#How do I export nodes In Godot 4?
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Did you create a variable that reference the nodes paths for the Metronome and Spell Screen?
Like:
@onready var metronome := get_node("SpellTestingScene/Metronome")
Thank you for responding! Where would the code you're suggesting go since the Spell Select Screen doesn't know about the Spell Testing Screen?
This is the error I'm getting when I run it:
Invalid assignment of property or key 'wait_time' with value of type 'float' on a base object of type 'Nil'.
The beat variable is a child timer to the metronome, and current_bpm is an enum that's preset in the script.
This is the function it happens at:
current_bpm = new_bpm
# TODO: Change back to 60. The divison is by seconds.
beat.wait_time = 30.0 / float(current_bpm)```
??? Wait, is this in a new script?
This is the script that it's pointing me to when it crashes!