#Rokket (Outdated)

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quasi vale
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Short Description & Playstyle

•Rokkets are a DARK dragon based deck centered around destroying its own monsters to get various effects and float into other rokkets from deck, using their compact engine to fit enough staples and techs to slow down the game to the point the opponent gets overwhelmed by sheer adventage generation.

• The deck has big emphasis on finding and summoning Rokket Tracer to be able to access a plethora of extra deck options, ranging from disruption to removal as well as otk tools.

Consensus

• The decks' compact nature allows it to be built in a myriad of ways to adapt to the meta fairly well by picking specific techs or being more aggresive by leaning on fusion summoning Borreload Furious Dragon as your main goal, making the deck flexible in both obtainability and budget, as the core is pretty cheap and most staples will work depending on the meta.

Availability

• The main core of the deck is contained in the Lord of Borrel MINI box where you want to get max copies of Rokket Tracer and Quick Launch as well as a single copy of Borreload Dragon, as its needed as condition for the deck's prefered skill

• While the deck's core is located in a single box, most of its extra deck options are all quite spread out, however they aren't all 100% necessary to play the deck, notable ones are Void Ogre Dragon in Wings of Clearness, Scarlight Red Dragon Archfiend in Pulse of the Quasars, Dark End Dragon in Aerial Assault, Dark Rebellion XYZ Dragon in Phantom of Rebellion and Evilswarm Nightmare in Fantastic Arc

• A lot of cards needed for the deck like Silverrokket Dragon, Magnarokket Dragon and Rapid Trigger are bound to Varis' lvl up and drop rewards, which makes farming Varis or getting this cards from non-dream tickets mandatory

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Deck Building Choices: Main Deck

Rokket Tracer - x3 : Soul and heart of the deck, would play 10 if able, is the one you will always want in your hand and your best normal summon, its sole prescense on the field puts a big question mark in your opponent, trying to bait it will just make it pop itself to summon another rokket, leaving it alone makes it so you can realistically get 3 bodies on the field without taking boot sector into account, being a tuner is just the epitome of greatness for this card

Magnarokket Dragon & Metalrokket Dragon - x3 : they are just names, their effects come up from time to time but they are usually just there to float and be summoned out by tracer, boot sector or themselves in a loop

Silverrokket Dragon - x1-2 : due to latest banlist, you have a choice to make, play 2 silverrokket to make ED sniping more consistent or leave the limit 3 slot for cards like compulse or IDP, my personal choice is 1, as the ED sniping is useless against most decks, the only real reason to even attempt it is to remove odd eyes skill from the duel, by removing either raging or rebellion, who to snipe depends on the ED composition of the opponent, if you see Queen Dragun, snipe raging, if you don't, snipe rebellion, they can still technically use one or the other no matter what you snipe, but the existance of Queen Dragun makes one or the other more likely.

Autorokket Dragon - x0-1 : backrow removal on a rokket monster, its lvl its weird and its usage is relegated to being more names to float, as you can easily play by backrow with the rest of the deck and the deck can easily tech in backrow removal cards if needed be.

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Deck Building Choices: S/T

Quick Launch - x3-10 : E-tele that can summon Tracer, nuff said. Just be mindful that the monster summoned by it cannot attack and is destroyed at the end of the turn

Boot Sector Launch - x1-2 : necessary to extend, recover and for the skill, the always glued to hand card.

Rapid Trigger - x0-2 : weird card overall, the quick play nature makes it appealing, the protection makes it seem broken, but the fact that materials have to be on the field and the summon cannot attack except for ED stuff makes it a weird overall unless you want to play very aggresively.

Dragon's mirror - x0-3 : the miracle fusion spell of the deck, it doesn't have the quick play of rapid trigger, but it can use field and GY as materials, and the monster has no restrictions, depending on your build you may not want to play it, but playing it as a 1-2 of is always nice

Necro Fusion - x0-2: makes for a surprise disruption on opponents turn, is basically dragon's mirror on a trap card usually people won't play a more than 3 copies of fusion methods, so pick according to your play style.

Staples of choice: Use any you have in your hands, you only have 1 to 2 limit 3 slots tho, so think of that before building your list, special mention goes to needle ceiling, which can make your field float would wiping opponent's monsters.

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Extra Deck:

Borreload Furious Dragon - x1-2 : the so called boss of the deck by many, the sub boss of the deck called by others, depending on your build this may be your main goal or your backup/sack plan.

Borreload Dragon - x1 : Needed for the skill to work, the 2nd part of the skill makes it usable to finish up games, but usually it will not be summoned without it unless the stars align to bring up but enough materials and a situation to use it.

Booster Dragon - x1 : useful to trigger your rokket on field effects, mainly Silverroket for ED sniping, it can also float into any dragon in your GY, keep in mind this effect can revive ED monsters too and it can also be used to enable otks by popping it with Furious or tracer during battle phase

Dark Rebellion Xyz Dragon/Number 70 - x0-1 : go to "removal" rank 4, use only 1 of this, Rebellion in particular can make some nasty baits by using its effect then reviving its materials with boot sector for more plays.

Evilswarm Nightmare/Stellswarm Roach - x1 : going 1st xyz option, depending on the meta, you will choose one or the other, if unsure, usually Nightmare is more catch all than Roach

Scarlight Red Dragon Archfiend/Dark End Dragon x1 : same usage as the Xyzs, except this ones are either more extreme or plays around certain protections, like targeting or destruction inmunity.

Void Ogre Dragon x1 : your going 1st synchro, negating spells is quite strong in any meta, its statline is also annoying for some decks to break by, remember that its effect needs you to have an empty hand to work, which is not that hard to accomplish in this deck, but sometimes you want to set your non quick play spells and traps before summoning it if your opponent has backrow and you want to summon it to blank it.

Draco Berserker of the Tenyi x1: enables nasty otk lines that would be otherwise impossible, as well as being a respetable turn 1 if you feel the effect is relevant for the match up.

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Notes:

while the deck doesn't have many complex strings of plays there are a couple of things you want to know that will come up during duels.

You can pop spells and traps with tracer, that means if your opponent attemps to remove boot sector or your play quick launch after normal summoning tracer, you can chain it to pop it and get a monster from it for free.

Almost always use Tracer's effect if able and have names in deck, that way you can keep board presence, this usually happens when you open a way to tracer + 2 rokket monsters in hand, where you would normal summon tracer, used boot sector to summon the 2 rokkets in hand, you can then proceed to pop 1 of them to get another, that way you do your plays like normal then at end phase get another body.

you can set your S/T before making Void Ogre, that way you can summon it while being active so it can't get hit by stuff like bottomless or warning point.

Don't streamline to Borreload Dragon, while he is cool and its protection is decent, most of the times it can be removed by something as simple as a bottomless or IDP and you would much rather keep bodies or use them for something more impactful with less resources used, read the field and the game state before commiting to it

None of the rokket monsters's on field effect target, so you can use them to catch clueless people by surprise or to out randomly annoying cards like yazi, sabre dancer or dingirsu

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Core Decklist:

quasi vale
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Rokket (Updated 24/11/2023)