#Factorio
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Cars on belts best mall
nah, its the train tanker fuel bus
(though what you need more than 3600 of any fluid a second for I've no idea)
molten iron is a thing
no belt challenge
I think DocJade played through Pneumatic Transport
you say that, but that doesn't answer my question xD
Megabase?
pineapple
I need to wait for Aavak to teach us all about interrupts, then Roadtrain won't eat me (or let me spoil)
I'm at the part where he is setting up pumps on trains
Aren't you nearly at the end then.
32 minutes left
Yeah uhhh he doesn't go into interrupts in the first stream
but he said here he might stream it xD
i missed the last few hours of stream sadly, would be good if interrupts are the beginning of the next stream
he said that yesterday ๐
and you know Aavak will tell us exactly how they work (once he works that out naturally)
and Aavak runs on Aavak time with 48h sleep cycles
more like 48minute naps
XD
iirc he doesn't like pretending to be dead
48 minute nap every 24 hours with a 4.8h nap every 4 days
I mean I think he just lowkey forgets sleep and food exist as a concept for large stretches of time
Would've been nice to have a new Aavak, Arumba, ASteejo run. But at least Steejo can't commit to doing YT stuff that way, for financial reasons, and I think I heard Arumba mostly does streaming to a degree?
you're probably best asking him yourself tbf
but me personally I don't see the point of lying down in a dark room doing nothing for 8hrs
well my deep depression and anxiety disagree! ๐
Arumba last streamed Heartstone 8 months ago xD
as mentioned in the first stream
though seems Steejo did a solo stream after
It's not doing nothing, it's defragging
pretending to be dead
He did. Got some cash from it too
anyway, factorio
the factory must grow, ergo you can not sleep
Let the factory grow while you sleep?
this is why I cant wait for the multiplayer server
i can SLEEP and the factory will still grow
NO
SLEEP
Till Aquillo
Probably nowhere near enough circuits but it's a start.
I don't have the copper for that...
Gotta get enough green in your diet
needs more Dublin
Like that's already nearly a red belt. Unless I miscalculated.
But I have to go get a haircut so factory growing will resume later.
I do really like that it tells you on the machine how much it needs for how much output
I can math out that I need 8 red circuit machines for 10 blue science pack machines
and that Sulphur overproduces by a metric butt load
#Factorio #Speedrun #Challenge #allachievements #100percent #burners
So I've never unlocked every achievement before. Let's do it all in a single run, except we'll make it worse. I can't use electricity when there's a burner option available. Purely vanilla (no mods) since I'll be submitting the next run to the speedrun boards :)
Enjoy!
Wat...
xD
Well then...
i haven't even looked at it, and i can feeel the pain
that being said, i assume this is 1.1.x
or vanilla 2.0
This is right before 2.0
Yes that's how I figured out it's a 1:2 ratio from solid fuel to rocket fuel
If I havent played since 2021 should I redo the tutorial? Has a lot changed
I think the tutorial is the same as it was in Alpha 0.15
its more of a mini campaign
I mean you could run through it, get used to how it all works like
You have to research steam power
Ahh okay
I can't recall ever touching the tutorial
Don't think a lot changed since 2021, no
Unless you mean with Space Age, but then again I don't think the "tutorial" will help with that
Well, I guess I'm a bit wrong; 2.0 changes some things in small ways. But the basics are essentially the same. There is no filter inserter any more, every inserter can filter (even burner inserters, AFAIK)
Also. Lots of QoL
There are no QoL in Ba Sing Se
I'd say a good 30% of the update is QoL
Actually 90% is QoL. Because 2.0 is mainly QoL and a few new things. Space Age however...
What new things are there in 2.0? I thought it was basically just fixing and QoL'ing stuff already there
Display Panels? The new combinator?
I think those are 2.0
how long do you have xD
didn't they recently remake the tutorial?
I thought there was no WAR in Ba Sing Se?
i seem to remember an FFF about that
Yeah, the new combinator is in 2.0, I think. Not sure I know what display panels are, but good shout, I think
sure, it's mot 2.0 but i assume it's for 1.0
recently as 0.15 xD
They're text plates but better
Sweet
maybe it got touched since then actually
Not like Nixie Tubes though. You'll see.
I actually never played with Nixie Tubes
You'll see when you get circuit network.
I think it'll be a while. I'm busy with Timberborn for now. And watching some streams, I guess
it seems the "tips and tricks" has essentially replaced the TUtorial, as people tend not to play the Tutorial xD
and then they complain that they are stuck xD
People, amirite?
and here i just fumbled my way through 0.11/012
don't actually remember which version it were xD
i got Factorio when it first released on Steam, i do believe it were 0.12
but it may have been 0.11
I think i had factorio when you still needed mods for train stuff
As in what mods
probably that one, it was for automatic train stuff. the one that got absorbed into the game
Haircut done... now time to get the rest of this base built. Next on the list... engines, electric engines, and flying robot frames.
For me to into space I need a base that can make me things I need once in space.
Right now my base is nowhere near capable of that.
nah, freeplatform it
My old base didn't even make acid/blue circuits.
once you get a rocket for you to get into space, immediately de-construct your entire nauvis base.
do it! you wont ๐
My starter base? Sure.
ALL your bases
Yeah no.
I already built smelting/refining. Science is last in the chain.
do electric furnaces work in space?
I think so yes.
No pressure for electric furnaces.
Stone/steel do have one. So you HAVE to have electric smelting in space.
... because other forms of smelting do not work
How do you plan to make boolet with ore
And then I said wait xD
But point taken
Though I may need to SSD my install, it takes a hot moment to load
Or can I preload sprites and things?
LMFAO still no oil? That's very unlucky
Didn't RT also have difficulties finding oil?
Not really...
its the other side of that sea
Someone had problems finding oil
I feel they have pushed out the oil drops, and reduced the other ores
As for your oil? I hope it's south west.
but nudged a uranium closer to spawn
its always me
my last THREE runs, have had no oil in non train distance
and usually right by big ass bases
I had to fricken BARREL OIL, to get tanks to get rid of the bases to secure my oil reserves in my ribbon run
oh I think in SA the intention is you having to train in oil
yeah but this is a little absurd right
Man lots of you got desert spawns didn't you.
i want to be clear, duffel Ive walked like 10x the distance away from my base than your oil
Wait. YOU'RE WALKING?
My dude build a fucking car LOL
your oil is NE, you need to get a boat
also Radars much? xD
although i lost my car to a rock field so now im walking back
ive got 8 radars
they already went full radar length and im now skirting the edge of that
Can never have too many radars
so you turned them off?
your map doesn't show them xD
And now they don't have more of an impact with several radars overlapping either
(why yes my radars are top power consumers)
only got them in 2 spots right now for covering entrances
because i hadnt needed to explore till now
you might wanna throw one on the NE coast
Why tho
yeah im guessing i might need to automate landfill KEKW
I think his oil is south west.
to see across the sea
are we fucking placing bets now on where my first oil is ๐
the NE coast is much closer to the base though xD
We don't know how much water there's between him and the next land mass
well ima keep exploring till i accidentally die since im walking now then build radars NE
so you can put one there, and then explore the SE, SW, NW
In the black ;P
...
I'm not technically wrong, am I?
So you got edged?
but what if its in the NE as well
just spotted it placing betting tags XD
Gotta go around that wide lake for it
you need a boat, motherfudgecake
nah ill just landfill the world
you seen the AAI Ironclad?
I am surprised they didn't try to get it in SA
what's the yield.
1600% only?
hey look, the Ironclad is ready for 2.0
OH MY GOD YOU GOT SCAMMED
boatboatboatboat
fuck me, but also. at least i can actually start blue
you'll have to prod your oil wells
wait, question, can we make fish? to get a legendary fish?
the oil field is literally invisible because of SHRUBBERY!
Speed is considered better than prod for oil wells
Yes.
Maybe you should use quality modules in your oil well? ;P
No points for guessing which planet allows it.
Oil doesn't run out, so speed is better
legendary oil
actually a fairly clean no biter path to get to my oil
now to make lots of solar panels to power it
do I want to quality my oil? xD
if you make it too good, america will declare war to steal it
Speed ends up giving more oil per time than prod mods do.
Also; I believe fluids can't be quality'd
you can put quality mods in the oil pump
Maybe? But I believe it won't do anything
in fact I think they can go in everything but beacons, per the FFF about them
but its like you can't put a prod in things it doesn't work with
even though the slowing effect might possibly be nice
see, you can't prod grenades
well I will make some quality modules and see what they do in a pumpjack, see if it just breaks it
but I need more oil so I've had a sudden need.... a need for speed
zoom zoom motherfudger
There. Chips, engines, frames, robits.
now for quality modules, in everything
Yeah no
Though... I do have to actually make modules. Mhm.
But uhhh yeah time to slam down all of my science builds + the 2 new ones... Then create a perimeter defense system...
And make all of the power.
And then... I can look up.
I've never gotten much further than this even in 1.1 factorio. Never launched a rocket, I just kinda gave up after I got bots.
Yay, rowboats
you need some legendary copper wire
Okay... that's everything built... science time!
I'm probably shoving my science above the bus for now.
opinion, legendary, speed, or prod the science packs?
I have no clue what legendary science packs do.
I only have quality 1 and am not planning to mess with quality for a WHILE
bio packs spoil slower? xD
They got a spoil time of like an hour?
legendary ones spoil in two hours... idk
I'm more thinking you can get more out of them. Innate research pack drain.
but I need to work out how to sort out random different rarities
Do you want the answer.
for science pack rarity?
the latter is something I just need to sit down and look at
For this because it is insanely easy and I don't want you to struggle with that.
I want to discover, so no, no answer
A hint?
Fair enough.
I was going to joke that one should use "quantity" modules, but that's just prod modules, isn't it?
Yep.
Yeah, you should use those
I'll see what pops up when I research quality
Would've been good to have god modules in base factorio XD
only, if you can put them in non-prodables
otherwise they are a bit limited
though technically quality modules could be better than gods
what the what, biters in the middle of my base
ha, that iron chests have a gravity requirement
ok so the help bit doesn't list research packs as just having more health
That's not exclusive to iron chests
Gun turret: "I don't need no gravity!"
I know, I was just looking at iron chests... for reasons
also I need to make capacitors instead of making steam buffers
Speaking of...
I should not forget about the fact I'm gonna need a stupid amount of steam engines.
Eh... I could try my hand at a solar grid but...
solar carry
also why I want to use bullets and not lasers xD
I need to do solid fuel
I just need 4 more science builds (military/chemical/production/utility) and then make a mall for my goodies...
do you really need purple though xD
Then do power... and defenses... and only then turn it on.
I might as well set it up.
Btw I've only used half of the space I allocated for my base up to now (excluding smelting/refining). And it's just the science builds then the mall.
Thinking about it... I should probably put my mall up top and just have science at the end of the bus...
Or below science production.
say, did pumpjacks have innate prod in 1.1?
No. But they benefit from mining productivity.
You shouldn't need multiple pumps.
would you not want the pipe to be empty super quick?
Pumps have a pumping speed of 1.2k/sec
but still, if that is your sushi pipe...
it takes 5 seconds for advanced oil to process. Which dumps around 120 fluid into the system
1 pump could handle about 50 refineries.
it has to empty each fluid seperatly, surely?
Yes but it can do so in fractions of a second.
Fluids got reworked remember.
yeah which is why a sushi pipe can work now
its not like pumps take much power though
But, you do you. I gotta fix up my factory.
I'm not going to sushi pipe my oil
They should remove the failsafe. Or at least, let us 'force' build it even if normally it would mix.
do the old trick of not setting a recipe
I've mixed pipes in seablock, and got really confused why it stopped
Also, it seems ghost building will just 'work'.
for mixed pipes?
yes I tried to put a ghost pipe between my heavy oil/light oil and it works (did it via map view)
side side note, I don't extract enough oil to use 3 pumps a wagon
whut
they moved where the chests are in the GUI they used to be below the normal chests.
I'm pretty sure at least.
maybe its been shimmied up to allow the new stuff to fit in
Probably given the rocket etc moved into the space catagory
read
:3
Personally, as a DLC owner I don't see the need... but well. That's me being biased.
my question still stands :p
Again. Read. He's literally asking if he should do both.
^
yeah well, english is hard, what do you want from me ๐ฎ
you ARE english, i am not xD
but yes, once i get my hands on Space Age myself i WILL set up a Dapperlings Factorio Space Age Server,
my question is if i should also cater to people who wants to play with the community but don't have the DLC, for any reason.
as it IS $/โฌ 40
Wait the price went up again?
I feel like rather than having people vote you would be better finding out how many people want to play on the server, and then how many WONT have it
its $30, or ยฃ30
is an option xD
or was it 35 dollar, bleh
well, it says 400 NOK, so you are probably right with the current economy xD
its deffo ยฃ30
30 squids for us
God I hate how they made us automate nades instead of shotgun shells...
but euro is better than the pound question mark
would you rather have gun turrets again?
Yeah but it means coal on my bus.
how else do you do military science O.o
do i actually need to research defender/follower robot shit now?
did they make it not a total waste
Y'know what fuck it shared sulfur/coal belt.
rip exhancge rates
rip GBP
why not just belt the coal, and make sulphur where you need it
feel like you are overcomplicating this
^
wait, are you only just doing mil science, for the first time since idk, 0.12 O.o
...
which are easier now with the new fluid mechanics
No did it before
my bus always has water and the 3 oils on it
mine has lube and acid xD
It's just I kinda should've put my mil science earlier along the bus to avoid this scenario...
I always run coal to my military science, cus that and plastic are pretty much all you use it for
when in doubt
Anyway dinner is here
SPAGHETTI
TAGLIETTELI
which reminds me
explosions
enjoy the food and dont choke on the meds
but now to crack or to make solid fuel
crack the solid fuel
wait why can I quality module the pumpjack, but not the oil refinery
quality gives you more uses per science pack
I appreciate you
No u ๐
heres an idea, legendary trees
mfw I realize I had intended to put robot frames on the bus ever so briefly... only to then not leave enough space as I go build science. fuck
Fuck it they'll just go above the bus
I'm not rebuilding the entire thing just to fit in some extra lines.
I have space up top so that'll just work.
@rigid bramblebtw....

pffffffff
These mods. They smell of... COWARDICE! If you do not GRIND for the legendary, how will it know if you are WORTHY of it?!
(Jk, of course, enjoy the game however you want, the only right way to play a game, is the way that makes you happiest)
But sensible disclaimer aside, back to my regularly scheduled INDIGNATION!!!! COWARD MODS FOR GAMERS TOO AFRAID TO DISCOVER THEIR TRUE MEASURE!!!
But yeah, sorry for the price being so rough over there.
By the way. Aavak how do you think interrupts work.
NOK seems to have taken a spiked bat to the kneecaps lately :/
my plan is to finish vanilla, and then mod the ever *********** heck out of the game xD
I noticed last time I came over that I got /way/ more NOK than I usually do during currency conversion.
Used to it being like 1 to 10, but was something like 1 to 13.5 at the time.
yeah ยฃ28 now is 400 NOK
USD to NOK is 1:11.01 right now it seems
1 NOK = 0.09 USD
I just google, and it has a pretty up to date rate
I think it'll be a conditional that can dynamically add stops to a train's schedule if certain conditions are met, but that's all I can guess based on the name.
yeah I'll pass on the awesome sink xD
though I'm sure its not that different in the grand scheme of things
So, the schedule gets 'interrupted' with a new stop if, for example, the train's running low on fuel. That's what I'm hoping anyway.
it were more the name Duffel ๐
PSA regarding interrupts: They'll only fire if a train is going somewhere already.
I've been told something different, but I think i've said enough on that topic xD
first mod i see for factorio, top of the list... is named after Satisfactory xD
Doesn't necessarily mean it has to be moving, it just has to be 'enroute' to another destination.
Oh, interesting, thanks I'll keep that in mind.
You can't use an interrupt to start a journey, only to make a change to a journey that's already been started. At least that's how it is looking like. I'm sure I've missed edge cases or might just be wrong. In which case I'll be on another planet already.
(well, not quite yet but soonโข๏ธ)
I'm seeing ones with a single schedule for Depot, and then everything else is interrupts
almost like you need a 'home' at least
but to me, one stop is still a schedule xD
thugh I think that might have been what I wasn't getting from what you were telling me
but I'll check them out some other time
so what do we have scheduled? xD
One stop is a schedule yes. But again your usecase simply... doesn't work with interrupts from what I can tell. Anyway time for me to cry about copper as I make LDS.
I was given this picture
didn't that work in 1.1?
Yup.
God I am so bad at remembering these things
I can't say I've ever done that ๐ฎ
with all the filter inserters I used in Seablock
Okay...
and roof is falling on Zang's head
Main portion of the base is done.
or at least it sounds like it xD
it can do science. And make rockets. I think.
I need some more get up and go, to go sort out explosives and everything nice
No power yet. No mall. Nothing of that.
with steam buffers?
Current base is looking like it wants to draw 70 MW...
that were my backup power back in the day,
1600 Steaa, Engines, 8 blue belts of coal xD
for my Mega Base
Actually I can't tell my max power draw...
but why not turbines
because they cost more to build?
but you only need half as many
and back then they would actually produce less power
oh back in the day, sorry
I mean even in 1.1 you could use them to make the same power from a boiler (1 turbine to 2 steam engine)
it made no sense what so ever to use turbines
yes, this were before 1.1, before 1.0 actually xD
it's been a while since i've done a vanilla megabase.
I wonder how it works with 2.0
i've mostly played around with modded after 1.0
I mean what is a megabase. Is it measured in SPM?
Because then honestly I think new megabases will be smaller.
Cause all of the new buildings with productivity.
I think it's a megabase when other people agree it's a megabase XD
now its Legendary SPM xD
when you have 500 Beaconed Electric furnaces, and 100k+ bots for each material, i would say you are in megabase territory xD
Iron, Copper, Steel.
and then a similar one for Circuits, just using assemblers instead xD
I'm sure there will be mods that fix quality in a few ways ;P
Zangiry just posted one
but have you found your anti-spoilage mod xD
? I don't see anything to do with quality in what Zangiry posted? Can you point me to it?
it was the awesome sink
put items in, get a rarer resouce out
but you can balance that imo, to be just like base game
also, i have not looked for any anti spoil mod duffel.
I might need to mod in unspoilable fish
i just linked that one because it were at the top of the list for most downloaded, AND it's name
yeah i see
well, let's see IF there is an anti spoil mod then
HAH!
same modder
now that IS funny xD
By the "Law of Large Numbers" any percentage changes becomes just ratios when you do it enough. I'm just of the opinion that since they were going on about Factorio being deterministic in a few FFFs then anything to do with probability doesn't belong in the game (though community mods can do whatever they want). I feel the same about nuclear processing.
If they wanted recycling to be an important part just make it so that most production steps make "waste" that has to be recycled.
But what's done is done and it is what it is. As long as people are having fun with it that's the most important part.
hmmmm, i really should chuck my entire Bob's Angels + AAI mod folder at 2.0 and see what happens xD
By the "Law of Large Numbers" any percentage changes becomes just ratios when you do it enough.
That's their reasoning for it being okay.
no, no byproducts xD
recycling has its place, just using it for quality is like a side use
it's just 185 files in the folder
And my reasoning is that that's stupid; just make it a ratio to begin with then XD
Okay... factory... done. Now... to build a mall... ugh.
But first... probably power... a lot of power...
I was also hoping you could do SA without quality active
Technically you can just not use it.
you can turn them off and on for 2.0, but SA has them as a dependancy
32 of 185 mods were updated xD
Yeah, but you don't have to use quality modules, AFAIK
The recycler (which is part of quality, AFAIK) is the reason it's mandatory
well, so far I haven't needed them
and I've made a grand total of 1 uncommon prod 1
it is needed for ||one planet|| Spoilers
They should've put the sciences in a circle around the labs instead of left justified
its only left cus of how many SA has now
I doubt that's the reason. Because whether it's centered or left justified doesn't change how it should end up when all are in there.
But I'm talking about a totally different way to visualize them
with all 12 is it now?
it'll fill up the same I'm sure
there has always been two rows iirc
If they had it all in a circle around it wouldn't look as lopsided with only a few sciences, IMO. And starting with red at the bottom middle and going counter clockwise (or clockwise, I guess) could've been a nice visual
maybe it should fill out dynamically
It changed dynamically in 1.1
I feel with SA as a whole they had more important things to puzzle out xD
I hope they bring that back.
or maybe, it is a bug
I'm sure it's possible to do it with a mod
I just want a toggle for pipe visualiser
I very much doubt it's a bug, with all the people that played through it and that they haven't fixed it yet
you can only fix bugs if you a) know about them and b) can reproduce them xD
report it and see if it comes back as NotABug
Or it might just be at the very bottom of the 'things to fix' list.
They fixed the filter inserter (that doesn't exist any more) was in the technology tree visual...
there must be a reason the packs have a set slot on the visual
(like if you're missing green but you have military, it'll show a gap
Work in progress but: power
oh I've just had a thought, if a biter were to get in and destroy a nuclear reactor... that would make them on helluva hero biter
You think that'll be enough for a while?
I hope so... at least until I figure out how to nuclear.
Just use nuclear reactors as landmines for the biters
its just the idea that it knows its gonna die, but then so is your entire power grid
Okay... smelter/refining: Check. Production: Check. Power. Hopefully check. Time to do the thing I hate most: Setting up defenses.
This is when I realize I should've had some jank production of turrets...
Biter gnawing on your coal mine: Check...
My coal mine is safe. For now. I just... ugh... I hate building defenses. It's just not my thing. Which is part of why I really want to leave nauvis.
Because on every other planet apart from Gleba, I don't have to think about defenses.
just follow Aavak's usual cluster defence, and plop them down all over
Those are temporary things I need a permanent solution.
Something I can count on staying alive whilst I am not on the planet.
they work fine if you swap the wooden chest for a blue one
Haahaha I am not setting up a roboport network that bg.
big*
yeah, that would be jank XD
coat half the surface of the planet in solar panels and accumulators and then use laser turrets?
lies, my usual artillery setup is four cannons around a chest xD
But that's artillery
I do have lots of solar space but I am not building any and ugh... Why does nauvis have to suck so much.
or is that the turrets arn't 3x3 and it wouldn't be symmetrical xD
but true, I'll need to think up a proper defence before I leave properly
one that won't die if my power dies for whatever reason - that one time was fun actually even though I almost lost my entire factory
Nothing is more permanent than a temporary solution
True. But I... I just really need to build permanent defenses and I just don't like setting it up. It's not fun for me.
Try to outsource it? Get some intern to do it?
Would you like to co-op for a bit 
I don't have SA ;P
SMH
I would do it for you RoadTrain, but we've seen how I do with biters lol
I don't need you to go kill them though. Just need someone to take care of the logistics of setting up walls, putting down turrets, and feeding those turrets with ammo.
It was also very much a joke in response to the outsourcing
My defenses have been "where have I been getting attacked from?" "Build defense there" that's not great though lol
I knew, it's why I poked fun at my own expense lol
Eh. Time for another jank train I guess.
Can you see the problem (apart from the fact it's not connectedd to the network yet)
You're playing with fire there
Actually I have no loops in my system this should work...
... Ah right I don't get blue chests until space.
And I don't get space until I start my new base... which I can't do until I get this train set up. damn it.
but you have a base
Me just rigging things along until I can get to space lol
Which doesn't make half the crap this train needs.
bullets bots and walls, right?
Roboports, repair packs, turrets, belts, pipes.
well hopefully they don't reach your back line
I want it to be able to repair if an attack hits harder than anticipated
inb4 I suggest a mini base that just makes that, and turn the rest off while you're gone
Nah I got a dumber idea.
and fill the minibase with green modules
also, bobs adjustible inserters are 2.0 ready
My plan: Run the train down to military science where it can leech most of the things it needs after picking up oil, and then it can go refill outposts.
And because it does that I need to make it go to a turnaround stop before letting it go refuel. Oh welp.
It has two locomotives working against each other? That looks like a problem, yeah
No the problem was that it had the potential risk of it getting turned around.
That sounds like a problem that comes from having locomotives both ways
BEHOLD: JANK
Oh Magi must hate me for how close my oil is lol
It's got worse!
... 3 patches? Holy shit.
You're gonna have to build 2 very big walls.
And I'm also like, half tempted to centralize them, if I do get them all set up
Oh for sure
I have no idea what I'm doing though, I'm stuck on what I want to automate next, I just automated military science, but I should probably make a second set of ammo since it's all going to science production now 
I need to fix oil, like yesterday
Jaxa, i dont mean to offend you, but please die

i see where all my frickin oil went
Magi you just need an ironclad and go across the sea
ive got some now, 1.3k. but still. its way further away then seems fair
Ngl you should consider going to Fulgora instead of Vulcanus as you can pump heavy oil straight from the lakes there!
you stuck a radar on the NE shoreline?
nah found one where RoadTrain said it would be
... oh right you didn't want spoilers oops
although i do plan to put radars on my NE just to see if theres one closer
but but but, more oil
thats fine RT, them by little spoilers
yes
which is why i will investigate ๐
but i only play like 1-2 hours in a day at most
also I like that there are keybinds to play/pause music, and to skip track
WWait what
they are unbound by default
WHAT HAVE YOU DONE?
You were so excited to see that you could, you failed to consider whether you should.
You may have doomed us all
I NEEDED A PLACE TO MAKE DEFENSES AND THIS WAS THE BEST FIT
Look. Once my proper base turns on all of this is getting deconstructed.
ohmahgaaaaahd @rigid bramble that's amazing
oh thats some excellent underground belt weaving
This game makes me question if I have italian heritage because god damn can I spaghet.
you have to remember, the spaghet is inside us all
OI I'M NOT READY YET
especially for those of the pastafarian disposition
thats a tiny base, just go kill it
i just killed a 6 spawner 10 medium worm base with piercing rounds only
well "just" being used loosely to mean earlier today to find my oil ๐
Just look out for getting your tank stuck on cliffs
I need to make explosives
would it even matter?
so can we get explosive cannon shells, but not cliff explosives on nauvis?
that seems.... an interesting choice
you gotta live within your means
clearly they need to make cannon shells unlockable on volcanus instead
hell maybe make tanks require vulcanus mats
then unnerf them
you know they increased firing range, right?
You can come have some lol
also tanks are plenty powerful, what do you mean 'un-nerf'
you cant use tanks to run over nests anymore in late game
since nests get gigatanky
I think you can do a pretty decent job at it
thats a big nerf to my power fantasy
One of my robits died when I took on a bigger nest... ๐ฆ
I'm probably going to unlock defenders before I go out to fight the bugs again
Hopefully they help me with my problem area lol
ohmygod the sound robots make when u pick them from inventory is SO FUCKING CUTE
electric furnace, or keep going with fuel blocks?
Electric.
but I'm supposed to be using my light oil
isn't crude or heavy better for flamethrowers?
I thought light was best
well I'm not there so light oil is jamming the works
sounds like you need to be cracking more light oil then
hang about though, why don@ just defend my oil, with oil
if you use enough oil at once you can get rid of all the oxygen on the planet and the bugs will all die off
or wait to use biochemical warfare as you enter orbit with your rocket
though I need to math out my cracking, and my fuel consumption
Do I want to crack oil and transport the product, or just oil. It's really close after all lol
The biggest oil patch is right next to water, conveniently
so dare I ask about quality modules, as I'm getting rare red circuits ๐ฎ
light is better than crude that's for sure
crude might have been just that it requires no processing
also combat shotgun is fire
combat shotgun is in fact amazing
One down... so many more to go...
Also: MY JANK TRAIN WORKS AND IT MAKES ME HAPPY
It's slow as fuck BUT I DO NOT CARE IT WILL ONLY EXIST FOR LIKE A DAY
Tank chan hype
Tank chan is in fact amazing
Anyway. Plan for tomorrow: Fix the west/north east perimeter (As in, make one). Then? Turn on the new factory, probably make a mall... and go to spaaaaaaaaaaaaaaaaace
She's sleebin'.
Don't mind the north east biters those are pending extermination. Also yes I am absolutely going to drill all of that oil and immediately shove it into flamers.
and my power is the correct shade of hell
Imma need the RGB for that
its just all red xD
255/0/0?
I see. I'm just. Super excited to finally go to space... though uhhh bit of advice don't rebuild until you went to space because you can just make a platform... I forgot this
It's done now though.
Am I going to be the first dapperling who can into space?
I mean Bentham is a dapperling, technically
Small victory, but I managed to kill a pair of bases without losing my car/myself lol
so Aavak started streaming like half an hour after I went to sleep huh. DAMNIT
this is RoadTrains fault
i got into space after 10 hours
fulgora looks good from my point of view
i am giving it a guess and say that it is probably opt in
Anyway. Factory is now fully operational again. Until my copper dies again... sigh. ANYWAY. Time to FINALLY restart doing science. And also... IT IS TIME. AT LONG LAST. TO GO. TO SPAAAAAAAAAAAAAAAAAACE
I, too, am assuming it's opt-in
That should be power for a while... gave it a train stop with 100 priority to basically ensure that if it needs coal, a train WILL show up to give it coal
Red chests? You monster
Yeah, who uses anything other than wooden chests?
Pretty sure I made thoe iron chests because I desperately needed storage and had no steel or wood on me.
Interestingly enough, even though I haven't bought the expansion I can download mods that need the expansion stuff. I would've thought they'd try to restrict it to people that shows up to their system as having the expansion in their account.
Through the website, to be clear
yes you can, BUT the mods have dependencies to the DLC
I don't think they can check that because then you'd need a connection to steam
so you can't run the game with them enabled
even through the ingame browser you can install mods that require the DLC, but you can't enable them without having the DLC
You have to be logged into your Factorio account to download from the website, which you either got through buying the game through their site or letting Steam tell them that you have the game. Requires a one-time check.
Yeah, but what if I had gotten the expansion exe and such through less than legal means?
I would've though they'd try to at least make it a little less easy. Don't know how it works in-game, though.
I just thought it was interesting
there is no stopping that
They don't allow people to download mods through their website or in-game mod portal without being logged in and being verified as having bought the game, AFAIK
but you are right, having the game legally only enables you to update mods ingame.
does not disable mods or anything if you do not
you may not be able to play multiplayer though
i think that requires a valid "login"
either through ingame or steam
yeah, pretty sure it does
so you wil be able to play single player, both modded and vanilla
as long as you can get your hands on the mods
On the other hand, letting people think they can get away with it and then slapping them with the consequences later when they can't try to talk themselves out of it could be a reasonable way to go about it. So revoking their access when they've got enough evidence they "privateered" the expansion could make sense. Although I'm not even sure Wube would bother that much with it. They did make quite a lot of money these last few days XD
successful oil securing!!
it's like a non invasive DRM
Yeah gonna probably end up going over my alotted space but not by much
But also IT'S ALIVEEEEEE
They've always gone for the "make it easier to get mods and such if people legitimately bought it" approach
"you steal our game, okay, play as much as you want, but you can only ever play alone" xD
My old base meanwhile is looking very very sad.
I'm thinking it's probably possible to play multiplayer otherwise, but I really haven't looked into it since I have no need to
which reminds me... I need to re-set up my military train... or I have to put my old base on life support.
and I'd just... rather not...
I mean, you can try not to and then curse violently 15 hours down the line when your Nauvis base is getting torn apart while you're on Fulgora or something like that
True but. I am not leaving without that train set up again.
I know I'll have to. Doesn't make me wanna do it any more.
But... to do it properly. I need to go to space.
Cause I want a botmall xD
No you CAN actually.
when hosting a server, you can select (or remove) "verify user identity"
and as long as you only select LAN for hosting, you do not require a valid login
That smile and struggle not to laugh is great
It's also looking like I'm gonna have to expand my territory again because need more copper... but hey at least I can just make it an outpost and not move my wall again
Always move your walls. Keep your pollution cloud in-house
No thanks.
* biter attacks coming hot and fast in 13 hours *
I have no reason to move my walls. I have enough space. I just needed to secure choke points.
PAVE THE WORLD!
It'll reach critical mass and if I can keep those at bay? Then I'm golden.
Behemoth spitters with range higher than turrets, right?
The rocket turret in question:
NEVERMIND THAT'S GLEBANOPE
The North Eastern Radar net looking for oil is online. if its just out of vision im killing Jaxa
Why make it a conditional? Just do it! tm
well he isnt RoadTrain, so i dont mind giving him a chance at survival
on the topic of mods for expansions you don't own
that is usually how it happens, the onus is on you to make sure you get the right mods for your version of the game
just researched power armour mk2
though typically you want to make a mod that works on the base game, so the most people can use it
My point was that they restricted the ability to download the mods through their site to people with an account that has a verified purchase of the base game, but don't restrict the ability to download the mods that require Space Age or such in the same way. Just a bit interesting, mostly.
Now just to produce the ingredients for it
seems a lot of work, considering you could just get around that by installing mods manually
Done. Just gotta make it... and that's not on top of list of things to do
imo, the mod manager lets you do it easier rather than smarter - you can still kitbash mods together if they have conflicts outside of the game
They already did "a lot of work" considering people could get around it by installing mods manually for the base game
And I'm talking about the website, not in-game
though to download a mod you just need an account right, you don't need to prove you own the game?
I was under the impression you needed to prove you owned the game. But I may be wrong on that part
Makes sense with what Zang is saying, though
If that's so then it's not really any different than it was before, and it's not really that interesting
it seems that unless server owner enables the "verify user" (on by default), anyone can join a server, as long as they have the same game version as the server uses.
regardless if they own the game legally or not
And the server synchronizes mods with the client, so the client could get the mods that way, have I got that right?
no, server lists the dependencies for the mods
client downloads them automaticly from the "mod browser"
unless they are already installed
so an illegal client will not be able to join a modded server, unless they already manually got the mods
Sounds like a reasonable way to go about it. Although offloading the mod downloads to the servers could make sense in a way. But doing it all through the same interface is cleaner in a way
but if say server owner posts a "modpack" zip file for people to download
which we have done before, but that were before it synced with the "save"
modpack zip files are also great to make sure all the mods are at a supported version. Some mods can break a modpack when they update. Not usually, but it's possible
yup
Oh my...
now that's quite a large erection you have there RoadTrain xD
Is that a rocket in your pocket or are you just excited to see us...
Yay space science
Red Dwarf reference will always be pog
The southern edge of my continent is almost perfect, the left side leads to water only
It stinks and they don't like it
That land bridge by the right bottom visible? A great place for many turrets
Put them in a semicircle centered on the northern edge of the bridge
It also depends on how prevalent enemies are further east whether that bridge makes a difference. Also all of my expansion efforts need to go west... All that copper, iron, and oil
๐ถ Go west ... ๐ต
It's also generally good to expand in just one direction, AFAIK
By expansion I mean trains more than anything my bus is going south
Time to start city blocks with trains, right?
Also I just had a random base spawn right across the lake from the steam generators, like literally a stone's skip across, how rude. Thankfully no worms spawned from it.
You should send them an eviction notice
just remember that bases that cant get to you are free pollution absorbers
and they make GREAT target practice for when you get artillery
Space is big. You won't believe just how mind-numbingly big.
Do not make this mistake that Ayka did https://www.twitch.tv/ayka/clip/CuriousSmoggyDovePastaThat-st6cu6Bjixg16lJ_
Oops XD
Oh I'm not flying anywhere anytime soon. I've got space science to do
Why would they use lasers?
Idk lol
Hoping to cheat the ammo requirements?
I mean, it would probably work if they had more POWAH
But yeah I need to get space science started... it's actually very easy it seems like
Though uhhh... I suggest not using the automatic requests at the start. Because it's just not needed
it's looking like Jaxa gets to live another day
Darn XD
What happened? Lol
and with my additional exploration since. still not found a second patch of oil ๐
I like how I'm your bane apparently xD
if I found Oil north east i was going to kill you
its ok, I found yet another two patches
I'm afraid to explore more lest I find more oil and raise your ire further 
Only 3
Oil? I got tons of it. I need to hook up my second patch though (and get more trains running)
I tell you, its across the sea, you just need a boat
i only get to play so little but im sure ill find more COPIUM
I play in bursts cause I'm stuck on how to proceed with what I want without making it to to messt
I need to automate rail stuff, but then I need to decide where I want to put the railway stuff to bring in ores and oil and yadda yadda.
I'm also struggling with ore patches that are just bad
ah I need to set up good ammo with room for expansion, and then push the wall
and then concrete in all its flavours
then its time to start the space age proper
as in everything my advice is ALWAYS "do it badly, then do it less badly, then do it better"
it done badly but it kinda works is better then stressing and never doing it ๐
I need this ammo to be sound
you, talking about using oil? xD
my defenses will be made from flamethrowers or NOT AT ALL
i will pipe it across the fuckin universe
best get across that sea and the oil
ive got 1.3k, wont even use 1% of that to support my throwers
Sound ammo? We got a new turret? Cool
wubwubwubwubwub
Saints row had a dubstep gun, I remember
so do Noise Marines, essentially
First thing I'll unlock is flamethrower turrets
Weirdly enough I've almost never used flamethrower turrets
They're quite good but do benefit from gun turret backup
I could back it up with regular ammo with all that iron up by my oil
Make an outpost supply train
I want to mess with trains as little as I can, they require to much brain lol
also honestly, nothing has really changed with PLDs
they're still effective
I can probably give you a simple blueprint for an outpost stop you can just slam down if you want.
i usually have electric turrets backing up my flamies when biters reach large/behemoth
no need for messy ammunition transportation
My biters are all squishy right now
enjoy it while you can
ive just started getting mediums and the nests hp is getting upsettingly bullet sponge
get some personal lasers, even the big biters fear those
i need to get blue started, only had time to set up oil rails, now I want to secure some land so expanding biters can fuck off, then ill start doing blue stuff
anyone remember how far back you have to set turrets so large spitters cant hit them?
yeah just get a MALL up and running
A belt with iron and gears, and a belt with steel and green circuits will build you pretty much everything you need for a basic MALL
And use cars on belts to move everything around ;P
XD
i think thats a little advanced for him right now, although its way more viable when every inserter is a filter inserter
I need better iron before I can do this, since I'm making it so late into my first little pile of mess.
Stone coal and iron filtering from it is awful
I didn't use any filter inserters when making my cars on belts mall
I need to see if I can find my seed so I can show you it when I got it
my god. its so beautiful
Indeed. It is Seablock, and an older screenshot. Here, some more: https://media.discordapp.net/attachments/548458694128435210/1123947148623499294/car_mall_working_2.gif?ex=671b895a&is=671a37da&hm=a35df6576ef911a2d3844317717afcd47f42b65554b5e21937e66121388850e3&=&width=1062&height=618
Since inserters only take what the assembler needs I didn't need to filter them. But each and every car has a filtered inventory so they don't fill up on one thing
Also, Bobs adjustable inserters are powerful
they're updated for 2.0 as well
Broken in fact if you cheese them.
Using BAI is cheesing ;P
Can I just say that the recipe for making space science is disgustingly easy tho. Like... it's not even funny how easy it is. I just... need to figure out how to space platform
Make platform, shoot into sky
I have into space'd.
Oh, how to space platform, I now see
you platform into space, and then you space into platform? xD
its like staring at an eldritch outer god. both love and horror combined together
I kinda did it just for seeing how it would work. And I ended up actually quite liking it for the big modpacks with a lot of things. Vanilla Factorio has few enough things that it's not exactly hard to just use belts to get everything where it needs to go
over-extended you say?
Add a pump to fix
This is to discourage mega pipes instead of trains
i reject that answer on principle of NO U
its just a pipe for flamers anyway, doesnt need good throughput
No it NEEDS a pump
Or it has no throughout
Throughput
it has low throughput. but Oil has made its way to the flame turrets
and since turrets dont need much oil it'll be fine
But can you live with the permanent warning?
I think the red looks really nice, and ill have another one when i go on next since i still have to add another defensive wall to the western front
can YOU live with it though KEKW
Ngl am surprised it still feeds oil
well the oil is constantly getting pumped into the network with nowhere else to go
FFF said over extending would shut down the pipe
ehh ill double check when I can get on next, but oil had got to the end of the line
and ive already got power along the pipes so adding pumps is easy clap
it needs a non-zero throughput though
it might just be what was in the pipe before it reached maximum length
could be
you are indeed correct, it just shuts down the pipes at the red line. Sadge
but what about space biters
is this how you mine the asteroids? xD
I just found that image so funny and had to share it
Ayka might have a had a better time if he did this, lol.
also update for Duffel and Jaxa, No oil in entire radar range. so that single Oil 10x distance away is the closest oil on the map for me
we need to go deeper
Oh no
nah there be no oil is good for you Jaxa ๐


