#Default Items
1 messages · Page 1 of 1 (latest)
yes
o well i can now
"used_by_heroes"
{
"npc_dota_hero_bloodseeker" "1"
}
"visuals"
{
"styles"
{
"0"
{
"name" "#DOTA_Style_Bloodseeker_arms_base"
"skin" "0"
"auto_style_rule" "modifier_bloodseeker_bloodrage <= 0"
"auto_style_reason" "#DOTA_AutoStyle_Initial_Style_Reason"
"model_player" "models/heroes/blood_seeker/weapon.vmdl"
}
"1"
{
"name" "#DOTA_Style_Lifestealer_Immortal_Rage"
"skin" "1"
"auto_style_rule" "modifier_bloodseeker_bloodrage > 0"
"auto_style_reason" "#DOTA_Style_bloodseeker_bloodrage_Reason"
"model_player" "models/heroes/blood_seeker/hammer.vmdl"
}
}
}
i wanted to do the lifestealer's immortal sistem
change the model of the weapon while blood rage is active, but i wanted to do it to work with levels, in level 1 changes to model 1, in level 2 changes to model 2, but only when it's active
Is this for a custom game?
#rules