#Milky Ways [PREFABS]

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mild orbit
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This is a pack of (if i didnt missed anything out) all prefabs that made their way into the final map in their actually used state

Notes for some of the prefabs:

  • mw progressbar: you may want to unprefab it and parent PROGRESSBAR to game camera. At least at screen resolution of 1366x768 checkpoint marks need to be placed in such a way so theyll appear to be 2 pixels thick (similarly to ones already present in the prefab) in order for them to look "right"
  • 3x mw small circle and 4x mw small circle: in the map they were externally offset by 4.05 units along x axis

AND MOST IMPORTANTLY - all prefabs were made for using with zoom 16. If you plan to use those with default zoom values - you might need to rescale the prefab (and prefab offset positions respectfully) first

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this archive includes basically everything that was prefabbed during the making of the map - same as MW_FINAL but with various old versions of things, bases from which they are made, less optimized versions etc

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i think i might as well provide themes that were used.

XXX-DIMBEAM are used for making pulsating effect for the beam warnings

mild orbit
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some E/C keyframe combinations that were used with some of those prefabs:

  • any bomb prefab: 2 Keyframes
    Key 1: Instant white-white gradient at 0.5 intensity
    Key 2: Linear gradient fade out for ~0.07s

  • reaching checkpoint: 2 Keyframes
    Key 1: Instant white-white gradient at 1.0 intensity
    Key 2: Linear gradient fade out for ~0.15s

  • any beam prefab: 3 Keyframes
    Key 1: Do nothing (this keyframe is placed where the beam has fully reached the other side of the screen)
    Key 2: Linearly move the screen for 2 units in direction of the beam for 0.05s
    Key 3: Linearly return back for another 0.08s

  • pulsation for beam warning:
    every 0.3s linearly switch between normal theme and DIMBEAM theme