#Dummy Unit doesn't ignore tree collision

1 messages · Page 1 of 1 (latest)

sonic yacht
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This is the ability data:

            "modifier_dummy_unit"
            {
                "Passive"                   "1"
                "IsHidden"                  "1"
                "IsBuff"                    "1"
                "IsPurgable"                "0"
                
                "Properties"
                {
                    "MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL"        "1"
                    "MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL"        "1"
                    "MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE"            "1"
                }
                
                "States"
                {
                    "MODIFIER_STATE_INVULNERABLE"           "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_UNSELECTABLE"             "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_NOT_ON_MINIMAP"         "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_NO_HEALTH_BAR"          "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_NO_UNIT_COLLISION"        "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_OUT_OF_GAME"            "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_NO_TEAM_MOVE_TO"        "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_NO_TEAM_SELECT"            "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_COMMAND_RESTRICTED"        "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_ATTACK_IMMUNE"            "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_MAGIC_IMMUNE"            "MODIFIER_STATE_VALUE_ENABLED"
                    "MODIFIER_STATE_ALLOW_PATHING_THROUGH_TREES" "MODIFIER_STATE_VALUE_ENABLED"
                }
            }```
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Baseclass npc_dota_base_additive

zinc flare
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Datadriven modifiers are not guaranteed to work with all states/properties

sonic yacht
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That's waht baffles me; it works perfect on heroes

zinc flare
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Try a lua modifier first and then if it works then just nothing to do there

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Also try different baseclasses