πβab-bugs
When switching to Alpha branch, some of my levels revert to a very old save or just break entirely.
Color bug
Controller Shutoff
Alpha Branch
Time 0 bug rears it's ugly head once again...
Alpha Branch
Vignette on levels created in alpha is way stronger in the arcade than in the editor
Alpha Branch
Cant open a level
Softlocked when selecting 2nd level in session
Alpha Branch
can't pause during the tutorial level
Alpha Branch
Creating a level
Duplicating prefabs
Alpha Branch
Deleted beginning dot
Alpha Branch
Deleting multiple event keyframes at once makes an old "cant edit multiple keyframes" window pop up
Alpha Branch
Error In PRYE
Alpha Branch
so basically
Parenting Not Working Higher Up in Chains
Alpha Branch
Randomize Interval Applying to Children
Alpha Branch
Alpha Long (15 minute or so) .mp3 File Bug
Alpha Branch
Note stacking
unable to click on parallax objects that are text shape
Alpha Branch
Gradients don't ease properly
Alpha Branch
A dragging glitch?
Alpha Branch
Inconsolata font tag does nothing
Alpha Branch
Level refuses to load
Alpha Branch
Level Duplication
Prefabs dont get showed
Camera parented objects don't stay camera parented when duplicated/copied
Alpha Branch
Parallax background generation is messed up I think
Alpha Branch
Levels with both .lsb and .vgd files don't load in default branch
[Not in-game] Steam page logo issue
Editing other event keyframes causes shake keyframes to stop working until updated.
Alpha Branch
Clicking on a keyframe to edit selects a different keyframe
Alpha Branch
Vignette effects make the background color super inconsistent
Alpha Branch
Sometimes font tags are shown
Alpha Branch
Logo-Level page bug
when I zoom it sometimes takes me back to the last part that I zoomed on.
Alpha Branch
objects delay their color changing when changing to a different theme
Alpha Branch
Always "using mouse" or "Using Keyboard" on Screen
Alpha Branch
Render Deeth broke
"Parsing level data"
CanΒ΄t create Level
Softlock
Alpha Branch
CTRL+X (cut and paste) only removes the first object
Alpha Branch
Setting a quick prefab as "active" before assigning a keybind spams it
Alpha Branch
Game keeps crashing after the scrubber passes over a specific keyframe
Alpha Branch
Event keyframes are placed away from where you click when zoomed in
Alpha Branch
New prefabs show "hit" object icon in the timeline
Alpha Branch
help
Text/Font aren't in the correct place
editor crash...
Alpha Branch
Object Id oversight causes havoc
Alpha Branch