#Checking if hero is unkillable
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Kill and MODIFIER_PROPERTY_MIN_HEALTH will not crush, may your other functions problem.
For a example, you try Kill in OnTakeDamage like AA ult does, but Kill will deal damage and loop call the OnTakeDamage, then game crush.
I met this problem before, Kill will deal damage with DAMAGE_TYPE_NONE, to avoid loop call, ignore this type in OnTakeDamage
yea thats exactly what happened