#Render order

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latent ibex
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I have several flat objects that overlap each other

when moving the camera (through the center of the screen) - they change the order of drawing and overlap each other

How can I fix the order of drawing of the objects?

the only thing I realized is that prop_dynamic overlaps prop_static

I need some parameter like z-order or drawsort or something like that

I made custom materials so I can change its parameters

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My materials have a translucent mask

I also changed material shader to “Hero” because default shader with translucent mask breaks particles overlapping the model

wooden fable
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if they are directly over each other (ie. in same exact position) they will z-fight. make sure you offset them from each other slightly if that is the case.

some shaders have an inherent render priority that overlaps other shaders, such as refraction shader overlapping particles or other shaders that use translucency/opacity