beta-feedback
My honest feedback
Tutorial and FTUE
Time, Repairs, and Danger
Unique enviroment
Combat animations need to be slower paced
Feedback on the Combat Tutorial
Female character design and models
My feedback
I got trapped inside the Royal Palace.
Critters, beasts and a living world
Outward 2 beta reflections
Feedback.
Re-add food spoilage (as a setting?)
Often way to dark
Feedback in multiplayer
The Immaculates are a bunch of silly guys and I love them
Combat against humans is an RNG fiesta of whether you even get to play the game
My honest review of outward 2
Combat feedback (dual wielding, support skills, move balance)
UI menus need a bit more love and style
Tutorial
Great so far, with only a couple of issues.
Enemy AI should target their closest threat, Not stay locked on to its first target.
Final (pessimistic) thoughts on playtest
Overall a positive experience here are a few things I found that I loved or hated
Immaculate mage seems to be harder than the phoenix fight.
Fishing Spots
Make it easier to become mage
Flawed Combat System
Starting Location=Difficulty
Two Handers Need Love
The percent bonus of 3% on "pouch capacity" the migrant breastplate dosn't, and is not great
15 Hours In
[Suggestion] Feed 01
Exercise system is great, but ...
My first experience into beta
Disappointed
Mule testing
BETA CO-OP Feedback
My impression and feedback of this beta after at least 15 hours.
Cant sleep inside town
Trinket Slots for Bags
Showing if weapons are one handed or two handed in shop
Ability to wait in town
DEV NEED TO TALK TO PLAYERS
auto run catches on terrain
space to resume is annoying as hell
Break stun is too weak
Enemies are horrible.
The issue that absolutely must be resolved quickly to improve the beta version