#The Winged Dragon of Ra Guide (27/07/2025)

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Introduction

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The Winged Dragon of Ra archetype is a series of cards that support the eponymous Egyptian God Card, popularized by the original Yu-Gi-Oh! Duel Monsters anime. These cards were first introduced to Yu-Gi-Oh! Duel Links on December 31st, 2023 with the mainbox Phoenix Blaze, followed by further support coming in 2025's Millennium Duel. The deck has an aggressive OTK playstyle when going second with an infinite consistency, while having a turn 1 that is primarily focused on defense via an unaffected by your opponent's card effects The Winged Dragon of Ra, with the possibility to float into an unaffected The Winged Dragon of Ra - Immortal Phoenix, and further protected by a high number of tech cards guaranteed by the ability to dedicate more than half of the space in the Main Deck to non-engine cards.

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The Core Deck:

Monster Cards

The Winged Dragon of Ra (3): The card around which all others in the deck were made. It is one of your 9 combo starers (but worse in that regard than the other two), the main monster on your board when going first and a possible OTK tool going second. Its removal effect is a worse version of Immortal Phoenix's, but this card can be made unaffected by all card effects too and reach an ATK value of up to 10000. On subsequent turns, having it in your hand gives you follow-up through the first effect of the Skill.

The Winged Dragon of Ra – Immortal Phoenix (1): The deck's second boss monster and arguably still best win condition. You send it to the GY from the deck and summon it via the effect of The True Sun God, or alternatively - link monsters likeSalamangreat Almiraj and Pentestag or *The Winged Dragon of Ra'*s own effect, provided this card is already in the GY. You use its non targeting and non-destruction removal effect to clear your opponent's board and win with a direct attack.

The Winged Dragon of Ra – Sphere Mode (1): The third form of Ra is primarily used for it's Kaiju-style triple removal effect - or rather, the fear of it. It will make good opponents avoid making a board of 3 or more monsters against you and thus ease your boardbreaking. It' secondary function is a combo piece and an (optional) endboard piece in your two card combo and as tool to summon Ra in the grind game. Lastly, in some circumstances you will Tribute Summon it using Egyptian God Slime as to summon a 4K ATK The Winged Dragon of Ra without paying LP, should you be locked out of Immortal Phoenix and Ancient Chant because of GY disruption.
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Guardian Slime (1): Your primary playmaker, thanks to being played face-up on the field through the effect of the skill. Without your opponent having a response window, you will use it summon Egyptian God Slime, which triggers Guardian Slime's GY effect to search one of your 3 Spell Cards. Less importantly, should you open no combo starters, it can also be used to stall and survive effect via its Battle Phase summon effect.

Spell Cards:

The True Sun God (3): This card is a combo starter and your archetypal searcher - it lets you add any engine card from your Deck to your hand. Its other important effect lets you send an Immortal Phoenix from the Deck to the Graveyard, or itself (to be used if you already have a Phoenix in the GY) and then send the original Ra from your field to the GY, which triggers the Phoenix’s summon effect. Lastly, it has a third effect that prevents monsters other than Ra from attacking the turn they are Special Summoned (the Phoenix is unaffected by this effect). The search target of its first effect will usually be Ancient Chant if you this card is in your starting hand, Blaze Cannon if you search it via Guardian Slime, and in niche situations - Sphere Mode.

Ancient Chant (3): Your third combo starter, this card is a searcher for The Winged Dragon of Ra and thus your best way of getting it in your hand in order to use the second effect of the Skill. In addition to giving you access to Ra, Ancient Chant also provides it with an original ATK of 3000 - the original ATK of the Egyptian God Slime you will use as tribute material. You need to banish this card from the GY to gain this effect, so it can be stopped by GY disruption. On the plus side, this lingering effect applies to all of your The Winged Dragon of Ra Tribute Summoned during this turn, not just one - and Ancient Chant gives you to ability to make a second Tribute Summon during the turn you searched Ra with it.

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Blaze Cannon (1): Part of your turn 1 set-up, this card is primarily used to make your The Winged Dragon of Ra unaffected by your opponent's (but not your own) card effects. Note that while this effect cannot be negated, it can be responded and chained too, which is why you need to find the best window to activate it in the given matchup. The second effect can be situationally useful, mostly to raise the ATK of your The Winged Dragon of Ra to 10000 or near by tributing another Egyptian God Slime for an OTK. Finally, the third effect is useful for clearing monsters during the Battle Phase - ones that you did not have the LP to do so during the Main Phase, or ones summoned during the Battle Phase, opening path for lethal.

Monster Reborn (1): Not strictly neccesary to run anymore due to the Skill giving you a copy from outside your deck, but if you decide to play Millennium Revelation, you will need a copy in your deck

Millennium Revelation (1): Can search Monster Reborn at the by sending a Divine-Beast from your hand to the GY. Can act as an extender, a way of getting a drawn Immortal Phoenix in the GY, or a combo piece to make Rank 10 XYZ plays, like Dora

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Trap Cards:

Sun God Unification (1): Useful for converting Ra's ATK points to your LP. Usable on turn 1 to make your LP 11000 and summon Immortal Phoenix in the 2 card combo and to improve your grind game. Due to Immortal Phoenix's on summon effect, this can notably be used to block the on summon and GY effects of your opponent's monsters summoned by an effect when this card is chained to said effect.

Extra Deck Monsters:

Egyptian God Slime (3): No need for Polymerization here - this card is Special Summoned using Guardian Slime and primarily used to Tribute Summon The Winged Dragon of Ra. When going first, this represents the biggest choke point of the deck, as negation effect used by your opponent with handtraps such as Effect Veiler can force you to pass your turn on Egyptian God Slime and whatever non-engine you opened (going second you can extend using the Monster Reborn provided by the skill) At the least, this card is a fairly big body at 3000 ATK and DEF and has cannot be destroyed by battle. Egyptian God Slime can also serve as an endboard piece that gives your The Winged Dragon of Ra
targeting protection and battle protection, which can help with resolving Blaze Cannon. Doing this does mean forgoing the follow-up guaranteed by the Skill however.
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The rest of the monsters in the Extra Deck are not strictly required - these are just the recommended ones:

Salamangreat Almiraj (1): Another very good way to link-off The Winged Dragon of Ra to summon Immortal Phoenix, so long as you did not use Ra's summon effect and the GY effect of Ancient Chant.
Pentestag (1) - a Link-2 monster that can give your Ra piercing damage for OTKs

Superdreadnought Rail Cannon Gustav Max (1)
Skypalace Gangaridai (1)
Superdreadnought Rail Cannon Juggernaut Liebe (1)
The collective Machine Rank 10 XYZ engine, useful for closing out games in some rare situations

Number 81: Superdreadnought Rail Cannon Super Dora( 1): The second most important card in your Extra Deck. It is part of an altetnative turn 1 set up - whether by itself or alongside Sphere Mode off of a 1 card combo, or alongside a Ra with Immortal Phoenix in the GY off of more engine-heavy hands, all thanks to its effect of making a monster on your field unaffected by card effects for a turn
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Tech Cards:

The deck can afford to run a large number of tech cards and staples - up to 14-17. Handtraps such as Effect Veiler have somewhat better synergy compared to Spells and Traps due to your turn 1 set up leaving you with only 1 or at most 2 available spaces in the backrow and the 0 card combo provided by the skill requiring you to have an entirely empty field, but with so much Main Deck space you will optimally run a combination of both. Ideally the Spells and Trap should be useful on both turns - cards like Forbidden Droplet and Book of Moon (if you choose to run Book of Eclipse, you should note that Blaze Cannon's effect only protects The Winged Dragon of Ra from your opponent's card effect, not your own). As for monsters, the skill lock lets you play any Aqua type monster - which means you can hypothetically fit some entire archetypes such as Suship and Icejade or some generically useful Aqua monsters like Vortex Trooper

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Skill:

Sun God's Flare: The first activatable effect of the Skill let's you play a Guardian Slime from hand, Deck or GY by revealing The Winged Dragon of Ra which you either opened in your starting hand or searched with Ancient Chant directly or through The True Sun God. This effect is not once per Duel, so it provides you full combo every turn so long as you have or can get *The Winged Dragon of Ra * in your hand.
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The Skill’s second activatable effect has different uses depending on weather you are going first or second. When going first, it sets your LP back to 4100 after you already paid 3900 to give to The Winged Dragon of Ra's attack, and provides you with a Monster Reborn that can be used on turn 3 to summon Guardian Slime from your GY as follow-up, or used on turn 1 to summon an Egyptian God Slime. This can be used either to utilize Egyptian God Slime's protection, or to perform another Tribute Summon in order to get an Immortal Phoenix in the GY and a Sphere Mode on the field.
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The Skill's second activatable effect provides you with a 0 card combo when going second. When activated while you control no cards, it lets you add The Winged Dragon of Ra or any cards that mentions it to your hand from your Deck - cards like Sphere Mode, or your combo starters, which immediately let you use the first effect of the Skill. You are also provided with a Monster Reborn which serves as an extender - should your Egyptian God Slime be disrupted, you can use it to summon Guardian Slime back out and go into a second Egyptian God Slime. Should you have a starter already, you can also search Sphere Mode if your opponent did not play around it, or another combo piece to act as extension.
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How To Obtain:

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Phoenix Blaze (1 run):

The Winged Dragon of Ra – Immortal Phoenix(UR)
The Winged Dragon of Ra – Sphere Mode (UR)
Millennium Revelation (UR)
Sun God Unification (R)

Millennium Duel (3 runs):
Egyptian God Slime (UR)
Ancient Chant (UR)
Blaze Cannon (SR)
The True Sun God (R)

Lifetime Missions:

The Winged Dragon of Ra (Original Artwork) - Win a Duel against Yami Yugi while playing as Yami Marik

The Winged Dragon of Ra (Alternative Artwork) - Win 3 Duels while playing as Yami Marik

Monster Reborn - destroy 30 monsters

Marik Ishtar Level-Up rewards:
The Winged Dragon of Ra (Original Artwork) - Level up Marik Ishtar to level 16
Guardian Slime: Level up Marik Ishtar to level 14

Exchange Skill (Card Trader):/ Marik Ishtar Level 20 reward:

Sun God's Flare (Legendary Skill for Yami Marik/Marik Ishtar)

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Combos:

I) 1 card combo:
1 The True Sun God/Ancient Chant/The Winged Dragon of Ra
0) If you opened Ancient Chant, activate it to add The Winged Dragon of Ra to your hand; if you opened The True Sun God, activate it to search Ancient Chant

  1. Activate the first effect of the Skill, reveal Ra, play Guardian Slime
  2. Special Summon Egyptian God Slime using Guardian Slime
  3. Activate Guardian Slime's GY effect to search for Blaze Cannon (directly or via The True Sun God)
  4. Activate the GY effect of Ancient Chant by banishing it form the GY
  5. Tribute Summon The Winged Dragon of Ra, activate its effect to raise it's attack to 6900 (or only 3900 if your combo starter was The Winged Dragon of Ra and you did not open Blaze Cannon)
  6. Activate the second effect of the skill, to set your LP back to 4100 and add a Monster Reborn from outside your Deck to your hand.
  7. Set a Blaze Cannon to be used on your opponent's turn to make your The Winged Dragon of Ra unaffected
    8 Optional) In rare cases, use Monster Reborn to summon Egyptian God Slime from your GY
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II) 2 card combo
1 The True Sun God/Ancient Chant/The Winged Dragon of Ra + 1 of the two starters you did not open/Sphere Mode/Blaze Cannon
Follow the steps of the 1 card combo up to 7) but use Guardian Slime's effect to search for The True Sun God/ Ancient Chant to get a second Ra or Sphere Mode if you opened Blaze Cannon/or Sun God Unification instead of Blaze Cannon in some matchups
8) Use Monster Reborn to summon Egytpian God Slime from your GY
9) Tribute Summon a second The Winged Dragon of Ra or a Sphere Mode (if you do, use it's effect to Special Summon a Ra from deck)
10) Activate the effect of The True Sun God to send the second Ra you summoned to the GY and send an Immortal Phoenix from your Deck to the GY, immediately triggering its effect.
11) During the End Phase, Immortal Phoenix's mandatory effect sends itself to the GY and summons a Sphere Mode from your Deck or GY. The Immortal Phoenix in your GY will summon itself as further defense on your opponent's turn should your unaffected The Winged Dragon of Ra be removed by a Kaiju, Underworld Goddess of the Closed World, or battle. You can also summon it yourself using Sun God Unfiication. Ideally you shoukd use Unification's effect in response to an opponent 's effect that summons a monster.

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III) Alternative 1 card combo:
1 The True Sun God/Ancient Chant/The Winged Dragon of Ra
0) If you opened Ancient Chant, activate it to add The Winged Dragon of Ra to your hand; if you opened The True Sun God, activate it to search Ancient Chant

  1. Activate the first effect of the Skill, reveal Ra, play Guardian Slime
  2. Special Summon Egyptian God Slime using Guardian Slime
  3. Activate Guardian Slime's GY effect to search for Ancient Chant for follow-up (directly or via The True Sun God)
  4. Tribute Summon The Winged Dragon of Ra
  5. Activate the second effect of the skill, to set your LP back to 4100 and add a Monster Reborn from outside your Deck to your hand.
  6. Activate Monster Reborn to summon Guardian Slime from your GY
  7. Use The Winged Dragon of Ra and Guardian Slime to overlay into Superdreadnought Rail Cannon Super Dora

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IV) Line through Effect Veiler and Imperm
1 The True Sun God/Ancient Chant/The Winged Dragon of Ra
0) If you opened Ancient Chant activate it to add The Winged Dragon of Ra to your hand; if you opened The True Sun God, activate it to search Ancient Chant

  1. Activate the first effect of the Skill, reveal Ra, play Guardian Slime
  2. Special Summon Egyptian God Slime using Guardian Slime
  3. Activate Guardian Slime's GY effect to search for Millennium Revelation (directly or via The True Sun God)
  4. Activate Millennium Revelation, use its first and then second effect to summon The Winged Dragon or Ra using Monster Reborn
  5. Activate the second effect of the skill, to set your LP back to 4100 and add a Monster Reborn from outside your Deck to your hand.
  6. Activate Monster Reborn to summon Guardian Slime from your GY
  7. Activate the effect of The True Sun God to send Immortal Phoenix from your Deck to the GY and the Ra on your field to the GY
  8. Use Egyptian God Slime and Guardian Slime to overlay into Superdreadnought Rail Cannon Super Dora

IV) Alternative 2 card combo:
2 of starters/Immortal Phoenix/Millennium Revelation

  1. Activate the first effect of the Skill reveal Ra play Guardian Slime
  2. Special Summon Egyptian God Slime using Guardian Slime, activate Guardian Slime's GY effect to search for Millennium Revelation
  3. Activate The True Sun God, add Immortal Phoenix to hand
  4. Normal Summo Ra and pay LP to increase its ATK. Then, use the second effect of the Skill to gain LP and add a Monster Reborn
  5. Activate Millennium Revelation, use its first effect to sene Immortal Phoenix to the GY and add a second Monster Reborn from Deck
  6. Use the two Monster Reborn to summon the two Slime from your GY
  7. Use Egyptian God Slime and Guardian Slime to overlay into Superdreadnought Rail Cannon Super Dora
  8. If you had to pitch Ra for the effect of Millennium Revelation, use Super Dora's effect on the Ra. Then activate the on field effect of The True Sun God

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