#EmitSoundOn projectile location
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Found 1 function for EmitSoundOnLocationWithCaster
🇸 EmitSoundOnLocationWithCaster(location: Vector, soundName: string, caster: CDOTA_BaseNPC): nil
Emit a sound on a location from a unit.
Or maybe this?
EmitSoundOnLocationWithCaster(location, "Hero_Sniper.ProjectileImpact", caster: CDOTA_BaseNPC)
EmitSoundOnLocationWithCaster(location, "Hero_Sniper.ProjectileImpact", self:GetCaster())