#How do I set animation for creature (CDOTA_BaseNPC).
1 messages · Page 1 of 1 (latest)
did you try a modifier with an animation override?
yes
when using setAnimation, it writes that nill
is it because the class has a frozen animation state so it just doesn't look like its animating?
well, I created a lotus pool and wanted to animate the movement of lotuses through fountain idle, but no matter what I do, he just doesn't want to start animations and they are in a frozen state
did you try?
Found 1 function for play act
🇸 CDOTA_BaseNPC:ForcePlayActivityOnce(activity: GameActivity_t): nil
Play an activity once, and then go back to idle.
If you using valve lotus pool instead of custom unit with lotus pool model most likely caused by c++ don't caring about your code and just setting animations according to his needs