#Where do you put custom spell icons for arcade game?
1 messages · Page 1 of 1 (latest)
how are you referencing the custom spell icon
like this "AbilityTextureName" "frost_arrows"
the file name is frost_arrows.png
interesting, are you using GetAbilityTextureName in your lua file?
no, i don't
the frost arrows is not a lua ability, I just modified the variables from the dota 2 abilities directory
On which file are you doing those changes?
Yeah. Looks fine, though I'm not entirely sure Dota 2 spells look for the usual custom spellicon folder for the icon
Can you try changing it to be the name of another Dota 2 ability, see if it changes?
it seems to be getting the icons from somewhere else. I replaced the ability texture name for frost arrows to queenofpain_scream_of_pain along with the png but the default QoP scream icon is there
I figured, it probably doesn't take the images for default Dota 2 abilities from the same place it does for custom abilities