#Is it possible to get beyond 32k by 32k units for the map bounds
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Probably not (for performance reasons).
If you want to have such a large map, you should find ways to "fake" it.
For example just zooming in, reusing areas, etc..
okay and ya makes sense cause im assuming that Dota 2 in this case wouldnt stream the data but just load it all at once as well
this is a limit not just for Dota 2 but for Source/Source 2 in general. Anything outside of the Hammer's 32kx32k grid loses vision, doesn't have pathing calculated, and any objects (props) with their origin outside of that grid get punted to the inside edge of the grid.
oh rip
a dumb idea if you were to technically make multiple grids via imprting maps could you not move them all togother to technically allow large only issue is you cant do minimap stuff but still its just neat thoughts
I tried this some time ago, actually
it doesn't work
the game still has to load a base map
and that base map's grid is always going to be the same
ah so you cant move grids eh its definetly a interesting thought and its sad to see limits but it makes sense cause if it was unlimited the amount of shenigans possilbe
yea, you'd see a lot more customs trying that too
either way i still have a decent space for my idea to hopefully show off so for now i will still be satisfied with what i have
yea, 32k x 32k is a lot of space. not sure what you'ree cooking up but most games don't even use that much unless they are using literally every inch of their map space for gameplay like what was done for ReIncarnation