#Hidden buffs

1 messages · Page 1 of 1 (latest)

hard pagoda
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I have an ability that works based off of buffs and debuffs, but its counting hidden handlers as well, anyone know how to check if a buff is hidden or not? IsHidden only works for lua modifiers

green ginkgo
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Not only it is not possible, but it is also design-wise a problem because Valve are so damn inconsistent with them, especially with regards to neutrals and some items. Some buffs are shown, some are not; some are only used as counters/stack counts, while some are used as aura buffs. Debuffs are typically less of a problem, but still something to consider.

So instead, how about checking if a modifier has a duration greater than 0? That would discard most hidden buffs and debuffs, though you'll still probably need some table to manage some special usecases

hard pagoda
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i already check that, but there's certain hidden ones with durations

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ig manual table un til i remake every single ability (again) it is

green ginkgo
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I doubt there's many hidden ones with durations

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They're probably few

hard pagoda
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its mostly temporary handlers like modifier_kill