found a bug: call: Lambda capture at index 0 was freed. Passed "null" instead.
Hi all, I just encountered this bug in my game. It didn't crash the project run but it does concerns me because it doesn't really give me where it was wrong.
I suspect it happened because I was "queue.free()"-ing the node when it was still processing the lambda function. Does anyone ever encounter this problem before?
I was using Godot ver 4.2.1. Thanks in advance