#EARTH Machine Guide (April 2025)

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weak bluff
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Hi, I'm Wheel, internet stalker and Earth Machine enjoyer.

Earth Machine is a deck compiling of EARTH attributed Machine monsters from many archetypes such as Machina, Infinitrack, the Train series and more. In Duel Links, they revolve around getting out big Xyz monsters that does a whole lot of different things such as searching, destroying, or just be a big wall that's hard to out, while using Citadel to disrupt monster plays.

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Skill

Level 5 Reload personally I've had the most success yet. Since the Deck runs around 7 Level 5s, it helps to mulligan those potentially for starters/extenders.

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Main deck

Monsters

Infinitrack Harvester (x3)
The main combo piece of the Deck. It adds any Infinitrack monster from your Deck to your hand if Summoned, and it has a Level modulation effect that will get utilized later. It's one of the two Normal Summon of the Deck, but certainly is the superior one.

Infinitrack Brutal Dozer (x2)
The one that initializes the combo. Normally searched off of Harvester. It can Tribute an EARTH Machine monster on field to Special Summon itself, and Summons any Infinitrack from the Deck afterwards, which will go into Xyz plays. Running 3 could risk being bricked, because it needs a Tribute to work.

Infinitrack Trencher (x2)
Target for Dozer's Summon effect. Like Dozer, it can Tribute an EARTH Machine monster to Special Summon itself. Banishes itself from the Graveyard to revive an Infinitrack in the Graveyard.

Infinitrack Tunneler (1-2x)
Target for Dozer's Summon effect if you opened Trencher. Again, Tribute an EARTH Machine to Special Summon itself. Can banish itself from the Graveyard to shuffle 5 EARTH Machines into the Deck to draw 2. Can help out-grind the opponent, even against Decks with a very strong grind game.

Infinitrack Crab Crane (1x)
Searches Outrigger Extension by banishing a Machine from the Graveyard, to provide your Xyz monsters with targeting protection. Again, can Tribute an EARTH Machine to Special Summon itself. If Tunneler and Trencher cannot be used, this is the Dozer target.

Infinitrack Anchor Drill (1x)
Shows up once in a few games. If Summoned, lets you Special Summon another EARTH Machine from the hand, which helps putting more monsters on field for further plays. Also has a Level modulation effect.

Machina Citadel (x1)
The all important endboard piece of my EARTH Machine combo. Summons itself from the Graveyard if an EARTH Machine on field is destroyed, and can nuke the opponent's board on their turn. Endboards ideally would have Citadel or some way to Summon it.

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Machina Fortress (2x)
A VERY strong extender, and can dump Graveyard Infinitracks for later plays, and is quite annoying to remove, as targeting it with a monster effects will lead to a hand-rip, or being destroyed by battle lets it pop an opponent's card. It's Summon is also inherit, meaning it cannot be chained to until it already hits the field.

Machina Air Raider (1x)
In case hand goes horribly wrong, this guy can Summon any Machina from the Deck with a lower Level than it, and destroys itself, which again, triggers Citadel's effect to use as disruption.

Super Express Bullet Train (1x)
Helps extend plays, retrieves combo starters during the End Phase.

Ancient Gear Box (0-1x)
Searches an EARTH Machine with 500 ATK/DEF when itself is searched, which then it can be discarded for other card's effects.

Spells

Heavy Forward (3x)
Searches an Infinitrack on activation, and can attach itself as material later on, acting as another 3 copies of Harvester.

Machina Redeployment (3x)
The "Discard 1; search 2 monsters" Spell card for Machinas, used to fetch Citadel and Fortress to extend plays past River Stormer. Although there are only so many targets for it to search, it is worthwhile to run 3, as the endboard we can make far outweighs the drawback.

Urgent Schedule (2-3x)
Summons 2 EARTH Machine from the Deck if the opponent controls more monsters than us. The best turn 2 card which initiates a massive combo depending on your hand. Summoning Harvester and Trencher is usually ideal as it can immediately be linked off to get bodies and reviving Harvester to combo as usual. Can also serve as fodder for staples.

Outrigger Extension (1x)
Protects the Machine Xyz monsters from targeted effects, making them even harder to remove. Used to Rank-Up Infinitrack Xyz monsters to a Machine Xyz whose Rank is 2 Ranks higher than the one used as material.

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Extra deck

Infinitrack Goliath (3x)
Simply needing 1 non-Link Infinitrack as material, it can attach itself to a Machine Xyz monster to make it indestructible to card effects if it's sent to the Graveyard. Used to revive Extra-Deck Infinitracks, or being early-game fodder for Tunneler's draw 2 effect.

Double Headed Anger Knuckle
Made late-game to Summon Citadel and Bullet Train to go for an OTK, used to dodge targeted interactions going second from Urgent Schedule if Citadel or Bullet Train is in the Graveyard, it can send the monster targeted for the effect to the Graveyard to revive them and dodging the effect.

Infinitrack River Stormer
Detach 1 to search/dump ANY EARTH Machine monster. Being the main searcher of the Deck, and can revive itself by Tributing a Link Machine monster, it can facilitate combos basically every turn after the initial one. All the Xyz Infinitracks, having destroyed a monster by battle, can attach that monster from the Graveyard to itself, disallowing effects that activate at the end of the Battle Phase / during the End Phase in the Graveyard.

Superdreadnought Rail Cannon Gustav Max
Detach 1 to deal 1000 burn damage. It directly goes into Liebe without the need of Outrigger, and is sometimes game-winning by itself. Can simply be made with the 2 Level 10s in the Deck, or Harvester's Level modulation effect targeting Air Raider.

Infinitrack Earth Slicer
Mostly made with Harvester's Level modulation effect targeting Fortress, it can detach any number of materials to destroy that many cards on the field, including your own, which triggers Citadel's effect to Summon, and can revive itself like Stormer.

Superdreadnought Rail Cannon Juggernaut Liebe
Simply put it, it punches very hard, and is also the target for Citadel's nuke effect. With Goliath's protection, it will only destroy the opponent's Monsters, leaving Liebe unscathed, also being untargetable makes it even more difficult to get over.

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Tech options

Final Bringer of the End Times
Destroy one of your monsters to pop an opponent's card. Destroying your own card is usually a down-side for many Decks, but in this Deck, it triggers Citadel's effect, or they have Graveyard effects such as Trencher or Tunneler. You can also destroy something that's attached with Goliath if that's set up. It is however, locked to the latest Super Mini Selection Box, making it not as accessible as the other options.

Forbidden Droplet
Mass-discarding is mostly fine, as you can combo with it, or recycle them with Tunneler late-game while pushing for game.

Cyber Dragon package™
Cyber Dragon Nachster, Nova and Infinity sometimes work as fantastic follow-up or combo piece, Nachster reviving Harvester to restart the combo, Drill can target it to make both Level 5 without locking yourself into EARTH Machines, allowing Cyber Dragon Infinity plays. As this package™ requires 2 Extra Deck spaces, it's advised to remove Bullet Train, Double Headed and Gustav Max if you're planning to run this package.

Jizukiru, the Star Destroying Kaiju
Can be used to Tribute off key endboard pieces on the opponent's board, or used as discard fodder for Fortress as it is also a Machine monster.

Infinitrack Mountain Smasher
It simply allows a 1 card draw 2 combo while ending on a 3100 ATK/DEF untargetable unpoppable wall. If drawn Redeployment, you can set up an Air Raider to Summon Citadel on the opponent's turn and use Mountain Smasher as target for Citadel's effect.

Dingirsu, the Orcust of the Evening Star
Can be made with Anchor Drill Special Summoning Box, and making both's level become 8 (4+4). Used as non-targeting non-destruction removal, and providing the field with extra protection from being destroyed. It's Machine type also gives it targeting protection from Outrigger Extension.

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Sample List

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Combos

These are the combos that u'd want to do depending on the starting hand.

#1: Turn 1's 1 Card Combo (Infinitrack Harvester / Heavy Forward.)
(Activate Heavy Forward; add Harvester)
Normal Summon Harvester; add Brutal Dozer.
Link off Harvester to Goliath #1.
Brutal Dozer's effect, Tribute Goliath; Special Summon itself.
Brutal Dozer's effect on summon; Special Summon Tunneler from the Deck.
Xyz Summon River Stormer
River Stormer's effect, detach anything; add Ancient Gear Box to the hand.
Box's effect when searched; adds Crab Crane to the hand.
Link River Stormer to Goliath #2.
Crab Crane's effect, Tribute Goliath #2; Special Summon itself.
Crab Crane's effect, banish Brutal Dozer; add Outrigger Extension.
Activate Outrigger Extension.
Link Crab Crane to Goliath #3.
River Stormer's effect in the Graveyard, Tribute Goliath #3; Special Summon itself.
Goliath's effect, target River Stormer; attaches itself as material.
Outrigger Extension's effect, target River Stormer; Xyz Summon Mountain Smasher.
Mountain Smasher's effect, detach River Stormer; gain 1000 ATK
Tunneler's effect, banish itself, target Harvester, Crab Crane, River Stormer, Goliath #1 and Goliath #2; shuffle them into the Deck; draw 2 cards.

#2: 2 Card Combo (Infinitrack Harvester / Infinitrack Anchor Drill + Heavy Forward)
Activate Heavy Forward; add whatever you're missing from the two.
Normal Summon Anchor Drill; Special Summon Harvester
Harvester's effect; add Brutal Dozer.
Brutal Dozer's effect, Tribute Harvester; Special Summon itself.
Brutal Dozer's effect, Special Summon Trencher from the Deck.
Xyz Summon River Stormer
River Stormer's effect, detach anything; dump Citadel.
Link River Stormer to Goliath
Trencher's effect, banish itself, target Brutal Dozer; Special Summon it.
Anchor Drill's effect, target Brutal Dozer; both become the combined Level of the two (4+5=9)
Xyz Summon Earth Slicer
Earth Slicer's effect, detach Anchor Drill, target Goliath; destroys it.

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Citadel's effect in the Graveyard, Chain Link 1.
Goliath's effect, target Earth Slicer, Chain Link 2.
Attach Goliath to Earth Slicer.
Special Summons Citadel from the Graveyard.

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#3: Most ideal 2 Card Combo (Infinitrack Harvester / Heavy Forward + Machina Redeployment)
(Activate Heavy Forward; add Harvester)
Normal Summon Harvester; add Brutal Dozer
Brutal Dozer's effect, Tribute Harvester; Special Summon itself.
Brutal Dozer's effect; Special Summon Trencher from the Deck.
Xyz Summon River Stormer
River Stormer's effect, detach Trencher; add Ancient Gear Box to the hand.
Box's effect when searched; adds Crab Crane to the hand.
Activate Redeployment, discard Box, add Fortress and Citadel.
Discard Citadel, Special Summon Fortress.
Trencher's effect in the Graveyard, banishes itself, target Harvester; Special Summon it.
Harvester's effect, target Fortress; both become the combined Level of the two (7+2=9)
Xyz Summon Earth Slicer
Crab Crane's effect, Tribute River Stormer; Special Summon itself.
Crab Crane's effect, banish Brutal Dozer; add Outrigger Extension.
Activate Outrigger Extension.
Link Crab Crane to Goliath.
Earth Slicer's effect, detach Fortress, target Goliath; destroys it.
Citadel's effect in the Graveyard, Chain Link 1
Goliath's effect in the Graveyard, target Earth Slicer, Chain Link 2
Attaches Goliath to Earth Slicer.
Special Summons Citadel from the Graveyard.
Outrigger Extension's effect, target Earth Slicer; Xyz Summon Liebe
Liebe's effect, detach Harvester; gain 2000 ATK/DEF

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In combo #3, if you also opened any of the following, you can extend out into a draw 2 at the end of the combo, as they are pieces that were either made to extend, or searched in the main combo.

Super Express Bullet Train: Summon it after Normal Summoning Harvester, Dozer Tributes it, Summoning Tunneler instead.

Infinitrack Crab Crane / Infinitrack Brutal Dozer: Harvester searches the missing one, Box now instead adding Tunneler.

Infinitrack Anchor Drill: Summon it and extend to Harvester, Dozer tributing Drill and Summoning Tunneler.

Infinitrack Tunneler / Infinitrack Trencher: Dozer Summons the other one, the one opened will get dumped into the Graveyard later on.

Machina Fortress: Redeployment activated before Harvester, discarding Fortress and adding Air Raider + Citadel. Fortress Summons itself by discarding Citadel. Dozer Tributes Fortress and Summoning Tunneler.

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Decklist:
Monsters
x3 Infinitrack Harvester (Starter)
x2 Machina Fortress (Extender)
x2 Infinitrack Brutal Dozer (Combo Piece)
x2 Infinitrack Tunneler (Grind Game)
x2 Infinitrack Trencher (Combo Piece)
x2 Cyber Dragon Nachster (Tech Card)
x1 Machina Citadel (Boss Monster)
x1 Machina Air Raider (Redeployment doesn't brick)
x1 Infinitrack Anchor D...

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