#Factorio

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umbral meteor
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that being said, all 17k solar panels are installed, it's missing about 3k Accumulators xD

solid pollen
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bots workin' hard, or hardly workin' amirite!

woeful geyser
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- Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. (https://forums.factorio.com/118822)

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Nice.

umbral meteor
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so i 2x production, from 4/s to 8/s xD

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as i have the acid and copper/iron for it

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Original Production

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updraded

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Whelp, i'm getting visitors

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they are actually doing damage

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mainly because my gun turrets were out of ammo....

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Lasers, Guns and Flamers, and they were wasted before thry could do damage ๐Ÿ˜„

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Manually filled ammo for now, but ammo is on it's way at least ๐Ÿ˜„

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setup for now...

Flamer - Laser - Gun - Laser - Flamer ->

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and as this seems to be the main focus of attack, i placed some bots with repair packs and spare turrets

solid pollen
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honestly I just push out as far as i can then lay some pipe for flamers and forget about it till my pollution gets close, then i add electric lasers and roboports

umbral meteor
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well, i left the game running crafting, while away for a "few" hours xD

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pollution kinda spread xD

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North, East and West has had visitors, though mainly from East

solid pollen
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oh damn yeah, thats definitely a good cloud. good job terraforming this world to be suitable for industrial work

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if all the air is polluted, none of it is dprTROLL

umbral meteor
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Base usage, ~300 MW, solar production now, 1.2 GW xD

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๐Ÿ˜

solid pollen
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so just double that and you should be good

solid pollen
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probably...

umbral meteor
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steam engines have now been turned off

solid pollen
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i need to do that too, turn off steam until solar stops producing power

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how complicated is it?

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without teling me how do it, just level of complexity

pliant crystal
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Going to hop on the community server while my computer renders out the 2nd stream for AAH

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Oh, looks like the server is on the old version @umbral meteor. No rush in updating, just pinging to pop it on your to-do list for when you have a spare moment (also, server name is: "Name of the game as it will appear in the game list" XD)

umbral meteor
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there were an update*? xD

pliant crystal
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Ya, new version is 2.0.14 and the server is 2.0.13

umbral meteor
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oh, i didn't notice as the game has been running all dat xD

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day*

pliant crystal
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lol completely understand, updates have dropped during one of my streams in the same way XD

umbral meteor
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yeah, i left the game running so it could buld my solar, while i were to dinner at my parents xD

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๐Ÿ˜

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came home to half a destroyed wall, and some missing turrets

pliant crystal
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Oops.

umbral meteor
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<.<

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.>

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downloading new version now

pliant crystal
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Awesome, thanks mate ^^

umbral meteor
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will take a little to install though, SO MANY SMALL FILES

pliant crystal
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No probs, I'll make thumbnails for the new vods while it all updates :)

woeful geyser
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I was working on my new smelting stacks... part of me wants to try swapping the layout... I probably still might but at the same time I kinda don't feel like it... adds to list for next base

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But for now: pizza

solid pollen
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PIZZA

woeful geyser
umbral meteor
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Space Age server updated and relaunched,

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updating "Vanilla" one now

pliant crystal
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Awesome, thanks :D

umbral meteor
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Factorio SA is like 18k files....

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~5 gb

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Vanilla server also updated

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@woeful geyseri Clearly should have explored further south xD

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Found a new area East as well, with local oil ๐Ÿ˜„

woeful geyser
umbral meteor
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also, after crashing, and having them destroyed...

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8 cars later....

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it may actually be even more isolated if i can get further south east

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but those arte some LARGE bases xD

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and Blue are spawning

woeful geyser
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One visit to Vulcanus will fix that... speaking of...

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I should start making artillery and stuff on Nauvis and start handing out those eviction notices...

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And probably make resupply train 2.0 (now with 200% more artillery)

umbral meteor
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i have LDS, i have Rocket Fuel, i have Processing Units

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only missing the Silo, Hub and Starter Kit xD

woeful geyser
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At the same time I don't want to use it yet because I've eyed some very close and easy to capture biter bases which I'd rather not blow up

solid pollen
umbral meteor
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5, but same xD

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just keep forgetting i have it xD

solid pollen
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i like six because it keeps it fully powered a part of the way through the night. but i guess thats really just preference and neither is the "true" answer

umbral meteor
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tghat is true, i just liked this design xD

woeful geyser
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Can't you use a single accumulator?

umbral meteor
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also easy math when carrying panrls with you

woeful geyser
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That should be more than enough for a single radar

umbral meteor
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won't charge

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unless you massively overbuild the solars xD

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which negates the point

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imo

solid pollen
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and wanting to hand craft it in the sticks requires batteries which you are far less likely to bring around with you

umbral meteor
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i hand crafted 1000 blue science, while doing other things xD

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now thats a saucy iron deposit, in more ways than one xD

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(Railworld Preset)

pliant crystal
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Hey Zang, what settings are on the multiplayer maps right now?

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Our radars have expanded out a fair bit on the Space Age map, but not seeing any biters (or bases)

umbral meteor
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i do believe i set it to rail world, but that only affect the start planet.
Oh, i set a large Start Area

pliant crystal
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Ahhhh, thanks, that makes sense then.

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Is it possible to update settings post start? (Specifically, I'd love it if biters can still expand, railworld turns that off as I recall)

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More or less removes the need for actual defences if they never try to re-colonise.

umbral meteor
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i actually should remake the map, as i see i did a mistake when making it.
somehow while making sure SA and "vanilla" had the same seed, they ended up with the same seed as my single player game....

pliant crystal
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lol

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Seems I'm not the only one with random seed shenanigans XD

umbral meteor
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everything default?

pliant crystal
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Gimme a sec, just letting Future Planet know what's happening.

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I'm fine with the consensus on this; but for my part I enjoy Railworld settings for resources, and death world settings for biters. Because I hate myself XD

umbral meteor
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hmmm, Railworld but enemy expansion then?

pliant crystal
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So if there's no opposing preferences, then that's what I'd enjoy most, but if anyone has any preference other than that, then I'm happy to play on whatever.

feral hazel
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I have never played on deathworld myself, but Id be happy to try a rail/deathworld

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but maybe put the starting area size a bit above 100% ๐Ÿ˜„

pliant crystal
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As long as no one else who has an interest in playing on the community Space Age server has any issues then? @here

umbral meteor
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Rail world, increased Frequency and Size of bases by 50% (so death world lite),
Enemy Expansion Turned on, and Start Area to 200% (600 is max)

solid pollen
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railworld deathworld sounds good to me but I dont get a lot of playtime so my vote shouldnt really count ๐Ÿ˜„

pliant crystal
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Looks great :)

solid pollen
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does that mean people will be on when it starts? because i can spare half an hour to help out

umbral meteor
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and its up

pliant crystal
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Yup, am hopping on now at the very least, don't have super long before recording colab but will be there for the first 30 / 45 mins.

solid pollen
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great ill hop on now then just gimmie 2 minutes

feral hazel
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Ok I have connected, but the spaceship wreck is just not here ? ๐Ÿ˜„

pliant crystal
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lol

hearty meteor
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Hope y'all have fun. And please consider giving some community updates for those of us who won't be joining you in playing but still find it fun to see the progress. For me I'm not joining (the vanilla 2.0 server) because of limited mental capacity currently. But it's been fun to see all the things people have been doing

umbral meteor
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it sploded as in NUKE

solid pollen
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what do we protect?

feral hazel
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The ground was burning a second ago

solid pollen
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no ship whats even the point

pliant crystal
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Also, no password.

umbral meteor
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for you

pliant crystal
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Ahhhhhh <_<

umbral meteor
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Password is set by server not save

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as i promoted you to Admin, you skip the password check xD

woeful geyser
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I know I'd get nothing done if I joined now... I'll work on my own base. Almost done converting over to the foundry setup.

pliant crystal
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Joooooin us.

woeful geyser
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๐Ÿ˜›

pliant crystal
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That way, when I go away for 5 hours to do work, and then come back, I can feel lost.

woeful geyser
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FINEEE

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( I am really not hard to convince apparently)

pliant crystal
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A sprawling labyrinth of belt spaget, feeling both familiar and alien.

umbral meteor
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oh and just an FYI for people not used to Dedicated Servers,
Server will auto pause with no players present, so unless someone falls asleep while online...
you won't come back to a wasteland of a base with the biters having taken their world back xD

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oh, and here's what happened to ship

woeful geyser
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Testing my ship to Fulgora... it needs much more power...

rigid bramble
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I once again had to send my ship back
maybe I need to embiggen it, but I was going to save the big ship for later

rigid bramble
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also wish I could have taken the Gleba music with me

solid pollen
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had to get off again but me and future got some good work done!

rigid bramble
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also Gleba might survive a bit longer if I didn't turn off power >.>

solid pollen
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how did you manage that?

rigid bramble
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I stopped making the fuel I was burning

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its just spitting out science forever

solid pollen
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im guessing you didnt think of the extended consequences of not making the fuel anymore? is it a byproduct kinda shtick?

rigid bramble
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I switched it all to focusing on science

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just got 2k packs sittin and rottin

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but the rot breeds new life and new science packs

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also some good quality spoilers

indigo gust
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I still haven't gotten around to starting up science there - no point in risking the base just to have spoiling science sitting around. Looks like I have a stable fuel supply now though - kept running it off of carbon from space, but circuit production kept overloading it

rigid bramble
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Just build it back up again

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its not like you lose anything when resources are infinite, besisdes stone, sorta

solid pollen
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whats the spoiling timing on gleba like? fish are like 2 hours but i doubt you get that much on Gleba

indigo gust
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From minutes for bacteria up to hours for science I think

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I've got a lot of sushi belts there to handle spoiling on belts

rigid bramble
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spoilage depends on the item
and iirc higher quality spoils slower

indigo gust
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Ah, I can't imagine dealing with multiple quality levels as well there for most recipes at least

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And I have no idea what kind of defences it takes once the evolution gets up and the "pollution" starts hitting nests

indigo gust
rigid bramble
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I'm not sure how the expansion mechanic works on Gleba, if it even does

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but I'm sure you've seen my prepared defence xD

hearty meteor
rigid bramble
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I'm just going to wait for a mod that plays any music on any surface

woeful geyser
rigid bramble
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just for the low cost of some calcite, right?

woeful geyser
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... I forgot if you needed calcite to get molten iron from lava

rigid bramble
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calcite and lava, to process it

woeful geyser
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Then again Calcite is infinite with tech

rigid bramble
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that you get from Gleba :p

woeful geyser
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True. But in reality you need such little calcite it hardly matters

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I could in reality massively scale up how much LDS I made on Vulcanus

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And then just skip making it on the other planets

solid pollen
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wtf is LDS?

woeful geyser
solid pollen
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aghhhhhhhhh

woeful geyser
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You know the thing that consumes a yes amount of copper

solid pollen
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a yes amount dprTROLL

rigid bramble
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though dare I say, what is on another planet isn't really helpful

woeful geyser
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Yes. It noms all your copper

solid pollen
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hey FP, how much longer did you stay on for?

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if it noms all your copper, clearly you aint feeding it enough

woeful geyser
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Anyway I sleep for now, gotta drive tomorrow

feral hazel
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Community-server Update:
A Perimeter wall has been set-up.
We now have:
-Wall With Turrets
-Red Belt of Iron
-Yellow Belt of Copper (Missing a few miners)
-Steel Production, that Consumes a Red Belt of ore
-Automated:
--Red/Green Science
--Rails
--Walls
--Red Ammo
--Yellow Belts & Derivatives
--Steel Furnaces

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A more Zoomed out View:

solid pollen
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wow, good job Future!

feral hazel
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Im gonna stay on a bit longer & let it research the last red/green tech

solid pollen
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you gonna be on tomorrow?

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if you let me know when ill plan around so i can try and get on and help

rigid bramble
feral hazel
solid pollen
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no problem, just @ me and ill see what i can do

woeful geyser
rigid bramble
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because its probably better to get local production of rocket parts, for free

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you saying there is infinite stone on Vulcanus doesn't change the fact that Gleba doesn't have infinite stone xD

feral hazel
solid pollen
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goodnight great hero

rigid bramble
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the behemoth cometh

umbral meteor
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SPAAAACE!

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sooo, i ramped up for space...

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thats a big cloud xD

woeful geyser
rigid bramble
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0.9072

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not that the 0.0072 matters xD

woeful geyser
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I'm very very close... 0.8976

rigid bramble
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but they are spawning more than 4% of the time I'm sure

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noticed more than a few greens as I was trying to [REDACTED] the biter nest

rigid bramble
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going to be a fun logistical puzzle I guess

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not going to say what, but you'll see it when you get that far xD

woeful geyser
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I know already

rigid bramble
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other people might not though

woeful geyser
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I've ear marked some. Which means I have to wait a while until I can make full use of my new arsenal

plush ginkgo
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Ive been working on a little train system that kinda emulates LTN in vanilla. In case someone wants the finished Blueprint book and explanation I'm ready to share it

hearty meteor
hearty meteor
woeful geyser
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Also since it didn't handle fluids and my ore trains are now mostly fluid based

plush ginkgo
hearty meteor
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Sounds like a skill issue ;P

plush ginkgo
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the Train system is also fully capable of using fluid trains if i were to build a station that handles it.
Im also working on a little side circuit that prioritizes stations based on the amount of missing items

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Its really satisfying to work with trains once more :)

woeful geyser
plush ginkgo
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i handled that issue in my system

woeful geyser
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I tried via artificial tick delay but that didn't work

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Or I didn't do it correctly

hearty meteor
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That's the problem Steejo talked about seeing with trying to do omni-trains for all stations too

plush ginkgo
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The Conditions a train needs to meet to start is that the depot sends it a tick with the correct train ID. The depot runs through all the Train ID's sending a different one every 10 ticks

woeful geyser
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Gotta drive tho

plush ginkgo
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it detects the maximum train ID from the train stations, multiplies it by 10, counts up to the product and sends the product divided by 10 to the train stations circuits, where it is combined with the negative of the parked train's ID. the Condition in the train is TrainID = 0

hearty meteor
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Also; just make a Logibrain (tm)

plush ginkgo
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keeping track of your ID's is not that hard, basically 2 Deciders per Train Stop looping through all the Stops. One returns the current max ID when the ID of the stopped train is less, the other returns the ID of the Train thats stopped when it is greater or equal.
I tried using a bus system before but it developed a bistable circuit which was not working as intended

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Thinking of Train ID's also just makes me aware of optimizations i could add which would start the Train Tick system at the value of the lowest train ID instead of 0

woeful geyser
plush ginkgo
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i dont see why it falls appart on other planets since it only uses the train ID's from the trains parked at the depots

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when you rebuild a train it increments in ID, which is totally fine, since as soon as it enters the Train Depot, its ID is considered in the Ticking loop. If it is not in the Depot it is not considered

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The only improvement i can think of rightnow is using the minimum Train ID in the Train Stations as minimum ID.
I think i didnt clearly state that the considered Train Stations with ID's are only the ones in the Depot the Train is parked in.
The system falls appart when a Logistics Train System has multiple seperate Depots. That would be problematic

woeful geyser
plush ginkgo
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(but as long as the green wire of the logistics system is sparated from other logistics networks its fine)

plush ginkgo
plush ginkgo
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ah sorry i mixed up Astable and Bistable... Its an Astable Oscillator with 2 States.

woeful geyser
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Regardless: if (my depot max) - (radar max) < 0 then transmit the new max. You'd probably want a separate spot that does nothing but keep track of current minimum and maximum

woeful geyser
indigo gust
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I built one of those for my Angelbob's game long time ago, using the Smartertrains mod to be able to send trains to a station according to a logic signal - haven't really looked into how to do it with 2.0 vanilla interrupts yet. My setup had logic cycling through each station, when a train was dispatched to a station I think I used logic to temporarily reduce the request signal of the items shipped from there to prevent more trains from being dispatched for the same resource

plush ginkgo
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Astable means that it is not stable in a state. Bistable means it is stable in 2 states. Monostable means it is stable in one state.
Astable is like a clock that constantly ticks.
Bistable is like a Flip Flop circuit that can store a Set or Reset signal (0 or 1)
Monostable is like a Delay Circuit. If it is activated it might be one value for a time before reverting to the stable state

woeful geyser
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I wonder if an inefficient way to solve my issue of oversaturation could be to have an OR (circuit wildcard) < 0

plush ginkgo
# indigo gust I built one of those for my Angelbob's game long time ago, using the Smartertrai...

the system i built up is reasonably simple...
When a requester station sits below its request threshold, it sends a signal of 1x the requested item to a shared bus of items in the request network
and it sets its Train Limit to 1 instead of 0.
When a requester station's number of trains is anything but 0 (so a train is comming) it stops sending the signal for the item.
When a provider Station has enough Items it sets the Limit of Trains to the Station to 1 instead of 0.
When a provider Station's number of Trains is greater than 0 (so a train will arrive) it sends a signal of -1 of the item it is providing to the shared bus.

woeful geyser
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At my provider to IMMEDIATELY send a train back to the depot if it wasn't needed... but then I have to split up my interrupts

woeful geyser
plush ginkgo
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that way, when an item is requested it will be atleast 1 on the shared bus. Then when a Train starts fulfilling the request, it will first drive to the provider, which will decrement the number of that specific item on the buy by 1. When it is filled by the provider it will continue on to the Requester, which will stop sending the items signal so the number of items requested will stay decremented by one

woeful geyser
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Combining it on one wire might be a good idea

plush ginkgo
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yes combining it is a good way of tracking which requests have to be made

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that way you dont have to combine the 2 values in the depots and make the circuits simpler. It also frees the Red line for other signals

woeful geyser
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I liked using separate networks for transparency.

indigo gust
plush ginkgo
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well you can do that but you will always have to combine the signals in the depot atleast

woeful geyser
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And I combined the signal over there

plush ginkgo
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both my train stations are rather simple... most of the circuit logic is there to facilitate even distribution to all the chests and im also working on a little priority system... i had a priority system with the previous requesting system i worked with

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Basically the priority of the Train Station (requester or provider) rises up according to number of items...

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say you have a Requester and a Threshold of 4000, when the number of items in all its chests is 4000, its priority is 1, when it is 0 its priority will be 100

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when a Provider with a threshold of 4000 has 4000 items in it its priority will be 1 and when it is full it will have 100% priority

woeful geyser
plush ginkgo
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thats a crude way to do it

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i gotta go now (Uni is calling) ill be back later.

woeful geyser
plush ginkgo
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Well yeah that's easily done by specifying the interrupt to require full trains tho

rigid bramble
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You all still playing with trains, while I'm trying to deal with a whole other kind of worm xD

solid pollen
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intestinal?

rigid bramble
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more the Shai-Hulud variety

solid pollen
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pity they dont also make spice

rigid bramble
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its the purple stuff

solid pollen
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if you sniff it does it also let you see the future?

rigid bramble
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yes, you see you death approaching at a rate of knots

solid pollen
plush ginkgo
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and let me tell you Nostromo has a lot of cargo space and with almost 2 GN of thrust still only reaches 310km/s

rigid bramble
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I get 270km/s with my current fast ship

plush ginkgo
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that screams for more thrusters.

rigid bramble
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its got 5, for 264 tons

plush ginkgo
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Nostromo has about 17

rigid bramble
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its just its good for one trip, not a return

plush ginkgo
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didnt count at some point

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and Nostromo can make round trips without issue... and so many turrety. you could probably erradicate a zerg swarm with them all

rigid bramble
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one trip uses up my fuel reserve

plush ginkgo
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one trip takes about 1/4 of the fuel

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but trains is just where it is

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trains are the past, present and future

woeful geyser
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I still only have single thruster ships

woeful geyser
rigid bramble
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I may need tips on how to ride the worm to an early grave

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I've tried bullets, cannons, rockets, poison

solid pollen
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might i suggest returning to nauvis, researching nukes, then firing a few of them at it

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surely that would be enough

rigid bramble
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I may have had a sudden desire to have nuclear fuel cells

solid pollen
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๐Ÿ˜›

plush ginkgo
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another player killed a worm on my server and it only took 3 tanks

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we do have bullet damage researched to a ridiculous degree tho

rigid bramble
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one thing I haven't tried is a firing line of gun and rocket turrets

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and paved so I can run faster

woeful geyser
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Here's my strategy: ||tank with normal uranium shells, just autofire and it should die within like 15 shots||

rigid bramble
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I shot 100 normal shells and not even a scratch

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shame I can't do bricks or ammo in the foundries

woeful geyser
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I had a fair few levels in projectile damage... like 5/6?

woeful geyser
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But at least foundry concrete is a thing

plush ginkgo
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he was using explosive shells despite me saying that uranium or even normal shells would be better

rigid bramble
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you would expect 1,900 damage vs 3,800 damage to do something with 100 shells

rigid bramble
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so you're saying, planet discovery should be yellow science

woeful geyser
rigid bramble
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also stone is only infinite if you're using iron/copper

woeful geyser
solid pollen
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then the plates can melt back into slag you can pull back up again with new stone

woeful geyser
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@rigid bramble btw normal uranium shells might work if you combo them at your level.

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... wait why aren't you using spood

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It should have the DPS you need

rigid bramble
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spood is more science than I'm making

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also don't think its going to out damage uranium shells

feral hazel
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@solid pollen Im hopping onto the server for a bit, if ya want to join ๐Ÿ™‚

rigid bramble
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I have a plan

woeful geyser
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Multiply that by 4, then probably double it because spidey has insane DPS

solid pollen
rigid bramble
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its not going to beat 3,800 a shot, I'm sure

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its ok, it goes in a straight line, I can just have a gate open to trigger an alpha strike

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see, I have a plan

feral hazel
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Server Update: ๐Ÿš€

solid pollen
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ayyyyyy. spaceship ahoy

rigid bramble
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and I have made my first kill

indigo gust
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For non-bot builds - has anyone figured out how to load blue circuits, structures and rocket fuel as payload somehow? Thinking back to my over engineered space exploration setup for loading the rocket's 500 inventory slots...

feral hazel
rigid bramble
woeful geyser
rigid bramble
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Vulcanus has turned my factory into spaghet

plush ginkgo
rigid bramble
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this is premium chaos

plush ginkgo
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well ive been to uni today and the current course i attend is called "Chaos und Fraktale" (Chaos and Fractals) so you could say im an expert in chaos

rigid bramble
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see Gleba for me has a nice two sided bus, and Nauvis is mostly 4 lanes, and organised science

plush ginkgo
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i let the others on the server deal with gleba

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i hate gleba with a passion

rigid bramble
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you'll just have to guess what I'm making in Gleba...

plush ginkgo
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fulgora is ok but a little short, Vulcanus is great

plush ginkgo
rigid bramble
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in that picture? nope xD

plush ginkgo
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that picture looks offensively like a standard production for non gleba stuff

rigid bramble
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here it is with the icons

plush ginkgo
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why are you building a standard mall on gleba?

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isnt that what literally any other planet is for? xD

rigid bramble
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because I need parts?

#

and Iron and copper are basically free

plush ginkgo
#

i just ship that stuff there from other planets

#

and Iron in general is free because of asteroids

rigid bramble
#

imo you need some local production, especially when you haven't got a platform up

#

also spares to repair and expand if needed

#

and if you weren't keeping up, I went Gleba first

plush ginkgo
#

well i knew gleba would be annoying so i went fulgora first.

#

and Nostromo (the biggest of the 6 space ships) has so much storage, it doesnt even matter weather i fill it up with basic resources from Nauvis Vulcanus and Fulgora

rigid bramble
#

the bottleneck is the rockets up

plush ginkgo
#

for reference this is nostromo

#

and there are multiple silos like this on nauvis for example

woeful geyser
plush ginkgo
#

this is nauvis rightnow... about to refactor the train system

rigid bramble
#

Them biters are spreading a bit, practically sat on the East wall

plush ginkgo
#

we regularily clean them up

#

but i didnt want to play with that many biters this time round... we just came from a round of Full Pyanodon + Biters so didnt really feel like biters

rigid bramble
#

they can sit out there for all I care

plush ginkgo
#

hmmmmm roundabout train systems.... so crude! <-<

#

true beauty:

rigid bramble
#

I like giving them opportunities to turn around

#

oh you haven't seen my true abomination

plush ginkgo
#

they can turn around at every station

rigid bramble
#

not if a train is sat in a station

plush ginkgo
#

back when trains first came available the train system was an abomination because i didnt care about it only that trains arrived

#

yes they can

#

dont you see the bypass there?

umbral meteor
#

i were just about to say

plush ginkgo
#

i strife for the most beautiful train stations

umbral meteor
#

mine ae plain, but they work xD

rigid bramble
#

seems like a lot of extra track

woeful geyser
plush ginkgo
#

hears an old one

plush ginkgo
woeful geyser
plush ginkgo
#

after the 6th car i didnt want to bother rebuilding them

umbral meteor
woeful geyser
#

If your trains aren't able to kill you then you're playing the game wrong (kidding)

plush ginkgo
#

i didnt die to a train in this save yet

rigid bramble
#

whats wrong with something simple

woeful geyser
plush ginkgo
#

and not for a lack of trains and cars that got smashed... but because i luckily always smashed the car and went in a different direction

#

thats the old green circuit station xD

woeful geyser
#

Oh I'm not on that level yet.

#

But foundries GOOD

rigid bramble
#

also my worm strategy, though I hadn't finished it when I made the kill

plush ginkgo
#

heres some gleba foudries

umbral meteor
#

main bus smelting input

woeful geyser
umbral meteor
#

green circuits smelting input, but also old storage area xD

plush ginkgo
#

the old smelter is here

rigid bramble
#

I honestly find foundries, and by extension Vulcanus, kinda boring

umbral meteor
woeful geyser
#

I love the molten iron/copper myself tbh

plush ginkgo
#

i played lots of angels bobs and other stuff with molten ores before

#

so its nothing ground breaking to me

#

especially when considering pyanodons

woeful geyser
#

Casting Concrete goated

rigid bramble
#

just drop a foundry down, and thats sticks, and then gears, plates, steel, LDS, Science...

plush ginkgo
rigid bramble
#

Angel bobs actually has the progression, and the ways of alloying metals

woeful geyser
#

The main gimmick of foundries is the fact that you can in theory forego having iron/copper belts and replace them with pipes.

umbral meteor
rigid bramble
#

its just more smelting, but simplified

woeful geyser
#

And because of new fluids your throughput is basically unlimited.

plush ginkgo
umbral meteor
#

no Yellow or Purple Science xD

plush ginkgo
#

so no nuclear reactors i guess

umbral meteor
#

no that's fine

#

just no Kowarex

rigid bramble
#

I don't think you need Nuclear until you're hitting the fourth planet

woeful geyser
plush ginkgo
#

well sorry i get them mixed up i havnt played vanilla in a while and just research everything all the time xD

woeful geyser
rigid bramble
#

on your space platform? xD

plush ginkgo
#

heating towers dont work in the vast nothingness of space

woeful geyser
#

I was talking about the planet itself

plush ginkgo
#

well only nauvis has nuclear reactors...

umbral meteor
rigid bramble
#

I'm doing fine without yellow and purple

plush ginkgo
#

yeah i dont care as much about the archivements... i just like factories

woeful geyser
rigid bramble
#

worms need a bit of... brute force

plush ginkgo
#

we've got plenty of brute force

rigid bramble
#

you've seen my Fulgorian train :p

woeful geyser
rigid bramble
#

well now its a tank

#

also also, the bigger island has scrap on it too

umbral meteor
rigid bramble
#

though I'm sure I could wedge science on the first island I landed on

umbral meteor
#

science that wedge!

plush ginkgo
#

i actually put science onto the first island... its very small tho and i really gotta build a "real" factory there

#

i just delivered a few train supplies there

rigid bramble
#

so as I say, I'm doing just fine xD

woeful geyser
#

If a factory requires baby sitting it's not a real factory

plush ginkgo
#

true

umbral meteor
#

i do have ONE bonus though, i already have the "Logistics Network Embargo" Achievement, so i can fully use Blue, Green and Purple chests ๐Ÿ˜„

woeful geyser
#

Bullet hell and steam all the way are super easy in space Age tbh

umbral meteor
#

aaand, i just noticed that Kovarex is Available for me, once i have SPace Science xD

#

well then

#

Nuvlear power it is

plush ginkgo
#

my cousin build a large kovarex plant and didnt fill in any U235... ill have to remedy that later... but my plant still supplies enough

woeful geyser
#

I still only have a single centrifuge... too lazy to add more

safe rampart
#

y'all talking about a bus on gleba, meanwhile here i am with a couple of roboports

rigid bramble
#

Fulgora is sat there capable of looking after itself

plush ginkgo
#

my centrifuges suffice rightnow

woeful geyser
rigid bramble
#

well thats rude, the worm deletes any ghosts >.>

#

I'm not doing anything with the science so why would I be making some

plush ginkgo
#

damn thats so not chill

rigid bramble
#

the worm did die on my defences though

#

rip my circuit connections

woeful geyser
rigid bramble
#

no idea why it does this with the wires though

plush ginkgo
#

the gleba factory runs completely on its own as soon as i did everything i needed to do at gleba.. because i dont give a crap about it anymore and it might aswell explode

umbral meteor
plush ginkgo
#

the pentapods are spinning their webs on vulcanos now?

woeful geyser
safe rampart
rigid bramble
#

this is how it looks pre-worm

#

if you got a better way to turn a 4 deep wall of turrets on and off, I'm all ears xD

umbral meteor
plush ginkgo
#

the fish: From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as though it will not decay and fail you. One day the crude biomass you call the temple will wither, and you will beg my kind to save you. But I am already saved, for the Machine is immortalโ€ฆ Even in death I serve the Omnissiah

plush ginkgo
umbral meteor
#

Left -> Eco Server Console
Top Right -> Factorio 2.0 SA Server Console
Bottom Right -> Factorio 2.0 "Vanilla" Console

plush ginkgo
#

ah i see... im just to used to the factorio server | ... apparently

umbral meteor
#

aah, yeah this is the live console

plush ginkgo
#

i just use docker for all my servers

#

so for me its also the "live" console but only the last few lines... i could attach directly to the server but i dont know if i set the tty stuff up correctly to be able to exit without turning it off (that was an issue in the past)

umbral meteor
#

i used to have a rented server on OVH running Debian,
but then i built a new windows server at home, so i canceled the one i rented.
$50/month for 4 years though for hosting dapperlings community servers xD

plush ginkgo
#

i just have a server in the basement of my parents... it runs on solar power 24/7

#

its a quite old HP DL360 G6 Server with a G3 Storage Works Raid system

#

Old but still capable enough to run all the things i like

#

the server is running Debian 12 rightnow

#

i havnt been using windows for a few years now...

umbral meteor
#

actually some games i've hosted for the dapperlings required a windows host, so i needed at least one xD

plush ginkgo
#

yeah ive been working on a windows virtualization so that i can run windows servers on my debian host

#

i still dont know why any sane game developer would require a server to run on windows... the internet infrastructure of the world is simply linux

umbral meteor
#

usually because Anti Cheat

#

as most of those won't run on Linux (yet)

plush ginkgo
#

the classic anti cheat systems run on linux just fine... e.g. easy anti cheat

#

some anti cheats are actively blocking linux because of shitty hateful CEO's

umbral meteor
#

there is that as well yes

plush ginkgo
#

im glad that atleast valve is spending some effort on making linux gaming a thing

#

although CS2 still has very poor performance when using wayland instead of X11

woeful geyser
#

PSA: Gleba will be delegated to MangledPork dprTROLL

indigo gust
#

Gleba has been an interesting experience - I'd love to scale up production there (currently only running 1 gatherer of each of the gleba specific resources, but not at full capacity), but the pentapods still have me worried. I'm glad I upgraded my armor before going there - also because I took a drop pod to the head and survived for the Golem achievment

woeful geyser
#

I'm pretty sure I either ate a train or the demolisher blasts got me that

vivid jackal
#

I want to try joining the server, but I don't know how my potato would handle it. I have the lowest graphics setting I can and it still stutters sometimes.

solid pollen
#

nothing wrong with giving it a good try

#

although i dont think anyone is on it right now

vivid jackal
#

So I have to type in the entire source code for the file location to join?

feral hazel
#

Currently waiting on rockets to finish the spaceship

solid pollen
#

oh, i can spare some time to get on too gotta keep working on that wall of fire

#

totally not using you as an excuse to ddoge doing stuff ๐Ÿ˜„

plush ginkgo
#

im currently designing a transport ship for interstellar logistics. any thoughts?

#

its a small one for lots of traveling

umbral meteor
feral hazel
#

Server Update:
Bentham made it to Gleba (barely)

rigid bramble
#

did he not take you with him ๐Ÿ˜ฎ

feral hazel
#

no, Im going to Fulgora

rigid bramble
#

you should go to gleba, gleba is love and life

feral hazel
umbral meteor
#

btw, there is a bug in .14 with the Asteroid Collectors, they get stuck on "Computing Navigation"

#

but an easy fix apparently is to add to the platform, even just one piece, and even as just a ghost

#

alternative is remove collector and ctrl-z to put it back (if you have circuit conditions connected)

feral hazel
#

Server Update:
-I am now an Fulgora
-Magi is desperatly trying to defend nauvis from blue biters

solid pollen
#

Future forgets to mention that there are blue biters and a massive pollution cloud, and we have level 2 bullet damage, and no tanks when I came online. and with 7 bases attacking the walls.

#

if someone comes on after this and nauvis is destroyed. it wasnt a griefer, they just abandoned Nauvis entirely dprTROLL

umbral meteor
#

Zang isw on a Volcanic planet, AND has low bloodsugar....

#

time to remedy the last one there

rigid bramble
#

Gleba has lots of sugary fruits

#

say is there a way to mass remove circuit wiring?

feral hazel
#

Server Update:
-First Quality Grinder (For Quality 2 Modules) has been set up
-Pollutiuon cloud in Nauvis has receded, after the factory has been running on minimum, researching bullet damage with one Mil Sci Assembler
-Progress is being made (albeit slowly) on Gleba

umbral meteor
#

lets be fwends

rigid bramble
#

we don't need baby worms xD

rigid bramble
#

@vivid jackal I did manage to sort something, though its going to be hard to wedge in a 6th line, maybe

umbral meteor
#

belt braiding

#

will essentially give you 8 belts within reach of inserters, or 16 different science packs xD

rigid bramble
#

I don't think you need 8

umbral meteor
#

no, but you CAN

rigid bramble
#

though I'm probably going to get Bob's inserters on future playthroughs

umbral meteor
#

i JUST managed to unlock "Rush to space"

#

so now i'm pumping out Purple and yellow Science xD

rigid bramble
#

Agriculture packs have a research that only costs 50 though for that achieve

#

I'm still going to try Aquillo with the minimum yellow and purple

umbral meteor
#

oh, i'm going whole hog now xD

rigid bramble
#

I'm just going to see how far I can push it

umbral meteor
#

but first sleep xD

#

will let the game run while it loads up the ship for Fulgora xD

#

Gleba will be last xD

rigid bramble
#

but why, Gleba is love, Gleba is life

solid pollen
#

Gleba is toxic love

#

literally AND figuratively

rigid bramble
#

is it though?

solid pollen
#

yes

hearty meteor
indigo gust
woeful geyser
#

Another (and possibly easier) method would be to space the labs 3 apart and simply run undergrounds under the labs.

solid pollen
#

"possibly" easier dprTROLL

hearty meteor
#

Cross weaving of belts

leaden mauve
#

Could also daisy chain labs, and have some labs get one color and others a different, and then feed each other what each lacks

rigid bramble
#

thing is, you see that coal line, that is my military science xD

woeful geyser
rigid bramble
plush ginkgo
woeful geyser
#

That should suffice until Aquilo but I imagine by that point you're gonna be running big boy labs

rigid bramble
#

I can't move things around because there is no space

plush ginkgo
#

But beware, you need the asteroid reprocessing research, else there would have been another system for asteroid processing

woeful geyser
plush ginkgo
#

that crusher basically switches between the recepie for crushing the respective asteroid and reprocessing it

#

should be vulcanus yes

woeful geyser
#

Yeah I got that.

woeful geyser
plush ginkgo
#

i built it that way because it is modular... on Nostromo you can see more crushers with a simmilar circuit. they process all asteroids that were mined even if the materials are not the ones needed. And each crusher can selectively crush all chunks

woeful geyser
plush ginkgo
#

hmmm i guess...

woeful geyser
#

Like what's the job of each of the 3 'rows' of combinators you've got.

#

I should be able to puzzle the rest together off of that :p

plush ginkgo
#

to filter the recepie that the crusher next to them is supposed to run

#

based on the item the belt and inserter is carrying

#

there might be an easier way but after a while i just didnt want to bother with it anymore and just put down 3 deciders for each crusher

rigid bramble
woeful geyser
woeful geyser
rigid bramble
#

if its gonna be a rebuild, then its going to be a rebuild, so to speak

woeful geyser
#

I've not messed with setting recipes like this.

plush ginkgo
#

let me start up factorio and see what i did

hearty meteor
#

Do all your science at Gleba

woeful geyser
plush ginkgo
#

i totally forgot that i just posted a screenshot of the ship...

woeful geyser
plush ginkgo
#

yeah

rigid bramble
#

but why Gleba

hearty meteor
#

Mostly for the memes

#

Okay, only for the memes

woeful geyser
rigid bramble
#

just make more xD

plush ginkgo
woeful geyser
#

That also works

plush ginkgo
#

the first 3 deciders output ItonOre Carbon and Ice respectively with a value of 1 when the amount of the resource in the spaceship is greater than the amount in the combinator... I just realized i could probably do that in a single combinator

#

but who cares.

#

the selectors select either 0 or 1 descending indexed from the recepies stored in their respective combinators to the right based on the Item's signal

#

the 3 Deciders at the bottom return the selected Recipe from the Selectors based on the Held or Present item on the belt or the inserter of the respective crusher and sets the Recipe of the crusher to that

woeful geyser
#

@plush ginkgo btw I assume you were hoping your carbon/iron ore inserters were gonna output on different belt sides?

plush ginkgo
#

oh right thats a thing that i did with a mod you gotta change that up i guess...

#

was lazy

woeful geyser
#

ah.

plush ginkgo
#

usually i build my stuff vanilla like

#

i already see a possible fix

#

the underground belt next to the second inserter can move one space right, that gives you space for a long handed inserter to put it on a belt facing up

woeful geyser
#

@plush ginkgo works, but the offloading inserter keeps getting jammed. I fixed it by swapping the inserters around (or at least I think it's fixed...)

plush ginkgo
#

neat, i didnt really test it xD

woeful geyser
#

Found a better fix: by forcing all asteroids to load on the inside and having a long handed inserter dropping onto the far side of a south bound belt I can ensure there's always space for outputs.

plush ginkgo
#

neat... makes me wonder weather the asteroid chunk blocker is configured correctly

woeful geyser
plush ginkgo
#

yeah just set it to like... 10 or 5

#

then the issue shouldnt even occur

woeful geyser
#

I set it to 8

#

Your thing also has an incredibly long 'windup' time because it first has to fill all the belts with ammo before it starts trying to make fuel it seems

hearty meteor
#

Seems like that's not too bad, if it's a one time cost

woeful geyser
plush ginkgo
#

yes but afterwards its unlikely to die from asteroids <-<

#

what am i looking at?

woeful geyser
#

Asteroid floating over a platform

plush ginkgo
#

its just lost... give it some milk and cookies

rigid bramble
#

hey, you got a space platform to make, stop gawking at the space rock xD

woeful geyser
hearty meteor
#

Ah, using refurbished ammo, I see

woeful geyser
#

It's almost done...

plush ginkgo
#

well its not a ship for fast deployment its for transporting xD

hearty meteor
#

Heavy truck ships

plush ginkgo
#

its also rather minimalist in design

woeful geyser
#

I'm planning to use it to replace my current hip that flies between nauvis and vulcanus... which means I can probably do away with all of the accumulators...

plush ginkgo
#

it has everything it needs to fly around,

#

probably

woeful geyser
#

That's a 50% cargo increase right there

#

Well, 50% more bays

plush ginkgo
#

also did you connect all the inserters that need it to the core?

#

the one that inserts the ammo has a condition to disable ammo production when enough ammo is in the system

woeful geyser
#

You should've included the core in the BP...

#

I added one now XD

plush ginkgo
#

i didnt want to build another space platform so the ship is designed on another platform

#

off to the side

woeful geyser
#

lmao

plush ginkgo
#

so it wasnt designed with a core at the core xD

#

but the core fits so thats a win <-<

woeful geyser
#

@plush ginkgo you should probably put a limiter on the inserter that shoves iron ore into the platform... because I just realized this will never stop making iron plates otherwise

plush ginkgo
#

yes the inserter should have this when you connect it

#

if i didnt forget it the inserter should cap it

woeful geyser
#

Oh yeah I uhhh used stack inserters so.

plush ginkgo
#

just connect it to the core

woeful geyser
#

XD

plush ginkgo
#

ah i see

#

its one of those: "i didnt follow the recipe and used vinegar instead of milk and now it doesnt taste good. 1Star" recipe situations

woeful geyser
#

Still gonna blame it on you not using a core.

#

But hey IT'S MAKING ICE FINALLY

plush ginkgo
#

using a core for a space ship... pfft, i deprecated cores 5 minutes ago

woeful geyser
#

Okay it flew for like 1k kilometers and then decided it needs more iron...

plush ginkgo
#

maybe i should have added tanks to the thrusters

rigid bramble
#

just gotta launch up some water barrels

woeful geyser
#

... and now it's jammed because it tried making carbon... which I am not allowing it to store anymore

#

That was probably my fkup tho

plush ginkgo
#

well the crusher was designed with the reprocessing asteroid thing in mind

#

maybe thats the problem.

#

maybe it was also because the ship didnt come with a core

woeful geyser
#

I have reprocessing, it seems like it's an issue of the ship trying to secure iron/carbon before ice.

plush ginkgo
#

have you connected the red wire to the top decider combinators of the crusher setup?

woeful geyser
#

Given I pasted your BP on it wires should be good.

plush ginkgo
#

seems like it

#

i mean the red wire at the uppermost decider

#

it should connect to the core

woeful geyser
#

That's going to the core yes.

plush ginkgo
#

then you can set how much its going for in the constant combinator to the left

woeful geyser
#

But it's stuck trying to reprocess carbon asteroids and only NOW is it making ice.

plush ginkgo
#

probably had to many carbon asteroids on there

woeful geyser
#

It will literally do anything else before melting ice.

woeful geyser
plush ginkgo
#

it should be random based on what the belt carries at the moment

woeful geyser
#

It's mostly ice.

plush ginkgo
#

when it picked up a piece of carbon, and is still processing carbon, it will stay at processing carbon

woeful geyser
plush ginkgo
#

thats why the setting of the blocking belt is important

woeful geyser
#

It will only process ice if there's nothing else on that belt.

plush ginkgo
#

hmm i think i added something else in another setup but i forgot what it was

woeful geyser
#

The moment it gets any carbon it'll go for carbon which is really annoying XD

#

carbon/iron

plush ginkgo
#

hm dunno why that is... must be an ID thing

#

its not like the priority was given by the circuit system...

#

maybe the item ID of Carbin and Iron is just lower than Ice so it prefers those

woeful geyser
#

Also the fact it only has 1 crusher might have something to do with it...

plush ginkgo
#

well yeah... feel free to fit another crusher in xD

#

Nostromo has 5

woeful geyser
#

I ran WAY more than that but I didn't set recipes.

plush ginkgo
#

yeah not setting recipies does that to you

woeful geyser
#

@plush ginkgo btw with a little bit of reshuffling you can make the combinators look a LOT cleaner.

plush ginkgo
#

i know but i made them to be compact and not take up space so clenliness was not really my concern

#

in the base blueprint for the crusher they are neat and tidy

woeful geyser
#

Still takes up about the same space.

plush ginkgo
#

yeah but when building a spaceship where you want to have the fewest possible airgaps, i just put them down the way i did

#

also you can probably replace the top 3 deciders with a single one that checks: each_green < each_red return each 1 or something

rigid bramble
#

there seems to be a few bugs on my doorstep...

solid pollen
#

just bring out the bug spray, I like the chilli pepper purgatory brand

rigid bramble
#

I'm content to let them sit

solid pollen
#

fattening them up to nuke em later?

rigid bramble
#

my defences can hold

vivid jackal
#

That's what the nightwatch said.

woeful geyser
#

@plush ginkgo Yes there's gaps. I could shove in more stuff but it works now XD

#

Or at least it hasn't jammed. Main improvements are that I'm now reading the belts leading up to the inerters and adding that to the amount of ore that should be considered by the combinators.

plush ginkgo
#

usually each crusher should get its own set of 3 combinators but if it works for you go for it

woeful geyser
#

I was afraid it wasn't gonna work. But funnily enough, they do actually take different recipes.

#

Also made an adjustment to the schedule to enforce that my ship waits until the belts are saturated with ammo before leaving as I noticed at full blast it WILL run out by the end.

plush ginkgo
#

yeah i always let my ships wait for ammo because i noticed that aswell

solid pollen
#

I have reconstructed my base and COULD go to space right now. but I wouldnt have anything above blue/grey science

leaden mauve
#

I liked the previous situation, where you needed all the science to get to space and unlock logistics system. Now you only need blue science and not a fully functional base

rigid bramble
#

its probably cus the rocket silo acts as a requester chest

hearty meteor
#

Uh, you didn't need space science for the logistics system in vanilla 1.x, nor in vanilla 2.0 either, AFAIK

rigid bramble
#

but you need yellow and purple

#

but in SA you don't need those two to get space science

woeful geyser
#

@plush ginkgo 3 crushers and a pair of tanks. ๐Ÿ˜„

plush ginkgo
#

neat. its cool that the overall loaf-shape remains

woeful geyser
#

I've also inset the front/rear crushers because of no other reason than I like the look.

cyan raft
#

Question from a lurker, how do you guys design your military science setup?
Most of the time I end up with something like in the pic

rigid bramble
#

space platform on my space platform so I can space platform while I space platform

woeful geyser
plush ginkgo
#

90 mil science per minute

rigid bramble
#

mine is spaghetti and causing issues xD

plush ginkgo
#

Ok my Train System is currently testing rather successfully

rigid bramble
#

Just packed right in there

woeful geyser
#

Nice. Mine's been torn down apart from stone... will rebuild at some point... maybe

plush ginkgo
#

theres currently only Item Handling but Fluid Handling would only require another interrupt...

#

My logistics system is using a single interrupt now

woeful geyser
plush ginkgo
#

Stations are also prioritizing themselves

rigid bramble
#

oh that third one along?

#

just so I got both sides of a belt filled

#

and it has been shuffled along one so I could fit another belt to my science

cyan raft
plush ginkgo
#

check out this provider :D

rigid bramble
#

its ratioed to the amount of science though, so I only need 0.5/s

woeful geyser
plush ginkgo
#

it is.

woeful geyser
#

Huh

rigid bramble
#

to make roughly 1 science/s

plush ginkgo
#

thats the one i always build and it worked well for years

woeful geyser
#

I always did them like this

plush ginkgo
#

i dont think thats a perfect balancer

#

you also dont save on space only on one splitter... but that splitter that you are using less might be the problem

cyan raft
#

i thought this was the basic 4-4 balancer

cyan raft
woeful geyser
cyan raft
#

huh

plush ginkgo
#

dunno maybe ive been building it wrong?

woeful geyser
#

Sensei's one has a bias. The other two are even splits.

plush ginkgo
#

well it is biased to the input direction

cyan raft
#

i see

plush ginkgo
#

hmm i wonder if this fixed it <-<

#

i sent 16 chests in and every output has 4 now

woeful geyser
#

I put 4 stack inserters in the first chest, 4 fast inserters in the second chest, 4 long inserters in third chest and 4 belts in fourth chest.

#

The balancer I am using is the only one that spit them all out in equal quantities, the ones you're using both show a bias towards lane 1 & 3

plush ginkgo
#

ok the new version seems to work perfectly

cyan raft
#

ok so no splitters on the end then

plush ginkgo
#

no i mean my version with the input priority

cyan raft
#

ah

#

meant roadtrain's example

#

or is there some setting in that i missed

plush ginkgo
#

my priority version might break down when a large amount of items enters tho... have to check...

#

when its fully satisfied it doesnt make a difference either way tho

woeful geyser
#

It does distribute evenly... but at the same time certain lanes still get biased.

plush ginkgo
woeful geyser
#

wha

#

That shouldn't be possible? Unless you're only inserting 1 item

plush ginkgo
#

thats with only one item because for some stupif reason in the editor stack inserters only output one item

#

interesting

woeful geyser
#

what the hell?

#

Freshly pasted, and after letting bots place the inserters. Suddenly @cyan raft 's design has the same effect as mine.

cyan raft
#

well, that's fun

plush ginkgo
#

im just... not gonna change my design because it works well enough i guess

woeful geyser
#

I'mma stick with mine because it's been by far the most consistent in my tests.

rigid bramble
#

ouch, behemoth biters hurt, and they take a bit to kill

woeful geyser
#

Yeah I'm terrified of the behemoths...

cyan raft
#

I just "got inspiration" for mine from somewhere

plush ginkgo
#

i think i built mine at some point, liked the symmetry and kept using it

rigid bramble
#

you should fine if you got projectile damage 15

woeful geyser
#

I shamelessly stole mine from elsewhere

#

๐Ÿ˜„

rigid bramble
#

I got fire and lasers holding the line

hearty meteor
plush ginkgo
#

well mine doesnt have a throughput limit either but when there is only one input its biased.

hearty meteor
#

There's a lot of "science" behind balancers

#

Yes, it does

plush ginkgo
#

no it doesnt i just tested it and it doesnt have a throughput limit.

#

i blasted it with 4 blue belt loaders and it handled them completely.

hearty meteor
#

I don't think you understand what "Throughput unlimited" means in balancer theory

lofty marsh
# woeful geyser

im looking at the last two designs and i cant for the life of me figure out how belts 1 and 2 have different item counts, same for 3 and 4. it should be impossible because of the last splitter. wtf did you do?

hearty meteor
#

Try having only 3 of the inputs going full tilt and only 3 of the outputs possible to get to. It should back up, AFAIK.
I'm not smart enough to explain why, but I've seen people explain why only #1167527626743758858 message should be throughput unlimited

plush ginkgo
#

yep just tested it with my design. throughput is 100%

#

3 inputs, 3 outputs

lofty marsh
plush ginkgo
hearty meteor
plush ginkgo
#

anyways... doesnt really matter in the applications rightnow... for flowthrough i would use another splitter design anyways

hearty meteor
#

The second image here shows how it would be unbalanced with 2 inputs, I think

leaden mauve
rigid bramble
#

I don't remember it being space science, cus thats like after you've won

hearty meteor
#

Yeah, that sounds so wrong to me too

feral hazel
#

Nauvis is slowly dying on the community server again

plush ginkgo
#

for a 4x4 flow through oriented balancer i would use a rather compact one... its also on that page, although i didnt know it was there too

rigid bramble
#

it and Power armour mk2 were why you might want to rush yellow xD

#

and purple is like meh, faster trains

hearty meteor
solid pollen
#

for steel plate productivity, that doesnt just effect foundries rigth? just sanity checking myself here

feral hazel
#

Server Update:
OH NO

#

The south wall is down

solid pollen
#

who could have POSSIBLY seen this coming

hearty meteor
#

Did someone forget to lock the doors before they left?

feral hazel
#

I have quit, so the base does not die while I am on another planet

#

Also the Gleba outpost was under attack & some farms were destroyed

plush ginkgo
#

Made a neat Logistics Capable Refuel Station for the logistics system ... finally xD

pliant crystal
# rigid bramble

Love the wall, though the fact the corner is convex rather than concave causes brain itching.

plush ginkgo
#

Basically some wall pieces outside of the walls, that way biters path finding lets them take longer and burn in the flamethrower fire

#

so that they may be purified by the flames

rigid bramble
#

also why I don't want to put dragons teeth in range either, cus they would get damaged too, and I don't want bots going there to die xD

plush ginkgo
plush ginkgo
#

yes was about to say that

#

Concrete is not really that flammable

#

the melting point of concrete is about 1600ยฐC so a little bit of gasoline shouldnt matter

rigid bramble
#

bots are still flammable, so is everything else

plush ginkgo
#

the biters dont attack the walls out there

rigid bramble
#

yeah and whats the ignition temperature of crude oil?

plush ginkgo
#

they try to path towards the turrets and try to attack them

rigid bramble
#

walls are dying so its either the biters or the fire

plush ginkgo
plush ginkgo
#

that way they spend more time inside the fire. its a proven technique

#

well maybe dont put them this close together because then they might get attacked

#

this is something like what i usually do

rigid bramble
#

what about behemoths? I hear they can't fit through a 1 tile gap

plush ginkgo
#

thats why i use the lower one which has 2 tile gaps but still complicated path finding

rigid bramble
#

what I made works, so I'm not changing it unless we get 45 degree flamethrower turrets xD

plush ginkgo
rigid bramble
#

you know I don't particulary care to min-max my walls, so long as it looks nice and keeps the biters out, I'm fine

plush ginkgo
#

if you say so... its just a low effort way of making flamethrowers more effective... its what i had to do with pyanodons because the biters went though 6 thick walls

#

after a while

rigid bramble
#

I'll wait until they've actually balanced for biters

#

I mean I should really run some rockets down there, but the idea of using flamethrowers was that they don't need reloading xD
cus like its on an oil field

plush ginkgo
#

flame throwers were the best approach before imo... maybe now Tesla Turrets Rockets Railguns and others are better but i havnt tested that yet

rigid bramble
#

the rest of my defences are stamped down refillable gun turrets

#

though I'm now curious about flamethrowers on gleba

indigo gust
rigid bramble
#

yeah, coal liquefaction

#

and the petroleum can become sulfur and then more coal

umbral meteor
hearty meteor
#

Making a (or several) corridor(s) for the biters to go down would help concentrate the actual fire from the flamethrower turrets

wooden escarp
#

had a quick search, but where can i find the login details for the dapper server pls ๐Ÿ™‚ ta ๐Ÿ˜„

feral hazel
#

here you go

wooden escarp
wooden escarp
hearty meteor
#

Nah, it's so easy to forget they even exist

#

Have fun

fiery pawn
#

I have doubled purple science production

#

well, almost.... need to see if I can spaghetti more things ๐Ÿ˜„

fiery pawn
#

and I have given the science that is actually functional productiviTEA

wooden escarp
#

popped some roboports around the perimiter so if anything is damaged, there is the chance to repair.

atomic aurora
#

Question for anyone who has conquered vulcanus, how did you deal with the copious amounts of stone you're left with?

rigid bramble
#

throw it in the sea (of lava)

atomic aurora
#

Wait, you can do that?

rigid bramble
#

ah it does say

atomic aurora
#

Damn, I don't read tutorials

rigid bramble
#

for shame xD

atomic aurora
#

If I'd known that, I wouldn't have stockpiled so many bloody bricks

#

All day yesterday, I was theorizing and making a spreadsheet for how much productivity I'd need one everything so I could consume more stone in production science than I get making metallurgy

#

And here, the answer was so utterly simple

solid pollen
#

Thank god you came to discord chat

atomic aurora
#

But if the problem is so easy to handle, why does processing lava even produce so much stone? Feels like the devs missed an opportunity to give the player another medium-difficulty production puzzle to solve

rigid bramble
#

well its not a completely useless by-product

woeful geyser
#

You need stone for concrete

rigid bramble
#

though I think I missing something on Fulgora

atomic aurora
#

That's where I am currently as well, still trying to figure out the best way to automate the production of necessities and power

rigid bramble
#

I have science and I have rockets

#

but Holmium is like non existant

umbral meteor
#

same

#

to the last sentence there

#

it has like ALL the scrap though xD

vivid jackal
rigid bramble
#

Steel for days

indigo gust
# rigid bramble but Holmium is like non existant

Yeah, for full automation without exporting excess products from there you may have to feed overflow from sorting into some production and back to the recyclers as a way of dumping it to keep it from clogging up the factory.

pliant crystal
umbral meteor
#

๐Ÿ˜„

#

Stone is not the only thing you can dump ๐Ÿ˜„

rigid bramble
#

yeah like my 400 thousand coal...

plush ginkgo
#

My Logistics Trains now handle Items and Fluids, Prioritize Stations that stray further from the their target, Refuel trains automatically and dispatch trains from the depot without causing hickups in the system, considering the minimum and maximum train ID of all trains parked at the depot and all that with 3 Interrupts and the green wire.
For every possible Item and Fluid

indigo gust
#

Has anyone played around with large area base-wide logistic networks now with the ability to request bots to the roboports - seems there is less need to segment in order to avoid all bots gathering in one end of the base after construction work or repairs there

vivid jackal
rigid bramble
#

there is more than enough stone on Gleba xD

lofty marsh
#

what about quality landfill? sound stupid enough to make it worth doing

rigid bramble
#

Legendary Stone Furnaces

lofty marsh
#

if recycler is unlocked i would definitely send excess stone into quality refinement when on volcanus

rigid bramble
#

just have a quality furnace, and chuck the common rock into the lava

vivid jackal
#

@rigid bramble but how long did he struggle with finding it first? 2-3 streams?

pliant crystal
#

1

#

Need to get used to using the search features XD

vivid jackal
#

Oh that's right, I started watching the stream in the morning and came back to it after work.

umbral meteor
#

whelp, back to the grind i go

#

btw, can you get legendary quality without having unlocked T3 "Legendary" Modules?

indigo gust
#

there are science unlocks for the quality levels I think

#

at least Epic has it's own entry, looks like a dice

umbral meteor
#

Research says "Legendary" but unlocks T3 Quality modules

#

Nevermind xD

#

it is actually a standalone unlock

#

Epic and Legendary.

indigo gust
#

yeah, uncommon and rare was unlocked with the T1 module

umbral meteor
#

well, i need to change my quality grinder then, or it will endlessly just grind everything xD

#

Rare is better than none, especially for the Collectors and Solar Panels ๐Ÿ˜„

indigo gust
#

accumulators has 100% of original in increase for each quality tier - I think that is one of the most significant ones

umbral meteor
#

i just need better solar panels for early Fulgora xD

#

until i can get up some power xD

indigo gust
#

oh - i didn't notice the effect on miners - wow

umbral meteor
#

Asteroid Collector changes are nice as well

#

more arms, higher speed and accuracy

indigo gust
#

yeah, makes a difference when collecting from asteroid fields I would think

#

I just noticed miners drain the mined resource slower - so I guess a productivity bonus sort of

umbral meteor
#

at least i managed to escape from Fulgora, had enough items brought with me to hand craft a silo, and send some grinders up, as well as myself xD

#

just

#

took an age though, as crafting were dependent on lightning strikes xD

#

i didn't have any solar panels with me.......

#

but the -80% makes them barely usable anyways

indigo gust
#

my base there really only runs off lightning strikes, worked pretty well - also relatively easy to make the silo and rocket parts from the scrap recycle output

#

I had a setup to consume solid fuel - but found a more reliable way than a ton of boilers relying on ice delivery from space

umbral meteor
#

Vulcanus is OP for power xD

#

1 chem plant, tiny amount of Calcite and can feed ~33 Turbines xD

solid pollen
vivid jackal
#

Don't the native lightning rods provide power?

feral hazel
#

they dont

umbral meteor
#

Yeah, they are just there to protect you when you first land. xD

vivid jackal
#

Other then solar panels and player lightnig rods, what else doesn't use water for power?

#

Both solid fuel and nuclear need water.

#

The wiki's don't have a lot of SA stuff fully mapped out yet, and I don't have a lot of time to play lately.

umbral meteor
#

Found this while looking around for Remote Radar outposts for Fulgora xD

#

Solar/Accumulator Ratios for the different planets, including Quality effects

umbral meteor
#

look at them go, dumping ALL the stone xD

woeful geyser
umbral meteor
#

tbf, it IS protected by a LARGE Demolisher

#

i have not tweaked any settings for other planets,
i DID select "Railworld" setting, but it did not change any on other planets as i saw

#

other than Nauvis that is

#

i noticed something similar on Fulgora, scrap close to spawn were all sub 10 mill,
but while looking for the other material i found a 300+ million scrap "mine"

#

quite a bit away from spawn, but still

woeful geyser
lofty marsh
#

does anyone know if using these in stop names has any use? it feels like it will only break stuff to put it in a name. havent gotten around to using the placeholders yet but got curious when i noticed them as an option for stop names.

solid pollen
#

ahhh I wanna go to fulgora first so bad, but not having cliff explosives on nauvis makes me want to commit homocide

umbral meteor
#

Eeep, i managed to completely tank power on Vulcanus xD

#

luckily i had power left in my roboports and solar panels available xD

solid pollen
#

damn it takes so long to get a science base up and running just trying to ferry shit up there

umbral meteor
#

in space?

#

Main Science or Space Science?

solid pollen
#

as in constructing my first space platform

umbral meteor
#

aah

#

i ehm "borrowed" the one made in the Community Server

#

at first, and then i expanded from there xD

solid pollen
#

im just annoyed at the 1 tonne cargo limit ๐Ÿ˜›

#

and because i though i needed to craft asteroid miner and crusher up there, so i sent all the resources up KEKW

#

yes, i sent blue chips, electric engines and low density structures up.

umbral meteor
#

i just sent a hauler to pick up 10k blue chips from Nauvis....

solid pollen
#

yeah but im build my first station, not sending it to another world

#

i thought i had to send them to the station, so the station could build the asteroid collector

umbral meteor
#

yeah, i did the same at first xD

#

then i noticed i could actually hand craft it and facepalmed myself xD

solid pollen
#

yup dprTROLL

umbral meteor
#

time to launch my second instance of Factorio xD

#

๐Ÿ˜

feral hazel
#

Community Server update:
-Fulgora is going well: Both EM Science & Rare T3 Quality Mods are being exported
-Nauvis has a few Resource Problems: Iron & Copper were running low, I built an Iron outpost, but the Copper Outpost still needs to be built (please ๐Ÿฅบ )
-Gleba's Residents are revolting & keep destroying the base, so we started Agri Research for the Rocket Turret
-Vulcanus is still not colonized and the lack of its goodies is getting noticable

umbral meteor
#

if you want more people, an option is for Bentham to announce the server to "his people" xD