#Factorio

1 messages · Page 5 of 1

silk void
#

You see, I care about you, and your lack of oil. I want you to have oil, regardless of what you think you'd be able to do to me, lol.

solid pollen
#

set a biter on fire and it will be warm the rest of its life, set the world on fire and all biters will never be cold again!

hearty meteor
#

Extreme global warming?

solid pollen
#

exactly

rigid bramble
#

Ah check out my inpenetrable defence
Steel chests and a tank berm (with 3 lasers equipped)

rigid bramble
#

sidenote, ramming biter bases at 100Kmh kinda hurts

rigid bramble
solid pollen
#

i mean thats designed to fuck with expansion waves right? feel like thats a pretty good defense

#

no pollution source so they all go for the tank

woeful geyser
#

Meanwhile I've researched 2/3 planets. Gonna get all 3 before deciding where to go... though it'll probably be Vulcanus as it seems like the most logical step.

#

Power is easy and it gives me stuff that won't require me building my entire factory from scratch like the other 2 will.

hearty meteor
solid pollen
hearty meteor
#

Heh. About right. Just use quality to get more space for them

woeful geyser
#

... I should shove quality modules into some of my things to get better stuff for my space ship

pliant crystal
#

Am happy witht he rail setup so far, looking forward to setting up more stations. And a proper smelting setup.

hearty meteor
#

With interrupts?

pliant crystal
#

Aye

hearty meteor
#

I've only seen part one of the VOD on YT for now

woeful geyser
#

I'm excited to share mine though it's not perfected yet. But the idea is simple: I calculate how many full loads of stuff a station can accept, then send out that many requests. Trains pick up a request, and providers will send out a signal with how many trains are heading to them which are subtracted from the number of active requests

hearty meteor
#

LTN without LTN?

woeful geyser
#

The main annoyance is that I have to artificially delay the signal by a tick for every next station to avoid oversaturation

woeful geyser
hearty meteor
#

The fact that it's basically possible with a reasonable amount of combinators now is cool

woeful geyser
#

I use 6 per requester (1x selector + 5 arithmetic), 2 for pickups (I have to use arithmetic here to avoid contamination) and then 1 selector + 1 arithmetic per depot because I need to artificially delay my requests. It doesn't do fluids yet but I am planning to do some simple filtering to add in fluid trains

#

Also it only does full loads

#

And I do not see how I could do it any smarter, other than by encoding multiple signals

rigid bramble
# hearty meteor Just remember that they reduced the PLD damage to 1/3 of what it was in 1.1

they still deal though, they'll cut a big biter down to size
I mean ok, a biter spawner won't just pop if your PLD so much as looks at it, but then I don't think they were intended to carry you
not sure how people were using them before, but I always had them as 'personal# defence, ie the biters chewing on my arse as I long range the spawners and worms with rockets

hearty meteor
#

Oh, absolutely. They were far too powerful before, really. I just jogged through biter bases letting PLDs do all the damage

solid pollen
#

I dont think ive ever used a combinator, i would just set one train to each mine since they each end somewhere different XD

rigid bramble
#

though speaking of tanks, I got one up to 119Kmh

solid pollen
#

rocket fuel?

rigid bramble
#

6 exoskeletons in a rare tank

woeful geyser
#

Good lord I need to do proper nuclear... meeeeh

hearty meteor
#

Do improper nuclear!

woeful geyser
#

The one centrifuge desperately trying to get me 40 u-235:

hearty meteor
#

Put Quality in it!

woeful geyser
hearty meteor
#

XD

woeful geyser
#

Though... can you put quality in kovarex?

hearty meteor
#

This requires SCIENCE!

solid pollen
#

to the Insanity Engine!

solid pollen
#

finally have blue science online woo! tomorrow i can start researching stuff again

umbral meteor
#
poll_question_text

When i get Space Age,`
Should i also set up a Vanilla 2.0 server,
for people who doesn't have the DLC,
or just want to mess around learning all the new 2.0 stuff?

victor_answer_votes

3

total_votes

5

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_id

1011970891850190869

victor_answer_emoji_name

dprAPPROVE

hearty meteor
#

Not really that many votes in total

umbral meteor
#

nope

#

so we'll see xD

#

will probably boot it up next weekend

hearty meteor
#

If it'd been 5-15 people it might've been more reason to

#

Though AFAIK you've made it seem like it's not really that much extra work for you to have another "server " set up

umbral meteor
#

because apparently life is a thing i have to deal with xD

#

and no it isn't

#

literally just another instance

#

all i need to do is change the default port

#

heck, if i could use Linux Subsystem on my server i could launch the SA server now

#

as the Linux headless has all the SA files in it already.

#

but WIndows Server 2016 does not support WSL

woeful geyser
#

Time for more factory'ing

umbral meteor
woeful geyser
#

boops a @umbral meteor

umbral meteor
solid pollen
#

Zangiry being a Dapper gigachad

woeful geyser
#

@pliant crystal my requester stations. The selector combinator and row of arithmatic combinators use some logic to determine the inventory of the stop and how many trains could dump a full load into this stop. This is then used to enable the stop. The bottom arithmatic combinator receives data from the provider train stations telling them how many trains are enroute to them, and subtracts this from the amount of requests, which is then broadcast to the network. The bottom combinator takes the requests from this station, subtracts this value from the amount of trains fulfilling this request, and broadcasts the result into the network.

woeful geyser
#

Currently working on my mall at last. Setting up all the things I need automated before I can fly off

umbral meteor
#

if all goes to plan, the Dapperlings Factorio Space Age Community Server, will be online next weekend

#

most likely around this time next saturday actually

#

8 PM CET

solid pollen
#

that sounds truly dapper

woeful geyser
#

Got bored of making a mall. Will continue tomorrow. Made my first rare item too: A substation. Which, as it turns out, is REALLY usefull if you're building a mall.

#

But... next planet is soon™️

covert robin
#

I achieved train today. Granted I had to tear it out 3 times to get it working but I have achieved train

woeful geyser
silk void
#

The joy of online Factorio, if I get stumped I can ask for help lol

covert robin
#

Smart train (well, Cybersyn trains actually)

#

I’ll grab a pic once I finish my lunch

woeful geyser
#

Like I dunno how to do partial loads yet apart from hard coding it

rigid bramble
#

to me it sounds like Cybersyn and LTN do all the work for you

#

though it does seem the same people complaining about fixing fluids would remove the puzzle element are the same ones who don't want to puzzle out smart trains xD

covert robin
woeful geyser
covert robin
#

Look this is my first factory, I just don't want to have to think that hard XD

#

Anyways: Factory

woeful geyser
covert robin
#

All it does is feed itself but

hearty meteor
#

Name them Roadtrain #1, #2, #3 and so on

covert robin
#

I've never been the most creative namer 😛

umbral meteor
#

or we name them..... "Crash", "Crush", "Crunch" and so on xD

rigid bramble
woeful geyser
umbral meteor
#

Name every stop "Stop" and watch the chaos!

#

😄

woeful geyser
#

Useful for later when you have several ore patches

rigid bramble
#

but remember it will prioritise the closest stop

covert robin
#

That’s why I generalized my ore patch names

#

I think I can use signals to tell it which stops to prioritize but don’t quote me on that

rigid bramble
#

though you say you have Cybersyn so hopefully they prioritise stops smartly

covert robin
#

I hope so. So far it’s done a good job

rigid bramble
#

you can turn stops on and off, but its a bit slow on respecting train limits

covert robin
#

The goal is to minimize the number of active trains to minimize the number of ways I can get flattened by active trains

umbral meteor
#

then you can not play a game in MP with me

rigid bramble
#

imo, it seems you need to ignore the train limits and manually dispatch the trains (through circuits etc)

umbral meteor
#

i just have a massive amout of trains running around 😄

rigid bramble
#

I maybe need to see about adjusting my ammo trains so they don't both go towards the same stop

hearty meteor
rigid bramble
#

you can
and I believe it can be set via circuits too

#

but by default, it will be the closest

#

though is it reasonable to trust that my oil trains will treat their pickup stop as a 'home'
and won't try to go to the depot if its full

#

or will I need a pass through incase both of them want to drop off at the same time

hearty meteor
#

I'm watching

rigid bramble
#

just the name he picked xD

hearty meteor
#

Ah. Yeah. Well, that's typical Steejo

umbral meteor
#

yup

#

remember he played a lot with "Bob's big rocket" xD

woeful geyser
rigid bramble
#

they're set to one, just both trains get the same order at the same time

woeful geyser
#

Anyway I sleep

rigid bramble
#

it would be sensible if it picked 1 train that fulfilled the requirements and sent it the order, but it does not
I think this goes back to Aavak's talk about push versus pull networks

hearty meteor
#

@umbral meteor I got some help to do a test of the factorio mod portal. Apparently the mods show this if your account isn't verified as owning the game. Which is how I assumed it would work.

covert robin
#

End of day progress report:

woeful geyser
#

Gonna be up front and ask you to spoiler the stuff for new planets as people probably wanna explore this themselves (including me). Though I do already know what awaits you...

safe rampart
#

sorry

#

||this is going to be an adventure||

woeful geyser
#

Will say you got incredibly unlucky with that spawn

#

What did your space ship look like? I uhhhh would like some inspiration.

safe rampart
#

this one does need some babysitting though. I have problems with the availability of ammo while traveling

#

this one going to fulgora does a bit better, but that might be because it buffers some ammo in the hub

#

what i did find out is that it is a good idea to have a bit of a ammo buffer for the front turrets, since during travel they use faster than you can provide

woeful geyser
safe rampart
#

i could try that yes...

woeful geyser
safe rampart
#

its mostly the supply of iron plates that is the problem

#

i'd need more furnaces

woeful geyser
#

Speed modules?

#

Or... gambling!

safe rampart
#

power draw problem probably

woeful geyser
safe rampart
#

yeah, i should probably do that. the turrets on both platforms are rare btw, not that that matters much, since it only changes the range and health on them

woeful geyser
#

Range is probably good but yeah... I should probably cut down on my thruster ambitions

safe rampart
#

yeah, probably

#

my first platform got completely wiped out because the speed was higher than the turrets could handle

#

(3 thrusters were way to many)

woeful geyser
safe rampart
#

better half it again then, and round down

#

and whatever planet you go to it isn't a bad idea to bring a landing pad and some things like construction bots and some belts and solar panels

#

just to fast track the beginning of the game

woeful geyser
#

I'm currently working on nuclear. Not for power, but rather to get me a fission reactor.

safe rampart
#

portable you mean?

woeful geyser
#

Yeeees

safe rampart
#

portable solar panels and battery's have so far been sufficient for me

woeful geyser
safe rampart
#

yeah, im not there yet

woeful geyser
#

Yeah I'm basically researching everything I can.

safe rampart
#

well, i would have been there if i did more research with the nauvis items....

#

just changed the research to mk2 armor...

woeful geyser
#

I probably waited a bit too long to go to space but my starter base was awful so I transitioned to a midgame base

safe rampart
#

though i think im not going to get that and go straight to mech armor. i can go there immediatly since i already have fulgura set up enough for research to trickle in

woeful geyser
#

I've actually built every tier of armour except light this game

safe rampart
#

yees, got totally scared by a demoliser's roar

#

or call or whatever you want to call it

woeful geyser
#

Well at least my starter base can now be fully decommissioned as I've handed off the last task it had (filling the outpost defense train) to my new base

woeful geyser
#

Whoops, found quite the flaw in my train setup: Stations cannot request anything when empty. Also one of the stations was miswired causing an endless request for iron ore trains... which meant I ran out of copper ore.

hearty meteor
#

199 little bugs in the code, 199 little bugs. Take one bug, patch it around, 2883 little bugs in the code

solid pollen
#

XD

woeful geyser
#

Yup, pretty much.. running into the next issue now but I got an idea of how to solve it: Right now my trains only try to take the most urgent delivery but if that's unable to be fulfilled (either because there's no providers or all the requester stops are full) they'll just idle. So am thinking of making a clock which will cycle through all available deliveries when a train arrives at the depot.

woeful geyser
#

Hard part now is figuring out how to properly reset the clock when there's no trains... (I want to make sure that the highest priority delivery is broadcast first)

hearty meteor
#

Easy, just make a full computer from first principles, then program it ;P
(I also enjoy when people conjugate broadcast the right way)

woeful geyser
#

It is essentially the roundrobin system but it only runs when there's a train. I would however like to do it better but for now I just need to focus on getting my power sorted out as I'm running up against the limit... so nuclear power it is.

solid pollen
#

ahhh I want to start making my rail network but fuck cliffs

#

can i just bruteforce some production science for elevator rails? will that let me hop over them?

rigid bramble
#

why not do purple science proper

#

what is it, rails, modules and furnaces?

solid pollen
#

yeah but but but.... i wanted to see space sooner 😦

hearty meteor
#

Just handcraft the production science you need ;P

woeful geyser
#

PSA: Start mining uranium as soon as you can or you end up like me, waiting to stockpile enough to get Kovarex off the ground...

#

23/40 and counting... my factory is also now struggling for power. Which sucks.

#

Oh god I just realized this... BITERS HAVE QUALITY

solid pollen
#

nah i feel much happier leaving it to the last second and getting annoyed

woeful geyser
#

But hey. Kovarex will happily take prod modules (no quality tho)

covert robin
solid pollen
#

11 to go!

woeful geyser
#

Besides only 3 left until I'm ready

#

2 actually

#

This is my life now... just waiting at the centrifuges

#

But after this is done? I'm getting the fuck out of here lmao

#

ONE MORE

#

Also: the ability to read crafting machines is nice: I can enable a passive provider if the centrifuge has enough stuff to do kovarex

#

SPEAKING OF

#

The fact you can prod kovarex is insane though

#

NO THEY'VE BEEN SNEAKY

#

Apparently if you use productivity on Kovarex the bonus production only yields 1 u 235

hearty meteor
#

Been that way a long time, IIRC. Or did they disable prod on Kovarex because of the thing with it? But I believe they fixed the problem with prod'ing Kovarex a long while ago

rigid bramble
#

nuclear has always been that way though...

rigid bramble
#

so is that an extra 2 per cycle though?

safe rampart
# woeful geyser SPEAKING OF

ive set the belt that exits from the centrifuge to only allow things through if there is at least 40 u-235 in the centrifuge

rigid bramble
#

just priority splitter so all the product goes back into the kovarex centrifuge

hearty meteor
#

And cycles are obviously not integers

rigid bramble
#

I probably should have said an extra 235 each prod cycle, oops xD

hearty meteor
#

Ah, yeah, I can see that understanding of "per cycle" too

rigid bramble
#

I'm used to god modules, and their 250% prod

hearty meteor
#

I think I've kept to the priority splitter to feed Kovarex too. With splitting the 238 and 235 to their own sides of the belt, with overflow of 235 going out

solid pollen
#

for uranium ammo!

#

pew pew

#

splat

rigid bramble
#

but is there ever a time you should stop turning dull rocks into shiny ones?

#

also side question, how do I stop biters trying to expand?

#

My wall, it is complete

rigid bramble
#

no, that just pisses them off more

rigid bramble
#

they want to expand through the wall

woeful geyser
#

Meanwhile my nuclear power is a go.

#

Which means at long, LONG last...

#

It's time to GET OFF THIS ROCK

solid pollen
#

only way to stop biters expanding is to ensure they have no valid expansion locations

#

either by eliminating all biter nests on the generated map, or making all tiles NOT occupied by biters as invalid

rigid bramble
#

how do you make them invalid though

hearty meteor
#

Stuff

#

Lots of stuff

solid pollen
#

if you build stuff the surrounding area becomes invalid for biter expansion

#

or you wall it off so biters literally cant path there

#

as for the elimination, you need artillery and spidertrons

woeful geyser
#

Meanwhile I'm finally gearing up to get my ass OFF Nauvis

rigid bramble
#

I'm pretty sure structures don't prevent biters from wanting to expand there

woeful geyser
#

I've made a tonk. Filled it up with stuff.

rigid bramble
#

if the wall is in the path of where they want to go, they will attack the wall

hearty meteor
woeful geyser
hearty meteor
#

Yeah, I've heard of that

#

I was thinking one could cheese it by loading up the character, but they thought of that

rigid bramble
#

the engineer is fat, it can only carry him

hearty meteor
woeful geyser
#

Ugh... now I have to completely empty myself out and only take essentials... fuck.

rigid bramble
#

not in the rocket, only you can fit in

hearty meteor
#

Not from what I've heard from others

rigid bramble
#

and I think the guns you carry

woeful geyser
rigid bramble
#

well Roadtrain can tell us right now

hearty meteor
#

But the cargo has to go in the cargo pods of the rocket

#

That's how I've understood it at least

#

But of course, I have no first hand experience XD

#

I didn't watch too closely when AS did their streams

rigid bramble
#

its all about weight though

#

and the engineer weighs a ton

hearty meteor
#

Heh. Then you wouldn't be able to take the armour and gun, right?

rigid bramble
#

you can have a ton of cargo, or the engineer

woeful geyser
hearty meteor
#

And I would think on MP you could have several people in the same rocket

hearty meteor
rigid bramble
#

ok a gun is 200kg, wtf

#

and 1 rocket is 40kg

hearty meteor
#

Some things don't make logical sense, but it's balanced for gameplay, not logic (although I guess you could call game balance logic)

rigid bramble
#

I still want to believe we're actually a mech like in DSP

#

and I have 1 shiny green rock, out of 100 crafts

woeful geyser
hearty meteor
#

And you can't load the same rocket up with cargo in addition to the engineer?

safe rampart
#

||that might be a bit to close for comfort||

hearty meteor
#

Clearance is clearance

rigid bramble
#

like I say, clearly the engineer weighs a ton

hearty meteor
#

So you're saying the rocket can handle 1.2 tons, then?

rigid bramble
#

the weapons and armour disappear into a pocket dimension

hearty meteor
#

That sounds like politician speak ;P

hearty meteor
#

From what I've heard some people claim that should work. Though exactly how trustworthy those people were is up for debate

rigid bramble
#

seems the armour weighs a ton too, but the exoskeletons are 79.1kg

hearty meteor
#

Can you have equipment in the armour when taking the Space Shuttle?

woeful geyser
hearty meteor
#

Imagine having to take off the armour and guns and send those up by themselves before you send the engineer up XD

woeful geyser
#

Being able to queue a rocket is hella nice

rigid bramble
#

I'm going to test it, even though I should be eating food or something

#

though how do you get it to not launch if it has cargo?

hearty meteor
#

Uncheck the "launch automatically" thing? I believe there was a thing like that in 1.1 at least

rigid bramble
#

its not a thing now, cus it takes logistic requests

#

thing is thought, you either press launch cargo, or launch engineer

woeful geyser
rigid bramble
#

I am into space

#

and I didn't bring anything with me

woeful geyser
rigid bramble
#

I just had to try it

#

also the biters really want in at this corner

hearty meteor
#

It's prime real estate

solid pollen
#

damn i got excited for another stream for a second there

rigid bramble
#

its my real estate, get ye gone biters

solid pollen
#

exile them to the barren hinterlands

#

or commit cultural invasion/genocide like we did with america

pliant crystal
#

Maybe I'll stream later, been thinking a lot about trains and radar network, think i have a good solution to the push pull system. But also--face hurts, so dunno.

solid pollen
#

priority is Aavak health, Aavak healthy = more streams over time

pliant crystal
#

Got Core keeper tonight, will see how I feel after it. Will need to be up early to go to the dentist to see if they can fix the issue with this chipped crown -_- But might not be able to sleep regardless.

woeful geyser
solid pollen
#

have you got anything for pain management?

pliant crystal
#

I haven't seen it sorry.

#

Been busy.

woeful geyser
pliant crystal
#

(and by busy, I mean sleeping off the painkillers -- an answer to both of you lol)

solid pollen
#

ahhh good

#

ill limit my parasocial-ness to just that question 😛

woeful geyser
#

So... more sleep than usual huh

pliant crystal
#

Don't like using painkillers generaly though, but my whole face aches, and it's causing knock-on headaches so trying to take the edge off it at least enough that I can wind down.

solid pollen
#

once you get beyond paracetamol, painkillers can have annoying side effects

rigid bramble
#

Oh no, Aavak hasn't been dreaming about quality modules too, has he? 😮

pliant crystal
#

Yeah.

solid pollen
#

im dreaming of why cliff explosives are harder to get than explosive cannon shells and GOING INTO SPACE

rigid bramble
#

oh, oh no
one of us
one of us

solid pollen
#

I regret not turning cliffs off

woeful geyser
woeful geyser
solid pollen
#

i swear this is the suble way to convince us about which first planet to pick

#

sheer annoyance

solid pollen
woeful geyser
#

I should set up silo automation...

#

Because only having 1 silo SUCKS

solid pollen
#

ughhhhhhh now i have to make refined concrete

#

wtf is that

hearty meteor
#

Concrete with a top hat

solid pollen
#

bleh

#

thats a job for future me

hearty meteor
#

I think Duffle playing through Seablock and such was preparation for SA

solid pollen
#

seablock is overprep for vanilla

rigid bramble
#

oh seablock concrete involves a liquid

#

another liquid

hearty meteor
#

Doesn't vanilla concrete involve a liquid too?

rigid bramble
#

there is a liquid concrete

#

I think

hearty meteor
#

The fact that vanilla concrete requires iron ore is what fucks me up

#

Yeah, seablock has liquid concrete or such.

rigid bramble
#

its needed iron ore for a while though, hasn't it?

hearty meteor
#

Yes, but that doesn't mean I think it makes sense

#

Reinforced concrete needing iron rods would make sense. Concrete itself shouldn't need iron ore

#

Ooooh, seablock is going to make liquid concrete spoil in the pipes, like with real concrete setting before you manage to use it!

#

(this is a joke, I don't know any such thing)

rigid bramble
#

I guess its a stand in for the bits in concrete that arn't stone

#

trying to remember what goes into conrete mix in seablock now

hearty meteor
#

It just pollutes my bus with iron ore

rigid bramble
#

make the concrete by the stone and iron ore, then bus up the two products you need from it

woeful geyser
hearty meteor
#

I actually like how Seablock does concrete, though

woeful geyser
#

(My smelting and refining are at the same place so it just makes sense)

#

Also: YOU CAN'T EVEN TAKE AMMO WITH YOU

hearty meteor
#

TSA is aggressive for space travel

rigid bramble
#

you'll have to remind me how they do it in seablock xD

woeful geyser
#

AWFUL

#

ANYWAY

#

ROADTRAIN CAN INTO SPACE

rigid bramble
#

you'll have to send rockets up 20 at a time

hearty meteor
#

"Here am I, sitting in a tin can"

woeful geyser
#

I love the animation they put in for traveling

rigid bramble
#

and I seem to have used all my copper for ammo for the wall guns

hearty meteor
#

How about flamethrowers?

safe rampart
rigid bramble
#

9 shiney rocks

hearty meteor
#

Add quality to them

#

I heard they changed it so you can't mix different qualities now

rigid bramble
#

to what end though
the only thing that benefits is the ammo

#

I am starting to think they shouldn't do FFFs until a feature is complete, as some of that information for space science and quality is out of date

#

there hasn't been any quality mixing on release

hearty meteor
#

Eh, doing the FFFs while not everything is set in stone is part of the point, I think

rigid bramble
#

but see they said you would need U235 for space science, and iirc nothing has been said about that being different since

hearty meteor
#

Hmmm, funny. Well, not my problem at least XD

rigid bramble
#

it could be though...

hearty meteor
#

You offerin' to pay? ;P

rigid bramble
#

idk, I might be guilty of treating FFFs as an info dump rather than a dev blog

#

you know I'm feeling your reasons for not buying are less to do with money xD

hearty meteor
#

Absolutely XD
I could easily afford it

rigid bramble
#

but I can't get into that why
not yet anyway, if ever

hearty meteor
#

I might even have mostly fun with the expansion too.

#

Eh, it's not important for anyone but me anyway. I'm just glad you people are enjoying it

rigid bramble
#

oooo, I got a rare digger

#

also I did a bentham and set my mine of fire >.<

hearty meteor
#

How?

rigid bramble
#

I was just so enraged about a tree, I forgot what I had equipped

woeful geyser
#

THAT'S MY STARTER PATCH

hearty meteor
#

Looks rocky

hearty meteor
woeful geyser
#

Excuse me HOW MANY OF THEM ARE SURROUNDING ME?!

rigid bramble
woeful geyser
#

I have been an idiot... I FORGOT THE POWER POLES.

#

Also my ship... MY POOR SHIP... it has been bullied...

hearty meteor
rigid bramble
woeful geyser
#

This is NOT how I invisioned my start going...

rigid bramble
#

That may not have been the only time that streamer has self nuked xD

hearty meteor
#

I don't think I've ever had rocket launcher on my weapon shortcuts more than exactly when I want to use it

rigid bramble
#

they didn't realise that space launched a nuke

#

without a target that is

woeful geyser
#

WHAT DO YOU MEAN I NEED REFINED CONCRETE.

solid pollen
#

XD

woeful geyser
#

fking... REEEEEEEEEEE

solid pollen
#

just hop back to Nauvis

woeful geyser
#

Nah. I have created refined concrete.

rigid bramble
#

just make some, all you need is rock iron and water

woeful geyser
#

And I have made. Foundry.

woeful geyser
rigid bramble
#

:p

#

seems to be a theme with all but the last planet

woeful geyser
#

Foundries are very nice.

#

I like them already.

safe rampart
#

that turned around quickly

#

granted, i tend to agree

#

copper coil go brrr

#

that is 1/10th the amount of my first assembling machine on nauvis making copper for green circuits

woeful geyser
#

Yeah foundries are nuts. But they're also so INCREDIBLY power hungry... I need cliff explosives so I can start slamming down solar fields... though turbines are also valid...

safe rampart
#

and it went up by a 1000 while i typed this

woeful geyser
#

@safe rampart you got a foundry making foundries yet?

safe rampart
#

not yet, i am waiting on some extermination ammo before i can get to a foundry foundry

woeful geyser
#

I am handfeeding one.

safe rampart
#

mostly because the tungsten patch is controlled by two small big boys

woeful geyser
#

Yeah... mine's only one but I have 6 of the dudes around my base...

safe rampart
#

power is easy though

woeful geyser
#

I'll figure the rest out tomorrow

woeful geyser
safe rampart
#

and im still not making a dent in the steam output of two refineries

woeful geyser
#

It's 500 C steam so.

safe rampart
#

...

woeful geyser
#

... you didn't check that did you

#

😛

safe rampart
#

please hold while some power issues are being sorted

woeful geyser
silk void
#

Lul

safe rampart
#

what do you mean someone deconstructed the entire power plant

woeful geyser
#

I've quit for today after setting up a foundry for all 3 plate types. It's not much but still

#

Tomorrow: we EXPAND

safe rampart
#

power is easy though, not even making a dent in two chemical plants output

#

😛

#

i think it was because i needed some power in the early days when i had next to no iron

#

and 4 steam engines were cheaper than a turbine

safe rampart
#

finally, a way of this hellhole called vulcanus

rigid bramble
#

At this rate I'll be playing Py:SE

woeful geyser
#

Can you not just combine it all into 1?

woeful geyser
#

I won't lie I feel a bit ashamed... I had to set up burners on Vulcanus

umbral meteor
#

🤣

rigid bramble
#

I was sending each item as a signal to the inserters to use as a filter to know how much of each item to take out of the train car

woeful geyser
umbral meteor
#

^

#

i use the same system

woeful geyser
#

I do have to update my station at some point though because right now ammo is being put in all chests... but eh it's fine.

umbral meteor
#

fix it with bots!

rigid bramble
#

But what if you want a stockpile of each material...
Also you imply I am smart and know how to do circuits xD

#

Anything to do with -1 is in one ear, out the other

umbral meteor
#

Example:

You want 100 inserters stockpiled at a stop.
Constant Combinator -> Inserters with value 100
Output from Constant Combinator -> Input Arithmetic Combinator set to multiply by -1
Output from Arithmetic on same wire as Chests and inserters,
Inserters set to "Set Filters"

woeful geyser
umbral meteor
#

100 becomes -100, and then when 100 is in chests it reach 0, and the "set filter" for inserters is disabled

#

for that item

#

so you can then just set, 100 Inserters, 1000 Belts, and so on.
the moment set number is reached in chests, inserters will stop taking it out of wagon

woeful geyser
#

You can then go even further and hook all of it into the train station and enable/disable it based on if there are positive numbers. Ideally, you input the values into a decider which sets some 'minimum tresholds' before the station turns on. If you have 500 rounds stored you don't want the train to arrive when there's 499 left, but perhaps more around the 200 mark.

umbral meteor
#

unless you have an ammo train doing a loop through all stops, and just "top up" stations xD

#

like me xD

rigid bramble
#

My ammo train is seperate, and uses tye tried and tested turn stations off - that one is easy as its only one resource

umbral meteor
#

actually for me, interrupts is a good thing.
i can set it so that if Ammo train is then empty it will return to home base for refill.

rigid bramble
#

If only we could reserve slots in a chest...

woeful geyser
#

Are you sure that's not a thing.

umbral meteor
#

ye

rigid bramble
#

I've tried xD

woeful geyser
#

FFS WUUUUUUUUUBE.

umbral meteor
#

you can reserve in wagons, vehicles, personal inventory

#

but not chests

#

with the exception of Storage Chests

#

but that's only a "This Chest Wants Only This item"

rigid bramble
#

Yeah filters work...ish

umbral meteor
#

Storage filters work, as long as you have free room in other chests

#

once other chests are full, it WILL fill in a filtered chest

#

if it has room

woeful geyser
umbral meteor
#

no

woeful geyser
#

... that just made me have an idea though. Requesters can now 'trash unrequested'.

rigid bramble
#

The not pulling is the 'ish'

umbral meteor
#

well, they are Storage Chests

#

they store your junk

#

and sort it when it comers in

#

based on set filters

woeful geyser
#

So I could use requester chests for my stations. Have them request everything I want. Minus the ammo. So that the bots will automatically dump it into my ammo chest.

#

😮

#

Ehh... my current setup works fine.

umbral meteor
#

xD

woeful geyser
#

Besides I'm on another planet soooo.

umbral meteor
#

"Fly me too the moon!"

rigid bramble
#

Though is there a way to get a train to loop between stations of the same name?

umbral meteor
#

no

#

not that i know of

#

unless you use the "Disable Stop" thing

woeful geyser
#

That sounds like a schedule that'll get very messy very quick.

#

My current resupply train is very simple: It pings back and forth between the pickup and the closest requester. I set some of the stops to have lower priority due to proximity and it works fine.

umbral meteor
#

i do something like that for my mining outposts.

#

name them all the same

woeful geyser
#

Oh for that I have set up vanilla LTN.

#

Except Coal because of how absolutely vital it was for my base to not die.

umbral meteor
#

but stops are only available if trains can get a full load

#

so if one ore outpost isn't available, they go to the next one with the same name

#

like Iron Pickup <-> Iron Delivery

woeful geyser
#

I need to figure out a way to do that... because well right now my stops enable themselves based on if the cargo's being requested.

umbral meteor
#

Math

woeful geyser
#

I should probably add in a decider combinator that checks if cargo is being requested and a train load is available.

umbral meteor
#

How much can a train carry of set item, when item in chest are above that number, output say GREEN 1

woeful geyser
# umbral meteor Math

Oh I know how but right now stops enable/disable based on if cargo is requested. Since stations will only take 1 input, I need to do some combinator shenanigans.

umbral meteor
#

"if Iron ore > 42000 then GREEN value 1"

#

for example

woeful geyser
umbral meteor
#

sure, but that is for your setup

woeful geyser
#

Yup.

#

Because I do fancy LTN shenanigans.

umbral meteor
#

originally i actually had it linked to a Signal

#

so signal -> RED if station can't fill a train

#

which meant station were blocked, and train went to the next one with the same name

woeful geyser
#

I fully expected trains to be dumb and queue for the signal.

#

Anyway it's more factorio time. Today: Set up steam power on vulcanus and begin proper automation.

umbral meteor
#

if it were already on the way to said station when it turned red, sure xD

#

then it would cue on the main line xD

#

which is why i switched to disabling the station,
as that would force the train to switch to another station or return.

woeful geyser
rigid bramble
#

hence my two ammo trains trying to visit the same station xD

woeful geyser
#

GIMMEEEEEEEE

woeful geyser
rigid bramble
#

they both get the order at the same time, and as you say it still goes to the station if it has started going

umbral meteor
#

time to build a computer inside Factorio to handle Trains

#

xD

woeful geyser
#

Anyway going to be going out for the day. Once I'm back it's time to try and transition from starter base to something that resembles a proper base...

#

But for that I need to uhhh... negotiate with the locals of Vulcanus. I am afraid. (No tips pls I have a plan already)

rigid bramble
#

well whatever, my base is now secure

umbral meteor
#

sends in basts

rigid bramble
#

I'll baste you

#

you know, you can get bots to take things out of chests and machines? from anywhere on the map - could be something to do with the filters on storage chests

woeful geyser
rigid bramble
#

I kinda meant you could use that with the filter chests
language is hard xD

#

I mean you still need the bots to take it out, or replace modules

#

you could also use it to make a send a supply train to you, if you're not at the supply

woeful geyser
rigid bramble
#

you have an outpost building train?

#

I'm just automating everything space platform, so that when I get to Gleba, and whats left of my platform gets shot out the sky, I can get another one set up to rescue me

#

say @pliant crystal have you given much thought to where you're going from Nauvis?
Or how you might decide where/what you want to do next

woeful geyser
pliant crystal
#

Not decided yet.

#

Want to get some proper production set up at home first.

hearty meteor
#

Go to Aquilo first!

#

;P

#

:trollface:

pliant crystal
#

Fail.

woeful geyser
pliant crystal
rigid bramble
woeful geyser
#

Just uhhh when you do go make sure you bring power poles... I had a slow and painful start

rigid bramble
#

just cut down a space tree, obvs... xD

hearty meteor
#

Not fail, I don't have that, and the point was to get the point across, which it did ;P

woeful geyser
#

I meanwhile have many new toys to play with on both nauvis and the space platform. Probably gonna have to redesign it. Again.

rigid bramble
#

Ah I'm not awake enough to set up this production for space gubbins

#

though I think I'm going to have my automated rockets in a place that just makes
and then have a manual one for everything else I need

woeful geyser
#

Multiple rockets is a good idea

rigid bramble
#

well hopefully I'll have enough production for 0.66 parts/s

woeful geyser
rigid bramble
#

this blueprint of blue circuits I stole does 0.7/s

#

my launch site is way away from the bus xD

#

this will be mostly dedicated for rocket parts, and the space platform specific parts

woeful geyser
#

I need to rebuild my silos somewhere else

rigid bramble
#

I'm all the way over to the right

#

it has oil, iron, copper and coal

woeful geyser
#

Also I might have to go for base 3.0 already... and I just... do not want to. I hate rebuilding my base xd

rigid bramble
#

stone... stone might be an issue

woeful geyser
#

I also should really set up automatic tank/equipment grid production...

rigid bramble
#

I already have my rare tank xD

woeful geyser
rigid bramble
#

same as rare power armour

hearty meteor
#

Automatic tank production seems slightly excessive XD

#

Unless you're doing like Arumba and spending a tank per biter nest

rigid bramble
#

I do not have 113 tanks in my logitics network, you can't prove anything

hearty meteor
#

Or did you mean those fluid tanks?

woeful geyser
hearty meteor
#

Can bots place tanks now?

rigid bramble
#

529 rocket launchers

woeful geyser
hearty meteor
#

The vehicle, I mean

woeful geyser
rigid bramble
#

but think about all the spidertrons I could make

#

the range increase on the rocket launcher is nice

woeful geyser
#

I'm absolutely going Gleba last

hearty meteor
#

Does the nuclear rocket get a larger AoE too with higher quality?

woeful geyser
rigid bramble
#

no, just more damage for both parts

hearty meteor
#

Booo. The nuclrea rocket should've gotten more range. More than what the base quality rocket launcher could send it!

rigid bramble
#

I feel they've balanced the planets nicely enough that they all have merits

woeful geyser
#

Yeah but there's still a logical order.

rigid bramble
#

you could go to fulgora for the ||recycler|| or go to Glaba for the ||epic rarity||

hearty meteor
#

Isn't artillery the most important? ;P

rigid bramble
#

I disagree about a 'logical' order

woeful geyser
rigid bramble
#

maybe, but all the research is in the tree - would have been nice for an option to hide what you don't immediately know

woeful geyser
hearty meteor
#

So first you need ||I'm just pulling your leg with this spoiler|| to get to ||and more pulling of legs||
Then you ||pull someone elses leg|| for the ||macguffin of Liberty|| used in the ||spoiler territory||
And lastly you ||put a large block of text in a spoiler just to make it seem like it's more important than it really is||

rigid bramble
#

imo, Gleba is the most different and new
||vulcanus is more raw resources, fulgora is more electronic processing ||

woeful geyser
rigid bramble
#

I don't think Gleba does oil as such

woeful geyser
#

I forgot the name

indigo gust
#

I'm a bit late for the Space Age party, finally got a space platform going, yay - like it so far

hearty meteor
#

This is starting to look like a CIA document

#

To be fair, I did help that quite a lot myself, but still

rigid bramble
#

I only see oil cracking though
but I'm set on the new thing - and if you tell me there is a specific way, I'm going to do it the opposite way xD

rigid bramble
#

imo, following a supposed set plan doesn't sound fun

hearty meteor
#

I wish I knew the expansion well enough to force duffle into some really hard way to do it ;P

solid pollen
#

This'll get me into space.... right? it works in theme park!

solid pollen
hearty meteor
# solid pollen

Just put enough of them one after another and it should work, right?

solid pollen
#

exactly!

hearty meteor
#

Would've been nice if elevated rails had been part of 2.0, though. Actually they could also have put the recycler into 2.0 and made quality just an optional dependency for Space Age too

rigid bramble
#

I feel the rails will be more useful on the SA planets
and recycling isn't going to have much use besides the one planet, and quality
tbf it is content rather than 2.0 fixes

hearty meteor
#

Funnily enough, if they'd released Elevated Rails and Quality as their own free official mods, and made quality just be an optional dependency for Space Age, then I would've bought Space Age already.

solid pollen
#

are you FUCKING KIDDING ME

#

one step more needs a support.

hearty meteor
rigid bramble
#

you know its highly inefficient to recycle right?
grinding quality is supposed to be a resource sink

hearty meteor
#

Awesome Sink, you say?

rigid bramble
#

minus the tokens

#

I mean I have 529 rocket launchers trying to get a rare

hearty meteor
rigid bramble
#

so your only issue is the optional quality modules?

umbral meteor
#

@hearty meteori linked that a while back, same modder also have a "no spoiler" mod xD

#

"no spoilage" *

hearty meteor
#

Yeah, I only knew about it because you linked it earlier

umbral meteor
#

😝

hearty meteor
#

I mean, since I don't have the expansion I don't really have much reason to look for mods fixing quality, right?

umbral meteor
#

two more days

hearty meteor
#

And then you'll be going for a 48 hour Factorio session?

umbral meteor
#

"and Zang were never heard from again"

#

😝

solid pollen
#

XD

umbral meteor
#

oooooooh yeah!

#

Zangiry will now be lost to the factory

solid pollen
#

Congratulations!

umbral meteor
#

i can now do this

#

copying files over to server now, then i will have to do some testing to make things ready for saturday

umbral meteor
#

sooo, anyone have a map preference for server?
like Rail World (Nauvis Mainly), Deathworld and so on xD

#

Marathon (Expensive) Science cost? xD

woeful geyser
umbral meteor
#

Railworld disables biter expansion as well.

#

they still attack, but once a nest is wiped it's gone

#

also also, i WILL be setting up two servers.
Factorio 2.0 - Space Age
and Factorio 2.0 no DLC

woeful geyser
#

I don't think I wanna join MP before beating it on my own

umbral meteor
#

don't really care if people play on the none DLC one or not xD

#

you have 5 days xD

#

😝

woeful geyser
#

(They're terrifying...)

umbral meteor
#

a worm?

woeful geyser
#

The Vulcanus lava worm

umbral meteor
#

still my question is, just one?

woeful geyser
#

I avoided the name on purpose

woeful geyser
#

And that's a small one.

umbral meteor
#

but you need to wipe them all out!

#

😉

woeful geyser
#

I need to figure out how to kill it... my current plan is turrets and a tank

#

And perhaps some poison capsules...

#

But when it gets annoyed it becomes VERY angry...

hearty meteor
umbral meteor
#

Price Multiplier -> Expensive Recipes

hearty meteor
#

It really isn't. Expensive recipes made things more expensive to make, price multiplier just increases science cost for each technology, not the recipe for the science itself

umbral meteor
#

i were talking about Marathon (Science) Expensive Recipes, so science cost specifically xD

hearty meteor
#

Expensive recipes was a specific thing, so you're gonna get confused people if you mean science multiplier ;P

umbral meteor
#

and only people who will get confused is people who hasn't touched Factorio since 0.14-0.15

hearty meteor
#

Expensive recipes were in 1.1

umbral meteor
#

oh?

#

i never saw it xD

hearty meteor
#

Yeah, they removed them in 2.0

umbral meteor
#

or i just assumed it were part ofg the science cost multiplier

hearty meteor
#

Nah, it changed the recipes for items. Not how many science flasks you had to supply for a technology

umbral meteor
#

anyways, i just cba about this conversation right now

#

so i'll just leave

hearty meteor
#

Have fun with Factorio

rigid bramble
#

they still have the technology price variable

umbral meteor
#

also, server is technically ready xD

umbral meteor
#

give your rail/trains RGB

rigid bramble
#

maybe I should dig up the list the streamer I follow uses

umbral meteor
#

wooh! Klonan updated Mining Drones 😄

woeful geyser
#

Mhmmm... my copper is running seriously low... guess I'm gonna need to try my hand at remote expansion.

safe rampart
woeful geyser
#

Also. Remote expansion: Success!

#

Just gotta use radar creep XD

solid pollen
woeful geyser
#

Currently disassembling my starter base as it is no longer needed... feelsgood

hearty meteor
woeful geyser
#

I HAVE FOUND HOW TO DO THE THING

woeful geyser
hearty meteor
#

Everything is expendable ;P

#

But yeah, you use a radar per artillery shell, so you're already going to be producing a lot of them

woeful geyser
#

Roboports are expensive though and you really want as much sight as you can get.

#

Radars have better coverage than roboports.

hearty meteor
#

Sure. I would just put roboports everywhere anyway, and artillery would take care of the nests, so the roboports wouldn't be damaged by biters attacking either.

#

But radars do show the view further out by scanning too

rigid bramble
#

I too also have found a solution, but I didn't come up with it

hearty meteor
#

Did you come down with it?

rigid bramble
#

what you do is... ||build and fuel a nuclear reactor in its territory||
remember my talk about hero biters? xD

solid pollen
#

just bring enough water to volcanus that you can drown the planet and then all the demolishers will die 5Head

hearty meteor
woeful geyser
#

I used ||tank with normal uranium shells||. Simple but effective

solid pollen
#

does that even kill a demolisher?

woeful geyser
#

Yes?

solid pollen
#

the nuke thing not the uranium shell thing XD

woeful geyser
rigid bramble
#

there isn't a whole lot that can survive a nuclear reactor detonation
unless its a Landkreuzer

woeful geyser
#

But I can now actually start base building again. And Vulcanus is quite fun

solid pollen
#

aahhhh finally starting to build my proper base. just 48x11 electric furnances and 48x11x2 efficiency modules.

solid pollen
#

no

woeful geyser
#

Uhhh

solid pollen
#

i only get like an hour or two a day for factorio

woeful geyser
#

May I suggest downsizing

solid pollen
#

hwhy?

#

thats only 4 iron belts 4 copper belts 2 steel belts and one stone brick belt

#

red*

woeful geyser
#

I got into space on half of that

solid pollen
#

my goal isnt "into space"

#

my goal is a base to get all the nauvis research

#

and deal with other planet logistics

woeful geyser
#

And am planning to completely remove my smelting stacks

woeful geyser
solid pollen
#

eh I like to be overprepared

#

ive already built the entire smelting stack other than the 400+ effieciency modules

woeful geyser
#

I'm just suggesting a more useful way to spend your time

solid pollen
#

useful perhaps, but would it be more fun?

woeful geyser
#

You get to do the new content?

solid pollen
#

will the new content disappear if I dont rush for it?

#

and tbh my favourite new content is the QoL changes from base anyway

#

i bought expansion to give Wube my money

woeful geyser
#

Fair... but fluid bus

solid pollen
#

so ill just build another base for that, and maybe make it to test it quality stuff

woeful geyser
#

And other shenanigans

solid pollen
#

its not like space is an issue 😛

woeful geyser
#

:p

#

Speaking of... my ship needs a redesign...

#

But first. I require a way off this planet

#

... I wonder if it's worth it to make a satellite platform on Vulcanus just to try and neuter my coal need...

rigid bramble
#

Starship Duffel 1, ready for Gleba

solid pollen
#

very snazzy looking

#

how big can you get the space station?

rigid bramble
#

infinity probably, but it won't move anywhere fast

hearty meteor
# rigid bramble infinity probably, but it won't move anywhere fast

I saw someone complain about not being able to expand the space platforms indefinitely. So there seems to be hard limits to it. Looked like about a screen width at about the same zoom from #1167527626743758858 message (but this may of course have been deceiving) from the middle to one of the edges.

#

Don't think it'll really be a problem for most people, unless they're trying to make a full factory in space, I guess.

rigid bramble
#

you can make much bigger platforms than what I did there

woeful geyser
rigid bramble
#

I noticed as I posted, so they're fixed now

woeful geyser
#

By the way, I suggest checking the resistances on the rocks as you fly for some optimizations

#

Sure looks fancy though. I like it.

#

I seriously have to redesign my brick... because it struggles with enough ammo though I'm gonna be able to use red ammo in space soon so that should boost the efficiency quite a lot.

rigid bramble
#

but what about rockets

#

the lasers are mostly there cus they don't need ammo

woeful geyser
woeful geyser
rigid bramble
#

so is the space copper xD

hearty meteor
#

Haven't someone posted a clip where some streamer tried to use lasers in space and got hubled for their hubris?

woeful geyser
#

Space copper is a Vulcanus unlock no?

#

I'm pretty sure I can research it already just need to start making the science packs. Which I'll do once I have set up a base to make the things

rigid bramble
#

might wanna double check what recipes it actually gets you

woeful geyser
rigid bramble
#

which needs agricultural packs - kinda what cemented my choice of Gleba

woeful geyser
#

Wuh

#

I'll look once home

rigid bramble
#

Metallurgic gets you the reprocessing, though I'm not sure yet the use of that

#

and as you say Gleba also gets you the rocket turret

#

oh but you can target priority

#

so I guess I'll stick the lasers to the smaller ones

woeful geyser
#

The rocks might just have 100% laser resist

#

(You can check it in the factoriopedia!)

rigid bramble
#

might they just?

woeful geyser
#

😛 just check it. I'd rather not see you destroy yourself because the lasers take all your power

#

(I believe that Nauvis has 2nd highest solar efficiency of all planets)

rigid bramble
#

you might need to work on your not-spoilers

woeful geyser
#

This is visible the moment you get to space afaik

rigid bramble
#

that the big uns have a laser resistance of 90, 95 and 99?

#

and they're all 100% resistant to electric

#

and that you probably want the normal rockets rather than explosive

woeful geyser
#

Was referring to the solar efficiency with that. I tried being subtle about the resistances

rigid bramble
#

like I say, you need to work on that xD

woeful geyser
#

Good luck on Gleba though

rigid bramble
#

or just let them find out, if you fail, you just respawn and make a new platform, learning from your mistakes

#

I am still ferrying up materials ready to leave

#

also I'm sure even Nauvis has had new music

woeful geyser
#

Mhmmm

rigid bramble
#

-# duffelfish has left the planet

woeful geyser
rigid bramble
#

I am a professional

woeful geyser
#

Suuuure dprTROLL

solid pollen
#

RoadTrain your projecting a little there. Surely Duffelfish would never explode

#

Surely 😉

umbral meteor
solid pollen
#

4 days to go NICE

hearty meteor
#

I've generally only gone for railworlds after my first few times. Though going in and enabling enemy expansion might actually be more fun than the default of just needing to go out and deal with the nests without having to protect the land you "appropriated" against new tenants.

woeful geyser
hearty meteor
#

Not if you kill all the nests that could be within your pollution cloud within a reasonable time. And then when your cloud increases you go out and remedy that again. No attacks generated.

solid pollen
#

and you use effeciency modules 😛

hearty meteor
#

That's an option too

woeful geyser
#

And that's just heresy.

hearty meteor
#

Just bring in some interns, right?

woeful geyser
#

Meanwhile: I AM MAKING THE SCIENCE.

hearty meteor
woeful geyser
#

You make it manually... but when you do have bots then you create a wall 😛

woeful geyser
#

Anyway beating up the locals in Vulcanus is quite easy once you figure out how... making oil however...

#

That sucks. Hard. The initial recipe you get is awful XD

woeful geyser
#

Anyway: First batch of science is going to be heading home SOON

#

As for me? I'll be staying here a little while longer to improve the oil situation once I get proper coal liquification...

#

YEEEEEES

hearty meteor
#

Orange Juice?

umbral meteor
#

look at this beautiful spiderweb

hearty meteor
#

You monster

#

Not like I've ever done anything like that

umbral meteor
#

tbh, random lines everywhere, were part of the old BP.
and due to the new thing, it now follows the wiring from the BP

#

result, this xD

#

you can actually see what i've built manually xD

#

because power lines are square xD

#

or straight

woeful geyser
#

Me: Well that's Vulcanus done, how's Nauvis?
looks at Nauvis
ALL OF THE TRAINS ARE FULL OF STONE

pliant crystal
#

Hahaha XD

#

I see that in my future.

rigid bramble
#

rock and stone

#

I'm just trying to refit my space platform remotely

solid pollen
#

im almost ready to begin turning on the electric furnaces for my new base, just gotta finish a refuel station, a coal station and then BLOW UP MY OLD BASE. woo

woeful geyser
# pliant crystal I see that in my future.

Yours is a lot more robust than mine but I have already figured out the cause: I'm checking if I can take a train's worth of cargo... however I am not checking if all of my cars can be emptied (I accidentally caused some uneven loading thanks to splitter priority, trying to empty my starter stone patch)

#

This caused my dispatcher to continuously request stone trains because one of 'em got stuck in the station.

#

In happier news however:

#

I'm about to serve a BIG eviction notice.

rigid bramble
#

oh did you check the other research you were hoping to get?

woeful geyser
#

yeah no u were correct. Which sucks.

rigid bramble
#

gotta go to Gleba

#

I'll have to check, but I don't think the other two planets give you anything that would help you on Gleba

woeful geyser
#

The foundry/EM plant are gonna be hella nice to have.

rigid bramble
#

you'll have to hit me with which one you think will help on Gleba specifically

woeful geyser
#

They're just very nice to have? Also. Fulgora's Tesla Turret will be neat against the enemies.

#

And uhhhh Turbo Belts?

rigid bramble
#

unless the foundry has innate prod, and molten metals are easy to get from ores

woeful geyser
#

And getting molten stuff from ores is just adding a little Calcite.

#

It is VERY nice.

rigid bramble
#

oh so you have to ship in a material

woeful geyser
#

I'm gonna be shipping in LDS from Vulcanus regardless.

rigid bramble
#

I need to figure out some production chains, and 10 million landfill

woeful geyser
rigid bramble
#

you forget the cost of launching a rocket

woeful geyser
hearty meteor
#

Literally, or "literally"?

woeful geyser
hearty meteor
#

Stone is effectively infinite on Nauvis too, it's just you have to go out to new patches at times. But you're gonna run out of computer before you run out of stone

#

But when you can pump up infinite lava I guess it's easy enough to make infinite stone. Or something like that?

woeful geyser
woeful geyser
hearty meteor
#

Seablock in Space Age

woeful geyser
#

lavablock?

rigid bramble
#

but I can just dig up stone on Gleba

#

I mean what else am I going to use it for, walls? xD

woeful geyser
rigid bramble
#

I need to work out the chains, but I feel the seeds have a net possitive

#

I have done angel's biochem in seablock

umbral meteor
#

preliminary cleanup done, time to build the actual base

woeful geyser
umbral meteor
#

he can just send me the map exchange string, and i can use that to make a new save.
it will then have the same seed and settings, and will be identical.

woeful geyser
#

Fair.

umbral meteor
#

that being said, i have already made a map though xD

woeful geyser
#

Today's plans for me are gonna be figuring out how to improve the oil situation...

umbral meteor
#

i have to pick up oil myself, to progress in the tech tree xD

#

like...

woeful geyser
woeful geyser
#

Current status: almost fixed my trains. Research is going smoothly but I need to scale it up. And then? Time to build a new space ship. And a satellite.

woeful geyser
#

I'm excited for the next planet. Hopefully, I'll manage to get down with less burner shenanigans

solid pollen
#

just dont get basically soft locked when you have all red/green research done but cant find a single goddamn oil patch

#

im not salty

solid pollen
#

as always, fuck you RoadTrain dprTROLL

hearty meteor
#

Maybe you should've put in a better seed?

solid pollen
#

.... Maybe you should have picked a better FACE. grumble

hearty meteor
#

Don't you think I look pretty enough for you?

solid pollen
hearty meteor
#

I always liked black

solid pollen
#

you never go back 😉

#

mostly because at that point your soul descends to hell

#

(for being black-hearted)

hearty meteor
solid pollen
#

yeah just wanted to make that EXTRA clear XD someone with no context might take that the wrong way

woeful geyser
solid pollen
#

just setting up mining bases before i deconstruct the old base and start the REAL base building for all nauvis science and space holidaying

#

so yeah, pretty good.

solid pollen
#

why not numbered? I dont use a combinator circuit system I just have a train to each deposit(or two)

woeful geyser
#

Saves you from having to redo the schedule every time you make a new mine

solid pollen
#

I just like having one train per mine

#

then i can see them all stack up

#

honestly I really havent ever done a lot with trains so im just working it out as I go XD

woeful geyser
#

Then every mine will only ever take 1 train.

solid pollen
#

but how is that different from what I am doing XD

#

except I have a number in the name

woeful geyser
solid pollen
#

re-doing the schedule gives me chances to figure out the schedule system better

#

I got an interrupt working yesterday and I was super duper happy

#

admittedly an easy one. but still!

#

ok where TF did I go wrong here

woeful geyser
#

And that's good. But it's just... you're gonna be making the same exact schedule but with a different number. When instead you could have a train group, with the same schedule. And then you can make a new train and assign it to the group and do nothing else

solid pollen
#

which requires me to figure out train groups, which I repeat, im barely figuring out trains RN 😛

woeful geyser
solid pollen
#

case in point this clusterfuck

#

sigh

woeful geyser
#

Replace every normal signal with a chain signal and every chain signal with a normal one

solid pollen
#

so that?

woeful geyser
#

Other than that? Pretty good

solid pollen
#

bleh

#

I think thats the feather on the camels back for today

umbral meteor
solid pollen
#

Thanks Zangiry, much nicer than poopy RoadTrain

#

ok thats not fair he did help me fix my oopsie.

woeful geyser
solid pollen
#

....

#

i said you helped me fix my oopsie

#

someone help RoadTrain is bullying me

umbral meteor
#

@solid pollen while not always applicable, the general rule is...
Chain Signal before entering intersection, Signal before exiting intersection

hearty meteor
#

Rail signals (3 dots) when green says "Sure, there's no train directly ahead of me, just park there if you want", while chain signals say "There's no train parked after the next rail signals, so go ahead and move there. With red they go: Rail signal "There's a train in the spot in front of me, you can't go" while the chain signal says "There's a train blocking the rail signal somewhere ahead, wait here until you can get all the way through to the other side".

Basically; train signals allow trains to park after them, chain signals stop trains from passing them unless they can get "out" of the block (not really, since too close rail signals can lead to a train still being in the block, but good enough for government work).

#

I can recommend the DoshDoshington video (3 minutes) on trains

solid pollen
#

I do like dosh doshington

#

probably watch it tomorrow and make my daily task "check my train network for fucks ups 😛 "

pliant crystal
#

My simple rule of thumb -- if there's more than one way out of the rail section ahead of the signal (including tracks that simple /cross/ the rail, not necessarily tracks that branch off the rail, so a + also counts, even though no train can turn onto the crossing track) then the signal needs to be a chain signal.

#

If there's only one way out of the rail section ahead, it can be a regular signal.

#

There is a bit more to it, if you care, but just that rule of thumb will get you through like 85% of all rail signaling decisions.

solid pollen
#

yeah thats about what I had figured out, so hopefully I've not made many other mistakes. I'll figure it out. Its sad that ive launched rockets but I never really needed trains XD

#

other than that ribbon world where i totally didnt just copy a blueprint cough

hearty meteor
#

I've spent a fair amount of time on trains. Trains are cool. Though once you've set up blueprints of things it's a solved problem, so...

rigid bramble
#

and heres me only signalling junctions xD

#

rail signal on any exits, chain signals anywhere else

hearty meteor
#

You don't have long stretches of "straight" rail that would enjoy higher throughput if you put down a few more rail signals?

rigid bramble
#

maybe if I had more trains going that way

#

I also have nice pretty lengths of rail the trains don't even touch

woeful geyser
#

But whilst I know signals fairly well: if in doubt, put a chain signal. That should ensure you'll never deadlock

hearty meteor
#

Blueprints

woeful geyser
hearty meteor
#

I'm so lazy I'll spend 5 days automating something to avoid 5 minutes of work

rigid bramble
#

blueprints imply I have a roboport

hearty meteor
rigid bramble
#

roboports don't increase your speed, or combat effectiveness

woeful geyser
#

But yes I should add signals to my blueprints... just been too lazy to do so as I've been busy figuring out Vulcanus

umbral meteor
#

i just set up rail production xD

#

unlimited steel chest

woeful geyser
#

Speaking of things I need to do: I probably need to make a better wall design as I don't think my current one will survive behemoths

umbral meteor
#

i'm not making Purple nor Yellow, not until i've been to another planet xD

#

gotta grab that achievement xD

woeful geyser
umbral meteor
#

i know

woeful geyser
#

I didn't

umbral meteor
#

oh 😦

#

@woeful geyserhttps://cdn.discordapp.com/attachments/1167527626743758858/1301100707302346802/image.png?ex=67233ff5&is=6721ee75&hm=c0aadc01cabcdfa6d9fdfe730ccfc0fc6d7ecbcc4732f2f5ab157fc1ed65379f&

#

i'm stuck here anyways xD

#

until i grab oil

rigid bramble
#

I need to go back and do purple and yellow
but I should really set up agriculture packs while I'm here

umbral meteor
#

so for now i'm working on setting up my "main" base xD

rigid bramble
#

I need a space platform to make a rocket silo and hot drop it for me

umbral meteor
#

8x Red Iron Belts, 4x Red Copper belts, 2x Red Steel belts xD

#

Zang goes straight for the "mega base"

rigid bramble
#

I do have a specific place just making rocket parts

solid pollen
#

hey thats the same as me! 😄

#

well. 4x 4x 2x