#EmitSoundOn projectile location

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upper mantleBOT
sly atlas
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Or maybe this?
EmitSoundOnLocationWithCaster(location, "Hero_Sniper.ProjectileImpact", caster: CDOTA_BaseNPC)

agile forge
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EmitSoundOnLocationWithCaster(location, "Hero_Sniper.ProjectileImpact", self:GetCaster())