#Spawned map terrain texture doesn't tile
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this entirely depends on how you applied the texture to the tile maps
and it looks like parts of the terrain are painted with different layers of the material so you'd have to make those consistent by hand
t there are flowers and ah, yea then it's likely just a matter of aligning the textures properly
but I assume the texture size isn't to scale with the 8x8 tile scale
probably
I assume I'd have to make my own terrain or at least tweak the existing one in order to use it, but alas thats a whole can of worms I don't want to have to open, I've already got so many things to figure out with this mode
like for example, the material's scale is tiled every 100 units, but the tiles are 64 units each, so the tiling doesn't end smoothly so if you put a different map with the same tiling, it will not be seamless
I mean, if the only reason you're using tiles in your spawned maps is because it's convenient, you can make it more convenient by replacing the tiles with a mesh which has the material aligned/scaled how you like (you can change the scale of materials on a mesh face in Hammer)
convenience is nice because I don't even really understand what you said
but its alright, its not high on my list at all
pretty much at the bottom since it doesn't impact game play, just looks a little janky
if I get around to it then I'll try figuring it out properly, but until then I guess I'm just gonna have grid lines
to be more specific, instead of the maps being tiles generated from the tile editor, you can instead replace the tiles with a single mesh (from the mesh creation tool outside of the tile editor, the cube thing). you have more control over meshes and the maps geometry this way, because you can go into face selection mode, select the face of the mesh, and tweak the different properties like the scale and alignment of the material applied to that mesh
