#Is it possible to get beyond 32k by 32k units for the map bounds

1 messages · Page 1 of 1 (latest)

fiery mango
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as the title says is there any way to get around this limit or is this a hard coded limit without any way possible to get larger as this is the max size of a single tile grid

sturdy tapir
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Probably not (for performance reasons).

If you want to have such a large map, you should find ways to "fake" it.
For example just zooming in, reusing areas, etc..

fiery mango
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okay and ya makes sense cause im assuming that Dota 2 in this case wouldnt stream the data but just load it all at once as well

warm smelt
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this is a limit not just for Dota 2 but for Source/Source 2 in general. Anything outside of the Hammer's 32kx32k grid loses vision, doesn't have pathing calculated, and any objects (props) with their origin outside of that grid get punted to the inside edge of the grid.

fiery mango
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oh rip

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a dumb idea if you were to technically make multiple grids via imprting maps could you not move them all togother to technically allow large only issue is you cant do minimap stuff but still its just neat thoughts

warm smelt
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I tried this some time ago, actually

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it doesn't work

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the game still has to load a base map

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and that base map's grid is always going to be the same

fiery mango
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ah so you cant move grids eh its definetly a interesting thought and its sad to see limits but it makes sense cause if it was unlimited the amount of shenigans possilbe

warm smelt
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yea, you'd see a lot more customs trying that too

fiery mango
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either way i still have a decent space for my idea to hopefully show off so for now i will still be satisfied with what i have

warm smelt
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yea, 32k x 32k is a lot of space. not sure what you'ree cooking up but most games don't even use that much unless they are using literally every inch of their map space for gameplay like what was done for ReIncarnation