#text entry focus

1 messages · Page 1 of 1 (latest)

lean badger
#

is there an opposite to panel.SetFocus()? something like panel.KillFocus()
the problem is when player manually clicks textEntry, then "closing" a parent panel (parentPanel.visible = false), textEntry still keeps focus: accepts keyboard input (even though it's invisible) and blocks all other keyboard inputs

lethal harbor
#

$.DispatchEvent("DropInputFocus")