Sky Striker Maneuver - Vector Blast (0-2): Vector Blast sends the top 2 cards in both players’ decks to the GY and shuffles all your opponent's monster from the Extra Monster Zones back into the Deck if at least 1 card was sent to the GY and if there are 3 or more Spells in your GY.
Sky Striker Airspace - Area Zero (3): Area Zero is a Field Spell Card that targets 1 other card you control and excavates the top 3 cards of your deck, then if you excavates a "Sky Striker" card, you can add it to your hand. If you excavate a "Sky Striker" card, the targeted card will be sent to the GY, regardless if you add it to your hand or not. If Area Zero is sent from the Field Zone to the GY by a card effect, you can Special Summon 1 "Sky Striker Ace" monster from the Deck.
Sky Striker Mecha Modules - Multirole (1-2): Multirole is a Continuous Spell Card that says once per turn, you can target 1 other card on your field, and send that card to the GY, and your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of the turn. During the End Phase, you can set "Sky Striker" Spell Cards with different names from your GY up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but they get banished when they leave the field.
Sky Striker Mecharmory - Hercules Base (0-1): Hercules Base is an Equip Spell that allows the equipped monster to make a second attack on monsters during each Battle Phase, however, the equipped monster cannot attack directly. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY, you can draw a card. If this card is sent to the GY by a card effect, you can target up to 3 "Sky Striker" cards in your GY and shuffle them back to the deck. Hercules Base isn't played by many people, but it's a decent option since it's a searchable recycling tool that you can send to the GY using Area Zero or Multirole, which would let you return your 1 copy of Kagari back to your Extra Deck. It only has a couple niche uses in certain builds, but it's a good card to keep in mind if you feel like you could use the extra copies of the Link Monsters.