Is it possible to actively add modifiers during the initialization of a game object to achieve certain objectives?
I noticed that when creating a siege unit, it automatically comes with a modifier named 'modifier_creep_siege,' which I found to be a built-in modifier. I'm wondering what kind of guidance this provides for designing custom characters. Can I create a custom modifier and add it to a character upon creation without the need for any skills or equipment? Does this design pose any issues, or does it go against the game philosophy in Dota?