#is there a modifier property for accuracy?
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
there's negative evasion, but as far as i can tell it literally just removes evasion additively. has anyone tried putting in negative values for miss_chance?
Afaik accuracy, like mkb having a chance to pierce evasion, is just full on truestrike for one attack applied on a pseudo random roll.