Hi!
I’m trying to increase a hero’s animation speed dynamically based on move speed.
I tried using:
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE
MODIFIER_PROPERTY_OVERRIDE_ANIMATION (e.g. ACT_DOTA_RUN)
But the animation speed still doesn’t seem to change in game.
Is there a correct/official way to adjust animation playback speed via a modifier?
Do I need to override the animation for the rate to apply?
Is there another property that affects this?