#[SOLVED] Godot 4.3 movement
1 messages · Page 1 of 1 (latest)
I don't know what's causing it to go flying, unfortunately.
Here's the entire script if it was too fast in the video
First, I dunno why you have a static body as the child of the mesh instance…?
You should have Player as parent with two childs being mesh and collision shape and another child of player thats a spatial3d as head (or neck) and a child of that which is the camera
Now, at the top of the script your speed is set to 50 so maybe that causes the flying
Are you pressing any buttons or does the player just automatically yeet itself into the void?
no buttons pressed, and 50 doesn't change the speed, he just goes anyway. but let's try the changes you mentioned. (I was following a tutorial)
If im home i can maybe send you a basic character controller
im just struggling with crouching atm
static bodies dont like to be moved they should be used for stationary objects