#Factorio
1 messages · Page 5 of 1
set a biter on fire and it will be warm the rest of its life, set the world on fire and all biters will never be cold again!
Extreme global warming?
exactly
Ah check out my inpenetrable defence
Steel chests and a tank berm (with 3 lasers equipped)
sidenote, ramming biter bases at 100Kmh kinda hurts
PFFFF
i mean thats designed to fuck with expansion waves right? feel like thats a pretty good defense
no pollution source so they all go for the tank
Meanwhile I've researched 2/3 planets. Gonna get all 3 before deciding where to go... though it'll probably be Vulcanus as it seems like the most logical step.
Power is easy and it gives me stuff that won't require me building my entire factory from scratch like the other 2 will.
Just remember that they reduced the PLD damage to 1/3 of what it was in 1.1
Oh, that is lovely
that just sounds like an excuse to add 3x more of them 😄
Heh. About right. Just use quality to get more space for them
... I should shove quality modules into some of my things to get better stuff for my space ship
Am happy witht he rail setup so far, looking forward to setting up more stations. And a proper smelting setup.
With interrupts?
Aye
I've only seen part one of the VOD on YT for now
I'm excited to share mine though it's not perfected yet. But the idea is simple: I calculate how many full loads of stuff a station can accept, then send out that many requests. Trains pick up a request, and providers will send out a signal with how many trains are heading to them which are subtracted from the number of active requests
LTN without LTN?
The main annoyance is that I have to artificially delay the signal by a tick for every next station to avoid oversaturation
Yes
The fact that it's basically possible with a reasonable amount of combinators now is cool
I use 6 per requester (1x selector + 5 arithmetic), 2 for pickups (I have to use arithmetic here to avoid contamination) and then 1 selector + 1 arithmetic per depot because I need to artificially delay my requests. It doesn't do fluids yet but I am planning to do some simple filtering to add in fluid trains
Also it only does full loads
And I do not see how I could do it any smarter, other than by encoding multiple signals
they still deal though, they'll cut a big biter down to size
I mean ok, a biter spawner won't just pop if your PLD so much as looks at it, but then I don't think they were intended to carry you
not sure how people were using them before, but I always had them as 'personal# defence, ie the biters chewing on my arse as I long range the spawners and worms with rockets
Oh, absolutely. They were far too powerful before, really. I just jogged through biter bases letting PLDs do all the damage
I dont think ive ever used a combinator, i would just set one train to each mine since they each end somewhere different XD
though speaking of tanks, I got one up to 119Kmh
rocket fuel?
6 exoskeletons in a rare tank
Good lord I need to do proper nuclear... meeeeh
Do improper nuclear!
The one centrifuge desperately trying to get me 40 u-235:
Put Quality in it!
No LOL
XD
Though... can you put quality in kovarex?
This requires SCIENCE!
to the Insanity Engine!
finally have blue science online woo! tomorrow i can start researching stuff again
When i get Space Age,`
Should i also set up a Vanilla 2.0 server,
for people who doesn't have the DLC,
or just want to mess around learning all the new 2.0 stuff?
3
5
1
Yes
1011970891850190869
dprAPPROVE
Not really that many votes in total
If it'd been 5-15 people it might've been more reason to
Though AFAIK you've made it seem like it's not really that much extra work for you to have another "server " set up
because apparently life is a thing i have to deal with xD
and no it isn't
literally just another instance
all i need to do is change the default port
heck, if i could use Linux Subsystem on my server i could launch the SA server now
as the Linux headless has all the SA files in it already.
but WIndows Server 2016 does not support WSL
Time for more factory'ing

boops a @umbral meteor

Zangiry being a Dapper gigachad
@pliant crystal my requester stations. The selector combinator and row of arithmatic combinators use some logic to determine the inventory of the stop and how many trains could dump a full load into this stop. This is then used to enable the stop. The bottom arithmatic combinator receives data from the provider train stations telling them how many trains are enroute to them, and subtracts this from the amount of requests, which is then broadcast to the network. The bottom combinator takes the requests from this station, subtracts this value from the amount of trains fulfilling this request, and broadcasts the result into the network.
Currently working on my mall at last. Setting up all the things I need automated before I can fly off
if all goes to plan, the Dapperlings Factorio Space Age Community Server, will be online next weekend
most likely around this time next saturday actually
8 PM CET
that sounds truly dapper
Got bored of making a mall. Will continue tomorrow. Made my first rare item too: A substation. Which, as it turns out, is REALLY usefull if you're building a mall.
But... next planet is soon™️
I achieved train today. Granted I had to tear it out 3 times to get it working but I have achieved train
Train or smart train. Also what's your composition
The joy of online Factorio, if I get stumped I can ask for help lol
Smart train (well, Cybersyn trains actually)
I’ll grab a pic once I finish my lunch
You can recreate that in vanilla now. Ish.
Like I dunno how to do partial loads yet apart from hard coding it
to me it sounds like Cybersyn and LTN do all the work for you
though it does seem the same people complaining about fixing fluids would remove the puzzle element are the same ones who don't want to puzzle out smart trains xD
Correct. LTN and Cybersyn have solved this. But I did it vanilla.
Look this is my first factory, I just don't want to have to think that hard XD
Anyways: Factory
Oh for... NAME YOUR STOPS
All it does is feed itself but
Name them Roadtrain #1, #2, #3 and so on
or we name them..... "Crash", "Crush", "Crunch" and so on xD
You're not my real mom!
They don't need to be creative. Just functional. Also you can name 2 stops the same name and it works
Useful for later when you have several ore patches
but remember it will prioritise the closest stop
That’s why I generalized my ore patch names
I think I can use signals to tell it which stops to prioritize but don’t quote me on that
though you say you have Cybersyn so hopefully they prioritise stops smartly
I hope so. So far it’s done a good job
you can turn stops on and off, but its a bit slow on respecting train limits
The goal is to minimize the number of active trains to minimize the number of ways I can get flattened by active trains
imo, it seems you need to ignore the train limits and manually dispatch the trains (through circuits etc)
i just have a massive amout of trains running around 😄
I maybe need to see about adjusting my ammo trains so they don't both go towards the same stop
Can't you put priority on your stops now?
you can
and I believe it can be set via circuits too
but by default, it will be the closest
though is it reasonable to trust that my oil trains will treat their pickup stop as a 'home'
and won't try to go to the depot if its full
or will I need a pass through incase both of them want to drop off at the same time
also
I'm watching
just the name he picked xD
Ah. Yeah. Well, that's typical Steejo
Actually it prioritizes the highest priority stop. Failing that, it picks closest distance
train stop limit: 1
they're set to one, just both trains get the same order at the same time
They shouldn't both be able to pick the same stop. But I guess you could put an each *1 combinator between stops for artificial delay
Anyway I sleep
it would be sensible if it picked 1 train that fulfilled the requirements and sent it the order, but it does not
I think this goes back to Aavak's talk about push versus pull networks
@umbral meteor I got some help to do a test of the factorio mod portal. Apparently the mods show this if your account isn't verified as owning the game. Which is how I assumed it would work.
Gonna be up front and ask you to spoiler the stuff for new planets as people probably wanna explore this themselves (including me). Though I do already know what awaits you...
Will say you got incredibly unlucky with that spawn
What did your space ship look like? I uhhhh would like some inspiration.
this one does need some babysitting though. I have problems with the availability of ammo while traveling
this one going to fulgora does a bit better, but that might be because it buffers some ammo in the hub
what i did find out is that it is a good idea to have a bit of a ammo buffer for the front turrets, since during travel they use faster than you can provide
You could read the ammo in the turrets and if it runs low turn the ship off?
i could try that yes...
Sounds to me like you need red belts/ yellow assemblers
power draw problem probably
Quality solar panels let's go!
yeah, i should probably do that. the turrets on both platforms are rare btw, not that that matters much, since it only changes the range and health on them
Range is probably good but yeah... I should probably cut down on my thruster ambitions
yeah, probably
my first platform got completely wiped out because the speed was higher than the turrets could handle
(3 thrusters were way to many)
Yeah so... I planned to do 5. Then cut it to 3...

better half it again then, and round down
and whatever planet you go to it isn't a bad idea to bring a landing pad and some things like construction bots and some belts and solar panels
just to fast track the beginning of the game
I'm currently working on nuclear. Not for power, but rather to get me a fission reactor.
portable you mean?
Yeeees
portable solar panels and battery's have so far been sufficient for me
I have mk2 power armour.
yeah, im not there yet
Yeah I'm basically researching everything I can.
well, i would have been there if i did more research with the nauvis items....
just changed the research to mk2 armor...
I probably waited a bit too long to go to space but my starter base was awful so I transitioned to a midgame base
though i think im not going to get that and go straight to mech armor. i can go there immediatly since i already have fulgura set up enough for research to trickle in
I've actually built every tier of armour except light this game
yees, got totally scared by a demoliser's roar
or call or whatever you want to call it
Well at least my starter base can now be fully decommissioned as I've handed off the last task it had (filling the outpost defense train) to my new base
Whoops, found quite the flaw in my train setup: Stations cannot request anything when empty. Also one of the stations was miswired causing an endless request for iron ore trains... which meant I ran out of copper ore.
199 little bugs in the code, 199 little bugs. Take one bug, patch it around, 2883 little bugs in the code
XD
Yup, pretty much.. running into the next issue now but I got an idea of how to solve it: Right now my trains only try to take the most urgent delivery but if that's unable to be fulfilled (either because there's no providers or all the requester stops are full) they'll just idle. So am thinking of making a clock which will cycle through all available deliveries when a train arrives at the depot.
Hard part now is figuring out how to properly reset the clock when there's no trains... (I want to make sure that the highest priority delivery is broadcast first)
Easy, just make a full computer from first principles, then program it ;P
(I also enjoy when people conjugate broadcast the right way)
It is essentially the roundrobin system but it only runs when there's a train. I would however like to do it better but for now I just need to focus on getting my power sorted out as I'm running up against the limit... so nuclear power it is.
ahhh I want to start making my rail network but fuck cliffs
can i just bruteforce some production science for elevator rails? will that let me hop over them?
yeah but but but.... i wanted to see space sooner 😦
Just handcraft the production science you need ;P
PSA: Start mining uranium as soon as you can or you end up like me, waiting to stockpile enough to get Kovarex off the ground...
23/40 and counting... my factory is also now struggling for power. Which sucks.
Oh god I just realized this... BITERS HAVE QUALITY
nah i feel much happier leaving it to the last second and getting annoyed
11 to go!
But hey. Kovarex will happily take prod modules (no quality tho)
If I was reading this correctly, their quality is also based on the evolution factor? But that may be wrong
11 to go!
Just run full solar
Too lazy to set up a field.
Besides only 3 left until I'm ready
2 actually
This is my life now... just waiting at the centrifuges
But after this is done? I'm getting the fuck out of here lmao
ONE MORE
Also: the ability to read crafting machines is nice: I can enable a passive provider if the centrifuge has enough stuff to do kovarex
SPEAKING OF
The fact you can prod kovarex is insane though
NO THEY'VE BEEN SNEAKY
Apparently if you use productivity on Kovarex the bonus production only yields 1 u 235
Been that way a long time, IIRC. Or did they disable prod on Kovarex because of the thing with it? But I believe they fixed the problem with prod'ing Kovarex a long while ago
nuclear has always been that way though...
so is that an extra 2 per cycle though?
ive set the belt that exits from the centrifuge to only allow things through if there is at least 40 u-235 in the centrifuge
just priority splitter so all the product goes back into the kovarex centrifuge
Think it's just every x amount of cycles (where x is dependent on the prod mods) you get 1 extra 235 out
And cycles are obviously not integers
I probably should have said an extra 235 each prod cycle, oops xD
Ah, yeah, I can see that understanding of "per cycle" too
I'm used to god modules, and their 250% prod
I think I've kept to the priority splitter to feed Kovarex too. With splitting the 238 and 235 to their own sides of the belt, with overflow of 235 going out
but is there ever a time you should stop turning dull rocks into shiny ones?
also side question, how do I stop biters trying to expand?
My wall, it is complete
Artillery!
no, that just pisses them off more
The wall
they want to expand through the wall
Meanwhile my nuclear power is a go.
Which means at long, LONG last...
It's time to GET OFF THIS ROCK
only way to stop biters expanding is to ensure they have no valid expansion locations
either by eliminating all biter nests on the generated map, or making all tiles NOT occupied by biters as invalid
how do you make them invalid though
if you build stuff the surrounding area becomes invalid for biter expansion
or you wall it off so biters literally cant path there
as for the elimination, you need artillery and spidertrons
Meanwhile I'm finally gearing up to get my ass OFF Nauvis
I'm pretty sure structures don't prevent biters from wanting to expand there
I've made a tonk. Filled it up with stuff.
if the wall is in the path of where they want to go, they will attack the wall
Try using the "expansion candidate chunks" debug option from F4
OW
Yeah, I've heard of that
I was thinking one could cheese it by loading up the character, but they thought of that
the engineer is fat, it can only carry him
I'm pretty sure you can have cargo in the rocket alongside the engineer
Ugh... now I have to completely empty myself out and only take essentials... fuck.
not in the rocket, only you can fit in
Not from what I've heard from others
and I think the guns you carry
Only armour and guns are allowed I don't even think I can take ammo.
well Roadtrain can tell us right now
But the cargo has to go in the cargo pods of the rocket
That's how I've understood it at least
But of course, I have no first hand experience XD
I didn't watch too closely when AS did their streams
Heh. Then you wouldn't be able to take the armour and gun, right?
you can have a ton of cargo, or the engineer
Any stuff I want to take to Vulcanus I have to launch up to space.
And I would think on MP you could have several people in the same rocket
Yes, isn't that also how you get the engineer up into space?
Some things don't make logical sense, but it's balanced for gameplay, not logic (although I guess you could call game balance logic)
I still want to believe we're actually a mech like in DSP
and I have 1 shiny green rock, out of 100 crafts
Yes, the engineer has to launch via rocket.
And you can't load the same rocket up with cargo in addition to the engineer?
Clearance is clearance
like I say, clearly the engineer weighs a ton
So you're saying the rocket can handle 1.2 tons, then?
the weapons and armour disappear into a pocket dimension
That sounds like politician speak ;P
Haven't tried that yet.
From what I've heard some people claim that should work. Though exactly how trustworthy those people were is up for debate
seems the armour weighs a ton too, but the exoskeletons are 79.1kg
Can you have equipment in the armour when taking the Space Shuttle?
I sure as hell hope so
Imagine having to take off the armour and guns and send those up by themselves before you send the engineer up XD
Being able to queue a rocket is hella nice
I'm going to test it, even though I should be eating food or something
though how do you get it to not launch if it has cargo?
Uncheck the "launch automatically" thing? I believe there was a thing like that in 1.1 at least
its not a thing now, cus it takes logistic requests
thing is thought, you either press launch cargo, or launch engineer
You can untick that
I'm in the process of into space'ing
It's prime real estate
damn i got excited for another stream for a second there
its my real estate, get ye gone biters
exile them to the barren hinterlands
or commit cultural invasion/genocide like we did with america
Maybe I'll stream later, been thinking a lot about trains and radar network, think i have a good solution to the push pull system. But also--face hurts, so dunno.
priority is Aavak health, Aavak healthy = more streams over time
Got Core keeper tonight, will see how I feel after it. Will need to be up early to go to the dentist to see if they can fix the issue with this chipped crown -_- But might not be able to sleep regardless.
What did you think of my system? I've done a few updates... mainly bug fixing
have you got anything for pain management?

(and by busy, I mean sleeping off the painkillers -- an answer to both of you lol)
So... more sleep than usual huh
Don't like using painkillers generaly though, but my whole face aches, and it's causing knock-on headaches so trying to take the edge off it at least enough that I can wind down.
once you get beyond paracetamol, painkillers can have annoying side effects
Oh no, Aavak hasn't been dreaming about quality modules too, has he? 😮
Yeah.
im dreaming of why cliff explosives are harder to get than explosive cannon shells and GOING INTO SPACE
oh, oh no
one of us
one of us
I regret not turning cliffs off
I'll be doing that soon. My space ship has already done the round trip once
COWARD
i swear this is the suble way to convince us about which first planet to pick
sheer annoyance
I DIDNT!!! jeez you're not my real mom
Concrete with a top hat
I think Duffle playing through Seablock and such was preparation for SA
seablock is overprep for vanilla
Doesn't vanilla concrete involve a liquid too?
The fact that vanilla concrete requires iron ore is what fucks me up
Yeah, seablock has liquid concrete or such.
its needed iron ore for a while though, hasn't it?
Yes, but that doesn't mean I think it makes sense
Reinforced concrete needing iron rods would make sense. Concrete itself shouldn't need iron ore
Ooooh, seablock is going to make liquid concrete spoil in the pipes, like with real concrete setting before you manage to use it!
(this is a joke, I don't know any such thing)
I guess its a stand in for the bits in concrete that arn't stone
trying to remember what goes into conrete mix in seablock now
It just pollutes my bus with iron ore
make the concrete by the stone and iron ore, then bus up the two products you need from it
I make it at the smelters
I actually like how Seablock does concrete, though
(My smelting and refining are at the same place so it just makes sense)
Also: YOU CAN'T EVEN TAKE AMMO WITH YOU
TSA is aggressive for space travel
you'll have to remind me how they do it in seablock xD
you'll have to send rockets up 20 at a time
"Here am I, sitting in a tin can"
I love the animation they put in for traveling
and I seem to have used all my copper for ammo for the wall guns
How about flamethrowers?
you can have weapons, armor with and without grid equipment. you can not take inventory, trash slot inventory, ammo or flying bots
9 shiney rocks
Add quality to them
I heard they changed it so you can't mix different qualities now
to what end though
the only thing that benefits is the ammo
I am starting to think they shouldn't do FFFs until a feature is complete, as some of that information for space science and quality is out of date
there hasn't been any quality mixing on release
Eh, doing the FFFs while not everything is set in stone is part of the point, I think
but see they said you would need U235 for space science, and iirc nothing has been said about that being different since
Hmmm, funny. Well, not my problem at least XD
it could be though...
You offerin' to pay? ;P
idk, I might be guilty of treating FFFs as an info dump rather than a dev blog
you know I'm feeling your reasons for not buying are less to do with money xD
Absolutely XD
I could easily afford it
but I can't get into that why
not yet anyway, if ever
I might even have mostly fun with the expansion too.
Eh, it's not important for anyone but me anyway. I'm just glad you people are enjoying it
How?
I was just so enraged about a tree, I forgot what I had equipped
Looks rocky
I guess it could've been worse. Could've been nuclear rockets
Excuse me HOW MANY OF THEM ARE SURROUNDING ME?!
keep holding that thought I never told you to for just another moment
I have been an idiot... I FORGOT THE POWER POLES.
Also my ship... MY POOR SHIP... it has been bullied...
Yes
To smithereens you say?
finally found that one clip
https://www.twitch.tv/mikelat/clip/BusySparklingMomCurseLit-VCwaUTQtiaSWgJFM
This is NOT how I invisioned my start going...
That may not have been the only time that streamer has self nuked xD
I don't think I've ever had rocket launcher on my weapon shortcuts more than exactly when I want to use it
WHAT DO YOU MEAN I NEED REFINED CONCRETE.
XD
fking... REEEEEEEEEEE
just hop back to Nauvis
Nah. I have created refined concrete.
just make some, all you need is rock iron and water
And I have made. Foundry.
Yeah... the point of Vulcanus is... no water?
that turned around quickly
granted, i tend to agree
copper coil go brrr
that is 1/10th the amount of my first assembling machine on nauvis making copper for green circuits
Yeah foundries are nuts. But they're also so INCREDIBLY power hungry... I need cliff explosives so I can start slamming down solar fields... though turbines are also valid...
and it went up by a 1000 while i typed this
@safe rampart you got a foundry making foundries yet?
not yet, i am waiting on some extermination ammo before i can get to a foundry foundry
I am handfeeding one.
mostly because the tungsten patch is controlled by two small big boys
Yeah... mine's only one but I have 6 of the dudes around my base...
I'll figure the rest out tomorrow
(y'know u can use turbines)
and im still not making a dent in the steam output of two refineries
It's 500 C steam so.
...
please hold while some power issues are being sorted

Lul
what do you mean someone deconstructed the entire power plant
I've quit for today after setting up a foundry for all 3 plate types. It's not much but still
Tomorrow: we EXPAND
power is easy though, not even making a dent in two chemical plants output
😛
i think it was because i needed some power in the early days when i had next to no iron
and 4 steam engines were cheaper than a turbine
finally, a way of this hellhole called vulcanus
At this rate I'll be playing Py:SE
Why do you need that many deciders
Can you not just combine it all into 1?
I won't lie I feel a bit ashamed... I had to set up burners on Vulcanus
I was sending each item as a signal to the inserters to use as a filter to know how much of each item to take out of the train car
I have a much simpler setup personally: I have a constant combinator with the average requests for a wall. I then take the contents from my chest, multiply those by -1 and add those to the requests of my network. Then I simply set the inserters into 'set filter' mode.
I do have to update my station at some point though because right now ammo is being put in all chests... but eh it's fine.
fix it with bots!
But what if you want a stockpile of each material...
Also you imply I am smart and know how to do circuits xD
Anything to do with -1 is in one ear, out the other
Example:
You want 100 inserters stockpiled at a stop.
Constant Combinator -> Inserters with value 100
Output from Constant Combinator -> Input Arithmetic Combinator set to multiply by -1
Output from Arithmetic on same wire as Chests and inserters,
Inserters set to "Set Filters"
You add each material you want to your constant combinator, including the amount you want. You then hook up all of your chests, into an arithmatic combinator which performs the following: each * -1 output each. You hook this value into the constant combinator, and then hook that into the inserters on 'set filter' mode.
100 becomes -100, and then when 100 is in chests it reach 0, and the "set filter" for inserters is disabled
for that item
so you can then just set, 100 Inserters, 1000 Belts, and so on.
the moment set number is reached in chests, inserters will stop taking it out of wagon
You can then go even further and hook all of it into the train station and enable/disable it based on if there are positive numbers. Ideally, you input the values into a decider which sets some 'minimum tresholds' before the station turns on. If you have 500 rounds stored you don't want the train to arrive when there's 499 left, but perhaps more around the 200 mark.
unless you have an ammo train doing a loop through all stops, and just "top up" stations xD
like me xD
My ammo train is seperate, and uses tye tried and tested turn stations off - that one is easy as its only one resource
actually for me, interrupts is a good thing.
i can set it so that if Ammo train is then empty it will return to home base for refill.
If only we could reserve slots in a chest...
Wait.
Are you sure that's not a thing.
ye
I've tried xD
FFS WUUUUUUUUUBE.
you can reserve in wagons, vehicles, personal inventory
but not chests
with the exception of Storage Chests
but that's only a "This Chest Wants Only This item"
Yeah filters work...ish
Storage filters work, as long as you have free room in other chests
once other chests are full, it WILL fill in a filtered chest
if it has room
Will storage chests 'pull' from other chests? If I put a piercing ammo storage chest down and other storage chests had piercing ammo. Will the bots then transfer it to this one chest (so a pseudo-requester)
no
... that just made me have an idea though. Requesters can now 'trash unrequested'.
The not pulling is the 'ish'
well, they are Storage Chests
they store your junk
and sort it when it comers in
based on set filters
So I could use requester chests for my stations. Have them request everything I want. Minus the ammo. So that the bots will automatically dump it into my ammo chest.
😮
Ehh... my current setup works fine.
xD
Besides I'm on another planet soooo.
"Fly me too the moon!"
Though is there a way to get a train to loop between stations of the same name?
That sounds like a schedule that'll get very messy very quick.
My current resupply train is very simple: It pings back and forth between the pickup and the closest requester. I set some of the stops to have lower priority due to proximity and it works fine.
Oh for that I have set up vanilla LTN.
Except Coal because of how absolutely vital it was for my base to not die.
but stops are only available if trains can get a full load
so if one ore outpost isn't available, they go to the next one with the same name
like Iron Pickup <-> Iron Delivery
I need to figure out a way to do that... because well right now my stops enable themselves based on if the cargo's being requested.
Math
I should probably add in a decider combinator that checks if cargo is being requested and a train load is available.
How much can a train carry of set item, when item in chest are above that number, output say GREEN 1
Oh I know how but right now stops enable/disable based on if cargo is requested. Since stations will only take 1 input, I need to do some combinator shenanigans.
I'm gonna do it differently: If item (green wire) > train load AND item(red wire) > 0 output 1 green signal
sure, but that is for your setup
originally i actually had it linked to a Signal
so signal -> RED if station can't fill a train
which meant station were blocked, and train went to the next one with the same name
I fully expected trains to be dumb and queue for the signal.
Anyway it's more factorio time. Today: Set up steam power on vulcanus and begin proper automation.
if it were already on the way to said station when it turned red, sure xD
then it would cue on the main line xD
which is why i switched to disabling the station,
as that would force the train to switch to another station or return.
This changed in 2.0, trains will now complete their journey
hence my two ammo trains trying to visit the same station xD
GIMMEEEEEEEE
Train limit: 1
they both get the order at the same time, and as you say it still goes to the station if it has started going
They shouldn't be able to pick the same station at the same time... but otherwise insert an artificial tick delay?
Anyway going to be going out for the day. Once I'm back it's time to try and transition from starter base to something that resembles a proper base...
But for that I need to uhhh... negotiate with the locals of Vulcanus. I am afraid. (No tips pls I have a plan already)
well whatever, my base is now secure
sends in basts
I'll baste you
you know, you can get bots to take things out of chests and machines? from anywhere on the map - could be something to do with the filters on storage chests
More for declogging machines I think. You can do basically everything you can do normally from map view provided bots are in range
I kinda meant you could use that with the filter chests
language is hard xD
I mean you still need the bots to take it out, or replace modules
you could also use it to make a send a supply train to you, if you're not at the supply
Mine automatically shows up when I build the station. It's great.
you have an outpost building train?
I'm just automating everything space platform, so that when I get to Gleba, and whats left of my platform gets shot out the sky, I can get another one set up to rescue me
say @pliant crystal have you given much thought to where you're going from Nauvis?
Or how you might decide where/what you want to do next
Well it's for defenses but it includes basically all I need to build an outpost
Fail.



Just uhhh when you do go make sure you bring power poles... I had a slow and painful start
just cut down a space tree, obvs... xD
Not fail, I don't have that, and the point was to get the point across, which it did ;P
Heh
I meanwhile have many new toys to play with on both nauvis and the space platform. Probably gonna have to redesign it. Again.
Ah I'm not awake enough to set up this production for space gubbins
though I think I'm going to have my automated rockets in a place that just makes
and then have a manual one for everything else I need
Multiple rockets is a good idea
well hopefully I'll have enough production for 0.66 parts/s
By the way the silo is a requester chest
this blueprint of blue circuits I stole does 0.7/s
my launch site is way away from the bus xD
this will be mostly dedicated for rocket parts, and the space platform specific parts
I need to rebuild my silos somewhere else
Also I might have to go for base 3.0 already... and I just... do not want to. I hate rebuilding my base xd
stone... stone might be an issue
I also should really set up automatic tank/equipment grid production...
I already have my rare tank xD
What's the grid size on that
Automatic tank production seems slightly excessive XD
Unless you're doing like Arumba and spending a tank per biter nest
I do not have 113 tanks in my logitics network, you can't prove anything
Or did you mean those fluid tanks?
I need a body per surface. And replacements if the one on Nauvis is killed
Can bots place tanks now?
529 rocket launchers
I sure as hell hope so
The vehicle, I mean
but think about all the spidertrons I could make
the range increase on the rocket launcher is nice
I'm absolutely going Gleba last
Does the nuclear rocket get a larger AoE too with higher quality?
Oh... oh good god
no, just more damage for both parts
That seems to make sense from what I'm hearing
Booo. The nuclrea rocket should've gotten more range. More than what the base quality rocket launcher could send it!
I feel they've balanced the planets nicely enough that they all have merits
Yeah but there's still a logical order.
you could go to fulgora for the ||recycler|| or go to Glaba for the ||epic rarity||
Isn't artillery the most important? ;P
I disagree about a 'logical' order
I'd explain but that's spoilers probably?
maybe, but all the research is in the tree - would have been nice for an option to hide what you don't immediately know
Yeah... I'm sad they didn't hide it
So first you need ||I'm just pulling your leg with this spoiler|| to get to ||and more pulling of legs||
Then you ||pull someone elses leg|| for the ||macguffin of Liberty|| used in the ||spoiler territory||
And lastly you ||put a large block of text in a spoiler just to make it seem like it's more important than it really is||
imo, Gleba is the most different and new
||vulcanus is more raw resources, fulgora is more electronic processing ||
Vulcanus simplifies ||raw resource gathering/processing.|| Fulgora makes ||electronic intermediates|| trivial. And Gleba does ||oil processing||
I don't think Gleba does oil as such
Some of the recipes in the chem plant can be done by the special Gleba building
I forgot the name
I'm a bit late for the Space Age party, finally got a space platform going, yay - like it so far
This is starting to look like a CIA document
To be fair, I did help that quite a lot myself, but still
I only see oil cracking though
but I'm set on the new thing - and if you tell me there is a specific way, I'm going to do it the opposite way xD
Well uhhhh enjoy?
imo, following a supposed set plan doesn't sound fun
I wish I knew the expansion well enough to force duffle into some really hard way to do it ;P
|| THE MACGUFFIN OF LIBERTY! ||
Just put enough of them one after another and it should work, right?
exactly!
Would've been nice if elevated rails had been part of 2.0, though. Actually they could also have put the recycler into 2.0 and made quality just an optional dependency for Space Age too
I feel the rails will be more useful on the SA planets
and recycling isn't going to have much use besides the one planet, and quality
tbf it is content rather than 2.0 fixes
Funnily enough, if they'd released Elevated Rails and Quality as their own free official mods, and made quality just be an optional dependency for Space Age, then I would've bought Space Age already.
Recycling would be useful in base Factorio too, IMO. Who haven't made far too much of something by not limiting their chests or something like that?
And I'm not debating that elevated rails didn't require new mechanics in the game engine. Just saying it would've been nice.
you know its highly inefficient to recycle right?
grinding quality is supposed to be a resource sink
Awesome Sink, you say?
so your only issue is the optional quality modules?
@hearty meteori linked that a while back, same modder also have a "no spoiler" mod xD
"no spoilage" *
Yeah, I only knew about it because you linked it earlier
😝
I mean, since I don't have the expansion I don't really have much reason to look for mods fixing quality, right?
two more days
And then you'll be going for a 48 hour Factorio session?
XD
Congratulations!
i can now do this
copying files over to server now, then i will have to do some testing to make things ready for saturday
sooo, anyone have a map preference for server?
like Rail World (Nauvis Mainly), Deathworld and so on xD
Marathon (Expensive) Science cost? xD
Ehhh, I don't really mind. But as a train fan... railworld is tempting (though I play on default)
Railworld disables biter expansion as well.
they still attack, but once a nest is wiped it's gone
also also, i WILL be setting up two servers.
Factorio 2.0 - Space Age
and Factorio 2.0 no DLC
I don't think I wanna join MP before beating it on my own
don't really care if people play on the none DLC one or not xD
you have 5 days xD
😝
Yeah not gonna win in that amount of time I barely have the first planet automated... need to go murder a worm
(They're terrifying...)
The Vulcanus lava worm
still my question is, just one?
I avoided the name on purpose
30k hp and 2.4k hp regen
And that's a small one.
I need to figure out how to kill it... my current plan is turrets and a tank
And perhaps some poison capsules...
But when it gets annoyed it becomes VERY angry...
Expensive recipes are taken out of the base game XD
It really isn't. Expensive recipes made things more expensive to make, price multiplier just increases science cost for each technology, not the recipe for the science itself
i were talking about Marathon (Science) Expensive Recipes, so science cost specifically xD
Expensive recipes was a specific thing, so you're gonna get confused people if you mean science multiplier ;P
and only people who will get confused is people who hasn't touched Factorio since 0.14-0.15
Expensive recipes were in 1.1
Yeah, they removed them in 2.0
or i just assumed it were part ofg the science cost multiplier
Nah, it changed the recipes for items. Not how many science flasks you had to supply for a technology
Have fun with Factorio
they still have the technology price variable
also, server is technically ready xD
give your rail/trains RGB
maybe I should dig up the list the streamer I follow uses
wooh! Klonan updated Mining Drones 😄
Mhmmm... my copper is running seriously low... guess I'm gonna need to try my hand at remote expansion.
same but other way around. i multiply the combinator with -1, might need to try this way some time
when do you plan to turn it on again?
Currently disassembling my starter base as it is no longer needed... feelsgood
Don't roboports give radar coverage now too? Not that periodic scanning, but still
I HAVE FOUND HOW TO DO THE THING
Radars are expendable. Roboports... less so.
Everything is expendable ;P
But yeah, you use a radar per artillery shell, so you're already going to be producing a lot of them
Roboports are expensive though and you really want as much sight as you can get.
Radars have better coverage than roboports.
Sure. I would just put roboports everywhere anyway, and artillery would take care of the nests, so the roboports wouldn't be damaged by biters attacking either.
But radars do show the view further out by scanning too
I too also have found a solution, but I didn't come up with it
Did you come down with it?
what you do is... ||build and fuel a nuclear reactor in its territory||
remember my talk about hero biters? xD
just bring enough water to volcanus that you can drown the planet and then all the demolishers will die 5Head
That's what we were telling Steejo to use as biter defence.
I used ||tank with normal uranium shells||. Simple but effective
does that even kill a demolisher?
Yes?
the nuke thing not the uranium shell thing XD
There's a video of it
there isn't a whole lot that can survive a nuclear reactor detonation
unless its a Landkreuzer
But I can now actually start base building again. And Vulcanus is quite fun
aahhhh finally starting to build my proper base. just 48x11 electric furnances and 48x11x2 efficiency modules.
Have you into space yet?
no
Uhhh
i only get like an hour or two a day for factorio
May I suggest downsizing
hwhy?
thats only 4 iron belts 4 copper belts 2 steel belts and one stone brick belt
red*
I got into space on half of that
my goal isnt "into space"
my goal is a base to get all the nauvis research
and deal with other planet logistics
And am planning to completely remove my smelting stacks
Done that
eh I like to be overprepared
ive already built the entire smelting stack other than the 400+ effieciency modules
I'm just suggesting a more useful way to spend your time
useful perhaps, but would it be more fun?
You get to do the new content?
will the new content disappear if I dont rush for it?
and tbh my favourite new content is the QoL changes from base anyway
i bought expansion to give Wube my money
Fair... but fluid bus
so ill just build another base for that, and maybe make it to test it quality stuff
And other shenanigans
its not like space is an issue 😛
:p
Speaking of... my ship needs a redesign...
But first. I require a way off this planet
... I wonder if it's worth it to make a satellite platform on Vulcanus just to try and neuter my coal need...
Starship Duffel 1, ready for Gleba
infinity probably, but it won't move anywhere fast
I saw someone complain about not being able to expand the space platforms indefinitely. So there seems to be hard limits to it. Looked like about a screen width at about the same zoom from #1167527626743758858 message (but this may of course have been deceiving) from the middle to one of the edges.
Don't think it'll really be a problem for most people, unless they're trying to make a full factory in space, I guess.
you can make much bigger platforms than what I did there
Your outer thrusters aren't gonna fire
I noticed as I posted, so they're fixed now
I assume you spaced them out by 1 then used underground pipes?
By the way, I suggest checking the resistances on the rocks as you fly for some optimizations
Sure looks fancy though. I like it.
I seriously have to redesign my brick... because it struggles with enough ammo though I'm gonna be able to use red ammo in space soon so that should boost the efficiency quite a lot.
Those are Gleba unlocks
But I'm pretty sure that they don't do anything against rocks (and will probably cause you power issues)
so is the space copper xD
Haven't someone posted a clip where some streamer tried to use lasers in space and got hubled for their hubris?
Space copper is a Vulcanus unlock no?
I'm pretty sure I can research it already just need to start making the science packs. Which I'll do once I have set up a base to make the things
might wanna double check what recipes it actually gets you
Can't right now but I believe I get a recipe that gives me 10x iron 4x copper with 5% chance to return the asteroid
which needs agricultural packs - kinda what cemented my choice of Gleba
Metallurgic gets you the reprocessing, though I'm not sure yet the use of that
and as you say Gleba also gets you the rocket turret
oh but you can target priority
so I guess I'll stick the lasers to the smaller ones
Again I'm not sure if the lasers can do anything.
The rocks might just have 100% laser resist
(You can check it in the factoriopedia!)
might they just?
😛 just check it. I'd rather not see you destroy yourself because the lasers take all your power
(I believe that Nauvis has 2nd highest solar efficiency of all planets)
you might need to work on your not-spoilers
This is visible the moment you get to space afaik
that the big uns have a laser resistance of 90, 95 and 99?
and they're all 100% resistant to electric
and that you probably want the normal rockets rather than explosive
Was referring to the solar efficiency with that. I tried being subtle about the resistances
like I say, you need to work on that xD
Good luck on Gleba though
or just let them find out, if you fail, you just respawn and make a new platform, learning from your mistakes
I am still ferrying up materials ready to leave
also I'm sure even Nauvis has had new music
Mhmmm
-# duffelfish has left the planet
Try not to explode!
I am a professional
Suuuure 
RoadTrain your projecting a little there. Surely Duffelfish would never explode
Surely 😉
Saturday
4 days to go NICE
I've generally only gone for railworlds after my first few times. Though going in and enabling enemy expansion might actually be more fun than the default of just needing to go out and deal with the nests without having to protect the land you "appropriated" against new tenants.
You still need a wall because the pollution still annoys them.
Not if you kill all the nests that could be within your pollution cloud within a reasonable time. And then when your cloud increases you go out and remedy that again. No attacks generated.
and you use effeciency modules 😛
That's an option too
But that's manual labour
And that's just heresy.
Just bring in some interns, right?
Still. HERESY.
Meanwhile: I AM MAKING THE SCIENCE.
How do you get to bots?
You make it manually... but when you do have bots then you create a wall 😛
Anyway beating up the locals in Vulcanus is quite easy once you figure out how... making oil however...
That sucks. Hard. The initial recipe you get is awful XD
Anyway: First batch of science is going to be heading home SOON
As for me? I'll be staying here a little while longer to improve the oil situation once I get proper coal liquification...
YEEEEEES
Orange Juice?
tbh, random lines everywhere, were part of the old BP.
and due to the new thing, it now follows the wiring from the BP
result, this xD
you can actually see what i've built manually xD
because power lines are square xD
or straight
Me: Well that's Vulcanus done, how's Nauvis?
looks at Nauvis
ALL OF THE TRAINS ARE FULL OF STONE
im almost ready to begin turning on the electric furnaces for my new base, just gotta finish a refuel station, a coal station and then BLOW UP MY OLD BASE. woo
Yours is a lot more robust than mine but I have already figured out the cause: I'm checking if I can take a train's worth of cargo... however I am not checking if all of my cars can be emptied (I accidentally caused some uneven loading thanks to splitter priority, trying to empty my starter stone patch)
This caused my dispatcher to continuously request stone trains because one of 'em got stuck in the station.
In happier news however:
I'm about to serve a BIG eviction notice.
oh did you check the other research you were hoping to get?
yeah no u were correct. Which sucks.
gotta go to Gleba
I'll have to check, but I don't think the other two planets give you anything that would help you on Gleba
I disagree.
The foundry/EM plant are gonna be hella nice to have.
you'll have to hit me with which one you think will help on Gleba specifically
They're just very nice to have? Also. Fulgora's Tesla Turret will be neat against the enemies.
And uhhhh Turbo Belts?
unless the foundry has innate prod, and molten metals are easy to get from ores
Foundry has innate prod.
And getting molten stuff from ores is just adding a little Calcite.
It is VERY nice.
oh so you have to ship in a material
I'm gonna be shipping in LDS from Vulcanus regardless.
I need to figure out some production chains, and 10 million landfill
(Vulcanus produces literally infinite stone)
you forget the cost of launching a rocket
True.
Literally, or "literally"?
Literally infinite.
Stone is effectively infinite on Nauvis too, it's just you have to go out to new patches at times. But you're gonna run out of computer before you run out of stone
But when you can pump up infinite lava I guess it's easy enough to make infinite stone. Or something like that?
Yeah no Vulcanus gives you stone as a waste product... praise be the ability to void crap into the lava.
Yeah making molten iron/copper gives you stone as byproduct which you dump into the ocean.
Seablock in Space Age
lavablock?
but I can just dig up stone on Gleba
I mean what else am I going to use it for, walls? xD
How is Gleba treating you 
I need to work out the chains, but I feel the seeds have a net possitive
I have done angel's biochem in seablock
preliminary cleanup done, time to build the actual base
Btw: When the server starts, I'm pretty sure we can dig up aavak's seed and play on it. Might be fun to see.
he can just send me the map exchange string, and i can use that to make a new save.
it will then have the same seed and settings, and will be identical.
Fair.
that being said, i have already made a map though xD
Today's plans for me are gonna be figuring out how to improve the oil situation...
We've all been there
Current status: almost fixed my trains. Research is going smoothly but I need to scale it up. And then? Time to build a new space ship. And a satellite.
I'm excited for the next planet. Hopefully, I'll manage to get down with less burner shenanigans
just dont get basically soft locked when you have all red/green research done but cant find a single goddamn oil patch
im not salty

as always, fuck you RoadTrain 
Maybe you should've put in a better seed?
.... Maybe you should have picked a better FACE. grumble
Don't you think I look pretty enough for you?
no you are as ugly as my heart
I always liked black
you never go back 😉
mostly because at that point your soul descends to hell
(for being black-hearted)
yeah just wanted to make that EXTRA clear XD someone with no context might take that the wrong way
So how's the progress towards into space
just setting up mining bases before i deconstruct the old base and start the REAL base building for all nauvis science and space holidaying
so yeah, pretty good.
Why are your mines numbered
why not numbered? I dont use a combinator circuit system I just have a train to each deposit(or two)
Because... even without combinators you can just have trains run between 'iron mine' and 'iron depot'
Saves you from having to redo the schedule every time you make a new mine
I just like having one train per mine
then i can see them all stack up
honestly I really havent ever done a lot with trains so im just working it out as I go XD
Entirely possible: enforce a train limit of 1 at the mine
Then every mine will only ever take 1 train.
but how is that different from what I am doing XD
except I have a number in the name
You don't have to redo the schedule?
re-doing the schedule gives me chances to figure out the schedule system better
I got an interrupt working yesterday and I was super duper happy
admittedly an easy one. but still!
ok where TF did I go wrong here
And that's good. But it's just... you're gonna be making the same exact schedule but with a different number. When instead you could have a train group, with the same schedule. And then you can make a new train and assign it to the group and do nothing else
which requires me to figure out train groups, which I repeat, im barely figuring out trains RN 😛
You used chain signals and normal signals the wrong way around
Replace every normal signal with a chain signal and every chain signal with a normal one
so that?
The signal before the stacker should be a chain signal
Other than that? Pretty good

Thanks Zangiry, much nicer than poopy RoadTrain
ok thats not fair he did help me fix my oopsie.
So much for trying to help you get more out of your 2 hours a day


@solid pollen while not always applicable, the general rule is...
Chain Signal before entering intersection, Signal before exiting intersection
Rail signals (3 dots) when green says "Sure, there's no train directly ahead of me, just park there if you want", while chain signals say "There's no train parked after the next rail signals, so go ahead and move there. With red they go: Rail signal "There's a train in the spot in front of me, you can't go" while the chain signal says "There's a train blocking the rail signal somewhere ahead, wait here until you can get all the way through to the other side".
Basically; train signals allow trains to park after them, chain signals stop trains from passing them unless they can get "out" of the block (not really, since too close rail signals can lead to a train still being in the block, but good enough for government work).
I can recommend the DoshDoshington video (3 minutes) on trains
I do like dosh doshington
probably watch it tomorrow and make my daily task "check my train network for fucks ups 😛 "
My simple rule of thumb -- if there's more than one way out of the rail section ahead of the signal (including tracks that simple /cross/ the rail, not necessarily tracks that branch off the rail, so a + also counts, even though no train can turn onto the crossing track) then the signal needs to be a chain signal.
If there's only one way out of the rail section ahead, it can be a regular signal.
There is a bit more to it, if you care, but just that rule of thumb will get you through like 85% of all rail signaling decisions.
yeah thats about what I had figured out, so hopefully I've not made many other mistakes. I'll figure it out. Its sad that ive launched rockets but I never really needed trains XD
other than that ribbon world where i totally didnt just copy a blueprint cough
I've spent a fair amount of time on trains. Trains are cool. Though once you've set up blueprints of things it's a solved problem, so...
and heres me only signalling junctions xD
rail signal on any exits, chain signals anywhere else
You don't have long stretches of "straight" rail that would enjoy higher throughput if you put down a few more rail signals?
maybe if I had more trains going that way
I also have nice pretty lengths of rail the trains don't even touch
Currently I'm also doing this because lazy and it actually works
But whilst I know signals fairly well: if in doubt, put a chain signal. That should ensure you'll never deadlock
Blueprints
lazy
I'm so lazy I'll spend 5 days automating something to avoid 5 minutes of work
blueprints imply I have a roboport
#1167527626743758858 message ;P
roboports don't increase your speed, or combat effectiveness
They indirectly increase both by being able to tell the bots to do something whilst you do something else
But yes I should add signals to my blueprints... just been too lazy to do so as I've been busy figuring out Vulcanus
I leech it from purple science
Speaking of things I need to do: I probably need to make a better wall design as I don't think my current one will survive behemoths
i'm not making Purple nor Yellow, not until i've been to another planet xD
gotta grab that achievement xD
You need to not research the science
i know
oh 😦
@woeful geyserhttps://cdn.discordapp.com/attachments/1167527626743758858/1301100707302346802/image.png?ex=67233ff5&is=6721ee75&hm=c0aadc01cabcdfa6d9fdfe730ccfc0fc6d7ecbcc4732f2f5ab157fc1ed65379f&
i'm stuck here anyways xD
until i grab oil
I need to go back and do purple and yellow
but I should really set up agriculture packs while I'm here
so for now i'm working on setting up my "main" base xD
I need a space platform to make a rocket silo and hot drop it for me
8x Red Iron Belts, 4x Red Copper belts, 2x Red Steel belts xD
Zang goes straight for the "mega base"
I do have a specific place just making rocket parts


