#Factorio
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i cannot describe just how much I love these little improvements. liquids showing where they are moving, the red blocks when you are placing over something. all little things that just make me so happy
btw, notice the change in water/steam usage for the boiler/steam engine setup xD
the 1:20:40 has gone WAY out the window
something like that yeah xD
wait what
you mean the things i place automatically without thinking now require.... thought again?
wait... biter bases gain hp from evo?
YEP
essentially they reduced the water usage for a steam power setup to 1/10th of the original
i see it 0.2 of 6 for a boiler to 2 steam engines.... tasty!
yeah
less than 3 hour spoil time
oh my god STEEL AXE NO LONGER NEEDS TO BE RESEARCHED THESE ARE THE BEST TIMES.
I JUST NEED TO COOK STEEL IT IS GREAT
yeah. place assembler achivement unlocked ๐
V 2.0.7 already...
thanks to the early people yes
at least thats better than 1.11.10
As some people on Steam wrote: "But why did they get to play it early, waaaaah waaaah waaah"
"wahhhh wahhh we got to see people testing it out so we know if we want to buy it WAH WAH"
Pretty much
"wah wah they did free bug testing for wube WAH WAH"
Some people figured out they didn't want to spend 35 USD on it, and I think that's how it should be
and i saw a load of mods update right away so mod makers even got to pre-empt the update
honestly I just saw the price tag as "paying wube for my 1000 hours of gameplay and getting 100% more game to play"
some of the core mods i use are now made by devs anyways xD
Pipe visualizer...
YES!
its fucking awesome right?
it even has a distance pointer to something that uses it
if its off screen
F's in chat for the filter inserter.
Filter Inserter is dead, long live Filter Inserter!
Also: YOU CAN ADJUST ITEMS IN THE RESEARCH QUEUE NOW AND IT'S AMAZING
but it says "enqueue"
xD

dont worry, we got it
Am just watching some vids to get a low-level "these are the big changes" overview of the 2.0 update, before streaming.
Are you ready for the new Factorio: Space Age expansion? In this video, Iโll share 5 helpful tips to help you get a head start and prepare for the exciting challenges ahead. Whether you're a seasoned player or just diving into the new content, these tips will help you prepare and make the most out of the Space Age. From things like hotkey change...
Want to have a vague idea in the back of my head of what is different, so I know what to pay attention to.
from humble beginnings, hope (and pollution) spring eternal
Yeah, going through Xterminator's change list as it happens Zang.
i assumed ๐
Burner phase is longer
Not THAT much longer (though I saw someone get all 38 achievos with just burner inserters)
In this video, I burn through my will to live.
Consider supporting what I do
https://www.patreon.com/Zyllius
0:00 Intro
3:03 Early Game
35:33 Midgame Starts
37:25 Rambling About Trains
40:16 Building the Realโข Base
1:07:50 Rocket Launch and Space Science
1:10:24 Final Thoughts
Music used:
Thunder Compilation # 1
Thunder Compilation # 2
Very much so. And it's entertaining
Even in death, I serve the omnissiah
damnit, its got the flashing "empty" thing but I missed it in the print screen XD
anyone else find the manual inserting noise incredibly pleasant?
missing underground, it automatically left a space.... im in love!
omg that's great
speaking of undergrounds... try placing one manually ๐
....
go on
did that... just AUTOMATICALLY show me the max distance so i dont need to go one further and back again just to be sure?
this is heaven
YES
damn im out of time, an hour was not enough... sadge. ill be back later for more. go boldly into space before i get back ๐ !
At least this hasn't changed: SPOODER STILL COSTS A FISH
i mean where else would we get the brain for it
Also. AUTOMATED FISH.
doesnt this mean we can fill a small water pond with so many fish you cant see the blue anymore?
Your water is blue?
well i had to stop playing right as I got my first smelter stack up..... so yeah
i cant pollute the world THAT fast
Also: Pipetting ores gives you a miner
didnt it already do that?
Not sure. What I do know is that they merged the techs that give you stops and signals.
Which is SWEEEEEET
But... is it part of space age or 2.0
Like. New rails are 2.0, not space age. Everyone has them. Elevated rails are space age tho
22.5 degree turns with new rails
Steam Store, Top Seller list.
#1 Factorio Space Age
as expected
But how? I haven't bought it!!!!!
clearly you are the only factorio player in the world who hasnt ๐
Probably XD
Although there have been a few whiners in the Steam Forums for Factorio. It's a bit amusing to see, really
Naah, i'm one as well
i have to wait until the 1st
we always love the whiners, i bet half of them bought the expansion as soon as it came out just like the rest of us
for a moment there i though you meant me
as i didn't see the other half of Khaylain's message xD
and i was like "what did you just call me?!"
I mean, I know there are some parts of the expansion I'm finding a bit distasteful to me. But it's probably a great expansion for most people, so why should I whine about it. But maybe I'm being too reasonable?
the new mod interface however will take some getting used to xD
also, it's not like i have a lot going on at once currently xD
side note, with the new fluids it seems you can indeed have more than two steam engines to a boiler - it has no point to it like, but you can do it xD
MOAR POWER!
Just 4 screens? Weak ;P
It's a screen, isn't it? I didn't say monitor ;P
But you're running Space Engineers on the TV, right?
(To be fair, I've mostly been only using 2 screens...)
and tbf, comparatively due to distance, the monitor i use is essentially the same size as the TV
Hope people are having fun with the expansion. Though most people might not have gotten too far off Nauvis yet
i'm working on getting off "EarthLike" so i can grab Silver, Gold, Platinum and Uranium xD
Make it a two-stage rocket!
First stage with just atmo thrusters, second stage with hydrogen thrusters
oooor, i could set up a self building Space Elevator xD
We might have gotten a bit off topic, I suddenly realize
eeh, most people are busy playing factorio, or watching Aavak anyways xD
The remote control of tanks and such seem cool, though
I need to stop watching Aavak and build my own factory
Por que no los dos?
sprechen Sie Englisch
Niet
the real travesty though, you can't put fish back in the water ๐ฎ
also I think Roadtrain is maybe a little too excited in stream xD
something funky is going on with steam power though, its bouncing up to 2MW ever though I've only one boiler hooked up to three steam engines
ah, I think I see, the steam was buffering in the pipes when its not on full load
You can't? You could before at least
if you dropped them over water they would go back to swimming
And now that doesn't happen?
nope, cus... spoiler, they now spoil
Can you use an inserter to put them back?
But yeah, I don't like the whole spoiling thing
Darn you, Wubwubwube
wube approves of fish wastage and fish species extinction in our oceans!
You can scale it.
I don't know what that means, and I still don't like it XD
You can dictate how fast things spoils. No, 0% isn't an option.
Ah, I understand.
Not really a problem for me since I don't have the expansion
first mod to be installed once i'm done with Vanilla.
"Disable Spoilage" xD
I think that will ruin Gleba.
i assume if it doesn't already exist, it will by then
so it wasn't a fish scale joke
you don't need a mod to remove spoilage
oh, 0% isn't an option?
like we haven't used mods that are cheaty AF before xD
oh no, Aavak is spoiling the fish ๐ฎ
It would turn Gleba into Nauvis 2.0
there is waterfill and then there is just giving you a loaded rocket at start
the question is though, why would you remove a feature before you've had time to try it
did you guys even read what i wrote?
well I was generalising for the whole community
and i quote "first mod to be installed once i'm done with Vanilla."
well the beauty of mods is that you can play how you want
yup
why we play with mods
Factorissimo
๐
Factory inside factory inside factory......
I still think I'm going to Gleba first
the spoilage is something new and different to play with
also also, remember they made ||those fungi that spoil into ore||
I plan to go to volcanic planet first. I wanna see dem WORMS
Looks like a few people are playing Factorio:
gotta get them rookie numbers up
Front page baby
Neat.
I'm gonna continue working on my factory... probably redo all of my oil stuff because it sucks
im finally able to get on again, i gotta get through green first Sadge. however without seeing, I agree your oil sucks
why is it that in the research section "Enqueue" is grammatically correct and yet I hate it for not being queue anymore
Improved oil. My iron is IN THE WAY.
sounds like you need to add chests to the line to get the ore extracted faster
or speed 64x and hand mine it KEKW
I'm impressed I've gotten this far without building walls tbh
That's... BEAUTIFUL
LOOK AT MY CHOKEPOINTS
South will be a long one but... apart from that it's just the west and north east I gotta worry about this is amazing.
Kibzie!
Okay... time to build at long long last build a mall... so that I can start transitioning to a proper base.
May I suggest you name the left chokepoint "Camp Tebutt", the leftmost of the north ones "Path to Glory", right in the middle of the three lakes "Trilake Tribunal", and the bottom one "Wide Load Here"?
...
Would you like to be introduced to my mode of transportation. It's got a very long shaft.
I remember we put down names on the map in an MP game we had
Ooooh, are we talking 4-16 or 8-32?
No am talking gun.
ANYWHO. Mall time.
(yes I haven't built a mall despite having the ability to research rockets)
Y'know the worst part when it comes to scaling up is I usually have no clue where to bloody start... I can build a starter base but then I lock up.
Ngl really happy with this. Would medium power poles make more sense? Probably. Do I care? Nah.
sayyy, how do I turn off the forced straight belts
I want to be able to drag sideways - but not turn the belt sideways
Bad news: Less than 100k on my starter iron patch.
Good news: Trains.
I'm using twice as much power as I'm making
I've got a glorious 240kw of solar
I'm sure you could go between the pipe connector end before
oh that was just on the boilers
also when you're upgrading underground belts it rotates them >.<
waaaaaait, didn't they make a priority power switch in factorio too?
also
Aavak needs to read the FFF about the lights xD
Kovarex wanting to make an image with lights, Boskid, saying sure why not on a space platform, not realising what kovarex was cooking up xD
I made a rave cus my power isn't great at night
Nice. I name the left one "The Western Marshes" and the south one "Kalaha"
Did you see Aavak named a swamp after Roadtrain in his game xD
I need to work more on my factory
2.0 rails are great (I'm starting to realize here that bidirectional trains are supreme)
In an attempt to expediate running dry my starter copper patch (or at least, the bit that is in the way) I figured... hell, why not use an awful item for an awful purpose.
The problem:
And so they have been Named!
I like it. It's very easy to see 'hey, that's not real'
loggon onto factorio just to name them XD
Btw: Ya'll got tips on how to effectively scale to a 'midgame' base?
Well, you've got some time to expand the factory now, don't you?
I never got beyond a starterbase.
hell no i dont ๐
Like. I just. Don't quite get how to go to a midgame, train-based base.
I usually go for 8 iron 8 copper 2 steel 2 coal 1 stone brick 1 stone
I've usually just ended up with main bus for that.
then just make what I need "on-site" for intermediaries
Oh I am planning to use main bus again. It's more... getting it started.
I kinda do "weird" stuff like putting gears on the main bus, though
I have my starterbase making most of the stuff to 'build' the new base.
I wouldnt say it was wierd
Not copper wire, though
But... I'm trying to design it and can't even get a train station down.
some people like having all the intermediaries on the buss, some dont
well you definitely need train stations that can hold multiple trains in reserve
I usually grow my base organically. Just "What do I need now," or "What do I need more of" and build that. So some times I go out looking for more iron, other times I expand my green chips production,
This is kinda where I wanna build it.
thats not enough space right?
Yeah... about that, specifically green chips...
its not how big it is, but how you use it ๐
Again: This is my starter base. It exists for no other reason than to help me build a midgame base.
I would also recommend making "modules" that basically fit in a square that you can just "paste" down more of when you need it
Or, not square, but it's like a rectangle
can you get eletric furnaces without leaving nauvis?
You can just call them city blocks you know.
yup
No, not quite city blocks. More like you put modules on top of your bus, but since they all are designed to be rectangles they fit easily by each other
puzzle pieces might be a closer but still not quite accurate name
I understand what you mean... I do that naturally.
or using the complete "moduLAR"
For example look at my green chips.
I also keep all my production on one side of the bus (like you did) and can bring in more raw materials on the bottom side, maybe with trains
That's very much a module that I can just scale up.
I also like to set up a bot network that is just one single network (I don't use bots for logistics, only building. Well, personal logistics is fine)
I like my segmented defense network for repair packs
so they dont fly across the entire goddamn map
Understandable
Honestly now that you say that... that is a good idea. I can probably do an uno reverse of my bus. Have smelters/refining at the top, and production at the bottom in my new base.
train fed perimeter walls ftw
For now I... guess I just really need the copper patch to be not there.
I also just put my perimeter walls far outside my pollution cloud usually, so it doesn't need much repairs
My south wall is gonna end up being the centre of a cloud because there's iron there... I could take it from east but that's very much further away. And it's set up already.
Roadtrain have you heard about out lord and saviour elevated rail?
why would you need to feed perimeter walls? just have flamethrowers?
Honestly I dunno why I haven't rushed that yet.
have you left Nauvis yet xD
nah were talking about setting up the nauvis midgame base
"midgame" used very loosely here
I want a midgame base before I even think about going to spaaaaaaace
oh thats only purple science
SPACE-ace-ace-ace is the name of my save ๐
Basically something that won't die the moment I leave and can keep me supplied on my next planet (am very much thinking vulcanus)
hell yeah brother
i wanna go volcanus first too ๐
gotta fight me some big ol wormy boi's that are immune to everything I have
Interesting...
Researching the silo allows you to see this screen.
mother nature will feed me as I desecrate her
wow that UI looks really good for that idea I had about spaceship only huh
There's a space tab!
At last, a reason to automate refined concrete.
I feel there are a few things to use refined concrete
also concrete for the nuclear power
Oh yeah basically all the new fancy buildings. Also... WHY DOES THE ARTILLERY WAGON NEED IT
WUBE, WHAT THE HELL
doesn't it need artillery cannons?
Nope.
I feel 60 engines is worse than concrete
I'm tempted to stream again.
The factory must grow...
can Aavak into space
Really want to check out what train interrupts can do on stream.
Haven't played around with those yet.
I think you're probably the best person to explain things like train interrupts Aavak
my train is going to be a hot moment
@solid pollen basically: An interrupt is a condition that allows you to add temporary stops to a schedule automatically
but why
if low fuel > go to a refuel stop
ohhhhh
That's just one use case.
I usually just have the refuel be where they output.... but that does sound way better
But you can pull off some SERIOUSLY advanced shenanigans with interrupts.
also when your fish train spoils you can get it drop of the spoilage
so this is circuit stuff right?
LTN is now a thing you can make in vanilla
... not really
cause the furthest ive done circuits is "do i have x amount of something? no then keep adding it" XD
then i am clueless about it, and down to learn
challenge yourself and make an automated ammo refilling via trains
ewww who uses ammo for perimeter walls
oh... wireless circuits
America is the land of boolet
america is the land of OIL
No. They steal the oil. They make boolet.
stealing oil from other countries using lies and money is the true american dream
and war*
america is oil.
what capitalist MAKES something, its better to take something someone ELSE makes and sell it
I have stunned him with my unparralled logic, quick something steal his resources in factorio
No am WORKING ON MY FACTORY
Already have.
Or trying to...
He hasn't noticed yet.
XD
poor Roadtrain
His downfall is assured.
I look forward to watching it happen
My factory is chaos. I need to fix it.
Also true, probably
Fight chaos with chaos, that's what I always say.
chaos you say
I've put six hours in, I've researched everything I can, I have not built things to make those things though. I also have no forests on the east or south side of me, the biters are angry and growing, lol.
This is going great.
also what
if the biters are angry, send them gifts of grenades and piercing rounds until they feel so grateful they move away
and dont forget that nests gain 1% hp for every nest killed
I mean you could always add a temp stop to an automated train I'm sure
You can still get the squish achievement even with the extra hp btw I got it this run just earlier. As soon as u get a tank biters become non issue at least until big boys
yeah, but I want to just run right through a base killing nests without losing speed ๐ฆ
Ehhhh, you lose a tiny bit
then the game loses 1 star
But tank still squishes pretty good.
not perfectly accomidating my power fantasy? game sucks 9/10
Just put lasers in your tank

PLDs got nerfed remember
Very nice for the tank, from what I gather ;P
if something gets nerfed, just stack more of them. easy fix
Make them perfect quality in a perfect quality power armour
I havent even got to quality stuff yet, is it just a module thing or is there more too it. dont tell me what, just a yes or no ๐
I think there's more to it. I don't have SA XD
I regretfully died last night while attempting to take out a base. I got stuck and seemed in my car, I have not replaced my car. I have retrieved my inventory though at least, lol.
not knowing your experience with the game, may i recommend our lord and savior The Wiggle
did someone say chaos?
you not seeing the assemblers not in a straight line?
I mean, how else would you get the chests in there?
compared to Aavak's neat square
And here I am always having three tiles between them so each one puts into a chest and the next one pulls from the same chest
perfectly (badly) timed picture taken ๐
he was still building it at the time
I mean true, the real chaos comes at night time
Keeping each intermediary step (that is a building/belt/placeable) in a chest between each assembler makes it easy to make the chests logistics chests with filters later, making it easy to build and upgrade the base and getting the old stuff recycled/upgraded into the higher tier stuff
I just build a new base ๐
chaos
I'm incredibly new with 43 hours. And I was wiggling, I just happened to get stuck between a rock and a biter place.
ahhhh
yeah that does happen
43 hours? thats basically learning the first of 100 steps at best
i would strongly recommend. automate EVERYTHING
belts, inserters, bullets, walls, grenades. ALL OF IT
it will save you SO SO much time
Isn't the "speedrunning" achievement 40 hours in Space Age?
I loved the Lazy Bastard achievement run
which means a normal game will be like 100, which means he hasnt even spent enough time in the game for 1 run
poor little newbie
I still have to do lazy bastard
although it looks kinda... easier now XD
Probably is
yeah you can build an oil refinery in a T1 assembler
I remember when you had fewer "free" crafts than you do now
pretty much once you get automation 1, you can build everything without hand crafts
1 lab, 10 red science and 1 assemebler, is all you need
1 single power pole
but yeah before you also needed pumpjack and oil refinery
you didn;t have to hand craft a pumpjack iirc
i knew you had to hand craft one of them
the T3 assembler is what you needed to make something with 6 items
and that needed processed oil
I've automated belts(and its things), inserters, green boards and red/green science and that's about it lol
It can even be worth it to just put down an assembler with two chests, one for input materials and one for output, and just set up ghetto automation that way for some things. But yeah, preferably make everything automated. The circuit network is nice, you can make it so you don't make more than x amount of each thing. Or you can limit the chests with the red X in the corner
I've set limits on my chests. 
I also scaled up my iron plate production because it was lacking.
I also feel like I am going to need to get into trains early because my first nodes were a mess and I hate them, lol.
also the rail corners are so big ๐ฎ
Iron, Stone, and Coal all are cuddling each other
that sucks but you can use splitters to divide it up, and then have the mixed parts priority onto the furnace belts
14 vs 12 tiles for 90 degree turn, AFAIK
Splitters to filter ores is great
Extend elevated rails to 15 elevations
I thankfully saw Aavak filter belts I think? So I knew about it, it's just a pain when I didn't think before I crossed the lines lol.
aha...
I hate this
its a roundabout with pass-bys
yeah Roadtrain, explain yourself
also you can put three pumps on the same side on a train
I thought it was only 2
well...
Huh
have you become confused because ive been nice to you all day? remember our cult. you are the mascot of mashocism
No just confused of what am being blamed for
you and that rail roundabout
how could you
wait, do i need something specific to blame you for? ok..... when i sat on my computer this morning a beam of light hit my eyes for a second. thats your fault
better?
I'm too exhausted for these shenanigans
Noin deserved that promotion lol
you alright? thats some extreme level exhaustion if you cant do shenanigans!
I had a bad night's sleep and my brain is just completely locking up over something as simple as trying to put down train stops for smelting arrays.
I want to get to the DLC content but it's kinda hard to do that if I can't even start my midgame base.
I think they might have been playing SA since release
With breaks but yes.
then may i suggest stop playing and go to bed ๐
your watching the game but not acutally playing it if you are that tired
Not sleepy and it's more me never having gotten past my starter base.
are you struggling at the conceptual stage?
Yes.
ahhhhh sheet. I have that problem a lot
my advice? break it down into smaller steps
Also: Mining a piece of rail with a train on it causes you to pick up the train
thats.... literally amazing
so start with where you want to get the ore from. then pick the ROUGH locaitons of each smelter array
start building the rail from ore to rough location
and youve already dealt with half the problem
I have all of that... it's deciding where and how to unload/smelt
build the smelting section first instead?
then you can visualize the space you have to work with
and remember, it doesnt need to be perfect even if its for the midgame base
you CAN tear it down and build it again after a few iterations
True... am just... trying to figure out how to place the arrays and stops in a way that won't bite me in the ass later if I have to add more.
stop doing that
build the array and train stuff "good enough" then look at it
its easier to improve something already built then to start from scratch
Yeah actually you're right I am going to rebuild it. Because y'know. Foundries are a thing.
exactly!
in factorio and in mental health
it is OK to not be perfect
getting it done 30% is better than not even getting started as you aim for 100%
Also holy CRAP shooting speed 5 turns combat shotgun into nearly a machinegun that's nuts.
where/how would you put a smelting stack here
You never used the combat shotgun with the shooting speed research?
honestly is that even enough space?
I don't have much better...
starting from bottom right to top right and contiuning up horizontally
input from left to right
and start making landfill if you dont have enough space
for me though, I was going to bookend my starter base with the launch pad, and then make a new base from that just for science
then start making underground belt in large numbers XD
split the furnace stack on either side of the cliff if you have to
leave the big open space for the rail station
Btw: Assuming I have 1-4-1 trains (that's what I'm gonna start using) how many smelting arrays can I reliably feed off that...
I keep forgetting about the combat shotgun, usually stick to the initial one since i use it against trees most of the time
depends how far away the ore patch is and how research for bulk inserter
not a 2-3-1?
(engine, fluid, cargo)
not a 5-0-1?
combat shotgun will shred a forest though
what is the zero for?
i need to remember the personal flame thrower exists so i can get forest burning achivie
0 fluid wagons
5 capacity on my bulk inserters (also yes I realized I had more space, so my smelters are getting shoved top left)
why would you need liquid on a iron/copper/stone/coal train?
you need it for oil, and for uranium
Loops are massive.
yeah but you only need like 1
awkward part is when you try to put 150k fuilds in one tank
I used to do singleheaded but with the new flexibility of rails and bigger loops makes double headed superior.
4-16 trains superior ;P
why have a separate train delivering sulphuric acid, and then one taking the uranium
or, idea, package the sulphuric acid
What part of science is drones my last time playing was .15, so my old 35 hours was a little while ago lol
Blue science, innit?
Gotta have oil for them, at least
Since they need electric engines, which needs lube, which needs oil. I think
blue (this is in space age at least)
The requester and active provider chests come after space science in SA, don't remember where in base
logistics system isn't till yellow
ARE YOU SURE ABOUT THAT
I have space age so this will be fun
Smeltin' time.
Smelter goes brr
already got it all planned out, thats like 99% of the way done already
I give good advice ๐
errr
one thing though... maybe you need more than one smelter stack for iron and copper ๐
or is that just iron
hey, spoilers
is that a spoiler? thats like basica factorio
base factorio is what I said, yellow science
I mean. You can just look that one up in the research tree...
I'm trying not to
lest I see coal from ||carbon and sulphur||
I have nowhere near enough throughput for that.
so only hook 1 up
I'm going to admit, full logistics before you leave Nauvis sounds a bit early
I meant as in, this was one smelter for each (including a steel smelter though I haven't elongated it)
(Also spaghett)
Oh wait AM BEING DUMB COAL DOESN'T NEED SMELTING
that cant be classified as spaghetti
yes you are
also
Press ALT Jaxa
Morning brain.
please for the love of god press ALT
No, I think it's tagliagelle ;P
I alt tabbed
oh thank god
And it hid it lol
I disabled the hotkey for alt and set it to always be on XD
Actually that works for me. 1 more smelter and I'll have 2 iron/copper, 1 steel, 1 brick
Good call, Khay
yeah thats pretty good RT
I changed it, just in case
You fellows have fun, I'll hit the hay
Shift left alt lol
and i will say. i have NEVER made the mistake of trying to smelt coal on autopilot
night @hearty meteor
"never"
Meanwhile I've managed to procrastinate for so long my pollution cloud is almost 0 now
I mean thats just stonks
at least you got past the mental hurdle
they can be painful to deal with
but where is that Aavak stream xD
i mean he said he might stream
I'm also now realizing that I really should uhhh... mine the green rocks.
im hoping he doesnt now and does tomorrow morning so i can actually watch the whole stream
And start nuclear.
Because there's no way in hell I can get enough steam power for all of this XD
remember the water change
I'm thinking coal
Then again...
get your rocks out honey, get your rocks out
... I might be able to do steam.
I think its that anyway, where are my rocky horror gifs
Yeah fuck it we ball time to slam down an unholy amount of electric smelters.
hell yeah BROTHER
if you aint consuming power equal to the output of the sun every second in electric smelters... are you even doing it right?
no 2-4 trains in chat, sad
My base is currently using 2 MW of power. That's insane.
She is. Asleep...
But not for long.
Note to self. Set up car automation. I'm really bad at keeping them alive, lol.
I however, did not die this time, so that's a win
note to Jaxa, skip car return to TANK-e
Tank very good yes
then automate tank shells
and enjoy the power fantasy for a while
and give the tank only S grade fuel
24k iron left on my starter patch...
2MW? I've got like double that in solar power xD
That's my base when idling...
2MW isn't a lot.
I need oil first
And I am wiggling around enough trying to get my base moving lol
14 more furnaces and my forge will be complete. Then... it's time to build the factory.
you using red belt? so you need 40 electric furnances for saturation
ok I don't know how to interrupt
whatcha trying to do
if a train is stopped at a station waiting for a leave condition, will it accept interrupts?
I want it to deliver ammo if the outpost is out
... you can do that with enable/disable'ing the station.
Don't need an interrupt for that.
but I don't want the station to be turned off if it has ammo
I want my hybrid train to visit so it can drop off ammo
idea is, circuit registers no ammo, it sends interrupt to the train to come to the station
Yeah. That's done via enabling/disabling the station.
Not via an interrupt.
I don't want to turn the station on and off
otherwise it won't visit to pick up oil
Why not.
OH.
it is my oil supply, but if it runs out of ammo I want ammo sent to it
It's a mixed station it sounds like yeah
but but but you have train in your name
though the question was, if its sat in a station on a wait condition (ie its waiting to empty oil) will it leave if it recieves an interupt?
welp I made it go crazy
it for some reason freaks out if I have conditions set to:
circuit has more than 100 ammo
OR
item count of ammo = 0
I want it to make sure it has more than 100 ammo at the outpost, but not to wait if it has no ammo on board
also Roadtrain you must know that circuits are for unnecessary complication xD
orrrr do I need an interupt to tell it to go empty its oil, rather than a schedule
I'm thinking the interrupts are powerful, but also not very intuitive
Or... not fit for your usecase?
I mean what are for, just for refueling or if the content is spoiled?
(or its a mixed train)
Generic train shedules.
if the train is out of an item, but its in a station, the interrupt doesn't trigger
but its not doing anything in the station
Because... it's not on the move.
it has no schedule, so to me that means it is free
Interrupts will only fire if the train is going somewhere. You interrupt it, and then it goes somewhere else
why doesn't it interrupt if its at a stop though
seems to be a lacking to me
It would work for your usecase but break many others.
if a stop has no ammo, how do I get a train redirected to give it ammo, as and when its stopped
or do I really have to have the train constantly circling between stations?
You can just enable the stop when it has low ammo or enough oil for a train to care.
that doesn't sound very reactive
but picture this, you have an array of trains with ammo
you want them to roll out to a specific outpost (pure ammo outpost) when its running low on ammo
by not reactive I mean its only cycling through available stations - its not smart, its only going where it can
You can use priority to prioritize outposts that are lower on ammo.
but I can't interrupt it if its idle, only when its moving
and I can't set a temp stop for it to idle somewhere?
Yes. You simply cannot use an interrupt to start a journey.
That's not what they're for. That's what you use enabling/disabling stops for.
sounds like its only useful for specific edge cases, for now
It has many uses. Just. Not the one you want XD
all I can see is refueling mid journey, or spoiled cargo
Uhhhh have you seen the other planets.
not very useful if it runs out of fuel at a station
well you're going to have to give me an example what you can use it for
Fulgora. Scrap recycling. Train picks up a bunch of random items. It leaves for the depot and you fire an interrupt, checking for the cargo. If any cargo > 0, go to [item]dropoff, wait until item count 0, then it tries to go for depot again but keeps getting interrupted until it's empty.
but what is it doing before it gets an interrupt?
Sitting either at a depot, idling, waiting for a free pickup station, or sitting at said pickup station, being loaded with goodies.
so empty train at depot, travels to scrap station, gets loaded up with scrap... then where, back to depot?
Yep, but an interrupt will fire immediately as it leaves the pickup stop.
but what if it makes it back to depot before shedding its cargo, back to scrap pickup?
or is there an interrupt to make it go collect scrap?
Nope. No interrupt to collect scrap. And it should never return to the depot with cargo as the condition at the stop will be item count = 0
Because again: Interupts cannot be used to start a journey. Only to change a journey.
but it needs to be in motion to get an interrupt
Yes...
The second the train leaves the pickup station, it's in motion and can be interrupted.
so a schedule where it never stops
but only waits on interupts, or loading up with cargo
I wish I had an example I could show. I have the system in my head quite clear but it appears I suck at putting it into words.
I think Aavak might be thinking like I am ๐ฎ
'a universal train that just waits for work'
Absolutely possible. But it needs more than just interrupts to work like that.
Again, to make that stuff work you need to be enabling/disabling stops.
lemme re-listen
to me though, turning stations on and off is like you give it three open doors, and it just cycles through them, so when you turn one off you're just limiting where it can go
but eh
and thats rather boring 1.1 stuff anyway -I've already done that xD
Yeah but now you can make a schedule that is "pickup>depot" with an interrupt that checks for any cargo and redirects it to "[item]dropoff"
Essentially recreating LTN in Vanilla
I feel LTN did a bit more than that
Mhmmmm... but you can recreate it completely.
its all academic now cus the oil stop isn't even making pollution now >.<
By using circuits to enable a stop based on the cargo requested
unless LTN was only made to make a fuelling station
I'm too tired to explain this. But trust me you can fully recreate LTN in vanilla now.
thing is I never used LTN cus I never knew I needed it xD
I used it lots.
I always make sure one of the stations has fuel
so my trains are usually go somewhere, pickup, take it somewhere else and drop off
and my one ammo train that was just cycling through all the stops as they were availible
You see I name all of my perimeter outposts the same thing.
I can't remember how I did my ammo train, but that was probably it
we need to poke Aavak for that interrupt stream, to show us all about them xD
we need to send him... an Interrupt
Also ever since interrupts were announced I've been scheming on how to do this.
would be nice if we could have holding bays though
... you can.
but not using stations
Yes, you can.
how do you get it to just stop somewhere
By making the train go to 'holding bay'?
which to me is an empty piece of track
Are you talking about like a stacker.
For a station.
So you can have multiple trains wait at the same stop.
but if they went to a holding area to idle, waiting for interupts, or 'jobs' to do
Possible, but you gotta work with enabling/disabling stops. Since you refuse to do that, it's impossible for you
my specific situation was a hybrid station, so its not going to work if it shuts off for half of it
I was hoping I could do it with the one train
if it was just taking ammo for instance, then yeah you can turn it off
Again. You can turn the station on if either there's oil to pick up, or it needs ammo. Then you can set the train to leave from the oil drop off if either the tank car is empty, or it has a certain item count of ammo
also the biggest problem, is it doesn't use the new features xD
Because... it doesn't fit their usecase...
Tehnically it uses the new decider combinator for enabling/disabling the stop.
But. Last time I'm going to say it: interrupts CANNOT start a journey.
yes
Starting to feel like Bentham and his PSA regarding speed modules decreasing quality.
but that wasn't intuited in game (if thats the way to say that)
I just wish it was more flexible I guess
It's kinda in the name...
Also interrupts working with stations would actively ruin a lot of usecases that interrupts serve currently because for instance the recycling one: The train would leave the second something is loaded into it. Which would suck
well then you would have an option on the station, 'do not receive interrupts'
or an option on interrupts to not override stations
I mean I guess... but still. The solution already exists. You are just hellbent on using interrupts to use interrupts...
maybe the game needs a tutorial in it, then I wouldn't be digging up the FFF and reading it instead
Anyway whilst explaining I have basically finished my forge. So next step is going to be starting to lay the groundwork for the new base... though I guess I'll have to plan out my bus because well if I build my production too far up my bus gets squished.
well I'm not going to learn how it works if I don't try to use it like
Yeah. Fair. But... your use case does not apply.
Less than 1k ore remaining in my starting iron patch. Finally.
Anyway. Sorry if I came off as agitated I get grumpy when tired. For now. Sleeb
why TF has C stopped being shoot selected, and now its SHIFT+SPACE..... and C is now for next weapon so that TAB can be MAP. MAP?!?!?!
but MAP is also still M
Yeah the new keybinds threw me for a loop too
Yeah, I feel like at least an hour worth of the last stream could be distilled into pure 'fighting with my memory over what key does what' XD
Maybe even 2 hours XD
yeah not sure about the change to shoot selected and map keys - obviously I've un-done thier changes xD
also, pipe visualiser is great and all, but... can I turn it off?
Also F No longer flips buildings it's now H/V.
Yup
Oh hey factorio thread
The forges hunger...
Geez
Factorio 1.0 -> Main Goal -> Escape the Planet
Factorio 2.0 -> Main Goal -> Exploit the Universe and its inhabitants

Yeah the character in factorio just realizes factories are awesome actually
RIP starter iron
o7
okay the forges are ready... now to do the other side: Oil refining...
Mfw I realize I never hooked up steel to the chem plant production...
DAMN IT!!!!
Oop
Quite annoyed with myself with that one...
What fluids does one regularly bus. I'm assuming lube, light oil, acid, water?
Then again acid can just be made on site since you need sulfur on the bus for science... but then you need petro on the bus.
bussing fluids...
How else do you expect to make bots.
Or blue chips.
each fluid is used for one whole thing though xD
I mean hell I can see a future where I bus liquid iron/copper.
what is the water for though?
I usually make that is own thing somewhere
How many refineries do you put in your 'midgame' base...
cus like you need iron ore for concrete
Yeah am thinking of slamming down rail, nade and concrete production right at the start of my base.
But at the same time I don't wanna bus rails and they're needed in production science... which needs red chips... so I gotta put down green/red chip production first.
Acid and Lube
and that's it
and lube only goes as far as to my "Mall"
while Acid stops at Blue Chips
Depending on if i bus batteries or just make them localloy when needed
I see.
water and oil only, making new small refineries for every single thing that needs an oil by-product
๐
and for the F key.... I did not spend a solid minute trying to use it over and over to flip something, wondering if it was something I just did from Shapez 2
Yep. You gotta use H/V now.
The only hotkey I've found a bit annoying is the fact that ghost is shift, but counter clockwise rotation is shift+r
like Aavak said, just spend a few dozens hours and get used to it ๐
this is a nice addition.
even an arrow pointing the way and a tracker right below the map. they really want to help people find their dead bodies ๐
finding it were never my problem, being able to pick it up in biter infested territory on the other hand......
๐
wait shit, my tags are gone. @hearty meteor the game screwed me, remind me what the names were so I can tag them again
(when you get online ofc)
i always have the opposite problem, i can never find my corpse in the pile of biter corpses ๐
wherefore art mine Oil?!?!? why is my luck with oil spawning so damn bad
Meanwhile I have a nice near 3000% oil patch that I can go collect if need be.
But I have copper woes.
Starter patch is below 100k and the only other 'close' copper is 700-ish...
....
i literally cant get into any kind of research until i discover and pump out some oil ><
Yup been there done that.
Set up military science I guess. You're gonna need the supplies for the outposts you will have to build.
yeah I did that when i realised Oil was being a Tsundere
Refineries done... now... cracking.
can I give you one of my 10 million copper for your 3000% oil patch?
I think left was the Western Marshes, and the south was Kalaha
Going to expand this but... not quite sure how much I'll need (I have 10 refineries because that seemed like a decent number)
Looks like you've probably got enough tanks (if you put enough processing to deal with JIT production)
I'm not thinking about expanding tanks, thinking about expanding cracking so I don't back up on light oil
Or probably, heavy oil since I have yet to make rocket fuel at rocket scale.
Y'know what. Fuck it, 8 of each and we'll see where my bottlenecks happen.
Nah, playing purely vanilla here.
thanks for that, I was too lazy to scroll up hehe
Well, I'm hoping you're going for the Lazy Bastard achievement ;P
Lazy bastard in space age...
Should still work fine
I think they even figured it would have a minimum crafts of two less than in 1.1.110
how come which crafts were removed.
Okay... that's the main refinery done. Now... to make all of the things from oil... I guess?
Which will be... sulfur(and acid), plastic, maybe batteries... and rocket fuel.
Oh that's not hard...
xD
needed for an eventual server,
but i assume i actually need to get Space Age before making it, as it will set dependency of the DLC in the map/save
soooo, another week and a half or so
Rocket fuel.
Ngl am very pleased with that.
Think... that's everything.
Not hooked up nor scaled but... I think that's all my 'raw' resources sorted...
Not gonna lie: I am very pleased how this nook of factory turned out to be the perfect size for me to just shove all of my smelting/refining in.
Time to fill this thing.
looking forward to it!
I need to automate that first.
@woeful geyser I find it hilarious the only area NOT used is the "new base" section ๐
Because that is where I am planning to put my 'production'.
I guessed. but its still funny ๐
Everything I just built is smelting/refining
first you have a starter base,
then you have a base builder base,
then you have the build base,
and finally the Megabase xD
also congrats on getting over that mental hurdle
The first 2 were basically the same thing for me. I am now on phase 3. All electric smelters and bot mall.
and then, if you are adventurous... the GIGA base
I wonder how good the Optimization from the expansion/base game is
need to wait for someones mega base to test it out
Oh I just figured something out which is VERY neat.
Not gonna say it though because spoilers but Gleba is better than people advertised.
it depends on what you are looking for really
as all the 3 "base" planets unlocks new things
RT I thought we were going to Volcanus together! why would you betray me like this for spongy mold?!?!
I'm not saying I'll be going there.
I'm just saying it's better than advertised.
So... am thinking green/red/blue chips, then engines/electric engines/robot frames... then all the science packs and a mall after that for all the gubbins I need.
Because quite frankly: I am getting tired of nauvis and I ant to get OFF THIS ROCK.
ohmahgahd MY PERSONAL ROBITS ARE SMORT THEY DON'T TRY TO REPAIR MY TANK UNTIL I STOP
yup ๐
Also am seeing big biters/spitters/worms... shit
That is a real indicator I gotta speed up though because I need to start having the ability to make defensive perimeters and service them.
For now I'm going with the very simple solution of 'If I can't see it then there's no problem'
i mean if your vision is expanded by radars and you havent gone near, game only creates new chunks 20 away from player or visible or pollution
so you can get a biter free world with good luck
Yeah I've been seriously slacking with radars.
well then you deserve misery!
Luckily I only had to clean out a few on the east.
ive got like 8 up
Can you remote drive a car into the black?
roadtrain for science it!
remote drive only works on trains.
And will you still be able to control it, just not able to see where you drive?
NEVERMIND. I AM WRONG.
I've seen Steejo remote drive a tank on Nauvis when he was on Vulcanus XD
ngl that's amazing
Now I can see why spooders are locked to gleba.
Only the tank gets a grid, car doesn't.
Eh, that's reasonable, I guess
There'll be a mod that gives the car equipment grid again
As in, a previous mod gave the car and tank equipment grids
It also gave trains one.
tanks have equipment grids, panik
Tanks are basically now player models.
Ooooh, trains with equipment grids. Makes it easy to do FARL like stuff. And setting up outposts
no FARL yet I don't think, you still have to wallace and gromit the rails yourself
I want to go to vulcanus with a battle FARL and do train fights.
asking for a mate, but can I put legs in the train carriages?
If they have a grid: Yes.
You can put bots in the train, can they take from the train inventory? Then paste down blueprints with stations so the train inches forwards
can i remake Luggage in factorio
surely though, exoskeletons are banned from vehicle grids... right?
Sadly they didn't give trains grids in 2.0
Factorio Mass Multiplayer from 8 years ago XD
Oh god I PLAYED IN SOME OF THOSE
no, even bobs mods fixed the issue
Ah, I misunderstood #1167527626743758858 message to mean that 2.0 gave trains eq.g, instead of it being the mod that did it
you have a different item to make vehicles go faster in bob's mods
But not in hereeeee.
I mean the only one that's out of place is the tonk.
Look at the UI at the bottom XD
Lex's planes didn't have the compatibility patch though
Can you do logistics requests to cars, or only to tanks?
I don't think cars have a grid
That wasn't my question ;P
Only the spooder has logi requests automated.
Pretty sure the tank does too
well it is now :p
But the tank will accept manual requests, I think the car will as well.
From what I saw from Steejo
I feel spooder had logistics in 1.1
I don't have that option.
Spood did.
I mean in bob's mods
they have tankatron and logitron
What's the difference between manual requests and automated? (I haven't touched 2.0 yet, bear with me)
oh no, am I arumba?
As in, I can go in remote view, select a tank, drive it. And then I can tell my bots 'hey put this item in this vehicle' or 'refuel this vehicle with this fuel' and this will create 1x logistics request.
At least that's how I think it works I don't have logistics set up yet.
I thought they were all automated requests, unless you can give them interrupts too
"Tankatron is out of nukes, go fix"
That seems like a weird new functionality, but it could also make sense to give it less power. At least you can set up a restocking loop of belts you can just let the tank ride on while you're away