#Factorio
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is that its max time or the average time after going through the process
that is the max for Normal quality
i may actually be, probably why i said 1h first as that's what i read first time i tested Space Age xD
๐ดโโ ๏ธ
before i actually got the dlc xD
didn't they say green belts with max stacks was like 720 items a second
240
also I've done a science loop once, and never again xD
Yellow belt is 15 per second (combined throughput of both lanes), red 30, blue 45, green 60, then stacking adds three more layers, multiplying each by four, for a max of 240 per second on a green stacked belt
I have played satisfactory since they announced stacking xD
Every spoilable item's spoil time (they are boosted by quality, up to 250%)
copper/iron bacteria: 1m
mash: 3m
jelly: 4m
nutrients 5m
penta egg: 15m
biter egg: 30m
captive spawner item: 30m
yumako: 1h
jellynut: 1h
agri science: 1h
bioflux: 2h
fish: 2h5m50s
it kinda seems like gleba is the only fleshed out planet
Lol "fleshed" out the organic planet?
Anyone who doesn't find that funny has no sense of humor.
404 humour not found
hey what do I do with the recycling shit I dont want on Fulgora? do i just death spiral recycle it?
throw it into space
Toss it in the lava
aint no lava on Fulgora
then ship it to Vulcanus and throw it in the lava
Future made an impressive set up on the community server if you want to look.
also Arumba versus chat on whether you use accumulators on space platforms
I think a platform should always have at least some accumulators, ideally you put them in free 2x2 spots that would otherwise not do anything
every space platform has power usage peaks and dips
it peaks when they move, it dips when they stop
Just use nuclear power
;P
You can save on space, therefore weight, therefore speed by having less solar panels if you can use accumulators to handle spikes in power use
Accumulators are a must on fission powered platforms
Set up the water being supplied based on accumulator total reserves to not waste heat when not needed.
Tanks with steam. I guess you could call that an accumulator, but it's not an accumulator from the game files. The nuclear reactor will run and waste heat if you don't turn it into steam anyway. Which is why you might also want to limit when it gets a new fuel cell
steam tanks are accumulators, right?
Steampunk Batteries! ๐
A tank is a 25k steam battery, yes, that takes 3x3 footprint; quality doesn't increase its storage potential. I've not done the math on how much energy 25k steam converts into, though. But accumulators are 2x2, and their storage goes up dramatically with quality.
Did a quick check and it's more than I thought actually
a storage tank of steam is equivalent to 485 accumulators, I had no idea it was that huge
A steam turbine's power output does scale with quality.
So, with the whole accumulator vs tank quality thing, I'd say both scale, just in different places. The amount of energy being stored scales with accumulators, where as the output of the stored energy scales with steam.
So a steam tank is equivalent to 80(.83333) legendary accumulators while only taking up the space of 2.25 of them, damn
The turbines effectively scales the energy density of the steam.
Epic Turbines -> 11.1 MW
so does the consumption in equal measure though
The energy density doesn't change
Oh, didn't spot that, my bad, you're quite right, the consumption scales too.
chaos roll; use steam and chemical accumulators xD
40%
so steam tanks have ~36x the energy density of legendary accumulators
Yup
I only have two tanks with my two reactors in space, and 10 turbines
So deffo should be going with a single steam tank over accumulators, if you have enough room.
But wait, there's more
I noticed at least on benthams platform that the heat in the reactor and exchanger didn't go down when there's no water in the exchangee.
Cause in 2.0, 1 water becomes 10 steam
iirc heat only goes down if its consumed
Yeah, the heat doesn't go down, but it still wastes fuel that burns continuously to make more heat up to the max
so if you store the water instead, that's 10 times the power storage, you just gotta, you know, turn it to steam 
also for the record, I've no idea if my set up is any good >.<
so don't
damn so you can just run fulgora entirely as a bot mall and accumulators
is what ive learnt doing it
Arumba cooled down
also what am I doing on my bus
yup, more or less what i have there xD
ugh im gonna have to circuit this shit to deal with overflow from scrap stuff aint I? i can just see something filling it up slowly and clogging the whole thing
xD
and plz give me more holmium ore damn
Circuit the shit you say?
6 recyclers dont even give enough for 1 solution maker
fuck off
that literally made me shudder looking at that
thats a little more advanced than my skill level KEKW
stress on the "little"
this is not advanced at ALL
just use something with filters
So just set up a system the grabs the scrapped items first to use in grinding recipes, then recycle the excess to base materials to turn into missing items for the same quality grinding.
just a decider set to "if material is over x then output material -> 1"
which then goes into an arithmetic -> input times 200
and then to requester chest for "set request"
and that's dumped into recyclers
I'm serious though, future planet set up an entire system that uses only belts, undergrounds and splitters. No circuits.
I found splitters jammed up to easily
Then check out the community servers fulgora. Or ask Bentham to screen shot it with a spoiler.
I have a system that makes science, so I'm happy
what I'm not happy about is the amount of LDS in my loop
Then store the lds that's a pain to make on any planet.
they get recycled if they go above 100k xD
this has been going for about a day.....
and all i have is 7 Epic Tesla Turrets
I have 9.6 k LDS stored
now THIS is some advanced circuit logic, and i have NO idea how it's made,
i just borrowed a BP from "Factorio Prints" for a Quality Grinder xD
and no scrap... nope I need to do this Nauvis thing first dammit
though I remember why I was on the bus, to get an SMG
all i did were learn how to switch out assemblers with different entities for crafting
and limit it to Epic as i don't have Legendary unlocked xD
actually I think Arumba is quite drunk currently xD
now to get the space ship to go collect the [REDACTED] when I run low
which comes back to the sending requests into orbit xD
Arumba explaining things to Aavak? Hope he's having fun
Ay Ay Vak
Is it a new Aavakening?
Arumba can't say Aavak
Steejo and Arumba are just chaotic
Steejo just trying to build the factory, Arumba is just being drunk
And chat is riling up Arumba
Arumba's twitch chat doesn't like me for some reason
Arumba claims a sandwich needs meat in the middle
No no, they proved that meat on the outside with bread in the middle is better.
Is aavak playing with another streamer,
Aavak joined Arumba's chat, hence them going Ay Ay Vak
Lol
instead of Long A vak
Eh-vak
Why does everyone stream while I'm working?
Because it's work for them too, I guess
Why do you think that? :/
I mean the app itself, not the users
it wants me to verify something or other
sorry, I didn't say what I meant
Only verified accounts may participate in chat. Right?
Ahh, that makes more sense.
Arumba's channel has been the only one to hit me with that
but I can watch Steejo on youtube, and chat there
How would you even verify your account?
Pay papa Bezoz?
its in the options somewhere, along with hiding channels
anyway, I am having an upgrade
Like the million dollar man?
I have the technology, I can rebuild my bus
Trying to decide if nuclear fuel is worth using for heating towers.
I was actually thinking of setting up nuclear fuel production ||to help get started on Aquilo||
That's what I was thinking, but didn't know if it was worth it.
My new ship, "The Grapevine"
Designed to be a dedicated hauler for bioflux to Nauvis
So we can finally get into biter egg farming
Yes the whole thing runs off of 4 solar panels. Just. the accumulators are a big help, as is the fact this ship never needs to go as far out as Fulgora
If efficiency modules have no supporters then I am dead
Actually hold on I just had an idea for a huge redesign 
Needs MOAR POWAH
Okay, introducing the Grapevine mark 2
Same functionality, even more dense
This fuel production may be my finest creation yet
Needs two more thrusters.
That'd mean more width which means more drag
Also this many thrusters uses up slighty more fuel per second than the chem plants make
Love how tightly designed that is, you've squeezed everything out of the space you used! 

Meanwhile mine just kept getting longer
Also that silly issue making me put my engines all weird >.<
That's gorgeous
Damn, I just noticed that's all epic quality, as well
But @quasi ocean why does the width of the ship dictate top speed?
Give us your insider knowledge xD
Dark matter drag ๐
but for real though
and why isn't it communicated to the player thats how it works
Steejo and Arumba had a few things to say about that being the case too
Fish breeding is online.
fish ๐ฎ
is it sustainable though
though I might opine there is a better source of nutrients on Nauvis
It needs deliveries of bioflux, but even when they run out, it can sustain itself for a time on the fish built up.
it massively overproduces fish, and the overproduction is stockpiled. It has a long spoil timer.
In the event that fish production stops, fish to nutrients can continue to pull from the stockpile for a while. It'll eventually run out, but would require a consistent delay in bioflux deliveries over a few hours, which... if that's happening, there are other bigger issues to worry about XD
I want to see if you (as in the royal you) can make it self sufficient and/or make it nutrient positive
idk, fish and tree making on Nauvis doesn't seem to be entirely useful for anything
You need 100 nutrients per fish produced (assuming you're taking 2 back from the 3, to keep supplies running) and a single fish makes 20 nutrients. So no.
but can you prod the fish
rip, I mean good, no fish abuse xD
Maybe with the inclusion of biter eggs, the two could sustain one another.
Nope, biter eggs require bioflux to produce, so there's absolutely no way.
You NEED imports from Gleba.
1, or 1 million, you still can't make bioflux on Nauvis.
So my assertion that you need imports from Gleba still stands.
There's no version of this where you kickstart the system with a one time import, then assuming you never let it stop, it just keeps running forever without any further input. You cannot make a biter-fish perpetual motion engine, alas.
You can make a very efficient biter-fish engine, but not a perpetual one.
the fish will just have to go free, what a shame
Hmm... wiat.
wait*
Lemme see how much of a difference max level efficieny makes on nutrient needs.
its still going to take 100 nutrients to craft though, surely?
Without efficienty, the fish recipe is 3.36 fish + 168 nutrients makes 7.58 fish (per second)
With 4 t3 epic efficiency modules, it's 1.26 fish + 63.3 nutrients makes 2.85 fish
Without modules, fish to nutrients is 5.05 fish -> 151 nutrients
With T3 epics it's 1.9 fish -> 57 nutrients
oh man, I need to fix so many things in so many different places >.<
57 nutrients should be low enough?
If the fish breeder is pulling fish back in to keep the process running, then 1 fish breeder + 1 fish to nutrients producer still needs 1.57 fish and 6.3 nutrients just to keep running.
That is, extra from what they produce.
The fish breeder produces 0.33 fish per second, for 63.3 nutrients; and the fish to nutrients produces 57 nutrients for 1.9 fish per second.
But that's using epic modules.
I doubt it'd go positive with legendary, but I can't say for sure.
Actually, that being said, the jump from epic to legendary is massive; from rare to epic is only 15% more powerful (80 to 95%) but from epic to legendary is a whopping 30% bump (95 to 125%)
Still, diminishing returns on multiple modules, but MAAAAAYBE it would end up positive, or very close to it.
so close, but no perpetual fish-biter engine
If you're up to legendary modules, give it a test.
I still need to research epic
though I did get a massive lab upgrade, so maybe it is time
but first I need to strip and go on a ski holiday
seems like they overcomplicated it and made the trains take longer in that location
welp time to go defrost
Yeah I already did the science, you can't ever get nutrient positive with fish
All I have to go off of is this, which was once posted in the playtester discord. I can't be sure it's correct but it looks right.
-- drag_coefficient = width * 0.5
-- drag = (1500 * speed + 1500) * speed * drag_coefficient + 10000
-- final_thrust = thrust / (1 + weight / 10000000)
-- acceleration = (final_thrust - drag) / weight / 60
space_platform_acceleration_expression = "(thrust / (1 + weight / 10000000) - ((1500 * speed + 1500) * speed * (width * 0.5) + 10000)) / weight / 60",
space_platform_relative_speed_factor = 0.035,
space_platform_starfield_movement_vector = { 0, -0.02 },
its almost like they made sure we couldnt cheese it. stupid methodical and meticulous developers!
damn them for being so good
So width increases the drag coefficient, which increases drag, which then subtracts from acceleration
Weight appears to be a far larger factor but width still matters
Yeah I do see there is a calculator here
https://www.desmos.com/calculator/eykhbatbn6
I was wondering if you had heard anything from a dev as to why xD
Also the asteroid rate as I understand is a function of the asteroid rate of your location, your speed, and your width, so thinner platforms encounter less asteroids and therefore require less firepower, which means less mass, and less power usage which is ALSO less mass in the form of solar panels
just because drag... in space
and then regardless of irl science, its not a value that is exposed to the player
You seen how much rocks and space dust are out there?!
thats what the guns are for
It's like flying through sand
you know I feel this is a gameplay choice
since you look at DSP, you accelerate to a speed and you maintain that speed forever, until you either hit something or manually slow down
kinda why in DSP if you miss a planet, you pretty much need to reload xD
While I'm all for more realism when it makes for a fun challenge, do you really want to have to plan proper thruster placement and rcs for the platforms? they're so jank as is, that any real math applied to them would be /horrible/
yeah I support gamification here
Benthams platforms are always so nice looking, meanwhile my literal hearse is a brick with thrusters.
gamification is good, if its communicated to the player xD
Just a notice, at 8 pm CET (7 PM BST) as i restart the Eco server, i will also restart the physical server due to Windows Update
<t:1731610800:T>
god i love that discord feature that translates the time to your region.
really handy for things like this, of for a game launch event or the like
its ok, we've got a steady heartbeat
well, the blue guy goes, not so sure the yellow dude is gonna make it
Yellow and Green? nope they were DOA
Kayinn has asked me to screenshot this thing he made. Neither of us know if or how it works 
Temporarily shut it off.
Maybe I should make them deciders instead?
I do want deciders, but also to limit the amount that's ejected.
If I set the arithmetic to be count minus the max total I want, will that send the signal to eject that amount?
Then set the selector in descending to get rid of the highest first.
is this for getting rid of excess things from the belt?
Just set a static to the negative value for how many you want of each item and hook that and belt reading in as set filter?
that's probably the easiest way to do it, yeah
You were bit-shifting.
But what is bit shifting?
0b00010100 >> 2 results in 0b000000101
Works on the bits, shifts them left or rigth
Ah, that works but doesn't at the same time.
It can be useful for working with bitfields, if you want to multiplex several true/false values in one variable
Right now I've get them each set to subtract total from the maximum I want on the belt. But I don't know if when that gets to a negative output what happens.
Looks like it just shuts off at that point. Perfect.
Am on my phone on the move, but from what I can see you were shifting the bits of the binary representation of 120, 267 bits to the right xD which doesn't even make sense to be honest, as Factorio uses 32 bit integers for signals lol
I broke the game, yay me. Quick, someone tell the devs.
Effectively you were halving the value 120, 267 times.
when bitshiting, dont the bits loop back aournd?
There's no way such a value could be stored, so it simply bottomed out at 0. Hence no output signal
No, that's bit rotating arcy.
Shifting replaces bits.
Mathematically it is like oxide/(2^metallic)
And yet, I had that set up for all three hooked up and it kept switching between them.
Right shift has some extra clauses over left shift (differences between logic bitshifting and arithmetic bitshifting) but the nuances aren't relevant here.
When you bitshift to the right, the right most bit is discarded, and the whole sequence is shifted one bit to the right, and the gap at the left is filled. Either with zero (logical) or the sign (arithmetic)
Left shifting does the opposite, moves everything to the left, discards the left most bit, and fills the space on the right with zero.
So right shifting effectively halves a number, left shifting doubles it.
But unless you know the number is a power of 2, it's not advisable to use bitshift for multiplication or division.
Hey Aavak, good news, legendary iron chests now have more storage
Here's my set up for iron and copper ore.
Wat?!
:O
new with patch 2.0.18
also in the patch, demolishers will now engage spidertrons
Uh, are they watching us?
no, people do write bug reports on the forums
unless, we have a biter sympathiser among us ๐ฎ
I think duffelfish is protesting too much.
Just a tip: you can achieve the same by simply connecting a static combinator with -200 for iron ore and copper ore. Signals from multiple sources are added, so a static combinator with negative values is like subtracting a constant value.
but biters are food for the fish
So many bugs in these factory games...
Oh DAMN
Right, that's what thebpermanent signal is for.
that's huge
Dad jokes for the win.
Bentham's dreams of a legendary iron chest factory have been realised
@umbral meteor about how long will the server be down?
And what version are we updating to?
I'm betting 24 hours ;P
(But more probable: 10 minutes or so?)
Physical Server needed a restart due to update xD
@quasi ocean you might need to haul a ton of refined concrete to Aquilo, other then paving we need it for structures.
Windows Update
So no 24 hour update time?
It's already en route ๐
i'm just waiting to hear the "Beep" from the restart xD
Landing are has a good amount of space, but one of the liquids is a single input.
Server is back up now, still on 2.15 as that's the latest stable
I mean we both know what you're going to do with that. :p
I need to get back to my factory... and make a proper fulgora factory.
I'm just enjoying a ski holiday
I might hop on the community server just to see how others did that. Given I have solved the planet (as in, I researched a tech) I feel I am allowed to look at how to scale it up XD
Zangiry-Kajjit has a set up for you, if you have coin
one day I'll return for a proper Fulgorian bus
I also may have made a few atomic bombs...
oh, was someone asking how fast you can make and laucnh rockets accounting for the doors opening?
cus if you make em fast enough, the doors just don't close
@quasi ocean I've got my platform grabbing nuclear fuel if you want to use it.
Ah bite this Biters... oh wait, you can't reach me
Example of my Gleba setup, with quality modules, still only running 2 of each farm, got to secure more land to avoid raids if I want to increase production. ||Fruit feeds in at the bottom, normal iron and copper continue above. Uncommon quality has it's own bioflux loop over on the left, higher quality is still on bots. Egg and science factory by my labs is supplied with an item limited belt going way up north. Using machine to machine inserters, so normal mash and jelly is never on belts, but seeds and quality fruit products go out on their own belts. Bioflux production is conveniently placed in between the two types of fruit||
Okaaaaay not gonna click on that because I have not been to Gleba yet.
goddamn, I just Alpha Striked a big stomper
Oh, I somehow read planet as Gleba in your message, sorry - my Fulgora is just a basic one belt sorting bus, planning on going back there now with some better miners and expand to grab more scrap
aaand I have no idea what to do with all the concrete so I just keep adding chests whenever it starts backing up
grind it down into legendary iron ore
putting quality grinders on the overflows there is certainly not the worst way of dealing with clogs
but how do I deeal with the logic behind fulfilling space platform requests
What trouble are you having duffel?
If the worms attack spidertron now, how much damage do they do?
Legendary quality has been unlocked on the community server
Now the game really begins
While trying to sleep I had an apiphany about omni-smelter circuits. must test, or brain no allow sleep.
lmao
Are there any reliable designs for dealing with steel and stones in them? It is more relevant now with quality, as it is undesirable if several smelters gets stuck waiting for a high quality raw item.
Steel smelters right?
Yup, just made one X-BT
It'll never clog, literally can't start a job unless it will finish it.
Making it handle different qualities though is a quandry, but doable.
In fact, actually it's pretty simple, oddly...
Quick question, I know plate can have a quality, but can the raw ores?
Yes, quality module in miners
That's a lot of quality modules to grind out.
If anyone gets on the community server, the production science was getting starved of production modules so I had to adjust the quality grinder line, but now it's the only module type that isn't being made into tier 3.
Yup, it works.
It's both an omni-material, and an omni-quality smelter.
Or as Bentham just coined; it's an omni-omni smelter
Also, Aavak the filter you designed didn't end up working at all. And neither of us could figure out why.
You need to be more specific.
And no risk of getting stuck in case of a power outage?
Nope, using a stack inserter, it's incapable of picking something up if it can't grab the entire load in one go.
And setting a stack limit based on what item is supposed to pick up?
They changed them? I've had mine stuck trying to output mixed quality ore from a chest onto a belt
Yup, sets the stack size based on what should be smelted.
It's working for me Kayinn.
(had to test it with some copper ore, and a MUCH lower amount than 200, but still XD)
Nice
Wonder if it's because I was tying the hub into it to read the entire belt. Belt reading stops at splitters after all.
It is removing anything above the cutoff (2, for now) of the things I told it to care about (notice how the iron plate is left alone, but the copper and iron ore are being pulled off)
It shouldn't matter if it's tied into a storage too, that should be fine, it'll just consider the contents of the storage as well then, so the belt might get quite empty.
I can't get wire deleting to work for some reason, but I found the putting a wire from one side of the splitter to the other also works.
Want me to wire this up on the herse?
I had it wired exactly like that, with all the settings the same but the inserter never activated. Bentham ended up doing his version while I was setting up Aquilo.
Weird.
But feel free to aet it up to see if it works. Maybe I did something wrong?
Nah, if you have a working system, no reason to mess with it :)
The whole point was to slim it down to just one inserter anyways.
Ah, those are bulk inserters (the confusing change of terminology)?
all I know is i was presented with a set of combinators that were simply doing nothing. iirc it started with an arithmetic combinator that was multiplying each by G but there was no G, the inserter wasn't getting any signal of out the setup
I just know there's an option to set manual stack sizes when you wire inserters.
I just hooked up a decider to the belt that was if each > 100, output each and set inserter filters from that (200 was too high, the belt jammed)
Nvm, different topic I guess
As for you X-BT, yes, the new stack inserters.
They only rotate if they have a full stack.
Yeah, I couldn't figure out where the g was supposed to be or go.
Not at all sure why the G was even there XD It Should have been each, was when I logged off (took a screen shot, was going to annotate it) I assumed you had been playing around with it to understand how it worked when I came over to check just now.
Yeah, that all makes sense now, can they grab 10? If so that may work with static stack size
Nope, found it with g and thought it meant green wire so I left it.
You did make it right as you said youbwere going to bed.
@quasi ocean you said you set up the logic for roboports to add robots right? Why set it to a static number when you can have it be increased based on the number of roboports?
๐คทโโ๏ธ
I like round numbers
You can always set it with a command to change stack size based on the item.
Set it up (kept a backup blueprint to quickly undo incase of failure!) but it's working fine on the ship.
I used belts to carry the red wire around, without having it cross into the central storage.
I was just thinking that since the roboports read robots and port amounts you could have it set up to have 5 robots each per roboport set up.
That's true.
Yeah, I just like to see how simple things can be done - if setting the stack inserters stack size to 10 is all it really takes...
I do it the static way too, but you're right, I should read the number of roboports.
(well... by static, I set it to insert more bots if there are ever less than 10 available XD)
So it really was just because it had multiplying by g instead of each.
Yeah, seems it. Maybe I missclicked after taking the screenshot :/
The belt is pretty full of ice, do you want me to add that to the 'dump list'?
Yeah, I had everything set up to dump.
(basically just add a signal with the value of 1 for any item you want the inserters to remove)
Makes sense, I usually run on a tighter budget (even 100 seems a lot to me lol) and when keeping numbers low there's some things you want to give express exceptions for.
For a guy who has no idea about logic commands I did pretty good with this initial set up.
Before I had an inserter just dumping anything it could grab.
It's a great ship :D
What're peeps opinions on modules for smelters & beacons?
What do you go for?
If I'm dealing with limited input, then production to allow for more with less. If input is greater then speed to allow greater throughput.
What about quality? Ever use those in the smelters or always avoid?
I'm using quality a lot
Usually I'm trying to boost production to match Benthams increasing intermediary and finished product creation. I spend all my game time on the community server right now. Just got robots on my personal game.
I always show up after the increased productions blows through the stockpile and has almost completely stalled.
Regular smelters are only really relevant for dealing with quality ores for me now, as foundries have much better production boost
So I would go with quality for less than max quality ores. Productivity for max quality input.
Quality vs quantity? Nope, have some of each.
In chains tapping into the infinite ore sources I would say that productivity is not as relevant as it used to be if you can instead increase the source output.
I have no idea how to fix the slow production science line, without screwing things up.
AHHHHHHHHHHHHHHH
Bentham, your biters are hungry!!!
Grapevine just left, your train has no spots left open for bioflux D:
Wait, it has reserved spots... why isn't it picking any up?!
ARGH, your inserter is holding a hand full of rot. must have spoiled while it was holding onto it ready to load.
Added a circuit condition to the inserter holding the bioflux, so that it will only activate if a train is in the station, and will only ever pick up as much as it can fit in the train, so that when the train leaves, it's never left holding onto any bioflux that might rot in its hand while the train's away, thus jamming the system.
Reads bioflux on the train and deducts it from 300 (which looks to be the set amount you allow the train to hold), as long as T is greater than 0 (signifying a train is in the station) it passes that value and converts it to S, which is read by the inserter to overide it's stack size.
ah, the rot strikes again
mine just turns in orbit since I can't get a signal sent to the platform to go get some
as for modules I'd probably say prod in the machines, and speed in the beacons, though with the extra transmission boost you might want 1 speed, 1 eff in a beacon
I snaged one of the older iron smelting lines to test out a compact omnismelter; it requires a bit of jank combinator magic to make sure it doesn't jam up because there's no where to set up a proper export system for varying things, but it's working and whouldn't cause issues even if it does break as there's plenty of capacity to make everything elsewhere.
How does a stack inserter behave if picking off a belt, still not turning until full? And how do they behave if filters change while they are picking? Continue picking the previous item until full or do they turn to drop off even if not full if the held item is forbidden by the current filter?
Not sure I'm afraid, I use a bulk inserter to load items into a chest, and then stack inserters to pull from that chest into neighbouring smelters.
That way, I can ensure there's a buffer of materials (I always know there's at least as many materials as the stack inserters would try to pick up, if not more)
It prevents the smelter stack from being as compact as I'd like, but I need circuitry for the smelter anyway, so the space I use for the inserter chest combo also houses the combinators.
a stack inserter should always wait for a full stack, bulk inserters I believe have a timer
Yeah, I'm trying to think if there is a simple way to do it without individual logic and buffers. The major problem would be stack inserters stuck with half full loads if picking directly from belt to smelter. If they continue picking the item they hold even when the filter changes, all it would take is to supply the belt with the amount of items missing in the inserters still picking a forbidden item. And they can in any case be forced to continue picking what they hold by having hand contents wired to set filter.
I just wouldn't use stack inserters to insert items
that's fine, if from chest to machine or only one item is imput from that location
It is for the Omni smelter, it relies on stack inserter for the exact hand size to avoid a half full steel smelter
*bulk inserter
(I hope xD)
not much difference in hand size of Stack and Bulk inserters
It is the lack of timeout that is key
iirc Stackers go so much higher than Bulk, and that bulk hold less that the stack inserter they replaced
iirc Stack is a +2 compared to Bulk
Stack will always do the set amount, bulk or others may insert less
yup
oh wait, won't a stacker be limited by how big your stacks can be?
It can lift multiple stacks
oh yeah, hmm
Is productivity lost when the smelter changes recipe? If so that is a disadvantage of using omni for quality, which is the only reason I see for using electric smelters late game for other than rocks to brick.
i found my new modpack to try xD
Sounds just like Warptorio
essentially is, but in space
ah it is based on those mods I see
xD
๐คฃ
ok so its 1+11 vs 5+11
Next challenge: Omni Foundry.
Spaghet pipe.
I'm just trying to remember what I was doing before my enforced sojourn at Aquillo
though what modules do people use on their science producers?
I've been thinking about that one, copper+iron to plates, and steel (and wires, gears, pipes, rods, LDS) is no problem, so the smelting tasks is easy. More challenging if you include the recipes that use lubricant, as then you need pumps to evacuate and fill at least one of the two inlets to swap over to different liquid. Will easily take more space than adding a dedicated foundry for those recipes.
also side note, seems the 2.0.18 patch is still experimental
given that stable is 15, it is a jump to 18 xD
though on the forums it doesn't seem they differentiate between stable and experimental
Concrete as well for water
i REALLY need to rebuild my base....
i've been on a stand still since deconstructing, just "stuck in a rut" so to speak
I upgraded science then ran away again
I've got a habit of never allocating enough extra room around the bus and between the branches - at least the stack inserters helps a lot on throughput without having to add more belts
that is also a thing, plan were to have external smelting and such, and belted main bus.
but now i'm just in the "fuck it, let's just go full on bot based" mood
still external smelting, intermediate production, but no belted main bus...
I got this far though... xD
Gleba has more of a realised end game bus, and that is being fed from space
though I wonder, what signals can I send to artillery
meanwhile on Fulgora...
My Fulgora is actually stable now
though I think I need to push out my Gleba cordon to cover artillery range
I... can't tell what you're making here.
Are you using trains to bring in ore rather than melting on site?
that is literally as far as I've got xD
no idea where the resouces come from, or where they go
Might I suggest melting at the resource patch?
why?
Liquid density vs item density is hilarious
That's honestly such a good idea that I'm glad I read this before reworking my entire nauvis
It's 50 ore into 500 molten right?
It's not that big a difference, but it's much easier to handle imo
yup, and you need to bring in calcite
A pitiful amount
you and what army of pumps?
Technically, with the inherent productivity, it's 50 ore into 750 liquid,which means in one liquid car you can have about 1.667 train cars worth of ore
so no, not smelting at the resource patch xD
You transport the molten metal in liquid trains
But like I said, handling liquid is much easier than ore, since one pipe can carry many green belts worth of ore in liquid form
I don't think that is going to work somehow
Works like a charm
And a liquid car is filled and emptied much faster than a train car of ore
Distribution is so much simpler with liquids than solids
Theres just so many upsides
and that is actually not quite right, it is 50 ore to 750 molten or more with productivity modules
Internet died for a moment - I see it was already pointed out
I forgot about that.
also calcite
Still, for the tiny amount of calcite you have to ship around it just makes your loading/ unloading so much simpler
I have a 1-1-1 running around for that
But your liquid trains will run far less often than ore trains
surely they should run just as fast to make sure I get more processing?
With max productivity, carrying ore actually becomes more resource dense again, but liquid is still easier to transport
Foundries are fucking insane.
can't barrel it and put it on the omni trains ๐ฆ
the point is, why transport more material if you're not going to use it xD
All of the +50% base productivity buildings are amazing, apart from the biochamber which needs special fule
Because liquids are much easier to handle?
And it allows me to scale much easier
My new smelting setup takes up 1/4th of what I had to allocate for smelters. And outputs more than that
Or well just as much but I can easily scale that up
yes but I'm not going to be smelting 1.3km into biter territory, I want as small a pollution footprint as I can get xD
but if thats what you want to do, thats cool, but its not what I want to do
What's the pollution of a foundry vs smelters actually
I feel that depends on power usage
and its 6/m vs 1/m
and with prod, 14/m vs 2.2/m?
40/m on a big miner, ouch
I asked the wrong question: compare it versus the big drill... 
If you insert 2 drills into a foundry you're saving pollution compared to using 3 miners in that same space
So they're the green option 
or I just do 2, and let the main base take the bigger pollution hit
Regarding biters late game; ||is scrapping bot rockets an option for transporting bioflux spoilage free or at least keeping an emergency stockpile of it on Nauvis?||
oh, my biter spawners turned, oops
is stranded in a frozen hell hole
wait, you can put fish in the water now? ๐ฎ
Yup
I drop off a few thousand every time the chest fills up.
We will never run out of fish!
sadly you can't automate it with inserters
No :(
fish
Then you'd have a fish flinger.
but they can fish them out of the water iirc?
yup
Wait that's vanilla now?
fishing with inserters has been for a while xD
I didn't think the grabbing them out of the water was readded since 0.14
Though I noticed in Seablock it was doing it
But I'm going to be away from my factory for a few days

Gotta let you catch up like :p
oh, i'm done xD
i only have two options left to do atm, do i grind legendary for achievement or just facetank my way to the edge and "win"
Did you get the end screen?
that's what i have left, as i just said xD
"or just facetank my way to the edge and "win""
Is there such a thing as winning in factorio, or it just the tease for the next dlc?
There is an actual win condition now.
Actually always has been one but there's a new one.
Originally -> Build a rocket turret -> WIN
then -> Launch Rocket -> Win
and now -> Reach edge of solar system -> Win
To be fair, they used the base game win condition as the basis for the dlcs start.
They've said they don't plan for there being any further DLC for Factorio at all. The next big project would be a new game
tbh, there even being a DLC came as a surprise to me
when it were announced they were making one that is
It would be cool if going to the edge you'd have to shoot your character in a rocket, thus starting a new game from scratch.
you know what, i'm just going to go "finish" the game,
i've kinda burned myself out anyways, so i need a break.
played 170h since i got the DLC, or in the last two weeks
and i'm on my way, at 261.63 km/s
Is that healthy?
Must go faster
gah, custom import on platforms is kind of stupid - rocket launches even if there is more available in the logistics network
You need to make a nuke needle
Imo, custom imports are more for if you have or want less than a rocketfull
I want it to go with whatever is available, problem is that the rocket launches once it reaches the min level even if there is more in the logistics network ready to load in
Anyway, had a silo that was in manual mode forwarding platform requests to my radar network - so I could just drop the items in there as a buffer instead of using automatic loading with bots
@quasi ocean we need quality bots on Aquilo so bad.
@quasi ocean Internet said I had enough time... I should set up quality grinding and more production of stuff... later. Hopefully.

Now we have legendary quality, it's time to start quality grinding EVERYTHING. Bots are definitely on the list
as are inserters
I've been spoiled on all legendary inserters in my solo run for too long, being without them is horrible
i have one, i repeat 1 legendary bulk inserter xD
Quality bots would work so much better on Aquilo, they run through power 5 times faster on that planet.
And legendary bots have 5 times the power
So legendary bots on aquilo work as well as normal bots on the other planets
They also reach much farther.
due to having more power/charge they have a longer range/reach
before they need to recharge
Isn't Gleba essentially the "everything is a burner" challenge except you have a waste product
I do like how every one of the 3 starter planets has a way to delete items.
Burner tower OP
Isn't it just nuclear but smol
Though I wouldn't use spoilage as fuel for inserters
I'm excited to start cooking with quality
But yes, works just like nuclear, but iirc it only fits 4 exchangers
Yeah because no neighbour bonus
Though you gotta remember a nuclear fuel cell has 1.21 Gj of energy
I wonder who on the team is a fan of BTTF
Probably a few.
Well you got Mr Fusion
And then the one point twenty one jiga watts
Though ideally you just|| burn the rocket fuel you make||
||And the eggs||
Cough, spoilers
Tbh I think Fulgora could've had more interesting things... like why do I get free solid fuel when I have infinite heavy oil I can just make into solid fuel
I guess you can prod the heavy oil cracking
But well you need to crack anyway
Yeah for the small amount of light you need for certain things.
Like rocket fuel? xD
That and some of the recipes
But I'd hoped for like better trains or something.
Electric trains which eat capacitors but are silly fast would've been fun
I'm not sure what you want light oil for besides rocket fuel
One of the Fulgora unique items needs light oil?
Oh it does doesn't it
Honestly I set up a science chain and ran away
You know. What if instead of steel and gears scrap had engine units
That would have been exceedingly funny
Idk, just adds another step to get to iron and steel
Makes bots and trains easier though
Just import them xD
Yeah I should import bots...
But like you get the LDS and blue circuits to bypass making plastic and sulphuric acid
And/or rocket parts
Yeah making rockets on Fulgora is disgustingly easy
Literally all you have to do is make rocket fuel.
And you get ice and solid fuel to help with that
But then rocket fuel is easy anywhere xD
I'm sad at how much ice you get... I was hoping to shoot it down from orbit but it's just not needed
Ehhh it's my main bottleneck on Vulcanus
Just make more
Even easier if you use proper liquefaction?
Make the blocks with petroleum or heavy etc
I'll do it when I return to set up more titanium
You need to go visit gleba xD
It does remind me of the start phase of pyanodon, like the first 60 hours or so until green circuits
Just orbital drop copper and iron into smelter
"first 60 hours or so UNTIL green circuits" .
all i need to hear to never play pyanodons
might be a slight exaggeration, and of course depends on how efficient you are at figuring out how to lay out the production of new recipes, but there is lots of stuff to do before green circuits, like growing trees, and moss, and quite a bit of fluid processing, different metals required to make the circuits (lead and tin to make solder), glass. And until green circuits the assemblers and inserters are burner iirc - and turns fuel into ash, so lots of ash to deal with.
Imagine playing Pys for 10hrs before you get splitters
Though at one point you need the ash
Time to start Pyblock?
I mean now every inserter is a filter inserter, surely that makes it a bit easier COPIUM
20hrs to research filter inserters xD
in pyanodon even the burner inserters had filter iirc - possibly defaulting to not output their own ash onto belts
ah RIP
this should stop bottlenecking, no circuits required
laziest way i could do it ACHIEVED!
What happens when you fill up on holmium
everything freezes until more holmium can be spent? isnt flling up on holmium the DREAM?
its literally hol(d )m(y dr)ium
so now I just have to deal with Gleba.... its Gleebin' time!
In the time it took me to deal with gleba, all the scrap deposits I had tapped on fulgora ran out. Don't know exactly how much it was, but I think it was more than a mil of scrap, with big drills and about level 20 mining productivity
I think my mistake on fulgora was first moving utility science production there, then grinding down holmium if I filled up on that to facilitate that, and then also grinding higher quality modules on fulgora.
I just kept research on nauvis for simplicity
my idea was that one other planets, most or all of the components of some science packs are a low-level intermediary to conquering the planet, so makeing that science pack on that planet makes sense
like production on vulcanus, with the literal infinite stone you have to find some way to get rid of anyway
The literal lava lakes in question:
Combinator: "If stone is over 10k/100k output stone 1" -> enable inserter throwing it from chest directly into lava,
that is if you just don't direct insert from Foundry into lava xD
actually, combinator is only needed if you use it for "set requerst" on a requester chest xD
I only recently needed to add an overflow route to the lava for stone - I find using the splitter priority optimal as that has no power cost
i was lazy and just did a priority splitter to a small furnance stack for stone bricks ๐
but power is essentially free on Volcanis anyway xD
that is how I started, then I had too much bricks, and now I also have too much quality bricks after dropping quality modules in the lava input foundries
One Chemical Plant: Acid + Calcite -> ~ 33 Steam Turbines
I just like to stick with splitter priorities wherever possible, got a splitter overflowing into buffer and that buffer feeding back into the line
I moved it to Gleba for simplicity of not sending spoiling science through space then moved it ||back to Nauvis due to biolab||
yeah I can imagine doing that myself if it becomes too annoying
Hopped on the server a little and plugged the south hole. The wall is VERY primitive (only lasers because I could not be asked to build something better) but it should help?
does anyone have a good way of using the stack inserters on a space platform to condense the output of asteroid crushers?
every way I've tried so far locks up with something that lo longer gets made cuz that product is sufficiently served, or the intermediary belt is full
I also upgraded all of the bulk inserters for train unloading to stack inserters and downgraded bulk inserters on our steel smelters (they were prone to getting stuck on one of the 2 resources)
Oh and I did some fancy shenanigans for red/green circuits to remove the long inserters it had. Looks kinda neat!
One inserter for each output type?
Also, isn't it better to compress the astroids for resource density?
Could maybe use filters defined by a negative value hand size -1 plus machine contents to make sure it will only unload if full hand, but may not work if output blocks the machine before hand size is reached
Stack inserters will only swing with a full hand.
That is why you would use filter to block it from picking before there is hand size items available to pick.
I believe you can adjust how big the hand is?
Yup.
On a stacker
Yeah you can.
I'm currently stuck in a state where I want to improve my Fulgora but thinking about it makes my brain melt...
Though I usually use them to better fill a belt on a space platform
Like with ammo, or the fuel ingredients
I just used them to fit more nutrient on my nutrient bus, saved me from upgrading the belts
Imo, you could set up fulgora to make science enough to get the tech you want, and just move onto Gleba
Yeah but my current Fulgora's a fucking mess and unlike Vulcanus where I can just cliff explosive myself some more space, here I can't and I have a hard time working with said limited space...
Just gotta find the biggest island you can
Plus, you can come back with new tech
Ngl I do feel that Vulcanus > Fulgora > Gleba feels very natural cause you can use the Foundry on Fulgora for them extra plates.
I just got holium going and the basic fulgora stuff, made the big miners to go back there and expand scrap gathering as it is running dry, but got my hands full with Gleba
I feel that you are free to do whatever order, since you need to go to them all anyway, and they all unlock different things to help
By accident my egg farm was fed quality bioflux, that did not end well...
Nah, just that it relied on bioflux for the nutrient for the eggs, so they spoiled
Iirc the only way to get quality eggs is ||by recycling||
The place was heavily rigged with turrets
||for biters I presume so, for pentapods I would think quality modules in the biochamber||
this is my path. and you can use fulgora to get free concrete on gleba to pave that shit out!
Roadtrain just needs to go Gleba, instead of being scared of it
The only thing I'm gonna struggle with on Gleba is the enemies... Apart from that I think I'll spaghet my way through it just fine.
Until you fight them, you'll never know

Its ok 15 artillery shots on target will deal with a large stomper quite handily
... the fuck how're you shooting it with artillery
Only the ones I can see
Just bind use to mouse wheel, roll off those 15 shots
I will say you need a proactive defence rather than a reactive - hit them before they hit you
But modern mice have one built in, called a mouse wheel xD
my new mouse does as well, and you can turn off the "click, click" so it free spins xD
For the record, not a fan of macro-ing clicks or similar things
Unless you have it set to a human level of clicking speed
i had 300k stored, then i started quality grinding for legendary recyclers... 20k left now xD
nevermind, it's the lightning turret grind that is eating it xD
5 Epic Elecromagnetic Plants with 5 Speed 3 modules each, all running at more or less full bore making Electrolyte....
Yeah so... Gleba is a permanent problem child?
I'm not a fan of Wube removing the possibility to Artillery paint.
Without doing outside things
Addendum
One thing I did notice is that spoods have radar.
I haven't had much problems with the pentapods on Gleba, but then I built a rocket turret wall encircling my entire spore cloud, so haven't had any raids since first evolution level. Recently had to turret creep their base to restock eggs after my incident at the egg farm.
I've spent way too long trying to decide what to quality grind for first. It's quality modules right?
absolutely
yes
I feel so dumb right now
and then i went for a few Assembler 3's
First quality modules, then the EM plants you make them in, then the recylcers ypu recycle them with
Then, yes, assemblers
other modules
stuff that goes in platforms
i actually went for Bulk inserter before other modules, as a way to speed up the transfer process
personal equipment
will spawners appear if i concrete everything within a mile of my base?
will the big crabs get a speed boost on my concrete jungle?
Enemies are not affected by speed boosts.
Right now I'm struggling with my factory shifting into automating blue chip production, but haven't automated anything military besides ammo and walls.
And running out of resources for it all.
What do you do when thers no good choke points near you?
Artillery paint?
Dragging your cursor on the map while holding down the "shoot artillery" button
Also @woeful geyser they don't expand as hard as biters I've notice, but its easier to deal them mano-a-pentapod, than relying on defences to hold
iirc artillery has always been a single click per target, dragging with M1 in 1.1 moved the camera, but 2.0 changed use to M2
Eh, I know I rebound map movement away from dragging with mouse click, and then it would just "artillery paint" when you held down M1 and moved the mouse around
I'm just moving the map with WASD anyway
I haven't actually tried it myself in 2.0, but other people have complained about not being able to artillery paint, even with rebinding map movement away
Having it on M1 would cause me to inadvertently wobble the camera when using the remote
Maybe I twitch my hand as I click sometimes?
But how would that wobble the camera when having only WASD as the camera movement in map view?
I don't have my controls set that way
Well, then that's a you problem, innit? ;P
Never said it wasn't
I'm just legging your pull
Anyway, what was the interval on this 'painting'
You know people kicked up a fuss on Warframe when they reduced semi-auto fire to human possible speeds, because they couldn't dump a magazine in 0.001s
The painting was pretty fast. Don't remember exactly, but it was pretty fast.
I can imagine it was fixed to prevent accidental overkill
Then it would've probably been noted as a fix, and way earlier than for 2.0
Maybe it was an inconsequential change, fixed by rebinding the key
I mean I certainly only want to fire once, no matter how long I hold the button down
Can't sleep, brain full of train (actually, primarily full of bio chamber) but while pondering bio chamber, I realised that between coal synthesis, simple coal liquefaction, and coal liquefaction, Gleba could have oil products with a one-time delivery of 2 calcite (which is more of an incidental product than heavy oil, which would have to be explicitly imported for that purpose, while any passing platform likely has spare calcite -- once advanced asteroid harvesting is researched)
Then just priority fill the heavy oil tank for future coal liquefaction cycles, burn off petroleum gas (as solid fuel), crack any excess heavy oil into light oil, and finally, dance beneath the stars as your silhouette is painted on the shells of dead Stompers by the burning horizon.
Platform can make the oil, barrel it and send it down with calcite ๐
but as you said, need advanced asteroid harvesting
either you keep expanding look for them(which sucks) or you set up mini outposts (like aavak did) or you spend the next 10 hours building one big ass wall block
Big ass wall block it was for me, at least on Gleba. I segmented the repair logistics for the walls so I don't have to cover the entire interior with roboports. Got requester chests in the main logistics to forward requests from the segments and inserters to bring the items across the logistic gap. Buffer chests at every second roboport with repair supplies and also set each roboport to request construction bots so they don't all end up wherever there was damage last.
You could even put a satellite in Gleba orbit dropping Calcite down to the planet if you so desire: This would also allow you to give yourself a massive boost with some other stuff
Fusion Power Online!
Btw, have you tested if that works, that you get the eggs? I tried recycling Agri science after another incident, but only got Agri science out. Luckily the bioreactors that maintain eggs during idle still must have had an unspoiled egg, likely thanks to having an emergency nutrient requester installed after the first incident.
Ship Railgun 1:
Kills: 898
Damage dealt: 93111400
Ship Railgun 2:
Kills: 757
Damage dealt: 78655300
set to only target Huge
Aquilo -> Edge -> Aquilo
I've only heard tell that biter eggs can't get quality directly
But I assume pentapod eggs can get quality from reprocessing
Maybe just science not working for that, I should test with other products as it is nice to have an emergency reserve of ||non-spoiling eggs||
Just keep spinning the one egg round and round
@rigid brambleVulcanis turret creep i go ๐
Not sure who owns the BTV Kestrel but it's currently jammed.
It has waaaaay too little cargo space...
And because of that, we're not doing any more research anymore. Idk how to fix sooo
Just drop all the cargo to the planet
Gleba base defence, Rocket Turrets loaded with Nukes
๐
i am quite literally turret creeping Vulcanis right now xD
You're going to end up nuking yourself
Imo gleba calls for a wide defence more than a deep one
It seems to me the idea is to focus on defense around the farms, as the pentapods doesn't care about regular pollution and so they will not bother attacking the base. But a wide defence encircling the entire spore cloud will essentially prevent raids from occurring at all - so that is what I went for as I had no idea how brutal those raids would be with the big ones
Flame turret I suppose? ๐ค
I like how the handheld rocket launcher is smart enough to predict how many it takes to destroy the current target and automatically switches to the next target or holds fire, how is that with nuke turrets?
Pentapods will still target artillery cannons that fire at them
Unless of course you alpha strike them
On a small?
Sounds cruel xD
means to an end xD
time to piss off a big one xD
Big one gone
it were a bit too unlucky
came straight on the turret.....
one shot....
Don't they do like 30k a shot?
Abd with insane penetration
All damage goes to its head remember
hit from front, penetrates a BUNCH of segments, each getting the full damage.
so doesn't matter if it has 300k health with 100k regen when hit right it gets over 300k damage instantly
You should try the handheld one
i have xD
It was built before I started playing the server with only fulgora and gleba. I had to add vulcanus 8 hours ago to try to keep science going, but couldn't fix the cargo issue as I kept passing out in my chair.
Fair.
Meanwhile I've gotten off Fulgora... which means it's time to go to the one place I dread.
Wal-mart?
I'm not an American. Besides aren't bot malls basically walmart
who needs bot mall, when you can have SPAAACE mall ๐
Bot mall is indeed Walmart, the overworked and underpaid workers are eerily similar.
@woeful geyser you can see who a platform belongs to using the tooltp on the platform hub.
ive got there.... but my brain si rejecting working on it all
Gotta fix my throughput first tho because I nearly exhausted my 1 scrap patch
I really want to go back to Volcanus, I went there first and didnt set up bots... so i cant remote build shit there.... but ive already got to Gleba and i need to build rocket launcher first
Not americans get ASDA instead of walmart xD
or tessco, morrisons, ALDI's....
Asda iirc is or was owned by walmart
Anyway, lets all go to Gleba
Just as Aavak leaves
I can't, I haven't even finished placing my first rocket silo, or set up production lines to build the rockets. Or even put any walls up.
Why did I rush rocket research again?
Reject Nauvis, embrace Gleba
Reject Gleba, embrace Brego
embrace chaos, drink milk
And eat cheese
so that you could die in space to asteroids because you dont have level 5+ of bullet damage 
I'm probably gonna die on Nauvis cause I don't have enough automation or resources.
just remember there isnt any need to rush. play the game however you enjoy it
Yeah, my problem since factorio first came out is that the biters always made me feel rushed. I always ended up so stressed I couldn't plan.
you have the option of peaceful mode - or if you prefer to have them, but not feel rushed time wise, you can alter the evolution settings - I did that for pyanodon, as that mod was at least at the time not very biter compatible. There if they evolved or expanded you could easily be in trouble as even basic ammo was far down the tech tree and realistically depended on lead, so I set time evolution off and only slight evolution due to pollution
Oh yeah, there were a few a started with no biters attack until attacked. But that was years ago, kept getting frustrated tied up in the third tier of science, and didn't pick it up again till the day before SA came out.
yeah if you dont enjoy biters you can turn them off, or even just turn off their expansions so any cleared area stays cleared
you can also mess with pollution spread rate to give yourself more time
I stopped playing back when you needed biters for combat science.
the age of candy cotton
back when trains needed mods
The way Aavak talks about things sometimes, I feel like we're withing 10 years of each other age wise.
God I hated trains back then.
You had to almost code the things, and I couldn't understand it.
and FARL (or Steejo)
well, looks line my non-nuclear deep space platform plan was impossible, so back to the drawing board on space platform design
trains are almost godlike in UX compared to back then
I remember mod for having overview of the trains and also using smarter trains mod to dispatch trains to specific stations
Fully Automatic Rail Laying Steejo
FARL is just "I demand my train to be able to go everywhere my tank can go"
Yeah, deep space is so far from the sun that solars barely do anything.
I actually like laying the tracks down.
yeah you need nuclear
Glow, everything must glow
Firestorm ready for takeoff
I can never remember which unit says that.
isnt it the unalive bombers?
I think its the Nuke general himself
ohhhh, i was thinking Tiberium, not generals
you right though, the chinese nuke general
Ah
Behold, the bringer of light
Yeah you can sneak your way to aquillo on solar, but I don't think you can get back
im planning to make an umbrella shaped ship to get to acquila for the resource income and SLOW speed
It's really hard. My former platform could last in orbit on just solar, but going to and from needed nuclear.
I was hoping to use acid neutralisation to make power from sulfur, but seems it needs atmosphere
The only way you can get steam is from nuclear
yeah, my last option, was hoping to make it sustainable without any refuling from ground
yeah it doesnt. best you can do is add a centrefuge to recycle and koverax
I think you need to embrace interplanetry logistics
Reprocessing nuclear fuel is never going to be a positive
nah it wont
main focus was doing as much production in space as possible, and oil is not very efficient without steam
other than white science what production are you trying to do in space?
green and red is no problem, blue and yellow needs oil products
Do it all, hot drop it on Gleba
Imagine FARL with the elevated rails...
I want it.
I think you would have tweak the support placement
Though as I understand it, FARL works on bluprints
two player FARL elevated rail race.
Just don't invite Wanderbots or he might delete it from beneath you.
Where do you think Aavak should go after Gleba?
Vulcanus is harder enemy wise at least, so it makes sense for chat to demand that, right?
True, but if you ||don't build in their territory, then they leave you alone.|| I vote for fulgora to see ||how he deals with the scrap and recycling issue. He does love circuits after all.||
I found vulcanus really fun and relatively easy, so my vote would also be fulgora xD
Vulcanus from my opinion is by far the easiest planet
Vulcanus has exactly two difficult aspects: ||demolishers|| and ||an overabundance of stone||
The first is pretty self-explanatory, and the second you're basically told outright how to deal with
Beyond that, its smooth sailing
I went to Volcanus first and was over scared to deal with issue one || Demolishers|| when in actual fact my || military research and uranium cannon shells meant I killed a demolisher in 2-3 hits || so its more bark than bite of a problem
side note, if i recycle a quality thing, will its reduced products also be the same quality?
Go Vulcanus without yellow or purple tech and you need a 4 deep turret wall
Yes. This is the secret to achieving legendary quality stuff.
ah good, so not bothering with quality until conquering Fulgora was the correct choice
Quality is actually kind of mandatory on Fulgora because good luck fitting enough accumulators otherwise.
really? I have a really large space on an island that ive not even half used
I had to upgrade to uncommons because I kept having rolling blackouts.
with 5 advanced power towers of accumulators
I literally only use lightning power for the memes
Ngl I'm fairly sure that's actually the correct choice until you get Gleba tech.
How else are you gonna power your base. Molten ice and steam power from solid fuel? XD
i mean yeah, use storage tanks to hold the excess water, convert it into steam and only use it when accumulators reach <10%
You just need more accumulators
bonus points if you use those boiling towers from gleba with the solid fuel
Then you can do Walmart Nuclear.
walmart nuclear without the nuclear 
That would be a war crime I'm pretty sure.
I mean thats what boiling towers do, skip the need for uranium
Warming up a nuclear reactor with a cooling tower is silly
... wait is that a thing.
skip the reactor at all, use the warming tower to produce heat to make 500C water for steam engines
Just burn other shit to warm up a nuclear reactor and then feed in nuclear.
turbines*
Well the heat transmits between buildings with heat pipes
but i did? and was too lazy to use edit
A
B
Btw @rigid bramble you'll be happy to hear I've left Fulgora.
That doesn't mean you went Gleba though xD
I need to like fix Fulgora first. I just wanted to get out of there lol.
Also I've realized my ships are essentially snowpiercer. If they sit still for too long they will clog LOL
Which is uhh... slightly problematic. I had to flush my thruster fuel several times whilst I was stuck on Fulgora because I wanted a ship in orbit at all times just to make sure I had a ship in case Nauvis died.
Btw @solid pollen just saying: You can set up machines to craft items of qualities you can't make yet. I suggest doing that just so you don't have to bother later on.
I both am and am not looking forwards to Gleba. I am because I feel my spaghet brain will manage it just fine. I'm not because... pentapods.
How do your ships clog? just have them throw shit into space if they start filling up?
or use basic circuit conditions to set filters on the collectors
its so simple an idiot can figure it out (im the idiot)
I stole the design and it didn't come with that in mind... I already had to tweak it from the original to improve it. The main problem right now is that it will prioritize carbon over iron.
ahhh this is why you dont steal designs
I can give you mine if you want? it works up to gleeb but wont work for acquillo
I just need to tweak it to try and make iron over carbon.
Because then it'll work fine. I don't mind if it clogs on iron because iron has a constant demand.
or you could just not clog on anything at all
Speaking of clogging... why the hell are we collecting iron ore on Fulgora instead of just grinding it into nothingness ๐
Grinding Concrete has a small chance to give iron ore.
so just continue grinding it away
Yeah well the community server has a chest that's now full of iron ore...
Might be worth shoving a satellite up there to yeet down a tiny bit of calcite to cast that.
And then combine it with the stupid amount of cable you get to make more green circuits...
That's also an option however.
and remember to dump excess plastic
I like the notion of using satellites like that.
Like on Vulcanus? I don't make any carbon.
it just seems like a lot of effort for a non-existant gain, because Hol(d) m(y)ium will always be the bottleneck
For me my bottleneck up until recently was the abysmal grinding speed of concrete...
Couldn't get rid of that shit fast enough lmao
just sounds like you need more grinders
my problem is somehow two grinders feeding into each other both have plastic in the grind slot but iron in the first slot and so they got jammed.
Ah, you're grinding LDS?
yeah
I am only panic grinding that.
i just grind the excess after filling a red chest to full
My main method of getting plastic is actually red circuits because I also need greens.
... and copper plate. Which you just get from the wires... wait aren't we spoiling shit again 
I think we are talking enough trash that nobody is gonna bother reading through this conversation 

