#small objects drawn over the player
12 messages · Page 1 of 1 (latest)
Show us your scene tree.
By default, nodes further down in the scene tree are rendered above node further up.
Moved the player node to the bottom of the scene tree still the same result
Again, show us your scene tree.
Can you tell us what the "small objects" and the "larger objects" are?
Bush,coconut_tree are the larger ones and the coal and flower spawner the small ones
Bush has the same size as the player, the tree is bigger(3 squares in height, player 2), flower and coal 1 square in height
The spawner nodes are just Position2D nodes, right? In the editor, the gizmos are supposed to be rendered above everything.
Is the actual problem that the coconuts and flowers that you spawn are rendered above the player? In that case, that's most likely due to them being added as a child to world2 and not to Pickables.
The coal and flower are being rendered over the player even when i put them in pickables