#My version of the M10 project: Path of Spellswords

8 messages · Page 1 of 1 (latest)

nocturne oar
gusty jungle
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Finally got around to playing this! Excellent work. You really went got a lot of details right, it's a great little project

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I just deplore the fixed camera, which isn't at all well suited for the type of game and level design. Otherwise, neat stuff, I was impressed by the electricity power (that can't have been very easy to make) and generally all the numerous additions you've made

nocturne oar
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I wanted to mimic the camera of the original legend of zelda but yeah it proved to be a real problem with trying to export it to the browser, i probably should have just made it like the way it was meant to be as in the course

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If your window isn’t the exact right size it messes up bad

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plus it made designing the map difficult cause they had to be the right shape and position or it would be cut off

gusty jungle
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To do the zelda thing, you need a consistent screen size, and stretch it to the user's screen, with potential black bars if the ratio is different

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The way this works is that you design each screen as a scene