#generator pet tokens

1 messages · Page 1 of 1 (latest)

fierce wyvern
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i think generator pet tokens should stay as 5's instead of being nerfed to such small benefits due to them being paid, it sounds a bit unfair in a sense of being able to p2w for better pet stats but now it feels like a waste to have bought any generator pets

lime willow
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the transition is a bit difficult for us to gauge given the more dynamic ability to stack synergistic stats, but i do understand feeling slighted if you'd previously purchased generators, especially with duplicates, before. i dont have any good answers right now, but we'll continue to iterate on if theres anything we can do to ease it without presenting as much of a power creep issue as the original implementation allowed for.

subtle musk
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i think the power creep thing is 90% just a problem with dex/atk. Its no big deal (imo) if people get like 6 more vit wis than was available before. im more dps pilled than other people though.

id distribute it like this:
atk/dex/spd: 4/5/6
vit: 6/7/8
wis: 6/8/10
arm:5/6/7

You could also keep it 5/6/7 for all of them, but make it so unlocking the third slot lowers all the values by one. That way worst case using the infinite generators would be the exact same as before. thatd be a bit unintuitive though

lime willow
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i dont think that level of technicality is the direction i'd like to move, it'd be more of a bandaid than a scalable approach down the line. i also think getting to a point where stats are more empirically valued (see my poll on vit vs health) is a healthier and more intuitive way to get there

subtle musk
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👍
tbh i dont think its possible to balance the stats, due to darzas being a very grindy game you'll kinda always prioritize things that let you farm faster, except if a dungeon super hard but then you just bring a different set for it.