#Factorio
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@vivid jackal The Vulcanus logistic network is clogged with 3500 barrels of lubricant... 
I only just realized that Aavak might not have wanted to look at Vulcanis.
I was just trying to get the oil network switched over, but had to leave for work before I finished. I thought it was stable, but still learning about the bot network.
At least we can dump the excess in the lava.
It should get used eventually, I got rid of the active provider so they'll stop getting put into the system. some of the barrels maybe need voiding though
The active provider kept pushing them, even into buffers and storage right? How would I set that up to make sure the bots take excess away to let the system keep running without blocking up the network?
Take the excess away? where? Just don't push it into the network in the first place
My first thought was we had to make sure the lubricant wasn't backing up production. Then I realized I'd already set up the whole thing to Crack the oil down. I overcomplicated things in my head.
I just don't know what niche role they play. Feels like everything but those is way more useful.
Its for when you want to get rid of something typically
Like for the barrels when you unbarrel a liquid
Do you need to circuit that in to make sure the system doesn't get jammed with empty barrels?
Thats why you active provider, so it doesn't jam the unbarreller
Not on the barrel production..
If you put an active provider on a producer, Bentham would cry
If you see any green chests set to trash unrequested, I had nothing to do with it...
What does that even do?
If the chest isn't requesting it, it'll get rid of it
Hmm, I feel like some of the chests don't get used as much.
Ouch, that's too bad Zangiry.
I noticed on the community server, but are radars no longer targeted by biter?
You can use a buffer chest to make something availible to you rather than the whole network
And also to 'buffer' a resource
Use the lube then turn it all into cliff explosives
There's some logic to which chests should be used where.
Passive providers - for anything you wanna provide to the network and bots. Fairly easy.
Active providers - for anything that can never jam. So probably if you're using bots on Gleba you'll be using tons of these.
Storage - it's storage.
Requesters - Probably single most used chest in the game. Mainly in bot malls.
Buffer - This one's interesting. My personal choice is to use it in 'upgrade lines'. So like, if you have an assembly line upgrading belts from yellow > red > blue, you let inserters drop off the belts into a buffer chest, and give these a request for belts. At like a really high quantity. This makes sure that any low quality belts you have are automatically upgraded to higher quality stuff.
He did want cliff explosives for gleba
I'm not sure you want active on Gleba for spoilage
unless you really want a storage full of the stuff
this is also a valid use of active providers xD
also, mining platform on the move
I wish you had made it symmetrical... but other than that, SQUARE
The Borg would be proud
they would be more proud if it was perfectly symetrical... and contained a sphere inside it
Any particular reason for armor piercing? Save on number of turrets at the cost of increased resource use per astroid shot down? (They either have no armor or too much armor it seems)
I guess pretty much just because I could
and maybe more damage means less production needed
ideally I have nuclear power on board, and lasers and proper coal liquefaction
finally starting to get Volcanus online. even stockpiling petroleum gas because this oil cracking is GARBO
I import plastic from Gleba on my Vulcanus. Gt my labs on Gleba to avoid having to ship spoiling goods for now and the ship may then just as well bring plastic back when delivering productivity and military science from Vulcanus
Simple coal liquification is garbage, but the regular one is pretty good.
its not that bad, is it?
I'd say it is because simple coal liquefication uses acid, water(?) and coal to make purely heavy oil. Normal coal liquefication uses heavy oil, steam and coal to make more heavy oil, light oil and petroleum. This means you no longer have to feed it with water, and it's a positive feedback loop.
Also can I say the latest FFF is kinda neat. Look at the 'Hello' at the top. https://factorio.com/blog/post/fff-436
not like water is hard to get on Vulcanus
and I know advanced is better, but it doesn't mean simple is that bad :p
i totally did not forget about the coal liquifaction as an option that would be better
i dont think i have it researched yet, where is it locked to?
ah, its volcanus research, which I havent got to yet, havent even built a big miner yet
regarding the big miner, worth noting that it has only 50% resource drain - like a productivity bonus applied on the resource node end, quality miners have even lower drain
No xD
i'm using them a bunch, Active Providers that is, on production outputs,
but at the same time i have limiters set on the inserters to not over produce xD
so for every 2 iron ore it extracts the deposit only reduces by 1?
sure, if it's just a tiny deposit, or i want to remove a deposit before building there, i will do that xD
else, nope
I see no problem here officer
i just placed down like 3k storage chests xD
need the space to wipe my base
only thing that will be left, other than my "Space Agency" is power poles, roboports and rails xD
(not touching my walls or their defence guns)
||also also, it's SO nice and easy to explore the map when i can just fly over the oceans||
I really don't use the active providers much, but got one on my epic spoilage output - haven't been bothered to use that for anything yet
for example, output on the recyclers for one
inserters set to stop if certain items gets too high,
in this case, steel and gears xD
originally they were set to steel only, then i got a message my storage were full.
~750k gears.....
๐
now, if i only could set the oil sand on fire and create my own "lava lake"... xD
imo you should do something with the spoilage, not shutter it in a box
Make a freeze-drier for Gleba stuff
burn it or turn it into food
Freeze dried food is cool
I'll probably make epic carbon from it, it is a result of epic nutrient spoiling on the nutrient loop - which doesn't happen that often
Acquired a bunch more spoilage after a power outage, luckily the eggs didn't spoil - protip: adding heat pipes to a thermal power plant running at max capacity results in temperature drop and full shut down
i made a mini-mall/omnicrafter. this is version one and it has 1 known flaw and a restriction. the flaw is that if the recipe produces 2 or more items it overshoots by 1 craft (i mitigated the issue for single output recipes). though the major restriction on it is that it cant self craft prerequisites that come after the requested item in the internal ordering of signals, so it wont make intermediates before everything else is done. i found no compact and simple way to deal with the ordering without the selector combinator and i wanted a version that doesnt use it. (next version will.) it expects all wanted ingredient to be available in the input chest so using it might require a tiny amount of circuitry and a sushi belt to deliver all the different ingredients until logistics is unlocked. it is currently using an infinity chest to supply base ingredients.
there were some leftover parts from prototyping. debugging combinators is a huge pain
Is there a better way to find the server log in info without scrolling all the way up?
I've been using such setups for a while, really convenient when adding another product is simply just adding another constant in the constant combinator. Mine has a crude solution for prioritized prerequisites for items that come in the wrong order in the list, not sure if that is enough to cover all cases.
click the "pinned message" icon of a Pin/tack at the top
Found it, thanks zangiry
np
i were looking at setting up my new smelting, and i noticed that you get the same amount of liquid iron, regardless if you use lava or ore as a source.
makes it easier ๐
Lava -> 250 Molten iron in 16 seconds
Ore -> 500 Molten Iron in 32 seconds
Lava actually cost one more Calcite, not that it would be a problem xD
i don't even have to send that to Nauvis, as i have a "satellite" in orbit mining it for me xD
The first, most minimal mini-mall design I've been using on Gleba, as it only uses a single assembler - later versions have incorporated foundries and selector combinator.
With so many items I found I needed two output chests available for the assembler to take from. Mine is quite basic as I try hard not to overengineer when I bring out the combinators.
One aritmethic combinator to multiply chests by -1 (leftmost) to create the demand signal
One arithemtic combinator to lower the demand signal for the current recipe ingredients read from the assembler by a factor 20, so as not to swtich back and forth all the time (bottom) - a simple solution to hysteresis that require order of the regular prerequisites to be sufficently high
One logic combinator to ignore regular demands if special prerequisites are running low (center)
Upper static is special prerequisites (those that are in the wrong order in the crafting list)
Lower static is regular demands
Top combinator is simply to manage the requester chest used for a spoilable ingredient, so as to only request as many as needed.
have a look at this btw, not the same as you have made, but i figured this may giver you some ideas ๐
Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.
I'm doing it that way on Gleba, my cargo ships will gather it up on the way back and forth there, so there is no lack of calcite supply - but then I only added foundries to make smelting the non-quality ore more efficient
The compact version of my entire Gleba - it is turning into a quality madness that I'm gradually loosing control over after I upgraded the bio-stuff to use quality modules.
yeah.....
after doing this for a while to upgrade my gear, and a bunch of other things to Epic....
i have 217k Rare Green Circuits in storage on Nauvis
xD
I only have 40k of those - and my stockpile of epic spoilage doubled to 1.5k after the power outage last night
it took me a whole day, but i now have an Epic tier Mech
Niiiice - I'm currently working on space ship components after you pointed out how awesome the collectors are in higher quality
they DO use more power, but oh boy do they make a difference
Rare -> 3 arms
and longer range
I made one epic so far to test
iirc Legendary has 6 arms
Factoriopedia ingame shows details about it.
you can also see on each item where quality would change it.
they have a blue ยค thing next to the name
yeah, I'm using quality miners after seeing what it does for them
oh, one more thing on ships that is very good to upgrade, the cargo bay
true, I find the quality stuff in general more useful on ships with the constrained/costly real-estate there
Personal Equipment as well
Batteries store more of a charge, reactors produce more power
Personal Lasers have longer range
and so on
yes, that was my first use of specifically crafting quality items
quality for ship was initially just the quality run-off from making the same things for Nauvis, like turrets and solar panels
tank and spidertron also get larger grids
only health ๐ฆ
Artillery Wagon on the other hand....
holy heck... Legendary Mech has a 15x17 grid
that's a LOT of lasers xD
๐
Lasers? I'd think those are pretty useless by the time you get legendary anything. I don't know about Aquila, but on vulcanus fulgora and gleba lasers are either useless or not worth the power they consume
Personal roboports is where it's at
They can be made to work
And I wouldn't say they're useless on Gleba
Though two words;
discharge defence
No, not useless on gleba, but that's why I said "or not worth the energy they consume"
Le sigh, every time I get in a groove the clock tells me it's almost one in the morning. Or 2 or 3.
Factorio is a machine that turns free time into playtime and a bigger save file
And it is one greedy little machine
speaking of discharge defence, I need to get some cooking
BUILD discharge defense? I thought that was a meme garbo thing?
Off of nauvis it's still a much better personal defense than lasers
How does it even work? I read something about activating with remote?
fill an armour with them and try it on a vulcanus worm
100 electric damage without modifier, but might hit several segments of those worms?
I've set up a new platform that's making regular trips to Vulcanus to pick up materials to make arty shells; and also 4 arty in the main base on Nauvis to make use of them. At this point, it should be possible for anyone who's interested to start expanding a bit, we desperately need oil for example.
It looks nice and mostly symmetrical. And smol
Feel free to use the Aneirin for any hauling you need to do, just make sure to use the circuit condition
as part of the wait conditions (it checks to make sure the platform is good to go, ammo etc)
My base has more or less been deconstructed xD
time for a massive rebuild xD
ayyy i just got golem by having a capsule land on me. STONKS
well once I get off this iceball I might just try discharge defence myself
It's not like there are THAT many enemy bases around...... xD
Mordor is still rearming for another try
also is it me or does it take an actual age to decide to send turrets up to a platform?
just you
Nah, not that many... xD
my GOD.... its BEAUTIFUL
I love how artillery shells are considered large enough to show up on map
really sends the impression that you are sending small meteors of destruction at the biters
they DO have a built in radar xD
so you can better watch the EXPLOSION
arty shels have always revealed the map
other way round, i mean that the arty shells themselves are little moving yellow dots on the map
gotta see the pain you're sending at the biters
and iirc they have also always cost a radar to build
my base on Nauvis is now gone, just my space agency and storage left xD
what happened to it?
deconstructed xD
ohhhh, you just moved it all off-world?
I'm just waiting for Mordor to make another 200 rockets
so whats the advice for killing a small worm without using the cheese strat
momma needs that tungstun ore
discharge defence is not cheese, its electrifying
i attacked one with level 7 piercing rounds and it tickled it
you need a firing line of turrets
nah i meant the|| nuclear reactor || cheese
Going to rebuild, my main bus were red belts, i had Steel Furnaces for smelting xD
you got to another planet still using steel furnaces?
I threw up a little in my mouth
another?
i'm just missing to visit Aquilo xD
Reminds me of the Rocinante from The Expanse
only thing electric furnaces have over steel is module slots
it's not like you need THAT much to get to the other planets xD
And not needing to be fed with coal XD
of course though, you need electric in space
yes
Isn't there a thing in space you can use as fuel?
power still needs fuel to be fed into it though
unless you're using solar
but takes effort to replace steel with electric due to the size difference
they're not faster though without modules
i usually do my base rebuild and go right to electric furnaces
and electric still pollutes
never said i didn't need them, i just didn't care.
"if it works, don't mess with it"
I'm talking about the logistics of needing to have coal going into the furnace itself
but they are so much prettier
Just plan for getting to electrics from the start ;P
and if you are worried about biters you can just stick 2 efficiencies in there
like I say, the only thing better is module slots xD
i kinda did, it's called Foundry xD
Not needing another resource going into it is apparently not better XD
I mean you dont really get much extra space with it needing to be larger and wider so i get that its not "really" an improvement not needing coal exactly
Then you have more than enough space for putting in electric smelters, since you've made space for the larger processor XD
a foundry works in a different way, you can't just stick it on top of an electric furnace
It's not about the space it takes up as much as it's about not needing to add more logistics to have that fuel get there
but as i knew about the foundry from the start, i didn't bother with upgrading to electric
ore and coal on two different sides of a belt, what logistics problem?
Ore on belt, Calcite through requester chest xD
I'm not going to spend more time trying to explain it if you can't see what I mean already
i think its less everyone doesnt understand but they value things differently
i get what you mean, i just didn't bother personally xD
normally i would have upgraded to electric and beaconed the heck out if it for blue belt output, but.... as i said, i knew about foundry so i just waited until i had enough resources and buildings gathered to actually rebuild.
and then i just kept going xD
Vulcanus -> Fulgora -> and currently Gleba xD
i CAN technically go to Aquilo now, but....
Personally, I usually move my smelting to a more spacious place once I have electric smalters and just move everything with trains
electric just removes logistics that you would already have in place (I hope)
not saying its not worth it to upgrade, but the difference is the same as going from red to blue belt
And then the space that used to be steel furnaces becomes train stations
Red to blue is just 1/2 more speed, though. Going from 30/s throughput to 45/s throughput.
Being able to use the whole red belt for ore would double it.
But that's not really the point either
my normal build before all the changes with space age, were to build massive beaconed setups for each core material.
Iron, Copper, Steel, Green Chip, Red Chip, Blue Chip, Plastic and so on.
and then i moved things around with trains for main bus input.
bigges i had were 500 beaconed smelters xD
using about 100k bots for the local logistics xD
I mean that the increase from red to blue is half that of yellow to red
a marginal increase
but that is before foundries and green belts
50% prod on belts is pretty nice
picks up some T6 belts from Satisfactory
Increase from red to blue is not half that of yellow to red. It's exactly the same in absolute units. Yellows: 15/s. The next step (red) is +15/s. The next step again (blue) is +15/s
Yeah, but it's the same actual increase
In number of items moved extra
The percentages are useful for how many other belts one of them can replace or such
Though I still think that they should've just gone with every tier doubles the previous tier speed
so 15 -> 30 -> 60 -> 120? ๐
if you've watched Arumba or Steejo, you know the argument for not upgrading to blue belt
Would make it so much easier. You could always send two of the previous tier into one of that tier.
And indeed, blue belt has far greater cost compared to the extra it brings. Apparently Cohhcarnage didn't see that, so he's upgrading everything to blue belts XD
factorio seems to be more diminishing returns as you go up the tree
well I don't care either, so its all green belts for me xD
If I had the expansion I think I would just skip blue belts altogether. That way things would be doubling between each used belt tier
but like I say, Vulcanus essentially gives you 50% prod on belt production
Nuclear?
that too xD
but but but the heating towers
12x2.1 GW builds xD
Apparently you can heat a nuclear reactor up to 900 C with heating towers and they will dangerously disassemble if nommed on by biters
(or tickled by small arms fire from an Engineer, I guess)
you would have to unload a sustained burst to destroy a reactor
well that seems a bit broken
then again, if you're going to use a heating tower to preload a reactor, you might as well just use the heating tower on its own
Does the heating tower go boom when nommed by a demolisher? ;P
demolisher goes boom when you discharge your defence all over it, apparently
artillery is but a 13% away
though I think a big demo might just be able to take a nuclear explosion
Sounds like one would just need MORE
24k regen though
Tesla may also be an option, I just haven't bothered making those yet as the little holium I have is too precious to be used as ammo
Just recycle more scrap
Mordor has prevailed, there and back again without a scratch
I would have to go back there and expand to more islands for more scrap, and my current island is also running out of space due to accumulators needed to increase production
Did you know that a tank with personal roboports can be used to remotely expand your factory outside the confines of whatever logistics network is present?
Uhh, that makes me wonder if it's possible to conquer a planet without ever setting foot on it
ah but you'd have to get the bots into the roboport somehow
Yeah, the biggest issue is getting the tank deployed and kitted out on the surface
Suppose that's possible, there's still the issue that the planet specific machines have to be crafted on the planet, and some can't be made in an assembler, I think
no, I think you can get to the machines and the research packs without a player
you would have to be able to make the basic machine in an assembler to be able to make them in the first place xD
On vulcanus maybe, but fulgora requires you to recycle scrap by hand before you can make a recycler, and gleba requires you to make nutrients to fuel the first biochamber, both of which I know can't be done in an assembler
nutrients can be done in an assembler
Really?
its the one way you can restart the factory
I see
it doesn't get the 50% prod naturally
as for mining, I'm pretty sure a mining drill counts
or bot deconstruction for the ||vault||
Actually, I suppose the resources for a recycler can be airdropped in lieu of recycling scrap by hand
So I suppose apart from the inability to set up a tank as a remote character stand-in without having been there at some point, at least vulcanus fulgora and gleba can be conquered without ever setting foot there
No idea about Aquila, as I'm still working on gleba
Aqullio is a different beats and I'm not spoiling how
is LDS really THIS much better from foundries?
If you need them at a quality level you only have to provide quality plastic when using the foundry.
also, the productivity boost
yeah starting at 50% is pretty nice
It's especially nice for things that you can't use productivity modules on
I appreciate not getting spoiled on that, but isn't every planet a different beast from everything you've done before when you first get there?
ehh, you'll see I'm sure xD
I suppose I will
as I've said to Aavak, you'll have to learn to embrace inter-planet logistics xD
I think i accidentally spoiled myself a little with aquilla so i know ill need lots of || concrete and heat wire ||
I don't think that's "getting spoiled" on Aquila, as it seems pretty evident from the little clips playing on the menu screen
well one of those points is obvious, the other one... not so much
are poison capsules good against wormy boi?
gotta hit it with everything
so 100 poison capsules and 20 turrets with uranium ammo and 7 damage upgrades.... that should at least show visible damage.... right?.... RIGHT??
you need to alpha strike it
i can now... LEAVE VOLCANUS! to maybe save nauvis which has walls not under roboport cover that have 41 or less hp left KEKW
ignore the shrieking worm in the corner, ive made a noise complaint to the neighborhood association
I unloaded a couple hundred rockets of regular and explosive into a worm with a spidertron. It outhealed the damage and kept running away.
you need to put some green rocks in the rockets...
Is anyone making nuclear rockets on the community server?
though if you note the resistances its weak to|| electric, then poison, then physical||
Yeah, but I haven't found a good large damage for ||poison||, and I got distracted thinking about platform building. I'm guessing the worm will ||ignore turrets to chase the player. Does that include tanks?||
||But if you look at the head, the resistances are different.||
but only on the head
||head only has the 50% physical resistance||
which is good for the player only i guess
imo the segments should be in the factoriopedia too
It's hard to hit the head when it keeps running away.
it starts to run away?
just shoot its tail
just use uranium piercing cannon shells
Worms generally do the opposite of run away...
It runs away from ||the spidertron.||
oh cool
probably designed because it literally cant win so fleeing would be realistic
Super annoying
or its scared of spiders
maybe you're just not dealing enough damage to agro it
Ohhhhhhh it doesn't recognise a remote controlled spidertron as the player
It activated its defense mode, and ran to another woms territory. And it actively turned away from me.
While I was in it.
Great for exploration though.
I dion't think worms have a defense mode?
The fog they spew that slows you down.
I just tried bothering a worm, it ignored the spidertron and instead beelined for the nearest buildings to smash them
Ah, the AoE
You now have a bunch of tesla turrets on vulcanus with auto request for more.
you should set up some quality discharge defences
The quality module grinder IS set up on Nauvis.
I keep forgetting about modules, so I kept expanding buildings instead of increasing efficiency.
@quasi ocean I know on your platform you have the location set up. Why don't you have the thrusters ser to pause, add all the planets, then can just manually click which planet you want next without having to do all the extra clicking?
Once it starts it would then go everywhere in it's schedule till I told it to stop
But I could set up interrupts to go to each planet I guess
That's why you have it set to pause, then it won't move to a different planet without you clicking the button next to the planet.
Telling it to go anywhere unpauses it
Huh, hadn't noticed that.
Just saw a guy who used the cuircit wait condition set as empty to keep his platform from moving.
you would have to remember to pause it when you got somewhere
I made a set of interrupts, which anyone can add to their platforms, to go to a planet with a single click
Teslas doing good work
Interrupts, that makes sense. Might be able to get on soon.
not sure how I feel about artillery vs the new enemy base health xD
needing 8 levels of research to get to one shot the new biter base health
why can a rocket only hold 20 dull uranium.... but can hold 25 uranium cannon shells
cus the cannon shells only hold some of the uranium used to make them
yeah but my monke brain see's that a cannon shell is bigger than a bit of uranium. ipso facto, the cannon should weigh more! DUH 
do worms come find you if you enter their territory or do you just have to wait for it to randomly amble by?
I think they should patrol the perimeter
ive been here more than a minute waiting to cannon shell the bugger
at least the one I snagged was just sidling by the boundary
made it easy to alpha strike
also smol ship
if you've played Mech warrior you might understand Alpha Strike
basically hitting it with everything at once
i just explored a bit, is size of territory linked to size of worm? cause this is my tungstun deposit and the territory seems a little large ๐ฆ
go find 'Glenn' and measure him
I'd imagine your first ring of territories would be small ones
then medium, then large, then here be dragons
just got an achivement for disturbing a worm by building on its territory... but i still cant see it ><
is that small?
feels kinda bigger than small
find the worm first
oh.
it died really quickly.
9 uranium shells to the face
didnt even need my 20 uranium ammo turrets
and you said you didn;'t want to cheese it
how is that cheesing it?
using the most damaging and penetrative ammo xD
you know if you ||shoot it up its tail, you can hit all the segments with one shell?||
i mean thats using proper means, cheesing it is placing nuclear reactions down and killing it with the destruction
why doesnt it show hp dropping?
i shot another one and it just stayed at 30khp, does all the damage only appear on one segment?
you seen their HP regen xD
Today is the perfect example of why I should adult before playing Factorio .
Done some spidertron swarm scouting on Nauvis, the lakes have been very favourable so far and aside from the north east that I still need to explore, we can seal off a huge section of land with just a handful of small defensive lines at natural choke points.
If we punch through the biters to these spots and set up the walls, we can then go round the area inside clearing them all, and have a huge amount of territory for expansion
The eastern oil fields are currently clear of biters before the advance wall, arty in the original oil field keeping it clear.
Nice scouting Bentham.
Ahh, i see, they're purely travel interrupts. Aneirin is already using a hauler interupt for Fulgora and Vulcanus, pretty happy with how platform interrupts work. Takes a lot of guess work out of stuff.
It just goes to pick things up if it needs to, rather than wasting time moving if there's no demand.
There's a lot of interesting things to do with the rules. One guy had all the planets on the visit list, but had the wait times set to an empty instruction, like the circuits one, and that let them manually choose when and where the platform went without risking it moving.
Entire Nuclear power section fed by one Offshore pump xD
each section uses about 2000 water a second, Epic Offshore pump supplies 2280
Aren't there 4 pumps feeding the community server nuclear?
i would not know xD
Is the CS nuclear 4x4 reactors?
4 reactors feeding 4 lines of heat exchangers. I forget how many in each line.
the old "standard" were 2x4 Reactors -> 112 Heat Exchangers -> 192 Turbines -> 1.2 GW
2xN is basically the easiest to deal with for automatically refuel and take out spent stuff
yup
also you can cheese it massively, as the heatpipe inside the reactors doesn't lose temperature over range....
so you can endlessly chain reactors as a "heat pipe"
Oh, they don't
I thought they still lost 1 C per reactor in the chain
Still a lot better than the heat pipes
it MAY have changed in 2.x
fuel 8, then make a conga line of unfuelled reactors?
yup
remember as mentioned, you can heat up a nuclear reactor with a heating tower
I imagine the reverse is also true
heating tower OP
i'm going to have to suck up 1.2M stone in my storage xD
Got a patch you want to build where is?
I'm sure you'll get that by just playing xD
i'm on rail world.....
smallest patch outside of the 1.2M is 23M xD
and they just goes hard from there xD
154M
you're telling me you won't completely empty an ore patch?
sounds like you need a bigger mega factory xD
right now i have no factory xD
I might actually be running out of things to research ๐ฎ
and I'm still not building nuclear
Then just research the infinite ones.
The hardest part of some games is when you completely run out of research.
my bugbear right now is forgetting to process ice on my space platfrom
In space age there's always the productivity researches, they're so incredibly valuable for cranking up the capacity of your factories
with foundries plus steel productivity research you can get more than 1 steel per iron ore
I feel the infnite researches are more for post game, chasing those mega factory SPMs
The cost eventually outstrips the bonus, but at least they keep the factories running.
Like the X series had the shipyards where all the production lines eventually terminated. And they'd occasionally have ships built from them that just flew off before disappearing.
It's a one time research cost for a permanent productivity boost, it'll always pay off in the end
The infinite researches?
hmm, somehow my smaller ship moves slower than my fast ship, despite being 50 tons less
Same amount of thrusters?
obviously pushing the same thrust xD
Distance to the sun maybe?
By what amount of speed?
There's a 10km/s pull towards the nearest planet
So every ships speeds up by 20 at the halfway point in their journey
If they have distance to the sun for solar, maybe planets have different relative gravities?
Possible edge of the universe tech. Gravity propulsion.
That would explain why a lot of folks go for the long platform.
I know for a fact that platform width affects asteroid rate
So if we make the collector platforms really wide they'd get more chunks?
Should do
We must for science it. After bowling.
yeah my small gets 245km/s, but my fast gets up to 273km/s
Are there any gleba exclusive techs that a basic collector platform could help with? With starting maybe?
723 tons at 612NM gets up to 197km/s at full burn
so fast ship vs smol ship
and then the 720 tonner
The small ship is definitely wider, so width may affect speed too.
Well there's your speed problem, you're out of fuel on the small one.
Though seriously, I remember a conversation about thrust ratio and storage level. (I think)
yes you do ๐
Now I must redesign the production platform I'm using to supply Nauvis with white crystals.
they say storage affects your tonnage
this is over Nauvis, set to ONLY harvest Calcite
why not harvest ores and plastic too
don't need it xD
I feel you're going to need those three more than you'll ever need calcite
Lol, satellite
yup
my game, my rules xD
and even then, you could just ship some from Vulcanus xD
for the cost of some coal and some calcite, since lava is infinite
and with this i have endless supply and never need to ship anything from other planets xD
of Calcite that is
On the community server there's only one platform taking calcite between planets, and it visits all of them.
I can't ever see me using up the 1.3mil patch I started with
Asteroid chunks are infinite, and you don't need to spend coal you have to make elsewhere.
spoilers, you can make coal on the platform xD
i know xD
But then your shipping coal from the platform. Oh wait, we're already doing that with calcite.
Advanced Carbonic Asteroid Crushing + Simple coal liquefaction
also Coal synthesis
Coal liquification doesn't make coal though?
Coal synthesis does, and with coal liquification you make heavy oil
and with that -> plastic at the end of the line
Advanced carbonic crushing gives you sulfur
True, the whole point of Aquilo unlocking after Gleba is cause it's techs allow your platform to survive the trip to and stay in orbit around Aquilo.
yup, and with advanced metallic crushing you also get copper.
so you can essentially make a Mall in space
You need copper for ||rocket ammo|| right?
nope
When Gleba has all the high quality ship components, but Nauvis has the safe orbit. ๐
Started putting this platform together then decided it would be easiest to bodge an engine onto it to pootle over to Nauvis so I can build from scratch without fear of damage
xD
It's beautiful
would be one hell of a ride irl though xD
Still goes at 86km/s, not bad lol
I'm building it to be Aquilo capable
Mines are OP btw, have a good supply of them and you can just facetank your way to Aquilo xD
Probably just make mine basic to get around.
oh i love that design. very beautifully "sub-optimal" in a super awesome way
early morning and im feeling METAL
Now THAT's some power production xD
it's not actually real, as it jumps up to crazy high due to Lightning strikes
Well, it is real, it would just take an ungodly amount of accumulators to absorb it all
well, true.
but it doesn't really last long xD
It ramps up as the night starts, and ramps down as it goes to morning. But across a reasonably large island, it's still hundreds of GW, on average
oh yeah you know why my ship was out of fuel, I had somehow rotated a pipe
F
also this part may be an issue
does being offworld increase the biter expansion waves?
I was on nauvis for about an hour, not a single attack, literally as i am in transit to a space ship. an attack happens.... and another every like 5 minutes since 
That's XCOM, baby
you'll have to check your pollution
pollution isnt hitting anything
You've probably got ODST biters
ODSB, you mean. Orbital drop shock biters
Oh, I made a satellite template that I've now got orbiting Fulgora/Vulcanus. They don't work perfectly though... actually none of my ships do. Kinda sad about that.
Wdym they don't work perfectly?
ah its funny, discharge defence is more fun than the handheld tesla
How? Tesla gun is crazy fun
Overflowing with 1 type of item, causing them to get stuck.
Like, on the belts, or in the platform hub?
discharge defence is more fun though xD
Tesla gun is, oh I can stun them slightly, and maybe hit more than 1 enemy, but the damage isn't there
whereas discharge defence does all that and with knockback
Either depending on the platform...
Well, hub overfilling is relatively easy to fix. Either request less stuff, or get more space. Belts overfilling can be fixed by just controlling how much of each material is allowed on the belt
asteroid reprocessing is kinda needed if you've got too much of one rock
Oh yeah, if you don't have asteroid reprocessing, running an efficient shop is pretty tough
But even then you can limit which kinds of chunks get collected based on stock
But if you do have reprocessing, I have a setup of my own design that keeps everything at an equal level
I had no trouble setting up one that only collects X of each resource and reads the belt to check how much I have. poor roadtrain is worse than me who doesnt use circuit conditions 
and before you say "find oil" im on fulgora right now.
I experienced some strange behavior with the biters in my game, they seemed far more passive than expected at one point, not sending pollution triggered raids. All back to normal now - and spreading so close that the big with worms ruined my turrets. Might be some bug causing a problem with generating the attacks?
Could be something related to player being on a different layer? or just confirmation bias honestly. I'm inclined to believe it cant be a bug because Wube has been so on point
I think they have to absorb enough pollution to make enough units to send an attack
iirc the bigger the biter the more pollution they need
Also smart to setup the collectors to only gather asteroids in demand - my initial setup just had inserters to throw away what I didn't need as that was easy to setup without sending up a combinator, but it results in less of the useful asteroids gathered in transit when there is high load on the collectors.
Is it your own game or the dapperlings server?
my own game
i barely have time for myself to play, havent been able to get on dapper server in ages
I'd assume it's just how the randomness works out
In my case they were in the red cloud for hours, no alerts of attack
but but... confirmation bias!
like I say, they have to absorb enough pollution
in like 2 more hours suddenly that nest will release a gargantuan biter with the strength of a volcanus worm
Imaging getting a vulcanus worm transplant on Nauvis
remember biter bases are your best source of pollution absorption
With a cost, though
The other sources of pollution absorption don't generate extra pressure on defenses
im just waiting for the mod that randomly adds worm territories to nauvis
honestly I would like that, basically they would be DEATH zones until you had left nauvis
I mean the other sources are what, trees and grass?
ground and water too
And water now, IIRC
They continuously make the attack squad as they absorb pollution, but not sure what triggers the attack - threshold of attack squad size and/or timer
although water only absorbs until it becomes polluted like trees and shit getting damaged
I didn't think water did
I don't think water did in 1.1 either, but apparently it does in 2.0.x
You sure about that?
seems a weird one to change just for 2.0
seems wierd it wasnt already ingame
I would assume water works just like ground does
well ground is wierd all on its own. landfill land doesnt abosrb but nuked landfill does
pretty sure desert does not absorb
One could simply look at water in the factoriopedia in-game and see if it has a pollution absorption value
looking up stuff on the internet? thats cringe. Id rather just assume im right and brow beat anyone who disagree's

https://wiki.factorio.com/pollution shows water (of all colours) have a pollution absorption of -0.000005 per second, an absorption rating of 7
whats an absorption rating
Desert does absorb, just less. See above link
also isn't the wiki user generated?
I said look it up in-game, not online. Most changes since space age aren't even on the official wiki
Probably just a quick way to see how good the different things are compared to each other
Partly, but also a lot just straight from the developers with scripts
1.54/m per chunk for blue water, 1.11 for grass, and 0.92 for sand and red desert
Kinda looks like this hasn't been updated for 2.0.x yet, though. So it might be that water absorbed pollution in 1.1 too, just less than even sand
this is why I don't trust what a wiki says, its either out of date or incomplete in my experience
Though it's often better than just someone saying "I think it's this way" XD
I swear i read it in a FFF.... but honestly I always try to remember that its ok to be wrong. so i am down to be proven wrong and get flamed by roadtrain
experience is a teacher
most people dont like said teacher ๐
and as mentioned, green water does not absorb pollution
oh so i was right?
https://factorio.com/blog/post/fff-283 talks about water absorbing pollution, and it's from 2019 XD
yeah im talking about a slightly more recent one
also not sure I trust an FFF to be up to date information, as space age has shown
or if what is mentioned is ever implemented
if youve visited all three basic planets can you just build everything on the station? (copper,iron,steel,oil etc etc)
Yeah
damn thats pretty lit
Like, the belts I have to get from Vulcanus
you sure you got enough power though?
Did you miss the nuclear reactor in the middle? ๐
๐
do you have to send up uranium fuel cells?
The solar is enough for it to idle, at least on the inner planets, if the accumulators get low, I have a pump feed water into the heat exchanger
Yep, gonna get resupplied from Nauvis occasionally
i mean thats barely anything, just one rocket of fuel cells is enough for a while
I designed this to be able to refit to fusion power once we've got science from Aquilo
It'll still need to refuel of course, from Aquilo instead, but fusion is way easier to handle than fission in space
The water requirements of fission are a big oof
I have to keep a close eye on the water tank but so far it's doing okay
you can just add an alarm on the ship to scare the shit out of you when it gets low 
honestly space travel is a little dissappointing for me. the objectively optimal build for ships is square or rectangle due to asteroids basically only coming from in front of you
even if it makes my inner borg happy
I knew Bentham was gonna make it to Aquilo first.
I haven't actually gone there yet tbf
Once i've upgraded Nauvis to turbo belts i'll conduct a test flight to Aquilo just to see if it works
do you even need turbo belts? i have all the nauvis research automated with just red belts
not SUPER fast but still fast enough to get whatever I want
plastic is kinda awful on the platform, unless you have nuclear up there
Nauvis must have only the best. Surprised no one's torn down all the steel smelters for foundries yet.
is there no way with recycling to get enough unraium to automate it entirely on the platform?
also STEEL? eletric all the way baybee
Uranium is meant to be lossey
I was on Vulcanus setti g things up when we unlocked electric.
pity you cant get uranium from asteroids
also I feel the power cost for the centifruges would be too much
By that point it was like, since we have to tear it all up then we might as well wait for the better foundries.
ok thats fair
i just really like the eletric furnance asthetics
and i cant get easy calcite yet because fuck gleba
They don't run any more cause I have the foundries take precedence. the steel furnaces will only kick in if the foundries can't keep up with demand or the calcite runs out
Then we might as well tear up the steel and make back up electric.
I've noticed some of the steel gets stuck with the inserter having the wrong item it wants.
Yeah someone put stack inserters on the inputs with is generally a no-no
Stack, or Bulk?
Stack
though can't you override how big a stack it waits for?
Sure, but they didn't
So now random inserters are failing cause they have the wrong item
I was asking more in general, as I'm wont to do it seems
Generally stack inserters should only be used to put items on belts, and only if they're unloading from something that can only ever have one item in it, otherwise things can very easily jam
they are super useful for your space platform ammo belt
absolutely
Apparently there's no stone in space, though
But there's stone on every planet but Aquilos.
Also, just finished walling putting up the defenses for the large oil field east on Nauvis.
Sure, but that's not what the question was about ;P
You can build everything useful for the platform.
Someone was annoyed they couldn't do all the science on just a self-sufficient space platform, which is how I know there's no stone in space
oh yeah I was still thinking of foundry > lava > stone, when you would use the other recipee
Train people can now set up something between the base and the eastern oil field.
what do you need stone for anyway
Purple science, IIRC
we don't need that
267k left xD
also I am back on Nauvis, though really I should sort out more of the new science pack
Active Providers you say? xD
....just WHY
emptying a stone patch before building xD
so... OCD?
naah, achievement xD
what achievement?
oh mine out a patch?
yup
havent you laready mined one out from the starting area?
I got mine before leaving planet
this IS the starting area patch xD
did you have larger ore patches?
Rail World preset
ahhh
ok yeah I get it now
I was so confused ๐
"how didnt you tap out a 300k stone patch" "oh it wasnt 300k but 3.5million"
add on top of that (now), mining productivity xD
oh yeah. honestly I wouldn't even go for that achievement *on a rail world * and just cheese it with a minimum resource patch and some burner miners feeding each other on coal for memes 
There's some stuff that was built early on by people I don't know, what happened to them?
Worms ate them
Funny how they are running with rythm there...
also cohhcarnage just cassually removing the one power pole holding up his factory
Or removing his whole power generation to set it up again, and then getting a bad case of the Biters
the random wall of flamers (and radars) by eastern oil was made by me before we got to blue science
I legit havent been able to get on since other than a biter cleanup i did when it was real bad
he found and deconstructed the one pole that powered everything
We've all done something like that at least once
Maybe running it over with a tank, maybe something else
The railway of Cohhcarnage is also quite something
Even worse if it is a pole connecting grids which both have some power generation, then you end up concluding that the grid is overloaded when you see machines slow down, no yellow flashing signs
I mean he's only been stood on the tracks once as a train entered the station
Im pretty sure ive deleted a power pole between power and base then gone off exploring before. thats gotta be a rite of passage for games like factorio
and im certain ive disconnected my power coal without realising to feed smelters and then wondered why science stopped 
Oh, you have a different name there
Arty has cleared the area, and I have expanded the wall to have three sides.
I foresee no problems arising from this
You guys watch cohhcarnage? Or Duffel IS cohh?
Yes
To be fair, I think it was easier to watch his Satisfactory playthrough, because there's kinda less ways to mess it up there XD
honestly when i came back intending to make it bigger, the radars I had left behind showed the water literally right in front just out of my vision before and it may have slightly dishearted me
Ah, I just wanted to claim the oil. For Murica.
You dropped this: '
cohhcarnage is a streamer, not me
active providers are fine so long as you use them properly, like this xD
I've seen some of his yt vids.
Its going to be a nuclear winter
and omggg big strafers are annoying, just dancing out of range of all my turrets
and no, they do not fixate on a single point of defence, they dance neatly out of range of everything
also also protip, make sure to tag your tank, so you know where it is
Strafers are Gleba right? Maybe artillery so none of the bases are in range?
running down the line of my defence dancing out of range of all the turrets
use artillery they said, it'll be fine they said
big stomper says CRAB RAVE
Other the Nauvis, I've only been to Vulcanus. Gleba was Benthams baby and future had Fulgora wrapped up before I even joined the community server. But that's super funny. I was actually about to instead suggest spidertron and/or rocket turrets.
Strafers are resistant to both physical and laser so......
Rockets seem really useful on Gleba, especially since that's where you unlock rocket turrets.
Or do
Remote controlled spidertron with a nuke that fires only on command.
Make sure that turret loaded with nukes is in the middle of your base
It's the only way to be sure
they're weak enough to physical for it to work
@pliant crystal Your ship's in trouble over Vulcanus, not sure why
quick take a blueprint of it!
Inventory's full, I tossed out several thousand calcite to make room and it seems to be kicking back in
Okay the ship is repaired and rearming, but there does seem to be a calcite buildup issue
Tesla turrets are actually kinda nice to pin an enemy in place for fire or bullets to hose enemies down
Oh yeah, I love teslas
Idling teslas literally make up half of Gleba's current power draw but they're worth it
The moment I got teslas on the server's deathworld Gleba was when the tide finally turned in my favour
Can you share blueprints you make between saves?
more just to pin the big stompers in place while the massed gun turrets take em out
"My blueprints" shares between all your saves, "game blueprints" shares between everyone in a server
Ah, that's nice. I don't want to have to design another platform for my single game.
just borrow Aavak's design there xD
I wouldn't use my smol ship though
unless you want to fix it into a more vertical shape
Hey Bentham, how's my hearse doing? Had to slap something to keep ammo running just incase.
Looks fine
It's venting an impressive amount of iron into space consistently
But the guns are all fine, it's intact, seems well provisioned
Didn't have time to circuit the belts. It was just a slap dash measure in case red ran out while you were collecting belts.
Think I have some ideas how to make it better now though.
Nauvis is about to be violently introduced to the future
Did you delete the landing pad?
What?
You said violent. Means your sending them down in uncontrolled drop pods right?
No i'm just gonna order the replacement of every single non-green belt with green belts in nauvis in one go
Thanks Bentham, not sure why the calcite buildup, but I'll add it to the trash line.
cheers for taking care of it while I was gone! 
did you accidentally use the new recipe that gives calcite, but without telling the system what to do with calcite, meaning it would just build up until the landping pad filled up enitely
Foolishly assumed there'd be no issue, as it's set to drop calcite off at Nauvis, but clearly we greatly exceeded consumption.
ahhhhhh. yeah that would do it. stupid Nauvis
Aneirin is the only one delivering calcite, and prior to that, Nauvis was always in a big deficit.
Fixed now, was just an inclusion of a cincle decider and wire :)
Already had a trash line for excess asteroid chunks, so just tapped into that.
muahahahahahahhaha
everyone should go to Gleba to celebrate with Bentham 
I'll update the supply train to bring green belt to the outposts.
Hahaha, love the siren that plays now whenever the arty is firing XD
Wish there was a way to hook circuits up to text displays, each arty has a shot counter, but to see it you have to hover over the combinator.
There are circuit connections for display panels
Okay before I get to my other work (wasn't expecting to jump into Factorio, but wanted to check on Aneirin... but since I'm here anyway >_>) I'll hook the uranium train into my train network, so the outpost supply train can take resupply to the mining outpust.
fingers crossed is the other work... streaming factorio?
if your playing it anyway.....
You can't go super crazy with it but people have worked out number displays
oh damn
It doesn't allow programatic messaging though, I can make it do things like show which arty is firing, but to make it display a counter of indeterminant lengh is... yeah, that.
I built a collection platform to mine calcite and send it to Nauvis. It has the symbol for calcite and Nauvis in the name. Bottom platform in the list.
@pliant crystal
Kayinn calcite blocked you ๐
Titan is confirmed as Aquilo capable, one successful test flight in the bag
Nauvis needs a lot of calcite, and the trade ship takes forever.
I'm sure no one will pop into Aquilo and order everything deconstructed.
What?
The silliness should ALWAYS win, adulting is hard.
Okay, it took a bit, but the uranium mine has been upgraded and added to my train network; so it'll get regular resupply runs from the bullet train, also the acid drop-off and uranium pickup are handled seperately by different trains.
Once the resupply train finishes delivering walls (we're HOPELESSLY low on stone, but I genuinly don't have time to make a stone mine, if someone else could that'd be amazing!!!) I'll hook up an artillery base there too, to push the biters further back.
I'll see about having Vulcanus stone shipped as a stop gap measure.
In order to have a train service multiple stations at only the times it's needed, do you set them up to look for a specific signal that's activated at the station?
I use a combination of circuits and interupts.
Aavaks trains have their own AI ๐
A station that wants to request an item (because it has enough room to store a full train's worth of that item) will broadcast what item it wants (which the station is also named after) to the radar network, and set the train limit for that station to how many train's worth of cargo it can accept.
A station that has an item for pickup, will set its train limit to the amount of trains that can collect a full load from that station. But if a train is on the way, it will broadcast a negative value of the item the train is coming to pick up, on the same radar network.
The dispatcher reads the radar network and sends a signal to all docked trains, of whatever items are being broadcast. And when a train receives the signal, it will check if both the pickup and dropoff stations have available slots for the train to use. If so, it queues up a visit to the pickup station, then the dropoff station.
The pickup stations broadcast a -1 for the item, so as to prevent multiple trains being sent to collect the same cargo; the -1 on the network effectively says "A train is coming to pick this cargo up, after that it will deliver it. So deduct one delivery job for this item off the global network" this way, if I had multiple stations all requesting the same item, it wouldn't block any other train from taking the job, it would just ensure only as many trains as needed get dispatched.
Hey Kayinn, when do you think you'll have your platform up to the point that it makes its own ammo?
For now I've increased sulfuric acid harvesting, and bumped up steam > water production to help plastics along, but Vulcanus is suffering from the strain on blue circuits all the rocket launches are ๐
Think we took care of that?
yup, most definately :)
just properly landed on Fulgora. really like that || lightning spires connect faintly with each other extending the protection ||
the native lightning poles are a blessing, i've lost count of how many times they have saved me xD
or rather, stopped me from becoming bacon
basically every scrap area having them is great
Wait, lightning is dangerous? (has had multiple rare quality shields since before going to fulgora)
Mmmm, bacon
One hit took half my health bar
sounds like you need to work out more
how many legs is enough? "yes"
enough legs to scare an australien
is nearly enough
8 sets of epic should be enough for now? xD
i think i only have 4 in my armor, needed space for the roboports and batteries
i dont think ive even touched quality yet, wanted to wait for recyclers
I got quality run off going out from most of my basic production to gather up some for crafting things later - but may have gone overboard on Gleba as about half my iron ore there is quality better than normal and I'm now looking for how to consume it as fast as it is produced
Hey, do quality seeds make trees with quality fruit?
The funny thing about Aavak asking me about ammo is that I had slapped together yellow ammo production just in case the supply of red from the surface got interrupted. Like when Bentham request 5k turbo belts.
At 50 belts per rocket that took hours, and in the meantime I had to try to increase production to support the rockets so it didn't take even longer.
now heres a question, do you really need piercing ammo on a platform
you have seen the resistances of the big rocks, right?
it does not, according to messages earlier on this forum. although i believe the one NOT answered was whether a higher quality farm makes higher quality fruit
Nope, I've only made two platforms, and both after going to vulcanus on someone else's platform. I have no idea what I'm doing.
i made it up as I went along and did fine. thankfully it wasnt as complicated as I was expecting
spoilers ||they have 2000 flat physical|| xD
so.... ||rockets mandatory ? ||
supposedly any attack will do at least 1 damage when dealing with flat damage resistance
yeah but going that route would be a morbillion ammo usage
Oh, your talking about the rocks to Aquilo, that I knew.
which begs the question, do you need green xD
i mean you need something to use up waste from the nuclear reactor 
But it's factorio, go big or go home right
yeah.... but how will you maintain it for the long haul?
anyone know exactly how long the rocket silo launch/ready animations are? was wondering how much speed/productivity it takes to make one run as fast as possible without going over
i have 4 prod 2 and 2 beacons of speed 1 and going at full tilt it gets about 60-70% through to the second rocket
so.... probably more than that ๐
Yeah, I tested quality seeds - it would be very OP if they or quality farms did make quality fruits though, as that means making legendary items would not take any modules or grind. I can try to make a quality farm to test though - only lists HP boost in factoriopedia. Otherwise it may be possible to make quality fruit by recycling jelly or mash - not that it makes any sense IRL that that would work. I went with adding quality modules in the whole process on Gleba, as with more processing steps, there are more chances of getting quality boosts (3 steps of 4 modules to get to ore, compared to one step of 3 or 4 modules for miner or 2 modules for asteroids).
just randomly get increased quality at every step. doesnt sound so difficult, let me just sell my soul to RNJesus
it takes a lot of filtering to do it purely on belts, I do it on belt for uncommon, then bot based for higher
Yeah i'm pushing Vulcanus to it's limit by shipping raw stone to Gleba with titan 20k at a time 
So if Vulcanus ever needs a break, just shut off Titan's stone request
The problem is i'm quality grinding biochambers, which use landfill
And all the stone within my huge perimeter wall is gone
walls, on Gleba?
why not just ship landfill?
each rocket launch can handle 500 stone,
landfill cost 50 stone, but each rocket can handle 20 landfill, which is equivalent of 1000 stone.
And they stack to 100 instead of 50
I call it the Glaginot Line
True, I could do
I just also have stuff on Gleba that uses raw stone or bricks, but I could at least ship some of it as landfill
aah, "have stuff on Gleba that uses raw stone or bricks" well there's that xD
I thought you had actual walls for a moment xD
what have you got using stone and bricks?
Rails for stone, and stone furnaces for boilers for heating towers
And for brick, electric furnaces and concrete
meanwhile I'm just pushing a meta
Ooh, nice
8-9 wide is a thing too, but I'm not being so sweaty
halp
one thruster is reversed
middle right one
fix that, and then click the oxidizer pipe and select flush content
you can't flip thrusters
which imo its kinda silly that it would push it through the wrong in/out puts
i was sure you could xD
well, then it seems you need to make platform at least 2 tiles wider xD
it can't go any wider
for four engines I feel that is the narrowest you can make it
282Km/s for 296 tons
except you need a two tile room between the middle ones, if only at the ass end of the ship
or just one tile if no pipe
or if it wasn't bugged >.>
it shouldn't push it through the engine
it goes through machines, so why not engines?
it goes out the red into the blue on the middle two engines
xD
ergo this is the fix
also works
302.3 towards a planet
80 tons heavier, but goes 60km/s faster
but it like pushes it through the thruster into the wrong input on the adjacent thruster, then out into the pipe
I might have to actually see if I can make an 8 wide, and how fast that would go
That's why I said if it was feasible.
I started with red because I was building it after finishing Volcanus so I already had thr advanced asteroid processing and foundries. So might as well.
I think ill just fill my station hub with nukes feeding into rocket towers and yolo my way to victory in a ride or die attempt to get there
well, that works i guess xD
Get enough explosive damage research done and regular rockets week do fine.
until you look at the giant space rocks xD
can you use circuits to make aggro priority and targetting?
The machine making T2 quality modules on Nauvis had an uncommon module in the output, jamming the whole quality grinder... how did that even happen?
you got 'lucky'?
But the machine only has speed modules in it 
Either someone put it in there, or someone put quality modules in the machine, then removed them
A guy had tier 7 explosive research and it took 5 rockets to destroy a single big rock, when he got 8 it went down to three.
the giant ones have a 99% resistance to explosive damage
Between gleba and Aquila or between Aquila and the edge?
wherever the giant ones are, cus I've not had to deal with them yet
Ah, those are at the edge and broken planet. Says right on the Pedia page.
Don't worry about the giant ones. Once you've got everything from Aquila you'll have whatever you need to take care of them.
so we can't send requests to a space platform, can we?
yes you can
but you have to set the request on the Planet Space Hub,
be it manually or the "send logistics request to platforms" thing
link Cargo Landing Pad to a Roboport with red or green wire
and ise this
missing items on planet being requested will then be sent from space
and picked up from Landing Pad by bots
I'm probably going to put it on a train
What bugs me is that there is no simple way to communicate signals from planet to platform and vice versa - the only reasonable way I can think of is to have the platform produce a set of different items and request these on the planet. Platform can communicate to planet by means of which items it makes available for export and in what quantity, likewise planet to platform by which it requests.
also, noob question, but can I turn a constant combinator on and off?
with circuits that is
Yeah.. for that you would need this
I wanna be like on [REDACTED] less than 100, send a request to get more [REDACTED] from the planet its made on
I would make a decider combinator that outputs a signal if the condition is true
I want it to output a signal of a certain number though
still can xD
but a constant combinator is always 'on', right?
Well you can either output the signal with the same number as the input, or 1, or a low enough number to bother setting multiple 1 signals
Yes, it's constant
decider -> example. "Iron ore above 10k" -> output Iron Ore value 1
arithmetic -> input from decider out, with input set to each and then "times whatever value you want for output"
one example
Or if you're a heretic, here's how I get an output signal to always be 5
I've got a decider to output a constant signal on a condition
I am not making 100 outputs xD
or that xD
unless you want it to be 100 or something xD
well I'm not sure, but its going to be more than 5 I'm sure
Yeah if you want 100, output 1, run through an arithmetic combinator, multiply by 100
not a constant combinator to decider and have it output 'input count'?
If the input for a decider is constant, it would never decide anything
i do this for my "recycling" and recycling.
"if item x is above 10k output item x 1" -> and then arithmetic takes that and multiply by 200 and send to requester chests as "set request"
because if i just did "input count" suddenly i would have a request for say 10k steel xD
This. And if you remember to filter the output to only read the input count of either red or green depending on what you connected the constant with
You can have it have one condition it checks, and then output "input count" of the constant combinator signal.
But your condition signal has to be something else
yeah the input is the constant signal of 100 mcguffins, the condition will be checking how many mcguffins are in a chest or belt
but, you can also specify the actual output signal on the arithmetic, so instead of "each" you can say โ out xD
Filter condition on the wire color and you can use the same signals for both inputs
I think I have it cracked, now to see if it works
and hoping I haven't got things mixed up ๐ฎ
this form of communication would add more incentive to use Shifts and AND operators. I like it.
also i wonder why everyone seems to favour circuit less sushi belts for science labs...
They are so big and clunky in comparison to the circuit system i built and improved on using the new random selector
I guess because of KISS and the fact you have an infinite map
KISS?
"Keep It Simple Stupid" ?
yeah that
well my circuit system is way simpler than all those belt balancer things
"whats missing from the belt" -> "add to belt"
I just have a side of a belt for each individual science
i have one circuit, and X science labs connected to 1 belt that goes around in a circle
very stackable and easy
also filters out the spoilage very easily <-<
speaking of, with stacking now you can essentially have 4x the speed of a Turbo Belt, unless the "belt stack +1" techs increased it to 6?
does gleba research also spoil?
if the max is 4, the new belts can essentially transfer 240 items a second
yes

