#Hidden buffs
1 messages · Page 1 of 1 (latest)
Not only it is not possible, but it is also design-wise a problem because Valve are so damn inconsistent with them, especially with regards to neutrals and some items. Some buffs are shown, some are not; some are only used as counters/stack counts, while some are used as aura buffs. Debuffs are typically less of a problem, but still something to consider.
So instead, how about checking if a modifier has a duration greater than 0? That would discard most hidden buffs and debuffs, though you'll still probably need some table to manage some special usecases
i already check that, but there's certain hidden ones with durations
ig manual table un til i remake every single ability (again) it is
its mostly temporary handlers like modifier_kill