzgYiPL+izFf+ulEw+BoOjIKFiSF7GoJBDD0reZQEEg65MY9F69NszCyFPhLzFvFkYA4zOALI8IxmIIwW15pZRpYLsBVJslyA4SuyXIDha7JcgOEbslyQIHx893IUDJJQIzNH1g9qPNskXZGAQiQ5jFH5Sz+v115KAS4VWXRdb7Z771LlZIYXYBKwueJ0JSXeorpkO0u4nFGn+wNR8t7n4cDlkol7PgZM0DZjof+AkFiw5+40JGd9PUqqK7rqQKRk3omUFFwsfTZSUpysCCIFSAmyBlCgaW1G9hhU4BSeNM1lNK0UXnUMJKQJNK00WSOYyEM3ZEQdQbT4zjjmnMOXwQwQ3/gT1SlepRhsHXwPItX8Ao1C2YpawOSkPg3TwNz/+rLcVn1H5m5NUGXuohUTRJm9bDcqfCH/HLtR4ycHEQ7Q9EF2hKC0JSPGfMTz1LG2kXaGScnjcQeavxlOrgt2PEhGkBFdBPHIAG0/b7v8cPPIdPrJr1EMCU6xNBrBD1H5RsEIWJy6fdmE1Gjs6F6dmj8bp6EmXH0qagx+qG4hotNYfJfoIO2ngX89bqMej6a2TWE9V3rNjWM5eQDrIM/BgsdLRpxhwo9IZAujsT3bRWnMSnJNi9C1VWTECF1bTZ0BS9BX0pY8Y5YpCN9Say7Qf/JIGYbvyANmWHwcJ8cHhi+op8mA8SF/7Q3EJ/QPaTxCbzcsDn0+LsMtCJvQgxYB4mMTehAbQHxsQg/aAIjv6FP8cw883hbwNEXrHFjy8RR9IA3H3jxFp7dGGsjIBoAhkvQjlKQE56minkKExkxTjyFCDRi0zH0dqlGZy1NLPeII9d1RzzgCDaAPmZoMaYBTjy1ADQjyCmA5x/FTwOMaaByLP3qqkEEjH/aABo182gO6AvLQbmwFoY/6FV7ve7KvoQtSSeiY1Ldwtej8ek8cw/+JJKzMg4FwLbuf/DX0qf+F9uuApbRw0jkljTPKZLvd/4nrnb8=|| Enjoy. (Updated to fix some inserter placements)
@vivid jackal ^
This is all I'm planning to make on Gleba. Probably.
Perhaps more later on... but eh...
Meh. this place drains my brain so hard.
apologies for the post, but wondering if anyone can help please.
never used network stuff before, but want to make the kovarex process a bit smarter.
(yes this design is sub optimal, but i've had a hard shift and am rather drunk!)
could someone please help me limit the output of the u238 from the initial centrifuges based on what is in the system?
really keen to know how this stuff works, but can't wrap my head around it (even when sober!)
many thanks in advance.
The amount you get from processing uranium ore is entirely random. Are you wanting to limit it based on amount on the belts, in chests, or anywhere in the logistics network?
But if your wanting to start the kovarex process I'd suggest limiting it to only one centrifuge until you have enough 235 for a second run, then slowly open up more centrifuges as you get more in sets of 40.
oooor automate that xD
Day 2 of trying to get Gleba up and running.
Do or do not, there is no try ;P
You put the lime in the coconut, and you let it all rot
Now to scale up to producing 20k per minute
Sounds like you need to transport yourself back to the days you first started playing Factorio, enjoy the wonder and challenge of learning something from the ground up.
Question for recyclers. ||When grinding for quality, should I set quality modules or productivity modules?||
So for anyone watching Ep30 on AAH, to solve the auto selecting requestor factory, you can run a red wire from the factory to the requestor chest, and on the assembler select read ingredients, and on the requestor chest select set requests. and that will set the chest to 1x the required ingredients, if you want to do 2 x add an arithmatic combinator.
heres the string for with the combinator:
0eNqdVcFu2zAM/RVBx0EuYsdOEAM77LhbsR6LwJBtpiZgSa4kJyuC/PsoO3Gyxe26JYc4Ivn4yEfKR162PXQWtef5kdfgKoudR6N5zh9bWQHzDTo2ebED0oFmVuoXYGbHJOvMAWyLGpjUNfPQtgzJr5F+OGjMgam+aoKzb4BZeO3RQk1OoBzzhjlvLDxwwbEy2vH8+cgdvmjZBkpaKiAu0jlQJWV5iZSsiAFECT9RiK7hJ8/jk7gN8m9dCNqj9T2diAvK6BGFzFEnLR16sDcwye8wl9yWaiZXrKLKqBK1JMI3UcvZqFAnOMKPqoZ+b/zT01Zw0B49wlju8Oet0L0qiU8ei49TC94Zh6NKR06IUZytBH8LD4vV8iGjXDX1uBpdUsGpsd6atiihkXskCIq7Yhdkrgc8Fww7tM4Xn+4mkB6hOgcBJmA5L8M8xQvBTQdWnufpC4Wa3nf9P4PTR9x1KZl8d9L5CLUDG+Sc6076kE39Se76MwO+FO/pOAe/vIOfa3iFturRF8rUUJhdcdMbUvxinbQoQMuyhZrnO9k6INAzlWKHLfEZtHJjEeMYTcuwnetXKj5cptmhuqkrfrcuC7IuCIyWGikncfG2H/lWOKg77Vq04Jfj4pX0Jn5k1sYq0n6GczZxVgTeqwhaKtjSOnSmhb9KHTjPoK7+c3IWf05OnMygryf0jhqNe4g6a/ZYf3qCQppwRRwoURD2ORaJSEWyFfS0pG+8JevU01H78x5hfV2h73TNhfv10Zq6r0K3yPqnGGcVomnsAqc7aYLwKgSG6yfnX/nQ1nPOc+Hi8pDzeHFl8U2Znt4bxOMp3PM8VBYuYDJd3z2Ct7IEuhD406Dw8Ob4MY47GfdU5UAtWyWbdLPJ0vVmna2Xp9Mv8S1G+Q==
and heres the basic 1x
0eNqdlN2umzAMx1/lKNfJtFJoVaQ9wO52f3QUBeKeWiIJJwlsVcW7zwFKP8bOpF0Bjv3z37HNhVVNB61HG1l5YVg7G1j5emEB361qks0qA6xkKgQwVYP2XRhVn9CCyNjAGVoNv1i5GfhKkIePDkIEL+oTPe/8s0f/eG6Tf48+dmThV8DkITCCEa3yZCTYHWa7mnbxFJs733x44wxsxIgwFTl+nKXtTEXUcsNvgBCwB9F616Ne5HPWukDhzqZkhBSbYvel4OxMr3t6o2SV8rOsJ3q20I8qRIE2gE/FrEGLJ6hGD/Xkkq+gtwvagMbOCGjI3WMtWtfAP2RTrmGFmfO/NfFzXD4KpjmK3jWygpPq0fnkWaOvO4zSOA3SHaVrwasJQzd/PaVIPcIlWFU1oFl5VE0Ags5C5BEbUhPGufEqnKR1UV5Vkn/0HayVVPxXB/LnDmyyFfaOf7ooaym2Dy1YvzMPSktCeeorZQxzcekuamwfZ/0ru5rlBy0RqaNj67yh3Uij/5NKSHP/mvOM73j2RrYlelqIeQ1R3zbwO63eS3QvP7zTXZ2GiU6f0875xNK8pP0PEalEkwJjKo59Y0OSlXabvm7/Ic560jNCil12yA+HIt8f9sV+Owy/Ae47kyA=
And being fancy, here's one where you have two assemblers share a requestor, and you can set whats being built on left, right, and how many to store at the end when placing
0eNrtVk2P2jAQ/SvIx8pZkZBAQe2pp0rtodvjahU5yQCWHDtrO3TRKv+943wDWQSrHnuK4483M2/ejP1GElFCobm0ZPNGeKqkIZunN2L4TjLh5iTLgWwIMwbyRHC583KW7rkELyAVJVxm8Eo2fkWnDmlu9zlYnnqpyhMumVV6dCo4PWWPhTt14NqWOEM7mGaHxy3kXsE0TloYwywmjfc7TxwNq2dKQFpuOTSh1j/HWJZ5gqgbvze7ZcZ6XBrQzhwlhTJ4SklnA5G8cPkQUXLEUTR/iNBExjWkzY7QuXSGHPTIGl5KMM61dI/fKezoDBszY7UScQJ7duDIIm5MuU5LbuNcZRCrbawK0KxBwSi6VTyZ1dgxSJYIyMhmy4QBBG39iLdcoDPGYZomgoaaPrnImdXM7GOpbNx5j0BWl1BNhLq4ncTwfRL9YAI6pFclOWHhc2chXL9LpQaWOaYsWjNNXLSZRHgNGR/ma95SXpxqzCfddPyC4kWPcVkqnaMmJ6KI+ihyBC9zDwRGrbFQCiXgqtjqKCYglx8QruPmnPPrWus11FB0ITK3d8s1iurmumbyaDF7O9LkxljmulE4d3+5Y9g1jQ35Uq+39gyMVNtmpf8fKXewZQGEVwhmHbsXKTqz9ZU4yZcGzo1csL6i15vdVGmfqHHcNKapH4AHms0HeAYsEschljjCxAPVPlI96h3kEx5VpS3Ku8GrKWF+pkNLNoYfwCu0OvDspvZXK3QCdP2BDnOp9vC/2Gux0x5kuKRSVRQuRY6Ce1GG/t/0NSVdVTTh3Is1avjZgckUsvuQbixkVwR3XizBrRfLjXfI/NodgmH8QeG6jD8F1KcR9Z/pU4ijZTsKcC7AEa7QFV3UowBHQTvCCN1wjcs49J8RsbfdCKnVLs8G2X7HR9fske/2jm1cOPe3ddQ7qYkbsuIy8J65H7CdsOb/G2ttvtGist1rUnMzVHknCOLPB78emzfP7GcpLC8Er9+fE5jd2XB09hs6IzCEbParZLXo6my65yyuDg9wSgRLQIysMZnNftcVNAtecf2AiaqDjpbBOlyvo3C1XkWrRVX9BTR8+3U=
And I'll stop spamming now 😛
You can't use productivity in recyclers
i posted my cool nauvis space station here if anyone wants to look at it, im very proud :>
#critters_n_creations message
i made the guns before i realised you dont get the space rocks until other planets :p
I wish I had some space exploration burner era experience. But at least I have production... just need to get the seeds back. And then probably do some circuits... oh and get trains over here as I'm literally belting my stuff
I never put trains on gleba, well besides for my stone and defence
was wanting to limit the amount of dark uranium output based on what was on the belts.
made a start on the south eastern wall on Nauvis.
just a line of towers atm, but cleared some bases out.
also making a start on the north west choke point.
again, just some tower defence atm...
will try and make a start on the north east defence if i get the chance
I'm gonna try and see if I can go full minimalist on my Gleba and start up production only when my ship is in orbit... sure it'll take a while to fill but it'll be fresh...
Maybe have enough rockets ready to send everything at once to keep it fresh?
Yeah I'll need a big ship probably... which will ship in all I need to send rockets
At least my rudimentary logic for the eggs seems to work...
I'm still just proud I made a setup that somewhat works
The simpler the logic, the less likely it'll break.
It's 2 sets of 2 chambers with inserters feeding one another, hooked up to only ever insert 1 item when the other one is empty. Output is hooked up to only take if there is at least 1 in the other chamber meaning it's primed.
Just make sure to have enough mines around in case they hatch.
eggs are easy, its the keeping them fed thats harder
but then thats just two farms into processing into bioflux into food
Or go full Aavak and make a second Nauvis.
idk, you only need to make enough fungus to get the basics up, or make a mining platform and fly it to Gleba
bacteria even, and create a simple restart for when you have nothing to make
I don't know, I thought on Fulgora that ||I could just get everything I needed from recycling the scrap, but I kept running out of batteries and holmium ore, while grinding pretty much everything else to nothing.|| So I had to build way more then I thought.
there is a research to make recycling more lucrative
Yeah, but yellow is such a potch for me right now. Just trying to get Fulgoras defense option to help with Vulcanus. But so frustrated with how slow it's going I may just during turret lines with handheld launcher.
go to vulcanus, learn to forge LDS, ???, Profit
then blue circuits are blue circuits
and what was the other thing, flying robot frame?
vulcanus is great
I found it boring though
yeah its not really the same challenge as the others
but i like it because it gives me the goods
I did vulcanus on the community server, though someone else did most of the expansion work. I got the whole thing stable enough to be a functional base without dying out.
but foundries take up so much power
but so are prods xD
yeah thats true
That's why you have beacons.
but most of the stuff in foundries isnt super huge for prods
and on vulcanus you have infinite lava anyway so i dont see prods as that important
But which goes in which?
Aavak needs to make T2 modules on his twitch game, imo
Yeah he does
Best for Nauvis.
ive only watched up to his vods which are still on nauvis
2 prod, 1 eff, 1 spd in a foundry, then a beacon of each
I have yet to play with beacons, but the more I learn the more I think I really need them.
you can only put efficiency and speed in beacons
and they now have diminishing returns
but start at 1.5 transmission, rather than 0.5
ah :< i was hoping you could put quality in beacons
though you can't have speed and quality
cleared a load of bases out on Nauvis (in mp) and set up temp defenses.
will need fully clearing out and proper walls up tho.
1am here and need to sleep.
What's your in game name?
Enceladus42 as on here 😉
Ah, wasn't sure if I'd seen some of the work you'd done before.
i do a little basic / brute force stuff and leave the refinement to the clever people 😉
Same
I started vulcanus and aquilo on the server, just making the bare minimum to get science going and keep the bases from dieing.
Feel free to check out aquilo since no one seems to have done anything else with it.
not been past nauvis as yet as not got "off world" in my own game.
I respect that. I like being able to see how others do things so I have a starting point to work with. First time I had nuclear I was like, what do I do with this?
Just logged in, inside the Spidertron Enceladus was piloting XD
😄
Lol, you got to go for a ride while napping in the cockpit.
#gallery_of_wonders message Factorio fan song, it's good.
Well, I made a mistake.
Went to fulgora as my first, did not have nearly enough power, defenses or replacement parts for it, lost half the front in the process and half the ship sending it back once i've made planetfall since it has still getting hit...
And forgot to bring parts for a rocket silo.
luckily getting recyclers was easy.
Ouch. Sounds like something that happened to a you tuber. But I think he went to gleba. And he broke down his platform and dropped everything he could.
i did some math and stuff based on the information in factoriopedia but it still wasnt quite enough lol. i didnt suffer too major damages cause i just slapped a bunch of walls, but after double checking i realised i only accounted for one type of asteroid
As a wise space pilot said "Never tell me the math."
I sent my first platform to fulgora, unmanned, once i was sure it could surivive a round trip, then i went in person.
also, metered thrust makes the trips easier since you have more time to deal with the asteroids
Don't forget you can feather toggle the thruster command. The slower the platform the less asteroids.
And once you get at least halfway, you don't even need the thrusters as you'll be drawn to the planet at a speed of 10kph.
i wonder what the fastest space platform someone's made is
@vivid jackal you dont have to feather toggle, you can run a wire from your hub to some pumps just before your engine lines.
your hub will output velocity as V, which you can then use to enable/disable the pumps.
auto feather toggling.
Great way to grab more resources over Nauvis, engage thrusters for 5 seconds, then shut them off. You'll "spawn" a bunch of chunks, then get pulled back to the planets orbit.
oooohhh.
i was wondering how you'd scale space science, since space rocks come in such a trickle even if you make your platform much bigger
And if you don't get too far from the planet, no asteroids.
i wonder if it makes up for all the extra overhead for thruster fuel
With three thrusters, I noticed it takes 5-10 seconds of travel before asteroids appear.
I mean, space science doesn't use a whole lot of resources. 2 tier 2's use less then is produced on an immobile olatform.
there was one on monday where instead of the clicky arrows to change queue order of science, now you can just drag it which is so much better
other than that the usual lots of bugfixes and small changes and such
last fff they mentioned there's nothing for them to do blog posts about so those have stopped
this is pretty much factorio in its final form
no i mean, did the game update so i need to update server since thursday xD
i've been at my parents
not since then according to steam
Everyone was probably doing the turkey day stuff.
more time for factorio :p
Fun trivia fact. The American national animal was almost the turkey.
made a start on the north east choke point on Nauvis.
will try and finish tomorrow after my late shift.
Is there a way to refer to train stations in a REGEX-like fashion? Like if you have a bunch of different stations named X Pickup, is there a way for one interrupt to tell a train to go to a particular one. Right now, I just have them all named pickup and only activate the particular station I want the train to go to based on a bunch of circuit conditions. But it would be nice to have them named Iron Pickup, Copper Pickup, etc without having to create a unique interrupt for each resource.
If you use the <iron icon> as part of your name it should work, AFAIK
I don't think it does. It's treated as a character, not a variable. You cannot say if <icon> is received on circuit signal, go to <icon> pickup
Brilliant! That's exactly what I was looking for. I was just looking in the wrong place!
I know Aavak set up a priority order for his Gleba stations if that helps.
server updated
think i've cleared out the south east corner in Nauvis.
thanks to whoever sorted the north east sector 🙂
So I'm sitting on Vulcanus, trying to sort out the jam on Fulgora, and I go "why's my science stopped" turns out my coal on Nauvis dried up and I had no more plastic production. Which backed up my oil production as I didn't have anything using petroleum, so my power and fueled smelting ran out of solid fuel from light oil. One train line delivering coal and an emergency petroleum solid fuel maker later I've burned through 2 days of play. Now I understand why Aavak spent the last 2 streams stuck going back and forth from Nauvis and Gleba.
You're welcome :)
Yup... that'll happen XD
I has silo!, I can finally escape fulgora!, now I need to make another platform...
with lots and lots of guns, lasers too energy intensive
Just power your platform with nuclear and run enough laser damage research ;P
Good idea, if i thought I'd make it to Nauvis
between the first four planets, solar is enough
unless you want to do coal liquefaction in space
Can't you make the space ship remotely in Nauvis orbit?
this is what's left of the one that brought me to fulgora, sent it back once I noticed it was still getting pummeled and getting loser energy.
depends on how much you've automated
and put in logistic chests
Automate everything
and I had put almost nothing in logistics at the point I traveled
Well, you've learned now, haven't you? ;P
indeed
But part of it was trying to get the "rush to space" and "logistics network embargo" achievements as well
I can see that. Though I'd probably have an easy time with LNE, since I don't use much other than yellow logistics chests with filters. For some limited things I can use some requester chests, but I generally don't use them. Buffer chests have some use for having supplies close to the edges of my factory.
doh
i love buffer chests but i also am doing lne
ive pretty much done vulcanus tho im just stalling
i realise the lava is perfect for testing quality stuff cause i can just throw away everything i dont want
Still, are accumulators the best way to handle power on fulgora?
Before setting up reliable supply lines that is?
Or is there any decent way to supplement it?
if you use quality you can make your collectors better, that seems like an easy ish way to do it
been doing that for acumulators at least
-# shitty tip:
You should use nuclear power on Fulgora, of course.
ah crap maybe vulcanus not so good for quality, cant use quality in fluid recipes :<
i was thinking id just put quality in the forges and cast quality plates
wait, how do you make storage logistics request stuff
i dont think you can but if there are no unfiltered chests then bots will take stuff only to filtered chests
so you may have to deconstruct all your current storage
yeah you would filter your storage chests for this
and only have filtered storage chests
bots wont put stuff in passives so you dont have to worry about those
however they wont actively take out of those either
i dont know if setting a filter forces bots to move stuff that doesnt match the filter
if that works you could put like a fish filter on chests to make them active provider chests
just tested this does not work
i think theres still gotta be some manual element to this whole thing
also: premiere item trash!
beautiful
AFAIK you can just tell bots to put stuff in other chests, without them being requester chests. You just can't do it automatically without requester chests
was thinking trash slots from that
filtered storage chests, like I say xD
logistics embargo ONLY affects the usage of requester chest, active provider and buffer chests, passive provider and storage chests are not included in that
But if you filter a storage chest they send the items to the chest first. It's what I used while getting the rush to space achievement.
For the case of trying to remote control a base with lacking logistic setup - it doesn't take much to do it - one well placed roboport with one constructor bot and a logistic storage chest for buffering materials should theoretically be sufficient if it has materials to expand logistics in range. The constructor bots can be ordered to both deliver items to and take items from assemblers and other production buildings, so with a bit of micromanagement you can get logistics set up for easier remote operation.
wow my nauvis base got completely overrun while ive left it for vulcanus
good thing its deactivated so they wont break it
Self sufficient defences are more important than ever - or maybe similar to what it was on a regular vanilla deathworld always running multiplayer server with individual starting locations
quality DOES work with casting!! thats awesome
wish the calculator ui mod didnt disable achievements, looks so much better than this ugly thing
Captain of Industry. My favorite factory game I can't play.
Regarding stack inserters ||I noticed on the community server that recycles and Big Drills were stacking their outputs. On mine they don't. Are they doing that because stack inserters were unlocked, or some other research?||
yes, it depends on that research,
as well as a few followup techs that increase the amount.
Yes, you can absolutely run Fulgora off of just the sky. Just get the actual collectors rather than rods, they're a lot more efficient.
Correct.
on another note, can recyclers get more material out of an item?
or is it 25% refund on all qualities?
25% always, no way to improve that. The limit on that and productivity is there to prevent positive feedback loops.
but that 1.5% to get stuff back two quality levels higher
🦈
The irony is that having higher quality recyclers makes you think they should give more material.
No, just crafting speed.
Base ones already craft fast enough for me, just need to work on material throughput. Need blue belts.
Depends on the item being recycled, some items take much longer to "decompose" than others
Do achievements follow into other playthroughs, or so you have to reearn them every time?
Aavaks building his new platform as if he's ||trying to get to Aquilo without rockets.|| Love it.
Steam Achievements only unlocks once,
ingame achievements are "new" for every save
Trying to get everything in one playthrough would be a pain.
oh it is
which is why i didn't need to bother with most of them, as i had all the steam achievements from -> 1.1
i only needed to go for the specific 2.0 + DLC Achievements
Surprised they didn't make a get every non competing achievements in one go. Or non speed, or whatever.
some of them are mutually exclusive
That's why I was thinking excluding the mutually exclusive ones, or only needing one of the mutually exclusive ones each run.
i DO think you can cheese it when it comes to the "Steam All the way" vs the Solar one
I'm surprised no one told Aavak in the stream the even before landing on a planet the first time ||you can drop things onto the planet surface.||
True, but it does make things easier to drop self first, drop Hub, and then find a good spot to place said hub.
since everything else will drop where Hub is, regardless of your original "Spawn"
Fairly sure he knows but he deliberately opted not to..
I do the hub, then me, then set up the hub. That way I don't have to worry about pods dropping on me.
on vulcanus i just threw a bunch of stuff down and then realised oh i can use the hub, and set it to request my planet supply logistic group, which dragged down the rest of my junk
i still ended up having to do a bit of work cause i forgot pumpjacks but once i was there it was fairly easy to get foundries and get it all rolling
The funny thing is doing Vulcanus on the community server, all we remembered to send with me was power, smelters, and assemblers. Had to make pumpjacks, pumps, refineries, chemical plants and pipes by hand till we got the foundries running.
yeah its a bit of a grind up to that point
i used the landing platform as a giant chest to throw ores in and built some smelters around that to process it
I sent so many things to Vulcanus in my solo game... only to forget POWER POLES.
It was PAIN
been there done that xD
I don't know how people do fresh starts on new planets. I'd start a brand new game with bots if I could.
so true
imagine you have a new game and you get a roboport, 50 construction bots and a storage chest
that would be amazing
still can't use them until you get power up and running, but you are right
i think that just makes it fair
and if you dont have that much power you dont have a base that would benefit much from robots
Start a playthrough with Brave New World mod
anyone know if you can add mods to a current game?
tried several times but doesn't seem to work in game (or i'm probably doing something wrong).
im sure ive done it before
headed to Gleba for the first time, wish me luck!
Yes, you can. Enable the mods, then go to Load game and load the game save you want. It should ask you if you want to keep the mods you enabled still enabled, IIRC. There's also some info like https://forums.factorio.com/viewtopic.php?t=73935
So I have a vanilla save. I want to add Bottleneck. I figure thats what the "synd mod with savefile option is for" but when I enter and choose to e…
thanks.
after a bit of fiddling i got it to work.
Almost ready to return from fulgora.
The boat could probably need more work, but it got all the bits
i love all the different approaches im seeing for handling space rocks
are those quality asteroid collectors?
nope, just basic ones
will be working on sufficiently automating space stuff when I get back
the factory must efficient
Speaking of Gleba... it's time for me to return.
o7
As in, to my game, where I am on Gleba.
I has science. I now need to get a rocket silo here ASAP.
I think I do have an idea of how I'll handle the spoilage... direct insertion
Rocket fuel from bio things should apparently be good
Or just ship in nuclear fuel, right?
I need rocket fuel for trains and rockets so
This is easily my smallest build as it will not be making anything but science.
Until I figure out that, oh crap I need rocket turrets.
And then I'll cry.
Now... just gotta wait to craft my rocket and then I can gtfo
NOT GOOD
Oh, you're inviting guests with the good smells?
Having to emergency fix Fulgora cause I managed to run out of scrap... ugh
Welcome to the jungle.
Been here a while.
We got fun and games.
Just need concrete and then I can get OFF THIS ROCK
Welcome to the jungle
We take it day by day
If you want it, you're gonna bleed
But that's the price you pay
FINALLY
sends a stompy boi
Did Aavak find how to get oil on Fulgora?
No idea, but he was trying to figure out how to make refined concrete, so I wondered if he knew where to get oil.
Also, I had no idea about quality in my recyclers. Good thing my setup can easily be adjusted to filter for quality.
||you get concrete for free from scrap||
i don't have the game in front of me right now, but isn't refined concrete just concrete with steel added?
Refined needs water steel and iron rods
Still got 10 min on his fulgora stream, so maybe he knows.
Unless the community server already had it built in, trying to filter for quality gubbins in it would be a pain.
||You do get lots of ice from scrap as well, so water should not be an issue||
My current set up uses up the ||ice|| faster then I can process it in scrap. Getting ready to ||build a platform on nauvis to send there just to collect ice|| for Fulgora.
I need to get elevated rails before i do any rebuilds on fulgora though
You set up a base without elevated rails? The first thing I did after getting rush to space was unlock elevated rails.
Isn't Fulgora locked behind elevated rails
nope
I mean you can start without it but the small islands have so much more scrap
Oh right they're locked behind accumulators
i had them, but set up without using ANY rails
at all xD
myu Fulgora base is entirely bot based xD
nice
I didn't bring enough for that
when i landed, i flew around scouting until i found a big island to call home
I literally built a makeshift base just to get science for the rush to space achievement, did the lightning rod research first. Then immediately set up research for elevated rails so I could set up a real base on a bigger island.
then i plonked down the hub there
Aavak wondering how less then 2% of people made tier 3 modules. He forgot each tier 3 requires something from a different planet.
I initially tried without elevated but needed a tiny bit to cross a small gap
T3 Efficiency technically can be done with just nauvis
True, fish. But hard to automate that without fish breeding.
Isn't inserter fishing vanilla
my latest biggest mistake was not bringing any recyclers back with me from my first trip to fulgora
there is one fort each planet.
Efficiency on Nauvis, Speed on Vulcanis, Productivity on Gleba and Quality on Fulgora
T3 modules that is
Productivity needs biter eggs though.
Yes, but requires the tech from Gleba
So unless you have a big base set up for each, most people don't bother with tier 3s on vanilla.
I have tiny bases but I'll still set it up.
Y'know am starting to wonder if specifically for Agri science if it's better to go full quality
Because not only does it have more science capacity. It also spoils less quickly.
isn't that what people have done since the beginning?
I thought people did the math and productivity was still king.
at least, from what i saw during the "influencers only" period
Sure once you're in the ultra late game where you're literally printing legendary quality everything you'd be insane not to just make legendary science.
But I am in midgame.
Still, getting 400% science out of my science AND making it last longer would be amazing.
apparently i am insane then xD
as i did NOT make any quality science xD
of any kind
@umbral meteor are you able to reliably print iron/copper/steel/stone/coal as legendary?
Yeah well then you're not insane. 😛
If you're not printing those reliably there's no real sense in trying to make it legendary.
sure it is
with all the leftovers i hqave from recycling xD
😝
Recyclers with Legendary T3 Quality modules, and then recycle everything i no longer needed/were of lower quality
as i started building up my stock of legendary items
i think i have like 300k of Epic quality Green Circuits xD
at this time, Nauvis is essentially just a massive storage chest with rockets
You mean people don't stuff quality modules in their science producers right away?
Boldviking just casually making a space platform...
go WIIIIIIIIIIIIIIIIIIDE or go home? xD
How many plots of iron and copper is he gonna drain for that?
Vulcanus says hi xD
UNLIMITED!
vulcanus is so awesome
i really need to ship those science packs back already to get cliff explosives
i went there first, but mainly for the suit.
cliff explosives second xD
oh not for nauvis
so i can make more on vulcanus without being so limited
if not for that i could go the whole game without bothering about cliffs, the new nauvis generation is amazing
fulgora gives the mech armour, not vulcanus :p
2.0 cliffs are awesome
fr!!!
right xD
see, i remember good
😝
its oki lol
i think im tempted enough to do fulgora before gleba. from everything ive seen and heard that seems to be the "final boss" of the first 3 planets
played for 180h in two weeks, "finished" the DLC, and more or less haven't played since xD
fair 180h is quite a bit
ive been playing on and off since maybe 2 weeks after dlc, despite getting the dlc day 1 lol
@topaz tide this playthrough I'm doing it last, next I'm doing gleba first. After working on the community server, stack inserters are just too important for everything.
biolaaaaaab
yeah im already seeing the crazy high throughputs just from big miners let alone foundries and all sorts of other processes
doubling all belt throughput will be excellent
It seems to me, that Gleba tech can be used on every planet easily, but Fulgora and Vulcanus tech aren't that useful for anything but themselves and Nauvis.
i can imagine the personal equipment improvements from fulgora are quite helpful against glebalings, big miners are likely helpful for whatever natural ore patches gleba has, which might just be stone, and forges will be useful if you cultivate your ores, since you can still cast them
id say each planet adequately changes your approach to the next planet, but i have only been to vulcanus so far so my view may be limited
The EM lab/foundry are so nice tho
Also yes big miners are amazing
ah, how is that glebian science going?
@rigid bramble
but have you unlocked anything nice yet
there might just be something to get sooner than later xD
The foundries don't seem too useful on Fulgora, though the big miners would be. I haven't used recyclers on vulcanus yet, but I haven't even killed a demolisher yet.
im sure all my gleba science would spoil because i like to just leave my research while im still learning something
foundry for the prod on Holumium
I guess I was just thinking that Gleba tech is more immediately useful on other planets because of the spidertron and stack inserters.
It can make holmium?
it is a smeltable
Shoot, know what I'm doing first when I get on tonight.
I keep looking at the foundry only recipies and missing the others.
might need to check out what else you do with it
Yuuup
I get in a rut where everything is made in what I've always made it in. I do the same with the EM.
I'm planning to try and swap my oil cracking to use biochambers
where, on Gleba?
how are you going to feed it
Fish?
I mean...
There's also the spicier approach
And I might just do that for fun
||my oil will run off children||
like I say, I'll let you see how it works
Mhmmm
but liqiuefaction on Gleba isn't a bad idea
Liquefaction on Gleba sounds like going against the spirit of the challenge
just need to turn up the heat
but then you have the feed for the biochambers
shame you can't make flamer fuel in them
i have 600k spoilage on Nauvis, would that work? xD
Yes. ||baby biters||
Spoilage -> Nutrients -> Fish Breeder -> Spoilage xD
Afaik that's the best recipe for nutrients in the game too
When using nutrients as fuel, spoilage rate doesn't matter.
Bioflux might be better just because of its ease of acquisition, and how long it keeps
I can't wait for Gleba.
lol, just spotted the patch notes for changing mines on space platforms XD
F
That was a bit of a silly meta tbh xD
nukes the world
Watching Aavak's and Shenryyr's Factorio beginners guide. It's a little out of date.
historical
It's wild seeing how many things I forgot were different have changed.
i can imagine the technology icons look a lot different
they must have changed them like 3 times
More like system changes. Repair packs used to require green circuits. Copper wire was a logistics item. Boilers need to be chained together to get high enough temps. You had to make hand tools for mining that depleted. Stuff like that.
Still a lot of good tips and info for 2.0+ playthroughs.
They still need green circuits
Afaik
Really? Mine only need one iron plate?
I'll check... later
Maybe it's a difference in SA, or in 2.0?
you can always go back to 0.12 and check 😄
Seems right: https://wiki.factorio.com/Repair_pack
Maybe, I might have put it on the end of a belt that already has green and gears.
nanobots I believe uses iron plate per 'bot'
Some of the entries I've seen haven't been updated for 2.0, let alone SA. It seems only the most common pages have been updated.
I kinda doubt they changed repair pack, although it is possible.
2.0 hasn't changed any recipes iirc
and I think they were trying their best not to change anything, but stuff like rocket parts and rockets kinda had to be changed for SA
also they're not going to update a page for 2.0/SA, unless that changes something
Changed Rocket Control Units ;P
rocket parts
RCUs don't exist >.>
they weren't changed, they were removed
wait, who told Aavak to put nuclear on his hauler?
imo its a bit of a waste for the first four planets
I've been flicking through, cus 16hrs is a lot
16? xD
216h 55m
for a stream, silly :p
755 GB
I'm watching the last stream vod xD
17 streams
yes, but I've watched the others, at least enough to know what happened
||go fusion or go home||
that comes later, and probably still a waste imo
also check out Boldviking's many reactors xD
my nauvis power supply is 55 GW
The bit above his head here
||looks like my fusion setup on Nauvis||
imagine 55GW on a space platform...
seems Aavak picked himself, and even wanted to put two up there xD
if you dont have multiple lines of redundant laser turrets to tickle the asteroids, how will they know you mean business?
Wait, you can use lasers in space? Thought the in game guide specified using bullets
much less effective than gun turrets, but yes you can
Lasers work well in orbit of the first 4 planets, once you move on to Aquilo however.....
so for orbital platforms, given you have enough power for them, they work just fine.
I'm pretty sure I saw Steejo using lasers only for his Aquilo-visiting spaceship XD
Probably. Don't remember exactly, but that sounds right
With 95% laser resistance and the reduced efficiency of solar I would question if it can even be done without nuclear - maybe if it is long and covered in solar panels
nothing specifies what you can use to defend your space platform
and yes with nuclear and lots of research you can use lasers
you probably still need rockets though for the bigger ones
i did say the lasers were for tickling not for hurting
its a power move to assert dominance
but it can be done
of course, thats the point. you spend 10000x the effort for 10% the effect. what else is that but a power move?
saves ammo for the things that need it
like 20 railguns
It does say somewhere in the help or factoriopedia to use gun turrets for asteroids, but does not state any need to ||add rocket turrets and railguns for the later destinations|| I think. But all the asteroids' stats are available in the factoriopedia, so a player can be expected to prepare platform defences accordingly.
you can shoot the T3 rocks for 1 damage a shot though
also the T4s actually, cus damage cap
damages duffels caps
Just have enough damage upgrades, right?
I don't think you're ever going to get enough research to make gun turrets deal more than 1 damage to the biggest rocks
considering they have a flat resistance of 2000
It's a good idea to have a nuclear reactor purely as backup.
For those moments when the platform outperforms the solar production.
I copied Benthams setup that drained the water out of the heat exchanger before you were done using the turbines. Saving fuel and water.
Gun turrets get +70% per level after 6, yellow ammo deals 5 damage, so with 40 000% damage it outscaled the flat resistance, which is 572 levels of gun turret damage research, and I've disregarded the gun turret damage before level 6, and I've disregarded the ammo damage percentages as well, since gun turrets double dip AFAIK.
Ammo damage gets +40 per level after 6, so just assuming additive percentage (which I'm pretty sure is wrong, they get multiplicative, making it even stronger) that ends up with 363 levels of physical projectile damage.
But since I'm quite sure the damage bonus is multiplicative it'll be way before that level.
And using uranium ammo at 24 damage base you'll end up with something like 8 300% as the goal, requiring 118 levels of research if we don't count the ammo damage bonus as well, 75 if we calculate it as additive, and since I'm pretty sure it's multiplicative it'll be lower than that. Possibly a lot lower.
you would need to be doing over 2k damage a shot, which is like 1000% damage
40 000 % damage, given yellow ammo, as I wrote
I am not sure what I just read, but it wasn't your message xD
but compared to laser, they just need to deal 200+ damage to do more than 1 damage a shot
which, is htat also 1000% more damage?
my brain is all like 'tacos' right now
so that would be 18 levels of damage upgrades
now THAT will take some time xD
@hearty meteorPhysical Projectile Damage level 3030 -> ~3k bullet damage xD
- the turret damage
Cannon shells now does 3 million damage
😝
just testing with some mods
Instant Research, Auto Queue research and creative mod
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.
I like that they give credit to those who created the initial mods.
Yeah, the Creative Mod has gone through a few creators at this point xD
Doesn't the editor give access to such things by itself?
dunno, never used the editor.
i have however used the Creative Mod
because sometimes early game modded can be extremely tedious,
so using it to give yourself a MK2 power armor, some bots, a few Fusion Reactors and Roboports at the start, helps a LOT.
unless Nexela updates nanobots for 2.0
Did Aavak figure out why deleting the middle lightning rod didn't leave a gap in the protection?
I had to run around Fulgora a lot to find the pink rocks, and I kept a rod in hand for, reasons, and that was fun.
a huh??
Trying not to spoil for others.
There's something really fun about starting a new base and slowly working up to the point when you can get construction robots to do all your dirty work. It's an accomplishment
I do like the early game alright.
i think that "half handcrafting" phase where you just scoop up from your burner -> furnace lines and have like 10 manually fed assemblers craft gears is pretty sweet
a lot easier than before i knew of that method and just spent ages building a furnace stack from nothing
I got close to that but stopped myself after half a week
oh, I'm way behind on chat here 😄
I have an idea for Gleba defense from watching Aavak. ||Sets of three rocket turrets, one with single target rockets, and two with explosives.||
wonder if someone could help please...
got Nauvis running nicely and I am ready to set off for Vulcanus, but i've forgotten to pack! 😱
got the shorts, sandals (with socks of course!) and a good amount of factor 50 cream but nothing more.
any tips on what to pack please?
I remember Roadtrain bemoaning a lack of power poles.
There are some hints in the help section for vulcanus that may give you an idea about the essential buildings. Got to decide on how to generate power, and make sure you bring what you need to get that started. In any case you'll find everything you need to start from scratch there. I've found it convenient to bring a starter pack of the typical buildings you need, some smelters, assemblers, belts, power poles, inserters, underground pipes, and then a bunch of copper plates, different circuits and a few bricks to pocket craft whatever is missing - got the space platform to provide iron plates. The cargo landing pad is quite essential. Some prefer to bring electric motors and robot frames to get bots and rocket silo without having to do lubricant first.
Like aavak said. Power poles, assemblers , robots. Inserters, belts, pipes. Miners as well. Oh and some chem plants/ refineries.
Oh right as X-BT said, power. You can either go solar, or use turbines.
Also. Smelters. You won't need many. But you'll still need bricks
I have the Eco recipes too fresh in my mind when it comes to pumpjacks - the reinforced concrete there somehow makes me think bricks are needed for them in factorio. They go in the oil refinery though, or to make some early concrete (cheaper in terms of rockets to launch bricks than concrete)
Concrete
tbf my only memorable moment of Vulcanus was... uhm, something?
I really don't remember my time there xD
many thanks 🙂
bring EVERYTHING, including the kitchen sink xD
but in all seriousness, after you have landed and unloaded, i would recommend sending ship back for enough resources to build a rocket silo, and at least enough stuff to launch a few rockets.
that way you HAVE the option to escape if need be.
if nothing else, an early return of science packs for new tech unlocks.
(unless you make them locally)
dont forget pumpjacks!!!
i did and aavak did and the other guy i watched did
but anyway you have the means on planet to get any resource you might want so if you do forget its not a disaster
I... did?
I mean, given that I haven't been to Vulcanus yet, I suppose you're not wrong in saying I didn't take pump-jacks, but not really sure 'forgot' is the right word to describe the situation :P
I mean he can't be talking about any of your other planetary adventures. Because Vulcanus is the only 'midgame' planet that requires pumpjacks afaik.
ah but you won't know that until you've been to a planet
Pretty sure the planet info talks about it.
Speaking of, I encourage you to 'try' and tackle a demolisher without all the goodies from the other planets at least 1x. Because
- It'll be more of a challenge.
- It'll be great content.
I would say though, let them discover Vulcanus themselves xD
Yeah am not gonna give him hints. Just telling him to give it a shot without the fancy gubbins from the other planets because I think it'll be a more memorable first fight that way.
i went to Vulcanus first, and had no added gear to take on worms, and i HAD to take on one of them to get Tungsten
That's intentional.
Devs purposefully made the world gen have tungsten in demolisher territory.
Yes, i know xD
I also went vulcanus first and it was a very fun challenge.
Ngl I don't have a fucking clue how to beat up a medium one. I should try that.
But I need to get off Gleba... but am scared that once I leave I'll just have to fly straight back because it'll be in shambles.
eeh, by that time i had been to aquilo....
well then leave a comprehensive bot network and a tank with a roboport, and you won't need to return
not in person anyway
I'm sure someone like you knows how to set up a cold restart... right?
reboots
oop sorry i misremembered. someone else i watched did! my bad
maybe i was just manifesting it
hey, if peeps wanted me to tackle a demolisher without rockets and tesla, they should have sent me there first; can't have it both ways.
The price for getting to force me to tackle the planets in the worst order and watching me struggle, is not getting to watch me struggle when I visit the earlier planets fully kitted out :P
Hey, I only told you to give it a try once. 😛
To which I say: Haha, no. I'm going in full mech armour with a spidertron army
Fair 'nuff, I just hoped to entice you to get a taste of what could've been. Before chat ruined it (I wasn't part of the votes so I can say that)
Fair.
But there's nothing to entice me with, I worked hard for the goodies, and they are juicy and delicious.
I intend to enjoy them to the fullest.
i think it sounds cool to see a demolisher get demolished by the technological might of the well prepared engineer
No line of guns full of red ammo, and a fancy demo sensor to trigger them all at once?
thats very spoilery
There isn't much other options with Nauvis tech xD
I suppose there is lasers and flame turrets.
And grenades and rockets, and... discharge defence. Or maybe you're Toxic, the taste of your lips is all around
yeah but what im saying is aavak hasnt been there and done that yet so thats extremely spoilery to say
so if he were to say look here and see this unspoilered message, he would know about that strategy that he didn't, and not get the experience of umming and ahhing until he comes to that conclusion in his aha moment
so maybe spoiler it idk
I used none of those
Big boom mines?
Nope. Not gonna spoil it
Nope
Nope!
im so excited to do fulgora
i need to hurry the heck along with vulcanus so i can go there already
y
ive got some serious cleaning up to do
I think the worst order is probably Gleba then Vulcanus then Fulgora. Fulgora seems the planet least impacted by the goodies acquired from the others.
(also tank-chan could probably kill a small demolisher anyway, so he wouldn't struggle too much without spidertron-chan and rockets)
id say vulcanus last would be worse because thats so fundamental in how it upgrades your stuff. it affects every resource you dig out the ground and a majority of things you smelt, and a lot of important intermediates
it is an industrial boon of mass production
maybe ill get it when i have it
gleba also gives stack inserters and like double belt throughput at bare minimum for miners hmm
gleba great
50% less science consumed
But do you though
i dunno i havent done the numbers
with built in productivity id like to think it would help at all
Is making 50% more plates equal to using 50% less science
probably not but its a lot easier to get than biolabs
and you dont have to refactor that much for biolabs because theyre at the top of your production, they are the final destination so its only one point to change
metallurgy is freaking everywhere
so the sooner you get it the less refactoring you need
its insane that this can scoop up a whole red belt of iron
oh hey this is double the plates
okhold on
this is double the ores AND double the plates
this is quadruple the resources
this is way better than a biolab
its so nice to be on nauvis again
idk, double science isn't anything to scoff at
plus you're going to need the eggs for prod 3s
of course its good
but like, surely quadruple the resources is just better on paper and overall, at the point where you only have one available
with four times as many resources, it stands to reason id be able to make four times as much science
with 4 times as many labs?
yeah?
even if it were biolabs that would still be 4x, i dont see what you mean
it is insane that a big miner with three tier 1 efficiency mods uses less power than an unmodules electric miner
thats so freaking cool
You need some kind of reward for taking on the planets, otherwise you might as well stick with the base factorio.
space efficiency, otherwise I might as well bring up the infinite ores argument xD
as for best and worst, that depends on what you want first
I haven't tested it, but don't large miners have about the mining range of 4 electric miners?
its huge i love it
the exact number is ||13x13|| compared to the standard miner's 5x5
Plus doubling how much a patch gives you?
oh yes
50% more isn't double :p
and they mine so much faster that they give pretty much double in the same space
the mining speed is the difference
or should I say they consume 50% less ore
so they give double the output at half of the ore drain, which you know ends up being the same amount of time to drain the patch but, you're getting double obviously
I thought only consuming 1 ore in order to output 2 is doubling the amount?
on paper, it doubles it sure but if it mined at the same speed, it would be the same throughput
it doubles the amount of resources from a patch but that has no effect on throughput in itself which is the main point here
though you gotta consider the pollution and the power drain
ill show an example. this is a patch i just upgraded to big miners. before, it was producing 2 yellow belts, thats 30 ore per second total, covered in small miners. now its producing 2 red belts with a lot less big miners
the power drain is less than even electric miners with efficiency mods. im getting 60kw consumption on a big miner compared to 90kw on a normal unmoduled miner
that plus using less total miners probably is equal or less to how much power the equivalent normal miners use
300 vs 90 though
sure
but why no prods xD
i dont have power or walls to defend that amount of pollution
as i posted earlier i basically ditched nauvis for 50 hours while i had my fun on vulcanus
ah anyway
i feel like im not getting anywhere despite all my evidence so lets agree to disagree
theyre both really great to have
40/m pollution is a lot 😮
I just filled mine with prod 2's
and then notice the angry red area later
and then notice prods have a bonus pollution production as well as the higher energy drain
wow thats a lot
and 1.25mw per miner holay molay
that 8% resource drain is very awesome
better put that on your calcite deposit, you don't want to be running out
calcite is infinite, however tungsten is not
lie, there is clearly an achievement for using up a calcite patch
isn't it about using up ANY ore patch?
it is, I'm being silly xD
as usual xD
though like how minecraft has one for using up a diamond hoe, I feel it should be one
apologies if my thoughts come across a bit strong, but I'm not a fan of the idea you can only play the planets in a set order, when they all give you different things
and those things if I'm honest all help Nauvis more than the other planets
When your draining patches on Nauvis when off planet, slowing resource drain is a nice thing.

I agree, I haven't hit Gleba yet but I wish I'd had stack inserters for the other planets. Spidertron would have been nice as well, just not necessary.
stack is actually a bit of a nuisance at times,
while it CAN stack items on belts, essentially making belts 4x as fast,
it also has the downside that it won't move until it's hand is full.
a bulk inserter can move almost as many items, and also has a timeout for moving.
which is why i use bulk instead of stack for the most part
Based on my playthrough and the little I've done on the community server, stack inserters have an overall more powerful influence on every planet compared to what you gain from other planets. And I'm not including military aspects as I haven't done Gleba.
stackers are not a replacement for bulk, much in the same way bulk isn't a replacement for fast - all three do different things
The downsides of the stack inserter are overshadowed by the fact that miners and recylcers will output as a stack if the belts don't move fast enough. Allowing even more throughput and belt storage.
So just having the tech available is useful.
Because you need to unlock stack inserters to have anything stack.
but yes, the tech is great, the inserters themselves (for my usecase), not so much xD
depends what you want to use them for
stackers are great for filling a space platform ammo belt
Also great for unloading a trains dropoff storage for use into smelter or recycler inputs.
(though the interesting part is when you start reconsidering the need for red ammo in space)
don't think i ever used red+ ammo in space xD
pretty much, you don't get ||bigger rocks, just more of them||
its a bit like the game asteroids
it'll be the 16 small rocks that get you, not the one giant one
at the end you get ALL the asteroids at once xD
actually, the 16 small were taken out by mines, what got me were a side swipe from a large one xD
then i remembered i had bigger guns
one rebuild later and i reached the edge
I still need to go to the edge, but I lost the interest to xD
if only there was a sorta prestige mode, where you could crash land on Nauvis II, and start again, but with everything unlocked (and maybe build all the buildings on Nauvis II)
but you would have to research everything again
or something, idk
You need to use the copper for something right? Other then rockets and red ammo what else do you use them for? Plus, more damage per round means less rounds used overall. Line of gun turrets up front, with ||rocket and railguns mixed in the next row|| sounds like it would be an effective design.
ehm, you want to have the rails in front xD
a third spoilerific ammo
Ah, haven't used rails yet. ||You have each turret type only attacking what their most useful against right? So you'd need more rockets then rails? ||
You can use mines in space? Won't the platform pieces be damaged before the mines can go off?
nope xD
that were the fun thing
and as you could easily make mines in space and fill the hub with them,
they instantly replenished when destroyed
the ship i used to reach the edge only had two guns
😝
Can't you make rail ammo in space as well?
you could probably make the mines in space too
I mean you can make space platform, in space
well, i just noticed that I should have checked my pre 2.0 rail bp's. they now have legacy rails that are don't play nice with the new ones
And you can make space in space.
Also, multi source train stops are quite easy.
Just set up my second crude oil source in like, ever.
And simply set the train stop to read the nearby storage tanks so they are not available unless they have at least 2 full wagons worth.
you can link old with new using straight rail sections
but other than that they do not play nice
plus the new ones have more hp
true
but it was still slightly grating, when placing down a bp and seeing a red segment for no apparent reason
plus i include the big power towers in my bps at maximum length, and that had changed in 2.0 as well
sure higher quality ones will reach even further, but i've not touched upon those just yet
I use a bit of logic to set station priority so that whichever is most full gets serviced first. Have to divide your total by a constant so that it fits in the 0-250 priority range and output that as P.
err, no thanks
@topaz tidehttps://mods.factorio.com/mod/evo_tech
😁
oh crap, why would someone want super biters
maybe people want the starshiptroopers experience
getting their brains sucked out?
i thought that was tiktoks job
if that scares you...
when you have too many legendary green circuits
Don't get me wrong, you can very much have to much of something,
Green circuits have never been one of them for me
disclaimer, its not my picture I took it from another discord xD
who make crazy things like this
thats some STRONG OCD game
if it was late they probably have lines of copper, iron and steel on there. just a mini moving factory
Space MALL, very much a thing 😄
I think that platform is swapping asteroids for some quality shenanigans
no point making a quality smelting mall up there, would be better doing it planetside where you have better access to power
||fusion||
and "would be better" to do something somwhere, is not in fact a reason for a factorio player NOT to do it. if anything, saying its not viable or less effective seems like a challenge 😄
I just don't think its going to be too useful, considering they're swapping asteroids till they get legendaries
and the only reason it moves is cus you get more rock between planets
oh my god thats the coolest
i decided to take a look if there were any space age mods and wow
this is called "planet maraxsis"
What's the premise behind the mod?
adds a new planet which is a sea planet, where you have to use these domes for your machines to work under the immense preasure of the oceans. theres also sea trenches which have lava and are cool. you use these special submarine vehicles to transport stuff around the place on this planet, and its got its own science pack. it also adjusts vanilla sciences to require this science pack as well
i love that we're already seeing ideas like this being made so soon after space age released
im hoping the existing major overhaul mods like krastorio get revamped to take advantage of all the new systems space age added
That's awesome, now I just need to finish a vanilla SA run.
yeah thats a monumental task in itself lol
i love it theres so much factory to expand
And with the base code expanding to allow so many different things to happen, we're in for a ride. Now we wait for a new game+ mod.
Now.... this could be messy
😝
this is nice
"An alternative to squeak through."
lmao infinite belt stacking
youll only ever need one belt for all your throughput needs
want a bigger challenge?
@pliant crystal
wow the roadmap for arrakis has some lofty goals
theyre planning to implement the spice harvesters as like moving things that evade worms and everything
and here it is "Spaceblock" 2.0
i wish that you could pull from cargo bays connected to landing pads on planets
i just keep thinking about how im gonna scale stuff up and any solution relying on mass imports always has this surface area problem around the landing pad
im really not sure what ill do for that when it comes up
yeah i heard thats why the factorio devs didnt add it
but i feel like it would be fine vanilla just for the planet ones
or at least some way to make that type of logistics more scalable
That's a lot of bots. Is there a reason to pave all the ground beyond movement speed?
nah i just wanted to lol
also first nuclear reactor!
i love how the power grid for it looks
gotta have a nice swirly junction
Now do it with elevated rails
doing it just with elevated rails is not really an issue,
trying to do that while combining elevatede and normal however.....
i havent researched them yet but it would be very different with elevated rails
58 GW???
what the heck
unfortunately my factory is not working anymore cause vulcanus ran out of coal and cant launch rockets :(
which in turn means my forges arent getting calcite and cant cast metals
before i can fix that i need to make my perimeter wall though otherwise the biters will eat all my stuff
56, but yes.
i MAY have power tech from Aquilo + Nuclear x 12
and at this point all of it is Legendary
ooo
reading is hard lol
xD
@topaz tide there's 4 turbines per square that don't look like they're getting steam with the substations in the way
oh im so silly i forgot to put the undergrounds
thank you
i was thinking "hmm im pretty sure this was 480mw not 410"
new menu simulation!
i see main bus with some spagetti
bussing only the most important items like nukes, construction and destruction planners
I like the perfectly alternating circuit lines.
Lets see, from the top on the right side I see
Fish
Barrels
Inserters
Iron plates
Landfill and tanks I think
Chemical science and speakers?
Circuit sushi
Blueprints and deconstruction plans
T1 Efficiency module
Solid fuel?
Labs (only half a belt!? the inefficiency!)
2 belts of pistols
Poison capsules
Mines
Poison capsules going back
Low density structures
Iron ore, stone, steel, uranium ore, and portable solar panels
Next 2 mixed iron ore and stone
2 belts of Small electric poles
More psps
Nukes
And last but not least, Destroyer capsules
the essentials
I swear half those animations are just idle clicker game style rage bait
where you feel compelled to do it better
and them we have badass ones like the line of tanks squishing a few hives
or the glorious artillery rain
I can just imagine random players making stuff they think could go on the splash screen and sending them in.
Haven't they made it so you can't even make pistols any more? So why do they have two belts of pistols? XD
But belt tagliatelle is the best style of base, IMO. (Yes, I know, not necessarily the most efficient)
It's a dev page, with how much most people hate the pistol laying around they probably thought it was funny. I'm surprised they haven't made a screen that has a legendary iron chest being filled with legendary iron chests yet.
Legendary plates being fed into a legendary assembler that uses legendary yellow inserters to put them on and off legendary yellow belts, ending in a legendary iron chest for storage.
thats the dream
dont forget powered by legendary wooden poles and a legendary boiler, steam engine, pipes and water pump
this search feature is so amazing
particularly because coal on vulcanus is dark on dark background
oooo look at all that green
vulcanus base restored and shaped up quite a bit. next time im here itll be to make it much bigger and probably with trains
vulcanus is WAY too easy with power as well.
Acid -> one chemical plant to 33 turbines. and a tiny amount of calcite.
yeah i somehow missed that the first time i came here, hence the solar panel spam, then i saw nilaus do it and was like wow, thats so much easier than solar
I never even considered that, had the whole making steam to make water stuck in my head. Plus the massive bonus to solar that is Vulcanus.
yeah solar is pretty great, i just prefer using steam or other power sources that i know will always output up to this much no matter what
i dont really know how much my solar panels make i just know when its not enough and slap down more, which isnt ideal
and i dont really know the math on figuring out the solar panel to accumulator ratio for each planet, so its pretty likely i dont make great solar panels either
Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. Not only are there different planets with di…
That's the way I usually do it with solar, add more when needed, same with accumulators - for Space Exploration it matters a lot more to ensure that you have enough fully charged "accumulators" when a certain event occurs. Power demand for that event varies greatly between planets. So need to calculate the energy demand and peak power demand and ensure that the base has enough surplus power to charge it all up in time
yea the sun lazer right
i just dont like the impreciseness of it is all. i dont know how much useable power im making i just know its more than i had before
whereas with steam and such ive got numbers like one turbine makes 5.8mw, etc
aah yes, that one i HAVE met xD
it smol
i love the idea of that mod but i never ended up using the tiny trains
similarly theres an early trains mod that i also didnt use because getting normal trains is very easy
KS Power on the other hand, also from Klonan is great imo.
i also love the Mining Drones mod
and someone else updated Klonans Transport Drones mod, it ties in with the mining drones mod
i remember seeing the blog post about the mining drones mod, it looks very nice
add in LTN and with all that you have made Factorio into TTD
perfection
xD
Transport drones are trucks, which need fuel and roads, have Requester depots and such.
the mining drone hubs are regarded as provider depots for the transport network
as long as they are connected by road
yea from aai right