#PerformAttack() and procs
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Found 1 function for performattack
🇸 CDOTA_BaseNPC:PerformAttack(target: CDOTA_BaseNPC, useCastAttackOrb: bool, processProcs: bool, skipCooldown: bool, ignoreInvis: bool, useProjectile: bool, fakeAttack: bool, neverMiss: bool): nil
Performs an attack on a target.
maybe set fakeAttack to true?
actually nevermind, i think fakeAttack does 0 attack damage
what exactly are you trying to do with the performattack?
just deal some damage without proccing any items or abilities?
if thats it, you could just make a tracking projectile instead and deal damage on hit.
ok, nice idea 🙂 thx!
ProcessProcs flag used to work for attack modifiers that arent orb effects. Over the years they removed orb effects and broke processProcs flag as well. Maybe it works again. You can check if you test medusa split shot, luna glaives and TA psi blades.