#Extreme lag when editing parent with many children

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gleaming crescent
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[23.1.2b]
Not really a bug per se but the performance is currently not great when editing a parent that has a lot of children. In this video I change a value of a keyframe and show how the FPS drops to 1 as the game rerenders all of the children.
For the most part editor alpha runs good so hopefully this can be improved. I don't think this happened in legacy editor but I think instead it made all of the children just disappear until reloading the level so idk.

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(might not seem too bad but I have to wait 10 seconds every time I add/modify a keyframe because I need to make a bunch of instant teleports)

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I've also noticed it rerenders both when I type a value AND when I click off the entry field

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note that this doesn't happen if the objects aren't loaded/onscreen so you could potentially do that if you already know the times and values

pine crypt
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Yeah so basically whenever you edit the parent it causes a refresh of the object and every child