#text entry focus
1 messages · Page 1 of 1 (latest)
$.DispatchEvent("DropInputFocus")
1 messages · Page 1 of 1 (latest)
is there an opposite to panel.SetFocus()? something like panel.KillFocus()
the problem is when player manually clicks textEntry, then "closing" a parent panel (parentPanel.visible = false), textEntry still keeps focus: accepts keyboard input (even though it's invisible) and blocks all other keyboard inputs
$.DispatchEvent("DropInputFocus")