#Is there a built in function like OnHeroDiedNearby() for creeps?
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- Create custom modifier, add it to pudge
- Listen to on death event (modifier_event_on_death)
- In ondeath event handler check distance to pudge, any other conditions and add stacks
If there are some built it functions like you specified its only matter of time until they stop working or start doing some weird shit because valve changed/break something internally for custom games