Current contribution based loot system accounts for two main aspects: damage and supporting, with another source of contribution being objectives. Anyone who is familiar with cooperative rpgs will notice that this system rewards two core roles out of three: damage dealers and supports. The role that is left out are tanks.
Darza’s Dominion is a bullet hell first and foremost, so dodging skill should be present for any player no matter role. However, there are certain bosses present that can follow nearest player. That player, either forced or intentionally, can control enemy’s movements and shooting direction, which may benefit other players by decreasing danger for them and giving them opportunity to deal more damage or restore health in relative safety. While aggro could be used with malicious intent in mind, there is also an option to use it for aforementioned benefits. As such, I believe that maintaining aggro should be considered as a contribution to boss fights that have such option (so, only for bosses who can be aggro’d).
This addition will give tank role a fair representation amongst the other two roles in the game. Also, classes like juggernaut and paladin, who fall short in both damage and utility compared to other classes, would have their own way of earning contribution by using their strong survivability for the benefit of all players.
#Contribution for maintaining aggro
4 messages · Page 1 of 1 (latest)
@whole dome Yes yes yes yes, I love this idea
i was thinking that tanks who can drag taurus to the pillar will be missing out on a lot of pts
I think this is great but flawed due to the fact it’s highkey been more dangerous for me to not have aggro as opposed to having it. It is a bullet hell, and when the boss moves unpredictably that’s when you are most at danger as now the shot patterns are done in a way you are not able to predict due to someone’s poor dragging. If that person still gets rewarded, you also incentivize people to kidnap the boss and guide them away from the party so they can both get aggro points and damage points while the others get much less. I can just see it being used improperly