#Factorio

1 messages ยท Page 9 of 1

quasi ocean
#

I'm not bothered either way

#

@vivid jackal The Vulcanus logistic network is clogged with 3500 barrels of lubricant... mangle12Ohno

vivid jackal
#

I only just realized that Aavak might not have wanted to look at Vulcanis.

#

I was just trying to get the oil network switched over, but had to leave for work before I finished. I thought it was stable, but still learning about the bot network.

#

At least we can dump the excess in the lava.

quasi ocean
#

It should get used eventually, I got rid of the active provider so they'll stop getting put into the system. some of the barrels maybe need voiding though

vivid jackal
#

The active provider kept pushing them, even into buffers and storage right? How would I set that up to make sure the bots take excess away to let the system keep running without blocking up the network?

quasi ocean
vivid jackal
#

My first thought was we had to make sure the lubricant wasn't backing up production. Then I realized I'd already set up the whole thing to Crack the oil down. I overcomplicated things in my head.

rigid bramble
#

Ah Bentham is the server mum

#

Also arn't active providers fun? xD

vivid jackal
#

I just don't know what niche role they play. Feels like everything but those is way more useful.

rigid bramble
#

Its for when you want to get rid of something typically

#

Like for the barrels when you unbarrel a liquid

vivid jackal
#

Do you need to circuit that in to make sure the system doesn't get jammed with empty barrels?

rigid bramble
#

Thats why you active provider, so it doesn't jam the unbarreller

#

Not on the barrel production..

#

If you put an active provider on a producer, Bentham would cry

vivid jackal
#

Lol, that would be funny

#

@quasi ocean do tesla turrets need ammo?

rigid bramble
#

If you see any green chests set to trash unrequested, I had nothing to do with it...

vivid jackal
#

What does that even do?

rigid bramble
#

If the chest isn't requesting it, it'll get rid of it

vivid jackal
#

Hmm, I feel like some of the chests don't get used as much.

umbral meteor
#

Factorio told me ir's sleepy time xD

#

it crashed during an autosave ๐Ÿ˜ฎ

vivid jackal
#

Ouch, that's too bad Zangiry.

#

I noticed on the community server, but are radars no longer targeted by biter?

rigid bramble
#

You can use a buffer chest to make something availible to you rather than the whole network
And also to 'buffer' a resource

woeful geyser
woeful geyser
# vivid jackal Hmm, I feel like some of the chests don't get used as much.

There's some logic to which chests should be used where.
Passive providers - for anything you wanna provide to the network and bots. Fairly easy.
Active providers - for anything that can never jam. So probably if you're using bots on Gleba you'll be using tons of these.
Storage - it's storage.
Requesters - Probably single most used chest in the game. Mainly in bot malls.
Buffer - This one's interesting. My personal choice is to use it in 'upgrade lines'. So like, if you have an assembly line upgrading belts from yellow > red > blue, you let inserters drop off the belts into a buffer chest, and give these a request for belts. At like a really high quantity. This makes sure that any low quality belts you have are automatically upgraded to higher quality stuff.

vivid jackal
#

He did want cliff explosives for gleba

rigid bramble
#

I'm not sure you want active on Gleba for spoilage

#

unless you really want a storage full of the stuff

rigid bramble
#

this is also a valid use of active providers xD

rigid bramble
#

also, mining platform on the move

solid pollen
#

I wish you had made it symmetrical... but other than that, SQUARE

hearty meteor
#

The Borg would be proud

solid pollen
#

they would be more proud if it was perfectly symetrical... and contained a sphere inside it

indigo gust
rigid bramble
#

I guess pretty much just because I could

#

and maybe more damage means less production needed

#

ideally I have nuclear power on board, and lasers and proper coal liquefaction

solid pollen
#

finally starting to get Volcanus online. even stockpiling petroleum gas because this oil cracking is GARBO

indigo gust
#

I import plastic from Gleba on my Vulcanus. Gt my labs on Gleba to avoid having to ship spoiling goods for now and the ship may then just as well bring plastic back when delivering productivity and military science from Vulcanus

vivid jackal
#

Simple coal liquification is garbage, but the regular one is pretty good.

rigid bramble
#

its not that bad, is it?

woeful geyser
# rigid bramble its not that bad, is it?

I'd say it is because simple coal liquefication uses acid, water(?) and coal to make purely heavy oil. Normal coal liquefication uses heavy oil, steam and coal to make more heavy oil, light oil and petroleum. This means you no longer have to feed it with water, and it's a positive feedback loop.

rigid bramble
#

not like water is hard to get on Vulcanus

#

and I know advanced is better, but it doesn't mean simple is that bad :p

solid pollen
#

i totally did not forget about the coal liquifaction as an option that would be better

#

i dont think i have it researched yet, where is it locked to?

solid pollen
#

ah, its volcanus research, which I havent got to yet, havent even built a big miner yet

indigo gust
#

regarding the big miner, worth noting that it has only 50% resource drain - like a productivity bonus applied on the resource node end, quality miners have even lower drain

umbral meteor
#

i'm using them a bunch, Active Providers that is, on production outputs,
but at the same time i have limiters set on the inserters to not over produce xD

solid pollen
#

so for every 2 iron ore it extracts the deposit only reduces by 1?

rigid bramble
#

only cus my factory is encroaching the coal

umbral meteor
#

sure, if it's just a tiny deposit, or i want to remove a deposit before building there, i will do that xD

#

else, nope

rigid bramble
#

I see no problem here officer

umbral meteor
#

i just placed down like 3k storage chests xD

#

need the space to wipe my base

#

only thing that will be left, other than my "Space Agency" is power poles, roboports and rails xD

#

(not touching my walls or their defence guns)

#

||also also, it's SO nice and easy to explore the map when i can just fly over the oceans||

indigo gust
umbral meteor
#

for example, output on the recyclers for one

#

inserters set to stop if certain items gets too high,
in this case, steel and gears xD

#

originally they were set to steel only, then i got a message my storage were full.
~750k gears.....

#

๐Ÿ˜

#

now, if i only could set the oil sand on fire and create my own "lava lake"... xD

rigid bramble
#

imo you should do something with the spoilage, not shutter it in a box

hearty meteor
#

Make a freeze-drier for Gleba stuff

rigid bramble
#

burn it or turn it into food

hearty meteor
#

Freeze dried food is cool

indigo gust
#

I'll probably make epic carbon from it, it is a result of epic nutrient spoiling on the nutrient loop - which doesn't happen that often

indigo gust
#

Acquired a bunch more spoilage after a power outage, luckily the eggs didn't spoil - protip: adding heat pipes to a thermal power plant running at max capacity results in temperature drop and full shut down

lofty marsh
#

i made a mini-mall/omnicrafter. this is version one and it has 1 known flaw and a restriction. the flaw is that if the recipe produces 2 or more items it overshoots by 1 craft (i mitigated the issue for single output recipes). though the major restriction on it is that it cant self craft prerequisites that come after the requested item in the internal ordering of signals, so it wont make intermediates before everything else is done. i found no compact and simple way to deal with the ordering without the selector combinator and i wanted a version that doesnt use it. (next version will.) it expects all wanted ingredient to be available in the input chest so using it might require a tiny amount of circuitry and a sushi belt to deliver all the different ingredients until logistics is unlocked. it is currently using an infinity chest to supply base ingredients.

#

there were some leftover parts from prototyping. debugging combinators is a huge pain

vivid jackal
#

Is there a better way to find the server log in info without scrolling all the way up?

indigo gust
umbral meteor
vivid jackal
#

Found it, thanks zangiry

umbral meteor
#

np

umbral meteor
#

i were looking at setting up my new smelting, and i noticed that you get the same amount of liquid iron, regardless if you use lava or ore as a source.

#

makes it easier ๐Ÿ˜„

#

Lava -> 250 Molten iron in 16 seconds
Ore -> 500 Molten Iron in 32 seconds

#

Lava actually cost one more Calcite, not that it would be a problem xD

#

i don't even have to send that to Nauvis, as i have a "satellite" in orbit mining it for me xD

indigo gust
# lofty marsh i made a mini-mall/omnicrafter. this is version one and it has 1 known flaw and ...

The first, most minimal mini-mall design I've been using on Gleba, as it only uses a single assembler - later versions have incorporated foundries and selector combinator.
With so many items I found I needed two output chests available for the assembler to take from. Mine is quite basic as I try hard not to overengineer when I bring out the combinators.
One aritmethic combinator to multiply chests by -1 (leftmost) to create the demand signal
One arithemtic combinator to lower the demand signal for the current recipe ingredients read from the assembler by a factor 20, so as not to swtich back and forth all the time (bottom) - a simple solution to hysteresis that require order of the regular prerequisites to be sufficently high
One logic combinator to ignore regular demands if special prerequisites are running low (center)
Upper static is special prerequisites (those that are in the wrong order in the crafting list)
Lower static is regular demands
Top combinator is simply to manage the requester chest used for a spoilable ingredient, so as to only request as many as needed.

umbral meteor
#

have a look at this btw, not the same as you have made, but i figured this may giver you some ideas ๐Ÿ˜„

indigo gust
indigo gust
umbral meteor
#

yeah.....

#

after doing this for a while to upgrade my gear, and a bunch of other things to Epic....

#

i have 217k Rare Green Circuits in storage on Nauvis

#

xD

indigo gust
#

I only have 40k of those - and my stockpile of epic spoilage doubled to 1.5k after the power outage last night

umbral meteor
#

it took me a whole day, but i now have an Epic tier Mech

indigo gust
#

Niiiice - I'm currently working on space ship components after you pointed out how awesome the collectors are in higher quality

umbral meteor
#

they DO use more power, but oh boy do they make a difference

#

Rare -> 3 arms

#

and longer range

indigo gust
#

I made one epic so far to test

umbral meteor
#

iirc Legendary has 6 arms

#

Factoriopedia ingame shows details about it.

you can also see on each item where quality would change it.

#

they have a blue ยค thing next to the name

indigo gust
#

yeah, I'm using quality miners after seeing what it does for them

umbral meteor
#

oh, one more thing on ships that is very good to upgrade, the cargo bay

indigo gust
#

true, I find the quality stuff in general more useful on ships with the constrained/costly real-estate there

umbral meteor
#

Personal Equipment as well

#

Batteries store more of a charge, reactors produce more power

#

Personal Lasers have longer range

#

and so on

indigo gust
#

yes, that was my first use of specifically crafting quality items

#

quality for ship was initially just the quality run-off from making the same things for Nauvis, like turrets and solar panels

umbral meteor
#

and ofc the armor itself gets a bigger grid ๐Ÿ˜„

#

so room for MOAR stuff

indigo gust
#

tank and spidertron also get larger grids

umbral meteor
#

i assumed as much xD

#

hmm, quality trains ๐Ÿ˜„

#

more speed?

indigo gust
#

only health ๐Ÿ˜ฆ

umbral meteor
#

Artillery Wagon on the other hand....

#

holy heck... Legendary Mech has a 15x17 grid

#

that's a LOT of lasers xD

#

๐Ÿ˜

atomic aurora
#

Lasers? I'd think those are pretty useless by the time you get legendary anything. I don't know about Aquila, but on vulcanus fulgora and gleba lasers are either useless or not worth the power they consume

#

Personal roboports is where it's at

rigid bramble
#

They can be made to work
And I wouldn't say they're useless on Gleba

#

Though two words;
discharge defence

atomic aurora
#

No, not useless on gleba, but that's why I said "or not worth the energy they consume"

vivid jackal
#

Le sigh, every time I get in a groove the clock tells me it's almost one in the morning. Or 2 or 3.

umbral meteor
#

or 7 xD

#

and suddenly it's monday morning and you have stuff to do...

atomic aurora
#

Factorio is a machine that turns free time into playtime and a bigger save file

#

And it is one greedy little machine

rigid bramble
#

speaking of discharge defence, I need to get some cooking

solid pollen
#

BUILD discharge defense? I thought that was a meme garbo thing?

atomic aurora
#

Off of nauvis it's still a much better personal defense than lasers

indigo gust
#

How does it even work? I read something about activating with remote?

rigid bramble
#

fill an armour with them and try it on a vulcanus worm

indigo gust
#

100 electric damage without modifier, but might hit several segments of those worms?

pliant crystal
#

I've set up a new platform that's making regular trips to Vulcanus to pick up materials to make arty shells; and also 4 arty in the main base on Nauvis to make use of them. At this point, it should be possible for anyone who's interested to start expanding a bit, we desperately need oil for example.

hearty meteor
#

It looks nice and mostly symmetrical. And smol

pliant crystal
#

Feel free to use the Aneirin for any hauling you need to do, just make sure to use the circuit condition Check as part of the wait conditions (it checks to make sure the platform is good to go, ammo etc)

umbral meteor
#

My base has more or less been deconstructed xD
time for a massive rebuild xD

solid pollen
#

ayyy i just got golem by having a capsule land on me. STONKS

rigid bramble
#

well once I get off this iceball I might just try discharge defence myself

umbral meteor
rigid bramble
#

Mordor is still rearming for another try

#

also is it me or does it take an actual age to decide to send turrets up to a platform?

umbral meteor
#

just you

pliant crystal
solid pollen
#

my GOD.... its BEAUTIFUL

#

I love how artillery shells are considered large enough to show up on map

#

really sends the impression that you are sending small meteors of destruction at the biters

umbral meteor
#

they DO have a built in radar xD

solid pollen
#

so you can better watch the EXPLOSION

rigid bramble
#

arty shels have always revealed the map

solid pollen
#

other way round, i mean that the arty shells themselves are little moving yellow dots on the map

rigid bramble
#

gotta see the pain you're sending at the biters

umbral meteor
rigid bramble
#

yeah

#

though it doesn't use the radar as guidance module, like a proper JDAM

umbral meteor
#

my base on Nauvis is now gone, just my space agency and storage left xD

solid pollen
#

what happened to it?

umbral meteor
#

deconstructed xD

solid pollen
#

ohhhh, you just moved it all off-world?

rigid bramble
#

I'm just waiting for Mordor to make another 200 rockets

solid pollen
#

so whats the advice for killing a small worm without using the cheese strat

#

momma needs that tungstun ore

rigid bramble
#

discharge defence is not cheese, its electrifying

solid pollen
#

i attacked one with level 7 piercing rounds and it tickled it

rigid bramble
#

you need a firing line of turrets

solid pollen
#

nah i meant the|| nuclear reactor || cheese

umbral meteor
solid pollen
#

you got to another planet still using steel furnaces?

#

I threw up a little in my mouth

umbral meteor
#

another?

i'm just missing to visit Aquilo xD

hearty meteor
rigid bramble
#

only thing electric furnaces have over steel is module slots

umbral meteor
hearty meteor
rigid bramble
#

of course though, you need electric in space

umbral meteor
#

yes

hearty meteor
#

Isn't there a thing in space you can use as fuel?

rigid bramble
umbral meteor
#

but takes effort to replace steel with electric due to the size difference

solid pollen
#

only being better in every way other than size, yep totally dont need them

rigid bramble
#

they're not faster though without modules

solid pollen
#

i usually do my base rebuild and go right to electric furnaces

rigid bramble
#

and electric still pollutes

umbral meteor
hearty meteor
solid pollen
#

but they are so much prettier

hearty meteor
solid pollen
#

and if you are worried about biters you can just stick 2 efficiencies in there

rigid bramble
#

like I say, the only thing better is module slots xD

umbral meteor
hearty meteor
#

Not needing another resource going into it is apparently not better XD

solid pollen
#

I mean you dont really get much extra space with it needing to be larger and wider so i get that its not "really" an improvement not needing coal exactly

hearty meteor
umbral meteor
#

i just made space

#

by removing EVERYTHING

rigid bramble
#

a foundry works in a different way, you can't just stick it on top of an electric furnace

hearty meteor
umbral meteor
#

but as i knew about the foundry from the start, i didn't bother with upgrading to electric

rigid bramble
#

ore and coal on two different sides of a belt, what logistics problem?

umbral meteor
#

Ore on belt, Calcite through requester chest xD

hearty meteor
#

I'm not going to spend more time trying to explain it if you can't see what I mean already

solid pollen
#

i think its less everyone doesnt understand but they value things differently

umbral meteor
#

i get what you mean, i just didn't bother personally xD
normally i would have upgraded to electric and beaconed the heck out if it for blue belt output, but.... as i said, i knew about foundry so i just waited until i had enough resources and buildings gathered to actually rebuild.

and then i just kept going xD

#

Vulcanus -> Fulgora -> and currently Gleba xD

#

i CAN technically go to Aquilo now, but....

atomic aurora
#

Personally, I usually move my smelting to a more spacious place once I have electric smalters and just move everything with trains

rigid bramble
#

electric just removes logistics that you would already have in place (I hope)
not saying its not worth it to upgrade, but the difference is the same as going from red to blue belt

atomic aurora
#

And then the space that used to be steel furnaces becomes train stations

hearty meteor
#

Red to blue is just 1/2 more speed, though. Going from 30/s throughput to 45/s throughput.

#

Being able to use the whole red belt for ore would double it.

#

But that's not really the point either

umbral meteor
#

using about 100k bots for the local logistics xD

rigid bramble
#

I mean that the increase from red to blue is half that of yellow to red
a marginal increase

#

but that is before foundries and green belts

#

50% prod on belts is pretty nice

umbral meteor
#

picks up some T6 belts from Satisfactory

hearty meteor
#

Increase from red to blue is not half that of yellow to red. It's exactly the same in absolute units. Yellows: 15/s. The next step (red) is +15/s. The next step again (blue) is +15/s

umbral meteor
#

1200/s xD

#

15 -> 30 -> 45 -> 60

#

goes up by 15 each time

rigid bramble
#

15 to 30 is a 100% increase, 30 - 45 is a 50% increas

#

and then 45-60 is a 33%

hearty meteor
#

Yeah, but it's the same actual increase

#

In number of items moved extra

#

The percentages are useful for how many other belts one of them can replace or such

#

Though I still think that they should've just gone with every tier doubles the previous tier speed

umbral meteor
#

so 15 -> 30 -> 60 -> 120? ๐Ÿ˜„

rigid bramble
#

if you've watched Arumba or Steejo, you know the argument for not upgrading to blue belt

hearty meteor
#

Would make it so much easier. You could always send two of the previous tier into one of that tier.

#

And indeed, blue belt has far greater cost compared to the extra it brings. Apparently Cohhcarnage didn't see that, so he's upgrading everything to blue belts XD

rigid bramble
#

factorio seems to be more diminishing returns as you go up the tree

#

well I don't care either, so its all green belts for me xD

hearty meteor
#

If I had the expansion I think I would just skip blue belts altogether. That way things would be doubling between each used belt tier

rigid bramble
#

but like I say, Vulcanus essentially gives you 50% prod on belt production

umbral meteor
#

but, unlimited resources.... so xD

#

i'm going green now

hearty meteor
#

Nuclear?

umbral meteor
#

that too xD

rigid bramble
#

but but but the heating towers

umbral meteor
#

12x2.1 GW builds xD

hearty meteor
#

Apparently you can heat a nuclear reactor up to 900 C with heating towers and they will dangerously disassemble if nommed on by biters

#

(or tickled by small arms fire from an Engineer, I guess)

umbral meteor
#

omnomnoms

#

"Hulk SMASH!"

rigid bramble
#

you would have to unload a sustained burst to destroy a reactor

#

well that seems a bit broken

#

then again, if you're going to use a heating tower to preload a reactor, you might as well just use the heating tower on its own

hearty meteor
#

Does the heating tower go boom when nommed by a demolisher? ;P

rigid bramble
#

demolisher goes boom when you discharge your defence all over it, apparently

umbral meteor
#

"Endelig litt Action!"

rigid bramble
#

artillery is but a 13% away

#

though I think a big demo might just be able to take a nuclear explosion

hearty meteor
#

Sounds like one would just need MORE

rigid bramble
#

24k regen though

indigo gust
atomic aurora
#

Just recycle more scrap

rigid bramble
#

Mordor has prevailed, there and back again without a scratch

indigo gust
# atomic aurora Just recycle more scrap

I would have to go back there and expand to more islands for more scrap, and my current island is also running out of space due to accumulators needed to increase production

atomic aurora
#

Did you know that a tank with personal roboports can be used to remotely expand your factory outside the confines of whatever logistics network is present?

#

Uhh, that makes me wonder if it's possible to conquer a planet without ever setting foot on it

rigid bramble
#

ah but you'd have to get the bots into the roboport somehow

atomic aurora
#

Yeah, the biggest issue is getting the tank deployed and kitted out on the surface

#

Suppose that's possible, there's still the issue that the planet specific machines have to be crafted on the planet, and some can't be made in an assembler, I think

rigid bramble
#

no, I think you can get to the machines and the research packs without a player

#

you would have to be able to make the basic machine in an assembler to be able to make them in the first place xD

atomic aurora
#

On vulcanus maybe, but fulgora requires you to recycle scrap by hand before you can make a recycler, and gleba requires you to make nutrients to fuel the first biochamber, both of which I know can't be done in an assembler

rigid bramble
#

nutrients can be done in an assembler

atomic aurora
#

Really?

rigid bramble
#

its the one way you can restart the factory

atomic aurora
#

I see

rigid bramble
#

it doesn't get the 50% prod naturally

#

as for mining, I'm pretty sure a mining drill counts

#

or bot deconstruction for the ||vault||

atomic aurora
#

Actually, I suppose the resources for a recycler can be airdropped in lieu of recycling scrap by hand

#

So I suppose apart from the inability to set up a tank as a remote character stand-in without having been there at some point, at least vulcanus fulgora and gleba can be conquered without ever setting foot there

#

No idea about Aquila, as I'm still working on gleba

rigid bramble
#

Aqullio is a different beats and I'm not spoiling how

solid pollen
#

is LDS really THIS much better from foundries?

indigo gust
#

If you need them at a quality level you only have to provide quality plastic when using the foundry.

umbral meteor
#

also, the productivity boost

solid pollen
#

yeah starting at 50% is pretty nice

atomic aurora
#

It's especially nice for things that you can't use productivity modules on

atomic aurora
rigid bramble
#

ehh, you'll see I'm sure xD

atomic aurora
#

I suppose I will

rigid bramble
#

as I've said to Aavak, you'll have to learn to embrace inter-planet logistics xD

solid pollen
#

I think i accidentally spoiled myself a little with aquilla so i know ill need lots of || concrete and heat wire ||

atomic aurora
solid pollen
#

well one of those points is obvious, the other one... not so much

solid pollen
#

are poison capsules good against wormy boi?

rigid bramble
#

gotta hit it with everything

solid pollen
#

so 100 poison capsules and 20 turrets with uranium ammo and 7 damage upgrades.... that should at least show visible damage.... right?.... RIGHT??

rigid bramble
#

you need to alpha strike it

solid pollen
#

i can now... LEAVE VOLCANUS! to maybe save nauvis which has walls not under roboport cover that have 41 or less hp left KEKW

#

ignore the shrieking worm in the corner, ive made a noise complaint to the neighborhood association

vivid jackal
#

I unloaded a couple hundred rockets of regular and explosive into a worm with a spidertron. It outhealed the damage and kept running away.

rigid bramble
#

you need to put some green rocks in the rockets...

vivid jackal
#

Is anyone making nuclear rockets on the community server?

rigid bramble
#

though if you note the resistances its weak to|| electric, then poison, then physical||

vivid jackal
#

Yeah, but I haven't found a good large damage for ||poison||, and I got distracted thinking about platform building. I'm guessing the worm will ||ignore turrets to chase the player. Does that include tanks?||

vivid jackal
# rigid bramble

||But if you look at the head, the resistances are different.||

rigid bramble
#

but only on the head

solid pollen
#

||head only has the 50% physical resistance||

#

which is good for the player only i guess

rigid bramble
#

imo the segments should be in the factoriopedia too

vivid jackal
#

It's hard to hit the head when it keeps running away.

solid pollen
#

it starts to run away?

rigid bramble
#

just shoot its tail

solid pollen
#

just use uranium piercing cannon shells

quasi ocean
#

Worms generally do the opposite of run away...

vivid jackal
#

It runs away from ||the spidertron.||

solid pollen
#

oh cool

#

probably designed because it literally cant win so fleeing would be realistic

vivid jackal
#

Super annoying

solid pollen
#

or its scared of spiders

rigid bramble
#

maybe you're just not dealing enough damage to agro it

quasi ocean
#

Ohhhhhhh it doesn't recognise a remote controlled spidertron as the player

vivid jackal
#

It activated its defense mode, and ran to another woms territory. And it actively turned away from me.

#

While I was in it.

#

Great for exploration though.

quasi ocean
#

I dion't think worms have a defense mode?

vivid jackal
#

The fog they spew that slows you down.

quasi ocean
#

I just tried bothering a worm, it ignored the spidertron and instead beelined for the nearest buildings to smash them

quasi ocean
vivid jackal
#

You now have a bunch of tesla turrets on vulcanus with auto request for more.

rigid bramble
#

you should set up some quality discharge defences

vivid jackal
#

The quality module grinder IS set up on Nauvis.

#

I keep forgetting about modules, so I kept expanding buildings instead of increasing efficiency.

#

@quasi ocean I know on your platform you have the location set up. Why don't you have the thrusters ser to pause, add all the planets, then can just manually click which planet you want next without having to do all the extra clicking?

quasi ocean
#

But I could set up interrupts to go to each planet I guess

vivid jackal
#

That's why you have it set to pause, then it won't move to a different planet without you clicking the button next to the planet.

quasi ocean
vivid jackal
#

Huh, hadn't noticed that.

#

Just saw a guy who used the cuircit wait condition set as empty to keep his platform from moving.

rigid bramble
#

you would have to remember to pause it when you got somewhere

quasi ocean
#

I made a set of interrupts, which anyone can add to their platforms, to go to a planet with a single click

#

Teslas doing good work

vivid jackal
#

Interrupts, that makes sense. Might be able to get on soon.

rigid bramble
#

not sure how I feel about artillery vs the new enemy base health xD

#

needing 8 levels of research to get to one shot the new biter base health

solid pollen
#

why can a rocket only hold 20 dull uranium.... but can hold 25 uranium cannon shells

rigid bramble
#

cus the cannon shells only hold some of the uranium used to make them

solid pollen
#

yeah but my monke brain see's that a cannon shell is bigger than a bit of uranium. ipso facto, the cannon should weigh more! DUH dprTROLL

#

do worms come find you if you enter their territory or do you just have to wait for it to randomly amble by?

rigid bramble
#

I think they should patrol the perimeter

solid pollen
#

ive been here more than a minute waiting to cannon shell the bugger

rigid bramble
#

at least the one I snagged was just sidling by the boundary
made it easy to alpha strike

solid pollen
#

gotta claim my tungstun

#

alpha strike?

rigid bramble
#

also smol ship

#

if you've played Mech warrior you might understand Alpha Strike

#

basically hitting it with everything at once

solid pollen
#

i just explored a bit, is size of territory linked to size of worm? cause this is my tungstun deposit and the territory seems a little large ๐Ÿ˜ฆ

rigid bramble
#

go find 'Glenn' and measure him

#

I'd imagine your first ring of territories would be small ones

#

then medium, then large, then here be dragons

solid pollen
#

just got an achivement for disturbing a worm by building on its territory... but i still cant see it ><

#

is that small?

#

feels kinda bigger than small

rigid bramble
#

find the worm first

solid pollen
#

oh.

#

it died really quickly.

#

9 uranium shells to the face

#

didnt even need my 20 uranium ammo turrets

rigid bramble
#

and you said you didn;'t want to cheese it

solid pollen
#

how is that cheesing it?

rigid bramble
#

using the most damaging and penetrative ammo xD

#

you know if you ||shoot it up its tail, you can hit all the segments with one shell?||

solid pollen
#

i mean thats using proper means, cheesing it is placing nuclear reactions down and killing it with the destruction

#

why doesnt it show hp dropping?

#

i shot another one and it just stayed at 30khp, does all the damage only appear on one segment?

rigid bramble
#

you seen their HP regen xD

vivid jackal
#

Today is the perfect example of why I should adult before playing Factorio .

quasi ocean
#

Done some spidertron swarm scouting on Nauvis, the lakes have been very favourable so far and aside from the north east that I still need to explore, we can seal off a huge section of land with just a handful of small defensive lines at natural choke points.
If we punch through the biters to these spots and set up the walls, we can then go round the area inside clearing them all, and have a huge amount of territory for expansion

vivid jackal
#

The eastern oil fields are currently clear of biters before the advance wall, arty in the original oil field keeping it clear.

#

Nice scouting Bentham.

pliant crystal
#

Ahh, i see, they're purely travel interrupts. Aneirin is already using a hauler interupt for Fulgora and Vulcanus, pretty happy with how platform interrupts work. Takes a lot of guess work out of stuff.

#

It just goes to pick things up if it needs to, rather than wasting time moving if there's no demand.

vivid jackal
#

There's a lot of interesting things to do with the rules. One guy had all the planets on the visit list, but had the wait times set to an empty instruction, like the circuits one, and that let them manually choose when and where the platform went without risking it moving.

umbral meteor
#

Entire Nuclear power section fed by one Offshore pump xD

#

each section uses about 2000 water a second, Epic Offshore pump supplies 2280

vivid jackal
#

Aren't there 4 pumps feeding the community server nuclear?

umbral meteor
#

i would not know xD

hearty meteor
#

Is the CS nuclear 4x4 reactors?

vivid jackal
#

4 reactors feeding 4 lines of heat exchangers. I forget how many in each line.

umbral meteor
#

the old "standard" were 2x4 Reactors -> 112 Heat Exchangers -> 192 Turbines -> 1.2 GW

hearty meteor
#

2xN is basically the easiest to deal with for automatically refuel and take out spent stuff

umbral meteor
#

yup

#

also you can cheese it massively, as the heatpipe inside the reactors doesn't lose temperature over range....

#

so you can endlessly chain reactors as a "heat pipe"

hearty meteor
#

Oh, they don't

#

I thought they still lost 1 C per reactor in the chain

#

Still a lot better than the heat pipes

umbral meteor
#

it MAY have changed in 2.x

rigid bramble
#

fuel 8, then make a conga line of unfuelled reactors?

umbral meteor
#

yup

rigid bramble
#

remember as mentioned, you can heat up a nuclear reactor with a heating tower

#

I imagine the reverse is also true

#

heating tower OP

umbral meteor
#

i'm going to have to suck up 1.2M stone in my storage xD

hearty meteor
#

Got a patch you want to build where is?

umbral meteor
#

yup

#

also an achievement xD

hearty meteor
#

As one should

#

Mining productivity might make it more XD

umbral meteor
#

yes, it will xD

#

but i do want to get "Mining with determination"

rigid bramble
#

I'm sure you'll get that by just playing xD

umbral meteor
#

i'm on rail world.....

#

smallest patch outside of the 1.2M is 23M xD

#

and they just goes hard from there xD

#

154M

rigid bramble
#

you're telling me you won't completely empty an ore patch?
sounds like you need a bigger mega factory xD

umbral meteor
#

right now i have no factory xD

rigid bramble
#

I might actually be running out of things to research ๐Ÿ˜ฎ

#

and I'm still not building nuclear

vivid jackal
#

Then just research the infinite ones.

#

The hardest part of some games is when you completely run out of research.

rigid bramble
#

my bugbear right now is forgetting to process ice on my space platfrom

quasi ocean
#

In space age there's always the productivity researches, they're so incredibly valuable for cranking up the capacity of your factories

#

with foundries plus steel productivity research you can get more than 1 steel per iron ore

rigid bramble
#

I feel the infnite researches are more for post game, chasing those mega factory SPMs

vivid jackal
#

The cost eventually outstrips the bonus, but at least they keep the factories running.

#

Like the X series had the shipyards where all the production lines eventually terminated. And they'd occasionally have ships built from them that just flew off before disappearing.

quasi ocean
vivid jackal
#

The infinite researches?

rigid bramble
#

hmm, somehow my smaller ship moves slower than my fast ship, despite being 50 tons less

rigid bramble
#

obviously pushing the same thrust xD

vivid jackal
#

Distance to the sun maybe?

quasi ocean
#

By what amount of speed?

#

There's a 10km/s pull towards the nearest planet

#

So every ships speeds up by 20 at the halfway point in their journey

vivid jackal
#

If they have distance to the sun for solar, maybe planets have different relative gravities?

quasi ocean
#

nope

#

Oh also I think there's a drag factor related to platform width maybe?

vivid jackal
#

Possible edge of the universe tech. Gravity propulsion.

vivid jackal
quasi ocean
#

I know for a fact that platform width affects asteroid rate

vivid jackal
#

So if we make the collector platforms really wide they'd get more chunks?

quasi ocean
#

Should do

vivid jackal
#

We must for science it. After bowling.

rigid bramble
#

yeah my small gets 245km/s, but my fast gets up to 273km/s

vivid jackal
#

Are there any gleba exclusive techs that a basic collector platform could help with? With starting maybe?

rigid bramble
#

723 tons at 612NM gets up to 197km/s at full burn

#

so fast ship vs smol ship

#

and then the 720 tonner

vivid jackal
#

The small ship is definitely wider, so width may affect speed too.

#

Well there's your speed problem, you're out of fuel on the small one.

#

Though seriously, I remember a conversation about thrust ratio and storage level. (I think)

vivid jackal
#

Now I must redesign the production platform I'm using to supply Nauvis with white crystals.

umbral meteor
rigid bramble
#

they say storage affects your tonnage

umbral meteor
#

this is over Nauvis, set to ONLY harvest Calcite

rigid bramble
#

why not harvest ores and plastic too

umbral meteor
#

don't need it xD

rigid bramble
#

I feel you're going to need those three more than you'll ever need calcite

vivid jackal
#

Lol, satellite

umbral meteor
#

yup

rigid bramble
#

and even then, you could just ship some from Vulcanus xD
for the cost of some coal and some calcite, since lava is infinite

vivid jackal
#

You need calcite for all the volcanus recipies.

#

Plus it depends on the game.

umbral meteor
#

and with this i have endless supply and never need to ship anything from other planets xD

#

of Calcite that is

vivid jackal
#

On the community server there's only one platform taking calcite between planets, and it visits all of them.

rigid bramble
#

I can't ever see me using up the 1.3mil patch I started with

vivid jackal
rigid bramble
#

spoilers, you can make coal on the platform xD

umbral meteor
#

i know xD

vivid jackal
#

But then your shipping coal from the platform. Oh wait, we're already doing that with calcite.

rigid bramble
#

my coal is making plastic

#

in space

umbral meteor
#

Advanced Carbonic Asteroid Crushing + Simple coal liquefaction

#

also Coal synthesis

vivid jackal
#

Coal liquification doesn't make coal though?

umbral meteor
#

Coal synthesis does, and with coal liquification you make heavy oil

#

and with that -> plastic at the end of the line

#

Advanced carbonic crushing gives you sulfur

vivid jackal
#

True, the whole point of Aquilo unlocking after Gleba is cause it's techs allow your platform to survive the trip to and stay in orbit around Aquilo.

umbral meteor
#

yup, and with advanced metallic crushing you also get copper.

#

so you can essentially make a Mall in space

vivid jackal
#

You need copper for ||rocket ammo|| right?

umbral meteor
#

nope

quasi ocean
#

When Gleba has all the high quality ship components, but Nauvis has the safe orbit. ๐Ÿ˜†
Started putting this platform together then decided it would be easiest to bodge an engine onto it to pootle over to Nauvis so I can build from scratch without fear of damage

umbral meteor
#

xD

quasi ocean
#

It's beautiful

umbral meteor
#

would be one hell of a ride irl though xD

quasi ocean
#

Still goes at 86km/s, not bad lol

vivid jackal
#

Maybe start shipping the parts to Nauvis?

#

What's that one for?

quasi ocean
#

I'm building it to be Aquilo capable

vivid jackal
#

And you'll probably be done before me.

#

Was going to get started on mine tonight.

umbral meteor
#

Mines are OP btw, have a good supply of them and you can just facetank your way to Aquilo xD

vivid jackal
#

Probably just make mine basic to get around.

solid pollen
# umbral meteor

oh i love that design. very beautifully "sub-optimal" in a super awesome way

solid pollen
#

early morning and im feeling METAL

umbral meteor
#

Now THAT's some power production xD

#

it's not actually real, as it jumps up to crazy high due to Lightning strikes

atomic aurora
#

Well, it is real, it would just take an ungodly amount of accumulators to absorb it all

umbral meteor
#

well, true.
but it doesn't really last long xD

atomic aurora
#

It ramps up as the night starts, and ramps down as it goes to morning. But across a reasonably large island, it's still hundreds of GW, on average

rigid bramble
#

oh yeah you know why my ship was out of fuel, I had somehow rotated a pipe

solid pollen
#

F

rigid bramble
#

also this part may be an issue

solid pollen
#

does being offworld increase the biter expansion waves?

#

I was on nauvis for about an hour, not a single attack, literally as i am in transit to a space ship. an attack happens.... and another every like 5 minutes since dprTROLL

hearty meteor
#

That's XCOM, baby

rigid bramble
#

you'll have to check your pollution

solid pollen
#

pollution isnt hitting anything

hearty meteor
#

You've probably got ODST biters

atomic aurora
#

ODSB, you mean. Orbital drop shock biters

woeful geyser
atomic aurora
#

Wdym they don't work perfectly?

rigid bramble
#

ah its funny, discharge defence is more fun than the handheld tesla

atomic aurora
#

How? Tesla gun is crazy fun

woeful geyser
atomic aurora
#

Like, on the belts, or in the platform hub?

rigid bramble
#

discharge defence is more fun though xD

#

Tesla gun is, oh I can stun them slightly, and maybe hit more than 1 enemy, but the damage isn't there

#

whereas discharge defence does all that and with knockback

woeful geyser
atomic aurora
#

Well, hub overfilling is relatively easy to fix. Either request less stuff, or get more space. Belts overfilling can be fixed by just controlling how much of each material is allowed on the belt

rigid bramble
#

asteroid reprocessing is kinda needed if you've got too much of one rock

atomic aurora
#

Oh yeah, if you don't have asteroid reprocessing, running an efficient shop is pretty tough

#

But even then you can limit which kinds of chunks get collected based on stock

#

But if you do have reprocessing, I have a setup of my own design that keeps everything at an equal level

solid pollen
#

I had no trouble setting up one that only collects X of each resource and reads the belt to check how much I have. poor roadtrain is worse than me who doesnt use circuit conditions dprTROLL

#

and before you say "find oil" im on fulgora right now.

indigo gust
solid pollen
#

Could be something related to player being on a different layer? or just confirmation bias honestly. I'm inclined to believe it cant be a bug because Wube has been so on point

rigid bramble
#

I think they have to absorb enough pollution to make enough units to send an attack

#

iirc the bigger the biter the more pollution they need

indigo gust
indigo gust
solid pollen
#

my own game

#

i barely have time for myself to play, havent been able to get on dapper server in ages

hearty meteor
#

I'd assume it's just how the randomness works out

indigo gust
solid pollen
rigid bramble
#

like I say, they have to absorb enough pollution

solid pollen
#

in like 2 more hours suddenly that nest will release a gargantuan biter with the strength of a volcanus worm

hearty meteor
#

Imaging getting a vulcanus worm transplant on Nauvis

rigid bramble
#

remember biter bases are your best source of pollution absorption

hearty meteor
#

With a cost, though

#

The other sources of pollution absorption don't generate extra pressure on defenses

solid pollen
#

im just waiting for the mod that randomly adds worm territories to nauvis

#

honestly I would like that, basically they would be DEATH zones until you had left nauvis

rigid bramble
#

I mean the other sources are what, trees and grass?

solid pollen
#

ground and water too

hearty meteor
#

And water now, IIRC

indigo gust
#

They continuously make the attack squad as they absorb pollution, but not sure what triggers the attack - threshold of attack squad size and/or timer

solid pollen
#

although water only absorbs until it becomes polluted like trees and shit getting damaged

rigid bramble
#

I didn't think water did

hearty meteor
#

I don't think water did in 1.1 either, but apparently it does in 2.0.x

solid pollen
#

like 90% sure

#

dunno about 1.1 but for 2.0 it does

rigid bramble
#

seems a weird one to change just for 2.0

solid pollen
#

seems wierd it wasnt already ingame

hearty meteor
#

I would assume water works just like ground does

solid pollen
#

well ground is wierd all on its own. landfill land doesnt abosrb but nuked landfill does

rigid bramble
#

pretty sure desert does not absorb

atomic aurora
#

One could simply look at water in the factoriopedia in-game and see if it has a pollution absorption value

solid pollen
#

looking up stuff on the internet? thats cringe. Id rather just assume im right and brow beat anyone who disagree's

hearty meteor
rigid bramble
#

whats an absorption rating

hearty meteor
rigid bramble
#

also isn't the wiki user generated?

atomic aurora
#

I said look it up in-game, not online. Most changes since space age aren't even on the official wiki

hearty meteor
hearty meteor
rigid bramble
#

1.54/m per chunk for blue water, 1.11 for grass, and 0.92 for sand and red desert

hearty meteor
rigid bramble
#

this is why I don't trust what a wiki says, its either out of date or incomplete in my experience

hearty meteor
#

Though it's often better than just someone saying "I think it's this way" XD

solid pollen
#

I swear i read it in a FFF.... but honestly I always try to remember that its ok to be wrong. so i am down to be proven wrong and get flamed by roadtrain

rigid bramble
#

experience is a teacher

solid pollen
#

most people dont like said teacher ๐Ÿ˜›

rigid bramble
#

and as mentioned, green water does not absorb pollution

solid pollen
#

oh so i was right?

hearty meteor
# solid pollen I swear i read it in a FFF.... but honestly I always try to remember that its ok...

https://factorio.com/blog/post/fff-283 talks about water absorbing pollution, and it's from 2019 XD

solid pollen
#

yeah im talking about a slightly more recent one

rigid bramble
#

also not sure I trust an FFF to be up to date information, as space age has shown

#

or if what is mentioned is ever implemented

quasi ocean
#

Titan is operational rollEvil

#

First order of business: upgrade every belt on Nauvis

solid pollen
#

if youve visited all three basic planets can you just build everything on the station? (copper,iron,steel,oil etc etc)

quasi ocean
#

Yeah

solid pollen
#

damn thats pretty lit

quasi ocean
#

Like, the belts I have to get from Vulcanus

solid pollen
#

you sure you got enough power though?

quasi ocean
#

Did you miss the nuclear reactor in the middle? ๐Ÿ˜›

solid pollen
#

i did in fact miss it yes dprTROLL

#

woopsies

#

ok im like 60% sure you have enough power

quasi ocean
#

๐Ÿ˜†

solid pollen
#

do you have to send up uranium fuel cells?

quasi ocean
#

The solar is enough for it to idle, at least on the inner planets, if the accumulators get low, I have a pump feed water into the heat exchanger

quasi ocean
solid pollen
#

i mean thats barely anything, just one rocket of fuel cells is enough for a while

quasi ocean
#

I designed this to be able to refit to fusion power once we've got science from Aquilo

#

It'll still need to refuel of course, from Aquilo instead, but fusion is way easier to handle than fission in space

#

The water requirements of fission are a big oof

solid pollen
#

water aint easy to get in space

#

send up barrelled water KEKW?

quasi ocean
#

I have to keep a close eye on the water tank but so far it's doing okay

solid pollen
#

you can just add an alarm on the ship to scare the shit out of you when it gets low dprTROLL

#

honestly space travel is a little dissappointing for me. the objectively optimal build for ships is square or rectangle due to asteroids basically only coming from in front of you

#

even if it makes my inner borg happy

vivid jackal
#

I knew Bentham was gonna make it to Aquilo first.

quasi ocean
#

I haven't actually gone there yet tbf

#

Once i've upgraded Nauvis to turbo belts i'll conduct a test flight to Aquilo just to see if it works

solid pollen
#

do you even need turbo belts? i have all the nauvis research automated with just red belts

#

not SUPER fast but still fast enough to get whatever I want

rigid bramble
#

plastic is kinda awful on the platform, unless you have nuclear up there

vivid jackal
#

Nauvis must have only the best. Surprised no one's torn down all the steel smelters for foundries yet.

solid pollen
#

is there no way with recycling to get enough unraium to automate it entirely on the platform?

#

also STEEL? eletric all the way baybee

rigid bramble
#

Uranium is meant to be lossey

vivid jackal
#

I was on Vulcanus setti g things up when we unlocked electric.

solid pollen
#

pity you cant get uranium from asteroids

rigid bramble
#

also I feel the power cost for the centifruges would be too much

vivid jackal
#

By that point it was like, since we have to tear it all up then we might as well wait for the better foundries.

solid pollen
#

i just really like the eletric furnance asthetics

#

and i cant get easy calcite yet because fuck gleba

quasi ocean
vivid jackal
#

Then we might as well tear up the steel and make back up electric.

#

I've noticed some of the steel gets stuck with the inserter having the wrong item it wants.

quasi ocean
#

Yeah someone put stack inserters on the inputs with is generally a no-no

rigid bramble
#

Stack, or Bulk?

quasi ocean
#

Stack

rigid bramble
#

though can't you override how big a stack it waits for?

quasi ocean
#

Sure, but they didn't

#

So now random inserters are failing cause they have the wrong item

rigid bramble
#

I was asking more in general, as I'm wont to do it seems

quasi ocean
#

Generally stack inserters should only be used to put items on belts, and only if they're unloading from something that can only ever have one item in it, otherwise things can very easily jam

rigid bramble
#

they are super useful for your space platform ammo belt

quasi ocean
#

absolutely

hearty meteor
vivid jackal
#

But there's stone on every planet but Aquilos.

#

Also, just finished walling putting up the defenses for the large oil field east on Nauvis.

hearty meteor
#

Sure, but that's not what the question was about ;P

vivid jackal
#

You can build everything useful for the platform.

hearty meteor
#

Someone was annoyed they couldn't do all the science on just a self-sufficient space platform, which is how I know there's no stone in space

solid pollen
#

oh yeah I was still thinking of foundry > lava > stone, when you would use the other recipee

vivid jackal
#

Train people can now set up something between the base and the eastern oil field.

rigid bramble
#

what do you need stone for anyway

hearty meteor
#

Purple science, IIRC

rigid bramble
#

we don't need that

umbral meteor
#

267k left xD

rigid bramble
#

also I am back on Nauvis, though really I should sort out more of the new science pack

umbral meteor
#

Active Providers you say? xD

solid pollen
#

....just WHY

umbral meteor
#

emptying a stone patch before building xD

solid pollen
#

so... OCD?

umbral meteor
#

naah, achievement xD

solid pollen
#

what achievement?

umbral meteor
#

the new mining one xD

#

oh, and the stone is getting destroyed xD

solid pollen
#

oh mine out a patch?

umbral meteor
#

yup

solid pollen
#

havent you laready mined one out from the starting area?

#

I got mine before leaving planet

umbral meteor
#

this IS the starting area patch xD

solid pollen
#

did you have larger ore patches?

umbral meteor
#

Rail World preset

solid pollen
#

ahhh

#

ok yeah I get it now

#

I was so confused ๐Ÿ˜„

#

"how didnt you tap out a 300k stone patch" "oh it wasnt 300k but 3.5million"

umbral meteor
#

add on top of that (now), mining productivity xD

solid pollen
#

oh yeah. honestly I wouldn't even go for that achievement *on a rail world * and just cheese it with a minimum resource patch and some burner miners feeding each other on coal for memes dprTROLL

vivid jackal
#

There's some stuff that was built early on by people I don't know, what happened to them?

hearty meteor
#

Worms ate them

hearty meteor
#

Funny how they are running with rythm there...

rigid bramble
#

also cohhcarnage just cassually removing the one power pole holding up his factory

hearty meteor
#

Or removing his whole power generation to set it up again, and then getting a bad case of the Biters

solid pollen
#

the random wall of flamers (and radars) by eastern oil was made by me before we got to blue science

#

I legit havent been able to get on since other than a biter cleanup i did when it was real bad

rigid bramble
#

he found and deconstructed the one pole that powered everything

hearty meteor
#

We've all done something like that at least once

#

Maybe running it over with a tank, maybe something else

#

The railway of Cohhcarnage is also quite something

indigo gust
#

Even worse if it is a pole connecting grids which both have some power generation, then you end up concluding that the grid is overloaded when you see machines slow down, no yellow flashing signs

rigid bramble
#

I mean he's only been stood on the tracks once as a train entered the station

solid pollen
#

Im pretty sure ive deleted a power pole between power and base then gone off exploring before. thats gotta be a rite of passage for games like factorio

#

and im certain ive disconnected my power coal without realising to feed smelters and then wondered why science stopped dprTROLL

vivid jackal
rigid bramble
#

cohh has learnt about active providers

hearty meteor
#

I foresee no problems arising from this

vivid jackal
#

You guys watch cohhcarnage? Or Duffel IS cohh?

hearty meteor
#

Yes

#

To be fair, I think it was easier to watch his Satisfactory playthrough, because there's kinda less ways to mess it up there XD

solid pollen
vivid jackal
#

Ah, I just wanted to claim the oil. For Murica.

hearty meteor
#

You dropped this: '

rigid bramble
#

cohhcarnage is a streamer, not me

#

active providers are fine so long as you use them properly, like this xD

vivid jackal
#

I've seen some of his yt vids.

rigid bramble
#

Its going to be a nuclear winter

#

and omggg big strafers are annoying, just dancing out of range of all my turrets

#

and no, they do not fixate on a single point of defence, they dance neatly out of range of everything

#

also also protip, make sure to tag your tank, so you know where it is

vivid jackal
#

Strafers are Gleba right? Maybe artillery so none of the bases are in range?

rigid bramble
#

running down the line of my defence dancing out of range of all the turrets

rigid bramble
#

use artillery they said, it'll be fine they said
big stomper says CRAB RAVE

vivid jackal
#

Other the Nauvis, I've only been to Vulcanus. Gleba was Benthams baby and future had Fulgora wrapped up before I even joined the community server. But that's super funny. I was actually about to instead suggest spidertron and/or rocket turrets.

#

Strafers are resistant to both physical and laser so......

umbral meteor
vivid jackal
#

Rockets seem really useful on Gleba, especially since that's where you unlock rocket turrets.

umbral meteor
#

most likely why xD

#

just don't feed Rocket Turrets with Nukes xD

hearty meteor
#

Or do

vivid jackal
#

Remote controlled spidertron with a nuke that fires only on command.

umbral meteor
#

Rocket Turret with Nukes xD

#

as it takes "Rocket Ammo" it also takes Nukes xD

hearty meteor
#

Make sure that turret loaded with nukes is in the middle of your base

umbral meteor
#

ofc

#

close to where eggs are kept

hearty meteor
#

It's the only way to be sure

rigid bramble
#

they're weak enough to physical for it to work

quasi ocean
#

@pliant crystal Your ship's in trouble over Vulcanus, not sure why

rigid bramble
#

quick take a blueprint of it!

quasi ocean
#

Inventory's full, I tossed out several thousand calcite to make room and it seems to be kicking back in

#

Okay the ship is repaired and rearming, but there does seem to be a calcite buildup issue

rigid bramble
#

Tesla turrets are actually kinda nice to pin an enemy in place for fire or bullets to hose enemies down

quasi ocean
#

Oh yeah, I love teslas

#

Idling teslas literally make up half of Gleba's current power draw but they're worth it

#

The moment I got teslas on the server's deathworld Gleba was when the tide finally turned in my favour

vivid jackal
#

Can you share blueprints you make between saves?

quasi ocean
#

Yep!

rigid bramble
#

more just to pin the big stompers in place while the massed gun turrets take em out

quasi ocean
#

"My blueprints" shares between all your saves, "game blueprints" shares between everyone in a server

vivid jackal
#

Ah, that's nice. I don't want to have to design another platform for my single game.

rigid bramble
#

just borrow Aavak's design there xD

#

I wouldn't use my smol ship though

#

unless you want to fix it into a more vertical shape

vivid jackal
#

Hey Bentham, how's my hearse doing? Had to slap something to keep ammo running just incase.

quasi ocean
#

Looks fine

#

It's venting an impressive amount of iron into space consistently

#

But the guns are all fine, it's intact, seems well provisioned

vivid jackal
#

Didn't have time to circuit the belts. It was just a slap dash measure in case red ran out while you were collecting belts.

#

Think I have some ideas how to make it better now though.

quasi ocean
#

Nauvis is about to be violently introduced to the future

vivid jackal
#

Did you delete the landing pad?

quasi ocean
#

What?

vivid jackal
#

You said violent. Means your sending them down in uncontrolled drop pods right?

quasi ocean
#

No i'm just gonna order the replacement of every single non-green belt with green belts in nauvis in one go

pliant crystal
#

Thanks Bentham, not sure why the calcite buildup, but I'll add it to the trash line.

#

cheers for taking care of it while I was gone! dprAPPROVE

solid pollen
#

did you accidentally use the new recipe that gives calcite, but without telling the system what to do with calcite, meaning it would just build up until the landping pad filled up enitely

pliant crystal
#

Foolishly assumed there'd be no issue, as it's set to drop calcite off at Nauvis, but clearly we greatly exceeded consumption.

solid pollen
#

ahhhhhh. yeah that would do it. stupid Nauvis

pliant crystal
#

Aneirin is the only one delivering calcite, and prior to that, Nauvis was always in a big deficit.

#

Fixed now, was just an inclusion of a cincle decider and wire :)

solid pollen
#

noice

#

good job Bentham spotting it

pliant crystal
#

Already had a trash line for excess asteroid chunks, so just tapped into that.

quasi ocean
#

muahahahahahahhaha

pliant crystal
#

Yeah, real life saver there mate, thanks for taking care of it!

#

So many pings XD

solid pollen
#

everyone should go to Gleba to celebrate with Bentham dprTROLL

pliant crystal
#

I'll update the supply train to bring green belt to the outposts.

#

Hahaha, love the siren that plays now whenever the arty is firing XD

#

Wish there was a way to hook circuits up to text displays, each arty has a shot counter, but to see it you have to hover over the combinator.

quasi ocean
#

There are circuit connections for display panels

pliant crystal
#

Okay before I get to my other work (wasn't expecting to jump into Factorio, but wanted to check on Aneirin... but since I'm here anyway >_>) I'll hook the uranium train into my train network, so the outpost supply train can take resupply to the mining outpust.

solid pollen
#

fingers crossed is the other work... streaming factorio?

#

if your playing it anyway.....

quasi ocean
#

You can't go super crazy with it but people have worked out number displays

solid pollen
#

oh damn

pliant crystal
#

It doesn't allow programatic messaging though, I can make it do things like show which arty is firing, but to make it display a counter of indeterminant lengh is... yeah, that.

vivid jackal
#

I built a collection platform to mine calcite and send it to Nauvis. It has the symbol for calcite and Nauvis in the name. Bottom platform in the list.

#

@pliant crystal

solid pollen
#

Kayinn calcite blocked you ๐Ÿ˜›

quasi ocean
#

Titan is confirmed as Aquilo capable, one successful test flight in the bag

vivid jackal
#

Nauvis needs a lot of calcite, and the trade ship takes forever.

vivid jackal
vivid jackal
#

Don't know. I'm tired.

#

The silliness is winning.

solid pollen
#

The silliness should ALWAYS win, adulting is hard.

pliant crystal
#

Okay, it took a bit, but the uranium mine has been upgraded and added to my train network; so it'll get regular resupply runs from the bullet train, also the acid drop-off and uranium pickup are handled seperately by different trains.

#

Once the resupply train finishes delivering walls (we're HOPELESSLY low on stone, but I genuinly don't have time to make a stone mine, if someone else could that'd be amazing!!!) I'll hook up an artillery base there too, to push the biters further back.

vivid jackal
#

I'll see about having Vulcanus stone shipped as a stop gap measure.

pliant crystal
#

Artillery online.

vivid jackal
#

In order to have a train service multiple stations at only the times it's needed, do you set them up to look for a specific signal that's activated at the station?

pliant crystal
#

I use a combination of circuits and interupts.

umbral meteor
#

Aavaks trains have their own AI ๐Ÿ˜‰

pliant crystal
#

A station that wants to request an item (because it has enough room to store a full train's worth of that item) will broadcast what item it wants (which the station is also named after) to the radar network, and set the train limit for that station to how many train's worth of cargo it can accept.

#

A station that has an item for pickup, will set its train limit to the amount of trains that can collect a full load from that station. But if a train is on the way, it will broadcast a negative value of the item the train is coming to pick up, on the same radar network.

#

The dispatcher reads the radar network and sends a signal to all docked trains, of whatever items are being broadcast. And when a train receives the signal, it will check if both the pickup and dropoff stations have available slots for the train to use. If so, it queues up a visit to the pickup station, then the dropoff station.

#

The pickup stations broadcast a -1 for the item, so as to prevent multiple trains being sent to collect the same cargo; the -1 on the network effectively says "A train is coming to pick this cargo up, after that it will deliver it. So deduct one delivery job for this item off the global network" this way, if I had multiple stations all requesting the same item, it wouldn't block any other train from taking the job, it would just ensure only as many trains as needed get dispatched.

pliant crystal
#

Hey Kayinn, when do you think you'll have your platform up to the point that it makes its own ammo?

#

For now I've increased sulfuric acid harvesting, and bumped up steam > water production to help plastics along, but Vulcanus is suffering from the strain on blue circuits all the rocket launches are ๐Ÿ˜…

vivid jackal
#

Think we took care of that?

pliant crystal
#

yup, most definately :)

solid pollen
#

just properly landed on Fulgora. really like that || lightning spires connect faintly with each other extending the protection ||

umbral meteor
#

the native lightning poles are a blessing, i've lost count of how many times they have saved me xD

#

or rather, stopped me from becoming bacon

solid pollen
#

basically every scrap area having them is great

atomic aurora
#

Wait, lightning is dangerous? (has had multiple rare quality shields since before going to fulgora)

hearty meteor
#

Mmmm, bacon

umbral meteor
solid pollen
#

sounds like you need to work out more

umbral meteor
#

"Gotta run faster, outrun those lightning strikes!"

#

"Need more legs in my armor!"

solid pollen
#

how many legs is enough? "yes"

#

enough legs to scare an australien

#

is nearly enough

umbral meteor
#

8 sets of epic should be enough for now? xD

#

i think i only have 4 in my armor, needed space for the roboports and batteries

solid pollen
#

i dont think ive even touched quality yet, wanted to wait for recyclers

indigo gust
#

I got quality run off going out from most of my basic production to gather up some for crafting things later - but may have gone overboard on Gleba as about half my iron ore there is quality better than normal and I'm now looking for how to consume it as fast as it is produced

atomic aurora
#

Hey, do quality seeds make trees with quality fruit?

vivid jackal
#

The funny thing about Aavak asking me about ammo is that I had slapped together yellow ammo production just in case the supply of red from the surface got interrupted. Like when Bentham request 5k turbo belts.

#

At 50 belts per rocket that took hours, and in the meantime I had to try to increase production to support the rockets so it didn't take even longer.

rigid bramble
#

now heres a question, do you really need piercing ammo on a platform

vivid jackal
#

If I could make it feasible, I'd have green ammo on a platform.

rigid bramble
#

you have seen the resistances of the big rocks, right?

solid pollen
vivid jackal
solid pollen
#

i made it up as I went along and did fine. thankfully it wasnt as complicated as I was expecting

rigid bramble
#

spoilers ||they have 2000 flat physical|| xD

solid pollen
#

so.... ||rockets mandatory ? ||

rigid bramble
#

supposedly any attack will do at least 1 damage when dealing with flat damage resistance

solid pollen
#

yeah but going that route would be a morbillion ammo usage

vivid jackal
#

Oh, your talking about the rocks to Aquilo, that I knew.

rigid bramble
#

which begs the question, do you need green xD

solid pollen
#

i mean you need something to use up waste from the nuclear reactor dprTROLL

vivid jackal
#

But it's factorio, go big or go home right

solid pollen
#

yeah.... but how will you maintain it for the long haul?

atomic aurora
#

anyone know exactly how long the rocket silo launch/ready animations are? was wondering how much speed/productivity it takes to make one run as fast as possible without going over

solid pollen
#

i have 4 prod 2 and 2 beacons of speed 1 and going at full tilt it gets about 60-70% through to the second rocket

#

so.... probably more than that ๐Ÿ˜›

indigo gust
# solid pollen it does not, according to messages earlier on this forum. although i believe the...

Yeah, I tested quality seeds - it would be very OP if they or quality farms did make quality fruits though, as that means making legendary items would not take any modules or grind. I can try to make a quality farm to test though - only lists HP boost in factoriopedia. Otherwise it may be possible to make quality fruit by recycling jelly or mash - not that it makes any sense IRL that that would work. I went with adding quality modules in the whole process on Gleba, as with more processing steps, there are more chances of getting quality boosts (3 steps of 4 modules to get to ore, compared to one step of 3 or 4 modules for miner or 2 modules for asteroids).

solid pollen
#

just randomly get increased quality at every step. doesnt sound so difficult, let me just sell my soul to RNJesus

indigo gust
#

it takes a lot of filtering to do it purely on belts, I do it on belt for uncommon, then bot based for higher

quasi ocean
#

Yeah i'm pushing Vulcanus to it's limit by shipping raw stone to Gleba with titan 20k at a time rollLmao

#

So if Vulcanus ever needs a break, just shut off Titan's stone request

#

The problem is i'm quality grinding biochambers, which use landfill

#

And all the stone within my huge perimeter wall is gone

rigid bramble
#

walls, on Gleba?

quasi ocean
umbral meteor
#

why not just ship landfill?

each rocket launch can handle 500 stone,
landfill cost 50 stone, but each rocket can handle 20 landfill, which is equivalent of 1000 stone.
And they stack to 100 instead of 50

quasi ocean
#

I call it the Glaginot Line

quasi ocean
#

I just also have stuff on Gleba that uses raw stone or bricks, but I could at least ship some of it as landfill

umbral meteor
#

aah, "have stuff on Gleba that uses raw stone or bricks" well there's that xD

rigid bramble
#

I thought you had actual walls for a moment xD

#

what have you got using stone and bricks?

quasi ocean
#

Rails for stone, and stone furnaces for boilers for heating towers

#

And for brick, electric furnaces and concrete

rigid bramble
#

meanwhile I'm just pushing a meta

quasi ocean
#

Ooh, nice

rigid bramble
#

8-9 wide is a thing too, but I'm not being so sweaty

rigid bramble
umbral meteor
#

one thruster is reversed

#

middle right one

#

fix that, and then click the oxidizer pipe and select flush content

rigid bramble
#

you can't flip thrusters

#

which imo its kinda silly that it would push it through the wrong in/out puts

umbral meteor
#

i was sure you could xD

#

well, then it seems you need to make platform at least 2 tiles wider xD

rigid bramble
#

it can't go any wider

umbral meteor
#

yes it can

#

there is no width limit

rigid bramble
#

for four engines I feel that is the narrowest you can make it

#

282Km/s for 296 tons

umbral meteor
#

except you need a two tile room between the middle ones, if only at the ass end of the ship

#

or just one tile if no pipe

rigid bramble
#

or if it wasn't bugged >.>

umbral meteor
#

only happened because pipe emptied xD

#

left room for bleed through xD

rigid bramble
#

it shouldn't push it through the engine

umbral meteor
#

it goes through machines, so why not engines?

rigid bramble
#

it goes out the red into the blue on the middle two engines

umbral meteor
#

xD

rigid bramble
#

ergo this is the fix

umbral meteor
#

also works

rigid bramble
#

302.3 towards a planet

#

80 tons heavier, but goes 60km/s faster

#

but it like pushes it through the thruster into the wrong input on the adjacent thruster, then out into the pipe

#

I might have to actually see if I can make an 8 wide, and how fast that would go

vivid jackal
#

I started with red because I was building it after finishing Volcanus so I already had thr advanced asteroid processing and foundries. So might as well.

solid pollen
#

I think ill just fill my station hub with nukes feeding into rocket towers and yolo my way to victory in a ride or die attempt to get there

umbral meteor
#

well, that works i guess xD

vivid jackal
#

Get enough explosive damage research done and regular rockets week do fine.

rigid bramble
#

until you look at the giant space rocks xD

solid pollen
#

can you use circuits to make aggro priority and targetting?

quasi ocean
#

The machine making T2 quality modules on Nauvis had an uncommon module in the output, jamming the whole quality grinder... how did that even happen?

solid pollen
#

you got 'lucky'?

quasi ocean
#

But the machine only has speed modules in it mangle12Concern

#

Either someone put it in there, or someone put quality modules in the machine, then removed them

vivid jackal
rigid bramble
#

the giant ones have a 99% resistance to explosive damage

vivid jackal
#

Between gleba and Aquila or between Aquila and the edge?

rigid bramble
#

wherever the giant ones are, cus I've not had to deal with them yet

vivid jackal
#

Ah, those are at the edge and broken planet. Says right on the Pedia page.

#

Don't worry about the giant ones. Once you've got everything from Aquila you'll have whatever you need to take care of them.

rigid bramble
#

so we can't send requests to a space platform, can we?

umbral meteor
#

yes you can

#

but you have to set the request on the Planet Space Hub,
be it manually or the "send logistics request to platforms" thing

rigid bramble
#

oh yeah requests

#

so I would send a request to the hub when needed?

umbral meteor
#

link Cargo Landing Pad to a Roboport with red or green wire

#

and ise this

#

missing items on planet being requested will then be sent from space

#

and picked up from Landing Pad by bots

rigid bramble
#

I'm probably going to put it on a train

indigo gust
#

What bugs me is that there is no simple way to communicate signals from planet to platform and vice versa - the only reasonable way I can think of is to have the platform produce a set of different items and request these on the planet. Platform can communicate to planet by means of which items it makes available for export and in what quantity, likewise planet to platform by which it requests.

rigid bramble
#

also, noob question, but can I turn a constant combinator on and off?

#

with circuits that is

umbral meteor
rigid bramble
#

I wanna be like on [REDACTED] less than 100, send a request to get more [REDACTED] from the planet its made on

quasi ocean
rigid bramble
#

I want it to output a signal of a certain number though

umbral meteor
#

still can xD

rigid bramble
#

but a constant combinator is always 'on', right?

quasi ocean
#

Well you can either output the signal with the same number as the input, or 1, or a low enough number to bother setting multiple 1 signals

quasi ocean
umbral meteor
#

decider -> example. "Iron ore above 10k" -> output Iron Ore value 1
arithmetic -> input from decider out, with input set to each and then "times whatever value you want for output"

#

one example

quasi ocean
#

Or if you're a heretic, here's how I get an output signal to always be 5

rigid bramble
#

I've got a decider to output a constant signal on a condition

#

I am not making 100 outputs xD

umbral meteor
#

unless you want it to be 100 or something xD

rigid bramble
#

well I'm not sure, but its going to be more than 5 I'm sure

quasi ocean
#

Yeah if you want 100, output 1, run through an arithmetic combinator, multiply by 100

rigid bramble
#

not a constant combinator to decider and have it output 'input count'?

quasi ocean
#

If the input for a decider is constant, it would never decide anything

umbral meteor
#

i do this for my "recycling" and recycling.
"if item x is above 10k output item x 1" -> and then arithmetic takes that and multiply by 200 and send to requester chests as "set request"

#

because if i just did "input count" suddenly i would have a request for say 10k steel xD

lofty marsh
hearty meteor
rigid bramble
#

yeah the input is the constant signal of 100 mcguffins, the condition will be checking how many mcguffins are in a chest or belt

umbral meteor
#

but, you can also specify the actual output signal on the arithmetic, so instead of "each" you can say โœ… out xD

lofty marsh
#

Filter condition on the wire color and you can use the same signals for both inputs

rigid bramble
#

I think I have it cracked, now to see if it works

#

and hoping I haven't got things mixed up ๐Ÿ˜ฎ

plush ginkgo
#

also i wonder why everyone seems to favour circuit less sushi belts for science labs...
They are so big and clunky in comparison to the circuit system i built and improved on using the new random selector

rigid bramble
#

I guess because of KISS and the fact you have an infinite map

plush ginkgo
#

KISS?

umbral meteor
#

"Keep It Simple Stupid" ?

rigid bramble
#

yeah that

plush ginkgo
#

well my circuit system is way simpler than all those belt balancer things

#

"whats missing from the belt" -> "add to belt"

rigid bramble
#

I just have a side of a belt for each individual science

plush ginkgo
#

i have one circuit, and X science labs connected to 1 belt that goes around in a circle

#

very stackable and easy

#

also filters out the spoilage very easily <-<

umbral meteor
#

speaking of, with stacking now you can essentially have 4x the speed of a Turbo Belt, unless the "belt stack +1" techs increased it to 6?

solid pollen
#

does gleba research also spoil?

umbral meteor
#

if the max is 4, the new belts can essentially transfer 240 items a second

umbral meteor