#Sky Striker Guide (24/9/2024) [ARCHIVED]

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Introduction

Sky Striker is a Link-focused control deck that benefits from having 3 or more Spell Cards in your GY for additional effects for their Spell Cards. The deck benefits from generating resources with Sky Striker Mobilize - Engage and Sky Striker Mecha Modules - Multirole and breaking boards turn 2 with their arsenal of spells.

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Monsters

Sky Striker Ace - Raye (3): This is the main monster you will summon to go into your Link Monsters. Raye can tribute herself as a Quick Effect to Special Summon a Link-1 "Sky Striker Ace" Link Monster to the Extra Monster Zone. Raye also has the additional effect of summoning herself from the GY if your "Sky Striker Ace" Link Monster leaves the field because it was destroyed in battle or removes by an opponent's card effect.

Sky Striker Ace - Roze (0-1): Roze is the other Main Deck "Sky Striker Ace" monster that you can use to go to your Link Monsters. If either player summons a "Sky Striker Ace" monster, you can Special Summon Roze from your hand to the field. The second effect lets you Special Summon Roze from the GY if an opponent's monster in the Extra Monster Zone leaves the field due to your card effect and negate a monster on the field until the end of the turn. Roze is the best counter in a mirror since she is able to negate Raye on the field if she is summoned from the opponent's GY to their field during your turn due to priority.

Sky Striker Ace - Kagari (1): Kagari is the best Link-1 for Sky Strikers, being able to add a "Sky Striker" Spell Card from your GY to your hand when Special Summoned and gaining 100 ATK/DEF for each Spell Card in your GY. The Sky Striker Skill (Sky Striker Mobilize - Contact) will add 1 copy of Sky Striker Ace - Kagari to the Extra Deck if it's not already in your Extra Deck, so it's better to use the slot for another staple and have the skill give you the copy of Kagari.

Sky Striker Ace - Shizuku (2-3): Shizuku is the monster you'll leave on your end board due to searching for a "Sky Striker" Spell Card from your
Deck with a name different from the cards in your GY on the turn Shizuku was Special Summoned and your opponent's monsters lose 100 ATK/DEF for each Spell Card in your GY.

Sky Striker Ace - Hayate (1-3): Hayate is able to attack directly and after damage calculation, you can send 1 "Sky Striker" card from your Deck to your GY to send an extra Raye or another Spell to gain additional effects.

Sky Striker Ace - Kaina (0-1): Kaina ,when summoned, allows you to target 1 face-up monster your opponent controls and prevent it from attacking until the end of the opponent's turn. It is helpful to summon with Raye during your opponent's turn to keep a monster on your field or to take less damage from your opponent. Kaina also lets you gain 100 LP every time a "Sky Striker" Spell Card resolves.

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Spells

All "Sky Striker" Spell Cards excluding Area Zero and Multirole all share the same effects of being able to activate if there are no monsters in the Main Monster Zones and gaining additional effects if there are 3 or more Spells in your GY.

Sky Striker Mobilize - Engage (3): This is the best spell card in the archetype being able to search any "Sky Striker" card you need with the additional effect of drawing an extra card if there are 3 or more Spells in your GY.

Sky Striker Maneuver - Afterburners! (1-2): Afterburner targets 1 face-up monster on the field to destroy it and non-target destroys a Spell/Trap Card on the field if there are 3 or more Spells in your GY.

Sky Striker Maneuver - Jamming Waves! (0-1): Jamming Waves targets 1 set Spell/Trap Card on the field to destroy it and non-target destroys a monster on the field if there are 3 or more Spells in your GY.

Sky Striker Maneuver - Scissors Cross (0-1): Scissors Cross targets 1 level 4 "Sky Striker Ace" monster in your GY and add the monster to your hand or Special Summon it to your field if there are 3 or more Spells in your GY. Scissors Cross helps with summoning a Main Deck "Sky Striker Ace" monster if you run out, however 3 Rayes should be enough to last the entire game.

Sky Striker Mecha - Widow Anchor (2): Widow Anchor is a Quick-Play Spell Card that targets 1 face-up Effect Monster on the field to negate its effects until the end of the turn and can take control of the monster until the End Phase if there are 3 or more Spells in your GY.

Sky Striker Mecha - Shark Cannon (1-2): Shark Cannon is a Quick-Play Spell Card that targets 1 monster in your opponent's GY to banish it or Special Summon that monster to your field if you have 3 or more Spell in your GY, however, the monster won’t be able to attack.

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Sky Striker Maneuver - Vector Blast (0-2): Vector Blast sends the top 2 cards in both players’ decks to the GY and shuffles all your opponent's monster from the Extra Monster Zones back into the Deck if at least 1 card was sent to the GY and if there are 3 or more Spells in your GY.

Sky Striker Airspace - Area Zero (3): Area Zero is a Field Spell Card that targets 1 other card you control and excavates the top 3 cards of your deck, then if you excavates a "Sky Striker" card, you can add it to your hand. If you excavate a "Sky Striker" card, the targeted card will be sent to the GY, regardless if you add it to your hand or not. If Area Zero is sent from the Field Zone to the GY by a card effect, you can Special Summon 1 "Sky Striker Ace" monster from the Deck.

Sky Striker Mecha Modules - Multirole (1-2): Multirole is a Continuous Spell Card that says once per turn, you can target 1 other card on your field, and send that card to the GY, and your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of the turn. During the End Phase, you can set "Sky Striker" Spell Cards with different names from your GY up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but they get banished when they leave the field.

Sky Striker Mecharmory - Hercules Base (0-1): Hercules Base is an Equip Spell that allows the equipped monster to make a second attack on monsters during each Battle Phase, however, the equipped monster cannot attack directly. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY, you can draw a card. If this card is sent to the GY by a card effect, you can target up to 3 "Sky Striker" cards in your GY and shuffle them back to the deck. Hercules Base isn't played by many people, but it's a decent option since it's a searchable recycling tool that you can send to the GY using Area Zero or Multirole, which would let you return your 1 copy of Kagari back to your Extra Deck. It only has a couple niche uses in certain builds, but it's a good card to keep in mind if you feel like you could use the extra copies of the Link Monsters.

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Skills

Due to Engage being available at 3 copies, many skills can be used for Sky Strikers, however, you won't be able to play Limit 3 staples with Engage.

Sky Striker Mobilize - Contact: This skill adds 2 "Sky Striker Mobilize - Engage" to your Deck if there are no copies of them in the Deck and a copy of each the link 1 "Sky Striker Ace" monster that isn't in your Extra Deck. This skill also prevents you from Normal or Special Summoning monsters except for "Sky Striker" monsters excluding Special Summons from the Extra Deck and the opponent's GY.

Link Restoration: This skill lets you recycle any Link Monsters in your GY up to 4 Link Arrows back to the Extra Deck and can make 1 monster your opponent control lose ATK equal to the total number of Link Arrows returned to the Extra Deck x 100.

Link Darkraze: If your Extra Deck contains a DARK Link Monster, you gain 1500 LP at the start of the duel and once per turn, during your Main Phase, a face-up monster on your field gains 300 ATK and an additional 500 ATK if there is a DARK Link Monster in your GY or a DARK monster and a Link Monster on your field and/or GY. This allows Hayate to gain 800 ATK in total and allows the deck to use Hayate to get lethal in 2 attacks rather than 3. Psychic Blade also helps with the skill giving Hayate enough ATK to OTK with 1 attack.

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Techs

Limit 1: Terraforming and Reinforcement of the Army can search Area Zero and Raye respectively. Monster Reborn can summon Kagari from the GY to recycle another spell to use.

Limit 3: Using the skill Sky Striker Mobilize - Contact, cards such as Mind Control as a target for Area Zero and Multirole, Ice Dragon's Prison due to the Skill allowing you to summon from the opponent's GY.

Other Techs: Many handtraps such as Skull Meister and Nibiru, the Primal Being work well in the deck as your disruption when going second. Some Extra Deck tech can be Knightmare Phoenix to get rid of Spell/Trap cards, Ningirsu the World Chalice Warrior to remove cards that are immune to targeting and card destruction, and Raider's Knight using 2 Rayes with Arc Rebellion Xyz Dragon to go for lethal.

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Tips and Tricks

Sky Strikers don't have a consistent end board and it usually ends on Shizuku and any Quick-Play Spell Cards set, so I'll be listing tricks that can come up to time.

● If you have Shizuku on the field with Multirole, you can use Shizuku to search Widow Anchor/Eagle Booster and target herself, then use Multirole to set the Spell Card you activated back to the field for the next turn.
● You can use Area Zero or Multirole to target Raye, a set Quick-Play Spell Card that can be activated that turn, or a monster you control that is immune to card effects to use their effects for free.
● If you have 2 Spell Cards in your GY, you can use Jamming Wave on your set Spell Card to destroy it and then be able to non-target destroy 1 monster your opponent controls.
● Eagle Booster can be used on your opponent's monsters so it would be unaffected by card effects such as Polymerization.
●If there's a strong board that seems hard to beat, take the board one card at a time and see which card is more threatening and which card you can ignore. Thinking about how to remove a board 1 card at a time with the tools given is how you can break the entire board in the end.

How to Obtain
Striker Expansion [3 Runs]
Sky Striker Ace - Raye [UR]
Sky Striker Ace - Shizuku [UR]
Sky Striker Mecha Modules - Multirole [SR]
Sky Striker Airspace - Area Zero [R]
Sky Striker Maneuver- Afterburners! [R]
Sky Striker Mecha - Shark Cannon [R]
Sky Striker Mecha - Eagle Booster [R]
Sky Striker Mecharmory - Hercules Base [N]

Ray of Aura [3 Runs]
Sky Striker Mobilize - Engage! [UR]
Sky Striker Ace - Hayate [SR]
Sky Striker Maneuver- Vector Blast [R]

Majestic Magic [1 Run]
Sky Striker Ace - Roze [UR]
Sky Striker Maneuver- Scissors Cross [N]

Fortress of Gears [1 Run]
Sky Striker Maneuver- Jamming Waves! [SR]

Selection Box Mini: Vol. 06 [1 Run]
Sky Striker Ace - Kaina [SR]

Bundles
Sky Striker Ace - Kagari [UR]
Sky Striker Mecha - Widow Anchor [UR]

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Sky Striker with Sky Striker Mobilize - Contact

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Sky Striker with Link Restoration

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Sky Striker with Link Darkraze

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Sky Striker Guide (24/9/2024)

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Sky Striker Guide (24/9/2024) (Outdated)