#Make prop_dynamic change animation

1 messages · Page 1 of 1 (latest)

torn gust
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I'm creating backgrounds for DOTAScenePanel and want for prop_dynamic to change animation sequence after default animation is played

I tried adding different outputs like OnAnimationDone, OnAnimationReachedEnd and OnAnimationLoopCycleDone
With SetAnimation and SetDefaultAnimation inputs for same prop with no result
They just loop default animation for looping animations or freeze on last frame for non looping animations.

I also tried disabling prop and changing Alpha just to "debug" it, but it feels like outputs just doesn't work.

stoic scarab
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use DoEntFire and change the animation of the entity directly through the input/output system

torn gust
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Can I do that with DOTAScenePanel maps?

stoic scarab
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I think so

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there are ways to activate/send inputs/outputs to entities from Panorama, but I don't remember exactly how to do that

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you'll have to look for examples on github

torn gust
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Thanks