#Factorio
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reason for the 8 Iron plate, is 4 of them go to my Mall.
frankly, most will go into Belt production xD
my standard is...
8 iron plate
4 copper plate
2 steel
4 green circuits
2 red circuits
1 blue circuits
1 plastic
1 coal
and one 1/2 stone, 1/2 stone brick
there is actually initially 3x plastic, but two goes away at red circuits.
same with 2-3 of the green circuits goes away at red/blue circuits
Yeah I have nowhere near any of that
anyways, time for food.
and then back to expanding the factory
My current factory will have to do until at least Fulgora. And then I'll start to redesign again
see I just skipped that step and went right into over-preparing.... and its still not on the same level as Zangiry
I bow down to his greater Factorio-fu
I mean. Once I have Fulgora conquered. I'll be able to REALLY start scaling
Though I might make use of some of the recipes already... decisions...
is one belt of plastic going to be enough for LDS?
Do you want an answer
based on nauvis tech that is
Actually I can't answer that because my current base is copper starved

I never bus coal or plastic, since both are used in like two whole places
I mean. Red circuits and LDS are both pretty big things... do you bus fluid then?
but like it doesn't need to service the entire bus
and honestly in an ideal base, I would have a full belt of stone and stone brick, due to needing to go to different places
I believe I've mostly done my bootstrapping base with just 1-2 belts of iron and copper each, then 1 belts of greenies. Anything used in more than 1 recipe and is more compact than the raw materials gets put on the bus
Been a while since I played, though, so memory might be playing tricks
Permanent base is switching to trains ;P
before i have to rebuild later after getting tech from the other planets
yes?
this IS train based xD
Train-to-train base. Everything is just loaded into assemblers and such direactly from a train, and the output is loaded directly into another train.
Sounds perfect, right?
naah, by that point i have 1m+ bots and is entirely bot based xD
I was actually talking more like having a space producing one thing, with the amount of trains needed for that product, and then loading it up on another train to move it where the product is needed.
Bots are cringe
;P
which i also do xD
One massive area for iron smelting, one for copper, and so on.
beaconed and bots to move the resources around,
and then trains for input/output
๐
but with each area having 100-150k bots...
I basically never use logistics bots for anything other than supplying the character
Iron, Copper, Steel, Green Circuits, Red Circuits, Blue Circuits, Plastic and so on xD
they are kinda needed when you build megabase size xD
at least to somewhat of an extent
they are not part of my main bus or main base however
just in the production/smelting areas
I can't see how. Belts move things short distances from train to production to train again, and trains move things flexibly on the train lines
Bots can make the logistics of a production space easier, but I don't really see how they would be needed
As long as one is having fun with how one sets it up it doesn't really matter that much in the end, though
when you have 500 beaconed smelters in one "station", belts become a hassle xD
๐
City block base? Boooring
No, not city block XD
I'll try to find an image
I found this one while looking, which I think deserves to be seen
But I was talking more like this:
30 degree city blocks
Looks snazzy. But gosh darn it I wouldn't play with that.
Also; you sure it's not 22.5 degree city blocks?
I'm sure they said 30 degrees in the FFF
I'll have a look when I'm playing
but I'm sure there is 2 granulations between 0 and 45
I'm pretty sure 45/2 is 22.5, and that I saw 22.5 degrees mentioned. But as with your memory, mine may be faulty too
Hmmm.
Well, doesn't matter that much in the end
they spghetti hard
It's one or the other
assuming there is still a 45 degree
That's a point too. Although I would think they'd do their best to keep the old rails at least somewhat compatible. Old blueprint books with rails should be able to be updated, IIRC
While looking I found this, though;
What if the train you're riding ran out of fuel while over some water? We don't want the player to get stuck with no way to escape.
We brainstormed many ideas, but the simplest and easiest solution won out: "Players can push locomotives with their feet, flintstone style".
you have to remember its a 16 distance corner compared to something like a 12
I'm not sure what you mean by this, could you please explain a bit more?
like doing a full half circle is 16 squares across
Aren't they 14 now?
whichever, they are bigger now xD
I mean, I'm not sure they're 14, but that's what I believe I've heard
The wiki is not updated XD. Still puts it at 12 tiles across a circle
I couldn't find anything about the degrees of the new rail pieces in https://factorio.com/blog/post/fff-377
Might be that they actually haven't said exactly what they are
To a point having 15 degree possibilities would probably be nice.
its a tad confusing
Pasta rails!
and yes, it is 28 tiles for a semi circle
Did you figure out the degree options? My brain is overheating a bit just looking at that now

technically the second from the right is the same angle as the far right
so that is your 90 and your 45
but if you notice, the third along isn't quite the middle
Would've been nice if they'd just stated the degrees (or radians) for the new rail pieces somewhere
this is probably your best bet
which would be as you say 22.5
3 different angles between 2 cardinal directions
but it might be 0, 30, 45, 60, 90
if you read the FFF the goal was to create S-bends, rather than a whole new angle of traversal
Actually, 30 degrees (and 60 degrees, conversely) have that thing where they fit nicely with integer values for x and y, IIRC
Would've been nice to have an official answer to it, though
just get a protractor out and stick it on the picture xD
Currently working on automating the things I need to make on Vulcanus... and completely neglecting oil in the process
is anyone else disappointed that if you run a train up an elevated rail it doesnt throw you off, theme park style?
Can I present to you: Renai Transportation
is that the one that lets you throw trains and shit out the cargo?
Yes
It also has ramps
ehhh, i just wanted the death part for my hubris of not looking where i am going
Apparently the new "straight" rail pieces are 26.5 degrees or something like that, according to some comments in https://www.reddit.com/r/factorio/comments/16pkomi/in_case_you_missed_it_update_20_will_double_the/
So neither 22.5 nor 30 degrees XD
Neat
ew reddit
you comment on 30 degrees working with XY values checks out though
the longer curves are so it can fit better on a grid for the new angle snap points
Yeah, I know. Wish I could've avoided it, but I couldn't find anywhere else that had anything
Check out the mod here: https://mods.factorio.com/mod/any-planet-start
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Discord Group: https://discord.gg/0rIlqgn3wPmrmtWm
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Series is best viewed through the playlist: https://www.youtube.com/playlist?list=PLwehwVVQirAcd8ZJ0ubC-C5R3zha2xiVM
Factorio...
๐
thats so cool
What dusk wrote in Technical Factorio. I'm inclined to believe they know their stuff.
Terrible
terrible that I think that, or terrible that they dont allow us to commit train based destructive suicide in vanilla?
So long, and thanks for all the goodies!
Can you change the name of train stations with circuits now? Would've made LTN-style more easy, I think.
Not as far as I know.
Well, darn. They added so much that that could've been a cool thing
The closest we have is the parameters.
But yes... it's time for me to GET OFF THIS ROCK
Yeah, I read and heard about them and thought that might be used for dynamic naming of stations too
Anyone need a lane balancer? https://mods.factorio.com/mod/lane-splitters
Factorissimo is apparently updated for 2.0 with Factorissimo3
Bleh my trains are broken again... I give up for now
just apply some nucleonic maintenance
My base is due a redesign if I want to make use of the new goodies I have... but I just. Do not. Want. To redo it all.
I should build a Fulgora ship, go there, make a factory and then maybe think about a redesign once I have half of the new things I want to use.
nuke it all, start again
Just get a blueprint book off the internet, right?
Just leave the old base where it is and start a new base somewhere else?
I was unclear. I like the puzzles of designing a layout. I hate actually building it large scale and all that, planning out my bus etc.
Getting the raw resources and stuff is boring and rather tedious on Nauvis especially
Make it without a bus. Do everything directly, like in the Factorio trailer (although that one is pretty interestingly designed XD)
But yeah, I can see that
I do cook a fine spaghetti...
I'm mostly just riffing and making stupid suggestions
But I like the order of a bus
And it often looks pretty neat on the map
Yes.
I love how factories can look like circuit boards
https://www.patreon.com/TonyButPatreon
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https://www.instagram.com/tonyneedsattention/
https://www.twitch.tv/tonybutlive
A video essay about how Factorio shares an incredible amount of similarities with Software Engineering and Computer Science. And how playing the game makes you a Software Engineer! (kinda sorta real...
๐
Terrible that you can't launch trains
I'm sure Renai is going to get an update to make use of elevated rails too
Time to make a second space ship...
I don't think so
can space ships trafer to other space ships?
No, from what I've heard others answer the same question
Well, not without going through a planet first, at least
damn
i really hope someone makes a spaceship only mod about travelling around trying to fix your spaceship
PLEASE. I swear I will WILL it into being
Mistakes were made (I set the wrong recipe)
Ugh... y'know I really want to enjoy Space Age but I'm running into a problem that I have ran into in the past with Factorio... and it's that I hate rebuilding my base even if it's what I should do to make life for future me easier which ends in me just procrastinating and band-aid fixing stuff...
I really enjoy the puzzle solving that Factorio provides. But actually building a proper base afterwards or rather, scaling up said base when I realize I didn't build enough of something really kills my drive... like right now my Vulcanus base is starved for oil but I just... cannot find the desire to redo the oil setup there into something that is workable... I just... ugh. It annoys me. Because I know what I need to do... ish. But just can't bring myself to do it because it is tedious.
Might just go to the next planet and bootleg my way to the finish line
Sorry for the rant...

Nothing wrong with a good rant, I feel basically the same way a lot of the time

i believe that feeling is very common amongst factorio players
[space-age] Offshore pump speed increases with quality.
so it goes from 1000 billion to 1000 trillion?
you could just... build a second pump
do you even actually need a second pump? water for oil and water for nuclear...
and concrete
Offshore pump only produce 1200/s normally
i guess nuclear needs a bit more then ๐
unlesss you can run your base on steam only
or solar
sure, for steam related things water usage has been reduced by a factor of 10
but for everything else there is no change
also, offshore pump does other things on other planets xD
The ratios changed so you don't need a dumb amount of pumps
so what your saying is i should waste unlimited iron and copper to get quailty pumps?
NODDERS
at least to pump lava and oil ๐
Tbh I have 8 foundries running off a single pump and it seems to cope...
Yeah, i know.
just had to set up the crafting for it xD'
try to imagine the mould needed for that. either the parts would be fused together or the molten iron wouldnt get in where it needs to be
Shhhhh
Engines are cast irl though xD
^
ofc in multiple parts and then put together, but still
multiple parts is what you do in factorio too isnt it?
Still I just wanna use the foundry for it because it's a nice machine
I guess the reason you can't cast it is because the recipe would be just molten iron
One thing I do love though is ||casting concrete||
pumps in place, flamer pipes stopped complaining xD
one of the pipes were like 1325/320 xD
๐
Oof
Well you know, long wall sections xD
I'm pretty sure engine blocks have been cast: https://www.sunrise-metal.com/how-cast-aluminum-engine-blocks-are-made-a-comprehensive-guide/ ;P
casting the casing isnt what i was referring to. engines in factorio are fully assembled with moving parts, so casting and getting that result would increase complexity of the casting machine by a lot. but i dont work in the manufacturing industry, so it is possible i have missed something.
Should make it a metal 3D-printer instead ;P
i believe that would also have some issues. mainly getting rid of the support structures needed during printing. so getting high quality is tricky but should be practically doable in some cases. it would depend on the clearance needed.
prints your 3D
As long as you make the supports in a different material that can be removed using some process, without damaging the main "print", that's no real issue really.
since our 2d printers are 3d. if we could build a 4d 3d printer a lot would be easier to print
i've seen this been done with both metal printing as well as circuit board printing
irl
a different material is a great way to solve almost all cases i can think of. it of course gets harder the smaller clearance needed for moving parts
The patch notes for 2.0.7 (https://forums.factorio.com/viewtopic.php?t=116184) actually noted the new rail pieces, and 22.5 degree tracks. Well, at least I found official numbers on it in the end, but when I was looking for something else XD
@woeful geyser my walls have no warnings, but at the same time ALL the flamers are fed by the oil field down south east (near the T-junction and iron patch)
pipes not walls*
Quad track... good lord
Can I hire you to redo my nauvis/vulcanus base 
Legacy tracks though xD
Oof
i made my own track BP book, and copied it over
so the main tracks are legacy, but i'm using the new ones as well
as they link up completely fine to straight tracks
I think you only have to replace the corners
Still I envy your dedication. I want to... but just cannot be asked
i have some fun intersections though xD
I need to bootleg Fulgora
Then return to nauvis, rip it all up and do it from scratch
Now imagine that with ELEVATED rails
... I should spend some time designing rail junctions. Because I enjoy making those
I don't shun roundabouts
But yeah I'm super excited to do Fulgora because I am planning to do some convoluted shenanigans with interrupts
hmmm, i see enemy coprses at my walls
whelp, time to build an actual plastic/oil setup, and not just a bootstrap one for blue science xD
i've done this essentially just using a bootstrap base as well as LOTS of hand crafting xD
(i already have Lazy Bastard)
I've never tried that
I feel like lazy bastard is one I would rather do with company
I can definitely see Fulgora becoming a spaghetti haven
Lazy Bastard i did alone. "There is no Spoon" however i did in MP with a bunch of people in an achievement hunt game.
same with "get on track like a pro"
I need getting on track like a pro...
that the build a train one?
within 90 min
or rather, place a rail engine on a track within 90 min of game start
I feel like you its not difficult to do but it would require planning exactly what you needed ahead of time
LB is more of a state of mind
How is the Gleba suffering
beeline for train, make two straight tracks and an engine, and place it on said track.
done
3
Technically it can be done on 2 but that's fiddly
Roadtrain have you never tried on of this full conversion mods? xD
I've played Bob's Angels on MP servers but I usually got distracted doing train stuff
Wartrain!
wartrain?
Other than that? No. I could do the puzzles but scaling to a factory of that size is not my thing
War FARL my beloved
Bob's Angels + FARL = WARTRAIN!
oh doesnt FARL let you place tracks ahead so you can train anywhere?
hell yeah WARTRAIN!
just that you seem resistant to working out new things xD
not meaning to offend, just what I'm noticing
Yes. Bulldozer mode turns you into a demolisher
yup, and remove them again behind the train xD
oh shit that just brings a tear to my eye
Oh Gleba is interesting to me
and btw, I essentially have infinite iron and copper, albiet slowly
Just... not as first planet
Im better than roadtrain, im not resisting to TRYING new things, im just resistant to LEARNING them KEKW
I'm not resistant to either I just think going Gleba first is a bad choice. I also don't like Gleba because it requires I think about defenses
but yeah, time to actually build the infrastructure to go into space! xD
And I HATE defenses
Gleba is the swamp spoiling half spider place right?
Yes
time to add ALL the turret/gun mods xD
yeah fuck that noise, im going there as late as i cna
No it's more I don't like building defenses
I think once you get there and figure it out you'll be fine
fulgoria to thunderdome baybee
just stick a 9 by 9 grid of lasers around a substation, job done
anyways, back to the factory.
time to set up my plastic
I don't think my power can sustain that...
just burn all the spoilage
Even if I do run a tiny 2x2 reactor
i spent my time today making 20 MW of solar panels and 200 accumalators so my power issues are gone yippee
and take a metric ton of solar panels
I still haven't done any solar on Nauvis
im only doing it because my power was failing and I wouldnt get my coal patch set up soon enough ๐
your only other source of power on gleba is spoilage
but spoilage is factory food
conversely, its the fact that you can't make things spoil faster that is an issue
Can you not just burn produce. Surely you can burn not-spoilage
Actually that's spoilers
spoilage or [REDACTED]
or trees
tbh I don't know the answer yet either
but you must know you need to create the parts to make rockets, right?
and rockets
I need a reminded as to why this isn't a missile
Honestly yes they should rename rockets to missiles
I'm just going to leroy my platform back home, then work out how to not have it iron starved
LEEROOOOOY
just build 10 steel chests and wait till they fill with iron. problem solved COPIUM
on a space platform....
nope
didnt you know people with no knowledge in a subject are the most confidently wrong?
๐
I think you can't build chests on the platform. At least not steel chests ;P
Now, where did I read that?
Was it patch notes, or was it just in passing somewhere else
just log in and check now ๐
every time i type im so paranoid ive typed in dapper baron den again ๐
Uhhhh even if they could: rocks are immune to fire
booooo
why cant we presmelt them
also sad that the thunder planet doesnt give you magnetic shielding
unless it does?
magnetic shielding for what, the sun? xD
(fyi, that tech irl isn't to repel asteroids )
well if a rock doesnt have iron or metal in it, it wouldnt really damage a space station right? im talking about sending out a "shield" of magnetic force to push asteroids away
like its gonna hit you and you say "no u"
magnetic shielding, or a magnetosphere, is to protect against solar wind
ok i feel like you are irrationally focusing on the nomenclature
im talking about something sending out magnetic waves to push asteroids away
so "magnet" and "shield" so i just mashed them together
and if you get hit by a chunk of platinum or other non-ferromagnetic material ? xD
but typically magnetic shielding is used in sci fi, based on real world stuff
ahhh im sad, I figured most asteroids would have at least some iron in them
bleh. Cant you just let me have star trek shields
we already have phasers and it looks like photon missiles
they have shields, its called gun turrets
you can also put walls on your platform too
you can use walls? but.... if the foundation is made of steel and the walls are made of stone....
game logic hand waving
that makes total sense
the walls get hit first, then the platform underneath
my point was, why incase steel in stone to protect it ๐
ablative armour
you just have good answers for everything DONTCHA!
on another note, im relearning why belt balancers at the train depot are a good idea as i see one train carriage completely empty and the other three full
Funnily enough I saw some good arguments for why you don't really need belt balancers when loading a train, because it's going to be balanced if you do "until cargo full" for the wait condition anyway. But if you want the train to move on quickly from unloading, maybe so you get the full throughput of all the wagon loads at the same time, then you kinda need to somehow balance it. I've some times used a sort of Madzuri loader in reverse. But now I have learned that a bulk inserter unloading onto a red splitter sideloading onto a belt will almost, if not fully, saturate one side of a yellow belt. So you can do this:
I used to do balanced both for optimal load/unload speed on an angelbobs game - any imbalance on the source side will lead to slow loading, and I had an LTN like setup, with each station serving "towns" with several products in and out. Without balancing in, only a few inserters would be working.
is that the new design for loading unloading? i remember it having more spaghet
and an underground belt
Spaaaaace brick, smasher of the asteroids
Not sure if it's the best, but it works fairly well. A 1-4 train with those unloaders mostly fill 4 red belts of output. With 1 or 2 bulk inserter upgrades
And you can obviously do it on both sides
Though you can't turn it into a loader station, the splitter thingy only works that one way
and it looks like it needs to be one rank higher
It works reasonably well with the splitters being the same tier, but I tried upgrading them to reds and they filled the yellow belts up a lot better that way.
I'm sure the people at Technical Factorio Discord have a lot better solutions. Maybe using tanks instead of chests
tanks instead of cars seems much safer for biter attacks
surely seeing tanks on belts would scare biters away
im guessing you cant send a tank to the space station?
yes
its disgusting beautiful was my exact compliment
My take on a pioneer ship for settling on new planets
It's not something I would generally recommend, but it's a fun project to just mess around with
You've made a roloux triangle (or however it's written)
I hot dropped a tank on my planet of choice
sadly it wasn't a Halo-esque kick the hatch moment
Guess so yes - tried to make it sort of roundish
Set up a lot of tanks with personal laser defenses as your turrets. With the personal nuclear reactor (or whatever it is) for power, and they don't draw any power from your power grid either.
A roloux triangle is sort of roundish
yeah, I found the geometric definition now, "Reuleaux triangle" seems to be the spelling - each edge a semi circle with center in the opposite corner
Judging by the pronounciation, I would write it Rรธlo
wait, I posted that already, huh
well its now a sucess
also if I actually look at tool tips I might be SMRT
What was a success?
the FastShip Gleba
its not getting slowly destroyed by asteroids
Enough guns to equip a country?
My ship had a close call with regards to ammo - a single lane on the red belt - the last turrets started flashing red on the way to Fulgora. Luckily I have an excess amount of iron gears there, so I'm making blue belts to dispose of them to stop them from clogging my factory.
I need to mass-produce cliff explosives, level an area and build base 2.0 on Vulcanus already... and do it properly this time.
Then, probably go Fulgora, get the goodies from there and build Nauvis 3.0
shouldnt you wait till you visit everywhere before making base 3.0?
My base is struggling already
And at least if I've been to those 2
fair
you think this is enough solar/accumulators just to keep a minimum level of power for a base?
I'm not using solar
well ill take your non answer as an emphatic yes and a "good job magi"

thanks RT you are absolutely not a troll
why no solar
Because nuclear?
It takes space and effort
Bots...
And it's not like you're using the space anyway ;P
Looks far neater than mine - I fill them in along the coast in a place where I have no intention of expanding the base and where they will not be in the way for rail (south west of spawn on the same seed as Aavak). I miss the electric boilers from Space Exploration - cheaper and more compact to use steam tank batteries there, even if there is a bit of loss - and there you really need a lot of power to deal with a major threat
I have the grid for my base planned out and theres a nice clear space above it, which will make it look all neat and tidy when i start laying down concrete and my actual base and then solar panels and accumulators above. I plan a full flame/extric turret defense so I dont need to faff about with coming back when biggies come
but are you doing solar properly if you can't make a cat's cradle out of the wires?
Okay I just did the math on foundries vs smelters... and it's fucking insane.
Like it is genuinely nuts how efficient it is. I need to switch over asap
Gleba when
i prefer seperated blocks, and lines for solar panels and accumulators
that cross set up as demo'ed by Aavak also, is just a neat tileable square
I mean a better neat one is 8 accumulators surrounded by solar panels
you dont need the big power poles
well the solar panels are fat
also you can lop a corner off and put a laser turret there instead
who needs defenses for their expensive and large vulnerable power production and storage KEKW
also side note, we have got a patch basically every day since launch with bug fixes, damn Wube workin hard
it just tucks in nicely
you know im starting to remember why i wait till i get blue chips before starting base 2.0
not having legs makes shit SLOW
laughs in +165% movement speed
Just a normal day at Wube
I think it helps when you're allowed to care about the details and futz around with it until you solve it, which it seems like the devs at Wube are allowed to, nay, encouraged to
agreed
I mean they launched a banger game, then added mod makers to the team, then incorporated mods into the base game with an expansion
if thats not fan/customer service what is
just fucking take my money
baby tree do do do do do
so spoil me a little, how does the amount of thrusters effect travelling? is it just speed or do you need a set amount to visit certain places, because honestly i cant see the reason to ever have more than one
with a little fanagling you can get better efficiency not running your engines at 100%
also do you want to get there in one piece today, or many pieces next week
cant you keep collecting asteroid bits mid travel?
to me if it takes longer, you're exposed to asteroids for longer
i suppose then it depends on how speed effects asteroid attacks/spawning
with 5 engines @ 260 tons I get a speed of 270km/s
the longer you're in an asteroid field, the more chance of getting hit surely
for a real one I would say the slower you are going the less likely you are to get hit, what with the ability to detect and avoid. the faster you go in space the harder it is to manuever
although that is also predecated on the idea that dodging is physically possible
the quicker you get to safety the better
I would say I would give it similar connotations to ice cracking underneath you
caution over haste
slow is smooth and smooth is fast
but in factorio you don't go softly softly, you punch through
....I cant argue with that logic
in factorio softly softly is for pussies
Like I said earlier. Satellite.
have you considered the hammerhead method?
I need to add more collectors and stuff... but I'm taking advantage of the fact I can get carbon in space to yeet it down to Vulcanus
carbon?
Yes?
You'll figure out why you need it. And why this is a completely valid thing to do.
i thought there was coal on vulcanus
Yes... but not much lol
Besides I need that coal for oil.
And also this is just... a cool thing to do?
it does feel a tad cheap, i'll admit
especially when you can later get copper and calcite in space
Given I had to build this on Nauvis and fly it over, I feel vindicated.
You can't realistically build a platform in the orbits of the other planets.
I was going to say Gleba orbit was benign, but then I was over Nauvis xD
Yeah no only Nauvis Orbit is 'safe'.
I sent space platform out to get milk and eggs
Besides I can make use of my fancy new asteroid reforming recipe to turn ice asteroids (which I simply do not need) into carbon/iron asteroids.
well, spoilers, ||heat exchangers||
on a side note, I feel Gleba is actually changed a bit since the FFF post
Which one, there were several about Gleba.
They also changed the pipe network length, cause it used to be 250
I believe Gleba used to have iron/copper patches.
Ngl tho. The fact you'll be able to get calcite in space via Gleba makes it tempting. Like very tempting. But I am doing Gleba last because Fulgora looks more fun.... anyway back to reworking my trains
now you see why I wanted to go there xD
I've gotten the impression that it's more that you'll have to be quick about it (have several rocket tubes full of all the materials you need at one time) than it not being reasonably possible to build a platform on the other planets. But it's probably a lot easier to just build it in Nauvis orbit. Don't remember what Steejo and Arumba did when they got their platform minced above Vulcanus to get home.
You'd need to have a blueprint ready or something...
and Gleba is fine, I have an ammo train now
Regarding speed/travel time - I would expect that going faster means higher frequency of astroids over a shorter time, hence more stress on the defences? Or do they spawn at the same rate even while stopped between destinations? Could make sense to automate slow down in case of ammo shortage or "taking damage" signal.
I would concur with X-BT. Ammo production takes time, and if going slower means the time to product of ammo is lower than time to consuption of one unit of ammo then going slow is better than going fast. Slow is smooth, smooth is fast
Or just face-tank the asteroids, I guess ;P
So after 42 hours of space-age (most of which was spent on Vulcanus for the achievement to kill the first enemy base with artillery) I finally decide to explore more on nauvis, because I wanted to find a nice green area to setup my mid-game base, just to find out my Railworld-seed spawned me on a giant Island -_-
I think we need the seed
With my ammo on a sushi belt (technically it is split between ammo in one lane and asteroid sushis in the other) it runs the risk of not having enough throughput for the turrets even if I stockpile some ammo in the hub - but I could easily use the amount of ammo on the belt as an indicator for when to slow down.
/seed command says 2554381513
Thank you kindly. I'll try seeing if it also gives an island in plain 2.0 as well, at some point in the future. I have written the seed down
you can tweak the water settings to make an island
Here is the map exchage string, if that helps
>>>eNp1Ur+LE0EUnrkY7ry7aJAgCMeZ4toInhZXHNlREFHRf2GdbCZxcLMb50fktDDFlYqNhdp4rSdcIxZ2AUU8UBCt7E5sLFQiijZCnNnd2cxu4sC8/fZ9b773vtmdAQCUAARgqYyvSeqHrsdkk7gh9QHoO2bPetj3qCBPtrfrACCkc/u8EPt2Yt4Lu13CaiHL1O2PFGtKMVNMAtLZqDUwJ3ajUsuXIaMBcXskEFlG+u2QYdfzaatlMwcNQ7mPgya3uYW2TxpTzpTjfDSEmx9iMSa7Sk1MU+MiDDIWk/x1LAiz6+coC4P8fZR8Kq5Q2XEb2memb4Blj/LJaYss9K5mJilyj+GuLXuYC8wEDdouZgS7nZByIRnJHsoPXuHSb0lGPRd7tOm2yQYnzC4oCkZIpvOikEGbCxK4OV8LkuFA+Zrw25O+hwOpfOV+mEMp0ws1oLyTGTe5T6DeBnEW7r5E9/uby0Dv0S1QHY30VmhP1ekNYD8+D1XSXtVTap9O9SGENys7Zz/duOfAuOAYSsAwyQwaJnPOgEvov9SKASctnRPR+mmBuKlQLZKqOTQGMbmpSQjvfHu29efVoA7/Pv7x/mLjsgOPn6l8H67u1BU9q53OpOHhA72eGyvAaO45CfXRgW/f6PXVgUV9oqIDWlNhcKEAYPmAQlu3VaguATNa3chUEGxF67dx8tmAD07eh7qIdS2+rMNrHaKG6WQwhuguguioYY+MS9T5VWDP0Bw73DVtX1j9c4NMfgjbRy6zgqZ8hnndsJmGL4V0GnWf72bNG3qEYEEDXfVL5eI3zRip+FlG0XUX0n9x6GT/NA20yPr5p51/UMhFhA==<<<
Can't hurt. Thank you so much
I mean I was aware, just did not think it would happen at 200% scale / 150% coverage ๐
I have made myself an island once
intentionally, or on accident?
on purpose
Not on porpoise?
thats cool actually, Im just worried that resources will run out, and I kinda wanted the green biome ๐ฆ
There is a hint of land down south, so Ill try the new elevated rail probably ๐
That's also a reasonable way to go about it. Should actually keep you from making a land bridge so biters can't actually come onto your island
Oh my god that's beautiful
Yeah, with elevated rails you can basically ignore defenses after clearing out the island
it should normally.
BUT, if @feral hazel sends you the map exchange string, which also includes map settings,
then it definitely will spawn the same map for vanilla 2.0
@umbral meteor
Yeah, I assumed they basically had the exact same generation algorithm
none dlc 2.0 will just ignore all settings and stats related to the DLC, and create the exact same map
minus DLC content
i actually tested this when i were working on creating map for the community server(s)
I would've liked elevated rails. But I don't really need them XD
I haven't really ever saturated the rail network
You can play vanilla with elevated rails if you have the DLC.
Which I don't ;P
the whole point xD

ok i might have softlocked myself
oh?
Not enough stone to get off the island?
You should be able to get off said island.
You can get off the island at the south west, then walk north.
You can also get off at the south east.
XD
where are you launching to?
๐ฎ
no, its oil sands
its an ecological disaster and my god does it make me crave lighting a match
although I have to assume that there is a very low oxygen content on the planet
either naturally or because of the disaster that destroyed the ancient buggers
we are the the disaster that destroyed the ancient buggers time shenanigans
I would totally believe that the engineer would go back in time, to destroy the ancient buggers, so that in the present he would have had the scrap
sooo, i'm running two sets of factorio at once xD
my Space Age vanilla run, and a standalone instance with one mod installed
Helmod xD
that sounds ominous
Isn't there a web based planner?
thats cool!
probably, but i know how to handle this one xD
saves you having the game open twice xD
though honestly, with all the bells and whistles 2.0 brings with it, I'd opine you don't need helmod for vanilla
just a pen, paper and a calculator
fair enough
Its very easy to overestimate your ships capabilities. I had to abandon ship in 2 instances now ๐
On my first arrival to Vulcanus (not enough bullet production -> asteroids in orbit outdamaged it)
And now on my first Arrival on Fulgora ( Less Solar power lead to the bullet Production not being able to keep up again :D)
if you read up I had to do a Leroy with my ship to get it home with no ammo
xD
Tried that, but an asteroid ripped right trough, so I reloaded a save and deconstructed it in orbit
this bit xD
Yeah. Btw those rates include productivity bonuses as well. It's really convenient
I'm still debating on if it's better to use a fluid bus, or to just cast everything and bus the products... perhaps a mix
Run a bus of plates... and then a pipe to cast some items
is a fluid bus better through-put?
apparently pipes has no transfer limits
but pumps do, and you need to insert pumps regularly as to not over extend a pipe network.
but... if say a pump has a max speed of 1200, and you put 5 of them side by side... suddenly you have 6000
gives me flashbacks to the old "pump stations" we used to set up on the pipes xD
and because pipes in 2.0 have no flow limit, this is actually viable again, for massive throughput/range xD
downside is that your pipe will be essentially one way, so you can't backflow.
so for backflow purposes you would need to add a return pipe
you dont need no backflow on a bus baybee!
if your bus so happen to go past an oil field, and you want to feed the earlier machines xD
for example
๐
well thats just poor planning and you deserve to suffer
My nauvis base has red circuit backflow
ewww
I NEEDED MORE CIRCUITS
NO EXCUSES
you make me sick
you deserve constant annoying biter expansions
and having to remake the same thing over and over

I have a wall
the spaghet i've made because of that xD
I would prefer spaghet over backflow
I hope the oil you have is the last
Smh
sends in a swarm of Demolishers
the first bridge over water I make im naming Roadtrains home


so that's really a bridge over troubled water then xD
that and trolls live under bridges
so they dont burst into cheeto dust in contact with sunlight
sends Troll Hunters
Ehhh I'll easily be able to redo at least part of my base. I'm starting to think that 1-4-1 fluid trains are a bit overkill though
I just do 1-2
Yeah I'll probably switch to 1-2-1
since thats 4 tanks
Yeah, you don't need two locomotives on a train
ALL my trains are 1-4-1 xD
ewwwww 2 way trains are gross
one way mind you
I quite like how Aavak did 2-8 trains, though
I used to agree but loops are silly
having to design rails going both ways is silly
And the proper way too; RHD ;P
Correct
It makes stations very compact
Though some people are militant about either RHD or LHD
<- Engine and direction
ยค wagon
<-ยคยคยคยค<-
ehh i just call it gross for memes, either is fine tbh
May I introduce you to sidings? Or whatever it's called
Now that's just heresy
and i just like doing the opposite of RT
That's correct
I hope you accidentally aggro a demolisher and your base gets trashed
Yeah but you'll need a loop
I can kill them.
Just make your base a massive city block design and it's no problem
i hope a demolisher gets aggro'd while you are elsewhere
Not how that works


Pentapods however.....
Ew
That's why I don't want to go Gleba
real question though, is the corect strat just to power 4 nuclear and then attrack the 4-5 nearest demolishers and make them hit it together and instantly clear a huge bit ofland
That sounds very efficient
Try it!
Demolishers won't chase you far out of their territory
ahhh
sadge
I was just picturing someone collecting dozens of demolishers to crash the game KEKW
@bitter lark ||Gleba allows you to make all of the oil products you need from the stuff you grow, bypassing the need to do any oil||
Which means that Gleba is the only planet you can start on other than Nauvis.
Which annoys me no end
I'd apologize, but no.
Never apologize. It's a sign of weakness!!! ;P
SIGH
PROGRESS. also.... it feels like it takes me a week to do the progress of a day for you guys because I cant play for long. im so SAD
2 oil bitch RoadTrain
Your wall appears incomplete
yeah I ran out
im on my way back with the rest of the supplies but i ran outta time ๐ฆ
No ammo train that automatically shows up when you build a station?
rails havent extended there
L
please remember i get like an hour or two a day at most
i still havent even started Base 2.0
Please remember I'm being sarcastic 90% of the time
please remember im just as much a troll as you


at least i am nearly done now, just gotta secure that iron patch and im like 99% of the way to starting my 2.0, which means i can prepare to leave planet
live long and suck my dick bitches im outta here (to VULCANus)
I deeply regret not just living with the bootstrap
i regret turning off my old base as soon as i did
had to set up disgusting boostrap for solar panels explosive cannon shells and the like
it'll be worth it when i dont need to replace this base till much MUCH later
(You'll want to the moment you return from Vulcanus)
nah gettting extra from the vulcanus stuff doesnt really matter if you dont actually need the extra stuff
at worst its just replacing my smelter areas right?
And rethinking your main bus
IF i want to use the volcanus stuff... but from what ive seen its kinda optional
and doesnt it need resources FROM vulcanus?
It goes further: the buildings need to be MADE there
yeah. pass
ill just wait till ive visited them all then decide what i want to replace and do it all at once
You're gonna be shipping back science. Why not bring some goodies along
And 50% productivity is nothing to scoff at
that sounds nice, doesnt sound like something worth rebuilding a big section of the base though
we can rebuild if we want to, we can leave our friends behind....
you can always use the new places as a source of the materials they specialise in
also going back to the topic in glade, you don't need oil per se, just the plastic and sulphur, and then the lubricant later
and the rocket fuel
Yeah how do you plan to make rocket fuel without light oil
Yeah on Gleba it's possible like I established.
so you just need the intermediates that oil can make
zangiry, im a silly twat, what time tomorrow is server launching? ive already forgotten twice
ive scrolled up but couldnt find it because me and RoadTrain talk too much shite

I'm assuming it launches at around 54:87 CEST
54:87? I didnt realise there were more than 54 hours in a day 


oh I forgot flamer fuel and turrets need oil, hmm
you happy now you gaint asshat baby @woeful geyser
Ok now how about the other sides
fuck you
just.... eat a dick
ILL DO IT TOMORROW
oh i found 2 3k oils down there though
so thats nice
but still... just stub your toe every day please
just got to Fulgora and ship barrels of heavy oil through space
save all the nauvis crude for flamer fuel
Why save, when you can GROW?
Need oil. GROW.
Need Iron? GROW MOAR.
Need something to do while you wait for research? GROOOOOOOOOOW
because you can't make flamer fuel out of anything else xD
Make it out of the oil you get by GROWING!
Not enough oil in your borders. Grow your borders.
Every problem in your factory can be fixed by applying MOAR FACTORY.
@pliant crystal how is Gleba so far
did you make friends with Nurgle yet?
But I'm... eh, can't decide if this is dumb or not, but I'm trying to restrict myself from just solving everything buy ferrying stuff from Nauvis.
I'm gonna restrain myself. I won't look. Apart from preamble.
Your 1 puny rocket silo will make that a slog
I mean, yes, I /could/ just bring over all the gear I need on the Prydwen, it's more than capable of doing the trip as often as I need. But it's fun discovering all the new stuff.
I feel at one point you are going to have to embrace the interplanet logistics
That's the thing though Road Train, I don't need to barrel raw materials, I can just send over whole constructed facilities, I don't need much at all.
The basics are super easy to make on site, it's more the stuff that need lots of circuits that sting, but I can just send those things themselves over. A single stack would be more than enough.
I went the route of 'everything but the kitchen sink'
...and we can always go back for the kitchen sink
I suspect so Duffel, I saw that Agri science spoils, so likely once I'm ready to start industrialising it, that's when I'll need to set up a dedicated fast transport.
When I went Vulcanus I brought over 1 ship of starter supplies, a second ship with some stuff I forgot (power poles...) and then a few small trips to help me build some of the new goodies before starting native production
I'm not trying for any specific challenge or anything, if I need something and it'll be a ball-ache to do it on site, I'll just send it over, but it's more I'm just trying to 'embrace' the challange rather than stubbornly smash my face into a wall because I love misery.
I mean, I'll totally punish chat for being trolls, sure, but there's a line in the sand, too.
I don't see a reason to force yourself to not use the stuff you have on Nauvis.
Fun.
Where there's a fun puzzle to solve, I'll have fun solving it.
If it's not a fun puzzle, I won't bother.
Solving the mysteries of spoilage using circuits is a fun puzzle.
I may have sent over enough stuff to get off Gleba 10 times...
And I agree. Personally the fun is in figuring out the recipe chains and designing the factory. So for me, sending over stuff from Nauvis gets me to the 'fun' faster
but I will need to automate the making of rocket parts
That's entirely fair. Please don't interpret anything I say as "You're being a pussy if you don't struggle like I am"
I didn't. I'm just explaining how I view bringing stuff from Nauvis
You can be whatever you want. Dick, pussy, asshole. I fully support you! 

๐คฃ
Anyway today on the menu is probably shortening my trains and converting the rest of them to use the new Vulcanus goodies. Then? Making a ship to go to Fulgora
And seeing what kind of hell I'm gonna get into over there
Gleba when
No? XD
yesss
Forward Planning
I left at the perfect time to not get spoilers for Gleba.... but if Aavak streams im not sure I have the self restraint to not watch stream
xD

such a bittersweet feeling
also whenever someone says dick pussy asshole it immediately reminds me of TEAM 'MERICA... FUCK YEAH
'Merica, FUCK YEAH!
your right it needs that '
xD
but I thought you quit space age Zang xD
but spaaaaaace
Quality is actually my main issue,
i feel like i need to have a handle on it before having the "pressure" to go to space.
I think you can easily ignore quality
too much new things at once = ADHD "Yeah, i don't know where to start, so i'll just give up before trying"
Shortening trains? What heresy is this?
I do not need 4 liquid wagons
true heresy would be to pave the world in concrete and roboports, and let the bots do all your bidding xD

when your Gleba factory can make more power than Nauvis
poop power is strong
you may think the biochamber was the Gleba unlock...
Dapperlings Community Factorio Server(s) not running atm
sweet. ill be on for a bit once ive eaten my dinner
... why are the inserters not putting stuff into the hub... can they not insert anything into the cargo bays?!
I join the server and there is not a single other person here 
I feel like that's a bug tbh.
it were actually specified that you could not insert into the bays/extensions,
as a way to block people just making one massive "chest" covering an entire base.
so you are saying the CARGO bays cant store things? that seems a lil sus
you're supposed to use the hub as your logistics
but a hub isnt a bay of cargo
it moves things into the cargo bays, ready to launch, or recieve
they are not logistics chests
sure they can, you just can't insert into them, or out of them.
you have to sue the hub xD
use*
this is what happens when you allow space unions!
sue the hub
goddamn hippies
but its a bay not a chest
CARGO BAY literally means a storage area
im not arguing about game mechanics
im arguing about the naming choice
but what is the nomenculture of bay
you can put a dock on a river.... :p
talking to you makes me feel like i am taking crazy pills
and thus i will now insult RoadTrain for being a bitch
its a game, and a game has rules, and the rule is no inserters on cargo bays
It'd be real nice if this info was readily available in the game.
or alternitively, now you know xD
I'm not sure I trust the FFFs now we've got a hands on version
though Roadtrain, you know it highlights a building when an inserter can interact with it, right?
I just expected it to work... this means I have to redo my platform... ugh

and yes, this is where they talked about it,
specifically iirc about the platform/ship.
else people would just make one massive "chest" and it would be easy mode
i assume there will be a mod, if it doesn't already exist to mitigate that xD
It should say it in the tooltip
"That is not a bug. We intentonally decided only hub can be interacted with by inserters as otherwise the spaghetti would be absolutely replaced with cargo bay item teleportation from anywhere to anywhere as long you build machines next to them and interact only with cargo bays."
Regardless. Half done with converting my base to use foundries rather than smelters
wowowowow a medium stomper just fucked all my shit up
it says it by the fact the inserter does not highlight it as an interactable object
It's easy to miss
xD
you know the game is addicting when someone feel the need to make a mod like this
This should not exist. It actively detracts from time spent growing the factory
i needed more than 1200 water, soooo
3600 it is
3 offshore pumps at the source
this actually works now due to fluids 2.0
good job pumpin' it
MALL up and running ๐
actually using a very old design
KOS 0.15 Mall, which with some slight modifications still works great ๐
Roadtrain, I got your defence for Gleba
untested, but it should kill one enemy before they destroy all the turrets
Need Moar DAKKA!
The best defence is a good offence
that will spit out 1292 shots in 3s
I think making the lanes wider instead of longer would be more effective also don't the missile launching ones not just out range that
I don't have missile turrets yet, and neither will you, sooooo
note the "should kill one enemy" though
this is a targeted defence
though maybe I need to spread it a bit
but I'd have to make sure all the turrets can hit the same spot
You see this is why I'm going Fulgora first. So i get an alternative to the rockets
eeep, suddenly power issues, that crept up on me xD
new line installed, now 400 Steam engines xD
i have now actually maxed one offshore pump using steam power xD
1:200:400 xD
So when Bentham says circuits, does he mean turning something on and off with a single input, turning something on and off with a combined input, or making a system to evenly load and unload a train?
or something even more heavyweight
or are they green, red, blue xD
what, the ores or the signals? or the cables?
the chips?
red green and blue
karma karma karma karma chameleon
Hopped on the community server, saw there wasn't much there yet (someone had helpfully set up steam and left a few goodies in an iron chest) so I threw up a temporary iron & copper smelter and starter bus, and queued up some research.
Ah I'm too busy trying to beat the expansion at least once myself
But I do have a train on Gleba
trains you say?
but can they into space
LDS next, after some sleep
oh no, I can't leave Tank-chan on this god forsaken... I mean lovely garden of Nurgle
I am escaping Gleba...
Attempting to escape Gleba...
... I left myself on Gleba >.<
I'm also bogged down in the swamps on Gleba - went there to keep up with Aaavak so I can watch future streams without spoiling the game content for myself- I clearly did not think that through, as on Gleba the game content spoils itself
Spoilage!
Gleba is love, Gleba is life (literally)
Duffel out here slowly going insane 
I did not strand myself on Gleba, you did
remember Nurgle is all about death and rebirth, not just the nasty things to get you to death
also jokes on you, rocket turrets use rocket launchers to craft xD
that was me! Nobody else was on and I dont get a lot of time to play so I got people who came after me a basic set up and some research done! ๐
Oh god that's happened to me several times
Your 529 rocket launchers finally gonna pay off
i'm kinda struggling with 400 Steam Engines, when my base actually activates xD
goes way above 360 MW
๐
and i haven't built LDS or a rocket yet
Guess someone is rushing solar/nuclear
my original plan were to do LDS, but i think Solar will be next xD
Which planet are you planning to go to?
none for now xD
I keep finding new ways of producing spoilage
is that.... good?
not really - my spaget is spoiling
no stone?
It look like your eastern wall could've been a lot shorter if you had pushed it a little further given how the chokepoint has formed.
Also walking back my claim that 1-4-1 fluid trains weren't gonna be big enough. I should've tested with a not yet half depleted patch. Just gotta switch over copper... and maybe upgrade my oil trains to be just as long... but my oil trains just don't need it. Which is annoying
Yep, but i didn't know that at the time, only time and radars uncovered it later xD
Fair
the 'I'm not making purple science' train
Now you just need to put that car on a belt
xD
no belts on oil sands, so no :p
just have an inserter inside the car pushing forward and then reverse. easy
I can literally see the belts in the image XD
this is the depot on solid ground
if I could load it on oil sands I would just use trains xD
spoiler ||Fulgora is kinda one of the reasons you need Elevated rails, since you can't build normally o oils sands - you need some support||
that one isn't needed, just gives you more options
But... you already have rush to space.
so, nothing says I have to research purple xD
apart from getting to Aquilo
you know, Bentham having kittens about Aavak leaving without doing purple and yellow science makes me want to see how far I can push it
Well unless you plan to never automate Fulgora
I just need enough science to get to Aquilo xD
Okay but if you wanted to really do a challenge you could do a no military science run
Because it's technically possible. Roboport creep!
just summon a wave of disposible derps to kamakaze and melee the nests
We summon you and tell you there's oil behind the nests
Never have I been this worried about spoiled eggs...
yeah that would get me going for sure

Hey at least oil isn't a problem on any of the other planets
Apart from Aquilo
I am happy playing how I play
If you want to do no Military science... well I think you'll struggle to get off Nauvis
well its not a problem for me now either. 5 patches found total now, 2 hooked up, 3rd gets hooked up when i get on and start southern wall
he never said biters had to be on 